Jump to content
Marc

Derren Brown's Ghost Train: Rise of the Demon

Recommended Posts

19 minutes ago, JoshC. said:

When a magician makes your card disappear then reappear, you know it's not 'gone into thin air'. You know you've been tricked. What you don't know if where your card went, and how it got there and back. That makes you think 'maybe it did go into thin air'. It questions your rational judgement.

 

It should be the same principle with Ghost Train. You know you've moved, that's why you're in a different place (and later return to the same place). But you don't know how you've moved, given you're in a train suspended in mid air. So it makes you think you did stay in the same place the whole time, again questioning your rational judgement.

That is exactly what I meant, sorry that my post wasn't clear. Hence why it's a good thing the public you spoke to didn't correctly guess that the train had itself moved and thought it was the room revolving around them or something. They don't know how they ended up somewhere else.

A behind the scenes video making the point about how impressive this ride supposedly is and how the illusion actualy works would therefore defeat the point I think. But since the end result doesnt work anyway, I guess the park dont care that much anymore sadly.

Share this post


Link to post
Share on other sites
20 minutes ago, Wumbamillio said:

A behind the scenes video making the point about how impressive this ride supposedly is and how the illusion actualy works would therefore defeat the point I think. But since the end result doesnt work anyway, I guess the park dont care that much anymore sadly.

I totally agree. Which is why I'd be very surprised if the park ever did do something like that to the masses (I'm surprised they even showed the inside of the building in any way when they did their winter update thing).

 

Equally though, it would still be something really awesome to do and see, moreso after the ride is no longer a thing. People love a behind the scenes perspective of a dark ride, and seeing initial concepts are thoughts behind the design, would really demonstrate what they were trying to do at the very least!

Share this post


Link to post
Share on other sites

Another thing, I find it really naff that you see guests getting off the train carriage before/whilst you board, ideally the offload should have been on the other side surely?

 

It'd be really nice if Thorpe arranged a behind the scenes tour for TPM, the same way that PBE members (myself included) have had tours round the interior of Valhalla.

Share this post


Link to post
Share on other sites

If I remember correctly you where never supposed to see people coming off the ride (which is why you have the "talk" about the coach hanging by chains in another room, issue is the ride already took too long to load and unload and this made it worse. So it rarely if at all happened. Issue with unloading the other side is thats where the maintenance shed is.

 

And in response to what the other ending was, it was revealed at one point unintentionally

 

DBGT alternate ending.jpg

Share this post


Link to post
Share on other sites

Yes, the original way the ride operated was that you entered the hanging carriage room after the previous group had left. Due to throughputs being an issue though, that idea was abandoned. A part of that is down to the quoted theoretical throughput from the manufacturer being literally impossible to achieve. As the timings were largely based around that, it was pretty screwed from the word go.

 

18 minutes ago, 1729 said:

And in response to what the other ending was, it was revealed at one point unintentionally

 

DBGT alternate ending.jpg

Yes and no. 

 

That does show an alternative to the 2016 version, that wasn't 'the' other ending. The other ending was totally different to what was shown. The above is more just a 'let's make multiple scenarios of this version and see which works better'. I don't know if the above was ever used after the ride had opened (maybe soft previews?), but that wasn't the intended other ending.

Share this post


Link to post
Share on other sites

I wonder if something changed during construction and we were gonna see the train from the other side as a lot of the publicity had Derren standing underneath the train from the other way or was that used to imply that was what it looked like had we entered that way around?


Sent from my iPhone using Tapatalk Pro

Share this post


Link to post
Share on other sites

The Victorian carriage room is more or less exactly as planned. It's a large scale illusion which required a lot of planning and design to get right - and like a lot of illusions, is designed to work from certain angles. The illusion wouldn't work from different perspectives, amounts of light, etc. 

 

So basically, having people enter/leave on different sides of the train, or from different heights, wouldn't work due to the design. And it was designed with those parameters in mind.

Share this post


Link to post
Share on other sites
On 2/1/2019 at 6:35 PM, Coaster said:

Another thing, I find it really naff that you see guests getting off the train carriage before/whilst you board, ideally the offload should have been on the other side surely?

 

It'd be really nice if Thorpe arranged a behind the scenes tour for TPM, the same way that PBE members (myself included) have had tours round the interior of Valhalla.

I wonder if that would make Coaster finally come to a TPM meet lol.

Share this post


Link to post
Share on other sites
On 2/2/2019 at 12:36 PM, Stuntman707 said:

Stop wasting money on it and knock down the whole ride. Then put a real ghost train in the building.

Totally agree on wasting money on it. Merlin / Thorpe are so keen on cutbacks and saving money just get rid of it.

Share this post


Link to post
Share on other sites
The Victorian carriage room is more or less exactly as planned. It's a large scale illusion which required a lot of planning and design to get right - and like a lot of illusions, is designed to work from certain angles. The illusion wouldn't work from different perspectives, amounts of light, etc. 
 
So basically, having people enter/leave on different sides of the train, or from different heights, wouldn't work due to the design. And it was designed with those parameters in mind.



Is it that grand though from the tight angle you see it from?


Sent from my iPhone using Tapatalk Pro

Share this post


Link to post
Share on other sites
9 minutes ago, PJ. said:

 

 


Is it that grand though from the tight angle you see it from?


Sent from my iPhone using Tapatalk Pro

 

 

I'd say yes, the physical illusion is very impressive. The trouble is more the reveal of it - there's little build up aside from a small speech (which you may not even hear or notice at the back of the group). And there's also the fact you're rushed in and out of the room. Without the set up, you get no return.

 

If you look at reviews of when it first opened, and people's first ride, you'll see how everyone raves about the hanging carriage. It's something which was hugely pushed in marketing and teasers, so it was at the forefront of everyone's minds. Now, it's either taken for granted by re-riders (because their attention isn't drawn to it) or not recognised by new riders (because they don't really know about it).

 

It's a shame, because it is a good illusion in my opinion.

Share this post


Link to post
Share on other sites
1 hour ago, JoshC. said:

If you look at reviews of when it first opened, and people's first ride, you'll see how everyone raves about the hanging carriage. It's something which was hugely pushed in marketing

Exactly, because all the enthusiasts knew to expect it because they saw a CGI image of it, on a made-up background, from an exaggerated angle that didn't exist in the ride. Merlin continue to prove they care a lot more about advertising than the actual rides they build.

There was also a lot of nonsense said about it by some enthusiasts wanting the attention. I remember being told it would change theme parks forever and was going to make Disney and Universal quake in their boots (haha). Although I'm not trying to tar everyone with the same brush or blame people for being excited, I was excited too.

The scene as-built is not impressive or even noticeable, there is zero showmanship. When you set a big centrepiece like that it's all about the architectural approach which was just not thought about, very sad because like you say if you bother to look closely, it's actually a very good illusion and effort went into it. Whatta waste!

I kind of find DBGT fascinating though about how not to do an ambitious ride concept. All the mistakes they made were the same mistakes that plague most of Merlin's projects but this time on a bigger than ever scale. I'm glad it was made rather than not made but it's a kind of tragic tale of a great idea struggling to make it.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×