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  1. So I was recently lucky enough to head across to Poland to visit Energylandia In Zator. The main reason to visit the park ofcourse was the hotly anticipated new for 2019 RMC Hybrid Zadra. So for this write up, I will be sharing my full thoughts on this well received in the coaster community coaster and where it matches up to my top coasters. A brief history and background!! Zadra is Rocky Mountain Constructions second “hyper hybrid" ibox track coaster with the first being my personal number one coaster Steel Vengeance. It is also the third RMC installation on the continent behind Wildfire at Kolmarden and Untamed at Walibi Holland. Zadra is also the very first RMC Ibox track coaster to be a ground up installation. Previously, RMC would use the “topper track” design that features on rides like Lightning Rod and Wildfire for their ground up designs whereas the “Ibox" track design would be used on conversions of pre-existing wooden coasters. So this was the first use of Ibox track for a ground up model. At opening, Zadra would break the records set by Steel Vengeance for the tallest and fastest Hybrid coaster by a whopping 1 FOOT and 1MPH. Zadra will lose the record for fastest when Iron Gwazi at Busch Gardens Tampa opens (also by 1mph!!) and will see its height record matched by the new Florida hyper hybrid. It will also lose the record it shares with Steel Vengeance for steepest drop (90 degree) on a hybrid when Iron Gwazi opens by 1 degree!! Zadra initially was going to open at the park in 2020. However, as a result of it being completed ahead of schedule, the park was able to open it at the end of August 2019. This is even more impressive given a portion of the structure was blown over in a storm during its construction!! Heading to Zadra/ Dragon Zone Zadra is located at the very back of the park in the new expanded area the park has built into. So on entering Energylandia and walking through what could best be described as a glorified fun fair, you will find an underpass to take you to the other side of the road and into “Dragon zone" (or Dragon Castle) and you will find a new Medieval themed village with a few stores and eateries with Zadra towering above the lot of it on the right hand side. This area is charming enough with its audio (featuring an appearance from Hall Of The Mountain King!!) and the odd show going on. This area also features two family coasters and a kiddy flat ride. To get to the star attraction, you will walk through the entirety of this themed area where you will then find the entrance to Zadra on the right. The queue!! There has been a lot of enthusiasts who have visited the park and cried blue murder over the sheer length of Zadras physical queue line and I can now safely say, they are not unjustified in their comments!!. I have ridden many coasters in my time and not once have I found a coaster that has a queue of such a ridiculous length to walk through than what Zadra takes to navigate. Coupled with the fact there are NO short cuts whatsoever to cut off some of the queue, you WILL have to deal with this walk every single time you ride Zadra. This massively hurts the rides reliability unless you are as fit as a fiddle and just enjoy walking for a ridiculous amount of time. The queue takes 5-7 minutes to navigate and I kid you not, equates to half a mile worth of walking when you convert steps into mile. If you are familiar with the FLY queue and the length of that queue than that may give you a slight idea what to expect with Zadra. It also does not help when theres a fair few stairs to climb up and down to get to the ride aswell. So yes. I would advise getting fit before heading out to ride this thing However!! Whilst the queue is insanely long, it is relatively aesthetically pleasing on the eye with the medieval style walls in certain places and also allows for some wonderful views of the coaster. So this is a big positive for those who enjoy video taking and photography. The lockers So after finally reaching the station buidling for Zadra, you will be faced with the locker area. Energylandia offers a fairly decent locker set up in where you pay around the same as £1 and you are given a wristband for all day lockers. You will scan your wristband and then you will be allocated a locker to store bags and loose belongings in. The lockers are double sided so you will collect your belongings from the other side of the wall on exiting the ride. No belongings are allowed to be left in the station. Operations/batching On placing your items in your locker, you will climb the stairs and head to be batched. Zadra (as well as Hyperion) uses a pretty neat loading system where there are four screens which count down the amount of riders who can go through into the station. One screen is for the front row line. Another screen is for single riders and two more screens are for the rest of the train. Once the counter shows theres seats for you, you will go through to board the coaster. A tip if you want the back row. Try to make sure you get yourself in a position where you are in front of the door to the station and as soon as it opens, make a beeline for the back. You can NOT request a row from my experience whilst in the station. Depending on what mood Energylandia are in, they will run it on one or two trains. So if you are wanting the front row, be aware that you will be waiting a long time if they opt to run it on one given the length of the coaster. Operations on Zadra was very bizarre on my visit. They opened on one train and then when the queue got longer it put a second on but then half an hour later, they took the second off when the queue went back down. Then the real “what the hell!!?” moment came later on where one hour before closing, they swapped trains around which wasted well over 15 minutes of my time. Its also worth noting that if the ride is walk on, they will wait until the train is near full until they send it. So abandon any hope of a “zen ride" on it before going to ride!! A part of me feels the train swap I mentioned earlier was a way of building the queue up a little. The trains So after all the effort it took to get to this point, it is now time to head into the nicely styled station of Zadra and board the train. Zadra ofcourse uses the standard RMC trains so you will be greeted with the usual policy of fasten your seatbelt but let the operator put the bar down. Although on my rides, the staff insisted on doing the seatbelt aswell. The trains feature the standard RMC restraints of a lapbar and a pair of shin guards. As I have mentioned previously with my reviews on the other RMC coasters, these restraints cause me personally no bother at all. However, if you are a larger rider or have larger legs then they can cause major discomfort. Its also worth noting that the shinguards on Zadra are slightly thicker than the ones on Untamed and Steel Vengeance. So be aware of this if you found the restraints on those two painful. The operators on my visit also seemed to be hell bent on causing me as much pain as possible. As in, literally slamming the restaint down on me and trying to put it as far down as possible. Compared to how I was treated on Steel Vengeance and Untamed, this left a very sour taste in my mouth. Hopefully in future visits, this wont be the case. The coaster itself After being given the clearance to dispatch, you are on your way!!. The train glides out of the station and dips down to the right before latching onto the loud (the mark of a Hyper Hybrid lift hill!!) 206 foot lift hill. Ascending this hill, you are greeted with some amazing views of the area around you. With the local countryside to the right and front of you and the new Dragon zone area to the left. You also will get some views of the all new Aqualantis area. The train ascends this lift hill at a quick speed and sooner than you think, you reach the top and hit the 200 plus foot vertical drop!! This drop is a pure and utter stunner!! You are raised out of your seat the whole way down regardless of where you sit and as it drops into the wooden structure, it creates one hell of a head chopper moment. This drop feels exactly the same as that on Steel Vengeance in terms of the physical sensation and you WILL feel the force at the bottom of this drop but given the head chopper at the bottom, this rides drop just about edges that on big Steve!! Speeding through the woodwork, you will turn slightly to the right over a small speed hill where the camera for your onride photo is to the right. This speed hill is then followed by the highlight of the coaster. At a massive 76mph, you will bank upwards aggressively to the left in a massive turn around before levelling up at the top before plummeting back down to ground level. This element is an amazing combo of intensity and airtime. As you bank upwards, you are right on your side feeling grey out level of force and when you hit the top and drop down you get a beautiful sustainted pop of ejector airtime. This is the absolute show stealer on Zadra. On exiting this element, the train will shoot up into the Zero G Stall and boy is this a cracker of an inversion. You enter and exit the element at a great speed and experience some stunning hangtime. The height of this element also adds to that hangtime sensation massively. The best inversion on the coaster. Still travelling at a breakneck pace, the train then sharply turns left into its outwards airtime hill which sharply throws riders from right to left before navigating some turns before hitting the massive airtime hill. This airtime hill is utterly brilliant. Going through it offers a good mix of ejector and floater airtime and is a good solid intense moment. Following this, the train shoots up into its second inversion which is a Zero G Roll in the middle of the wooden structure. It takes this element at a quick pace and coupled with the rider being surrounded with the structure, it is a real disorientating element and offers great headchoppers. Yet another great element. Speeding out the structure, the train shoots through a double down element which offers two pops of solid ejector which feels like shades of the Untamed and Steel Vengeance airtime. The ride will then race through an S turn which throws the rider around even more before it enters a very fastly taken Zero G Roll before turning to the left and into the very aggressive breaks. Brace yourself for these breaks as you will be lunged right forward into your restraint. Let the speed it hits the breaks at tell you how fast this coaster navigates its 1316 metres of track!!. The ride then heads back into the station and you are free to exit and ride again!!....if you really want to make that walk again that is!! Overall thoughts Zadra is incredible. Absolutely incredible. I at the time of updating this have now done three trips to Energylandia and each time it has got better and better. Whilst I do not think Energylandia is a particularly great park (for now!!) Thanks largely to its glorified fun fair feel, they have absolutely struck gold with Zadra. Zadra is a perfect mix of intensity,airtime,hangtime,speed and transitions. Loads of people have been dismissive of the airtime on Zadra by watching POV videos of it but let me tell you that the airtime on this should not be underestimated. It is not all about the airtime like what Untamed is but my lord it still has some strong moments of it. What makes Zadra great to me is its use of speed throughout the whole course. It really does not lose any steam from drop to breaks and of anything, it could have gone on much longer if it wanted to with the speed it hits the breaks at. It really is paced wonderfully and has a flawless layout. Surprisingly, I found the front row of this coaster to be the best row on it by an ever so slight margin. With Untamed and Steel Vengeance, I go for the back but on Zadra, I found the front to be where its at. You still get a good drop there and you feel the speed and airtime very well in the front. The back row however gives one heck of a pull over the drop and over the massive turnaround element. So both rows definitely excel over the other in some regards. The million pound question when Zadra came around was “is this going to be the Steel Vengeance killer?”. In my own personal opinion, the answer to that is no as Steel Vengeance has all of whats great about Zadra AND Untamed in one package. The extra 30 plus seconds on Steel Vengeance is to me is what clinches it. Whilst I prefer Steel Vengeance, it is by an ever so slight margin and if Zadra lasted an additional 15-20 seconds, it may well have been the coaster to displace Steel Vengeance. On my initial rides on Zadra in 2020, I was also convinced I also preferred Untamed over at Walibi but having now done additional trips to both of these hybrids, it really is now a no contest that Zadra is not only the best RMC in Europe but also HANDS DOWN the best coaster overall in Europe. It really does offer such an unrelenting ferocious coaster in what is a relatively short ride time. I personally would rather a 40 second coaster that has no dead spots and ferocious pacing than I would a coaster that is a minute and a half and farts about for most of it. So Zadra to me is just ideal. One negative as I mentioned earlier is that the rerideabillity of Zadra is greatly harmed by the excessive length of the queue. Even if you love riding a coaster over and over, its just so hard to motivate yourself to walk all the way back round Zadra to do so. The other silly negative negative is the fact front row riders are required to wear goggles in the front. This is also present at Hyperion. To the best of my understanding, this was in place BEFORE Covid but was bought back post Covid (it we can call it that) so makes zero sense how we could do without them for two years but magically need them now That being said, Zadra is a stunning coaster and takes its place at number 2 on my top coaster list. It really is a great coaster from start to finish and once again showcases that RMC are the top dog in the coaster industry and that other manufacturers need to up their game to keep up with them. Please get yourself out there to ride it whenever you can and you will not be disappointed in this absolute masterpiece. 10/10
    6 points
  2. Mark9

    The new Germany

    When I say to people I'm going on a holiday with a week of rollercoasters, they ask what do I like about rides. At first I said it was the rollercoasters and all the different rides but as I've grown up it is completely all about the immersion and escapism. And nowhere is escapism more true in the Netherlands which has seen massive park expansions in the last ten years. Theme parks are fully upping their games and as I've wanted to revisit Efteling and take my first trip to Toverland, 2019 seemed like the right time to take a visit.. so... Walibi Holland We had a game plan here, to hit Lost Gravity first and all the other rollercoasters before trying out Untamed. This plan fell completely apart when both Untamed and Lost Gravity delayed opening. So instead we tried Goliath first Goliath . For those that know me, I'm not a massive fan of the earlier Intamin rides. I don't have a high opinion of Expedition Ge Force and as much as I like Millennium Force it isn't a ride with much content. Goliath was a pretty pleasant surprise. It's got a lot going on but weirdly has a lukewarm reception in coaster circles. Lots of air time, two big helixes, a pretty amazing turn around after the large hill where the train turns to its side to corner. I was pretty impressed with the ride staff too who ran a very efficient ride. For those that have been on EGF, the loading takes a long time. Here, the staff were fast and the trains never stacked. This gained a 61 minute queue through the day but luckily we only queued 10 minutes for both of our rides. 7/10 El Condor The true highlight of Walibi Holland is the stunning El Condor, the worlds first Vekoma SLC. Now we only queued 10 minutes luckily for this but later on in the day this had a 90 minute queue. It was as rough as expected and if you have done an SLC, you know exactly what to expect. 4/10 We took a walk round the park as the parks Rock and rollercoaster clone now had an hour queue as did the Vekoma boomerang. Lost Gravity and Untamed still weren't open so we took a ride on the kiddy coaster and the Vekoma Madhouse which was very cheesy with its early 2000's sound effects. The ride was good though, the same as Hex really just a bit less themed. I enjoyed this surprisingly. It was after having a little look around that we saw that Lost Gravity was open. We queued 97 minutes for this.. This is a more extreme Mack then most with thrilling inversions, good air time and a very different layout. Think of a Gerstlauer eurofighter but with even more aggressive drops. Later on in the day we took advantage of the single rider queue (majority of Walibi Hollands rides have them) and got on in about ten minutes. The outer seats on this are slightly rougher then your average Mack ride but it is very good. The main queuing cattlepen. 8/10 And wallah, straight after it was over to the now open Untamed. This ride reminds me of the entirety of Margate with large love letters all around the queuing area and on the rides main lift hill. One issue with the queue is because it's mainly a dirt pathway, in the rain everyone just gets a bit muddy on their trousers. It also has no cover so we just end up soaked by the time we got to get on. In the sun I can imagine it might be a bit much. The ride is absolutely fantastic. I genuinely find it incredible that this company just installs hit after hit. When people hype things up to a degree, I normally try to keep myself controlled and not read into the praise. It makes me glad that I can come to each ride with a completely open mind and just enjoy the ride for what it is. And Untamed was outstanding. Everything I value about rides sits in this attraction such as the great drops and air time, the insane pacing which particularly at the end of this ride is non-stop and breathtaking. For me it just lacks the length of Steel Vengeance but is worlds above Goliath at SFGA. 10/10 and easily a top five rollercoaster. Rest of the day was just trying to lap up the other rides and get some credits such as the Vekoma Boomerang which was far above others of its type. And so, Walibi Holland is an interesting park. I'm not sure if I'm particularly bothered about getting back as to be honest its not so much a theme park as it is an amusement park. It's clearly going from strength to strength and its future is fully secure with Untamed being one of the best rides in Europe. Toverland With no exaggeration, Toverland is one of my favourite parks in Europe. Considering the park only opened in 2001, it has gone from strength to strength to have one of the best rollercoaster line ups and themed areas I could possibly want. This is what a theme park is to me, beautiful areas and rides that look beautiful, ride well and a place where you can just relax, sit back and just immerse yourself. Fenix Fenix represents the last of the B&M's in Europe for me to ride. I initially completed this on Flug Der Demon last year but then this and Valkyria opened. Fenix is quite unlike all the other B&M wing riders I've done. The others are pretty... slow is a fair assessment. But this one absolutely zooms through its layout and is by far the fastest and most intense wing rider I've done. We managed front row on both sides and also near the back of both. The main drawbacks is the initial start of the ride is just a bit empty box. They've attempted theming with an ice dragon head breathing smoke at you but this start is 'lacklustre'. Once you finally get going though, what follows is an intense start with great air time, massive helixes and an enjoyable ride. 7/10 I love a list so.. 1. Gatekeeper 2. Flug Der Demon 3. Fenix 4. Raptor 5. The Swarm 6. X-Flight Troy Excellent GCI. When people criticise Wicker Man for being too short I sort of understand it, especially from people who have ridden Troy. It is an action packed thriller of a woodie that has a long length and great air time moments. Dwivelwind 8/10 Wow. What a ride this is. We managed eight rides during our day and each one was better than the last. This thing spins like absolute crazy and is so re-rideable. Very much a big surprise and a highlight of the trip. And the final main ride of the trip is the Booster Bike which is okay but pales into significance to the other rollercoasters. To get an idea of how beautiful this place is though, here's a few photos fro Avalon which I adored and could have spent hours in. What an enchanting and magical place. So yeah, Please go. We also went to Efteling and Disneyland Paris which were both excellent days out. I love Efteling so much, its a real gem of a theme park and Baron 1898 just makes me squeal. Love it. Many thanks.?
    6 points
  3. Benin

    It's been a long, long time...

    2 years. A lot can happen in that time, and for me that has involved a baby. So that has also meant 2 years without theme park trips (unfortunately a 2021/22 New Years Trip to Europa Park got spited by Covid rules changing) and it's been a interesting time. So behold a trip report to Chessie. My first theme park many a year ago, felt only right to continue such a rite of passage to my own spawn who will be forced to endure terrible football (already done) and varying quality theme parks. Chessie has changed a lot since my last visit over 7 years ago, or has it? First stop (after many toing and froing from the entrance to Guest Services), was the new hot thing in [b]Mandrill Mayhem[/b]. I've posted some brief comments on this in the relevant topic, but will do a little bit of deeper looking here. The area is... lacklustre. Obviously not helped with the small area upon which it resides, completely encircled by the cred itself and security fences, nor is it helped by the jungle theme and distinct lack of actual jungle currently present. The single pathway around also seems to be a problematic bottleneck, since the central area is cut through with planting and activities, it's certainly a design choice and not one that particularly works for a dead end area hosting the first coaster seen since 2004. The jaguar centrepiece is typical Merlin fair, and due to the layout of the coaster itself lends to great views of it. The coaster itself is just, ok. It is a good addition for the park it sits in, but as the new headline coaster fails to solve the issues that have plagued the park over the years. The queue looks god awful (presumably why the virtual queue system was put in place), and not being able to stand in the air gates until the train is coming into park confuses me. Remember when many were claiming the John Wardley said they had solved the throughput issue? Still waiting for the answer there, as the ops are still fairly slow and not helped by the single train (also, they sent RAP queuers to the right side via stairs, which is just... no guys). The actual experience is fun, but doesn't stretch much further beyond that. The launches are surprisingly punchy (yet the beginning backwards one has zero fanfare?) and it's very floaty. The helix spike is uncomfortable as predicted. It's a missed opportunity. I think a clone of the Wing-Rider built at Lego Germany would've been just as good an addition, with potential for decent throughput. I guess Swarm's existence put paid to such a thing, but there's so many potential options out there these days that whilst it's fab to see a B&M at Chessie, why did it have to be this one? Anyway, up next we headed over to [b]Gruffalo[/b]. Big old change from Bubbleworks and baby's first ever ride, so a big milestone that. She enjoyed it, and actually I did too. Almost cosy I think is a good description of it, even if it's fairly basic in terms of things to look at (compared to the older days of things EVERYWHERE). Cutesy and twee and the moved ORP makes far more sense than the original location. Have the middle fountains been taken out in the finale section as well? In traditional fashion, followed up with [b]Vampire[/b]. Running 2 trains but the operations were slow. Running fairly well though so that's something at least? Also what have they done to the station music? Awful. Went to Pizza Pasta for lunch. Doesn't seem to be a great deal of options for proper sit down meals at Chessie if you don't want to get poisoned at Burger Kitchen and I got out-voted for Smokehouse. God the prices are obscene for food there now, but guess it's just a reflection of modern life now. It was acceptable. Wandered around the zoo for a bit. Forgot how much got spited by the addition of the second hotel around Amazu which is a bit depressing. Zoo hasn't really changed beyond that though, though Wanyama's area is poorly designed in terms of pathway width and the ridiculous walk to Zufari. Which I sat out of to babysit but apparently is even more of a Depressing Cave these days. Went to see the Tigers and whilst out that whole area seems really oppressive with the giant fencing now. Didn't do Tiger Falls either cos weather. Decided to go on [b]Tomb Blaster[/b]. My gun didn't work but jeez the ride is in a bit of a mess. Another shoed-in storyline which... Yeah. The boulder seems to be missing completely and the areas around the Anubis statue and Snake are just... lacklustre without the old soundtrack. Feels like it would need far more than the Alty Mans treatment to make it somewhat more acceptable. Bit annoyed that they've changed the cars on [b]Jungle Truckers[/b] to reduce the number of adults. Toadies used to be a staple in the day! It was fine and the Capybaras were out. Also did [b]Sea Dragons[/b] which made me nostalgic and [b]Dragon's Fury[/b] where had just 2 adults and it was spinning like mad. Cemented as the best coaster in the park by miles. Did the [b]Carousel[/b] and [b]Jumbos[/b] as well to up the baby ride count as well, but very little to really say on those. Back to other new things, [b]Room on the Broom[/b], where the ride host got plus points for keeping us separated by the awful group of teens who were going on it. This was a real surprise here, especially compared to what Hocus Pocus Hall used to be. Lots of interaction for the kids and didn't feel like it was put together for about £5. Sure baby would enjoy it when older should it still exist in the future. Did Sea-Life where the staff were very chatty, then hit up [b]Blue Barnacle[/b] after some did the Vile Villager walkthrough which was apparently good. The best thing about the new ship (which looks really small) are the goats that watch over you. After some drinks it was back over to Gruffalo and one more spin on Mandrill Mayhem. Must note here that the booking vanished for me the second time around but the staff member was able to find it so at least was solved. Would've put a really bad spin on the day if hadn't been able to ride it. Second time round was really bouncy which is concerning for a ride not even a year old. And that was it. As we were very out of the theme park mode called it about 6:30 and went to Monkey Puzzle for dinner. I've certainly missed the theme park experiences over the years and going around with the additional mindset of baby (on top of the wheelchair using aspect) makes things a bit different. Chessie was always good for a meander and giggle though over the years when visiting and at least it still is in that respect. Although I must admit the park is very hit and miss in terms of the quality. Croc Drop wasn't spinning and generally didn't bother with it, and don't even think we went into Mexicana more than just to walk through it. Areas like the old Alpine Cafe which is now extended depressing cattlepen land and others are just really weird to look at in terms of a distinct lack of decent thought processes to make it look half decent. The two Julia Donaldson rides are really sweet but even on a quiet day the operations were little to be desired. Jumanji probably should've been a big step for the park in the right direction. I mean it's the biggest addition since Zufari (maybe even Wild Asia) and yet it does little to solve the flaws of the park. The reliability also didn't seem great as Kobra was dead all day, as well as Griffins and Scorpion Express. Rattlesnake opened late as well. I dunno, it's itched the theme park bug and hopefully next year will be a bit more substantial in terms of numbers. Though having to go to Thorpe does depress me somewhat. We shall see.
    5 points
  4. I wouldn't say that Californias Great America is a park that anyone has a huge itch to get to. Unlike some others in the Cedar Fair group, its investments are on the lower end of the scale. Flat rides are the name of the game and even its planned hyper that it was rumoured to get was given to another park instead (Orion). Eight years ago, it was either this or Discovery Kingdom and bizarrely I chose DK. I thought that was a great little park, but this time it was CGA's turn. It's relatively easy to get to, sitting in San Jose and it took about two hours of train journey from San Francisco. I'd heard very little about this place before so upon arriving I didn't really know where anything was or what support rides there were. The entrance for example looks very similar to other Cedar Fair parks but also Six Flags Great America. I've since learned that and CGA were once owned by the same group. Our first destination was Flight Deck which has the distinction of being B&M's first custom inverted rollercoaster. Built in 1993 the ride features three inversions and is a very old school B&M. It looks stunning in its bright red attire and the ride looked well maintained. My first reaction was how small the station was. It's very cramped and its the same with Patriot and many of the original gang of B&M's are the same (Batman clones tend to have tiny stations too). Also, for all the criticism I saw that Emperor has no station at Seaward, well.. there isn't a station here either. Geek, be consistent. Once getting on, after waiting one train off we went. Very positive G Force heavy, really nice inversions and a well paced layout. There is an odd bit in the middle of the ride where the train travels in a straight line over the station which felt at odds with everything else. The ending is particularly great with an intense helix over a small lake. There was no second train. Unlike Cedar Point which runs three trains to a fault or Silver Bullet which had its second train in bits scattered all over the break run, Flight Decks second train doesn't seem to exist. This isn't an extra-ordinary inverter and neither is it a dud. It's a good, solid B&M which has clearly served the park well. It just made me so glad we have Nemesis. I know its very easy to compare every inverter to Nemesis but the reality is, Nemesis is outstanding. From a layout perspective, a theming perspective, an efficiency and capacity perspective. Every park could learn a lesson from our grubby white alien. I next wanted to get on Patriot but we went the wrong way and ended up exploring all the park instead. Some of my favourite flat rides passed (KMG Afterburner, Huss Breakdance) before we just ended up getting lost. I checked the app and it said that Railblazer was 0 minutes. Staying cautious we decided to take a chance. Now this has two trains running. Which is good as at 8 people a train it has serious capacity issues. We ended up waiting half an hour which I was pretty happy with. To be honest, as good as it is, it's too fast. It zooms through the layout at break-neck speed and it feels very hard to take it all on board. Air time hills, inversions. it's like a blur. No major park should get the off-shelf model. It's too popular for what it is and it just cannot handle a park with crowds. The legend that is Josh C has been tweeting about Jersey Devil, so when he reviews, I'll be very interested in that one. With that out the way we took a ride on Demon, an arrow looper. I like the old arrow loopers. Whilst rougher then most modern rides there's something about a ride with janky track design that just appeals to me. As they start to arrive at the end of their lives, I'm just glad to have got on some of them. Next was Patriot. This used to be a stand up before it got converted to a floorless (like Rougarou and Firebird). Whilst I do get why parks are running away from stand up, I dunno. The floorless train doesn't add much beyond making the ride rideable? Maybe thats the point. My husband made the observation that if it wasn't for the height restriction, this would be an excellent 'starter' rollercoaster for an aspiring thrill seeker. And it got me thinking about rides like this and Daemonen at Tivoli Gardens. And he's so right in the observation. Very few inversions, mildly intense without being mind-blowing. Considering this is a B&M from 1991, its aged pretty well from what I could tell. Still, no second train to be found. After lunch it was time for the wooden coasters. We started with the CGI Wooden coaster, Gold Striker. This had a second train! wow. This was a fantastic ride. Really fast and intense. And with most of the ride hidden from the walkways, it took me by surprise. It probably sits just under Wodan for intensity. Some of the turns it was doing, for a traditional woody, were fabulous. Heavily recommended and the best ride at CGA by a country mile. And onto our final new rollercoaster Grizzly. Quite easily the worst operations I have ever seen on a ride. It took over seven minutes to unload, load and dispatch a train. Part of this seemed to be staff training, the other part was sheer incompetence. You're running one train around your mildly interesting rollercoaster. This shouldn't be that difficult. But it was. What looked to be a twenty minute wait ended up taking around 70. I was done after this, Didn't even want to attempt the low capacity Arrow wild-mouse which was displaying a 40 minute wait. So instead we went on two flat rides including the breakdance. Every park should have a breakdance. They are the best flat ride by far. And we called it a day around 4pm. This park needs investment. On the surface everything looks fine. But it provides a middling day out in a state that has Disney, Knotts & Magic Mountain. Hard to compete, yes, but CGA isn't really even trying. It has great support rollercoasters in Flight Deck and Gold Striker but it needs that killer, triple A attraction to make the difference. And two trains on its rides.
    5 points
  5. Rewinding just over two years ago, I and a few friends had booked a trip out to Hamburg, which would include one and a half days at Heide Park - plus a stay in their hotel - and a day at Hansa Park. It would coincide with two of our birthdays too. What better way than to spend a birthday at a new park? At the time, this Covid-19 thing had just turned up on the British doorstep, and concerns were growing. But the idea of a lockdown was a far away thought. Obviously, come March, that all changed, and the trip cancelled (fortunately fully refunded). So instead of celebrating my birthday in some new foreign park, it was spent hunkered down in lockdown. "Ah well, maybe net year" I thought. Obviously I could go to Hamburg at other times, but I dunno, something felt kind of right about doing this trip over my birthday. But the world had other plans. Lockdown III was coming to an end, but foreign travel was out of the question, and the UK parks were out of the question. Instead, my birthday in 2021 was spent playing some outdoor mini golf (which was a big deal at the time tbf). Early 2022 came around, and things seemed a bit more promising. Maybe I could spend a birthday out of lockdown for the first time since 2019!! And maybe, just maybe, I could finally get out to Hamburg. I tried to rally up those who I originally planned to go with, but after being met with radio silence, it became apparent if this was going to happen, I'd be going solo. Ooft. Solo park trips aren't something I've done for a long time. Well, I haven't really done them at all. I've maybe spent a couple of hours at a park alone when someone had to leave unexpectedly early, or a bit of time when arriving early. But never a full day, and never at a new park. But to be honest, it wasn't a difficult choice..."ahhhh, screw it, let's do it!" was basically my thought process. To keep costs minimal, this was going to be a short trip - fly in on a Tuesday evening, one park Wednesday, one park Thursday, fly home Thursday night. Ideally I'd've flown in Wednesday morning, but flight times just didn't work out. I had planned to drive too, but that was very costly (plus the rising fuel prices scared me), but I quickly realised both parks were pretty accessible by train. It increased the journey times, but it saved a lot of money really. Anyways, enough pre-amble ramblings. Time to get to it... Day 0 This was my first flight since January 2020. Things have changed a fair bit since then, with both Brexit and Covid. Gatwick airport was pretty chill, and boarding on the Easyjet flight was fine. As Germany require FFP2 masks in certain places (such as planes, airports and trains), crew were freely giving out these masks to anyone who didn't have that specific type of mask. Pretty chill. A not-short queue through passport control followed. It was at this point where I expected to have to show my vaccine passport (the only requirement to get into Germany at the time), but I didn't. Oh well. My hotel was a 20 minute walk from the airport, and was surprisingly cheap and nice given the location. Boom, easy. Day 1 - Heide Park I was faced with two problems for my day at Heide Park. First thing, the weather. The weather had been pretty miserable the past few days prior; cold and wet with threats of storms. Having checked their park app in the days prior, that seemed to be affecting ride availability too. And the weather today didn't seem much better - cold and dark clouds, with high chances of rain. Just a tad concerning. The second was more of an "operational" concern. The park say on their website that the nearest train station to the park is Wolterdingen, which is a 20 minute walk to the park. Annoyingly, when travelling from Hamburg, you can only arrive hourly, at 48 minutes past each hour. So I was left with a choice: arrive to Wolterdingen at 08:48 and awkwardly wait outside the park for ages, but be one of the first through the gate...or arrive at the park late. I expected the park to be quiet, so arriving late wouldn't be the end of the world, buttttttttt I like to get to parks for opening wherever possible. So I opted to get out of bed the hour earlier to get there earlier. Who needs a birthday lie in when there's creds to get?! Getting from my hotel to Wolterdingen was straightforward enough. U-Bahn from hotel to Hamburg's main station. 20 minute wait time for connection to a random place called Buchholz, then a 15 minute wait to connect to Wolterdingen. Easy enough. U-Bahn went smoothly. But then disaster struck. The connection was delayed...by 15 minutes. Ffs. The train pulled into Buchholz just as my connection left. And it was an hour until the next train. I came to really hate Buchholz. It was a large station which was very windy and cold, and there was no indoor waiting area that I could find. Fortunately, the rest of the journey was easy enough, and the walk from Wolterdingen to Heide was a straight line, and only took me 15mins. And so, a little after 10, I was finally here! Waltzing straight on through, with no whiff of security, my first port of call was the dump my stuff in a locker. I don't usually use park lockers (usually opting to visit light), but didn't fancy lugging all my stuff all day, especially with the ominous storm clouds hanging over. An all day, unlimited-entry locker cost 5 euro...not awful, but could be worse I guess. Checking the app, it suggested that of the "big" rides, only Krake, Flug der Damonen and Big Loop were open. All with 0 minute queues, fortunately. But not a great start, and already cred anxiety was kicking in. But let's not focus on that, and instead let's get some B&M-goodness... Krake wasn't particularly something that was on my radar. Drop, inversion, over, right? A fun +1, but I didn't expect any more. I was, however, pleasantly surprised. I walked on to front row straight away, and got a very nice ride. You seem to hang over the drop for a good few seconds (much longer than Oblivion and Baron at least), and the splash effect is really cool. The whole ride is filled with nice floaty moments, and even then those it's quick, it left me feeling fulfilled. Coupled in with the nice music and nice theming, I was quite happy. It's nothing special, but it does what it aims to do very well. On an even more exciting note, I noticed whilst on ride that Colossos was running. And it looked like people were on it too! I checked the app and it said it was still closed. This left me with a choice...not head over and tick off the nearby creds, or trek to the other side of the park and see what's what. With Colossos being my most anticipated cred of the park, and with it's availability seemingly being sporadic over previous days, I decided to venture over. This turned out to be a very good choice; I saw it run again, and there were clearly people on it. Woohoo! Colossos Fortunately there was no queue, and even getting into the station, there was only a one train wait. The ride, like everything, was on one train, which gave me a good feeling about the level of busyness to expect. Opted for the back row for my first ride. WOW. I didn't really know what to expect from the ride. I hadn't heard much about it, and didn't know the layout. But having done Balder, I had high expectations for my second Intamin woodie. And damn, they were, pretty much, met. Climbing up the lift hill hearing the audio is a neat thing. The first drop is fantastic, lifting you out of your seat. The first airtime hill flings you out too. The second gives you nice really nice floater airtime too. Then you hit the turnaround. This kills the ride a bit. It doesn't make anything bad, but it loses its ability to give decent airtime. You get little pops, but it feels weak compared to what you've just experienced. And this feeling carries on until the helix, where the ride picks up speed and its aggressive nature again. The final couple of hills have some good, consistent airtime, and leave the ride ending on a high note. The "wicker monster", as I call it, looks really nice, and is a good first time effect on-ride as a near miss. It didn't have any fire effects going though, which was a shame. After my first ride, I was itching to get on again. And with no queue, that's exactly what I did. In honesty, there's not many rides where I've had that immediate feeling of "Damn, let's do that again, like right now!"; it was very much a 'Top 10%' ride for me from the get-go. Taking advantage of there being no queue, I went for the front this time. I was surprised at how consistent the ride was compared between front and back. And the pure rush going down the first drop on the front row is something I really liked too. Two rides in, and I decided - reluctantly - to move on. The park seemed like it was going to be quiet, but with the threats of storms still looming, I thought I should try to mop up the creds just in case, and then return to Colossos later if I could. With that, I went to the neighbouring Desert Race. It's basically a Rita clone. I like Rita, so expected to like this. However, it fell a bit flat for me, for reasons I can't quiet put my figure on. Maybe the bare-ness of the ride? Maybe the slow ops, where they waited for an entire full train before dispatching? Maybe the annoying announcements? Just little fiddly things. This also feels like a very Tussauds investment: plonked down, minimal theming, very tacky in general. I hope the park do something with this sooner rather than later. I then went back the way I came towards Big Loop Bog standard old Vekoma. Not much else to say. Then it was time to tick off the remaining B&M, Flug der Damonen. I had been intrigued by this, due to its tight layout and neat theming. Despite the app saying this had a 0 minute queue, there was a bit of a wait...about 10 minutes. No problem really though I guess. I really liked the station; had a real nice vibe to it. I got a front row ride on the right hand side. And the ride...was not that good. It starts off nicely, standard B&M wing. But then it tries cramming all its elements into a small space, and it just seems to make the ride a bit juddery, and it lacks any sort of flow. A real shame, and definitely the weakest one I've done so far. The app still listed Scream, Bobbahn and Limit as closed. These rides had all been closed any time I'd checked the app on previous days too. As they were nearby, I decided to check them out and see what's what. Scream had a sign outside saying it was waiting for a part, and should be ready to open for "Week 15". Sad times, as I like drop towers. Bobbahn had a sign outside saying it was too cold to open. Gah, spite Limit, however, had no sign. It wasn't open, but there was a solid handful of people waiting outside, and staff in the station. I overheard a conversation between guests which I loosely managed to translate to as "it will open soon". So I decided to hang around. To be honest, I can't believe I decided to willingly hang around and see if an SLC would open soon. Especially when it lunchtime, I was hungry, and I was in the same park as a walk-on Colossos. But heyho, a man's gotta get his creds. After about 10 minutes, it opened up. Yay... I managed to get on the second train of the day. Second train of the season. I got a middle row seat, and braced myself in usual SLC-fashion. But something strange happened. It wasn't...awful. Don't get me wrong, it wasn't good. But it didn't try to massacre me, and I left the ride without my head feeling like I'd been in the ring with Drederick Tatum. Maybe the ride hadn't warmed up enough, so it was running slowly and, somehow, less rough? So there we have it folks, if you want a not-awful ride on an SLC, make sure to take one of the first rides of the season on a cold and stormy day! I also quite liked the music - nice rock track. After a quick spot of lunch, I went to the other side of the park, where the water rides and a smaller cred lived. I did both the log flume - which had a long cattlepen queue you couldn't skip over thanks to Covid barriers still being in place - and the rapids in quick succession. They were nice; not too wet, not too dry, and solid, yet unremarkable, examples of their ride types. I ticked off kiddie cred, Indy-Blitz, too, getting a solo ride and a +1 for my troubles. Next up was perhaps my second-most anticipated ride of the day...Ghostbuster 5D. I make no secret that I love shooting dark rides. I'm not big on the Ghostbusters franchise, but I acknowledged that it was something that had huge potential with this ride type. The exterior is very Merlin, in that it looks good in context of what the theme of the ride is, yet still a bit bland for a theme park. And it's kind of let down by the dodgy shipping container entrance. The mathematician in me feels obliged to take photos of any mathematical equations that work their way into theming within rides. As for the ride itself...I dunno. I'm not sold. The idea is cool, especially the working together to take down ghosts. But the pacing feels a bit off. Some scenes are far too long, others far too short. There's not one which is 'just right'. There's not really anything between screens, and the attempted compensation is "let's spin and jerk the car around quickly". This left me feeling a bit motion sick, which was a shame. A bit better pacing in the scenes, and some better breathing space between scenes, and this would be SO much better. On my way to the final cred, I took a nice slow wander round. On this random, meandering walk, I noticed a random fire effect, which was coming from the boat ride in the How to Train Your Dragon area. I don't particularly care for the franchise, but liking fire effects, I thought sod it, I'll give the ride a go. It was a nice little ride, with some neat effects and was largely indoors, protecting me from those pesky storm clouds (which were still threatening rain, but not following through!). Detour completed, I did the final open cred of the day, Grottenblitz, a Mack powered cred, with shared the same building as the previous boat ride. It had a nice layout. But I didn't get any photos (it was getting rather cold). Now it must have been around 2 / half 2, and I'd ticked off all the creds and all the rides I wanted to do. Yes, there were loads of flats, but none appealed. The park have a monorail and train ride, which I would usually do, but both looked slow and burdensome to do in cold weather. So I took the chance to do re-rides, and a do a fair few of them at that. Throughout the last couple of hours, I managed another two rides on Krake (on 2nd and 3rd row, both were nice, but not quite as good as the front, of course), and ride on the opposite side of Flug (which was even more juddery on the back row). I decided to give Ghostbusters another shot, but even being prepared for the spinning, I still felt a little queasy afterwards. More importantly, I managed another 6 goes on Colossos, including another front and back row ride. All in, it really cemented itself as a top ride for me. It had warmed up nicely, and the middle third was running better by the end of the day. Still a weak spot, but the first and final thirds more than compensated for it. I also took the chance to just wander round the park and take some more photos. So here's a little final photo dump on my least terrible photos... All in, I had a really nice day at Heide Park. The weather held off, the park was sufficiently quiet and it has a good selection of rides. It had quite a Merlin feel about it, and even moreso a feel of a park that's had three very different owners and directions. There's the older, classic rides which have a nice, integrated feeling. Then there's the Tussauds-era, plonking rides down and just rolling with it. Then the more recent Merlin-era, where theming and ride integration clearly plays a part, but can be a bit hit and miss. In saying that, I would happily go back again in the future - especially if they were to add a more traditional dark ride, and maybe replace Desert Race with something that uses the space better! The day ended off by taking the train to Lubeck. It was a good couple of hours journey along 3 trains (Wolterdingen to the much-hated Buchholz, to Hamburg, then to Lubeck), but simple enough. Sadly, the weather decided to finally take a turn for the worse, and the heavens opened. The 20 minute walk up the hills of Lubeck felt so much longer thanks to the rain and bitter wind. Cheers for the birthday present, Lubeck...just what I always wanted! Coming soon, day 2 of 2...a wet, cold and anxious day at Hansa Park...
    5 points
  6. JoshC.

    JoshC. goes to America - Hersheypark

    I finally did it: I finally went to America for some creds. Before my trip at the start of June, I'd only done European parks, so it was hugely exciting. Before getting to it, here's a setting the scene sorta dealy. This trip had been a long time in the works. Early plans can be traced back to March 2021, which was going to be a Cedar Point + others trip. But that fell through. Still wanting to go out to the States for some creds, I looked at other possible ideas. I could do Orlando / California or similar, but not being a big Disney fan, their draws were weak, and I didn't really have a clue where to start with booking that sort of trip. Resorting to the easier-for-me-to-plan road trip, I quickly honed in towards flying to Philadelphia, and then hitting up some of the big parks there. The plan was to fly into Philly, have a day to get accustomed to the country, then do Hersheypark, Kings Dominion, Busch Gardens Williamsburg, Six Flags America, Knoebels and Dorney (in one day) and Six Flags Great Adventure. There were some long journey times between the parks, but heyho, I've done long drives and was fine, so I'm sure this'll be fine. The build up to the trip was...hectic. The day after I landed, I was moving flat (for a new job I started last week). My mum is also in the process of moving flat, so I'd been helping her out too. I had finished my temp job only a couple of days before flying out too, which didn't give me much time to generally sort out everything in life. But anyway, I made my way to Heathrow bright and early...and headed to the wrong terminal. My flight was from Terminal 3...I got off the free shuttle bus at Terminal 2. D'oh! Fortunately, it's only a short walk between the terminals, and soon enough I was checked in and in a long security line. Small spoilers: the security queue was one of the longest of the trip! But soon enough, I was on the plane and ready for the 7-8hr flight. Long haul flying was fine for me. Wasn't quite sure how I'd find it, but my American Airlines flight was comfortable, the food was acceptable, and I was able to pass the time by watching Stranger Things 4. Soon enough, I'd landed in Philadelphia. And oh boy, it was hot. Midday local time and it was 35C (oops, I'm in America now, that's....95F). I'm not someone who particularly enjoys the heat (another reason why I was unsure about doing a trip to Orlando). But hey, I'd manage, America has aircon in most places, and I'd adjust soon enough... I collected my hire car no problems. This was actually the first time I'd ever hired a car, and my first time driving on "the other side" of the road. On top of that, it was my first time driving an automatic, and only the third different car I'd ever driven since passing my test 4 years ago. So just a few firsts. I took my time to get used to it before heading off to a nearby-ish Walmart to get some drinks and snacks. This 20 minute drive to Walmart didn't serve me well though. Driving wasn't difficult, but I made the odd little mistake and just didn't feel wholly comfortable whilst driving. I guess that's understandable and to be expected within context, but still, it played on my mind a bit. I carried on to my first motel of the trip and arrived in one piece. Woo, much success. But I still didn't get that comfortable feeling with driving. My excitement and elation for the trip and parks ahead turned to one of worry. "How on earth will I manage all the driving to come feeling like this?". Of course, I was hot, bothered and tired. And then thoughts came flooding into my head..."If I feel like this now, how will I feel after 8 hours outside at a park, then having to do a 1.5-2hr drive?", "How will I manage that for a week straight?", "I'm not sure if I can do this". I'm, err, not the most confident person, and I think this whole thought process shows that. I tried to cast these thoughts to one side and had a spot of dinner from a lovely little restaurant just opposite the motel I was at. But these thoughts played on my mind still. I tried looking at all the drives I had for the next couple of days to try and ease my concerns, but that did little to help me. The first two parks were to be Hersheypark and Kings Dominion, and they weren't a short distance apart. Knoebels and Dorney, parks much closer to Hersheypark, were shut the day after my Hershey trip, so I couldn't change the order to do shorter drives before doing longer drives. In the end, I got inside my head so much that I changed the trip a bit more dramatically. I hadn't booked park tickets due to my lack of organisation. Most of the motels/hotels I booked were free to cancel until 23:59 the day before arrival. So I wasn't going to lose any money. Gone were Kings Dominion, Busch and SFA, the three parks which were a huge drive away. The one motel I couldn't cancel was one which was between Dorney and SFGAd. So the trip changed into: Hersheypark: 2 days Knoebels Free day Dorney SFGAd It made the trip feel less daunting with the driving. It did take out a big chunk of creds, and I was particularly looking forward to Busch / Pantheon. But ultimately, in the moment, I just didn't feel I could do it. In hindsight, it all feels a bit stupid. I'm sure everything would have been fine. I got more used-to and comfortable with driving quick enough. Maybe I should have planned the trip better to build up to longer drives? Maybe I should tried hiring a car on a smaller like (like my recent Hamburg one, where I changed my mind late on about driving too)? Maybe I should have gotten out of my own head / slept on it? Maybe I should have booked everything earlier to force me to do these things? Whatever I should have done, it's done now. And now onto Day 1, which was my first day at Hersheypark... It was June 1st, and again it was hot. The drive from my motel to Hersheypark was about an hour, so I set off in good time. I passed Dutch Wonderland en route - a park which was closed on that day, but I made a note that I could possibly do it on my free day if I wanted. The drive to Hershey wasn't without stress, with my phone losing internet connection just before I was due to go on Route 283, making me very nervous I was going the wrong way. Fortunately, I rolled up at 10ish - huzzah, I was finally at my first American park! I really enjoyed the entrance plaza area: smart and well-presented, with the lovely view of a B&M hyper to boot. Plus, with the shop open, the hour before open flew by. Whilst waiting for the park to open, I realised I hadn't planned out my day at all. I knew roughly what creds the park had, but didn't know the layout of the park or anything. Candymonium was open for season pass holder ERT and right by the entrance, so that was a no-go. Skyrush is bound to be popular, so maybe not there. After a brain wave, I remembered about a particular ride which gets long queues. So whilst the masses made their way to the park's hypers and whatever else, I made a beeline to... Laff Trakk! Yep, my first American coaster was an indoor spinner. It was...okay. There's an attempt with theming and all that, but it just comes across as a bit tacky sadly. And the layout didn't really do it for me. So very much a one and done for me. Carrying on the theme of low-throughput, bog standard coasters, I ticked off the nearby Wild Mouse. It was bog standard. Jesus, I've flown 3500miles for some tacky rubbish I could have gotten at the British seaside...It's time to throw in something better. So it was time for Wildcat. GCI's first coaster - a fact I'd forgotten at the time - does have a decent layout, and is filled with some neat moments. At the same time, it does give off vibes of 'Our first coaster', but you can see what they wanted to do, and how they've refined their coasters with newer models. A decent family-thrill ride for the park. The park had only been open 15 minutes, and I'd ticked off 3 creds. The temperatures were soaring, so now felt like an appropriate time to ride Celsius. Wait, no, I'm in America. Let me try that again. It felt like an appropriate time to ride Fahrenheit. An Intamin multi inversion coaster with a vertical lift and beyond vertical drop - it's either going to be amazing, or bloody dreadful right? It was at this point I learnt to not trust the Hersheypark app too much. The app does give queue times for all the rides, but it said Fahrenheit was only 5 minutes, despite it clearly being more. I hesitated a guess at around 20 minutes, and an update came from soon enough advertising 15 minutes. Ended up taking a nice, round 40 minutes. Ooft. Thank goodness for the misters in the queue line though - they were a godsend! I'll channel my inner MattN now...how was the ride? Well, it wasn't amazing, but it wasn't bloody dreadful. It fell firmly into the "good" category. The layout is surprisingly fun, and the airtime towards the end of the ride took me by surprise. The cobra roll was extremely "vibrate-y", but not in a rough way, which was...odd. I wasn't a fan of the clunky restraints though. So it was definitely good, but this was also something that really needed a reride at some point to determine just how good. It has a pretty colour scheme too I then double-backed on myself to go to the park's duelling woodies: Lightning Racer. I hadn't done them earlier as they opened late, but now seemed like a good time to pick them up. And I have to say, I really enjoyed these. Quick-paced, nice interaction with each other and great coasters in their own right. I wasn't a fan of how it seemed like the Thunder side would win every single time; seems like a bit of a flaw there. Whilst I didn't want to make immediate comparisons, I make it no secret that I love Joris en de Draak at Efteling, so it was hard not to. And to be honest, Lightning Racer definitely feels like an attraction that walked, so Joris could run. Joris sees what Lightning Racer does, learns from its mistakes, and refines what it does well. Hersheypark is filled with "learning GCIs" it seems. Aside #1: I didn't take photos of Wildcat or LR. Clearly I have something against taking bad photos of GCIs. Aside #2: The Lightning (right) side of Lightning Racer was my 250th. Yay. With the creds in that area ticked off, I went a bit more centrally into the park. With stomach grumbling, I decided to pick up a snack. Oooo, finally time to try out some American park food!! A funnel cake standard was nearby, so naturally I gravitated towards there... It was blooming huge! Is this just American portion sizes? Are they meant to be shared? Did I buy a sharing one? I dunno, but I wasn't going to complain. After eating a bit more than expected, I decided another cred might not be best straight away, instead opting for the nearby shooting darkride, Reece's Cupfusion. I like shooters, and I was intrigued by this. I was taken back a bit by the layout going up and down; thought that was a bit quirky. But the best way to describe this (from a European's standpoint) is like a discount/budget Bazyliszek at Legendia. It has screens as well as 2D props (some move, some don't). But it all feels a little bit on the cheap side, and a little bit lazy. Don't get me wrong, it wasn't bad, and I had fun, but really, for a park of Hershey's size and grandeur, I was expecting something a bit better. With that done, it was time for another cred. And I opted for hopeful quality over 'just a +1', and went to Great Bear, the park's B&M invert... Another 40-ish minute wait for this. And I didn't really enjoy waiting for this. Obviously queueing becomes more boring when you're alone, but with no sort of themed music (just generic pop music, which was fine, but meh all the same), and limited views of anything in a painfully dull cattlepen queue, it does drain you a bit. Wasn't helped further by the fact operations were pretty poor, partially due to slow staff, partially due to people being idiots and faffing. Oh well. Anyways, I was on and sat near the back. What followed was a decent, albeit unremarkable, ride. It very much peters out by the end though. Before this trip, I'd ridden 4 B&M inverts: Oz'Iris, Nemesis, Black Mamba and Nemesis Inferno. These are all fantastic examples of the ride type. Great Bear is an example which shows B&M Inverts are good rides, but can also be incredibly paint-by-numbers. "Let's chuck in a big drop, a vertical loop, a zero-g roll, a corkscrew and something else, boom, there's your B&M Invert". That's possibly a little harsh, but really, that's what it is. It doesn't have the location/terrain of Nemesis and Mamba, It doesn't have the scale and 'extra-ness' of Oz'Iris. The layout isn't as polished as Inferno. It just does every part well. It'd be interesting to know what my reaction would be if this was my first B&M Invert. Maybe I'd rate it higher. But for me right now, whilst I enjoyed it and don't have anything overly negative to say about it (ending aside), it just doesn't do it for me. Following the path along, I stumbled across another cred, the comically named Sooperdooperlooper. Obviously the historical nature of the ride shouldn't be ignored, but it very much feels like a ride which was designed to have the loop and nothing else. Literally after the loop, the ride feels like it was designed by RCT's "auto complete" feature, to get the track back to the start in a weird and funky ride. Next up was the big attraction of Hersheypark, the famous Intamin known by Skyrush. Since it had a surprisingly short queue (probably about 2-3 trains' worth of wait, if that), I opted for a front row ride. This turned out to not be the smartest idea, since after 3 cycles, it shut down for a bit. I decided to stick it out for a bit, and 10 or so minutes later, it came back up. And shortly enough, I was on. And WOW. This thing lives up to the hype and is insane. You get lifted / chucked out of your seat every couple of seconds. It's relentless. And yet it remains glass smooth, and even 10 years after opening, hasn't developed an infamous Intamin roughness. Yes, the extreme airtime does kill the thighs - and that does take away from the experience a little bit for me - but that's the point of the ride. Skyrush is clearly a ride designed to try its absolute best to fling you out your seat so you land into the lake, whilst not compromising and things like speed. And it makes a spectacle out of its elements: there's no mini airtime hills that you'd find on a RMC, say. It's loud and proud with what it does. There's no stand out element either, because so many elements are just incredible in their own right. I also liked the mini lapbar release it does whilst on the brake run - much appreciated. Given the lack of queue, I decided to run round for another ride, and got to do a back row ride. Again, bloody insane - moreso with some of the intense airtime moments too. I just about preferred the front, just for the pure thrill of getting the wind in your face, and it being slightly more comfortable. But damn, it's a bloody good ride. The lift hill is comically quick too Hopefully it's clear here that Skyrush is a ride I rate very highly. It's easily a "Top 10%-er", and even a "Top 10-er". For me, it slots nicely into the Top 5 too, slotting above Helix, but below Taron, Taiga and Untamed. Ultimately, the ride comfort is what stops it going above the others, but the craziness of the ride definitely cements its place. From one hyper to another, it was time to ride Sweetsmonium. Wait, no, I keep forgetting I'm in America. Let me try that again. It was time to ride Candymonium. (I'll stop with these terrible jokes now, promise) I'd been keeping an eye on the ride's queue time during the day - despite not really trusting the app - and it had seesawed between 20 minutes and 180 minutes. I decided to risk it on a supposed 20 minute wait. This was my first experience of a "no bags in the queue line" rule, which they were being strict on. Interestingly Skyrush has the same rule, but wasn't being applied. I'm fine with the rule and like the free lockers, but it felt like there weren't enough screens and lockers, and having to wait for a locker was painful. After about a 30 minute wait in the warm tin shed queue, I was on. Given how slow the operations were, I dread to think what it would be like if bags were allowed in the station. I'm understanding to how hard it is to work on rides in hot conditions, but when you have a coaster running 3 trains and you have the 2 out of the station stacking every single time, something ain't quite right sadly. Anyways, I'd managed to bag a back row ride for my first go on Candymonium. And this was my first B&M hyper too. I was quite excited for this. Andddddddddd....it didn't live up expectations. To be honest, all I really remember from this first ride is fixating on the two trims that are on the ride. They are extremely noticeable, and it disappointed me quite a bit. I'll leave my review of Candymonium there for now, but note I will come back to this later! There was now just over an hour left before the park shut. Despite having agreed with myself I'd be back tomorrow, I wanted to try and get all creds done in one day (just to see if my original plan was possible). So I went over towards Storm Runner - arguably the last major cred in the park. It had been closed all day, but I had noticed a couple of test runs. En route to the Intamin accelerator, I found Trailblazer, the park's Arrow Mine Train, looking very shut, and with fencing blocking off the entrance. Well, there's one spite. There were staff stood outside Storm Runner too, that was also shut, and they said it probably wouldn't open today. I didn't press for a reason, but I wonder if it was down to the heat - I know the likes of Stealth and Rita struggle in 30C+ heat, and at 33-35C, maybe it was just too much? To settle that disappoint, I decided instead to ride... Jolly Rancher Remix Previously known as Sidewinder, the park's Vekoma Boomerang received a makeover for this. Because of my immeasurable disappointment about missing out on 2 creds, I didn't take any photos of it on this day. The retheme is nice and vibrant, and the ride gives me 'Speed of Sound at Walibi Holland' vibes: they've taken a Boomerang, added some flashing lights and loud, thumping music. The presentation for it works. The ride itself is an above average Boomerang, which is still a below average ride. I then ticked off the park's kiddie cred, Cocoa Cruiser, and rode the park's old skool woodie, Comet. Really these were just a quick +2 and nothing more to me, though I guess Comet was pretty neat, and also my first taste of a Philadelphia Toboggan Coaster. With a bit of time leftover, I rounded Day 1 off with a couple more laps on Skyrush. Still a breathtaking ride. I possibly could have gotten a couple more goes in, but it broke down again. Intamin, ey? My hastily arranged motel was only a 15 minute drive from the park, close to shops and restaurants, and was reasonably cheap. Huzzah! So Day 1 Hersheypark thoughts: I enjoyed the park. It was busier than I expected, and the heat was a bit much at times. It immediately gets points for the amazing Skyrush, and even though there were some rides which didn't live up to expectations, others beat expectations, so swings and roundabouts. I was certainly looking forward to a second day, getting some rerides on the good creds, and trying some of the non-cred things I missed, all in a more relaxed setting. I have two bugbears about Hersheypark. One is their queue lines: they are all so boring, and the coaster queues don't give you views of the rides. Two is the lack of themed audio. Their newer areas (Chocolate Town and Jolly Rancher Land...not its official name btw) do a good job at creating a cohesive area with some neat audio bits. But really, the atmospheres in and around the stations for the likes of Skyrush, Great Bear, Fahrenheit would all be infinitely better with some loop of special audio. I know it's kinda an American thing, but still. I returned to Hersheypark the next day. It was another hot one, of course, but it was a bit more overcast. I did a strange thing, and arrived at the park even earlier than yesterday though. Why, you ask? Well, to visit Chocolate World of course! Located outside the park, and I guess extending the exterior of their 'Chocolate Town' area, Hershey's Chocolate World is I guess the American answer to Cadbury World (not that I've ever been there, mind!). There's loads of stuff in there to do: a 4D cinema, create your own chocolate experience, plus tram tours and other things. All of that along with a huge sweet shop and a couple of food outlets. Chocolate World opens at 9am (2 hours before the park). I wasn't bothered by the upcharge stuff, but there is a free attraction: Hershey's Chocolate Tour is basically a dark ride, taking you through the process of how the chocolate is made. After seeing the quality of the park's dark ride, it was nice to see how well-polished this is: lots of neat effects and animatronics, and all-in a fab little experience, definitely showcasing the place off well. The queue line serves as a walk through too, giving the history of the company. And at the end of the ride, you get a piece of Hershey's chocolate for free. Resisting the temptation to go round again for the sake of another freebie, I had a look round the shop to kill some time, picked up a Blueberry Muffin KitKat (which, sadly, wasn't all that nice), and then went back outside to get in line before the masses descended to wait for the park to open. Unlike yesterday, there was entertainment outside the gates. Well, I say entertainment, a single member of staff tried rallying some people up to get them excited, and got some kids to play a game. Or something like that, I don't know: he had a microphone, but it wasn't working. Anyways, at 10.45, he got everyone to do a countdown from 10 to 0, at which point.......nothing happened. A couple of staff behind the gates ran around panicking, wondering what was going on. I don't know what on earth was meant to be happening, seems like no one did. But in any case, this countdown to 0 did nothing, and the park opened bang on 11. Noting that the park felt a bit quieter, and not being in a rush to get creds, I decided to head to Candymonium first - maybe it's a morning ride? I got a front row ride and... Damn, that was impressive! Going in knowing a couple of the airtime hills had trims, I didn't fixate on them, and instead was able to just...sit back and enjoy. And it was just great fun: some nice floater airtime, but also some pops of ejector too. It was a class ride, and just really fun from start to finish. I'd've loved to jump straight back on and see what on earth was up with this hot and cold ride, but everyone was making their way over, so I decided to leave it and make my way to something new... Storm Runner was storm running (best pun I have, sorry), so made sense to tick it off before it got a potential long queue. This was a ride I was quite looking forward to, and it kind of lived up to the expectations. It was a nice, fast-paced ride which does what it sets out to do. It's short, but doesn't need to be any longer, as it packs in some cool elements. But at the same time, it doesn't quite hit the 'Wow' moments it should have for such a short, punchy ride. In part, I think it's because coasters have come along quite a bit since this was made, and so there's more modern, quirky elements out there. I can imagine that an RMC-inspired Intamin could make a much more fun Storm Runner today, for example. Also, the restraints are a bit restrictive, and do take away from the experience a bit. I then returned to another Intamin, Fahrenheit, for my much awaited re-ride. It provided a fun ride again, but was perhaps a bit weaker than my original ride. So it cemented it as a "good, but not great" ride for me, and probably not something I'd bother with again for the day. The "theme" (if you can call it that?) of Fahrenheit confused me. I get the idea of it being a 97 degree drop and using it as a temperature and angle (that's clever), but I thought the idea was it was also a 'blazing hot' ride? So why would the temperature be falling? And why am I overthinking this so much? Moving away from coasters, I went to something new and different: Mix'd Flavoured by Jolly Rancher, to give it its full name (sigh) forms part of the new Jolly Rancher Land, and is a Zamperla NebulaZ - one of these new rides which seem to slowly be becoming all the range. They're pretty neat to look at, and though I don't like spinning, I thought it looked tame enough to give it a go. Ultimately, it wasn't awful, but by the end of the cycle, I did feel queasy. The good thing is, though, is as much of a spectator ride as this is, it's still pretty fun to go on too! Turning my attention back to coasters, I then went for to take my reride on Great Bear. The big thing that stood out to me was that it had a much shorter queue, and I now realised how much quieter the park was compared to yesterday. Maybe not having to wait 40-ish minutes for the ride in blistering heat would make me more fond of the ride? Nope, not really. In fact, it just cemented my thoughts, and meant it was another ride I could tick off as "Don't need to ride again". I decided to get a snacky-American-sized lunch: The bucket of pulled pork chips gets my seal of approval Still adjusting to American-sized portions (or just eating sharing portions and not realising it), I opted away from creds for a bit. I ticked off the park's log flume, which was good fun - I particularly liked the calm looking section which was actually on a gentle slope, creating a fun few seconds, and the nice camel hump at the bottom of the drop. I then returned to Reece's Cupfusion, the park's dark ride I decided to try out a feature with the park's app, HPGO, which you can link up with the ride. Basically, it's a free wristband with a QR code. You can use it to load up photos, Fastpass things and all of that. But you can also scan it just before you board Cupfusion, and it then sends your score and on ride photo to the app for free. As you can see, I get very focused on shooters, even if their quality is patchy. Clearly not that good though, ranking 12th of all signed up players of the day, after only a couple of hours of park-opening. That's enough time without creds, so I went to GCI corner of the park to, well, reride the GCIs (ignoring the bog standard Wild Mouse and tacky spinner). A solid duo/trio of woodies there, and I found myself enjoying the Lightning side of Lightning Racer a bit more than yesterday; a good choice for 250 in the end! I even took a terrible photo of Lightning Racer, see! Something I had only learnt the previous day, and that had only truly dawned on me the previous night, is that Hersheypark has a zoo. And whilst it has its own separate ticket, you also get it included for free in your day ticket. So why not have a quick wander through I thought! It's a nice area, not too big, away from the park but not too far away, and a good way to break up the day. Didn't take any photos, but yeah, was nice. Anyways, it was time for creds again. And I surprised myself with how restrained I was in getting back to the one and only... Skyrush! Remember how I said yesterday they weren't enforcing the no-bags-in-queue rule? Well today they were. Eurgh, fine. Don't see the need really; the stupid station design means bags vs no bags is a mute discussion in my mind. Anyways, I got a couple more rides in, including at the back again, and it lived up to my memory from the day prior. Absolutely fantastic experience, and well and truly cemented itself as my #4. Not wanting to completely wreck my thighs one park in though, I left the yellow beast for now to return back to Candymonium, and see what on earth was up with this hot and cold beast. Fortunately it didn't have much of a queue, only 5-10 minutes, and I decided to mimic my ride from the previous day and go for the back row. And you know what? It was fantastic again! It was a ride that was just a ton of fun, and filled with neat airtime moments. Whatever disappointment I had yesterday had dissipated, and I truly liked this sweet ride. I went back round again and bagged another front row ride, which I guess shows my enjoyment of it. So now for my Candymonium review. It's a really fun ride, with lots of neat airtime moments. It's got good pacing with it too, which is great. And what I realised, most importantly, is that whilst it has trims at two different moments, those trims are needed. You still get some good airtime on them, and if they weren't there, you'd be getting airtime more akin to Skyrush's. That wouldn't be a bad thing for the ride really, but it then means you have two rides offering the exact same experience, which you don't want. The trims help differentiate Candymonium from Skyrush, and give the rides separate identities, whilst not taming down Candymonium. Huzzah! My one concern about Candymonium - I really enjoyed my rides where I didn't have to queue, but didn't get the same sense of fulfilment when I did queue. That could also be put down to first ride expectations. So whilst I rate Candymonium, would I be willing to queue for it? Honestly, I don't know. The Kisses fountain is a bit abstract, but I can see what they tried to do. As the photos show, the clouds had become a bit more ominous-looking after my rides on Candymonium. And sure enough, the dreaded "R" word followed....rain. It wasn't unexpected by me: the forecast did predict a short shower. But checking my weather app, it said this shower would last for a good 1-2 hours now. Bugger. Hersheypark close their big outdoor rides in the rain; certainly anything I wanted to re-ride was down. After a quick snack and think, I decided to do what a good chunk of people had done, and ride one of only two indoor rides on park. Not wanting to bother to trek to the other side of the park, I went for another go on Reece's Cupfusion... I got another delightful, free mugshot More importantly though... I claimed the current high score for the day...BOOM! Guy at the exit said he hadn't seen a score above 300k for a while too - whether he said that as a generic customer servicey comment thing, or if he was genuine, I don't know, but yeah. Take that everyone who visited Hersheypark on June 2nd! (I'm not competitive at all......) I had hoped the long wait and doing the ride would mean the rain would pass, but it didn't. It was still going strong. I really wasn't interested in doing Laff Trakk again, so I decided to wander over towards Skyrush, find somewhere undercover, and see what happens. For reference, at this point, it was about half 4, and park closed at 6. So I sat, and I waited. Rain still coming down. I don't mind the rain, but with little to do, I didn't see the point in wandering around too much aimlessly. In hindsight, now would have been a good time to do the zoo, and I could have used my earlier zoo time for rides, but oh well. The rain stopped a little after 5 - woohoo, the clouds have been kind! I didn't know what the rules would be exactly with rides reopening, but I hung back and waited patiently for Skyrush to come back to life. 15 minutes later, still no sign of life. Hmmmm, that's less good. Asked the staff at the entrance whether it would reopen - turns out it wasn't set to reopen for the day. Well bugger. Did it die before the rain? Was it a post-rain thing? No idea. Ah well, back to Candymonium then.... Or not, that was also closed. And there was no committed answer as to whether it would reopen at this point. Other bigger rides were running around the park. But I didn't have much inclination to go on something like Great Bear or Fahrenheit again. The app listed Storm Runner as shut, though I wasn't wholly convinced. Equally though, whilst it would be nice to get a reride on it, I wasn't that fussed in tracking back and giving it a shot. So I decided to call it a day, with only 20 minutes of park time left. So though my visit to Hersheypark finished on a bit of a damp downer, it was still a fantastic couple of days. Skyrush and Candymonium are a great one-two punch for the park, and they have a wide variety of "good" rides too. There's obviously a solid selection of flats too, which I didn't really go on, and an included water park, which isn't my thing. So it's super well rounded too. I hope they continue going for the more 'themed area' approach, even if only lightly, as Chocolate Town and Jolly Rancher Land are wonderful, cohesive pieces. I'd also love to see them get another indoor ride - there's definitely scope and potential for something really cool. Wait no, I'm in Hersheypark. There's definitely scope and potential for something really sweet. Coming soon: Knoebels, filled with nice food...and not-so-nice spites...
    4 points
  7. Unless you’ve been living under on a distant island or on a galaxy far away, you will be fully aware of the current pandemic that is happening, causing for much concern and cancellation of next to everything fun, social or entertainment related. Whilst there are definitely bigger concerns out there, we probably won’t get our park fixes again now for at least a little while. This is why I’ve pitched up the idea of 10 Theme Park related things you can do and enjoy in the comfort of your own home whilst waiting for all this to blow over. Feel free to post your own suggestions too. 1/ Theme Park Video/Computer Games The first (and possibly most obvious) thing to do when the parks aren’t open. There are plenty of theme park games, from the obvious Roller Coaster Tycoon Games and Planet Coaster, to the slightly more obscure Theme Park World and Roller Coaster Factory, and even the whacky (yet wonderful) Legoland games. Whilst we wait for this to blow over, enjoy your own fictional parks, simulations and creations! 2/ Watching YouTube Videos Again, another straight forward option. YouTube is literally a library for theme park videos, let alone everything else. You can watch literally anything, from Theme Park Worldwide, Jack Silkstone, Pleasure Beach Experience and many many others. Not a fan of these or vloggers altogether? Then why not watch a POV of your favourite/bucket list coaster or that charming dark ride from Efteling? I know it’s not the same as visiting in person, but in the right ambience it can do the trick! 3/ Listening to your favourite park soundtrack or Album Theme Parks don’t just give us great attractions and experiences, but they also give us some great music and playlists. Whether Imascore you adore or snore, there are lots of soundtracks to listen to and cherish in the comfort of your living room or bedroom. Belt out that Europa Suite or Villa Volta music from your sound system. Or if you prefer listen to the popular music playlists that usually echo through those amusement park entrances. In your living room. Not Coronation street please! 4/ Theme Park (related) construction toys Theme Park toys and gadgets are becoming more common these days. You have Lego Rollercoasters, nano- park building kits and other crazy contraptions that are based off, or at least resemble theme park related items. Definitely worth a shot. 5/ Watching Film/TV shows with theme parks in You could say I am just repeating point 2 again, but I say no. The difference between those are that those films and tv series use the parks essentially as film sets fo centre around or the development of the plot line. Whether that be that underwhelming time the Lampoons visited Six Flags Magic Mountain, that time the Spykids saves the day in Knotts Berry Farm or that time Will embarrassed everyone in the Inbetweeners? It’s all there Indeed and lots to see and adds even more amusement (no pun intended) to compare the accuracies and inaccuracies to how these parks actually operated in real. Silly me, how did I not even mention Final Destination? Ok there you go. 6/ Reminiscing Old Park Trips This one won’t be for everyone, especially if it triggers serious park withdrawal symptoms, but nonetheless may still be something worth doing. Whether you’ve been worldwide, around Europe or generally stuck to just the U.K. parks, there must be that trip, that place or that visit that literally stuck out for you and gave you ever lasting memories. For me, it has to be that first trip to Disneyland Paris back in 2015. I had never been so excited upon visiting a park before and felt simply overjoyed with everything about that trip, from an entertaining park group to some simply hilarious and magical laugh out loud memories both within and outside the parks. Wow! Five years. 7/ Looking at your merch collection Again this won’t be for everyone, but for most, there is surely some item that you have, or at least were collecting at one point. Maps, pin badges, mugs, clothes or even shot glasses. I know this seems like a long shot, but it is these items that help with those connections to the parks and remind of us those wonderful visits we had there and hopefully will again one day too. I’m generally a resin person. 8/ Books from parks and attractions The title alone is rather vague I admit, but there are lots of park books and even articles to read right now. From park guides, brochures, theme park biographies and picture books too. Many have informative content which really go down into the depths of how parks and attractions cane to be. John Wardley’s biography is a strong personal recommendation! 9/ Act It Out! Ok, I’m probably scraping the barrel a bit here and I can see most of you already acting confused as you read this. But if you can’t get down to those memorable attractions, bring those memorable attractions to you. Act it out! Dress up or style as your favourite park characters. Why not re-enact the Hex pre-show or Symbolica’s storyline? Ok, I just got the idea from this video, but it’s still pretty fun eye? 10/ Interacting with park mates and communities Last but not least, but the most important thing of all, stay connected with your theme park mates and communities. It may all seem awkward being separated from next fo everyone right now, but you can stay together through virtual context. Drop messages, video chats and other means. Talk about your favourite rides, debate whether Helix is better than Taron (no fighting please), but more importantly, stay happy and well entertained in this challenging time for everything theme park and non theme park related. Thank you for reading if you survived to the end. We are all in this together!
    4 points
  8. Mark9

    Florida 2023 - A snapshot

    Quick run down of my trip to Florida last time. My last trip in February 2022 saw me lose a lot of trust in the Disney company, their parks were an absolute hassle. Magic Kingdom - Much better this time around. Even without Splash Mountain, the queues were just a lot shorter. Genie+ is relatively strong here and with a lot more rides, the spread across the rides is good. I really like Tron Lightcycle Run. I acknowledge that it is way too short but the strong launch and the excellent soundtrack make this an enjoyable ride. The outside area gives the ride a great visual and the lighting package is beautiful. Animal Kingdom - Now 6 years since investment, this has become the quietest park and as a consequence, remains the most enjoyable and relaxed of the four parks. It also for me has the most consistent rides with the only weak link being Kali River Rapids. Everything else is Disney's best. The park has the best food across the parks and remains strong to its central theme of conservation. Epcot - Meh. Just a one and done park for me. Each ride is fine but not worth going on more then once. Didn't even get on Testrack due to reliability issues. Guardians of the Galaxy Cosmic Rewind is fine but it's a lot of faff to get on and I just find the eight minutes of pre-show beyond tedious and completely self indulgent. The ride is really fun with good air time. But we are essentially have a vekoma family spinning rollercoaster with hours of queuing that goes with it. The two songs we got were good but they completely drown out the commentary from the Guardians as you're riding. Hollywood Studios - This day was tough. Started out with no Rise of the Resistance, Rock 'N' Rollercoaster and Slinky Dog and that caused massive backlogs everywhere. The only ride that worked all day was Runaway Railroad and Star Tours, everything else was an hour wait or more with multiple bouts of downtime. This was the toughest day at Disney, Hollywood Studios just needs more filler rides. Everything is top tier but nothing is there to soak up the people. Genie+ is strongest here but if you're in stand by, it is a miserable day out. Seaworld - This park opens at 10 but the only ride open by 11 was Kraken. Dismal start to the day and it was unbearably hot waiting outside Pipeline with no cover. Pipeline is the worst B&M I have been on, a rare misfire for me. For some reason the vest restraints dug into my shoulders the entire time. Yuck. The ride itself, the seats clunk up and down and for a ride that is relatively full of air time, the seats thud up and down over the hills. I found the whole thing just really uncomfortable but I do realise this could just be me. Manta, Kraken and Mako were excellent as per usual. Ice Breaker was weird with awful restraints. The ride starts off fairly good but the restraint does keep getting tighter and tighter as it goes on. Busch Gardens - Williamsburg is far better. The ride line up is just a tad stronger. Iron Grawzi is well hyped and it is good. but best rollercoaster in the world I'm not so sure. For one the operations absolutely suck. 5 minute dispatches every single time. The ride is also.. for me.. too short. You race into the break run at full speed so it feels like it has a lot more to give. There are some great elements though such as the first drop which made me grey out each time. Some of the air time is pretty good, others is excellent. It has some of the odd transitions that Twisted Timbers and Wildcats Revenge has which are actually more painful than enjoyable. So yeah, I'm undecided on where I sit with it. Montu was fine, Sheikra didn't seem as impressive after Griffon, I liked Cheetah Hunt this time around. Tigris has vile restraints and Scorpion is excellent. Galatic Starcruiser - The soon to be closed hotel experience was by far one of the finest things I've ever completed in my life. It was so engaging, full of great plot twists and excitement and there's a part of me that thinks if it had been just a little bit cheaper, it could have succeeded. Thanks for reading. 😃
    3 points
  9. Hi there, This is just a write up of a trip that I've wanted to do for what feels like my whole life but in reality is about twenty years. When I first really opened my world to theme parks beyond Chessington, Alton Towers and Thorpe Park, there was three rollercoasters that were announced and about to begin construction. Those were Silver Bullet at Knotts Berry Farm, Storm Runner at Hersheypark and Hydra at Dorney Park. Silver Bullet was ticked off neatly a decade ago but a series of events has meant I've been waiting to hit the East Coaster for far longer then I'd have wanted. With 2022, the year of revenge travel kind of over, wedding done, honeymoon and 12 day cruise done it was time to think about where to go. And I straight away aimed for the East Coast, we got planning and this trip was very much designed around the idea of rest days and giving certain parks priority over others. At Six Flags Great America in 2018. we didn't give ourselves enough time so didn't get to really enjoy our day. A power cut scuppered several rides and it felt like a missed opportunity. Here I set up the trip so that big flagship parks got the time they deserved whilst the smaller ones got a day and less car travel to the next destinations. It went like this Day 1 - Kings Dominion Day 2 & 3 - Busch Gardens Williamsburg Day 4 - Six Flags America Day 5 & 6 - Hersheypark Day 7 - Dorney Park Day 8 & 9 - Six Flags Great Adventure Day 10 - Nickelodeon Universe Day 11, 12 & 13 - New York Tourism. Soo one thing that became clear on this trip is that the weather was not on our side. Unseasonable rain storms were a frequent occurrence and the sky was often grey and rainy. Kings Dominion is very much known for Intimidator 305, the Intamin giga that tries to anhailiate you from the word go. I'd write up about it but we never even saw it move. It was down for the entire time we were there and it would not be the first intamin that didn't open for us. For this park we did actually have fast lane. We wanted a relaxing day and it turned out to be a good move. We started the day by heading to Twisted Timbers, an RMC that opened in 2018. I really liked it. Chris did not like it. One thing this RMC does differently to the bigger ones is that at only 110 feet, it has a higher emphasis on lots of airtime and twisted track moments. This air time is pretty brutal. You are pushed each and every time into the restraint and you do this about 16 times throughout its layout. I prefer this smarter use of layout design to some of the others (Zadra) but I can understand that the variety is slightly lacking if all you feel like you're doing is being thrown up and down relentlessly. Our next ride was a classic, a racing wooden rollercoaster named Racer. As we got there fairly early on, only one side was running but later in the day, both sides were operating with one train a side. I really liked this and it rides well for its age. America has a lot of classic wooden rollercoasters and its nice to see they have retained these orders rides and kept them in such great condition. To keep up the wooden rollercoaster momentum we went to ride Grizzly which had some rebuilt track work in the last six months. I've come to expect that the old parts of the track are bumpy and the newer parts are silly smooth and Grizzly did not disappoint. It was a peculiar ride, very big but not particularly memorable. Chris loved it. I don't remember much from it aside from the entrance being in a gift shop. So far, so good. I was getting good feelings from Kings Dominion. The park wasn't crazily busy and the rides were running nicely. To keep the positivity up, we headed to Dominator, an absolutely huge B&M Floorless rollercoaster that used to live in Geauga Lake and then moved to KD in 2008. iIve seen POV's of Dominator and it always came across as bit weak, like the train just went off meandering with no purpose. it's nothing of the sort and I think it is actually my favourite floorless out there. It is absolutey huge, the vertical loop is a monster but I also like how the layout isn't atypical B&M. The train goes through high speed banked corners, up and over the station, down again with little air time moments peppered in there to break up the pacing. The interlocking corkscrews are full of force. This is a ride that hasn't got restrictions and is unashamedly big and bold. We took a dive into some dark ride that used to be Scooby doo themed, now isn't and is just sad. it was walk on so that was fine. We went to ride Reptilian, a mack bobsled which is my last one to do and I've done them all. We were about to get on when a code red was called. All rides were closed because of a thunderstorm in the area. Yes even the indoor ones. So whilst we waited around in absolutely stunning sunshine, nothing moved, nothing could be done. This closure ended up lasting three hours and that long in a park with no rides does take its toll. There was a five minute rain storm in that three hours. We didn't see any lightening or thunder. The park was in no rush to get things open is how it felt. We were about to see if there was anything we could do for our fast lane, it's not like we could just come again another day with a weather back guarantee. We then saw Dominator testing so thought we'd head back to intimidator to get on that when it reopened. We saw Backlot Stunt Coaster was back in operation so went straight on with the fast lane. These rides are just odd and I think without the Italian Job theme, just don't work. More and more rides were springing back to life. We got on Reptilian which was about what you'd expect from a Mack bobsled, got on Anaconda, a classic Arrow coaster with a terrifying dive into the lake followed by some inversions that I don't even know how the train got through them. We rode Flight of Fear which I was okay with but Chris absolutely hated. Like despised, easily one of his least favourite rides from the trip. At this point I started to lose faith that Intimidator was going to open so we did one last lap of the park getting rides on Racer red, Twisted Timbers, Woodstock Express and Dominator. We called it a day around 7pm, the weather had taken its toll on our enthusiasm to stay and something else was bothering me. The operations at Kings Dominion are not good. Cedar Fair are particularly guilty of running rides at full capacity but have you sitting on break runs for five minutes a go. Cedar Point is about the only place where the staff have energy. Here at KD they were quite happy to leave us waiting whilst they faffed around with something. So would I visit again? Not unless they add something of real value. I like Twisted Timbers and Dominator, but they aren't the solid main attraction. Maybe that ride is Intimidator 305. But that being down all day was a frustration that lingered throughout the day unfortunately. Thank you for reading.
    3 points
  10. Mark9

    The Ride to Happiness

    My 100% favourite thing about rollercoasters is that sometimes, just on that odd occasion, something will completely take your breathe away. Something will remind you that your hobby is the best in the world. This trip was a little out of the blue. Initially, we were supposed to go to Towers but once we learned that the Saturday was fully booked and Sunday was supposed to see a high amount of travellers, we took the quick decision to book a ferry to Dunkirk. Plopsaland is a quick drive across the French/Belgium border. There's lots of loveliness to Plopsaland, I was a particular fan of the dinosaur themed log flume and Heidi the mini GCI wooden coaster. But frankly, there was only one ride that bought me here. The Ride to Happiness is one of those odd rides that does stick out like a sore thumb. I read the dedicated thread that said this ride does dramatically change the dynamics of this cute little family theme park. Whilst that is true, I actually think that its a good thing that there is something like RtH at the park as it definitely has something special about it. The queue line is a simple affair, two dedicated rooms with little theming areas and a little area under the break run that was never used. On our visit, the queues were minimal with about a 5 minute wait for the ride. Which was perfect to get a real proper feel for the ride. The station is nice and open and it becomes very clear quickly that this is a ride where it doesn't really matter where in the train you ride, the experience is similar. With that being said, the air time on the back carriage is probably the greatest. Like many of Mack's newer rollercoasters, the restraints are near perfect. Not too tight but enough to feel secure. The trains are exactly the same design choice as Time Traveller. With everyone seated and checked, the train is dispatched and your first inversion is a jo-jo roll. It's hard to describe because the sensation of being upside down whilst spinning is so peculiar and unique. It sets up the ride perfectly, this is no normal rollercoaster. Unlike most Mack launches which are normally pretty tame, this feels pretty forceful because of the spinning element and as a bonus, the train is forced to spin near the end of the launch track and it is fantastic. The train travels upwards into a top hate kind of element, the track is slightly banked which encourages the spin to continue and then you just fall. Oh the drop on this is sublime. It catches your breathe quite unlike any other rollercoaster. On a couple of rides, we were on the back carriage and it was in the right position to go down this track backwards and let me tell you, the ejector was exquisite. Absolutely superb. The ultimate adrenaline hit. I adored it and it became one of the many highlights in a ride full of them. The train traverses the banana roll which admittedly, was not my favourite part of the ride but the thing is, it was always excellent. With every ride just being that little bit different it always felt fresh and exciting. The vertical loop quickly following this was funky. I enjoyed doing it sideways or with a slight spin. The zero g is also excellent encouraging the train to spin just that little bit more each time. Just fantastic. Up next is the bunny hop second launch area which just gives the train that extra kick to get into the signature element which surrounds the entrance to the rides queue line. Just wow. Sometimes it was easy to see where the train was going, sometimes the carriage was spinning so much it was hard to tell just exactly where you were. Just completely disorientated. The train drops down over the area, around a lake and finishing off with two ejector filled bunny hops. Packed to the brim with air time you hit the break run happy. And thats really the key to this ride. It reminds me of the first time riding Taron, hitting the final breaks and just smiling. It was wonderful, it was a shock to the system, it makes you want to run round to do it all over again. And that, was what a lot of people were doing that day. There was a lot of us going round and round on this thing to experience it as much as possible. With each ride being so unique and different it was fantastic to just experience it. I've never known a ride like it. It was just something special, something completely unique and enjoyable. Huge smiles that I could not hide after each ride. Just hitting that break run, wanting to run around and experience it again. Sheer joy. I'm so grateful for what Blue Fire did for the Mack company back in 2009 because we are now really seeing the fruits of their labour. And what I love about it is that whilst it is forceful and a fast experience, it never feels overwhelming. Whilst spinning around on it, you can see the joy from all your fellow riders faces. We met a person who had been on it over 1900 times and still isn't bored. I've got this far and haven't even talked about the fantastic soundtrack which fits the ride to perfection. Themed around a music festival in Belgium, this could have easily failed but it works perfectly with the rides pacing. Gives me chills. Ride to Happiness isn't just a wonderful ride, it is in my opinion, the finest ride in Europe.
    3 points
  11. 26th April 2022 (Travel) Hi guys. Today was a very exciting day; the start of my first ever trip to Europa Park! This might possibly be my most significant theme park trip in some time, and it’s quite a significant change in tune compared to the bulk of my recent trips, with a number of new experiences in store for me; my first time travelling abroad post-COVID, my first time at Europa Park, my first time in Germany full stop… I could go on, as there are so many firsts for me this trip! So join me over the next 5 days as I visit Europa Park, a major bucket list park I have legitimately wanted to visit for the past 7 or 8 years, for the very first time! This was only our travel day, so I haven’t set foot into the park itself yet, but I’ve already gotten some glimpses of what Europa Park Resort has to offer. So let me start today from the very beginning. Interestingly, today started out with the longest single leg of the trip there; a 3 hour drive from Gloucestershire to London Stansted. The drive actually felt quicker than expected given it was 3 hours, and my dad said it was very easy, so I guess that’s all you can ask for, really! After that, we went into Stansted itself, where check-in & security were surprisingly quick; we were through it all very quickly compared to what I always remembered Manchester/Gatwick being like, which is always good! It felt very weird being back in an airport… the last time I flew abroad was to Florida in April 2019, so after the few years we’ve all had, it felt almost surreal being back travelling abroad again, with surprisingly few differences compared to pre-COVID! It was exciting, though; even though an airport in itself is perhaps not the most pleasurable of experiences, being in an airport preparing for a foreign holiday does give you a certain buzz that I can’t quite put my finger on, particularly when your destination is a park you’ve spent years dreaming of visiting! After a wait of around an hour in Stansted’s departure lounge, we headed to our gate and boarded our plane to Baden-Baden: This flight was my first ever Ryanair flight, which I’m led to believe is somewhat of a rite of passage for any theme park enthusiast, and I’ve got to say, it was quite good! The seats were perfectly comfortable, the flight was short (only 1h 25m); what more can you really ask for? After getting off our flight, we headed through immigration in Baden-Baden, which was fairly quick, and that’s when it hit home that Europa Park really was well within my reach: Wow, seeing that was exciting! After that, we got our hire car and headed down to Europa Park itself from Baden-Baden airport, which my dad described as a surprisingly easy drive. It took around 45 minutes, and I must say, I was stunned by quite how convenient Europa is to reach from the motorway; when people described it as being in a town/village, I was expecting something like Alton Towers, where you wind your way through all kinds of country lanes and villages for miles on end once you leave the motorway, but it was literally a case of “exit the motorway… wow, there’s Europa!” in an almost America-style fashion! I was also surprised at how much Europa Park dominates Rust; I was anticipating it being a case of Europa Park being in the middle of a large town that engulfed it, but it’s almost more like Rust is an add-on to Europa Park, which I found very interesting! Then, we headed onto the resort itself. I have to say, first impressions are very good; the hotels are stunningly themed, and they’re all very grand in scale! My first view of a Europa Park hotel was the lobby for El Andaluz, where we checked in, and I must say, it’s stunning: We’re staying in a Standard Room Plus in Hotel Castillo Alcazar, and the room is very nicely themed, as well as surprisingly big. The park view is also fantastic, and gives Blackpool’s similar park view a run for its money for sure: After getting settled into our room, we decided to take a stroll around the Europa resort and see what some of the other hotels had to offer. We firstly stopped at Hotel Colosseo, where we loitered around the piazza for a bit: And then we went up to the top of the Colosseum replica, where I got some views of the piazza from above: As well as Rulantica: And also some of the surrounding Black Forest area; EP is surprisingly rural and in a surprisingly nice forest setting for such a huge resort: After that, we strolled past Hotel Bell Rock: And finally, we ended up walking past Colosseo again and going back to El Andaluz: After our little stroll around, we headed into the Castillo Restaurant in Hotel Castillo Alcazar for an evening meal, which it must be said was very nice; the restaurant is also very nicely themed. I didn’t take any photos of the restaurant, but my mum did catch a photo of the very nice corridor leading up to it, which is very well themed indeed, and certainly sets the tone for the restaurant: Finally, I caught a few photos of the stunning night time view from out of our window; Europa really does look stunning at night: So, that was the first day of our trip! Apologies that this was a bit of a boring report today; I hope the next few days’ worth of reports are a bit more interesting, seeing as we’re going to be in the park itself on tomorrow, Thursday and Friday. I’m incredibly excited; I can’t wait to see what Europa has to offer after years of wanting to go! What I’ve seen of the resort so far certainly bodes well for what I’ll think of the park, as it’s all very nice! Tomorrow, we’ll be stepping into the park for the first time… I can’t wait!
    3 points
  12. 27th April 2022 (Europa Park Day 1) Today, our first day in the park finally arrived! It’s a day I had dreamed about for ages, and quite literally dreamed about within the last few months… although unlike in my dreams, no vloggers stopping me from boarding rides or university staff with cricket bats were here to ruin it for me (if you don’t know what I mean, check out the theme park dreams thread)! And it was a very exciting day for sure… let me get straight to the good stuff! We did not go into the park for ERT this morning, instead opting for a more relaxed start to the day. We headed into Europa at a little after 9:30am through the hotel guest entrance, which was very quick and easy: After getting into the park, we initially considered starting with Alpenexpress Enzian, but we could not find the entrance, so we instead decided to start with a nearby ride that we were all hotly ancitipating… Wodan Timbur Coaster Wodan was on an advertised 40 minute queue, so we decided to join it. I was very excited to ride Wodan; Wicker Man was my #3 prior to visiting Europa, so I naturally had high expectations for its bigger, badder cousin. The queue for Wodan is an attraction in itself, with very elaborate theming throughout, and we also had the bonus of it only being 20 minutes as opposed to the advertised 40, which is always good! So, how was the ride? Well, we rode in row 8, and I thought it was absolutely phenomenal; the pacing was truly relentless like no other ride I’ve ever ridden, and every bit of the ride felt like it was trying to fling you out of the seat in some way, including some very unexpected moments of airtime! Interestingly, I thought it encapsulated elements from all 3 of the modern wooden coasters I’ve done previously (Wicker Man, Mine Blower and Megafobia); the initial sequence of elements reminded me a lot of Megafobia with the sustained air on the way down the first drop and the big turnaround directly after, while the fun twists and turns, the relative smoothness and the comfy trains reminded me a lot of Wicker Man, and the awesome little pops of air at the end reminded me a lot of Mine Blower. And it integrated all of these elements wonderfully to make it an absolutely phenomenal wooden roller coaster; Wodan definitely became my favourite wooden roller coaster I’ve ridden (yes, I concede that I definitely liked it more than Wicker Man), and it has definitely blazed its way into my top 3 for sure! My parents loved the ride, too: After Wodan, we headed to the other major roller coaster in Iceland… Blue Fire Blue Fire was on an advertised 20 minute wait, so we decided to give it a go. Seeing as Icon was my #2 prior to visiting Europa, I was very interested to ride the prototype Mack launch coaster. Many had told me that Blue Fire was superior to Icon, so I was interested to see what I thought to it given my Icon love. The wait took a tad longer than 20 minutes due to a breakdown, but that certainly wasn’t for lack of trying on the part of the ride team; trains were being hammered out, and as I later found would be the case with every ride at Europa, the queue moved very quickly, and the boarding/checking process took very little time at all; they don’t mess around! So, how was Blue Fire? Well, I thought it was a very fun ride; it was smooth, the inversions were nice (particularly the first and last ones; the last one is challenging for my favourite inversion), there were some nice transitions and it was overall a nice, fun coaster! However… I did think it was lacking a little something relative to Icon. I can’t quite put my finger on what, but I wasn’t getting quite the same wow feeling that I get from a ride on Icon. It could be that it’s not the most airtime-y ride, and I do enjoy airtime on this style of coaster, so I was missing a little air on there, but I’m not sure that was entirely it; while it was a terrific coaster, I did think it was missing that little spark to make it a true 10/10 tier ride for me. That’s not to say that Blue Fire isn’t a great ride, though; I thoroughly enjoyed myself on it, and it still makes my top 10! Neither of my parents seemed overly keen, though; my mum said it was “sick-making”, and said she isn’t riding again this trip, while my dad said that it felt slow for a ride of 62mph: After Blue Fire, we decided to wander for a bit and see where the path took us. It took us to Scandinavia, and Fjord-Rafting was initially considered as our next ride, but we then made the conservative decision to leave the water rides for a hotter day on our trip (tomorrow and Friday are due to be hotter), so we instead chose to ride… Snorri Touren I didn’t actually know how long the queue for Snorri Touren was, but I thought it looked intriguing, so we joined the queue. For such a hidden away attraction, I thought the queue was very nicely themed, with lots to look at and odd appearances from an octopus who I’m guessing is Snorri (?). So, how was the ride? Well, I thought it was a fun little ride for what it was, with some nice theming, a catchy soundtrack, good projection mapping, and a rather surprising and clever section that almost resembled a simulator-style ride, which I thought was interesting! Overall, I thought it was a fun and intriguing ride, and my parents seemed to agree: After Snorri Touren, we decided to head to another dark ride that I knew a little more about… Piraten in Batavia Piraten in Batavia was on an advertised 20 minute queue, so we joined it. We thought the queue looked rather big from the outside, as it was spilling out of the building into the plaza, but it turned out that the sign was right, as the queue moved at a very fast pace and took no longer than advertised, perhaps even slightly less! The queue was also incredibly well themed, with some surprisingly massive rooms and lots to look at, which is always good! So, how was the ride? Well, I didn’t know too much about it other than that it was similar to Pirates of the Caribbean at Disney and replaced an older attraction of the same premise, so I went in (relatively) blind aside from people telling me it was brilliant. And I must say, I thought it was a truly excellent dark ride, and perhaps controversially, I’d take it over its Disney source material any day of the week (well, the WDW version). There was lots of theming to look at throughout, the scenes were really excellent (with some being surprisingly grand in scale), and other tools such as smells and projection mapping were also used very effectively in there; I thought it was a fantastic dark ride, and it seemed to be a hit with my parents too: After Piraten in Batavia, we headed to our next roller coaster, which was very nearby… Euro Mir Euro Mir was on an advertised 15 minute wait, so we decided to give it a go. The ride looks very impressive from off-ride, with the huge glass buildings and the big rocket giving it a very strong presence within the surrounding area. The ride also has an… interesting indoor queue, with some fun UV lighting and a soundtrack that is bound to be stuck in one’s head after riding (as is the case with a surprising number of Europa’s rides)! So, how was Euro Mir? Well, I was interested to see what I thought to it, as it seems quite marmite; I’ve noticed that people seem to either really like it or not think much to it at all. And sadly, me and my parents all fell quite comfortably into the latter camp. Europa had certainly been buttering us the right way up to this point, so I hate to say it, but… oh dear. This was genuinely horrible, and I don’t think any of us enjoyed it at all. I thought it was quite a strange coaster, with an interesting start with some controlled spinning and a very long lift hill given the height, which was intriguing. The aerial turns were OK, providing some nice views of the park… but that’s where the ride went hugely downhill, both literally and figuratively. Interestingly, it didn’t spin at all in the main thrilling body of the coaster, so nausea wasn’t really an issue, but whenever it sped up or turned, it got horrifically rough. Me and my mum were facing forwards, and we got bashed around a hell of a lot (particularly our shins/knees, getting bashed against the hard side of the car), but my dad, who was facing backwards, seemed to get the brunt of the bashing, with him saying that it really hurt his shins. Granted, Euro Mir is a fairly forceful coaster for a ride of its type, and it’s certainly novel, so I probably shouldn’t be so harsh, but none of us especially enjoyed it at all: After Euro Mir, we wandered into the Great Britain section of the park, where we had a spot of lunch in the sports bar before having a little stroll around the Great Britain area while working out where to go next: I’ve got to say, Europa is the perfect park for just strolling around; it’s truly beautiful throughout, and never feels too busy given that it gets over 5 million guests per year! After a brief stroll through Britain, we stumbled into Switzerland, where we boarded our next attraction: Schweizer Bobbahn Schweizer Bobbahn had a 15 minute advertised queue, so we joined it. I was interested to ride Schweizer Bobbahn; I’d remembered really liking Avalanche at Blackpool Pleasure Beach, so I was hopeful for quite a fun little coaster. So, how was the ride? Well, I thought it was rather good fun myself, with some nice helixes and turns! I didn’t think it quite stacked up to Avalanche, though; it didn’t seem quite as fast, and it had a slight rattle in some of the more forceful sections that I don’t remember Avalanche having, which detracted ever so slightly. Nevertheless, I thought it was a fun little coaster for what it was, and certainly something I enjoyed: After Schweizer Bobbahn, we headed to do the other coaster in Switzerland… Matterhorn Blitz Matterhorn Blitz had an advertised 20 minute queue, so we decided to join it and give it a go. The queue felt like one of the longest queues of the day, however; Matterhorn Blitz is not the highest capacity ride at Europa, and the ride did appear quite popular. It was a fairly nicely themed queue, though, with a very nicely themed indoor section at the end, although I’ll digress that I found some of the animatronics a tad disconcerting! Putting aside the queue, though; how was the ride? Well, I thought the elevator lift was really interesting, and it was relatively smooth for a wild mouse, as well as well themed, but I don’t generally rate wild mouse coasters that highly, so saying it’s my favourite wild mouse coaster is damning with faint praise a tad. With that being said, though, I did like the theme, and it certainly looks pretty; this style of ride just isn’t really my thing, so I’m not sure I was ever going to rate it super highly: After Matterhorn Blitz, we took a stroll and found ourselves in Greece, where we got in line for… Abenteuer Atlantis I thought Abenteuer Atlantis looked intriguing, and it was on a 1 minute advertised queue, so we decided to join it and give ourselves a brief respite from coastering. The queue board certainly wasn’t lying; we literally waltzed straight on, and interestingly, we boarded entirely by ourselves, with seemingly no host there at all! So, how was Abenteuer Atlantis? Well, I thought it was a fun little interactive dark ride, with some excellent theming and animatronics and an overall fun vibe; I really liked it, and my mum and dad seemed to as well. Mum & dad scored well, with them getting scores in the 20,000-30,000 ballpark, but being as shocking at interactive dark rides as I am, I got a truly abysmal 701; I have very poor aim, so I never score particularly well on these. Nevertheless, we all found it a fun little ride: After Abenteuer Atlantis, we initially pondered riding Pegasus, but we were instead drawn to a somewhat more anticipated coaster located right next to it… Silver Star Silver Star was on an advertised 15 minute queue, so we decided to give it a go. One thing I must say about Silver Star is that I think it is quite possibly one of the fastest moving queues I have ever stood in; we were initially doubtful about whether it would actually take 15 minutes, as the queue looked quite large, but the sign wasn’t wrong, perhaps even a little pessimistic; we reached the station in around 10 minutes. I was going into Silver Star with very mixed expectations and feelings. My pre-Europa #1 was also a B&M Hyper Coaster (Mako at SeaWorld Orlando), so I had high expectations for SS, but I also had somewhat low expectations too, as it never seems to get very positive press; it appears to have marmite status among Europa’s coasters at best, with a fair percentage of people not rating it very highly at all while another percentage likes it, but doesn’t love it. As such, I was wondering whether to expect a pretty rough coaster lacking in airtime more akin to The Big One at Blackpool Pleasure Beach, as a number of reviews had implied Silver Star to be quite rough and severely lacking in airtime. I was excited to ride Silver Star, but also quite nervous as well. Would the B&M Hyper experience live up to my glorious memories of Mako from 6 years earlier now that I’ve ridden considerably more rides? Well, I shouldn’t have worried. Unlike the similarly marmite Euro Mir, me and my parents fell firmly into the “love it” category with this ride, and I thought it was truly spectacular! I was a tad skeptical about how our first ride would be, as we were seated in row 5 (slap bang in the middle… not usually the best spot on airtime coasters) but it was absolutely breathtaking! The first drop provided stunning sustained floater, and it bought all of those glorious Mako memories flooding back. Each successive hill had glorious sustained air for seconds and seconds, and I thought the ride was pretty smooth and comfortable too (admittedly not quite the same wonderful level of glass smoothness as 2016 Mako, but that’s to be expected given that Mako was brand new when I rode it, while SS is 20 years old). The ending was excellent too; we got properly yanked off the MCBR with a phenomenal and surprisingly abrupt jolt of airtime, with each successive hill in the post-MCBR section being similar, and the s-bend rode pretty well too! Overall, I was truly blown away by Silver Star, and my parents appeared to be too; they both raved about the experience: After an epic ride on Silver Star, we headed to the other roller coaster in France… Cancan Coaster Cancan Coaster was on a 25 minute advertised queue, so we decided to give it a go. As with many rides at Europa, this had a beautiful queue, with tons to look at, and it moved quickly too; what more can you ask for? So, how was the ride? Well, I thought it was really good fun, and definitely a surprising one; the ride was very smooth, and packed surprising pace throughout, with some really fun turns being packed in there too. I also thought the theming was very fun and whimsical, and I did like having the can can playing to you while you were riding! Overall, I thought Cancan was great fun; definitely one we all enjoyed: After Cancan Coaster, we decided to relax for a bit and sit down in the town square in France to watch the fountain show for 10 minutes or so: I must say, Europa’s France section is beautiful; it had a very nice atmosphere, and was lovely to spend time in! The fountain show was quite a fun watch, too! After our sit down, we decided to spice things up with another random ride we stumbled across… Madame Freudenreich’s Curiosities I thought Madame Freudenreich’s Curiosities looked intriguing, so we decided to give it a go. As with Abenteuer Atlantis earlier, the queue was walk-on, which is always a bonus! So, how was the ride? Well, I thought it was quite a fun little ride! Certainly quirky for sure, but it was certainly a fun little detour, with some fun animatronics, a fun storyline, and surprisingly excellent theming: After Madame Freudenreich’s, we decided to take a gradual stroll down to Deutsche Allee, Europa’s very nice entrance area: We didn’t just stroll down to EP’s entrance area for the sake of it, however. While in the area, we took a ride on… Voletarium Voletarium was on a mere 5 minute advertised queue, so we decided to give it a go. The queue for Voletarium is almost an attraction in itself; it’s absolutely stunning, with some huge rooms and tons to look at! However, we didn’t get a lot of time to look at anything, as we practically waltzed straight onto the ride! So, how was Voletarium? Well, I thought it was a really nice ride, with some good cinematography, nice smells and some nice special effects on the side; definitely a good fun dark ride: After Voletarium, we took a bit of a stroll through the gardens area by Europa’s entrance, as in all honesty, we weren’t really sure where we were going at this point: We eventually found ourselves in Austria, where we briefly sat down to look at the fountains: After our brief sit down, we headed over to ride… Alpenexpress Enzian Alpenexpress had a 15 minute advertised queue, so we joined it. VR was in operation on this ride, but on our train, there were no VR riders, so we managed to score a ride towards the back of the train; always a bonus with these powered coasters! So, how was the ride? Well, I thought it was really good fun, with two surprisingly fast helixes; it’s probably up there with Alton Towers’ Runaway Mine Train as one of my favourite powered coasters: After Alpenexpress, we decided to gradually stroll back over to Iceland to take a second ride on Wodan. I was seated in row 7 for this ride, and it was just as phenomenal as earlier; in fact, it was possibly a tad faster, and I was genuinely somewhat worried for my unzipped jacket’s life over some of the airtime hills! After that, I split off from my parents to go for one final ride on Silver Star. You don’t think of EP as being overly big, but the walk from Iceland to France is surprisingly hefty! In terms of my second ride on Silver Star; I scored the back row, and it was even more phenomenal than earlier! Even with the trim brakes biting somewhat, every hill had a truly phenomenal yank of airtime over it, and the ride was absolutely exquisite from start to finish! You may notice that I have thus far steered clear of doing a direct comparison between Silver Star and Mako. So, has Silver Star dethroned Mako as my number 1 coaster? My answer is… not quite, but there’s phenomenally little in it; that verdict was not reached easily, and my rides on Silver Star today certainly had me second guessing Mako’s #1 placement more than any other ride has since Mako. It was a very tough decision, but I ultimately decided to keep Mako on top because while Silver Star is absolutely spectacular, I don’t think any individual element on it had quite the same wow factor as elements like Mako’s sublime first drop and first camelback hill, from memory, and while still very smooth and comfortable for the most part, Silver Star doesn’t ride quite as exquisitely as Mako did in 2016, and Mako’s completely glass smooth ride was one of the things I loved about it. I know that those sound like very pedantic reasons, but when two rides are both that good and it’s the top spot being fought for, I’m afraid that it has to be pedantry that ultimately decides which ride comes out on top. Nonetheless, Silver Star is a phenomenal coaster that truly took my breath away, and that back row ride in particular certainly had Mako quaking in its boots! After a glorious ride on Silver Star, I met back up with my parents, and we headed out of the park for the day: After that, we headed to Hotel Colosseo for a lovely meal in Pizzeria de Romantica before heading back to our room, saying goodnight to Europa Park for the day: So in conclusion, we had a wonderful first day in Europa Park! The park is absolutely stunning, with stunning rides and stunning theming; it’s certainly a phenomenally well rounded park, in my view, and I can’t wait to see the rest of what it has to offer over the next 2 days! I’m aware that our schedule was quite intense today (I was possibly further down the rabbit hole of “new park stress” than I’d have perhaps liked), so we agreed that we’re going to have a more relaxed day tomorrow, with some shows scattered in alongside rides we haven’t done yet (including water rides and the remaining 4 coaster credits), as well as rerides on our favourites. Thanks for reading (apologies for the length; if you read it all, you deserve a medal!), and I hope you enjoyed my report; I’ll be back tomorrow with day 2!
    3 points
  13. Lo and behold, Day 2 of 2 is here! After staying the night in Lubeck (in what was apparently a non-smoking hotel, but in a room which smelt strongly of cigarette smoke), I was energised for another day. The weather was cold and windy, but no rain. The journey from my hotel to Hansa Park was much simpler than the previous day: a direct train from Lubeck to Sierksdorf, and then a walk to the park. The walk was again very straightforward - pretty much a straight path which takes about 10-15 minutes. Unfortunately, by the time I'd arrived at Sierksdorf, the rain was kicking in, setting the tone for the weather for the rest of the day... I got to the park just before rides opened at 10, and walked straight on in after a quick security check. Dumping my stuff in a locker (1 euro for the whole day with unlimited entries - bargain!), I made a beeline straight to the park's main event - Karnan. I'd been keeping an eye on the park's app in days prior, which showed that it's availability had been...sketchy, at best. So ticking it off first was the safest bet. Arriving by the entrance, there was a staff member out the front, and a queue of people. Karnan was also testing, but filled with test dummies Shortly after I got there, the staff member said something in German I didn't quite understand, but about half the people waiting left. I imagine it was the usual "We don't know when it will open, hopefully soon, but try other rides and come back later". Realising the park would be very quiet and not wanting to take any chances, I decided to hang around and see. It was still regularly testing, still with dummies, so I remained optimistic. That optimism was perhaps foolish though. After about half an hour, and engineer came to queue front, after having emerged from "the tower" and said something and waved his hands, at which point everyone left dispersed. Uh oh, that didn't seem good. I asked the lovely guy out front what was what, and between my basic German and his basic English, I managed to piece together "We don't know when it will open, keep looking at the app". Bye for now The rain at this point was pretty consistent; not heavy, but not light either. I wandered away from Karnan, not quite sure what to do first. My first thought was obviously the park's other Gerstlauer, Flucht von Novgorod. But instead I walked right past their Wild Mouse, so thought why not... Well, it was closed, so that would be why not... Undeterred, I carried on walking in the random direction I had chosen, and eventually ended up the park's Beautiful Britain area, which included two creds. Let's go. First up was Nessie. The park's Schwarzkopf coaster, with basic lap bars and a vertical loop. Nice walk on too. The station for this is wonderful; really nicely themed. This was my first taste of what Hansa Park could do with their indoor spaces, and I was impressed. As for the ride itself, it was...fine? I was a bit disappointed in some ways, maybe because I set up high expectations thinking this might be like a mini Lisebergbanan (a cred I really like) with a loop. But yeah, it just didn't do it for me. Also, the aggressive brake run in the dark was not something I was prepared for (no nice warning signs a la Lisebergbanan!) I also didn't take any photos of it, which also highlights my lack-of-care for this. I wanted to tick off the other cred in the area, Royal Scotsman, whilst here. But lo and behold, it was closed. Entrance shut off with no explanation. Was it because of the weather? Would it open later? No idea. Instead, I turned my attention to the small matter of Highlander. You know, the 120m tall drop tower? I was very confused by this, because the gondola was not parked on the ground; it was instead about 10-15ft off the ground (like in some sort of maintenance mode?), but the entrance was open. I hadn't seen it go yet, but I decided to walk through and see. A staff member appeared from the op box, indicated to give him a moment, and then he lowered the gondola down. Huzzah! At this point, it was still raining pretty consistently. It was windy. My phone said it was 3°. Yet I was going near-400ft in the air. Cool. I love drop towers, but this did get to me a bit. The climb up is slow and suspenseful, and the accompanying music fits really well. It was going up and round that I also realised how close Hansa Park is to the Baltic Sea (spoilers: very close!). Going up just went on and on and on. And the wind and the rain was making me feel very cold. Nearing the top I got the tilt, which doesn't really do a lot for me, but I'm sure gets people. It was running the "super tilt" mode, where it stays like that for the drop, so it quickly went back to the upright position. Then, finally, it stopped. And I waited. And waited. And waited. There's no more audio, no countdown, nothing. Okay, this was a tiny bit terrifying, in the best possible way. How long was I up there, who knows? But soon enough, I was dropping down. That was fine...fun enough, but these larger ones give you more time to adjust to the sensation. In short, whilst the drop on Highlander isn't anything special, the whole build up and anticipation to it is. Really fun, and slightly nerve-wracking, experience! Now it was time to move on over to the much-praised Flucht von Novgorod. I knew the secrets this had (ie launch and vertical lift / beyond vertical drop), and that it had on-board pre shows. But beyond that, I was in the dark. The ride was only running one car, which meant the wait for front row took a bit of time. But I'm not complaining, as it gave me a chance to dry off in the indoor queue, and appreciate the theming around. I was told off by the operating for taking this photo...although maybe he was just telling me no phones on the ride. I don't quite know. Quickly enough, I was on. The pre shows before the launch are great. They set a really nice tone; creepy and spooky, with some neat effects in there too. That, however, it where most of my positives run out. You drop into the launch and it hits you. But at the same time, it doesn't feel that punchy? I know it is a quick acceleration, but it didn't feel like it was all that powerful. Maybe going in from the drop you already have a decent starting speed, so the boost doesn't come across that great? Maybe being in near-total darkness drains it of some reference? I don't know, but it didn't really do it for me. This was particularly sad, as I love Anubis' launch at Plopsaland! You then head on outside and the layout is...fine. Fine seems to be a word I'm using a lot for Hansa Park so far, doesn't it? It doesn't really do much, and it doesn't really give any notable forces / airtime. The inversion over the building is nice, but forgettable. Then you head on inside and reach the vertical lift. Oooh, back to Hansa indoor quality! Stopping on the vertical, you get some more "pre show". I guess if I could understand it more coherently I might enjoy it more, but it felt like a bit of a pace killer - the ride had just got going, now you're stopping me for this? The rest of the ride then takes place in total darkness, and is a bit rough and ready in typical Gerstlauer fashion, which made it hard to enjoy. It then ends with a projection of a crow on the wall (I've since learned about some scarecrow scare, which seems to have gone?). I did like how after the ride, you walk through a maze which has an actual potential dead end. That was a neat little 'post-ride' touch. Overall first impressions of Novgorod though: not that good. This is a ride I'd heard lots of good things about, and was something that seemed right up my street. Again, maybe I set my expectations too high? Maybe it was just a bit of a bum ride, which Gerstlauers sometimes give. It wasn't something I was prepared to write off just yet, but I was disappointed. By this point, the weather had improved ever so slightly - it was still raining, but it was a bit warmer. That, or I just got used to the cold. In either case, I decided to check out what was going on with this mystical Karnan thing. Still closed. Same poor soul stood outside. Fortunately by this point, the Wild Mouse, Crazy Mine, had opened. So I decided to get the +1 now. It gave me some nice Rattlesnake at Chessington vibes, and the singing animatronics were just on the right side of annoying to be charming enough. Ride is standard though of course. Sticking near Karnan, I then went for their Gerstlauer junior cred, Schlange von Midgard. This ride looks stunning, though sadly I didn't get any photos. In true recent Hansa fashion, it features a nice indoor pre-show section, with animatronics and some backstory. At the top of the lift, there's a screen with some stuff going on. Couldn't see what though as there was a huge warning message over the screen. Whoops. Ride itself is pretty fun; surprised there isn't more Gerst family coasters in general. Thanks to my slow wandering round the park, it was coming up to 12. Karnan had stopped testing, and the rain was coming down heavier again and it was becoming a bit colder. I took shelter under a nearby canopy to try and figure out my plan for what to do. I quickly decided that food would be the best option, even if it was a bit early. There didn't seem to be many indoor options except the restaurant at the front of the park, "Weltumsegler". This place looked really nice, and had a "canteen" style set up. This turned out to be a great choice, as demonstrated by this wonderful spicy currywurst and fries, and Oreo/grape dessert... This gave me a chance to warm up and take stock. I had managed all open creds, but there were still 3 closed creds and no clear indication if they would open. The park had a selection of water rides, something which I usually like but wasn't feeling because of the weather. There was some smaller rides which didn't appeal, and the Gerst sky fly, which again isn't my thing. So I decided after lunch to just walk around, despite the rain, see parts of the park I hadn't yet seen, and go with the flow. Here's some random pictures... Remember I said I didn't take any photos of Nessie? Well, I lied, I took this terrible one. Some water rides I did not ride I came across Novgorod on my wander round, and decided now was a good time to give it another shot. I had a back row ride this time. It still didn't do it for me. Disappointing. After this, I caught a glimpse of Karnan again (it's hard not to in the park!). And I saw a car moving. And it was empty - no test dummies! That had to be a good sign, right? So I made my way towards to it, and lo and behold, it was open!! Yes! So let's get to - Der Schwur des Karnan. The queue line is absolutely fantastic. Highly detailed, with great special effects. The indoor section has some TV screens explaining the story (with English sub-titles), in a Hex-at-Alton Towers like fashion. I know that some people don't like this style of storytelling, but the park have made it work. I got to see the full loop plus some repeat during this wait. Then I was batched into the first pre-show room, which again is told by TV screen and following the same character in the queue line videos. This features a wonderful reveal of where to store your bags; really liked that! Then comes the first special feature of Karnan; the row choosing ceremony. I'm sure most know what's what: you stand in a row, then a dramatic sequence occurs which randomly assigns you to a row. I'm sure that it's not everyone's cup of tea, but I really loved the suspense this built up, and it's just a great deal of fun. Top rating from me. I was assigned into row 2, and was finally sat down in the beast that was Karnan. I've had previous experience with Gerst's clamshell restraints, on Gold Rush at Slagharen, and liked them then, and this was no different fortunately. I won't explicitly talk about the indoor section of Karnan. What I will say, however, is that I knew what happened, and still loved it, was still mightily impressed by it and found it truly exhilarating. Fantastic. If you know, you know, if you don't, don't look it up. As for the outdoor section of the ride - I can't sing its praises enough. The first drop is fantastic. The non-inverting butterfly element thing that follows is brilliant; filled with some weird moments and the exit to it is better than so many first drops on other coasters. The remaining parts of the layout are low to the ground, taking at high speed and feature great pops of airtime and lateral forces. And whilst doing all of this, it remains comfortable, and not too forceful. It truly is a masterpiece. Hitting the brake run leaves you processing everything which just happened. Annnnnd then, Karnan goes and spoils itself. There's a short indoor section to end the ride, including a verrrrrrrrry slow roll, which isn't particularly comfortable or interesting, followed by pitch blackness, bar the pointless on ride photo opportunity on a brake run (why?), and some heroic music to end off. This ends the ride on a low note for me; that whole section as it stands is either unnecessary, or needs some theming / effects to bring it to life. Or it would be better if you took the inversion at some speed; a final big hurrah. I don't want to 'do a Karnan' and leave its review on a bum note. So let's focus on the positives: this is a fantastic attraction, which looks visually stunning (even the weird supports for the butterfly thing work), has brilliant build up which is dramatic and serious, whilst still exciting. And it has a great roller coaster to back it up too. Definite Top 10% material and, for me, gets a Top 10 spot too. I know some people have said the tower is a bit boring, but I liked how intimidating it came across After my first ride, I was itching to get on again. I completely forgot about the rest of the park. I forgot I still had 2 creds to check on. I forgot that I would have liked another go on Highlander. There was Karnan and only Karnan. The wait this time was a bit longer; no doubt by now everyone had converged to the almighty Karnan. It took about 40 minutes this time. And here's where I have a bigger niggle about Karnan. It feels like a nightmare to run. It was only running one car, which means its throughput on that day would have been shockingly bad. But the staff were still struggling with timings. We were batched into the batching pre show room before people had left it. This left an awkward wait. I don't know why the ride was delayed for over 3 hours, but it's dodgy reliability seemed to be a common trend when I was looking in the days leading up to the trip. Is Karnan something bigger than Hansa Park can handle? Did they try to create such a fantastic, larger-than-life experience that they got carried away and lost sight of making sure it was easy to operate? I don't know, but that's certainly an impression I got. Maybe I'm being harsh here, since the park had only been open for the new season for just a few days, and they'd still be re-adjusting. But still, something which lives on in my mind. On a brighter note, Karnan still rode fantastic on my second ride, in the third row. And in literal brighter news, the storm had subsided, and the blue skies had appeared! As much as I loved Karnan, I wanted to take advantage of the good weather and be outside, and see what was what with the other two creds. Fortunately for me, they were open! Royal Scotsman was first, and this was a nice Vekoma junior ride. Nothing special, and you could tell this was an older ride which they've tried to retrofit into their newer, theme-heavy ideology. Then after getting briefly lost, I found the park's kiddie cred, Kleine Zar, and ticked off that +1 nice and easy. I also took this photo of a waterfall which features on a slow boat ride, which I quite liked With the weather still nice, I decided to wander round the park and appreciate it in the sun. I also got a glimpse of Baltic Sea too. I took a quick ride on Störtebekers Kaperfahrt, the WildWater West dingy boat ride, for the primary reason that these lift hills give you a nice foot massage, and I wanted a few minutes off my feet. That was enough time away from Karnan though - a third ride followed. Getting row 2 again, it truly cemented itself as a top tier ride for me here, and it had warmed up very nicely. After this, the storm had annoyingly returned, and it bought the rain again. It was now that I was left with a dilemma too, as time was now against me. I could squeeze in another ride on Karnan (maybe even two if the queue was nice), but then have an awkward wait after park close for my train. This would also cut my time fine for getting back to the airport, and a delayed / missed train would be very stressful. Or I could leave now, and have a more relaxed journey to the station. In hindsight, I probably would have chosen differently, but I opted for the latter of these options and called it a day. At the time, I think the new wave of rain had hit me, and even though I would be queueing indoors for Karnan, I didn't fancy getting wetter and colder later. So that was that for my day at Hansa Park. I had a good day, certainly helped by the excellent Karnan, but equally, I felt a bit downbeat about it. Hansa was a park that I had heard such good things about, but I just didn't get the same buzz from it. I definitely think the weather has played a part here. The little bit of cred anxiety too. But even then, I think you can enjoy the real top tier parks whatever the weather. I did really enjoy the park's theming attempts, and it's clear they have some real talent and drive behind them, wanting to make them a fantastic park. I'm not writing the park off, and I look forward to returning at some point in the future. --- The trains back to Hamburg Airport were simple enough, and no delays. The same couldn't be said for my flight home, which ended up being delayed by a couple of hours. Given the problems that Easyjet were facing at the time though, I guess it's better delayed than cancelled. It did mean I got home at like half 1, and had to be up at 7 for work. Not my brightest idea that. As for going to parks solo, was fine. I enjoyed it; none of my fears about it were founded. I'm looking forward to my solo America trip in a few weeks all the more now! --- I'll round of the trip with a little geek summary: New parks: 2 New creds: 15 Best new cred: Karnan Most surprising cred: Limit, for not killing me Most disappointing cred: Flucht von Novgorod Best non-cred: Highlander Highlight: Broad one, but actually going abroad again Lowlight: The bloody weather
    3 points
  14. As we approach the start of the 2022 season, I thought I'd do a few blog post ramblings on some nostalgic Thorpe memories I have. Let's start off with Dr Pepper Sun Scream! Launching way back in 2009 when Saw opened, Sun Scream ran every year for many summers at the park, bringing live music, silent discos, stunt displays, beatboxing, sideshows and festival vibes. In reality, Sun Scream wasn't much in terms of an event, starting off as simply a stunt show and some yellow t-shirts for the rides staff, it evolved as the years went on and new things were tried, but I do have a lot of good memories from my annual mid-summer visits in the sunny weather! The amazing Stunt Show The standout feature of Sun Scream for me was the incredible stunt show in the Arena in the centre of the park. This was one of the few times during the season that the Arena was actually used, but it was used well! I remember sitting in the stands watching the Red Bull Stuntriders going over jumps and performing in the small area, and it was very impressive! I do remember one year one of the riders came off his motorbike during one of the performances, and was luckily ok, but the show was very good and (other than fright nights and Thorpe Blast) was probably the best 'show' the park has ever put on in my opinion, even in later years when it was replaced by a BMX display team. Other activities There were some less than ideal 'activities' as part of Sun Scream.. I distinctly remember a silent disco was tried one year in the Colossus queue line. At a point early in the queue, everyone was offered a pair of wireless headphones which played music for everyone to jam to in the queue. The thing is, in a typically British fashion, very few people actually took the headphones, and even fewer took part in the disco. A nice idea, but didn't really work in reality. I also remember several performances, like a beatboxer one year.. Again, nice idea, but the crowd in front of the stage (in front of X) never really grew to more than about 10 people at any time despite the best efforts of the staff pulling people in. Late opening One of the great things about Sun Scream was the 8PM closing time. Being summer, this didn't really allow for night rides, but it was 'dusk' at least towards the end, and on the warm summer evenings it was great to stay late in the park after the crowds left. This no doubt paved the way for the Summer Nights event that followed years later. That 'Thorpe Park feeling' was at its strongest I'm not sure about what it was about Thorpe in the 2009 - 2012 period, but for me that was when Thorpe was at its absolute best. I always remember driving home from Thorpe, especially in the summer, with "that Thorpe Park feeling". I can't describe it, but it's the feeling you get when you've had a great day, you're knackered, aching and have a fuzzy head, your hair is a mess, and you stink... But you can't wait to go back and do it all again, preferably tomorrow. Sun Scream brought this feeling more than ever - it was such a positive and lively event, the sun was nearly always shining, the staff were lively and happy, and the park was always on top form. We also had a new ride in Saw, and The Swarm was under construction. The park was alive in this period and at its best. Dr Pepper Dr Pepper was the sponsor for Sun Scream, and as such during the event the staff handed out free little Dr Pepper cans. Because of this, I always associate the taste and smell of Dr Pepper with Thorpe Park, and every time I have it even all these years later, it takes me right back to "the good days" at Thorpe. __________ Does anyone have any memories of Sun Scream?
    3 points
  15. As we approach the start of the 2022 season, I thought I'd do a few blog post ramblings on some nostalgic Thorpe memories I have. I started off with Dr Pepper Sun Scream, now it's time for Brave it Alone back when it opened in 2013... I have hazy memories about this, but recently I found an old post I made after I experienced it and thought I'd spruce it up a bit and share! - - - - - - - - - - - - - - - - - - - - - We did Cabin in the Woods way back on Sunday 13th October 2013, when the experience was brand new (and in my opinion at its best!) So... Here's what happened! After park closing at 10 pm, we met the Director, his assistant, and some park managers along with the other 'brave-it-aloners' at the bar area in Clypso BBQ, where we were read a very long and elaborate warning speech while having a drink. We then had to sign an agreement that stated that 'you are prepared for anything to happen' and that 'TP takes no responsibility for anything', blah blah... After around 20 minutes, when the guests had all left the park, the 10 or so of us were then given one of the classic "Don't wet yourself" ponchos to protect clothes from fake blood, dirt, facepaint and bodily fluids (yep, really). We were then split up and were walked with a park manager to our chosen mazes, where we were asked further questions such as "are you aware that literally anything could happen in here", and "please you must tell us now if you have any reason to not experience this"... At this point the nerves were setting in - why did these warnings keep coming up? What on earth was going to happen inside? After waiting outside the cabin door for a few moments listening to the actors inside, I stepped in to the cabin's first room, the one with the 4 doors, which was brightly lit. I was alone. Suddenly the lights turn off for a second, then back on, but now there are 2 actors standing right in my face! Do any of you remember the guy who played Les Coogan back in 2011/2012? Well I had asked him if he's still known as Les Coogan earlier in the day, But I'll come back to that in a minute. 'Les' pushed me backwards in to a chair in the corner of the room, where I was screamed at and told of the horrors I was about to see. The chair was then tipped backwards and I was led on my back! This was amazingly intense. The interrogation continued. The actors were hillbillies of some sort, so there was... Umm... dribble.... lol! I was then told to crawl in to the next room. Here I was left alone with a single actor who after a while forced me to 'kiss the moose' on the wall, similar to the film. Interrogation went on for a couple of minutes, lights flashed on and off, the actor started getting crazy bouncing off the walls, when my friend crawled in to the room with an actor riding on his back! (I did laugh at this!) I snuck out in to the next room at this point... This room had a person in a plain white mask, and was one of the most surreal parts. She forced me against a wall and slithered around me... very odd! The lights then went out, flashed back on, revealing her mask right up in my face. This happened a few times with her appearing and disappearing at different points. I was then grabbed by another actor who looked panicked, saying "don't look, just get over here". He stood facing me and grabbed me by the shoulders, then pushed backwards (quite fast!) through several flaps and doors until my back banged against a wall!! I was then pushed (very violently) back down on to the floor by a different actor, and told to continue onwards. This next part is a blur to be honest, but I did a lot of walking, crawling, being pulled and pushed around, had lots of jump scares, until I reached the spinning tunnel, which had 2 female clowns inside... Both clowns had 'penis shaped' balloons which they, errm, 'rubbed' me with in various ways... Yeah I'll leave that to your imagination... They then taunted me with them and popped them in my ears. One of the clowns then got behind me, wrapped herself around me and held me still, while the other licked my face and neck while the other laughed in my ear. This was very uncomfortable and weird!!! CLOWNS!?! All of this while the tunnel was spinning around me! I can't remember what happened between here and the final room., however when I did reach the final room, the actor who played Les Coogan in previous years (remember from earlier?) stormed up to me, with about 5 other actors in tow! They each took hold of one of my limbs, picked me up and put me flat on my back on the floor.... 'Les' then completely went crazy!! They were dragging me around, and Les's final words to me were "DON'T YOU ****ING DARE CALL ME LES COOGAN AGAIN BOY. GET OUT OF HERE NOW." I was then pretty much forced to apologise to 'Les', and literally thrown in to a door leading out of the maze! The look on the faces of the park staff was hilarious when I came out! I particularly remember one of the managers looking genuinely worried! It was absolutely fantastic and much more intense than I could have imagined. The whole experience lasted around 10 minutes. Worth every penny of the £15! Bargain. I have probably missed bits here, and probably haven't done it justice, but you get the basic idea. We then all made our way back from the various mazes and met back at the 'bar' in the BBQ, where we all had a good chat about it! Some of the other guests had done Asylum, which was totally mad apparently. They were all drenched in fake blood, and said that many of the asylum patients were completely naked. Lots of 'adult' themes going on in there, including a performance in the bed scene which I'm not sure would hold up today. Some of the others had done Saw Alive which was apparently amazing as well. I can't describe how good Brave it Alone was in its first year! Genuinely terrifying to have literally ALL of the actors focusing on you the entire time.
    3 points
  16. And now the big one, Day 4 - Parc Asterix! And this was, in fact, my first visit to Asterix.I'll start as ever with the Covid measuresFace coverings were obligatory on all rides and in queue lines. There were hand sanitising points at the end of every queue (just before you board the ride), as well as at ride exits and dotted around the park. There were social distancing markers in queues, but no one really followed them much tbh. However, park security had a major presence in queue lines, regularly walking through queue lines, making sure everyone had coverings on, and were covering their noses. This went to the extreme where I witnessed a security guard watch someone have a drink and not move on until they had finished their drink and put their covering back over their face. A little OTT in my opinion, but equally I can't argue with results: seeing everyone in queues masked up did give a good level of reassurance.Interestingly as well, the park were very hot on filling up every seat - single rider was still in operation, and they were happy to get smaller groups matched up in queues too. The only exception was on water rides, where they weren't trying to fill boats to the full. There are questions about the point of social distancing on rides in my opinion, especially if everyone is wearing a covering, but it did feel odd sitting next to strangers again.Anyways, onto the park. First time I've experienced metal detectors at a full on theme park (Ja-Dar isn't necessarily a 'full on park' imo), but it was done smoothly and easily. Anticipating it would get long queues, we headed over towards the back of the park, where the first stop was Tonnerre de Zeus..We were on in under 15mins which was nice. Zeus is a ride I'd heard a lot about for many years. Whilst I'd seen a lot of people say it's a bit of a love-or-hate ride, most reviews I'd actually read were that it was good, which gave me some quiet optimism. Sadly though, it did nothing for me. It's got a long layout, yet manages to feel like it does nothing with it. It's not rough, but doesn't have enough fun / classic woodie laterals to give it that sort of edge. I don't remember there being any air time either. It just sort of goes around for a while and ends?Even riding it later in the day, it did very little for me. I remember feeling a bit more positive about it, but not much. I just don't really get it? Why do people like this?Is it because of Zeus' underpants? I bet it's because of Zeus' underpants. I don't care if you're wearing floral underpants - your ride isn't that good A quick stop to the neighbouring Goudrix was of course in order. Similarly, this is something I'd heard a bit of a mixed bag of, but mostly negative reviews. In particular, @pluk's review of it from a few years ago stuck in my mind (spoilers for those who don't know: he's not a fan of it..). And, of course, it has regularly been near the bottom of several coaster polls over the years. So I wasn't looking forward to it. However, I was pleasantly surprised! The ride was smooth, the right level of intense and reasonably fun. It's not something I rank highly, as a layout of inversions is ultimately a bit meh, but it was fun enough.Again, a ride was had later in the day. And frankly, I don't know what happened - was a riding a different ride? It was rough and jerky and I did not enjoy it from the third inversion! Perhaps not as bad as some had described it, but still pretty bad. Really not sure how I could have such different reactions to it.My first ride was in the front of a car, and the second in the back of a car, so I guess that could have something to do with it. Could also be different trains too I guess. After that second ride though, I didn't want to risk a third to try and figure it out. But it's just crazy how different the ride experiences were. A ride on L'Oxygenarium ("the good Storm Surge" I believe us Brits are required to call it by law) followed, en route to the next cred: Trace du Hourra. I've only ever done Intamin Swiss Bobs before, so it was intriguing to see how the Mack equivalent would ride. And it was alright. Layout is solid, theming around is good and the operations were outstanding. It'd be nice if it swayed a bit more, as it did feel very restricted, but I guess many of these rides feel like this. We collected the +1 of the Zierer bum rattler, SOS Numerobis (which has an excellent, almost B&M-like roar might I add), before arriving at the highlight attraction, which is of course Oz'Iris.Just looking at the area you can tell it's something spectacular. It just looks stunning, from the theming, the dive under the pathway, to even things like the track colour. Everything just blends beautifully. The queue wasn't too long, no more than 30mins, which was long enough to appreciate the stunning indoor queue line too. And once you get into the station, you see they've capped off the atmosphere perfectly. Even the little lighting sequence on dispatch is just great. Everything works. Also, fair play to the staff, who worked their nuts off loading and unloading the ride - jumping inbetween rows to unclip the seat belts whilst the train was still moving(!), and checking bars insanely quickly. Something like that is an art.As for the ride itself, it was brilliant. A lovely mix of forces, floatly moments, great inversions, decent length and perfectly paced. First drop is fantastic. My highlight has to be when you dive underground past the waterfall, and then come out into the inversion, which is wonderfully profiled. It's just fantastic all round.My issue with B&M rides, which may be a bit controversial, is that when their rides age, they seem to become more intense and forceful. I've noticed it particularly with Inferno at Thorpe, but even my experiences on the likes of Nemesis, Baron 1898 and even Galactica suggest this 'more intense with age' trend. They're like cheeses: they mature and get stronger flavour. As someone who's not a fan of high-G intense rides usually, it's meant some of those rides have gone down in my rankings as time goes on (particularly true with Nemesis).Oz'Iris was intense, but it was the right level for me. It'll be interesting to see how it feels in a few years (ie - when I go back for the Intamin), and whether it's experiencing the same 'growing intensity with age' thing! But for now: 4 rides throughout the day, including a wondrous front row ride, puts it as my favourite B&M, and slides into my Top 5.. I really liked this bit in the station, loosely showing the layout of the ride The random fountain show was fun too - never saw it in its entirety though!Another water ride was in order before lunch, and with the log flume closed for technical difficulties, Le Grand Splatch was the port of call. I'm not normally a fan of big boat / big splash rides (too wet too quick), but this was surprisingly decent, since the finale was more for show, and it was water effects which got you wet. In case you haven't been able to tell, I really like water effectsWith stomachs grumbling, lunch was needed. I'd heard not-good things about food options at Asterix, but ended up being pleasantly surprised at the quality of the restaurant by the log flume (Le Relais Gaulois). A canteen-style restaurant where all the food options looked really good, and ended up being great too. Reasonably priced too, so would recommend!Explored some of the kiddie area, including their decent boat ride, before heading to their Vekoma madhouse, Le Defi de Cesar. I'd heard wonderful things about this, including the pre shows, but knew before visiting that because of Covid, they weren't running said preshows. I was intrigued how it would operate, and the short answer is: badly. It didn't help we went on the ride just after a shutdown, but you enter the ride through the exit and just go straight into the ride. Sadly there was no audio and half the screens weren't on either, creating a really awkward experience. From what I've heard, it sounds like the complete experience is a good one, but this was just rubbish. Hopefully the lack of on ride effects was a blip, but I do wonder if they should just keep it shut whilst they're running the pre shows. Boat ride in the kids land has loads of nice set pieces This chap gave me some serious moustache-envy...Keeping within the Roman area, we cooled off on the rapids, which look stunning but could do with being a bit wetter in my opinion, before braving Pégase Express. Unsurprisingly, this had a long queue pretty much all day, but I guess a 40 minute queue for the park's newest coaster in the middle of July isn't too bad. Again, queue was magnificent, giving great views of the ride and the rapids, and the indoor section was brilliant. The ride itself is solid too. The launch out the station took me by surprise, the section after the lift hill is good fun with some nice twists and turns. The shed is simple but effective, and the backwards section is the perfect length and style. So all in all, a fantastic family coaster.Also worth saying they weren't using the bag drop; don't know if that's just because of Covid (it seemed in an awkward space) or if they're just not bothering with it (let's face it, if you can keep your bags on Goudrix, you can keep your bags on this easily).The final cred was ticked off after this. Another +1. Something I'd been really looking forward to at Asterix was L'Aérolaf, the park's 'rotating bar'. You buy a drink, then take a seat at a table at the bottom of a tower. You then go up 35m and slowly rotate, taking in views of the park and surrounding area, whilst enjoying your drink for about 10mins, before coming back down. Awesome concept for a theme park, and I'd always wanted to do one of those 'have a meal in the sky' experiences - so this was very much a discount version on that. Great views, really nice and open (you just have a seatbelt in your seat of course), and was a great way to break up the day.It's on the pricier side - my mocktail was 7,90€ - but I'd say it's worth doing. For reference, a bottle of Coke was 6,90€, which I think was about a 3-3,50€ mark up compared to elsewhere at the park. So if you view it in that sense, you're paying about 3,50€ for the experience, which isn't bad. You even get to keep the themed cup your drink is served in!One weird quirk for this though: You had to wear a covering whilst the table went from the bottom to the top. You were then told you could remove it. When it was ready to go back down, we were told to wear a covering again. Felt very odd and pointless given everyone had their coverings off/down for the past 10 minutes and we were the same distance away as before. Excuse the feet, but yeah - it's high! Me trying not to look like I'm bricking myself and desperately afraid of dropping drink Ahh, the face covering hides that fear...but just makes me look like a confused middle-aged man who has no idea how the selfie mode on his phone works...Final major ride to do was Menhir Express, their log flume, which was back open and had a reasonable queue. It was a decent log flume, good level of wet and the surprise shed moment took me completely off guard and I loved it! This took us to about half 4ish, leaving the final 2 and a bit hours for re-rides and just admiring the park. Things really died down in the last half hour or so; Oz'Iris was basically walk on for example! Really awesome way to end the day.Final thoughts: Asterix is bloody brilliant. I really enjoyed it and, all in all, it's up there as one of my favourite parks. I may not be a fan of two of their major coasters, but it's clear they serve a purpose and people do enjoy them. Their water ride selection is brilliant. And they have a good selection of other rides which will suit most people's tastes too (I never bothered with their flat rides for example, but they were always busy and look sublime). Their quality of theming is amazing as well, along with all the staff being top notch too! Would love to see the park get another dark ride or two, and can't wait till 2023 for the Intamin (or whenever it gets pushed back too..!)
    3 points
  17. JoshC.

    Linnanmäki Trip Report

    Finland had never exactly been on my radar; it was more somewhere that I thought "it'd be nice to go there one day", as opposed to a "I'll go there in a few years". Then, Taiga happened, and all of a sudden, my interest popped up dramatically. And so Linnanmäki happened this weekend. I looked at trying to combine the trip with other Finnish parks (like Power Park and Särkänniemi), but given how widespread they are, Finland being the 8th most expensive European country, and time being limited, I had to settle for just the one park. The park was open 1pm-midnight, with it also being the first day of their Halloween event Iik!Week (weirdly, Finnish parks seem to do Halloween events in September, and it was very much a coincidence we ended up going to that too). On a Saturday like this, the park would normally be open 1-10pm, so still very good opening hours. The park is completely free to enter (not even a turnstile in sight), and a wristband for unlimited rides and attractions costs a slightly eye-watering €42. There's options to by 'tickets' for individual rides, priced at the even more eye-watering price of €9, or a 'bundle' of 6 tickets for...€42. Weird system but okay. Taiga I've covered most of my thoughts on Taiga here, but just to sum it up for completeness here too: Taiga is absolutely brilliant. It starts off the day well, and when it warms up, it's a relentless beast. Twists that throw you out of your seat, crazy airtime, ongoing speed. It's stunning. Just sheer brilliance, and POVs don't do the ride justice in any way. The ride has okay operations, with staff asking every single person as they check bars if their pockets are empty and, if not, making them empty them. A small thing, but annoying. Vuoristorata Finnish for 'Roller Coaster', this is a wooden coaster that's been going since 1951, and is a traditional brakeman wooden, with the brakeman at the back of the train. Also is heavily inspired by Bakken's woodie apparently. This is genuinely an utter joy. From the hilariously quick lift hill, to the fun drops and double downs and the pace it manages to keep, it's actually really fun. And at the front of the train, you get some VERY strong airtime. Between this and Taiga, it's a wonder I didn't end up with bruised thighs after this trip. We rode it 8 times during the day, which I think speaks volumes about the quality of this. Kirnu The first ever Intamin Zac Spin. Not a phrase that fills you with joy. I wasn't sure how I'd react to this, and ultimately I didn't enjoy it. The spinning is okay until the end, when it does it's only flip but drops you down head first. The rest of the ride is okay, but still not great. I hate to think what longer versions of this are like. In fairness, we did it twice, so it can't have been THAT awful, but it is significantly less pleasant when you board the station in the backwards facing seats. It's sad to think about how there are such contrasting Intamins in such close proximity. Staff were very insistent on balancing the cars too, which took some time, and we even saw some staff members having to ride it to ensure this balance happened. Those poor souls. Ukko Oh dear. This thing. My first Maurer Sky Loop, and this definitely is up there with one of the most awful experiences I've had on any ride. Whoever thought that a vertical lift hill going back on itself and hanging you upside down was a good idea must have been a bloody sadist. We were sat near the front, which meant we had dreadful hangtime, and it was genuinely one of the most uncomfortable experiences I've had, along with the bad restraints of a Maurer too. Then you do an inversion, seesaw and get off, questioning your life choices. Tulireki The world's only standing Mack E-Motion coaster. What's an E-Motion coaster, I hear you ask? It's basically a coaster where the cars are meant to 'tilt' as you go round corners, thanks to some springs and stuff in the cars. You notice this as you board the cars, as they bounce around a bit. But after that, you hardly notice it at all. Except for the fact that this coaster is uncomfortable, bordering on rough. There's a drop where you literally shunt and jerk back and forth, and I slammed my back pretty hard. Another not pleasant one. There's a couple of other coasters: Salama, a Maurer spinner that doesn't really spin, Pikajuna, a Mack powered coaster which, though not bad, has a long layout and goes round 3 times, making it boring, and Linnunrata eXtra, a custom Zierer built inside an old water tower. Linnunrata has optional VR goggles: I tried them on my first ride, selecting the horror versions (they had 3 choices). It was okay, nothing special, suffers from the same problems all other VR coaster have I guess, but since you don't have headphones, the atmosphere is hurt due to the lack of sound. Without the VR, there's some pretty cool space theming throughout the ride, and it's much nicer than the VR. Would recommend no VR. Outside of the coasters, the park has some really decent rides: Kyöpelinvuoren Hotelli, a very well done ghost train with lots of special effects and surprises, Hurjakuru, a rapids ride featuring some scary waterfalls, an ever-flowing sprinkler tower with fire effects, and a generally decent layout and Kingi, a 75m tall gyro drop tower, which gives good views of the park and Helsinki. (their Enterprise and Ferris Wheel align beautifully at night!) But what about Iik!Week? It was impossible to know what to expect from the event; finding information and reviews online was difficult, and they seem to change everything each year. This year, the event included: -2 Halloween exclusive mazes, rated 13+ -1 Halloween exclusive maze, for families/all -2 overlays of existing attractions, rated 13+ -An outdoor attraction, which was basically a walkway, rated 13+ -A zombie disco outdoor area; with live DJ, bar and actors, rated 18+ -The area where most of the attractions are transformed into a scare zone, again rated 13+ All attractions started at 4pm, except the Zombie Disco which started at 6pm. Despite the park being quite small, this did lead to a 'Thorpe effect' where only a section of the park felt like Halloween, and the rest of the park feeling pretty normal. Anyways, onto the attractions (with spoilers).. Laboratorio (Laboratory) Visitors to the park's harshest site are horribly awaited by the victims of failed human experiments who have been locked away at a research facility. The first maze we did and the one which was marketed as the scariest; this would set the scene for the event. Before entering the maze, you're given a rope for everyone to hold to keep you together; this seemed to just be an alternative to hands-on-shoulders in keeping the group together. A pre-show by a military person explains the backstory, and warns us to stick together, don't touch anything because of radiation, and to walk slowly. The maze itself was very well themed - a surprise from a city park where theming is sparse! Each scene is basically a room from the laboratory, where a failed human experiment is behind a window / cage. The actors themselves also looked great - amazing costumes and make up. But they weren't very scary. One experiment came out of their cage and chased us a bit, and another slammed a door. After barely a minute of slow walk, a sign pointing you to the exit appears, but then there's a monster for one final scare. The monster costume looked stunning, and must have been over 7ft tall. The actor did a really good job given they must have had limited movement, but they were also equipped with what looked like 3 large hairdryers stuck together as a 'weapon', which felt...odd. So yeah, a very short maze with little scares, but with great sets and great costumes and a good number of actors considering. Zombie Tunnel A zombie invasion created by a nuclear fallout haunts amateurs in an old nuclear silo tunnel. Horror lovers have only one way to protect themselves - the green radioactive light source causes the zombies to retreat. Step into the twilight corridor where horror-zombies scare away! The other Halloween exclusive maze takes place in a temporary structure in one of the kids lands in the park (with 2-3 kids rides actually closed for the event). At the start of the maze, everyone is handed a green lightsaber (like a cheap pound shop one) to guide your way, with their in-story purpose being to scare away the zombies that await. These also serve a second, more obvious purpose though - to help you see. The maze itself only seemed to have one light throughout, and was otherwise very dark, so the lightsaber was essential to help you see. The maze was again very short, effectively a horseshoe shape. There were quite a lot of actors (again, all with very good make up), but all bar one of them were stuck behind fencing, and all they could do was slam and growl. It was a very jarring experience, as there's no fear there whatsoever (even a girl who was in our group who looked around 13/14 wasn't the least bit scared). And given the theming for the maze was effectively fences and black tarpaulin, there wasn't much too it. Again, a short maze with little scares, but a fun concept and a good number of actors. Kauhusirkus (Horror Circus) Do you dare to step into the Horror Circus of bloodthirsty clowns? This is an 'overlay' of the park's other dark ride, Taikasirkus (Magic Circus). The ride was open before 4pm without actors, and we tried it - it was a suspended dark ride that goes through different scenes at a circus, with fun animatronics and such. The gondolas turn/spin slightly at different points throughout the ride too, to showcase different points within each scene. There was no audio, though apparently there usually is, which was odd.. After 4pm, the ride has actors (one in every scene, so about 6). The actors are allowed everyone - in the sets, in front of, behind and underneath the cars! The actors, were, unsurprisingly, clowns. This wasn't particularly scary (certainly a push to make this 13+..), but the actors occasionally hid and did (predictable) jump scares, making it a more fun/scary experience. Real highlight was an actor appearing in front of us, then as our gondola spun around, he decided to lay on the floor, as a fun way of surprising us. Again, the actors looked really good, and this was well done. Kammokuja (Abhorrence Alley) The dead spirits have been wandering in the corridors of Kammokuja. There is also a large butcher living in the alley ... An overlay of the park's 3D walkthrough (which was much like a spookier version of Hocus Pocus Hall at Chessington), which basically just included a couple of actors hidden around corners. It was fun, but the actors seemed very restricted in what they could do. For example, one actor literally just appeared from round a corner holding a tray of tea, said in a creepy voice 'Would you like some tea?', and then waited for us to move on with no further interaction. The ending featured a large and loud male actor bashing on a wall brandishing a knife. Probably enough to get younger kids out quickly, but again, this felt a bit tame for a 13+ experience. The outdoor walkway had some clown animatronics, the family friendly maze was just an outdoor labyrinth where the walls were spider webs (no actors) and the scare zone had a couple of sets of actors going round a couple of times. Zombie Disco The reason for this being 18+ was because of the bar; I imagine it makes it easier for serving drinks when you don't have to ID everyone when it's busy. As the park was very quiet, so too was the disco area, which meant it was lacking in atmosphere. However, the actors here did a great job; all interacting with every group personally, spending lots of time with any group there and staying in character very well. It was also nice to see zombies which don't grunt or growl at you, as many theme park mazes resort to. A shout out to the zombie footballer, who at one point started a kick about with people in the area, then proceeded to do several keepy uppies (whilst remaining in perfect character!), and then carried on as if it was nothing. That was impressive! So Iik!Week was a weird one. Clearly the park know their stuff when it comes to doing scary things: the costumes, set design (largely) and acting quality (mostly) were all very good in my opinion. Plus their ghost train is scary too. But it seems like they've held themselves back, like they don't want to create attractions which actually scare people, despite having everything there to do so. I really don't believe a park which has the creative levels they've shown wouldn't be able to get over the final hurdle of actually making something scary. It's a shame, because they've got enough variation to do even one actually scary experience, and then keep the rest more fun. I hope that whatever their reasons, whatever their thought process, they decide to change their mind and do something actually scary in the future. In saying that, I still enjoyed the event, so can't really complain! And that's that! Without Taiga, Linnanmäki would be one of those 'if you're in the area, visit' or 'if you've ran out of other parks to visit' types of parks. It's fun, but nothing standout enough. But with Taiga, they've got a truly exceptional ride, with enough of a supporting line up to be a really solid park which is well worth the visit! How busy was it? Surprisingly quiet! Thanks to some wet weather (which only lasted for a couple fo hours on and off), the park wasn't very busy, and we didn't queue longer than 15mins for anything. By about 8-9pm, everything was walk on. How easy is it to get too? The park is about a 30-40min bus ride from Helsinki airport Is there anything else nearby? Helsinki has a few bits; we did an indoor horror mini golf course, the Helsinki SkyWheel, Helsinki Flying Theatre and Helsinki SeaLife (which is joined onto the park) How expensive is it? Helsinki isn't cheap, and flying out there is a bit costly. We stayed in a hostel, booking a private room for 3 people which cost about €20pp, which helped reduce costs. (and as ever, excuse the horrid photos..!)
    3 points
  18. As the sun was setting after a fun day in London, I headed to the Vaults of Waterloo, a place which I have visited before generally for music, however today it would take a more menacing turn of events, the IT experience promoting IT Chapter 2, in cinemas on Friday. When joining the queue down a back alley the suspense was created, with two security guards to greet and a standby line for the peasants who were unable to get free tickets through the eventbrite booking engine, the music however set the scene with a menacing tone. The entrance. 9.30 quickly approached and we entered. Upon signing a waiver which I didn't read, but I guess I was signing my life away and then was given a wristband and lead into an interactive carnival scene. There were tw games hook a duck and pop a balloon. I played hook a duck and was rubbish at it, collecting a measly one duck, however this still gained me entry. The baloon game looked fun however we were ushered on before getting a chance to play. After an actor spiel we were made to walk through the clowns head, into the trommel tunnel and this had some force to it, making me loose my footing few times. The next room contained some UV clown punch bags to play tricks with the mind. We were then greeted with the house from the movie and some characters arguing about not wanting to go inside. After a photo opportunity with the Loser gangs bikes we went through. Thememing wise it was stunning, however some members of the forum would not be impressed as the roof was not themed therefore ruining the 360 immersion effect. From this point on wards no cameras were permitted. We came to three doors, Not scary, Scary and Very Scary. The actor then split us up, I was given the Scary door which was filled with balloons that I had to run through and pop, as the lights went out an actor jumped out to scare me. The other rooms contained a mirror maze and Jack in the box however I didn't get to experience them. Next we were in a Chinese restaurant, not sure what the relevancy was here but I assume its in the new movie. I was thinking great an eating challenge as a lazy Susan and baskets were placed in front of us however all we got was a fortune cookie, my fortune being losers stick together. Inside the basket was an oversized cassette player and headphones, to be worn for the tour of the sewers, as the tones of new kids on the block blared down my ears we met our tour guide and torches were distributed into groups. In the sewers we were taken down many tunnels to a room which reminded me a lot of the middle show of DBGT. In our group the torches started to malfunction, then the boy in the yellow raincoat appeared, and then lights flickered and Pennywise himself appeared, went dark, he appeared closer to the group, that type of ending which we have all experience before, despite tension being high, I found the ending to be quite weak. However one surprise was went placing the cassettes back an actor was in the lockers for one final jump scare. The overall attraction lasted 15mins, short but sweet. I'd rate the attraction a solid 7/10 and I think the likes of TP could learn a lot from it. Overall it was fun, and had some good photo-ops despite being not too scary. I would highly recommend although the attraction closes on Wednesday. A great marketing campaign as I will not go and see the film when it comes out Friday.
    3 points
  19. When going to Chicago the nearest park worth giving a sh** about is certainly Six Flags Great America (unless you're willing to drive to Cedar Point). They have been rapidly expanding in the past ten years or so with coasters being added left and right, heck Great America have probably got the best deal out of any Six Flags park in the past ten years. They received a kiddie woodie (wasn't too fussed on getting that cred), a B&M Wing, a RMC, a freespin, and recently a S&S launch. This park really gave me Thorpe Park vibes. The park is fairly compact with a lot of the rides being kinda on top of each other. Whizzer is right next to Maxx Force and Maxx Force gets quite close to Raging Bull and Raging Bull is next to Demon and Demon goes up right close to X Flight, ect, ect. Just like Thorpe a lot of the rides are very packed in to the space and walking around is fairly easy with that in mind. Goliath: Goliath is the park's groundup RMC woodie and despite not being anywhere near the level of Steel Vengeance the ride is pretty insane. The ride's first drop is certainly the highlight with a very steep angle and the signature ejector RMC's are known for. Other than the drop the ride has one more airtime moment before the dive loop which also gives great ejector. On the inversion front the dive loop is good fun and the zero g stall is orgasmic. Sadly the ride is kinda neutered by its shortness but I would still rank it in my top 10 because it still kicks ass. I think if this thing was longer and had more airtime I would like it more, though Zadra will probably show us what a longer Goliath would ride like anyway. Overall my favourite ride in the park but its short length makes it worse than New Texas Giant and Steel Vengeance IMO. V2: I have to admit I really was a fan of Wicked Twister, I really enjoyed the powerful launches and the spikes were brilliant fun. Vertical Velocity managed to wow me even more due to one of the spikes actually being just plain straight which gave the ride a brilliant drop if you were in the back! The ride like Wicked Twister is just a lot of fun and not anything mind-blowing, but V2's tight footprint and fun launches give it a pretty pivotal position in the Great America lineup. The Joker: S&S Freespins.. A incredibly divisive coaster model that due to the mass cloning seems to be fairly disliked, people seem to hate these things and honestly I don't know why. I loved The Joker, I actually preferred it over a B&M Hyper, don't @ me.. Why do I like this ride and model? Let me explain. The Joker is a incredibly unpredictable and re-ridable coaster that always left me wanting to get back in line for. Its a short ride but it packs a punch and you never quite know how your cycle is going to treat you, it might be a fairly tame cycle or you might get brutally spun for the duration, you never know. I know some people hate this coaster because of this but I liked it, I thought it made the coaster more re-ridable as every ride is vastly different from the other. When the ride does give you brutal cycles its utter insanity, heck this is the only coaster that me feel flat out scream, you feel so out of control on this thing. I think for its footprint The Joker is brilliant for this park and I would love this ride at a park like Thorpe Park. Batman: (no pics cos idgaf) Batman at Great America is the first of the Batman clones (and the first invert) and overall its a fun ride. I certainly prefer Raptor and Nemesis but its a solid invert with good intensity. The one thing that made me a little annoyed with this ride was pi** poor operations and stacking which made my Europa Fanboy heart break. Despite the Six Flags operations the ride was a solid invert that blows Inferno out of the water. American Eagle: American Eagle is the parks huge racing woodie built by Intamin. The ride overall was incredibly fun though it certainly shows its age. The ride has some brilliant airtime moments and a brutal turn-around, overall I found the bunny hills toward the end to be a particular highlight. The operations on this ride were honestly pretty shocking to be honest though- lengthy stacking, only one side operating for most of the 3 days despite a lengthy queue! Sure Gemini only runs one side a lot of the time but Gemini never had a queue and its throughput is still pretty great with just one side. The queue with one side operating on American Eagle was literally painful to watch.. Overall a great classic woodie though I would like GCI to perhaps re-track some of this ride as it certainly shows its age! I would also like Six Flags to be less like Six Flags. Viper: Viper.. Despite a unoriginal layout, what a brilliant wooden coaster. This ride is just plain fun with great airtime and overall just a complete classic that certainly stills remains a gem in the lineup. The ride is rough enough to have character but is smooth enough to be enjoyable, it really is what a wooden coaster should be. Unlike other rides in the park Viper had a really good crew running it and the theming was also pretty decent for Six Flags. Overall a complete classic that deserves to stay in the park for years to come. Raging Bull: I wasn't expecting much going in, what I got was booooorrrrrinnnnnng. If you think Silver Star isn't all that great you'll fall asleep on Raging Bull, Silver Star at least has a great second half and is actually interesting! Raging Bull is nicknamed by many as 'Raging Dull' and honestly it lives up to the name, the ride is just a bunch of forceless turns with a few airtime moments that give no airtime. I actually prefer Titan at Six Flags Over Texas, that ride was kinda boring but the helixes after the mid course made me grey out every time, Raging Bull was literally forceless. Don't get me wrong this isn't a bad coaster, but its certainly one of the worst if not the worst B&M Hyper. I get why it has a twister layout due to space but they could at least could of made this more.. Interesting? On the upside the crew on this were hauling with operations, they ran two trains and managed to dispatch trains before the other train even made it to the final breaks! That is pretty amazing for Six Flags! Dark Knight: Dark Knight is a pretty fun enclosed wild mouse, It certainly doesn't have the most intricate theme, but its fine. Nothing less, nothing more. I think having a indoor coaster is good for the park though. Superman: This ride was kind of a tragedy to me. Let me explain. Superman is a great B&M flyer that completely blows Air out of the water, easily one of the top rides at the park and something you'll wanna ride a fair amount. Then you remember this is Six Flags. It takes YEARS for trains to dispatch (like 4 minute+) and this ride team seemed especially unmotivated and miserable. What could of been a 10 minute queue was 30 minutes, and the staff seemed about as cheerful as someone at funeral. Its a shame cos Superman is probably my favourite B&M at the park and maybe even the best B&M of the trip. It really sucks that the operations are god awful and so dreary, hopefully the team in other years are nowhere near as bad as this years. Sure a bit of stacking would be okay as flying coasters aren't the easiest rides to load but Superman was just stupid with stacking trains on sitting on the brake run for what seems like eternity. Overall an amazing B&M ruined by really depressing operations. That pretzel loop is sexy though. Demon Demon was a fun arrow coaster, I probably wouldn't rank it above Corkscrew though due to Corkscrew's really fun airtime hill. Unlike Corkscrew, Demon had some cool theming throughout its layout and it interacts with X Flight towards the end which is cool. All in all, a fun ride but nothing to shout at. Whizzer Whizzer was a fun family coaster but I wouldn't say its anything to scream about. Its got a cool lift hill and a fun tree hugging layout, like for a family coaster its cool. The operations were truly awful though- stacking was nearly as bad as Superman and it made a 5 minute queue at Europa into a 40 minute queue as staff just stood like statues in the station. Not the best Schwarzkopf (Shockwave is the sh**), though Whizzer is a fun family coaster. X Flight X flight as a whole just reminds me of Swarm. They both have a similar-ish layout, similar stats, and just overall I would rank them about the same. X flight feels a smidge bit longer and the layout doesn't have that awkward turn around like Swarm does so I think I give X Flight a slight lead, though honestly they are about the same in my rankings. If you have ridden Swarm you know its a very graceful ride (perhaps a little too graceful) and the ride overall is all about the wing sensation, these wing coasters aren't really built for high forces or crazy elements. Overall X Flight pretty much rode how I thought it would, its a fine coaster and its something different in the lineup. Operations: After such great operations at Cedar Point and Europa I think Six Flags was a bit of a shock. Cedar Point and Europa are incredibly efficient with operations and Six Flags Great America just weren't.. These ops were probably the second worst I have ever seen at a major park, only behind Portaventura. If you haven't guessed from this review, I value operations quite high when I visit parks so this kinda got on my nerves. Overall: Six Flags Great America overall is a park with a great lineup of coasters (especially now they have Maxx Force) which is certainly a fun time for credit whores. I do think when it comes to operations and beauty Great America really is very lacking which means this park is really about the rides and nothing else. On the upside the food is pretty decent and Six Flags is pretty reasonably priced, so in terms of cost its a pretty good deal. I think Great America is a park that you should do at least once if you have the opportunity, I don't think its a park I would visit again unless they added another big coaster but its a good park nevertheless. I'm certainly not itching to go back like Cedar Point but its certainly a good park. Anyway hope you enjoyed, peace.
    3 points
  20. JoshC.

    Bear Grylls Adventure - Review

    Opening autumn last year, The Bear Grylls Adventure already feels like a forgotten Merlin attraction in some sense. No real fanfare when the attraction opened, and still no advertising, it's a weird scenario. Apparently a big advertising push is coming this spring though, so maybe that will help get the word out there a bit more. What is it? This is one of the hardest questions to answer, but I'll try. BGA is split into several different activities, and you can pay to do basically any combination of these: -Basecamp. 4 activities in one: Survival maze, Escape room, Archery and Assault course -High Ropes Course. Outdoor free roam high ropes course -Climbing. Indoor rock climbing on several different types of wall -iFly. Indoor skydiving experience -Snorkelling. Self explanatory -Diving. Dive in a cage surrounding by animals, including sharks Basecamp is very much the standard go to option, with maybe one or two extra activities added on. To do all activities is an 8-9 hour day. I ended up doing this today, opting for Basecamp, the High Ropes Course and Climbing. You choose timeslots for the activities, and we went for Basecamp - 11am, High Ropes - 1pm, Climbing - 3pm. Bear Tags Bear Tags are the big piece of tech for BGA. It tells you where you need to be at what time, vibrates when it's nearly time, acts as a check in for each activity, your key to a locker (lockers are free, as you're not allowed anything with you on any activity), etc. It also acts as a ticket for scanning photos to you too. You can put your card details on there and use it to pay for stuff too. Ours proved to be temperamental during the day, with one dying half way through, sometimes not vibrating at the right time, not scanning, etc. The idea behind them is nice, so hopefully the technology can work out too. Basecamp Basecamp is the hardest thing to describe, as it's a very mish-mashed experience. You share this experience in groups of 16-20, and is advertised to take 90 minutes, as well as a Bear 'ranger' who guides you round the activities. You start off with a Survival Maze: This is basically like what I'm a Celebrity should have been. It's hard to describe it without giving spoilers, but in short it's a 20 minute guided tour through various challenges and activities, based on certain fears and survival elements. As I say, imagine Thorpe's IAC maze, but amped up a level to actually try and test people. I'm not quite sure how I felt about it in the end. It's hard to tell whether it's "so bad it's good" or "bad". Our guide was very over-the-top cheesey at times, and again, hard to tell if it made it worse or better. So I finished the first element unconvinced. Escape Room After leaving the maze and having a photo opportunity (not forced, and you get digital copies included with the Basecamp ticket!), we were then guided around the building towards the escape room. The escape room is a 7 minute timed challenge, up to 10 people per team (there's two rooms so no waiting around), which simply requires finding one 4 digit code. The ranger guide gives you a clue at the start, and you have to decode messages, radio clues and writing on the wall to crack the code. Neither team in our group managed it, and it's one of the weirdest escape rooms I've done. I don't like the way it presents clues. Rather awkwardly, the escape room leads you to an unthemed, essentially staff area, to get back out. Archery Archery is archery - it's what you'd expect! You're given a very thorough briefing and demonstration, and then get to shoot 10 arrows. It's good fun, well presented and though it's always nice to have more arrows, this felt like a good fair number. Assault Course Up until now, the Basecamp experience had been linear and we were guided in a group. After Archery, we were told we were free to do the assault course at 'any time', and you get two goes for it. Basecamp is advertised as a 90 minute experience, we were an hour in and the assault course is 25 minutes, most of which is spent warming up and safety talks. With High Ropes booked for 1pm, we decided to have a lunch break, and then do the assault course later. We did it at about half 2, and honestly, this is full on! Said to be based off a Royal Marine's assault course, you spend a lot of time before stretching, running on the spot, etc (which in itself was pretty tiring). You're part of a large group, but sent round in groups of 2-4. The assault course is fairly standard fodder - balancing, high/low beams, crawling under nets, climbing up nets, and included a jump over a 6ft wall and ascending/descending monkey bars. You can skip any element you can't do (I tried the monkey bars and failed miserably). Rather nicely, you're given an anklet which acts as a timer, so you can see your time. I managed it in about 2m40s, which was in the top third of everyone in the group. Fairly happy with that, but it left me proper exhausted! High Ropes Course The High Ropes Course takes place outside, in a stand alone structure which - at its highest - is about 60ft tall. To leave the building, you zipline from above the entrance (themed to a helicopter) towards the course - normally the finale of a high ropes course, but still fun nonetheless! The course has over 30 different features, spread over 4 levels (and the higher you go, the more challenging the features supposedly get). Despite the odd look, the course was very good fun, and extra challenges were had due to the rain and sometimes quite fast wind! Out of curiosity, I asked if they shut it down in windy conditions, and they said they have a limit, but haven't reached it yet. I managed all but one feature, a particularly tricky spinning log which I didn't fancy due to the weather conditions (and my shaky legs at 60ft!). You can either get down by walking back down, or doing a death drop - essentially just being harnessed up and jumping from the third level in a very mini bungee jump like situation. Again, that proved very fun. A nice feature of the high ropes course is you can effectively take as long as you want. 90 minutes is the recommended time (including zipline and safety briefings), but there's no one checking the clock on you. I imagine within reason, you can stay up there as long as you like. Climbing Climbing came directly after our go in the assault course. Already with achey arms, and me not having good upper body strength, I knew this wouldn't be great for me. The session starts off with 20 minutes of bouldering (low level rock climbing), then 40 minutes of climbing up 8m high walls, of varying difficulties and surfaces. You can pick and choose what you attempt. Despite all my best efforts, and help from the instructors, I simply never got the hang of it. Wasn't totally unexpected, but a shame nonetheless. Maybe it's just me, but I feel like maybe there could have been a couple more very basic / entry level walls? Couple of others in our group struggled too, but ah well. Food, Retail and Theming There's an onsite restaurant which serves hot and cold food, such as pizzas, nachos, sandwiches, etc. Standard Merlin fodder really, but at a reasonable price, with good value meal deals and AP discount still applicable to them! There's also a shop with BGA and standard Bear Grylls merch. Unlike other midway attractions, like Shrek, the prices are very much in line with theme park prices, and you can get AP discount on it all. The theming is a weird one. All of the activities are well presented, and within the area there's some very nice themed features and elements. There's good ambient music (the iFly area actually plays the old Air theme!!), and thematic lighting, though perhaps a bit too dim. However, the ceiling is not themed at all, and makes it clear you're in a warehouse. Given you look up quite a bit, it is a bit of an illusion breaker, but something that could be easily - and cheaply - remedied by just some cheap cargo netting! Also, as mentioned, the walkway after the escape room is terrible. Other Thoughts The Basecamp idea is weird. It is advertised very linearly on the website, but the activities are spread out through the attraction, making it feel a bit clunky. Given the space has been built from the ground up, I'd have thought they could have designed it so one activity leads directly to one another. It seemed fairly lively in there, and according to a member of staff we spoke to, about 200-300 people do the high ropes course over a weekend, and 150-200 do the climbing experience. Those numbers seem quite low, so it'll be interesting to see how it develops, especially once advertising kicks in. Cost Given all the different options available, the cost very much varies. The basecamp experience is £20, which isn't terrible, and add-ons vary and start from £15 (you have to Basecamp I believe). But there's bound to be offers floating around, and they're experimenting with different offers for Annual Passholders (at the moment, Basecamp by itself is £1 for example). So it can be quite an expensive day (all activities together cost £160), but it's not exactly bad for the variety you get. Even better if you get a special offer! Overall Overall, Bear Grylls Adventure is something complete different, and offers something for everyone. If you're a well-trodden high ropes goer / climber / whatever, those specific probably won't offer much for you, but if not, it's a really fun experience to be able to do a variety of different things. Definitely something worth trying out if it does sound up your street! (NB: As phones aren't allowed in the activities and the lighting was low-level, I've just stolen photos off the official website)
    3 points
  21. Hershey Park was the one I most worried about. They have a notoriously strict weather policy and wirth predicted thunder storms all day for both days of our visit I was extremely concerned. Storm Runner, Skyrush and Candymonium do not operate in the rain, all the other big rides close in heavy rain. We arrived with giant black clouds hovering over the entrance but Canydmonium was running for extra ride time. Our goal was to hit as many rides before the heavens opened and I had purchased fastrack as I was most worried about Hershey being the busiest, this being the weekend. 10AM, park opens, here comes the rain. We dash to Candymonium and dun dun dun, rides closed due to rain. All that time running half empty and then the moment the rest of us get in, closed. My heart sunk. We made a swift dash to any ride that we could see with guests on and thankfully Great Bear was open. This 1998 B&M inverter, this being the second of the trip had big competition what with Alpengeist a few days earlier, its vintage is a classic, older B&M and relatively well reviewed. The operations are absolutely dire. This ride easily had the worst operations in the park with 3-5 minutes of stacking on every train. We opted for the back row and watching them, it's just not good. B&Ms are designed to be easy to run but some of these parks just don't run them like they should. Great Bear was alright. There are moments where it feels like the train just wants to get going but the layout just gets in the row. For example the drop off the lift hill where you helix over the midway. It's really cool actually, quite forceful but to get us to the rest of the layout, it has to rise and unfortunately loses quite a lot of speed. You drop into a vertical loop, an Immelmann and a zero g roll. These are all great in their own right but.. I dunno a bit generic of a layout. Then as the train repositions itself over the river, the train roars into life speeding through a straight piece of track (it is so weird) and into a really forceful corkscrew. Then the train meanders past Superdooperlooper to get back to the station. This ride feels like a generic inverter meets auto complete. And thats the theme for a few rides at Hershey. We got on the last ride for a while. Every outside rollercoaster was now closed and... I kind of got a bit depressed. It's very hard to get out to a park that you've' heard so much about, built expectations, planned for years to visit and then you arrive and you're defeated by the weather. We waited around in the rain, hoping for some let up in the weather. It came after about half an hour where we saw Trailblazer testing. This arrow mine train was pretty bad, it felt like it was built because it was the in thing in the 80's but without any concept for how to make it interesting. The rain was still pretty heavy but we managed to get over to Jolly Rancher remix, Chris really didn't like this a it hurt his head. I like the colour and music but it's a generic Vekoma boomerang so it's not going to trouble any top tens. We rode their nebula in the rain, in which their terrible operations meant we got drenched. We then went skipped a 15 minute wait for Fahrenheit , a surprisingly good Intamin looper. The only Intamin to feature a vertical lift in this style, this is a well paced, comfortable, intense ride with some of the best air time in the park. Our first ride in the pouring rain meant we were pounded with water and couldn't see a thing. But we know we enjoyed it. Monorail was ridden which was a nice little break from the park and from this we could see that the Boardwalk area of the park was all open. After initially struggling to find it, we eventually got down there for a ride on Wildcats Revenge. This is an outstanding RMC and I echo some of the thoughts out there that this and Aeriforce One in Atlanta are the very limits of what we can take in air time. Wildcat hurts. It is a violent, intense and vicious ride that rag dolls you across its layout and never lets up. No moment is wasted, not a single seat delivers a mediocre ride. I was incredibly impressed and this rates as my second favourite RMC after Steel Vengeance. It had great operations, a sublime layout with pace and some wild air time. I loved it. We then took a little walk to the mid way and had a go on Superdooperlooper which was on one train. This was average and also has the auto complete option on. Waste of a layout. Comet is a great old style woodie and highly recommended. Also one of the most consistently busy rides. Skyrush. Is a moment. It is vile. I don't mind out of control feeling rides, heck Wildcat is exactly that kind of ride. But Skyrush is nasty. It has this horrible feeling, like you're riding a horse and it's just trying to throw you off into the bushes. On a side seat is is rough and that feeling off being thrown to your death is amplified. Was also slightly concerning when you sit in the break run and your seat releases slightly. Not a fan. To make up for this ride, it was off to Candymonium which was walk on so we had three goes round. I think Candymonium is excellent. The evolution from Apollos Chariot to this ride shows how much better the B&M hyper has become and Candy is full of air time and nice little moments. Chris's description was 'they built Candymonium to apologise for Skyrush.' Rather apt I think. The final ride before the rain returned was Storm Runner, the 2004 intamin accelerator. I was slightly disappointed to be honest. I've been spoilt by Stealth which has an excellent and faster launch. Storm Runners lacked the punch that even Rita has. The layout is okay on paper but it felt rather lifeless to me. I like the colours of the ride more than the ride itself. With the rain back we opted for a few more rides on Wildcat and then riding Lightening Racer, both sides. I liked both sides of the GCI even if Thunder is the side that always wins no matter what. Now, Laff Trek. What am embarrassment. Hershey should do this ride a favour and shut it now and put it out of its misery. Absolutely atrocious. Poorly run in every respect. Maurer spinners are not good enough for any park like this and this needs to be wiped off the map. We did a second day here and topped up our ride counts, particularly on Storm Runner and Candymonium. I think the prospect of the rain had put a lot of people off visiting, it being a Saturday in the holiday season, queues were perfectly reasonable with walk on Skyrush and ten minute Candy waits. We both agreed that Hershey Park is a great park but Chris felt that it had an okay ride selection but nothing they have is the outstanding ride, the top tier attraction. And I sort of agree. The boardwalk type of park is one that doesn't appeal much to me, the Blackpool, ride on top of the other has never been a firm favourite. But I can see why this park would have such a following. Weather aside.. Yeah. This review feels rather mixed but the key is on those days, two weeks ago, this is what the park delivered.
    2 points
  22. The threat of thunderstorms dominated day two. Cloudy skies and the threat of torrential rain was testing me as we made our way to the Old country. This is a park that is always looked at fondly for its stunning looks. I've never been the biggest fan of Busch Tampa, it just makes me feel hot even thinking about it. but Williamsburg is very different. Its European influences bring a different charm to other American parks and its cozy entrance makes you feel comfortable. The threat of rain meant we just wanted to hit the big rides quickly before anything shut down from the weather. We headed straight to Apollos Chariot, the first B&M hyper coaster. They have got better, let's put it that way. I think for 1999 this was probably an impressive ride but hyper coasters have come a long way. This was weak and I'd say my least favourite rollercoaster at Busch. I didn't even expect Pantheon to open to be honest. I'd heard that it rarely opens on poor weather days so when I saw it running with people on, I was straight on. It was also walk on. There's quite obvious comparisons with Toutatis which is an absolutely sublime ride and whilst the highs on Pantheon aren't as good, there's something to be sad for Pantheon. it's a really good rides. It's nowhere near as aggressive as Toutatis, but thats fine. Pantheon hits you with much more sustained air time moments such as the banked curve which is as graceful as it fun. The top hat is also untrimmed so you get the full force of the air time compared to its French cousin which deliberately slows you down. It hits the breaks at the end pretty hard which makes me think it could have done more. A really great ride and I just adore the spikes on these rides. They are so. good. Next was Verbolten (RIP Big Bad Wolf). I'm going to pin myself here and say I reckon Verbolten is the better ride. It's just so much fun, full of force and really good moments. The sudden drop isn't as seamless as Thirteen but these drops are so punchy and such great moments that I'll forgive it. The iconic drop isn't as great as the rest of the ride funnily enough, Big Bad Wolf wins here. Really enjoyed this ride, at this point I was starting to believe that BGW might have one of the finest ride line ups out there. Next was Alpengeist, one of those rides that is pretty well known for its stunning first drop and not a lot else. I was hyped for Alpengeist I can safely say that it delivered in every aspect. The lift and first hill are absolutely humungous but thats not all. I love how the lift hill slows down towards the top, a trim right on the pre drop even tries to shave some speed from the train but it's not enough. The speed and sheer force as you drop down the valley is one of my favourite drops ever. It's just incredible. You rise into an Immelmann before diving down into a vertical loop. These are so forceful, not much more to add. You speed down into a cobra roll which just feels massive and its properly intense as well as you jerk through the snake head. The ride then takes a breather as it comes out of the valley and to a mid course. this shaves a lot of speed out of the train which is a shame but I think after the insanity of the previous parts of the ride, this might be a sigh of relief. A mid tier zero g followed by a really good corkscrew finish off the ride. This was, I'd say, my favourite ride of the trip and is definitely a top ten contender. In coaster circles we talk about how Nemesis and Black Mamba use the ground whilst American rides don't really. Alpengeist is like the best of both worlds as its uses the landscape to create this incredible rollercoaster. By this point I was full of energy. The last three rollercoasters had been superb and the next was a GCI woody. This reminded me of the Wicker Man except it had zero story or theming, no centrepiece. It was just a french themed wooden rollercoaster on a hill. It also ended up being my 400th rollercoaster credit. It was a fine enough ride but not my favourite GCI. We next ended up at Griffin. I love this ride. It's just stupidly big. I know Valravn is bigger but lord, Griffin just has that fear factor. I think this ride is excellent. Like Sheikra, I think it gets slightly overlooked as just a one hit wonder but I think these rides hit like no other, especially with the older style restraint system. This has such a hit of air time, my favourite weirdly being the jump into the water pool. By this point, I was really into this park. It has a really gorgeous look to it and the rides are top notch. We took a little walk to find Loch Ness Monster and ended up at the very bottom of the valley. I was blown away by this area with three of the most iconic parts of their big rides, all next to each other. Once we ended up on the other side, we got into Loch Ness. This did hurt a lot more then your average Arrow but its such an historic ride, it deserves its place. The helix in the dark was my favourite part of the ride. With all the major rollercoasters completed we took some time to enjoy this park. Whether it was the food which was excellent, the 50 cent beer or the fantastic rides, this park was a real highlight. On day two, the rain did not hold off and as a result both Apollos Chariot and Pantheon was closed all day. Everything else though, completely walk on with what felt like less than 1000 people on site. The park ultimately closed at 4PM (it was originally 9PM when we first booked) so clearly the weather kept people away. But nonetheless we had a great second day and would recommend this park to anyone. It's world class.
    2 points
  23. Martin Doyle

    Iron Gwazi - a review

    Iron Gwazi- A review Well its been a long time since I did my Zadra review on this page. So what better way to make a return than with a review for yet another RMC hyper hybrid with Iron Gwazi?? Intro. So Gwazi originally opened in 1999 at Busch Gardens Tampa as a GCI dueling wooden coaster. During its opening few years it was quite well liked and proved somewhat popular with park goers until later on in its life it became notorious for offering a rough and unpleasant experience. Full disclosure, the originally Gwazi was actually my outright most hated coaster out of all the ones I have ridden. I found it completely unbearable to ride and just unspeakably rough to the point I was begging for a ride on Furius Baco. So as you could imagine, when RMC made their rise to prominence in the coaster community I was very much one of those hoping to the heavens that Gwazi would be getting the world famous conversion. Sure enough, in 2015 Gwazi finally shut for the last time and instantly the coaster community leaped on the rumours of RMC finally coming to town. Years went by with no activity on Gwazi and then finally in 2019, Iron Gwazi was announced by Busch Gardens. On opening it would become the fastest hybrid with a speed of 76MPH,steepest with a 91 degree drop and would tie with Zadra for the tallest at a height of 206 foot. Originally booked for a 2020 opening, Iron Gwazi would be delayed due to the covid 19 pandemic which saw the entire Busch/Seaworld chain postpone all their new coaster additions across their parks back to 2021. In the midst of all this, reports stated that Busch still owed 9 million dollars to RMC for the construction of Iron Gwazi. So this further delayed the rides opening allegedly. Following a further delay, Iron Gwazi finally opened in the spring of 2022. It would open to rave reviews with many considering it the greatest coaster on the planet and the coaster to topple Steel Vengeance for RMCs finest work. So now I shall give my own thoughts on Iron Gwazi. First Impressions First impressions of Iron Gwazi are impressive. It is located right at the front of the park and as such is the first coaster you encounter on entering Busch Gardens. The large lift structure and drop making for one hell of a spectacle in front of you. For me personally it was a nice bonus to NOT have to trek right to the back of the park like you would have to do with Steel Vengeance and even more so with Zadra!! On walking to the plaza area of Iron Gwazi, you are greeted to the massive purple tracked hybrid with its station building which maintains the same aesthetic of the original coaster in a nice tribute whilst also having the rides signature wave turn over station as a centre piece element for those joining the queue. All in all, Iron Gwazi makes for a good and dominating first impression Queuing experiences and operations The good news, Iron Gwazi will not make you walk for 7-8 minutes to reach the front of the queue line like its polish cousin Zadra does. The bad news?? Iron Gwazi utilises a “stereotypical American amusement park queue" of many switch backs that take you from the lower level of the station building, up a ramp which offers nice views of the prelift and lift hill before reaching the station which features more switch backs which slalom towards the airgates to board the ride. So Iron Gwazi has far from the most exciting queue design in the world. However, on reaching the station, the back of the station offers some wonderful views of the coaster in action for you to take in as you await your ride. One positive with the queue is the audio sountrack present. Iron Gwazi utilises a zoned audio system with three soundtracks playing that get more ominous the closer you get to riding. A very nice touch. Iron Gwazi also utilises a paid locker policy for any bags. You WILL need to put bags in the locker and this is quite strictly enforced. For those with smaller items however, Iron Gwazi features zipper pouches under your seat on the train. Now, my negatives of Iron Gwazi are very limited. However one MEGA peeve I had with Iron Gwazi across both days I had at Busch Gardens was the operations. Now anyone who is familar with riding an RMC and have ridden either Zadra or Untamed will be familiar with the loading procedure of the rider puts JUST the seatbelt on and then the ride op does the bar. Well Iron Gwazi is an exception to the rule and allows the rider to do both. Sounds great right??. Wrong!! Once the rider puts his seatbelt on, they are made to await a recorded announcement to place the bar down. This announcement comes AFTER the staff have checked the seatbelt and to top it off, by the time the announcement comes, the previously dispatched train has already concluded its ride and is now sat in the breaks. So in other words, the previous train has navigated the whole layout before the current loading train has even had the bars put down. So dispatches very regularly hit the 5 minute mark. So all in all, the operations on Iron Gwazi was pretty diabolical The ride experience So on boarding the wonderful looking crocodile themed train with its familiar RMC restraints with the lapbar and shinguard which may or may not cause discomfort depending on the body time (RMC restraints don’t seem to agree with larger riders whatsoever), you are dispatched out the station with dispatch audio blasting out to accompany the train out the station. Turning round to the left, the train swoops down a small hop which may catch riders towards the back offguard before heading up the 206 foot lift hill The views from this lift are fantastic with riders able to see both out to the city of Tampa and across the park. As the train hits the top, it will slow down a little to build up some additional suspense before plummeting down the 91 degree drop which yes is the steepest on an RMC hybrid. This drop is sensational. Absolutely sensational!! If you are at the front you will get a nice moment of just hanging there before quickly building up speed and if you are at the back, you are absolutely pulled up and out of your seat. Now one difference the drop on Iron Gwazi has compared to Zadra and Steel Vengeance is that the drop banks out to the right a little towards the bottom of the drop whereas the other two come straight out. The twist at the bottom will slam riders back into their seat with some pretty strong positive G force whereas the straight out exit on the other two allows the rider to be out their seat for longer. So which drop is better will be down to your own preference but for me, the mixture of force on this drop and how it suddenly goes from negative to positive G force coupled with a pretty darn good headchopper towards the bottom with the support beams means Iron Gwazi has my favourite drop on an RMC. On exiting the drop, the train flies up into the rides outerbank turn. Comparions with the outerbank on Steel Vengeance are inevitable here. Now, whilst I personally prefer the Steel Vengeance outerbank, the violent side to side action you get on this one can not be sniffed at and it is a very good moment of airtime offered in both front and back rows. On exiting the outerbank the train goes through another moment of strong positive G force before heading up into the rides signature element and what I personally regard as the best inversion on the planet (sorry Velocicoaster and the Mosasaurus roll!!), the death roll!! The death roll is absolute amazing. With you leaning one way, the death roll whips you VERY STRONGLY in the other direction down a barrel roll drop which is both disorientating and incredibly violent. If you are in the back row, you are really going to get whipped through this violently it is simply the best inversion I have encountered. Following the death roll, the ride goes into its “second" inversion which is a cutback/overbanked turn (whichever you want to call it) which again offers a nice moment of airtime on the exit of the element as the train is pulled down towards ground level. This is one of the three advertised inversions that RMC and busch say the ride features. It is very much another inclined loop on the swarm style ones in regards to if you do or do not consider it an actual inversion. Nonetheless another good element before the train whizzes from this into another great element which is the wave turn over the station. This wave turn is manys favourite element on the ride and with good reason, the riders are suddenly thrown to the right with some amazingly strong sideways airtime before having yet another cool near miss with the rides lift hill. This is a much better wave turn than the one found on Zadra as its more sustained and allows riders to take it in a little more whereas the Zadra equivalent ends before you can really take it in. Another strong airtime moment follows as does another wave turn in the other direction before the train enters a zero g stall. This zero g stall whilst the least picturesque out of this,Zadra and wildfire is actually my favourite stall on an RMC with how it rides. The train still takes the element quite fast whilst also offering a really nice hangtime moment which personally I found a pretty weird but awesome combination. On exiting the stall, the train navigates a series of very strong airtime pops before taking a turn with yet more good positive G force before finishing with a bang as the train enters arguably its strongest airtime moment as it navigates a final airtime hop through yet another incredible headchopper before slamming into the breaks to conclude your ride on Iron Gwazi. Whilst it would have been nice to end with an inversion like Zadra or Untamed, I still thought this finale was a nice way to cap of the experience. Each airtime moment delivered with each getting stronger before the final one which was incredibly strong. So your ride on Iron Gwazi has ended. The train will then go past a nice tribute to the original Gwazi with the car fronts hanging on the wall of the shed on the right of the rider. After a long wait due to the ops, you return to the station to offload and go back round again...because why wouldnt you want to ride this incredible coaster as often as possible!? Final thoughts I really don’t think any compliment I can pay Iron Gwazi will do the ride its full justice. It is a pure elite level coaster. It is fast,intense,airtime filled and relentless from start to finish. Every element flows so well from one to the other with each element offering a different sensation from the last. It is most definitely the most violent and intense coaster out of the RMC I have done and yet also manages to be the most rerideable of them. In regards to front row or back row. Honestly?? They are both as good as each other. Where Steel Vengeance is definitely a back row coaster and Zadra is a front row coaster, Iron Gwazi is every bit as amazing regardless of front or back. The front row offers the greater sensations of speed and intensity where the back offers the more whippier and stronger airtime experience. Iron Gwazi offers front and back seperate queues so it is easy to get your desired row if you are willing to wait longer and I definitely recommend trying both. The use of headchoppers and near misses on this ride also massively add to the experience. It is simply one thing that RMC have perfected in their coaster designs. The drop and wave turn offer arguably the best headchoppers on the ride and when you have hands up, you do genuinely feel you are inches away from smashing them off the supports. This coupled with the rides ferocious 76mph speeds really does make for some incredible moments. Even though the drop to break duration is around 45 seconds, Iron Gwazi by no means feels short when you ride it. A lot of shorter duration coasters can somewhat leave you feeling short changed when you hit the breaks. Iron Gwazi is certainly not one of those coasters. You very much do feel you have got great value out of the coaster when it concludes. There are two big questions that often associate with Iron Gwazi. Is it the best RMC and is it the best coaster in Florida?? For as great as Iron Gwazi is, the answer to both is no. Velocicoaster for the sheer package offered with that to go with the already immense coaster means I lean more towards Velocicoaster for Floridas finest. That being said, Iron Gwazi joins Velocicoaster and to a certain extent Mako at seaworld in making a trio of elite coasters to be found on any Florida outing Now in regards to best RMC, the sheer length and amount of airtime found on Steel Vengeance still means that remains my top coaster. However, Iron Gwazi compares VERY favourably against the similar Zadra. Does Zadra have a better drop than Iron Gwazi? – No Is Zadra more intense than Iron Gwazi? – no Does Zadra have better airtime? – no Are the inversions on Zadra better? – no Is the wave turn better on Zadra? – no So all of these means that to me whilst Zadra is also an amazing coaster, it is completely outgunned by Iron Gwazi. That being said, all three of the RMC hyper hybrids offer an amazing ride and despite all having similar height and speeds, excel in their own area. Steel Vengeance brings the airtime and length, Zadra brings the speed and pace and Iron Gwazi brings the intensity and variety. They are amazing coasters and no matter which one you prefer, the others will also amaze. So awful operations aside, Iron Gwazi definitely lives up to its hype and is an absolute must with any visit to Florida!! It takes its place as my third favourite coaster behind Steel Vengeance and Velocicoaster and will likely be a top three for a long long time!! 10/10
    2 points
  24. Mark9

    B&M. A 50th cred run down.

    Good morning. With Monster becoming my 351th rollercoaster credit it also has the distinction of being my 50th B&M in total. And as a celebration of my absolutely, 100% favourite rollercoaster manufacturer ever, this blog will be relatively brief and a look through the 50. 1. Nemesis Inferno - 2003. Ah Inferno. Not the bang start but as a ride this has got so much better over the last two decades. Great solid ride. 2. Nemesis -2004. My favourite rollercoaster, one of the best B&M's ever built, in fact just one of the best rides ever constructed. Renewal secures its future for years to come. 3. Oblivion - 2004. One hit pony but it is a great hit. Ironically, one of the best dive machines out there despite the advances the ride type has made. 4. Galatica - 2004. This is okay. One of the weakest in Europe and other of its type are far superior. 5. Silver Star - 2006. A real grower, I wasn't initially a fan but now I find this a really solid crowd pleaser. Capacity and Efficiency to die for. 6. Black Mamba - 2006. I really like Mamba. It does have a weak finale but the theming and excellent makes this a stand out inverter for me. 7. Superman de Acero - 2007. For a long time this was one of my top five rollercoasters. I really like the long layout and darting off into the fields of Spain is actually better then it sounds. 8. Batman la Fuga - 2007. Not the biggest fan of this version. Just a bit meh and its theming doesn't extend beyond the queue and station. 9. Manta - 2011. Wonderful ride, very intense. I love a pretzel roll, give me more. 10. Kraken - 2011. This has grown on me since my initial ride. It's new colour scheme is a bit jerk but nonetheless, a great example of the flourless ride type. 11. The Incredible Hulk - 2011. The refresh has worked wonders and this is a fantastically intense and brutal Sit-down. Really great. 12. Fire Dragon - 2011 (RIP). The better of the two and I was fortunate enough to ride them when they duelled. Much missed. 13. Ice Dragon - 2011 (RIP). I hate JK Rowling. The loss of these two is enough to hate Universal actually. 14. Katun - 2011. An excellent example of an American style B&M but in the hot Italian sun. Fantastic ride and full of force. 15. Raptor (Gardaland) - 2011. A really nice low to the ground wing rider. Love how B&M nailed the concept with their first attempt. 16. The Swarm - 2012. I love the Swarm and the one I've ridden the most. A little short but has aged wonderfully with a very intense helix. 17. Oz'Iris - 2012. Excellent. Near perfection. Varied, unique and different layout and an absolutely perfect zero g roll. Beautiful theming. Three trains What's not to love? 18. Dragon Khan - 2012. An iconic ride. I think this could do with a retracking as legend has it its starting to show its age. Very aggressive ride. 19. Shambhala - 2012. The TPW famous ride, I remember loving this and its fun layout. I'm not PA's biggest fan but this ride alone would attract me back. 20. SheiKra - 2012. Never understood the dislike for this. I really love the absurdly big look of the ride and have always enjoyed it. 21. Kumba - 2012. Retrack please. It rode amazingly but wasn't great when I went in 2017. Absolutely iconic. 22. Montu - 2012. Really not a fan. After the great start, it just meanders around at the end not doing anything particularly special. Batwing is over-rated. 23. Dæmonen - 2013. Very cute. Yeah it's not substantial but at such a short queue and in such a beautiful location its hard to dislike this ride. 24. Medusa (Discovery Kingdom) - 2014. I really liked this car park coaster. Lovely and unique inversions and pretty forceful. Worth going to DK for. 25. Tatsu - 2014. Fantastic ride. It works so well flying above the hills of Magic Mountain and its strange layout really is unique and inspired. 26. Riddlers Revenge - 2014. Another fantastic, long B&M. Unique in one of the last stand ups out there. Really enjoyed it despite the crippling capacity. 27. Batman The Ride - 2014. Ridden backwards so not a true reflection. This was okay but these things should be done facing forwards. 28. Scream - 2014. Under-rated. American B&M's have an advantage in being very long and forceful. This has had a refresh since my visit so looks great now even if its still a car park. 29. Silver Bullet - 2014. Bit meh. It has some nice moments but its a bit too soft for my liking. Rumour has it that it has got a lot better since I rode. 30. Baron 1898 - 2017. Excellent. One of the best rides out there. The story engages me on every level and I could ride it all day. So much fun. 31. Monster (Walygator) - 2017. American style B&M in a field. Very good as only slightly better then Raptor at CP because it has no mid course break run. 32. Mako - 2017. I didn't think this would be for me but it was actually a lot of fun and a really good hyper. The mid course kills the pacing though. 33. Oblivion: The Black Hole - 2018. I liked this. One of the longer dive machines out there and its got a nice bit of decoration around the drop. 34. Flug der Demon - 2018. One of my favourite wing riders. Really nice use of the landscaping to create a varied and interesting ride. Great air time as well. 35. Krake - 2018. Dull. Almost as basic as Oblivion but without the prototype excuse. I like the Krake monster but thats it. 36. X-Flight - 2018. Wish I'd ridden more, we got a front row on the first ride so it probably wasn't at its fastest. Basically the Swarm but longer and more inversions. 37. Raging Bull - 2018. Very unique. Not surprised no more twister style hypers were made as this is a real odd attraction. 38. Superman Ultimate Flight - 2018. Boring. It has one stand out moment in the pretzel and the rest is just meandering around above the ground. 39. Batman the ride - 2018. The original inverter and absolutely fantastic. You can see why this was cloned so much based on the quality of this version. Hasn't aged at all. 40. Gatekeeper - 2018. I love this ride. Instantly re-rideable and instantly iconic over the entrance of CP. 41. Raptor - 2018. One of the more aggressive rides out there. What it lacks in variety it makes up with its just sheer force and speed. Recommended. 42. Rougarou - 2018. This is just alright. I'm not sure if the flourless really adds anything to a layout based around being stand up. 43. Valravn - 2018. Boring. The vest destroys any air time and in a park full of big drops, it's not really interesting or unique enough to stand up. Rubbish capacity as well. 44. Leviathan - 2018. Great first drop, the rest of it is very much meandering territory. Legend has it Fury 325 does the concept much better. 45. Behemoth - 2018. An absolute classic. Very good ride full of airtime, great setting over the river and a really long ride. The seating doesn't add a whole lot. 46. Valkirya - 2018. Aside from being a longer dive machine, the vest restraint just kills it for me. Why it couldn't have the normal restraints, I don't know. 47. Fenix - 2019. I really like this, its one of the more forceful versions of the wing rider. Great setting as well. 48. Flight Deck - 2022. Interesting getting back on an older B&M. It rides really well despite its age and I hope it finds a new home. 49. Patriot - 2022. Will probably be scrapped. Is now showing its age and it isn't the most inspired of layouts. 50. Monster (Grona) - 2022. I adore this ride. How they managed to fit it in is just magic. The elements are just so odd and you get crazy elements of intensity in some of the oddest places. And therein lies my truth. Here's to the next 50.
    2 points
  25. Life, the last number of years have been something of a disappointment to many for a number reasons. Mostly Covid. Now having, an outstanding flight voucher following many cancelled trips, an idea came to me. A solo holiday/adventure. After much debate, I decided to return to Copenhagen. Whilst not the cheapest, it’s a city I had liked previously and also felt reasonably safe from what I remembered. The flight from Gatwick was a little bumpy. From the hideously long security queues, boots having no meal deals and what might have been the roughest landing I have experienced to date. Mr fish special. After working my way around the clean efficient M2&M3 (not near Thorpe), the adventure had properly. Urban house was my base for the trip, a rather trendy yet conveniently located hotel literally in the city centre. Very close to Tivoli. Attraction Parks: There are two amusement parks around Copenhagen. Bakken & Tivoli gardens. With both being danish amusement parks and somewhat close, you’d think there would be many similarities. Think again! Bakken/ The oldest amusement park out there. Bakken is a short train journey away via the central station. The park is literally located in the middle of a large park/woods and is surprisingly concealed. You wouldn’t know it was there if you were looking for it! Despite the pretty woods setting, the park isn’t picturesque or interesting in any sort of way. If anything it’s a little characterless, dull and maybe underwhelming. There are a number of rides and attractions in this place, including five roller coasters. One of those was the Rutshebanen (sp), the park’s wooden roller coaster. As past reviews highlight, the ride had a modification to remove the brakeman with new trains. The ride was honestly ok, not great but just ok. The automated braking definitely had an impact on the pacing, being familiar to a go kart race maybe. The tunnel on the other hand was highly interesting with it’s position. Tornado, perhaps one of the park’s bigger draws is an intamin spinning coaster. It literally launches you up the lift hill into what can be described as a crazy bumpy spinning sensation. It is not in anyway a smooth or comfortable experience, but a rough one indeed. The park’s other coasters include Mine Train Ulven. A decent mine train coaster featuring a fun layout. There is also an acceptable wild mouse and ladybird coaster too. So, what else is there besides coasters? Well, they have two random dark rides, a dodgy ghost train and a random Safari shooter ride, was the least terrible of the two. Several flat rides incorporate the place, including a fun polyp ride, those “crazy” spinning rides and one of those axis rides everywhere is getting now. Although it was quite fun. They also have a small yet powerful S&S shot tower, which packs a punch. Also in the queue line it seems, given it tore my jacket! Does this look familiar? They also had a largely enjoyable fun house, featuring an array of effects and a broken piano. Shame it was broken. There was also a flume ride, although I didn’t go on this. So, I managed to complete and wrap up my visit here in less than 90 minutes, including re-rides on 3/5 coasters. On what must be one of my shortest stays at any park. So why didn’t I stay to long? To be honest, Bakken is potentially one of the most bland and generic parks I have been to, nothing comes across as striking. It just doesn’t feel photogenic in any particular way. The place just feels like a large permanent fun fair. And not in a good way. There was just no charm or atmosphere at all. Despite its plus points, it is no doubt towards the bottom-end of parks I’ve visited so far. And you know it’s not a great place, when a part of you is even happy to leave too. Visit for the creds, visit for Tornado. Maybe visit if you want to see new parks and like funfairs. Otherwise, you aren’t missing out on too much here. Stay tuned for my Tivoli review soon.
    2 points
  26. This year May not be over yet but it has been one long roller coaster ride and sadly not an enjoyable one other . As this horrible time remains dominated by a never ending pandemic, here’s some rides that may be a reminder and summarisation of how 2020 is going. Hold on tight and remain seated, you are in for a very bumpy ride! 1/ Meanstreak- Cedar Point Tall, long and dominating. The whole presence of this attraction should deliver something great to live up to it’s name. Sadly that is not the case. This coaster uncomfortably drags you along a rough and uncomfortable circuit which proves to become more and more uncomfortable as experience more of the ride. It seems to never end and go on and on without end. You are relieved when you finally get off, but the physical recovery is long and winding. Not to mention the whiplash will still be with you during whatever you decide to ride next. Sadly there is no RMC conversation at the end of this year! 2/ Temple Of The Nighthawk- Phantasialand On a personal level, comparing 2020 to the last few years of my life is a bit like visiting Phantasialand and going from riding Taron and Chiapas to experiencing the park’s infamous indoor coaster, Temple Of The Nighthawk. This coaster takes up a large footprint of what isn’t a massive park, sticks out like a sore thumb and greatly clashes with much of the other amazing offering. It’s a long slow paced attraction taking you on a long and mundane layout through forceless twists and turns in the dark. You don’t know where you are going yet it lacks any sense of any excitement or direction. Not to mention three waves’ I mean lift hills to endure also. Many want this gone and to be ripped out, but that’s unlikely to happen for a while given the building’s mixed usage and complexities. So like many negative things, the Nighthawk is currently here to stay without it’s demise in sight. 3/Most Pinifari Coasters Rough, bumpy,uncomfortable and generally unreliable, the perfect candidate to what is a disappointing year it has been. Yet despite this these coasters are still scattered around countless parks both large and small, with several years yet before they head into the big headache in the sky! 4/ Fairy Tale Castle Liseberg Though it was removed a few years ago, this weird and random attraction epitomises 2020 given how bizarre it has all been. One moment we would see a cardboard Peter Pan fighting a cheap Captain Hook, followed by a fat “trumpesque” like emperor figure. All whilst listening to the “ripped” Droomvlucht music playing. It should be amicably pleasant, but fails this in countless areas leading to something memorable for the wrong reasons perhaps. 5/ Son Of Beast Just like 2020, Son Of Beast had the intention of delivering greatness just from it’s name, however became proned with problems and something of a massive write off, as far as success goes. The Beast should’ve been something spectacular and lived up to its predecessor but it just didn’t. It was painful to pretty much everyone who did it and was met with more positives than negatives when it met it’s demise. This year will be the same bar Rhona sadly continuing. 6/ Saw The Ride- Thorpe Park Saw is a torturous coaster, 2020 is a tortuous year! Likewise they both begin with something of a hopeful prospect but this is ruined to plummeting down hill with a series of jolts, bumps and many moments of discomfort. Sure there was that brief moment of an airtime hill towards the middle, but in general this is followed by more pain and discomfort until it is suddenly over. The headache afterwards lasts even longer. 7/ Hero- Flamingo Land You are seated uncomfortably when you go up the spiral lift. You know you are in for a bad experience when it’s already rough and shaky already. The ride essentially sees you ride through a poorly profiled track and layout whilst locked down in your torture vehicle wishing it to end sooner rather than later. When it’s finally over you will have no intention to talk about your experience ever again! This year hasn’t been fun for sure. What rides make you think of 2020? I don’t own the pictures.
    2 points
  27. After a boozy evening sailing down the rhine the night before, it was finally time to visit Phantasialand. A park I have heard so much about. Now Phantasialand seems to really draw very different reactions from people, some people think its the best park in the world. Some people think its great with flaws, and then you have those who think it is shockingly over-rated. Anyways, once into the park. Something really made me think, I knew this would be a paragraph-worthy rant, so lets jump in. (for your information, I didn't take many pictures due to time constraints. Tut Mir Leid) The Entrance: When you think of a park entrance, you think of Europa Park's main street, you think of Gatekeeper towering over Cedar Point's gates, you think of Towers Street. Most of these entrances really leave a great first impression. Now, Phantasialand has easily the worst entrance of any major park I have been to. It feels so underwhelming, its next to River Quest and Mystery Castle. And it just looks, kinda amateur. Its just awkward, and really I was questioning whether I was visiting a major theme park. People rave so much about Phantasialand's theming, and sure they have some brilliant themed rides, but they can't even have a half-decent park entrance? It feels like a staff side entrance, never mind the main entrance. I know space is a issue here, but I really think the park should completely reform the entrance at some point if they can. It would really help. Taron So after entering, I couldn't help myself. Taron had a big queue, but I did not care. This was going to my first ride. My only other experience with a blitz-coaster is Maverick, which is my #2. I adore its transitions, its launch, and its laterals. Now Taron seems to be heavily touted as great due to its theming. Though there has been a ever-growing group of people who have labelled it over-rated or slow. Is it the great ride everybody says it is? Yes, in my opinion, yes. Taron is simply not as intense as a coaster like Maverick, but it makes up for it in having brilliant theming and interactions throughout the entire ride. It also has much better restraints. The ride is a spectacle, on ride and off ride, in the front row it is surreal. Now launch wise, I find the first one to be fun, its not too intense but it was more forceful than I was expecting. The second rolling launch is brilliant, it feels like you are being catapulted forward. Now element wise, the ride is basically just a bunch of turns. But if you've ridden Maverick, you know those transitions can be incredibly fun and give pops of sideways airtime. Sadly besides a pop or two from the turns, Taron lacks on the airtime front. It has two hills toward the end, but those are ruined by trims. I rode in the back, the front, and the middle. In all seats the airtime on those hills were pretty non existent. Despite the lack of airtime, Taron is a outstanding coaster. Its long, its well themed, it has a lot of interaction with Klugheim, its fun, and it is re-rideable. I rank it at #2 pushing Maverick down to #3. I ended up getting 4 rides in, which proved hard as Taron is not a reliable coaster! Intamin strike again! Feng Ju Palace I kinda rode this by accident. I didn't know what it was going in. Its a fun madhouse, nowhere near as good as Hex but its fair. Tikal This was fun. Very long cycle, good views. Very fun family drop tower. Colorado Adventure I have ridden my fair share of mine trains. From the original at Over Texas, to Big Thunder Mountain Railroad, to Cedar Creek at Cedar Point. Colorado Adventure blows them all out of the water. It is long, well themed, has a brilliant indoor section, interactions with Chiapas, and is lowkey intense at points. I really wish I was able to ride this more than once, as it was a brilliant family coaster. Oustanding. Crazy Bats (Temple of The Nighthawk) I'll give it some credit. This ride made me laugh, but for all the wrong reasons. The exterior for one looks like a B&Q DIY job, and the queue line has enough black walls to rival The Dungeons. Once you get to the ride, its a meandering boring mess in a black box with darkness to hide the lack of theming. I like long rides, but Crazy Bats just goes on and on. I hope this is the next ride to be axed, as its one of the worst coasters I have ridden. Winjas I only rode one side, I can't remember which one. But they look fairly similar. Winjas is a top tier spinning coaster, its quirky, its weird, and its fun. I love the elevator style lift, I love the tilt track finale, and I love just how weird the ride is. I would say I still prefer Dragon's Fury as its more intense, but Winjas is still a brilliant spinning coaster and a fun supporting coaster in the lineup. Maus au chocolat What a lush dark ride. Maus Au Chocolat is very cutesy, the queue line is adorable in itself, and the smell pods are strong and sweet. The ride itself is akin to the Toy Story Mania, and its a fun experience. But I do think its a smidge too long. I like how Phantasialand have long rides, but in this case it just gets a bit repetitive. But that aside, its a very charming dark ride that is just great fun. I would rank it as one of my favourite dark rides for sure. Raik Raik is a fine Vekoma Boomerang. Honestly its amazing how they fit this in. It has beautiful surroundings, and its a very solid supporting coaster. Mystery Castle So props to Phantasialand. This ride looks very cool. The queue is even more cool. The ride itself is very fun, its a intamin drop tower, though its bounces more like a S&S. I like the theming elements during the ride, though honestly its not as forceful as other Intamin drop towers out there. Though due to it being enclosed, and well themed, its probably one of the better drop towers out there. I only rank Detonator and Hurakan Condor higher. I do wish the cycles were longer though, the ride had no queue and it could of really gone on for longer. Chiapas: Everybody raves about Chiapas. And they have good reason, this is the future of log flumes. The disco room, the backwards section, and the finale are just brilliant. Its a long flume, it has fast lift hills, it really is what log flumes should aspire to be in the future. Overall a brilliant supporting ride, it was a shame it was so cold as I would of gotten more rides in! The theming and interaction with Colorado Adventure is another huge positive. Black Mamba Black Mamba is a very interesting invert. It starts off pretty normal. Drop, loop, zero g roll. But then it has a Jr immelmann. The ride is a very compact invert, and it does a lot of diving into tunnels. The inversions are really the only moments where the ride pops up above ground level. Its really cool! I found the ride to be much better later in the day, in the back row it is very whippy! I also love the finale, I know a lot of people find it slow. But I like the constant turning in and out of tunnels. Its very disorientating. The break run is also very cool, being in utter darkness. Overall Black Mamba is a ride that I still am working out where I rank it, I think I prefer it over Inferno, Raptor, and Batman. Though I'm still deciding about if I prefer it over Nemesis. In the end I got 4 rides on it all on different rows. The back row was my favourite. Overall I liked Black Mamba much more than I was expecting. I feel it gets a bit overshadowed by Taron now, but by itself its a very unique and fun invert. Shows: So during my day I saw the parks Ice Show. This show was fun, had a lot of fun elements to it. Though it certainly is on a lot smaller scale than the Ice Show at Europa Park. It definitely reflects how Phantasialand is a lot more of a smaller and intimate park. Food: I had one meal here, it was wurst and fries. And honestly I don't think I can judge the food off this one meal, but it was good. It wasn't anything mindblowing or amazing, but it was fine. And I'm sure there is more unique and interesting options in the park, and if I came back I might have a more fully-formed opinion. Operations: Phantasialand had mostly good operations on my visit. Taron had good dispatches, Black Mamba had good dispatches, and most of the other coasters were pretty fast. My main gripe with the park had to be 1 train operations on Black Mamba for the second half of the day. I know the queue wasn't very long, but it just felt a bit annoying. Especially compared to the consistent operations down in Europa Park. Even when its quiet. I would say the park has probably the third best operations I've seen. Behind Cedar Point and Europa, certainly one of the better parks, but not quite the best. Rides were also very reliable, the only rides that had downtime was Taron and Raik. Overall I found the downtime to be minimal, which is a positive. Staff were very polite and efficient, overall I was very impressed. Covid: Phantasialand really is a difficult park for social distancing. It is small, has tight pathways, ect. So with that social distancing was a bit impossible at points. Though masks were worn at basically all times by everyone. And the park did a good job of enforcing the masks. Final Thoughts: Phantasialand is a great park. I really enjoyed it. Though I don't think its a perfect park whatsoever. I feel the newer areas/rides are really the standouts here, Chiapas, Chocolat, Klugheim. Though some of the older rides like Temple Of The CrapHawk and China really show the more dated part of the park. I also found the park to not be the prettiest to be honest either. Most areas are well themed, but its not quite scenic and full of flowers like Europa Park for example. The theming is brilliant, but most areas of the park aren't really as serene or quite as magical as Europa. Klugheim is very close though, and the way the Taron dives in and around the area is absolutely amazing. I would probably rank Phantasialand as my #3 park. Though once F.L.Y opens and Crazy Bats is bulldozed, then I could see it easily jumping to #2. I don't believe it can overtake Europa Park though. Phantasialand is brilliant, though the sheer size and scale of Europa Park really can't be beaten. Though Phantasialand definitely packs a lot of greatness into a fairly modest sized park, and for that, you have to admit it kicks a lot of ass.
    2 points
  28. And Day 5 brings an end to the trip, where we spend a few hours at Dennlys Parc, which is about an hour from Calais... Covid MeasuresFace coverings on rides if you're over the age of 11. Some queues had social distancing markers I think, and people kept at a sensible enough distance. The visit was the day after face coverings has become compulsory in shops again across the whole of France, so I expect that the idea of social distancing might have been on people's minds a bit if it was pushed a lot by the media. A long meandering drive meant we arrived to the park about quarter past 10, and their first (smaller) car park was approaching full-ness, and a couple of coaches of young school kids were entering the park. A little bit of a worrying start, but it turned out not to matter as the park was pretty quiet all day, with basically no queues.First stop of the day was Nitro, a Mobius loop coaster where you do both sides in one ride. It's an okay ride, the concept of course being quite novel, especially with a hint of duelling (though I wish it was timed so that cars went over the air time hill at the same time). However, there's a really nasty turn half way through the 'left side' of circuit, which gave a really uncomfortable lateral jerk. Was not a fan. Plus there was little leg room in the front row of the car, making it a bit uncomfortable.We rode it later in the day too, so it's not horrendous, but that was more out of 'needing to drag a bit more out of the park' than really wanting to reride. We did some of their family rides, including their new-for-2020 ride which was a pedal sky car ride called Xotic. It wasn't a very exotic experience tbh. Next stop was a ride on their figure 8 spinner for the +1 (made by a company called Gesotto, who I'd never heard of before - another one for the manufacturer count I guess!). All that led upto a ride on Furio, their Soquet coaster which was by 200th cred. Boom, achievement unlocked right - I'm slightly less basic now...I remember being a younger, very basic goon sitting on 20 creds thinking how cool it would be one day to have 200 creds; a 'bucket list' sort of thing. So it was nice to hit it, feels a bit more substantial than any other milestone I'll probably hit (unless I magic myself to 1000 one day).. I even made a terrible sign and felt like a pillock getting my photo taken. Never again.Furio itself was a bit meh. Not the good level of wacky that some Soquets are. Looks nice though with the treesWith creds done, it was just a case of ticking off rides. One intriguing ride was Squadron 33, which is a mix of an Enterprise and Gerstlauer Sky Fly..As I've said, I hate spinning rides, but I'm also a sucker for doing something a little different and unique (most of the time), and I don't usually mind Sky Flys (though I hate Enterprises..), so I gave it a go. But damn did I regret it. I was able to rotate myself at points - I think! - but the double spinning motion really hit me. It was much more difficult to judge when you'd be upside down. However, you can get some really cool 'drops' if you time your rotations right.Definitely not my cup of tea, but a really solid and different ride in fairness! After recovering and doing gentler rides, we'd managed to squeeze to just past midday, so had lunch at the restaurant near the front of the park. They had "tacos" on the menu, with a variety of fillings (Mexican, doner, vegetarian, etc). I ordered a Mexican taco, and was somewhat disappointed to find that their version of a 'taco' is in fact a panini... Still, was alright for price.It turns out that after lunch I didn't bother taking any more photos, which probably says something about my feelings about the place. The afternoon was spent doing some of their other family rides on the side of the park that doesn't have creds and a couple of rerides. A particular highlight was their water boat ride, where you drive your own dingy around what's effectively a pool, which also has a water gun attached. You get a solid 3 minute cycle to just squirt people, including helpless people in the queue, and bump around. Pure, simple fun - but also very wet! And, in fact their rapids ride was decent as well - also very well, and actually built by, you guessed it, Soquet.. Oh that random French company, you're full of surprises. I lied, I took one photo after lunch...of this pistachio ice cream I had. It was tasty. So enjoy this final photo...The park also had a 'sitting on a rocking chair with a gun in front of a screen and shoot things' attraction, behind their spinner, but it was closed all day. No sign explaining why and nothing on the website, so not sure if because of Covid or if it's just buggered.We managed to drag the day out till just after 2pm, before ultimately deciding to move on. With no creds or nothing of particular fun en route between the park and Calais, where out half 7 ferry would eventually await us, we decided to divert to Cité Europe, the large shopping centre by the channel tunnel terminal, to kill a couple of hours before a stress-free journey home.Final Dennlys thoughts: My trips have a habit of sticking on a smaller park after visiting great parks to end it (my first major European trip saw me end with a visit Bobbejaanland after multiple days after Efteling and Phantasialand, for example). Unsurprisingly, Dennlys felt rather flat after an incredible day at Asterix. The park is nice and has a few cool rides for a family group, but felt a little weak compared to some of the other smaller parks from the trip.And so that's that - thanks for reading!
    2 points
  29. With the 'new normal' in full swing and parks open again, I'd been itching for a European trip again. With my Heide/Hansa trip back in April cancelled, and my June Europa trip delayed before I booked, the Covid situation had dented some big plans for new parks for me.However, wanting to remain cautious, I didn't want to swing into big parks, and risk not visiting them in case something happened (having to self-isolate, a park randomly closing, etc). So something I bit smaller was needed. Back in 2017, I visited Bagatelle, and really enjoyed their two Soquet creds - Gaz Express (as I mentioned about here)and Spirale des Dunes, and had joked with my housemates in the past of doing a trip to hunt out more of their creds. And lo and behold, this trip was born!A few smaller French parks could be ticked off, boosting my cred count, and also a first visit to Parc Asterix, just to add some real quality to the trip too. And, if all worked out perfectly, I would end the trip on exactly 200 creds, becoming slightly less basic in the process.Keeping the costs down meant we stayed at Premier Class hotels whilst in France, and anyone who's visited one will know they're certainly not premiere in class (we fortunately knew that in advance)..More on that later though!Day 0We travelled over to Calais Thursday afternoon by ferry with P&O, which was sadly delayed by a couple of hours. As for their Covid measures, it was pretty simple: wear a mask on the ferry at all times (except if eating/drinking), and keep 2m distance from everyone. Keeping the distance was easy as the ferry was quiet, and I wore a mask all the time - little warm, but no issue. Lots of people did end up taking their masks off, but given how quiet it was, I wasn't surprised. To encourage social distancing, each table in the main seating area only had 1 seat, which made no sense when a group wanted to sit together...We arrived at our first Premiere Class, where we had upgraded to a room which gave us breakfast and a sea view for only a couple of Euros extra. We were intrigued, but the sea view was, well... A little lacking to say the least!Coincidentally, each Premiere Class we stayed at had a Buffalo Grill restaurant very nearby. An American-esque BBQ style place, we decided that Day 0 would be the perfect time to try it out, and it was pretty good! On the pricier side for a budget trip, but decent food, including amazing Mozzarella sticks with BBQ sauce!Day 1 - Parc du BocasseUnsure of how Covid measures would affect park capacities and throughputs, we decided to give each park a day, and then do other stuff in the afternoon/evening if time allowed (spoilers: we regularly left parks early!). Parc du Bocasse was park number 1, we arrived a little before 10, with rides opening at half 10.Covid MeasuresThe park had a variety of signs which said whether a ride/queue/building required masks or simply recommended them. The queues had social distancing markers, and there were hand sanitising points before going on a ride, and sometimes afterwards. There was no social distancing on rides. Masks weren't required in the park's walkways. Their 4D cinema was closed, but everything else remained open.Social distancing was largely respected in queue lines which was nice. I wore my mask everywhere except on water rides (where we always were in our own group anyway). A quick bag check and we were in, and wandered to the back of the park towards their pirate area.We ticked off the kiddie cred and some of the flats, along with their shooting ride - Pirate's Plunder. It's the first time I've done one of these types: where you are on a seat which tilts and moves and fire at a stationary screen. I quite enjoyed it, and liked the competitive nature it had throughout. We did it later in the day, and sadly it didn't cope when the room was almost full, with none of our guns registering properly.We worked through the park, ticking off their other family cred, and came up to arguably their major cred - Fort d'Odin, their Soquet. The ride looked fun from its rcdb entry, and it had been rethemed last year. However, I wasn't prepared for how extensive the retheme was: My photos don't do it enough justice - but it feels completely different compared to the rcdb photos!It was a fun ride. Whilst nothing special of course, it at least gave us some reassurance we hadn't planned a trip based entirely around a manufacturer which makes terrible rides, bar two at some random small park!We continued, doing their dark ride Apiland, which has a ton of animatronics, but goes on way too long, before arriving back to the front of the park, which is a Dinosaur / Jurassic themed land. I think a few years ago this was pretty unthemed and had a 'plonked in a car park' feel, but looks a lot better now. We did their Spinning Wild Mouse, which was vile due to us distributing the weight badly (I'm really not a fan of spinning). We then moved to their log flume, which is also a Soquet, Splash-o-Saure. It features a backwards section and a vertical lift, and some nice theming. It was the right level of wet too. Little on the short side, but really enjoyed it to be honest. This took us up the lunch time, and aside from the park's fountain show, which first showed at 2pm, we had done the park. After a spot of food and some rerides, we milled around and eventually queued up for Symphonie Aquatique, which was surprisingly hosted indoors. The show was about 10-15mins long, and featured a stage with some fountains which were just going off pretty consistently, whilst some lasers and music played. The concept is cool, but it misses the mark with the fountains being boring, and all the seats being on the same level, so being at the back meant we saw little.After milling around a bit more and a couple more re-rides, we called it a day just after 3pm. Parc du Bocasse was a surprisingly nice park, with some decent theming and a nice little selection of rides. It always seems like they're preparing to expand, with work going on next to their log flume. It'll be interesting to see what they do next!One annoying thing though - bugs! There were a ton around the park. I don't know what they were; tiny little fly-like things? I guess it's because of the park's location, but it was a little bit annoying after a while, especially since the colour of my shorts seemed to really attract them!We then headed into Rouen, which was en route to our next hotel. We popped into a Laser Quest, and the three of us played a game - just us three! Their Covid measures meant we still had to wear masks inside. And let's just say, if I can wear a mask for 20 minutes whilst running around indoors playing Laser Quest, I don't see why any normal person can't wear one!Our next Premiere Class would be our base for two nights, and didn't promise a sea view, being far away from the sea and all that, so we weren't disappointed. Fortunately there were lots of restaurants and shops nearby which meant we had plenty of options to keep ourselves entertained for the evening, before turning in for the night.Coming to a blog post near you: Day 2 - Festyland, and a surprise cred... --- Which, in fact, is right here!! Day 2 - Festyland...A quick mention of their Covid measures. There were social distancing markers in queue lines and a few signs about wearing masks.There didn't seem to be as many people wearing masks and social distancing in queue lines wasn't the best, but equally not the worst. Many of the operators at rides had unlabelled bottles of liquid, which they would spray onto your hands before going on rides. I can only hope it was hand sanitiser! Though I'm sure I could start a conspiracy theory somewhere on the internet saying it's some mind control liquid to stop us thinking about 5G or something....Anyways, onto the park. We arrived shortly after opening and headed straight to the back of the park, where the first of two Soquets awaited, 1066... The building looks cool, but the signage leaves a little to be desired!Unlike other Soquets, this ran two short trains, which was a little bit of a surprise. It's also nicely situated on the edge of the park towards a field, meaning it could make use of the terrain a bit more. The ride was a walk on so I went straight to the back for my first ride. And damn, this little cred packed a bit of a punch. Coming off the drop gave some solid ejector. The ride then turns around a bit before going into a helix which gave some really nice laterals. An airtime hill with a kicker wheel followed, which sadly meant not much airtime. Another helix and a jump up into the station followed, which again gave some nice laterals. So all in all, a really neat cred. It was the right level and mix of weird and fun that I had expected. The area still had no one else around, which meant another lap followed, with me heading to the front. The drop wasn't as good, but the laterals and side to side movement were still solid.Sticking to the back of the park, the next port of call was Kaskade, the park's rapids. It very much has a budget River Quest feel, with an elevator lift and intimidating (in context of the park) look. The drop lead to some of the craziest spinning I've ever had on a water ride, and the final splash gets you a good level of wet too. A solid ride, and a nice little gem in the park. We moved over to the park's other cred, Drakkar Express. This is nothing more than a +1, but features a drop halfway through the layout where you somehow manage to slow down rather than speed up I swear. Oh Soquet... The park have a really neat, large and well themed Viking land, which features a few rides, including an Air Race-like ride, Rocking Tug and more. We ticked off these rides, as well as their standard dingy slide and drop tower rides, before a re-ride on 1066. Fun fact: I did get the standard photo of me holding this, etc. BUT this was shortly after Kaskade, and so I had a huge wet patch down half my body, which looked like a massive sweat mark, and so will never see the light of day...It was now midday and the park was filling up a fair bit (Kaskade had a full queue, which probably would have taken a good 30+minutes given the lack of boats). We did a ride on their bumper boats, which we didn't think adults would be allowed on, but they didn't seem to mind. One of our group fell into the water whilst getting out, much to the enjoyment of everyone in the queue!So after barely two hours, we called it a day at Festyland. It's a cute little park with some surprisingly well themed parts, and 1066 is a solid ride. But ultimately, it isn't much more than a stop on a cred run for us.Anticipating that this could well happen, we had made contingency plans the night prior, and thanks to leaflets at our hotel and coast2coaster, we found a couple of Alpine coasters near-ish to the park. Both were about a 40 minutes drive away, and 40 minutes away from each other. We ultimately opted to do just one, and so of we headed to the...Normandie-LugeLocated in the valley of an old Viaduct designed in 1887 by Gustave Eiffel, this was a complex of activities. The Viaduc de la Souleuvre is the name of the wider, free-to-enter, complex, and has activities such as bungee jumping, giant swings and zip lining from the top of the viaduct, as well as the cred, a high ropes course and other things. Unsurprisingly the likes of bungee jumping were very expensive (149€!!), but the cred was just 4€..much more reasonable. After eating at the onsite restaurant, which was fantastic and well priced, we hit up the Luge, as they like to call the cred specifically. No need to wear masks, but you have to clean your hands before, as well as the 'car' being cleaned as well. The layout makes excellent use of the terrain, and features some decent sweeping turns and banked moments, as well as some pops of airtime. Fortunately was able to go full speed all the way down, and the ending was a particular highlight! The ending You can also buy a photo for 2€. Since it captured the exact moment a fly decided to try and get in my mouth, I couldn't refuse...After a little bit of milling around and watching people bungee jump, we moved on. Not a place I'd ever return to (as awesome as it would be to jump from a viaduct, I can't justify paying seven times what I paid for my bungee jump a few years back...even if it was off a crane in a pub car park). But I certainly would recommend heading down there for the alpine cred if you're nearby! We left and headed to the commune of Deauville by the sea, which was only 15 or so minutes away from our hotel. It's a seaside place, but our only reason for going there was to play some mini golf, which seemed to be the only one anywhere vaguely nearby. It was a very open circuit, but had some decent courses. And that concludes Day 2. We eventually got back to our hotel at about 7 (how we dragged out an entire from Festyland, an alpine cred and mini golf I'm still not quiet sure..), before food and sleep.Day 3 to come in a new blog entry very soon, featuring the somewhat controversial Parc Saint Paul, and an unplanned park (or rather, an unplanned garden)...
    2 points
  30. Some love it, others love to hate it. That’s Thorpe Park! Home to numerous attractions, some are delightful, others are worse than that Hunchback Of Notre Dame sequel and a few are just alright. Here’s my honest and “potentially” spoiler inducing opinions on the Island’s current offering. 27/ Wet Wet Wet Literally says what it does on the tin. You go down a slide and then get wet, wet, wet. Mind blown, who would’ve thought it! Next you’ll tell me it’s only intended for kids. Oh wait, it is. Pros/ It’s existence Cons/ It’s not for adults. Sorry Martin! 26/ Amity Beach Who needs Brighton when there’s a whole beach to explore on here. If you ignore the ageing rock-work and everything behind, it feels like being at the sea side minus the good parts. Forgot the kids? Keep walking! Pros/ It’s flat settlement gives you a view of the better attractions when you enter the park Cons/ Serves no purpose for the majority of park goers 25/ Lumber Jump “He’s a lumber jump and he’s ok, he sleeps all night and he works all day!” Ok, I’ll cut to the chase, I haven’t actually ridden this and it had to go somewhere, so here it is! Yay, mini drop towers! Pros/ Ideal if you are a kid or hate large rides! Cons/ Somewhat out of place and largely overlooked by adults, unless your a donut! 24/ Derren Brown’s Ghost Train Rise Of The Demon One of the thins once largely talked about was how Thorpe was lacking a proper dark ride/experience attraction. Sadly this wasn’t the ride that would resolve this. Don’t get me wrong, there are some cool features such as the floating carriage and added finale. However a lot of the attraction is purely a tonne of ideas executed in the wrong way, temperamental and already dated technology plus one of the most bland and tedious attractions to queue for! Not to mention it’s budget, resources and evidential failure have prevented Thorpe getting any noticeable investment until the end of time! I’m usually someone who loves dark ride type attractions, but not this. Such a shame one of the best themed shops was paired with one of the worst rides. Plus given the state of things, I can’t really see this surviving much longer, if it hasn’t already received it’s death certificate. Darn I miss Wicked Witches Haunt! Pros/ It keeps you out of the rain and has a shop themed almost as good as the Disney store Cons/ Almost everything, making it the biggest failure in theme park history since Disneyland’s Rocket Rods but actually much worse in the long run! 23/ Timber Tug Rockin Tugs are remarkably popular and pleasantly themed in some parks. Sadly this isn’t one of them and sits as a reminder questioning most of the park’s choices in recent years! Pros/ It’s better than Derren Brown’s Ghost Train (for what it’s trying to be) Cons/ The ride looks like it came from a sea life attraction and was shoehorned into whatever space was physically available. Oh wait! 22/ Storm Surge This ride seems to have a cult of hatred from enthusiasts. It’s literally located slap bang in the middle of the park, looks worse than Staines on a Friday night and spends most of the ride soaking your feet like some strange paddling pool. Still theres some positives. It’s fun for groups , gives you decent views whilst you slowly ascend with a foot massage amongst a short part of the ride actually being enjoyable. Pros/ It’s the nearest I might ever get to Florida Cons/ If I wanted to get my feet wet I’d jump in a puddle! 21/ Depth Charge Many Thorpe classics from the pre-Tussauds/Merlin eras have bitten the dust over the years. Depth Charge since however long has managed to the bullet. It’s lengthy queues, low throughput and short duration don’t put this high on many lists. Even the staff probably don’t enjoy working on it. However as RMC’s (not the manufacturer) footprints on the park lessen over time, one must still look in awe over this attraction contributing to what’s there today and remembering park days of old. This might well be the last of it’s time to meet the bulldozer! Pros/ The ride hasn’t changed a bit in it’s almost 30 years of existence Cons/ Some of the better RMC era attractions met wits end before this one! 20/ Mr Monkeys Banana Ride The lone surviving attraction belonging to the parks long forgotten mascots. The banana ride isn’t the biggest or the best of it’s ride type but for now leaves guests with one of the last examples of what the park used to be before taking on it’s thrill seeking routes. Pros/ Is conveniently located opposite Inferno’s shop/exit Cons/ It’s not much of a pirate ship! 19/ Zodiac The ride that turned Thorpe upside down. Primarily because it was the first inverting ride for the park. The original was actually replaced in 2006 with a newer model from Drayton Manor due to reliability issues. It isn’t as scary as it looks, however the lack of restraint can be intimidating and may make you feel more nauseated than a heavy night out in Staines! Pros/ An ideal ride to progress with for wannabe thrill seekers Cons/ Likely a flat supporter because it no longer goes 360 18/ Angry Birds 4D Years after the Pirates finished their voyage, a new flock of inhabitants took over the theatre. The attraction is simplistic yet effective and follows a quest between good and evil featuring a few effects along the way. It’s cheesy but makes for a pleasant break from the thrills. Pros/ Offers some great staff interaction on a good day Cons/ Watching Pirates 4D in German is still marginally more enjoyable 17/ King Pig’s Dodgems Essentially a fairground ride but fun nonetheless. The setup of bird verses pigs helps for some fun and tactical bumping. The rubbery smell is strangely appeasing. Pros/ The Power pedal feels decent Cons/ The old ride bell sounded better 16/ Saw-The Ride We’ve reached our first coaster. Sore, I mean Saw. They really nailed the horror theme with the waiting times, gum infested queues and rough rattly experience. I actually like (not love), the indoor section and the airtime Hill is quite fun too I suppose. As for the rest, it’s a little bit uncomfortable. Yay to the park’s most successful ride! Pros/ It features one the few working Park animatronics Cons/ Shamefully stands where a GCI should’ve been alongside a saved Loggers (RIP) 15/ Rumba Rapids This attraction features some of the most rapid (pun intended) history of the surviving attractions. It’s theme was simple yet effective when it opened in 87 before becoming more vibrant and whacky with Ribena sponsorship fifteen years later. Sadly the ride has become watered down (I’m sorry :p), thanks to removed effects, an absence of TLC and an unsuccessful retheme in recent years! Sadly the track record of these rides hasn’t helped either. Pros/ Doesn’t soak your feet like Storm Surge Cons/ Water quality leaves a lot to be desired, plus doesn’t run at night anymore 14/ Samurai This is a sick ride, because it can make you vomit. I almost did on my first time which I blame on sweets and cola. The U.K. has lost a lot of flat rides over the years, especially top scans which makes Samurai top class now. I rarely ride but I know others do and they like it a lot. Pros/ Has cheated death more than James Bond Cons/ Worse at parking than Mr Fish 13/ Storm In A Teacup Bow ye tops lads because we’re on to a right Classic now! Before the Tetley invasion the ride was known as the Teacup Twisters before losing it’s handle when it was rethemed to fit in with Stealth. It’s also the oldest attraction, having opened in 1986. This ride needs a pin! Pros/ Probably the most iconic surviving RMC attraction Cons/ The cups are difficult to spin these days, especially being stiffer than Merlin’s Park budget 12/ Rocky Express Some say it has cult status with Park fanboys and you’d be right. Rocky dominates what’s left of this ailing area giving off a perfectly balanced cycle to the soundtrack of Beetle Juice. It’s almost enough to distract you from the Loggers graveyard next door! Pros/ The best ride in the park that features trains in the theme Cons/ Doesn’t get enough ridership due to being in a ghost town these days (pun intended) 11/ Flying Fish The park’s only non-thrilling roller coaster. Originally from outer space and the across the pond, the Fish lives on in it’s third form. Lacking the interaction and scenery from it’s last home it’s a bit like a movie remake, it isn’t as good as the original but still serves enjoyment value. Pros/ Snazzy yet comfortable trains Cons/ The announcements are almost as annoying as YouTube ads! 10/ Colossus A ride that put the park on the map and firmly lead the park into the thrill market. Ten inversions lie ahead to riders, some more comfortable than others and that’s if you can fit in the trains which are more tightly packed than a cotswold sleeping bag. It breaks records but breaks down too sometimes. Pros/ Features some of the best park landscaping Cons/ Might have one of the worst designed coaster trains. Thanks Intamin! 9/ Vortex Part of the flat pack that began the park’s thrill seeker journey. It may not reach the levels of newer model types such as Loke but still holds it’s ground relatively well. It’s dome and lakeside views make for some fitting interaction. Pros/ If you look at the floor correctly when it lowers, it’s like you are lifting up Cons/ The ride’s restraint system has a grudge against people of a certain build 8/ Rush When playground swings become less exciting Rush is the best thing. The lap bar restraints certainly provide a unique feeling especially on it’s top three swings! Pros/ This ride actually still intimidates me to this day Cons/ Sky Hawk is better because you can actually see the seat numbers 7/ The Walking Dead The Ride A ride which has seen almost as many regenerations as Dr Who. It started backwards, then forwards and then became horror themed returning it’s original height restriction, so backwards. However I actually enjoy this ride and the new theme makes it something of an experience now. Pros/ The park finally has an experience attraction it has always needed Cons/ I think the park might have just a few too many dark themes now! 6/ Quantum Arguably the most underrated ride in the park. As most attractions dominate the sky line, Quantum quietly waits in the corner for riders before doing it’s thing and what the ride does is great indeed. It’s fast, thrilling but most importantly fun. If I had to bulldoze all of Lost City and save just one attraction I would easily choose this. No joke. Pros/ Packs quite a punch Cons/ Was closed for almost all of 2019. I feel robbed! 5/ Tidal Wave Given the state of things, this may be the best (operating) water ride in the country. It’s position dominates the surrounding area with criminally underrated theming, even if some has been ruined a little! But more importantly it gets you soaking wet, like a hundred tipping buckets hitting you at once. Pros/ The soundtrack is something of a masterpiece Cons/ Can only be ridden for two months of the year for most because it isn’t America! 4/ Detonator I’ve done drop towers across the world and few come close to this one. You get some great aerial views here before you are released with a unique free fall feeling perhaps comparable to a reverse rocket lunch! Pros/ A free fall like no other! Cons/ The original music was better! 3/ The Swarm Swarm is a quality ride. It’s smooth, reasonably themed but most importantly a B&M which has already become better with age (not Dragon Khan). Shame it wasn’t as successful as first hoped. Pros/ The ride works better running forwards Cons/ It’s station is an apocalyptic mess given the removed and dilapidated theming 2/ Stealth Launching into second is the park’s accelerator (and arguable icon). Stealth really dominates the park and can even be seen from the M25! It may be a one trick pony to some but the launch packs a punch and the views/feelings from above being astounding. I actually prefer this to Red Farce and I’m not saying this because I mostly detest Port Av. Pros/ Probably my favourite accelerator coaster that isn’t Top Thrill Dragster Cons/ It Isn’t Top Thrill Dragster 1/ Nemesis Inferno The ride that made me fall in love with Thorpe Park again, not to mention B&Ms. I still remember first going on this and given I did it six times on the same trip perhaps says volumes in it’s self. All these years later and Inferno has only gotten better with age. Pros/ The mist tunnel is sublime when running properly Cons/ The Inbetweeners Thorpe Park episode has some inaccuracies Thanks for a reading a review like no other! TLDR- some photos not mine.
    2 points
  31. It's been a long while since I've done a proper blog post, but I've dusted off my keyboard to do one I'd been thinking about for a while.. Over the past couple of years, there's some rides I've done which are a ton of fun, but don't really seem to get the attention they deserve. Mostly for reasons that they're rides in parks that aren't high up people's lists, or there's better rides at those parks. So I figured I'd just throw a little list out there. This isn't going to be a list of "under-hyped" rides; I'm not necessarily saying any of these are top-tier rides which everyone should ride. But these are just solid rides which deserve a bit of limelight cast of them... 5. Gaz Express, Parc Bagatelle Situated about an hour from Calais, Bagatelle's ease to get to doesn't compensate for the fact the park is quite meh. However, Gaz Express is a shining beacon of light. Manufactured by French company Soquet in 1987, Gaz Express is a really fun family-thrill coaster which is situated largely over water. It's not particularly high or fast, but features a couple of nice pops of airtime, some nice helices, whilst also diving in and out of buildings. And you get to go round twice too! To top it off, there's loads of water features around the ride, as well as a really cool fire effect, making it a really nice-looking ride for spectators too! 4. Discovery Club, Avonturenpark Hellendoorn It's no secret that I look shooting dark rides, and this one is really quirky. Sitting in outward-facing circular cars, the idea is that you're basically exploring a house with loads of spooky stuff that could come alive. It's a classic storyline which works, and with a fun soundtrack and sound effects, good theming and the unpredictable, and sometimes wild, spinning of the cars, it makes for a great experience. Hellendoorn itself is a decent park, a little under-rated in my opinion, but this 21 year old Mack dark ride is probably the crowning jewel of the park! 3. Kyöpelinvuoren Hotelli, Linnanmäki This ghost train has no right to be as good as it frankly. For a city park like Linnanmäki which doesn't really *do* theming, it stands out really well. And inside, it's just immaculately themed and styled - it's creepy from the word go. The ride itself is pretty fantastic. Good length, no dead spots, lots of turns and plenty of surprises and special effects. It just hits the nail on the head at every point. I believe it was refreshed a few years back, which, along with the likes of Taiga, shows that when the park sets itself a target, they hit it perfectly. 2. Popcorn Revenge, Walibi Belgium I've talked about Popcorn Revenge a lot on here, so another paragraph or two won't hurt. Popcorn Revenge is genuinely bloody brilliant. Early I said this list wasn't necessarily going to be about top-tier rides. Popcorn Revenge is perhaps the exception here. For those who don't know, this is a trackless, screen-based shooting dark ride, which takes around a movie theatre where pieces of popcorn have come alive and have taken over the film. You have to shot the popcorn with different flavoured sauce guns to take back control. The ride is non-linear and where you go depends on what car you get in. The scenes on the screens are brilliant. The real theming is great as well. This all just comes together for an absolutely brilliant ride experience. I truly hope I'm not over-stating this and setting anyone who eventually rides it up for a disappointing, but this is genuinely one of my favourite rides and it's a damn shame it's not talked about more frankly. 1. K2, Karls Erlebnis-Dorf Elstal This is also something I've talked about a bit before in the past. Karls is, primarily, a strawberry farm business. However, they have branched out over the years to have permanent farmer markets, which have also integrated 'amusement park' style sections. The one in Elstal, just outside Berlin, is the most developed, and by far the crowning jewel is K2. K2 is an abc tube coaster, which also has wooden cars. The ride is themed to potato farming, and features an underground dark ride section where you see potatoes being grown, amongst other surprises. The ride then goes up 80ft high - which feels a lot higher when you only have a seatbelt as your restraint in a wooden cart! - before going round twists, turns and mini airtime hills. The ride is killed a bit by a MCBR, but is still great fun, and a real surprise. The quality of the theming is amazing too, and wouldn't look out of place at the likes of Phantasialand (indeed, the queue is of a similar style and standard to Maus au Chocolat). Just in general, this ride ticks every single box and it's an absolute joy and treasure to experience. If you ever head to Berlin and want a quick theme park-like fix, this really is the place to go (certainly much better than the nearby 'proper' parks!).
    2 points
  32. In a (usually) ever moving world, parks change and update. Whether that be building attractions themed to blockbuster movies, the latest children’s book or original ideas. whilst new attractions rise, old ones will naturally and unfortunately fall. Due to age, redevelopment or reasons unknown. On the ever-growing list, here’s 10 attractions I wished to have experienced. 1/ Pirate Adventure- Drayton Manor Theme Park Operated 1990-2015 I have quite a soft spot for dark rides, especially those with a Pirate theme. Pirate Adventure was one of several dark rides to open, taking a spin on the “POTC“Format. For example one scene apparently features a goat instead of a dog. It was one of the biggest park attractions at the time. It closed around 2015 time on the grounds it was getting repairs, however never reopened. This was eventually confirmed by park management. In 2020 much of the ride’s props and scenery were sold at an auction, putting a final nail to the coffin. I was naturally disappointed I never got to experience this, especially considering I first visited in 2016. It was likely amongst one of the most distinctive and characteristic UK dark rides in it’s time. 2/ Transdemonium- Parc Asterix 2003-2018 It probably wasn’t the best or most technologically Advanced dark ride, but looked among of the most quirky and original ones out there. Opening in 2003 at a cost of 6 million Euros, it was the park’s only dark ride at the time. The ride system was manufactured by UK based WGH Transportation with scenery completed by Farmer Studios, who worked on attractions such as Terror Tomb at Chessington. It’s underground queue and mix of medieval and circus theming, helped it’s unique appeal. Including some random yet hilarious effects such as a random train horn and the exit going out through a demon-like creature. It is believed to not be the best kept Of attractions, with temporary Halloween theming kept up amongst a determination of speed over time. In 2019 Transdemonium didn’t open and quietly disappeared off the map. It was believed the attraction was closed for renovations and would reopen for Halloween or in 2020. However park management eventually confirmed it’s permanent closure and started gutting the former attraction. The former space was used for the park’s winter event to house numerous temporary attractions. Missing this Dark ride (so narrowly too) seems one that has hit the most and summarises many things that were happening around that time. 3/ Duelling Dragons/Dragon Challenge- Universal Islands Of Adventure 1999-2017 Once an Orlando icon, but quickly falling from grace. I think the original theme and setting looked great, from it’s compelling backstory to amazing queue-line. Sure, they didn’t have the best layouts but their (once) unique duelling element made for something of a special ride. It’s clear the ride lost it’s elements over the years. The Potter re-theme resulted In most of the original theming being removed and never properly fitted in. What’s more, an incident meant it could never duel again. With lessened appeal and another Potter addition planned , it was clear the ride’s days were numbered. In late 2017 Universal would slay the dragons. Both coasters were scraped, making them the first B&M coasters in history to do so (if you don’t count Hulk’s re-track). I may be a bit of a Cred hunter, but missing on these unique inverts is definitely a disappointment especially considering my hopeful dreams to visit Orlando oneday! 4/ Knightmare- Camelot Theme Park 2007-2012 (relocated) I never visited Camelot Theme Park, but heard it was an interesting mixed bag of a park. One of the top draws to the place (for it’s latters years at least) was the installation of Knightmare, a relocated Schwarzkopf from Japan. Sure it lacked much of the impressive facade from it’s former home but was still an impressive attraction for the park it was in. In 2012 the park closed down and a number of attractions were relocated. Knightmare unfortunately wasn’t and despite rumours of buyers, stayed put where nothing happened. At the start of 2020, the rusting coaster was demolished putting to rest any hope of relocation. It’s such a shame that such a unique coaster ended up like this, let alone one in the U.K. Schwarzkopf coasters are a dying breed. 5/ The Great Movie Ride- Disney’s Hollywood Studios 1989-2017 One of Disney’s many ambitious projects of the eighties was to open a ‘’Movie themed’’ Park. This would not only fulfil original ideas of a Movie pavilion for Epcot but prepare Disney for it’s increase of competition with Universal opening a year later. Situated within a replicant building Of the Los Angeles TCL Chinese Theatre, the ride’s content was just as grand as it’s exterior. Featuring a mixture of live acting, set pieces and animatronics. Mary Poppins and The Wizard Of Oz were amongst the films included. The ride was cut (no pun intended) from the lineup due to the park’s shift and redevelopment, where things shifted away from movie making and more towards entering the world of movies. A Mickey Mouse is a great fit, however it is still such a shame a former grand attraction has been removed, especially being a vocal part to the park when originally opening. 6/ Big Bad Wolf- Busch Gardens Williamsburg 1984-2009 It’s such a shame these coasters are a dying breed now, especially given how fun they can be. The Big Bad Wolf was definitely amongst the better models, from it’s beautiful scenery, interaction remarkable drops. Those POVS make the ride out to be Vampire on steroids. Hearing such an iconic ride being torn down was naturally saddening, especially at a time when Vampire was the only suspended coaster I’d experienced. Verbolten looks an adequate successor, but it’s greatest weakness being it isn’t the Big Bad Wolf. 7/ Volcano The Blast Coaster- Kings Dominion 1998-2019 I remember seeing this coaster on countless documentaries and was instantly fascinated by this coaster due to it’s uniqueness. It’s volcanic theming and the fact it was the first LIM launched inverted coaster. It seemed quite a signature attraction for the park. The ride appeared to have numerous reliability issues and closed around 2018 to never reopen. In 2019 it was demolished, whilst I’ve been able to ride some of featured documentary rides, this wasn’t one of them! 8/ Eagles Fortress- Everland 1992-2009 Another suspended coaster for the list. If you thought I was obsessed with these attractions, you’d be right! Less is known about this one than others, but it was believed to be highly unique within a stunning location. The ride’s downward hill position certainly enhanced it’s experience. The attraction became SBNO in 2009. Whilst the reasons are unknown, it is likely as a result of age and maintenance. The ride was demolished six years later. A shame for such a unique looking coaster! 9/ Back To The Future Ride- Universal Studios Orlando 1990-2007 The Back To The Future Ride was probably amongst the most popular and iconic attractions at Universal parks back in the day. I remember hearing about this ride in primary school, years before I became a proper park enthusiast. Whilst it would probably look dated now, it’s such a shame this unique attraction was shuttered especially being such a big fan of all the movies. As much of a fan I am of The Simpson’s (which replaced it), it’s replacement looks somewhat inferior and appealing to what was there before. Least the train theming still exists. 10/ The Never Ending Story Rapids- Movie Park Germany (formerly Warner Bros Movie World) 1995-2004 Or Earlier Never Ending Story was one of the biggest fantasy films of the eighties. Although I only watched it for the first time 3/4 years ago, I instantly became obsessed with the movie from it’s unique and provoking themes. When Movie Park Germany opened in 1996, it was owned by Warner Bros, who own the rights to the movie and built an attraction based on the film series. Comprising a rapids ride and pre-show, the attraction passed through numerous scenes depicting the settings and characters from the movies including the iconic luck dragon Falcon! At somepoint around 2004, the park was sold and rebranded, resulting in many rides being re-themed. This was one of them, resulting in a similar (yet watered down) theme with the pre-show removed completely. Whilst traces of the original may have remained, the attraction was fully are-themed in 2018, resulting in any final traces heading towards the nothing. Whilst the new theme has been done rather well, there is a part of me that is disappointed it never got to ride with the original theme. But like all rides on this list, it shall remain a wonder I never had the experience to try. Thank you for reading. What defunct attractions does everyone wish they’d got to experienced? Feel free to comment below.
    2 points
  33. Halloween! It’s usually my favourite time of year. Parks are open longer, the darkening evenings lead to more night rides and the parks play host to scare mazes, spooky shows and creepy theming. Maybe all three. Now 2019 is far from my best and favourite year of Halloween. I haven’t visited as many attractions this year, due to numerous commitments and setbacks unexpectedly happening to me lately. However I’ve tried to enjoy and make the best of what I have been able to do. Fright Nights Last year’s event was something of a travesty. Lots of attractions, but absolutely nothing to note about quality. Blair Witch was probably the least terrible maze there. This year the event was a noticeable improvement. Creek Freek is easily the best maze of the event. It’s pacing, set design and length seem to fit it perfectly, easily making it the best maze the event has seen for years, which probably isn’t easy to be fair. Platform 15 was surprisingly good and I love the new ending they have for it. Terror At Amity High makes a great change from just scare-mazes and I hope this continues. The event was mostly enjoyable but there is still way to go, before we start getting onto the lines of previous years. Atmosphere seemed to be lacking and a need for better parkwide lighting and audio are definitely required. Whatsmore seeing Saw Alive delapidated didn’t help either as that’s yet another abandoned attraction. Living Nightmare is already getting stale besides it’s reasonable set design. Liseberg Halloween/ I had always wanted to go to Liseberg’s Halloween event, and this year seemed to be the best year to go. The park don’t hold off when it comes to decorations, with pumpkins and other bits of spooky theming scattered throughout. The cheesy entrance tunes are also thrown out for some catchy spooky tunes! There were five mazes and two scare zones. I got to six of those. The scare zones were quite impressive, by utilising not only scare actors, but set pieces they can interact with as you pass by. Some of the reactions from others were simply priceless. The mazes were scattered around reasonably, with Vinden near the marquee, Skogen just off the entrance, Zombie next to Balder and The Experiment between Helix and the big wheel. Vinden was my favourite, as you went up an elevator into a building (presumably unused staff areas) and get bombarded with numerous scenes including a power area and other industrial areas. The Zombie maze was surprisingly good and really built up tension as you went around the maze. The use of Bill Wither’s Lovely Day really sets the scene well. The Experiment was probably the weakest maze, but still really well done and good use of the Atmosphere queue line. The ride was closed with the rapids. The park’s permanent scare attraction Hotel Gasten featured some more spooky touch ups and still proves to be an excellent scare attraction amongst it’s immaculate set design. The park sure does look spooky at night with it’s lighting and features Halloween attractions for a calibre of ages. It was great to get back on the park’s attractions after so long too. Balder is just relentless and I forgot how phenomenal the airtime is on it. Valkyria is a great addition to the park and is themed to such a great level in this park. It is probably my favourite dive coaster overall. Helix is still great, but I think I’m more Team Taron now. Lisebergbanen is still as fun as ever, even with the new trains. Loke is still my favourite flat ride. The rest are hit and miss. The original Fairy Tale dark ride was removed to makeway for Valkyria. The fairy tale is over and the real world replaces it. If there’s anything scarier than any of these mazes, then it’s riding a scooter, falling off and crashing into a fence leaving you with a braised ankle! Tulleys Farm Shocktoberfest Pretty much the finale and final major halloween event for me. I didn’t visit last year, but am happy to confirm it has retained (if not increased) it’s high standards from last year. The new Wastelands Maze is simply excellent and by far my favourite maze of the whole event. I love the whole pacing and interaction of the whole maze which works so well. As does it’s occasional outside show. The Wreckening (formerly The Colony) was also very good, although some parts were a little questionable. I really enjoyed the other previous mazes such as Twisted Clowns, The Village Coven of 13 and The Cellar. Chop Shop was still an enjoyable contender too and the Hounted Hayride was as great as ever,varying from scary and action packed scenes, to more comical ones such as the crazy nuns at the end. The cowgirl really tried chatting me up on my go, which seemed ironically appropriate. We also saw the Circus Of Horrors show which was both fascinating and gruesome. Not for the faint hearted, although Doyle definitely enjoyed his seat choice! Well that’s it for Halloween 2019. Maybe next years will be more spooky, but we shall have to see, although this year there hasn’t been a single event I have not really disliked. Until next time. Adios!
    2 points
  34. Coaster

    Kennywood - 3rd June 2019

    After a gruelling 5-hour drive from Six Flags Great Adventure the night before, the third day of our USA trip was spent at Kennywood. The park has appealed to me since seeing Phantom’s Revenge on an “extreme rides” TV program and with the promise of historic rides and coasters, plus an old-style hyper coaster I was already very excited for this park. But would it deliver? I am pleased to say that Kennywood is one of the most amazing parks I have ever visited. The place is full of historic rides such as a Turtle Chase, a working Noah’s Ark as well as three wooden coasters, plus lots of historic flat rides. The atmosphere was incredible with everything painted in vibrant colours, and it was so lovely to see how proud the park is of their history. As we were dispatched on the Whip (yes, a functioning whip!) a pre-recorded announcement proudly told us the ride was over 90 years old and had been in three locations during its time at Kennywood; every historic ride was the same with signage and announcements proudly telling us that it was the last of its type, this many years old etc. Racer even had a reference to the National at Blackpool for being another Mobius loop. As a long-standing fan of BPB who is not happy with the way the park has changed, the pride that Kennywood takes in their history resonated very well with me. Despite building a huge new coaster they haven’t forgotten (or tried to hide) their heritage, in fact they’re very happy to acknowledge that it’s what makes the park special. The way the park is landscaped is brilliant with it making the most of the hillside and rides intertwining making for such a unique charm that you just don’t find anywhere else. The wooden coasters all had strip lights on them, I would have loved to stay at the park after dark but it unfortunately wasn’t possible. The staff at Kennywood were all fantastic however I didn’t feel that operations (in terms of through-puts) were anything to write home about. They weren’t terrible, but when you have Phantom’s Revenge and Thunderbolt running one train until the afternoon with fairly long queues, as well as Racer loading both trains with one member of staff (?!) it got a bit tedious. Things did pick up in the afternoon, but dispatches on Phantom’s Revenge were still very slow when it was running two trains. On balance however, Jack Rabbit ran very efficiently with two trains and a queue that we expected to take an hour only took us 15 minutes! As a result of the operations plus limited time we sadly missed the Bayern Curve, my biggest regret of the trip is waiting 20 minutes for the awful Garfield ride but missing this! I would like to emphasise that the operations in no way put me off returning, but had they been better (and if there hadn’t been a few ride closures) Kennywood would now be my number 2 park. Everything else was so good it outweighed this and the place left us all on such a happy note, I would definitely return and look forward to hopefully getting on Steel Curtain one day. Onto the ride reviews; Phantom’s Revenge This ride is INCREDIBLE. After the classic lift-hill you go down a much smoother (and IMO less impressive) version of PMBO’s first drop, but the second drop is when this coaster really gets going. You crest the hill at moderate speed, but are then launched out of the seat and don’t land until you reach the dip at the bottom. Bearing in mind you’re going down the side of a hill and also encounter a near-miss with the wooden coaster whilst being out of your seat, it made for one of the best moments I’ve ever experienced on a coaster. Following this, you go into a very forceful (and smooth) turnaround before hitting absolutely insane bunny hills. The ride’s restraint system is very unrestricted which really works to its advantage here, as you’re launched up into the restraint without any hint of discomfort and the force of the turns work well to pin you back down before the next bout of airtime. Phantom’s Revenge is just an incredible all-round coaster, it’s exactly how a smooth coaster should be; it throws you around and has variety in its elements, but never slows down or feels like it’s dragging on. 10/10. Thunderbolt A very good wooden coaster with a unique layout; you start with a drop down the side of the hill (again making very good use of the terrain) before starting the main lift-hill. The ground-level turns combined with the fact that there are no seat dividers make for an interesting ride experience if you’re sat on the left, it’s worth bearing in mind that they do not allow single riders (meaning that we saw people waiting on the platform for an odd-numbered group before they could ride) due to this. It’s just a proper classic wooden coaster and feels as though it’s been very well maintained. Racer Racer is a very good racing wooden coaster, but not a patch on the Grand National IMO. It runs much smoother and the ride feels like it’s in much better condition, the trains and restraints are also much better. The layout however doesn’t produce much airtime aside from one drop, but it’s still a very enjoyable heritage wooden coaster and I’m appreciative of the fact that Kennywood have kept it in near-perfect condition. The ride’s station has a plaque proudly displaying that it was restored to its original 1927 appearance; it’s just amazing that they care about details like this. Jack Rabbit This ride made very good use of the terrain like Thunderbolt and contained an insane moment of airtime. The ride doesn’t have lap-bars as such, but instead has a seat-belt and a static bar which partially covers the seats. Operations on this were very quick and the staff were fantastic at interacting with guests etc. Exterminator Exterminator is a standard spinning mouse but with it being inside and having some decent effects, it’s by far the best of the ride type that I’ve been on. A good example of taking a standard layout and turning it into something special. Whip Just incredible. Having never got the chance to ride Pleasure Beach’s, it baffles me that they decided to rip it out and replace it with the world’s worst set of Dodgems?! It’s a disgrace to be honest, what were they thinking? Anyway, onto the ride itself, we were dispatched with the spiel telling us about the ride’s history and on we went, the force generated on the turns was substantial and it was just a huge amount of fun. So, so good. Kangaroo Another classic flat ride and once again they were proud to tell us it was the only ride of its type left, it basically consisted of hydraulic arms going around with a “jump” part-way round the circle. A very simple but effective ride, and again just bags of fun. Rapids I think we got soaked on these but can’t remember 100%. I’m sure they were good though, because Kennywood. Noah’s Ark Incredible, amazing, a piece of history that’s been kept up-to-date whilst not losing its charm. So many cool effects and UV scenes in there, it was lovely. *Insert standard dig at PB boarding theirs up and using it as an entrance here* Turtle As above, a very fun piece of history and the only one left in the world. Going around on this with Thunderbolt and Phantom’s Revenge flying past around us, you could just feel the history of the place and I had a “moment” of appreciation for just how amazing the park is. Also, the announcement is brilliant, “Turtle! Turtle!” Garfield’s Nightmare is a disgrace. From my understanding, it used to be a historic River Caves style ride but they’ve turned it into a terrible 3D Garfield thing with the weirdest scenes and nonsensical audio ever. Horrendous. Ghostwood Estate was a decent enough shooter-style dark ride, but had probably the most terrifying dinner table in the world. Swing Shot (like Rush at Thorpe) was decent, unfortunately the Black Widow was closed as was Sky Rocket. As mentioned above I’m gutted we didn’t do the Bayern Curve, but all the more reason to go back, I guess! Overall Kennywood is absolutely incredible and I would 100% recommend visiting, particularly if you have an appreciation for historic rides. Everything from the atmosphere and vibrancy to the sound of the rides, the pride they take in the park and the hillside location, it’s just such a special place.
    2 points
  35. Ever since I was young I always have dreamed of visiting Cedar Point. Sure it doesn't have as many coasters as Magic Mountain but I feel like Cedar Point has undeniably the better lineup in terms of quality over quantity. The park also a lot more history than Magic Mountain and is very popular with enthusiasts from around the planet. Very recently I had the pleasure of visiting for 4 days from Chicago which is a trip I will never forget. Anyway I'm gonna start off reviewing the coasters as that is really what Cedar Point is known for. Blue Streak: (View of Valravn while in line for Blue Streak) After entering the park it rained heavily resulting to many rides being down. One of the rides that was open and near the front was Blue Streak, the parks classic out and back woodie. The ride pleasantly surprised me with its fairly smooth ride experience with some great airtime moments. The ride isn’t too long in length but it’s a fun ride that families and enthusiasts will enjoy. I would certainly compare this to something like Big Dipper at BPB, classic but very fun. It never really gets much of a queue too so its pretty easy to get a bunch of rides on this thing. Rougarou: (Taken on another day hence the sun) After Blue Streak I was pretty set on doing Raptor/Valravn but getting on either of them was a futile effort.. After realising this I walked over to around Millenium Force to see Rougarou, completely walk on. I literally walked right into the station and right onto the train which was midway through loading, it was crazy! My overall thoughts of the ride is that it’s pretty good! It’s nowhere near as painful as Dragons Khan and I really enjoy the more twisty approach the layout of the ride has instead of inversion after inversion. The ride certainly has a rattle but by no means is it rough! I wouldn’t say it’s extraordinary but I think this ride gets a bit of a bad rep. It’s not top 5 for Cedar Point by any means, but it’s fun. The ride like Blue Streak seems to never get much of a queue even on the busiest days which means you get a ton of rides in! Millennium Force: Millennium Force is one of the most decisive rides in the world. It has some hardcore fans, it has its naysayers, and it also has people somewhere in between. After a 10-20 minute queue through the rain I finally got on this iconic coaster, And.. This a complicated one to talk about. So I like Millennium Force- it’s fast, smooth as butter, has a great drop and some decent floater airtime. The problem with Millennium is that it only really has three proper airtime moments so don’t expect Shambhala levels of air here.. It’s not too forceful either, it’s all about just gliding through the long course gracefully with a bit of airtime chucked in. Millennium Force I think fits the “jack of all trades, master of none” phrase. It doesn’t really do anything the BEST in the park but its still a very good coaster. Don't expect Maverick style intensity or Shambhala levels of floater air, everything after the drop is just fun and not exceptional. I think in a way Millennium Force being on the tamer side is a good thing, especially when Maverick and Steel Vengeance are in the exact same park. On another note the restraints on this thing are pretty neat and leave you feeling pretty exposed, they are a little nutty for us guys though.. Rip future children.. Gemini: After walking up to Steel Vengeance and seeing it broken down I decided to ride one of the parks five arrow coasters. Now Gemini is probably the most odd coaster at Cedar Point. A modestly tall hybrid coaster that duels (but only duels every blue moon)? Yep! Despite its weirdness I actually quite enjoyed this coaster. It’s not the best layout but the coaster has some airtime and overall it’s a really classic ride. The ride certainly isn't the most intense thing ever made but it has more airtime than Millennium Force in most rows so its cool. Fun fact: The Blue side actually was my 100th credit! I also got stuck on my second ride on the red side! The train stopped on the MCBR which caused a 5 minute delay. Luckily I got a free line skip from this so I got another ride on Maverick! Steel Vengeance: When I saw the announcement for this ride a couple of years ago I said this thing would kick ass.. And holy crap.. I had very high expectations for this coaster, like stupid high. I would be disappointed if this wasn’t my favourite coaster! So after a fairly decent wait I got into the funky looking trains and the rest was history.. Steel Vengeance is unbelievable, There is airtime before the lift hill, airtime on every hill, airtime where you wouldn’t expect airtime to be. This coaster has so much airtime it probably has more of it than every UK coaster combined! It’s stupid. The ride just feels relentless, even the mid course doesn’t really do anything to stop the insanity which is this coaster.. Layout wise the first half is more focused on large scale elements while the second half of the ride stays very low to the ground and uses the ride structure to create some headchoppers. On my first ride I was hysterically laughing throughout the entire thing, how could a coaster be so relentlessly fun? Every hill delivers so much airtime and every element keeps you interested. This coaster's layout is pure perfection, it just ticks all the boxes for everything that you could ever want in a coaster. Now a few people have complained about the restraints and honestly I can understand how it would hurt. Being around 5’7 and fairly slim I found no issue with the restraints but I can imagine that it could be not ideal for those who are taller or larger. Besides that I think Steel Vengeance is actually flawless. It’s got a kickass layout with the BEST airtime of any ride I have ever experienced by miles, great inversions, a long length, and headchoppers to boot. Easily my favourite coaster I have ever ridden, Steel Vengeance is a MUST ride for any enthusiast. Magnum XL H20: So my only other experience with a arrow hyper is The Big One.. *sad violin music* Going into magnum I wasn’t expecting much considering how boring and painful Big One is, fortunately Magnum exceeded my expectations Magnum is really everything Big One could of been! Fun, full of ejector moments, and just overall a enjoyable experience! The ride has one hill or so at the start that doesn’t deliver much but every other hill throws you out pretty brutally which is good for those who like a bit of ejector air. Sure its not the smoothest ride on the planet but the ride gives so much airtime I didn't really care. Unfortunately I didn't get any pictures of the ride due to its remote location. Due to being fairly out of the way from the park the ride never really gets much of a queue either which is great if you wanna lap this thing! Due to the torrential rain the ride was temporarily introduced as “Magnum XL H20” which was very fitting when the tunnels were dripping with water! This made for a cool unintentional water effect. Maverick: Maverick is the ride that managed to completely change my mind on a manufacturer, Intamin. My previous experiences with Intamin had been rides such as Colossus (why?), Furius Baco (just no), Rita (just burn it). My only good experience with this company is probably Red Force or Stealth and both of those rides aren’t really anything to write home about. Maverick definitely has opened my eyes to the potential of Intamin, this coaster is nothing short of spectacular. First off the queue and ride itself is probably the prettiest the park has to offer. The queue for this ride is also mostly in the shade which is good on a hot day/rainy day. Once on ride Maverick is a pretty intense coaster that has the best banked turns I’ve experienced and a few airtime moments that are absolutely fab, not forgetting a brilliant first drop and second launch. The ride like SV is relentless, crazy element after crazy element. The airtime moments are full on ejector like SV too. Unlike other Intamin coasters Maverick utilises the new soft vest restraints which make the ride experience much more comfortable. I really wish rides like Rita got these as it would make the ride much more tolerable. The more I rode Maverick the more I questioned if this was my favourite coaster. In the end I decided I prefer Steel Vengeance but only barely. After riding Maverick I can see why American enthusiasts love to suck the **** of Intamin so much. Brilliant coaster. Gatekeeper: Now I’ll admit that I don’t like Swarm. It’s kinda short and force less, don’t get the love for it. Gatekeeper overall is really just a much bigger and better version of Swarm (take away the theming). I like it more than Swarm, it’s definitely a good coaster, but not my thing. Like the wing over drop is great and the coaster has that cool inversion over the park entrance which is cool. But still when it comes to forces and the fairly tight B&M vests it’s just kinda okay in my books. Overall I think B&M wings are just not my thing in general, they are too forceless for my taste, though Gatekeeper is currently my favourite one. I'm also not a fan of the ending of this ride, like that helix? Why? Other than that section the layout is actually pretty decent, I especially like the dive loop. Raptor: Raptor is a pretty hard one for me to rank. I enjoyed the overall forcefulness of it but I wasn’t a fan of cobra roll and some of the other transitions which made me think it hasn't perhaps aged all that well. I feel like Nemesis overall has aged and rides a lot better than Raptor, Nemesis in comparison is pretty butter smooth. Despite it being a little brutal the ride has some great moments like a really forceful zero g roll and an incredible helix which is my favourite moment on any invert, period. If the cobra roll and transition the brakes were smoother I probably would rank this ride above Nemesis, though sadly these transitions really held the ride back for me. I would rank Raptor as a lot better than Batman and Inferno but I would say just a little behind Nemesis due to its roughness. On another note the ride didn't get too much of a queue which made re-rides easy! Valravn: My only other dive coaster is Oblivion so this has to be better than that right? Well, barely? Valravn has all the right stats and a pretty great layout, though the ride itself is highly underwhelming. I think the rides awful restraints play a role. There is a time and a place for B&M vests, dive coasters are just not made to have these things. The restraint neuters the main appeal of the ride (the drop)! Even worse the station only loads one train at a time which makes the throughput seem like a lot less than Oblivion.. I think Sheikra and Griffon will ride way better than this, the restraints really hold this ride back and prevent you from really feeling any of the drops. To clarify, Not a bad ride. Just could be so much better! On another note, Valravn’s last inversion is incredibly fun! Iron Dragon: Another one of the many arrows this park has in its lineup, Iron Dragon is certainly more of a scenic ride than anything and that’s a good thing in a park like Cedar Point. I found the ride to be pretty good for it’s age and the ride looks brilliant! I would probably rank Vampire above it due to the new trains and more intense ride experience but Iron Dragon is certainly much more scenic. Sure its very tame but I think this ride has its place in the park and it doesn't seem to take up too much space. Top Thrill Dragster: “What the fu** am I doing?”- My exact words when waiting for the launch in the front row on my first ride. Top Thrill Dragster is my first strata coaster, and holy crap did it deliver. Dragster is a massive one trick pony but when it does that trick so damn well, I can’t complain. The launch is incredibly intense and smooth (unlike Red Force) and the ride has a decent throughput for its ride type. The staff are very good with the dual loading which makes the queue a little more bearable. The rides launch is incredibly forceful like Stealth’s but isn’t rough like Red Forces and the ride has a very comfortable lap bar which leaves you feeling pretty exposed! Overall Top Thrill Dragster only has one trick up its sleeve but that trick is executed perfectly which makes it my third favourite in the park. The only really downside to this ride is the downtime. Though with its hydraulic launch that is to be expected. I also found the queue-line to be a little unbearable on the sunny days due to it being COMPLETELY exposed with no shade whatsoever. Cedar Creek Mine Ride: Cedar Creek kinda falls into a similar category as Iron Dragon; very pretty and lovely views but by no means anything worth shouting about. Its a fun mine train that is better than El Diablo but by no means it is something I rode more than once (hence no pictures of it). I think in the future this ride might be removed for a new coaster due to its fairly large footprint, the ride also doesn't seem too popular with the public anyways. Overall a classic ride but I see it biting the dust somewhat soon due to its fair sized footprint and its fairly low popularity. Wicked Twister: If placed at most other parks this ride would be one of the signature attractions, though at Cedar Point this ride kinda gets overlooked. Wicked Twister is the tallest inverted coaster in operation (not even joking) and is a incredibly fun impulse coaster. It’s not MaverBae or SteelVengBae but it’s a great coaster with forceful and fun launches. I do prefer V2 at Six Flags Great America (spoilers) but Wicked Twister was still a great coaster! I really enjoy the twisting spikes and sheer height of this thing, its just a fun time. I was surprised how this thing never got a line tbh, I think it really speaks about just how the packed the Cedar Point lineup is. Corkscrew: I didn't ride Corkscrew until Day 3 and going in I was expecting to be in pain and bored. This was surprisingly quite fun, not the best coaster but it was enjoyable. I preferred this over Demon actually, the airtime hill after the drop caught me off guard, that element actually gives good airtime! The ride overall I found to be pretty smooth for a arrow looper and overall quite fun. This ride also looks really really pretty on the midway! Operations: Cedar Point overall had pretty great operations. 3 trains on all B&M's, well done dual loading stations on Maverick and TTD, 2-3 trains on Steel Veng, overall very solid. Stacking did occur but operations were still pretty great considering the amount of trains they ran. Its no Europa but probably the second best operations I have experienced, very good! I really enjoyed the running commentary some of the staff gave while in the queue, it was something very different to the UK. For example while in line for Magnum while waiting for the train to come back one of the staff had a microphone and was listing some of the stats and started quizzing the queue on the rides history. I found this really cool and it made the queue much more fun. This also happened on rides like Blue Streak and Gemini and seemed to really mostly happen on the quieter days. I have to say props to the staff running the rides for doing things like that as it made the short wait feel even less like a wait at all. I think as a whole Cedar Point delivered really good operations but its certainly not as good as Europa. But that is a hard act to follow. Conclusion: Cedar Point is a park with good operations and one of the best if not the best coaster lineup on this planet. Its not surprise why enthusiasts worship this place and I think every enthusiast should visit this park in their lifetime. I think I still prefer Europa Park in terms of the full package (food, atmosphere, theming, ect) but Cedar Point is easily my second favourite. I hope you enjoyed this review, Six Flags Great America next. (so much airtime I can barely open my eyes!)
    2 points
  36. Many years ago a man visited a smallish yet popular Danish amusement park. That place was Tivoli Gardens. He was inspired by the charm and character of the place which lead him on to creating his own park. That man was Walt Disney. Tivoli Gardens has been somewhere I have always wanted to visit, whether that be it’s significant history, interesting pallet of attractions, or to say I have visited the fourth most visited European park? These were just some of the reasons, not to mention ‘’technically’’ following Walt’s footsteps. Opening in 1843, Tivoli is the second oldest amusement park in the world (after Bakken). The park is literally in the City centre of Copenhagen (Denmark) putting it firmly into the category of city parks. Like Liseberg, Grona Lund and Blackpool Pleasure Beach. The park features no fewer than three entrances, including the iconic main entrance. We decided to take this one. Upon entering, you are greeted upon some pretty picturesque gardens and open spaces, which make for an ideal first impression and one contrasting the busy street outside. One of the first attractions we visited was the iconic Ruschterbahn (Roller Coaster). This attraction dates back to 1914, making it one of the oldest attractions in the park and maybe the world. Despite being nestled into one of the park’s corners, it was definitely one of the most popular attractions. And for a great reason! The ride is so simple yet perfect, a brake-person rides on the train with you and controls the speed as you go through numerous drops and turns. I can safely say the Ruscteebahn is my favourite attraction in the park. It’s effectiveness of completing simple tasks so perfectly is satisfying. It is easily my favourite of the three Scenic Railway attractions I have done too. Tivoli’s second headline coaster is The Demon (Daemonen),a B&M floorless which opened in 2004. This must be one of the smallest B&M’s in the world, with it’s compact layout. There seemed to be some rows dedicated to VR in the station, however we didn’t see anyone use it whilst we were there. Another VR failure? It definitely isn’t my favourite B&M out there, however it’s impressive what the park have managed to fit into what is a very small footprint (for B&M standards). Better than Dragon Khan though. The park did have a Mack powered coaster, however this was in the process of being replaced whilst we were out there. “Adds another to the list of spited creds”. Our final coaster was Kamelen (Camel), an adorable Zierer . This replaced their older junior coaster. The attraction features an Arabian style theme (like other rides in the area). Six laps too? Woo! There are two dark rides inside Tivoli, one of these is The Flying Trunk. This Mack ominmover attraction depicts numerous scenes based on the books from renowned Danish author Hans Christian Anderson. The attraction was sweet and relaxing. It is certainly impressive how much they have managed to fit into what is a relatively small building. The ride is built partially below ground level. The Mine is the park’s second dark ride and is just totally bizarre. You go around in small boats shooting targets, although the scoring system is not particularly clear. The guns are either similar to Wands, or things one will say is less appropriate! The ride is essentially a tiny flume dark ride with lasers. The scenes are charming despite the potential lack of context. Tomb surprisingly disliked most of the attraction. Tivoli packs a large selection of flat rides, some of which have to be the craziest out there, Vertigo is no exception. This crazy contraption flings you 360 whilst turning at rapid speeds to the point of almost making the former Slammer look tame. I enjoyed it, but literally experienced my limit for thrill rides! Some of their other flat rides include a pretty Steampunk themed Air Race, an S&S drop tower (least this one launches down) and a Crazy inverted Magic Carpet. I found this one the most nauseating, it probably didn’t help that girl opposite me looked like she was going to vomit any moment tbh. Amongst this, they also had a highly impressive Fun House, which was free flowing and located underneath the Ruschterbahn. They also had an adorable Vintage Cars attraction which is amazing, because fountains and a vintage Ferris Wheel. We ran out of time for the Dodgems, Carousels, Land-Train and Sea Storm (style) attractions. Annoyingly some attractions were unavailable on our day of visit, including the Fata Morgana which was an iron condor style ride, a crazy mutated breakdance attraction (which replaced their old breakdance) and the sky flier. Tomb was particularly disappointed by the later, especially when it was actually operating the next day too. Just like Efteling! The park also plays hosts to their Illuminations show every evening/night. Essentially a smaller scale Aquanura , the performance features fountains, lights, fire and other effects. Whilst Aquanura is more impressive and contextual, Illuminations still makes for a cherishing and worthwhile watching. The rides shut at 21:45 on the day we were visiting, due to their Friday Rock event, where their centre stage hosts notable Music artists performing. We watched some of the music even though it wasn’t really our cup of tea. We left just before the end, grabbing a McDonald’s on the way. Final Thoughts and Reflections: Tivoli Gardens is undoubtably a charming and lovely park to visit and something of a national treasure to Denmark. Despite it’s relatively small size it hosts a very reasonable diversity of attractions which suit the park. The grounds, landscaping and architecture are lavishing. Whilst not themed as such, the park are definitely trying to allocate different stylings to each area of the park. whether that be Space/Steampunk, Asian or Middle Eastern sections, which are reasonably distinguishable. The park was generally charming and the majority of staff friendly and helpful. It is probably also one of the better parks for food quantity and quality. Smorrebrod, a cultural delight. My only major criticism I can really give was the lack of audio in most of the park. Whilst the dark rides and toilets featured audio, there were very few other areas of the park (especially main areas) where there was nothing. Whilst I don’t expect audio blaring out left right and centre, it would be pleasant if a few more areas featured audio to enhance further atmosphere to the place. Just something ambient and reflective here and there would do the job. I would recommend a visit here to anyone, whether your after a park with charm, class, thrilling attractions or all three! Tivoli Gardens is worth seeing at least once in everyone’s lifetime theme park lover for not! Join me soon in part two as I cover some of the other things to see in Copenhagen outside of Tivoli Gardens, where I witness this City of modern fairytales by Land, air and sea to see what treasures and cultural gems are discovered. Thanks For Reading!
    2 points
  37. Last weekend, I visited Berlin and Leipzig for a quick cred run and culture trip. I had originally planned to go to Finland and hit up Linnanmaki this month, but since Taiga opens next month, we opted for something a little different.. After arriving in Berlin Friday morning, the first port of call was Little Big City. Owned by Merlin, LBC is one of their newer midway brands, and is basically a miniature village which goes through the history of Berlin. This one opened up about 2 years ago, and one opened in Beijing late last year, so it's struggled a bit so far. We had free tickets thanks to a member of the group being a Merlin-worker, and hit the attraction up at 11am. We were the only one in the pre show room (which is basically a projection explaining the concept), and there was probably only about 10-15 other people in the attraction whilst we were there. It's not a large attraction, and all the exhibits take place in one large room. However, it is well done: there's lots of interaction points, you can get very close / touch basically all of the models, and it's really informative and relaxed. It handles the more sensitive parts of Berlin's history well too. We spent about 50 minutes in there, but a family / more interested group could easily spend closer to 90 minutes I'd say. So yeah, it's a shame this isn't doing better and the brand isn't taken off. It has potential, but feels poorly marketed and in an awkward location. At about 13 euro for entrance, it's perhaps a little steep in price and I probably wouldn't have paid to do it personally, but I reckon for those who are interested in learning a little about a lot of the history, it's perfect. We then made the 45 minute ish drive down to Karls Erlebnis-Dorf Elstal. This came onto my radar last year when they opened up the abc tube coaster K2. For some more context, Karls is a massive strawberry farm brand, and we saw a few strawberry stands in Berlin in our brief time there in the morning. The place itself is a bit weird: it's like a garden centre, mixed with a market, mixed with an adventure playground, mixed with a small theme park in the making. Over the past couple of years they've added more rides and more to the theme park side of things. Entrance to the place is free, and includes a few attractions (mostly adventure playground stuff, like climbing frames, outdoor maze, etc), and the rides are pay per ride (1-4 euros per ride), or unlimited rides for 12 euros, the latter of which we opted for. After a delicious and reasonably-priced lunch, we moved onto the rides. K2 is one of the biggest surprise coasters out there, given it's unassuming location. The ride is themed to potatoes / harvesting potatoes / a crisp factory. The queue line (which is exceptionally long), is beautifully well-themed. It's like walking through a crisp factory, going from the harvesting of potatoes to the prepping of them into crisps. For those who have been to Phantasialand, it's similar in style to Maus au Chocolat's queue line. And it is themed amazingly. This is honestly one of the best themed queues I've ever been through: in the same league as Maus, Flying Dutchman at Efteling, etc. Which in itself is a feat. The ride itself is great fun. The cars have a lot of room and only have a seatbelt to lock you in. You go through an indoor pre-lift section which shows the harvesting of potatoes, before climbing up the 80ft lift and going round. There's some nice little pops of floater airtime, and it's just a fun, speedy coaster. It hits a MCBR which kills a lot of speed, before going through a couple of helixes and hitting the brakes. We did it multiple times and it's just as fun every time. Another quick thing to add: the throughput. This ride was running 4 cars, on a Friday afternoon when the place was super quiet. It occasionally had a queue, but it was running really well and cars were constantly flying around. Was really great to see! The rest of the park is fairly standard fodder. There's a Zierer water carousel thing (like Squid Surfer at Legoland), a water drop thing (the first one I've done: it was terrifying), mini drop tower, tractor ride, etc. All were really well styled and worked really well. And in saying that, we had a really good time. The place is really relaxed and a lot of fun, and has plenty to do, especially factoring in the non-park stuff. The place is usually open 10-8 as well, so it's easy to visit whenever you want. The place clearly has a bright future, financial backing and a long-term place, since they're planning on adding some form of hotel / camping / resort experience in 2021 too. Definitely one to watch! That's all for now. We drove down to Leipzig (a couple of hours away), ready for a..erm...fun day at Belantis tomorrow...
    2 points
  38. JoshuaA

    The Wickerman- The Truth

    *This blog is getting bumped rip* So I have to admit that during late 2017/early 2018 I was incredibly cynical and skeptical over Wickerman during its construction. the layout to me just looked really mediocre and in a way I just writ off because its layout looked a bit naff to me, I think this was amplified even more due to Wodan being my only experience with GCI and with it being more than double the height and size of Wickerman. " ... So last year as a enthusiast I kinda failed. I only visited Lego, Chessie, and Thorpe, I just didn't get round to going up north and riding Wickerman or Icon. Even worse my only only abroad park was Portaventura.. Yuck.. Thorpe is better than.. This year though I think I am somewhat going to redeem myself. I'm heading to Europa in May and going to Six Flags GMerica and Cedar Point in June, I'm not gonna fail like I did last year.. One trip this year though left me with "would I make it?" and that was Alton Towers. After a bunch of last minute plans I finally headed to ride Wickerman, I would finally be able to form a proper opinion on the ride. So after a 3 hour drive I headed into the park for ERT and a early ride on Wickerman. I have to say it looks pretty sexy from afar.. So I have to admit I wasn't expecting a pre-show, it caught me off guard a little. Overall the pre-show was kinda neat, it certainly was well done but I found it was a little dark for a coaster that has a 1.2 restriction, I also felt on repeat rides it got a little old too.. After exiting the pre-show I was very lucky to be instantly batched to the front row on my first ride, I nearly snogged the guy giving out the rows. So as soon I get off Wickerman I was instantly very impressed- its well paced, fun, full of airtime pops and some fun GCI banks. The coaster is a lot better than I was giving it credit for, its really what Alton needed. The theming around the ride adds to the ride in a fun way (especially in the front row) and the main structure itself looks very cool. The coaster I found had a few minor pops of air in the front but had some pretty aggressive ejector pops in the back, if you want a more intense ride I would say the back is your best bet, especially on the first drop! The coaster runs very much like Wodan, it has a constant fast pace to it and never seems to slow down, its also decently long too. The coaster itself was running three trains on my visit (which is great for a merlin park!) but it did stack quite a bit so don't expect Wodan style capacity. Overall Wickerman is probably my favorite on park and maybe even my favorite in the UK. Its not quite as insane as Wodan but its still a great ride in its own right and is a great ride for those who can't be arsed to go to Europa or Toverland. Wickerman is proof that Merlin can build good rides, hopefully Merlin decide to add more GCI's in the future.. #Thorpe4GCI 8/10 With that last post, I wasn't wrong.. But Wickerman is brilliant for this country and I'm glad I can get my GCI fix closer to home now. 3 rides on this beast only hyped me more to ride Wodan again. Hope you enjoyed the review
    2 points
  39. Matt N

    Thorpe Park 15th September 2023

    15th September 2023: Thorpe Park Hi guys. Today was an exciting day; it was the day of my dad’s trip to Wentworth, and thus my now annual solo trip to Thorpe Park! I know I’ve been to Thorpe Park many times, but I always look forward to my solo trip there, so I was excited for today! My dad and I left Gloucestershire at around 7:25am this morning, and even with a stop for petrol and a stop at Reading services, we made it to Thorpe Park by around 9:30am. After making brilliant time, I was then dropped off by my dad, so I bade him goodbye before making my way into the park ready to wait for the 10am opening time: When opening time came, I decided to deviate from my normal strategy of starting with the Stealth/Inferno end of the park and take a gamble on a different strategy. As such, I started on… Colossus Colossus was on a near walk on queue, so I decided to have a go on it before a queue built up (it’s a low capacity ride that often generates long queues later on). This queue took merely 1 or 2 trains, so I was on the ride in very little time. I was interested to see how Colossus felt having done Sik, its modernised clone at Flamingo Land, last month. But how was the ride? Well, it did feel notably inferior to Sik, but with that being said, that ride was probably the best I have ever had on Colossus by some margin! Don’t get me wrong, Colossus still isn’t a favourite of mine due to the uncomfortable restraints, a sequence of repeated heartline rolls I don’t overly like (and this sequence was definitely less enjoyable than on Sik for me), and some roughness, but the roughness was nowhere near as overbearing as it normally is; I was sat in row 13, and it was a bit rough in places, but it did not provide nearly the same degree of pounding as it normally does, and today’s ride definitely shot Colossus up a fair few spots in my rankings: After my ride on Colossus, I had a ride on its neighbour… Saw: The Ride Saw was on an advertised 10 minute queue, so I decided to give it a go. My original plan was to use my secret weapon, the Single Rider Queue, to bypass this and take a gamble at reducing my queue time, but this was closed, so I had to get into the main queue. By the time I’d gone into the SRQ (which had an open entrance and 2 other people waiting in it), been ushered out by the operator and gotten into the main queue, the advertised queue time had gone up to 20 minutes, but this was slightly overstated, as I only waited for 15 minutes or so. The queue is besides the point, though; how was the ride? Well, as with Colossus above, that was possibly the best ride I’ve ever had on Saw! I was seated in the back middle seat, and the ride was a bit rough in places, but certainly not as headache-inducing as it has been in the past. There was also some absolutely brilliant airtime, and overall, I came off Saw pretty headache-free this morning! While I would still like it if the ride were smoother, my ride this morning was certainly not nearly as rough as Saw has been in the past: After my ride on Saw, I headed east to ride my next coaster… Nemesis Inferno Nemesis Inferno was on an advertised 10 minute queue, so I decided to take a ride on it. This queue time estimate ended up being broadly accurate, with my wait being around 10-15 minutes; it’s always great when that happens! So, how was the ride? Well, I thought that it was thoroughly great; I rode in row 5, and I thought that the ride was fast and intense without being excessively intense, and it was also perfectly smooth, with not a modicum of headbanging anywhere! When a ride is fast, smooth, and just the right level of intense, what more can you ask for? Overall, I thoroughly enjoyed my ride on Nemesis Inferno; I’ve always found it a thoroughly decent coaster, and today was no exception: After my ride on Nemesis Inferno, I headed to another coaster situated nearby… Stealth Stealth was on an advertised 15 minute queue time, so I decided to take a ride on it. The queue time was accurate or possibly a little underestimated, taking only 10-15 minutes to get to the station. Operations were absolutely excellent on here, with a number of consecutive dispatch intervals as quick as 75-80 seconds being attained! As the queue was overstated and I was doing quite well on the ride count front given that I had only been riding for just over an hour, I decided to wait for a little additional time and ride in the front row of Stealth for the first time since my only prior front row experience in 2020, where I got it by chance in batching. So, how was my first front row Stealth ride in 3 years and only my second ever? Well, I have to say that the front row firmly lived up to my memories; it was absolutely fantastic, and it reinforced my prior view that front row is easily the place to be on Stealth! The sense of speed on that launch is absolutely ridiculous in the front, with the combination of the unshielded wind in your face and the view of that track being devoured at a phenomenal rate making the ride feel every single bit of its 80mph top speed, and perhaps surprisingly, I’d also argue that the airtime is stronger in the front, with the airtime being sustained for the entire way over the top hat rather than only dropping out of it like it is in the back and the braked airtime hill being notably more potent in the front. As an added bonus, it also seems slightly smoother in the front! Overall, I absolutely loved my experience of front row Stealth; it was absolutely fantastic: After Stealth, I went for a ride on the final big coaster I hadn’t yet ridden… The Swarm The Swarm was on an advertised 15 minute queue time, so I decided to have a ride on it. This queue ended up being slightly underestimated, with the queue ultimately taking around 20 minutes. I must say that operations were absolutely brilliant on here; there were numerous cycles where there was mere seconds of stacking, and dispatch intervals as quick as 90 seconds were being attained for numerous dispatches in a row! So, how was the ride? Well, I was seated in the back right inner seat, and it was a fairly decent ride; there was a very good sense of speed and some great inversions, and it was relatively smooth as well! However, it's not an absolute favourite for me anymore like it used to be. I'm generally finding myself a little less keen on some of the ride's more brain-draining moments of sustained positive g's, most notably the helicopter helix, with time, but my main bone of contention with The Swarm these days is its vest restraints. I'm not a fan of them at all; the rigid vest and the way they tighten throughout the ride do make these restraints detract noticeably from the overall experience. Nonetheless, my ride on Swarm was relatively decent, with all things considered; I'll be intrigued to see how Mandrill Mayhem compares in 2 days' time: As I had already managed to have one ride on each of Thorpe Park's big 5 thrill coasters by before 12pm, I decided to stray away from the coasters for a little bit to go and ride... Detonator Detonator was on an advertised 5 minute queue time, so I decided to take a ride on it. This queue time proved relatively accurate or slightly understated, as the queue took 5-10 minutes and a couple of cycles overall. But how was the ride? Well, I'm a big fan of a drop tower, and Detonator is a very good one, in my view; that drop is so punchy, and you get a fair degree of airtime for such a small tower! Overall, Detonator is a brilliant drop tower that I absolutely love, and today's ride was no exception; these Fabbri towers are a real guilty pleasure of mine: After my ride on Detonator, I decided to sit down for 15-20 minutes to have a drink and eat lunch, timing the throughput of Colossus as I ate. After my sit down, I headed to another flat ride in the immediate vicinity of Colossus... Rush Rush was nearby and on a 10 minute queue, so I decided to have a go on it. This queue time was pretty accurate, with the queue taking 10-15 minutes overall. So, how was the ride? Well, despite not generally being a huge fan of flat rides, I'm a big fan of an S&S Screamin' Swing, and Rush was fantastic; there was an excellent sense of speed and nice acceleration in the troughs, there was nice sustained floater at the peaks, and the ride was thrilling without being overly nauseating! I was also intrigued to see how Rush stacked up after having ridden Serengeti Flyer, the giant Screamin' Swing at Busch Gardens Tampa, earlier this year, and while Rush was not quite as impressive as its giant sibling over in Florida, it still offered a fantastically enjoyable experience in its own right, in my view. Overall, I loved Rush; I thought it was a fantastic flat ride, and I thoroughly enjoyed its airtime and speed: After my ride on Rush, I headed over to Stealth for two back-to-back rides, as the ride was on an advertised 5 minute queue time which turned out to be pretty much walk-on. When my favourite coaster at Thorpe is on a queue that short, who would I be to resist a ride or two? I took a ride in the front, as well as a ride in the back, and both were absolutely fantastic, although as I inferred earlier, the front row does usurp the back row on Stealth, in my view: After my two rides on Stealth, I headed over to The Swarm for a reride on a 10 minute queue. This time, I was seated on the row 5 outer right seat, and similarly to earlier, it was a pretty decent ride. It was perhaps a little less smooth, but in fairness, it was notably smoother than I'd previously remembered the ride's outer seats being: After my Swarm reride, I headed for a reride on Rush on a 5 minute queue. As with earlier, it was a fantastic flat ride with great airtime and speed: After my reride on Rush, I headed to do an attraction I'd never done before for the first time... Vortex Vortex was on an advertised 5 minute queue time and looked to be pretty much walk-on, so I decided to give it a whirl. Despite having visited Thorpe Park numerous times before, I had somehow never ridden Vortex before today, so I thought I'd finally give it a try. Despite controversially having not been a huge fan of the two other gyroswing-type rides I've done (Cyclonator at Paultons and Maelstrom at Drayton), I was interested to try Vortex, as I'd never ridden a KMG Afterburner before and I know these are slightly different to a regular gyroswing. So how did I find the experience? Well, I'm afraid to say that I still wasn't a massive fan. In my view, it suffers from exactly the same flaw as the other two gyroswings I've ridden in that the spinning makes it a little bit much and ruins it. There was some fair weightlessness and speed in places, but it wasn't as potent as on a ride like Rush, and when the ride properly got going, this seemed to disappear in favour of intense spinning, and as someone who has quite a weak stomach for spinning flat rides, I didn't personally find that overly enjoyable. Overall, Vortex is similar to other gyroswings in that I can see why people like it, but it's not really for me: After Vortex, I decided to head and try out another flat ride that I hadn't done in a long time... Samurai Samurai was on a 10 minute advertised queue time, so I decided to give it a go. The queue looked to be a cycle or two long, but as I was a single rider, the host ushered me onto the cycle that was about to go pretty much as soon as I joined, as there was a spare seat; it's always great when that happens! But how was the ride? Well unlike Vortex, I had done Samurai before; it was one of only two rides that I did during a school trip to Thorpe Park in July 2018, with the other being Rush. At the time, I thought it was pretty decent and not too nauseating, and when I first rode it, I even considered that I might have preferred it to Rush out of the two flats I did that day. With this in mind, I was intrigued to see how it stacked up after over 5 years. I'm very sorry to say, however, that my recollections could not have disagreed more with the experience I had today... because I'm afraid that I personally found Samurai absolutely vile. Today's experience moved it down considerably in my estimations and has it in close competition with Air Race at Drayton Manor for the title of the most sickeningly vile flat ride I've ever done. It was horribly jerky, it did that horrible slow flipping like Air Race does (where I swear I can physically feel stuff moving around inside my stomach), it had horribly long periods of inverted hangtime, and overall, I'm sorry to say that I didn't like it at all. Overall, I did not enjoy Samurai, and I'm afraid that it did not live up to my relatively positive 2018 memories of it; I'm not sure if something has changed with the ride or if I've simply grown more fragile over the last 5 years, but for whatever reason, I just didn't like it at all today, I'm afraid: After getting off Samurai, I felt a little worse for wear and needed a sit down, so I sat down in Angry Birds Land for 15-20 minutes or so to eat a snack out of my bag and have a drink, timing the throughput of Nemesis Inferno as I sat. After my sit down, I headed for a reride on Detonator with a 5 minute queue time, which was just as awesome as it had been earlier; that punchy drop never gets old!: After my ride on Detonator, I headed back over to Stealth for two more back-to-back rerides on a 10 minute queue; I had a ride in row 9 and another on the front, and both were absolutely fantastic, with a phenomenal sense of speed and great airtime: After my two rerides on Stealth, I headed for another reride on The Swarm on a 10 minute queue time. I was seated in the row 3 inner left seat this time, and as with earlier, it was a thoroughly decent ride: After my ride on The Swarm, I headed over to Nemesis Inferno for a reride on a 10 minute queue. I was seated on the back row, and as with earlier, it was a great coaster, with excellent speed and some good inversions: After my reride on Nemesis Inferno, I headed over to Saw for a reride on a 10 minute queue. I was seated in the back edge seat this time, and similarly to earlier, the ride was very much on the smoother and more enjoyable end of the spectrum as Saw goes; the ride had some excellent airtime, and I exited relatively headache-free!: After my ride on Saw, I headed back towards the rest of the coasters, but the attendant of Rush saying "there's no queue here; you can get straight onto the ride!" was too much to resist, so I had a walk-on reride on Rush. Once again, it was fantastic, with great speed and airtime: After my ride on Rush, I had a brief sit down with a bottle of water and a Magnum before heading back over to Stealth, where I had two further back-to-back rides on a 5 minute queue. I had one ride in row 9 and one ride in row 8, and both were just as fantastic as ever; Stealth is such a fantastic coaster, in my view: After my two rides on Stealth, I headed over to Detonator for another reride on a 5 minute queue. It was a fantastic drop tower once again; that punchy drop and awesome airtime just keep on giving: After my ride on Detonator, I had my three final back-to-back rides on Stealth for the day on a 5 minute queue. I had one ride in the front, one ride in row 5 and one ride in row 7, and all three were absolutely fantastic! On a side note; I clearly wasn't the only person hammering Stealth today, as the ride operator gave a shoutout to a couple who were having their 20th consecutive ride on it on one of my last rides: After my final rides on Stealth, I had three back-to-back rides on Nemesis Inferno on a 5 minute queue which turned out to be walk-on. I had a ride on the back row, a ride in row 5 and a ride in row 6, and as with the earlier two rides, all three rides were great, with great speed, intensity and inversions! It was great to be able to make the most of an inverted coaster like this, what with the current absence of Nemesis at Alton Towers: After my three rides on Nemesis Inferno, I closed out the day with a final ride on Detonator. As with the earlier 3 rides, the drop was fantastically punchy and there was great airtime to be had! I also had quite a unique experience in that I was the only member of the public on the ride, so numerous ride hosts joined me on it: After my final ride on Detonator, it was only four minutes away from the 6pm close time and my dad was waiting in the drop-off zone in the car park, so I bade Thorpe Park goodbye for the day and headed home: So, that wraps up my solo day at Thorpe Park! I had an absolutely phenomenal day; I'm going to go out on a limb and say that it's my favourite day I have ever spent at Thorpe Park and quite possibly one of my favourite theme park days ever! I managed a total of 30 rides during the 8 hours I spent on park; if you lost track, these are the rides I managed: Colossus x1 Saw: The Ride x2 Nemesis Inferno x5 Stealth x10 The Swarm x3 Detonator x4 Rush x3 Vortex x1 Samurai x1 I was chuffed to bits with having done 30 rides; that is joint with my June 2022 day at Drayton Manor for the most rides I've ever done in one theme park day, and my 10 rides on Stealth are the most I have ever ridden one attraction during a theme park day! As an added bonus, the weather was lovely, the rides themselves were absolutely great and I had some brilliant runs on them, and overall, it was one of those wonderful days where the stars aligned and everything seemed to go just right! If I'm being sentimental, it's theme park days like today that remind me why I love theme parks and roller coasters as much as I do. My day at Thorpe today has left me with some absolutely wonderful memories to cherish, and I have to say that in some of the moments lapping rides like Stealth and Nemesis Inferno, I felt truly in my element and like there was nowhere I'd rather be. In terms of Thorpe itself; I have to admit that today made me realise that as much as enthusiasts seemingly love to hate it, I personally absolutely love Thorpe Park! The coasters are great, there's some great theming and surprising greenery in places, and there's just something about the place that I really like! In terms of a specific highlight ride-wise from today; Stealth was absolutely fantastic. Today's rides definitely raised it a fair amount in my estimations, and I now view it as my comfortable favourite ride at Thorpe Park, one of my favourite coasters in the UK and in my high top 20 overall. Nemesis Inferno was also awesome, Detonator was fantastic, Rush was fantastic, Swarm was decent, Saw was OK, and even Colossus was not nearly as bad as normal! Thanks for reading; I hope you enjoyed this report! My next trip report will be coming on Sunday, when I make a solo trip to Chessington for my first visit in 9 years! I can't wait to see what Mandrill Mayhem is like, and I'm generally very interested to see what Chessington is like after nearly a decade of not visiting. Today will certainly be a tough act for it to follow, but if my day at Chessington is even half as brilliant as today was, then I'll be very happy!
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  40. 14th June 2023 (Universal’s Volcano Bay) We went for something slightly different today… unlike the last two days, we went to a waterpark! And it wasn’t just any waterpark, it was one that none of us had ever visited before… Universal’s Volcano Bay! The last time we drove down the Universal end of the I-4 in 2016, this park was under construction, so we were interested to see what the park was like now it was open. Before I get started, I should apologise in advance for the fact that there are no photographs in today’s report. As Volcano Bay is a waterpark, the experience is not terribly conducive to whipping out a smartphone and taking pictures, so I’m afraid you’ll have to rely on only my writing today. We set off for the park at around 8am and got to Universal’s parking structures at around 9:15am, as per usual. Unlike with the other two parks, though, we did not set off over the travelators and into CityWalk. Due to Volcano Bay being separate from the other two parks, we had to take a shuttle bus over to the entrance. There was no wait for this at all, and it only took a few minutes, so it was very convenient and got us to the park in good time. We then arrived at the park and got given our TapuTapu wearables, which we would get very well acquainted with over the course of the day. After getting changed and renting a locker, we headed to the main wave pool to reserve a set of chairs to store our things on before my dad and I headed over to Krakatau Aqua Coaster to reserve slots, as we’d heard that the ride was prone to getting very long virtual queues. When we arrived, the virtual queue was already on 125 minutes, but we decided to reserve it anyway in case it got any longer. This later proved to be a very wise decision, as the virtual queue did nothing but get longer during the time we were in the park, eventually peaking at almost 5 hours. This reservation did mean that we were unable to reserve any additional queue spaces for another 2 hours, but thankfully, there were a fair few slides showing as “Ride Now”, so we headed to… Taniwha Tubes Both sides of Taniwha Tubes were showing as “Ride Now”, so me and my dad decided to try the blue slides. The virtual queue worked well here, as it meant that we only had a couple of boats’ wait at the top of the slide tower. But how was the slide? Well, I thought it was great fun! The tube gained surprising speed in places, and although there were no additional bells and whistles like some of these tube and raft slides often have, there were some really fun twists and turns and it was overall a very fun slide! After Taniwha Tubes, my dad and I wandered back over to the main wave pool so that my sister could join us on some slides. My mum and grandparents were not keen on doing slides, but my sister was keen to join us on some, so when she was with us, we headed over to another “Ride Now” attraction… Maku Maku was showing as “Ride Now”, so we decided to give it a try. As with Taniwha Tubes, the virtual queue worked well here, meaning that the slide had a reasonably short standby line when we arrived. So, how was the slide? Well, I thought that this was a fun slide; even though I think it was probably less intense than the green slide on the same tower whose name currently escapes me, it was good fun, and I liked the open helixes that went around water jets! After Maku, we headed onto another “Ride Now” slide… Punga Racers Punga Racers was showing as “Ride Now”, so we gave it a go. One interesting thing to note here is that any kind of cotton clothing or non-swimwear was not allowed, so I had to remove my goggles and my sister had to remove the cotton t-shirt she was wearing over her swimwear. I was unsure why this was the case when it wasn’t the case on any of the other slides, but I guess it could be down to these generating friction with the channel, what with it being a body slide. After Punga Racers, we headed back onto the blue side of Taniwha Tubes, which were still on “Ride Now”, so that my sister could have a go on the ride. Once again, it was great fun. After our Taniwha Tubes reride, we went back to the main wave pool to meet back up with my mum before the four of us headed into… TeAwa: The Fearless River We were interested to try TeAwa: The Fearless River, as it was billed as great fun in other reviews and we were intrigued to try out a slightly more thrilling lazy river. We ended up taking 2 circuits in total, and I have to say that I thought this was great fun! The current was nice and fast, and I really enjoyed the additional touch of waves coming along to spice things up every now and then. It wasn’t overly intense given you needed a life jacket, although having spent many hours on Center Parcs Longleat Forest’s often “rough and ready” Wild Water Rapids as a child, anything else probably seems pretty tame by comparison! After our circuits on TeAwa: The Fearless River, we met back up with my grandparents and headed for a quick dunk in the main wave pool. While the waves did not quite match “The Wave” in Disney’s Typhoon Lagoon for pure spectacle, they were still really good fun, and were much easier to have a leisurely relax in. After the wave pool, we sat down and relaxed in our sun loungers for a few minutes before me and my dad headed over to our slot for… Krakatau Aqua Coaster After a 125 minute virtual wait, me and my dad’s slots on Krakatau Aqua Coaster were finally beckoning, so we headed over and gave it a go. As per usual, there was a short physical wait, and we were on the ride quickly. So, how was it? Well, I thought that the ride was excellent, with some good pops of airtime and much punchier launches than I’d experienced on Typhoon Lagoon’s Crush’n’Gusher, an earlier iteration of the same ride style. The ride was also very long, with many fun twists and turns! After Krakatau Aqua Coaster, we headed back to the main wave pool to collect my sister so that we could re-ride Taniwha Tubes. We did the green side this time, and I have to say that it felt faster than the blue slide had earlier, with the outdoor sections also providing an interesting touch! We then went to reserve slots on Honu. The ride had a 10 minute virtual queue, so we reserved a slot and went to ride another attraction that was showing as “Ride Now” while we waited… Ika Moana Ika Moana was showing as “Ride Now”, so seeing as it was on the same tower as Honu, we decided to take a ride on it. The standby queue for this ride took a little longer, as our slot for Honu vibrated while we were waiting. So, how was the slide? Well, it was good fun, with some fun twists and turns and nice outdoor sections! After our ride on Ika Moana, Honu was showing as “Ride Anytime”, as our slot had opened up quite a few minutes ago by the time we came off. As such, we went to ride… Honu Honu was ready for us to ride, so we entered the queue and started to ascend the tower. As with Ika Moana, there was a lengthier standby queue for this ride, with us waiting a good few minutes to get on. But how was the slide? Well, I thought it was excellent, with the two walls providing great exhilaration and the initial drop providing some interesting airtime! After our ride on Honu, we headed back to the main wave pool to meet up with my mum and grandparents. By this point, it was well past 2pm, the floors and the sand were getting uncomfortably hot to walk on in bare feet (our final walk from Honu on the concrete paths in Florida heat felt as though it was physically burning our feet, and the sand was little better), and the wave pool had just been evacuated due to a “waterfall incident” (?), so we decided to head home. So, that just about wraps up our day at Universal’s Volcano Bay! I had a great day; I had 8 rides on the slides and a go on TeAwa: The Fearless River, and it was just nice to visit a brand new waterpark! Personally, I’d say that Volcano Bay was every bit as enjoyable as any of the other Florida waterparks I’ve visited (for reference, I’ve been to both Walt Disney World water parks and Aquatica Orlando); the rides were really good, there’s a wide range of different things to do (there were a number of things that we didn’t cover today), and the theming was also lovely, with the central volcano itself being particularly impressive! The park was also an interesting one for me because it was my first ever experience of wholesale virtual queueing in a theme/water park setting, and I have to say that it worked a lot better than expected! It wasn’t perfect (I don’t think the queue times for Krakatau Aqua Coaster would have been nearly as high had it been a physical queue, for instance, and one or two slides did still have a not insignificant standby wait when our time slot arrived), but overall, I did enjoy not having to physically queue as much, and I thought that my overall experience of virtual queueing with TapuTapu was pretty positive! With that being said, I still don’t think that wholesale virtual queueing is something that you could just take, slap into any old theme park and expect to work well. I think the reason for it working reasonably well in Volcano Bay was because the park had quite a number of non-ride activities to keep you occupied while waiting, as well as a number of slides with no wait, and I think the waterpark in general lends itself to the sort of copious non-ride entertainment that virtual queues require better than the theme park does. Overall, though, I had a brilliant day at Volcano Bay, and my family really enjoyed it as well! There is a chance that we may be returning to the park next week, so there may well be a second report from Volcano Bay! Thanks for reading! I hope you enjoyed today’s report, although I apologise for it probably being less interesting (after all, you’re on here to read about theme parks, not water parks, and I was unable to take any pictures). We’re not doing anything tomorrow other than going for a meal in Disney Springs for my nan’s birthday, so I won’t write a report tomorrow, but the next report on Friday will be from SeaWorld Orlando, where I hope to take my first ever rides on new rides like Ice Breaker and Pipeline and see if Mako, my current number 1 coaster (yes, it’s still on top, even post VelociCoaster and Hagrid’s!), still stacks up!
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  41. Welcome to part 2, my list and ratings will now continue. 7/ Busch Gardens Home to three excellent B&Ms, a good RMC and other mostly decent rides that complement the lineup. Busch Gardens was one of the parks I was most anticipated about. Well, the rides I can happily say met their expectations. Montu is a fine invert and Sheikra is probably my favourite dive coaster. Iron Gwazi may be the lower of the three RMCs, but it’s still awesome. Cobra’s curse was disappointing but the water rides weee good. Now, for some reason or another, there felt like something missing here, and for once I don’t think it’s the rides. The place seemed to lack atmosphere for some reason, like there was nothing there. I don’t know why this was the case, but would controversially say some of the UK parks are better in that regard. Secondly, the operations. Bad, maybe not terrible but still bad. Most coasters were stacking with 4/4.5 minute dispatches that make Merlin’s look like Europa Park :o. The food was ok, but probably the weakest of all the parks out there. It’s a one day park that can’t be overlooked if you are into decent rides. But I was perhaps expecting a little more. 6/ Sea World Busch somewhat didn’t fully meet my expectations. But Sea World kind of exceeded them. To some, there will always be controversy held against this park, due to the Orca captivity. However one must remember the park’s mission to preserve and help such wonder lis creatures. Moving on, the park is certainly taking the right direction now, by focusing more on themed rides and experience to distance itself from it’s original roots. The calibre of attractions are mostly good. Mako is absolute bliss, Kraken definitely one of the better sit down loopers and Journey To Atlantis a well rounded attraction. Mantis wasn’t my favourite coaster, but it packs some interesting elements and Ice Breaker is just one slightly flawed train design from being an ideal family coaster. Must get on Infinity Falls someday! 5/ Universal Studios Now, this is where it starts to become more difficult, because basically the top 5 is full of parks I largely adore. The first (and original) of the two Florida Universal parks. The studios packs a lot into it’s action filled park. Unlike Islands Of Adventure, the park doesn’t feel like it has too many contrasting themed areas, although they do exist. Diagon Alley is definitely the flagship area of this park, with it’s stunning theming, shops, entertainment and culinary treats. Escape from Gringotts is a phenomenal attraction from the moment you join the line until when you exit. I think Diagon Alley is better themed than Angry Birds Land. Sorry Josh! The rest of the park is hit and miss I guess. You have older classics rides which feature greater theming and details, then you have the newer stuff which is a lot more screen based. Men In Black was Fun and the ET ride was lovely. Revenge Of The Mummy was adorable and I enjoyed the Simpsons ride for what it was (I like the show). Transformers was ok, but there are better out there. Don’t bother with Fast & Furious, it makes Derren Brown’s Ghost Train look like Rise Of The Resistance! Maybe. 4/ Epcot Weirdly enough, Epcot was probably the Disney park on this I was most excited for. It’s basically a park of two halves. Future world which houses the majority of the park’s attractions in pavillions and world showcase, which I will get back to in a second. The selection is strongly varied. You have the classic attractions which are seemingly more educational and the newer items which are more tied to their catalogue of popular IPs. A blend I think works perfectly well. Spaceship Earth (not to be confused with Eurosat) is a highly educational attraction and charming one at that. It reminded a little of the Spirit Of London, which was likely inspired by this resultantly. Guardians Cosmic rewind was incredible and felt like a mix between Crush’s coaster and (the Paris) Rock N Rollercoaster. Mission Space was intense but better than expected and I largely enjoyed Test Track. Living with the land was interesting but maybe drags on a little. I felt slightly disappointed with Soarin to be honest. I ran out of time for Figment. World showcase is the more unique and picturesque area of the park, featuring numerous themed areas to several countries of the world. Each area is unique, beautiful and even features cast members from that region working there. Numerous places serving food and drink are also there. The pizza in Via Napoli located in the Italy Pavilion was sublime. Numerous attractions also operate within World Showcase. Frozen Forever After is a highly sophisticated attraction which features stunning animatronics and set pieces. Even if one isn’t a Frozen fan, it’s worth it, so don’t let it go (couldn’t help myself). Ratatouille is almost identical to the one at the Studios park in Paris but still good. The Cabalerros boat ride was an uplifting attraction. 3/ Disney’s Hollywood Studios We’re on the final three. There’s something I like about parks themed to movies and this place is no exception. This park has clearly seen much expansion and redevelopment in the last 5+ years and I would guess most of it may be for the better. Star Wars Galaxy’s Edge is more than just an area, featuring some stunning theming, effects and places selling unique beverages. Blue milk was rather nice but pricey. Rise Of the resistance is nothing short of a masterpiece and Smugglers Run is also enjoyable. The rest of the park isn’t too over shadowed either. The original tower is just spectacular in every way and I hope it’s left alone. Toy Story Land is a pleasant area, Slinky makes for an excellent family coaster and Midway Mania is fun. I prefer it to Maus if I’m honest. Star tours is wonderful and surprisingly doesn’t look out of place despite being another Star Wars ride, Muppetvision is a joyous show. Mickey & Minnie’s Runaway Railway is a genius modern dark ride which perfectly balances screens and physical effects yet almost feels overlooked by the other wonderful additions in this park. Rock N Roller coaster was alright, but it isn’t a patch on the one that used to be in Paris. Shame. Whilst the park seemingly gets longer lines and potentially lacks some ‘filler’ a lot of the attractions are actually worth their wait IMO. 2/ Animal Kingdom One of the more relaxing parks you’ll find in Florida. Animal Kingdom may lack the ride selection of other parks have, but it compensates this with some stunning shows, theming and rides. Avatar Land is one of the most stunning areas ever created. Flight Of Passage is super immersive, I loved it and I’m no massive Avatar fan. The boat ride was nice enough too, alongside exploring the whole area. Kilimanjaro Safaris is both entertaining and educational, to levels Zufari wishes it was. Dinosaur is a great dark ride that I think sometimes gets overlooked by the others and the Kali rapids are mostly decent. Now, Expedition Everest. The ride looks good, the setting, the theming is all very nice. The ride? I’ve got to be honest was disappointing. Don’t get me wrong, there are worse coaster out there (much worse), but for me it just didn’t do much and rides like Slinky Dog and Big Thunder I personally preferred. It has some good shows, I liked Tough to be a bug and the entertainment in the Harambe area. All it really needs now is another major roller coaster to fill in the gap the Primeval coasters left and the park will be great! And before I announce the winning park, here’s some of the other bits and pieces there are to do, besides the parks. Old Town Kissimmee- An old western style town with shops, bar, restaurants and more. It’s very American and very lively, however I wouldn’t recommend the Pizza Hut at all. Disney Springs- It’s basically a giant shopping outlet, but somewhat Disneyfied. It has a vast selection of shops and restaurants ranging from Lego, Planet Hollywood and Raglan Road (an Irish pub). Theres also several Disney based stores there including the giant World Of Disney. More substantial than say the Disney village at DLRP, but maybe lacking the charm. City Walk Universal- Universal’s answer to Disney springs but substantially smaller. Has a nice vibe and outlets, Voodoo Donuts are nice and I do like a Hard Rock Cafe. Icon Park- Not a bad place to chill, assuming no crazy people are holding protests but otherwise nothing special. All your usual Merlin midways nestled under one roof. I wouldn’t bother with the 7D dark ride unless your trying to kill time. The adventure golf 2 minutes away is decent though. I didn’t do the Kennedy Space centre, nor Legoland Florida. I know some of you will be disappointed by this. And now, our winning park is (drum roll). 1/ Islands Of Adventure This was probably always the park I was most excited for, but yet it still managed to exceed my expectations. This place basically has everything I want in a theme park, thrilling roller coasters, immersive dark rides and more whilst perfect nestled within several immersive lands. Plus Mythos, my favourite theme park restaurant without a doubt. I love Veloci-coaster, which is easily my favourite non-RMC coaster and perfectly blends itself as something between Helix and Taron. Hogwarts is a beautiful area with a stunning dark ride and magical coaster which now makes for an excellent tribute to one the films best characters (RIP Robbie Coltrane). Pop eye is without doubt the craziest yet stunning rapids out there and I also adore the Jurassic River Adventure, even if it is starting to show it’s age in places. I’m not the biggest of Marvel fans, but Spider-Man was amazing and you could say I’m something of a fan myself. Hulk I enjoyed, but for a 6 year old B&M, it was a little bit rougher than I was expecting, which concerns me slightly. Kong was ok and Zeus’s landing is fun for what it is. Sadly got spited by Dudleys. Dream trip, complete! Maybe I’ll return one day. Maybe.
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  42. 2022, we’ve seen many hellos and goodbyes this year especially the latter. Carters Steam Fair, as we know it is another which will end in 2022. Although it won’t disappear completely, the current owners (The Carter family) intend to sell the collection to a permanent site. Making this year their final tour. I was thankful to get a chance to visit them in Croxley Green (near Watford), where they have stopped for a number of years. The last time I visited may be as far back as 2012. Where life and numerous commissions or setbacks likely prevented future visits, so a return was massively overdue. In that time, there have been some changes. The ride selection has been refined somewhat, no dive bomber? They have also reverted to a token system over real cash, which has its ups and downs. Thankfully, the warm friendly atmosphere and interaction from the staff remains very much the same. Something you probably won’t get at your usual fun fair. A number of rides are available (albeit maybe not the biggest white knuckle ones). The Octopus offers quite the swirling sensation and is enjoyable both on and off-ride. The Skid offers a thrilling sensation, especially if you time it correctly with the car pedals. It’s a mixture between a whip and a Walter mostly. They have a charming carousel A surprisingly thrilling Chair-O-plane, packs at a lunch. The crazy Steam Yachts (which I didn’t ride I’m afraid) There is also a classic set of dodgems, filled with the retro charm and character you will find throughout the fair. Other attractions include swing boats, jets, a classic arcade and numerous children's rides. They have something for most. Tokens are £3 a piece, which gives you access to one ride, which are all the same price. I recommend buying in advance online, as you can get free rides included depending on how many tokens you buy. This concludes my tour of Carters. They are in Croxley for an extra weekend and will then tour numerous places until their final stop in Reading around mid October. You can find their dates here/. Insert. Visit if you can, before they gallop away into the sunset!
    1 point
  43. 28th April 2022 (Europa Park Day 2) Day 2 today! I know I said that we were planning to have a more relaxed day today, but we had more left to do rides-wise than we’d previously anticipated, and if I’m being honest, I am quite naturally drawn to rides compared to Europa’s other stuff, so I’ll digress that that did go out of the window somewhat as the day went on. It wasn’t quite as intense as yesterday, however; there were less coasters involved, and my parents said it felt more relaxed than yesterday. We did oversleep slightly, and my parents weren’t feeling ready to enter the park early, so I did enter the park on my own at a little before 10am. As with yesterday, I was compelled to start on… Wodan Timbur Coaster Wodan was on an advertised 20 minute queue time, so I decided to give it a go. The queue ended up being a bit longer than advertised, taking around 35-40 minutes. So, how was the ride? Well, I was seated in row 9, and it was just as phenomenal as yesterday, being blisteringly fast and packed with airtime: After an awesome ride on Wodan, I decided to have another try of the other coaster in Iceland… Blue Fire Blue Fire was on an advertised 30 minute queue time, so I decided to give it a go. Interestingly, the ride once again had a brief breakdown while I was in the queue, but it must be said that it was resolved very quickly; only one empty train cycled and then people were back on it! Operations were also phenomenal; for some idea, 20-seat trains were launching before the train in front had even hit the final brake run, which is really quite nuts! So, how was the ride? Well, I was seated in row 8, and it was similar to yesterday; a very good, fun ride with some nice inversions and hangtime: After Blue Fire, my parents entered the park, and we headed together to ride… Arthur Arthur was on a 35 minute advertised queue time, so we decided to give it a go seeing as we hadn’t done it yesterday. The queue for this was quite long compared to other rides in the park, and it took a little longer than 35 minutes (perhaps closer to 45 minutes to an hour), but it was very well themed (although that is admittedly the case for most queue lines at EP)! So, how was the ride? Well, I must say it was a very pleasant surprise! I went in anticipating quite a tame, kiddified ride, but I’ve got to say that it was really quite a fun dark ride roller coaster; the dark ride portion was brilliant, with some great scenes, and the coaster element was more thrilling and more substantial than expected! Overall, Arthur was a really fun attraction that we all thoroughly enjoyed; certainly a pleasant surprise: After Arthur, we sauntered around the Austrian lake for a bit before riding… Josefina’s Magical Imperial Journey Josefina’s was nearby, it had a very minimal queue, and my mum had expressed desire to ride it, so we decided to give it a go. I’ll admit that this was slightly different to what I was expecting from having viewed the Austrian lake yesterday; I thought riders had water cannons to shoot passers-by with, but it turns out that that was a completely different ride! Anyway, how was Josefina’s Imperial Journey? Well, I thought it was a really nice attraction; nothing too thrilling for sure, but a very nice way to relax for a few minutes, with wonderful scenery and some really cool fountains! Overall, we really enjoyed Josefina’s, and it was certainly a nice little ride for what it was: After our ride on Josefina’s, we decided to trek over to Greece to have a go on… Pegasus Pegasus was on an advertised 25 minute wait, so we decided to give it a go. This was one of the 4 credits I was missing, and the only non-water coaster remaining at that point, so I was intrigued to try it. I did notice that Pegasus appeared to be one of the lower capacity Europa coasters; with only one train of 18 riders, it wasn’t throttling people through at quite the same rate as the others, so the queue ended up perhaps being longer per the amount of people in the queue than some of the park’s other rides. That’s not to say that it was at all slow, mind you; as is usual in Europa, the staff certainly didn’t hang about when the ride was parked, and the train appeared to be sent in very little time at all; great job, guys! Anyway, how was the ride? Well, it was quite a pleasant surprise! I was expecting something akin to a Vekoma Rollerskater like Hippogriff, but the actual ride was very fun, very smooth and a fair bit more thrilling than expected; it reminded me more of Thirteen’s outdoor section, with perhaps even a tad more punch than that, and on the back row (where we were seated), it had a surprisingly fun pop of airtime on the drop, as well as in one other area that I remember! Overall, I thought Pegasus was a very fun ride, and definitely a pleasant surprise: After Pegasus, we decided to tackle the other Greek roller coaster, and our first water ride… Poseidon Poseidon was on an advertised 20 minute queue, so we decided to give it a go. This was our first water ride of the trip, so I was interested to see what it was like. Before getting onto the ride itself, I must talk about a rather embarrassing moment that occurred in the queue. I was taking photographs with my phone, and I was prepping to take a photograph of a boat splashing down the first drop. However, I didn’t realise that the queue was designed in such a way that the waves could come over into it, so as such, I got caught off-guard and got surprisingly drenched! My phone was fine, but things certainly got off to a pretty wet start on Poseidon! It must be said that the queue and general area are stunningly themed; I think the whole bit around Poseidon is a truly stunning vista within Europa, and the queue is fantastic! So, how was the ride? Well I’ll be honest, I wasn’t a fan at all. I was intrigued to see how the coaster sections rode on Poseidon, as my only previous experience with a Mack Water Coaster was Journey to Atlantis at SeaWorld Orlando, whose coaster section is not especially extensive, but I’m sad to say that I didn’t especially enjoy the coaster bits of Poseidon. It was similar to Euro Mir in that it seemed to get hideously rough whenever it sped up or turned (although perhaps slightly less bad than Euro Mir), and I was bashed around like hell. And even on the straight bits, it seemed to vibrate in a rather uncomfortable way that hurt my bottom a bit (I know that sounds weird, but that’s what I genuinely felt). Wetness-wise, I got pretty soaked; my trousers were soaking wet through! However, we’re not talking anywhere near a Valhalla level soaking or anything; it was still within the comfortable realm of wetness, so I’d say it delivered as a water ride. Overall, while Poseidon looks beautiful, I wasn’t really a fan of its on-ride experience; it was too rough for me, I’m afraid: After Poseidon, we had a bit of a sit down in France with some delicious baked goods; we had pretzels from the boulangerie, and they were delicious! After that, we walked for a bit, and headed onto… Piccolo Mondo Piccolo Mondo was on a walk-on queue, so we decided to give it a go; it was a new dark ride that I thought looked intriguing. So, how was it? Well, I thought it was quite good fun; it was certainly quirky, but it had quite a fun vibe about it, and it had lots of fun animatronics and scenes! All in all, definitely a fun little ride: After Piccolo Mondo, we decided to try the other dark ride in Italy… Geisterschloss Geisterschloss also had a very small queue, so we decided to give it a whirl. I’d heard that this was very similar to Disney’s Haunted Mansion, which I really liked, so I was interested to give it a try. So, how was it? Well, I can definitely see the similarities between HM and Geisterschloss (not least the stretching room pre-show, which was almost an exact replica of its Disney inspiration), but it was surprisingly dark and gory in comparison to Haunted Mansion, with a lot of heads being cut off and dead bodies. It also appeared more reliant on jumpscares than HM, and while it was a nice dark ride, I’m not sure I liked it quite as much as its Disney sibling: After Geisterschloss, we cut through an alleyway to get nearer to the entrance of… Silver Star Silver Star was on an advertised 15 minute queue, so we decided to give it a ride. As with yesterday’s rides, the queue moved at phenomenal pace, and I’m not sure it even took 15 minutes! So, how was the ride? Well, we were seated in row 7, and it was just as phenomenal as yesterday, being packed full of awesome airtime: After Silver Star, we sauntered steadily over to Portugal to do our final new coaster, and our next water ride… Atlantica SuperSplash Atlantica was on an advertised 35 minute wait, so we decided to give it a go. Unfortunately, this was somewhat understated, and it ended up taking close to an hour all in, which was the longest queue of the trip so far. That’s not through the fault of the ride team, however; the queue still moved fast, and there are many theme parks where I’d be thrilled with an hour’s wait, so I guess Europa has just spoiled me over the last 2 days! So, how was the ride? Well, it was perfectly all right, but not something I was particularly thrilled with or something I’d rush to do again unless it had a short queue. The main drop was quite good, and the airtime hill was a fun moment too, but the ride didn’t do an awful lot, and I thought the coaster functionality didn’t really serve much purpose; it just kind of existed, and it didn’t really add a lot to the ride for me. Don’t get me wrong, Atlantica wasn’t a bad ride by any means, and I did get pretty wet on it, so it certainly served its purpose as a water ride, but it wasn’t a favourite of mine, and I think my parents agreed. It looks beautiful, however, and is very well themed: After Atlantica, we sat down for a few minutes before deciding to do another water ride while we were still wet… Fjord-Rafting Fjord-Rafting was on an advertised 20 minute queue, so we decided to give it a go. We were going to do this yesterday, so I was intrigued to see what it was like now that we’d vowed to do water rides today. So, how was it? Well, I thought it was a very enjoyable rapids ride; there were loads of good waves, loads of good effects, some really nice theming, and it was overall a really good, fun rapids that was decently wet while still being within the realms of fun! I definitely liked this rapids a lot! (I apologise, as I realise I forgot to photograph Fjord-Rafting…) After a fun ride on Fjord-Rafting, I split off from my parents; they went to the paddle steamer in France for some drinks, while I had one last ride on each of the big 3. I initially started with Silver Star, where I scored a back row ride; it was absolutely sublime, with tons of phenomenal airtime! I then trekked over to Iceland, where I joined a 25 minute queue for Blue Fire. I scored a back row ride on this too, and similarly to earlier, it was good fun! I then finished the day with a ride on Wodan. I was seated in row 9, and this was possibly the most fast-paced Wodan ride yet; the ride felt absolutely unstoppable! Having done the big 3 in quick succession, and having done multiple rides on each now, I am definitely noticing a hierarchy emerging in terms of how I rank them. Silver Star is top dog (a truly spectacular ride that is packed with fun and infectiously rerideable!), Wodan is a very close second to Silver Star (absolutely relentless, and so much fun!), and Blue Fire is a more distant third (still an excellent coaster, but lacking a certain something to take it into that truly top tier alongside Silver Star and Wodan. Nevertheless, the last inversion is truly excellent, and the ride is certainly great fun!). After my rides on the big 3, I headed back to our hotel, where I met back up with my parents to close off the day with a lovely evening meal in Restaurant Castillo. So, that was day 2! We had a great day today, and I thoroughly enjoyed ticking off more attractions we hadn’t done, including some slightly different ones compared to the rather coaster-heavy first day! Thanks for reading; I hope you enjoyed my report from day 2! Day 3 will be coming tomorrow, and my mum has already strategised a plan of action for us tomorrow that involves ERT and getting on some of the remaining rides we haven’t done, as well as rerides on our favourites and possibly a show or two as well!
    1 point
  44. Matt 236

    Rage Against The Time Machine

    It has been five years since I last visited this quirky little place and quite a lot has changed for better and worse. With a horrible virus still at large and more countries on the quarantine list, I probably won’t be going abroad for a while so staycation it is. But is it all worth it? New for 2019 the park added Axis, a flat ride which is like an afterburner but goes over the top (360) giving an intense but unique experience. It’s easily the best flat ride and probably one of the best in the park. And for those wondering, yes they did move Dragons Claw into a new location (R.I.P Scorpion). Adventure Ville is one of two dark rides at the park which opened in 2016 on the former Goldmine site (R.I.P). It’s quite a fun yet charming and slightly cheesy attraction as you essentially get two laps around numerous settings , once in day time and once at night. The light settings change to reflect this. A catchy upbeat soundtrack accompanies the attraction. Areas remind me of the Bubbleworks a little but that’s probably just me. The other dark ride is Over The Hill 2: Spooksville (they like the word ville), the poor sequel to the ride’s Predecessors having opened in 2017. I managed to do the original Over Hill and thought It was generally great. Unfortunately I can’t quite say the same right now. Don’t get me wrong there are greater ride travesties out there, but honestly what were management thinking? Gone are the mysterious vibes and effects, including the nifty “fake station” effect towards the end of the ride. All of this replaced replaced with cheaper effects and “cardboard cutout” characters and a non existent story. Not the worst dark ride but still quite the downgrade from the original. Least the music was good and they’ve reused some of the original props too. Still a better ride than DBGT! Adventure Inside does what it says on the tin and is an indoor area featuring a few rides, play areas and other amenities. It may not be original but least it gives them a place to keep open all year round (non-covid). They also updated the Crooked House at somepoint wity new figures and effects. It’s ok I guess but least it ain’t Spooksville bad. Bar a few removals/replacements, most other rides remain very much as before. Rage looks great and still rides relatively well too, unlike it’s torturous cousin on the M25. Shame it went to one train at the end. Green-scream is still remarkably enjoyable So is Barnstorm (that last helix goes a little crazy) Kiddie Kosta is meh though and I don’t like the name! Mini Mighty Mega on the other hand is something. It’s got its moments but is generally bumpy, rattly and feels like it might fall apart at any given moment. A one lapper unlike its amigos. The other rides are ok too. A decently themed chair swing, some fun (yet wet) watersides and a classic whip are just some of them. Time Machine however is just absolutely crazy and abit like a cross between a NASA training machine and a washing cycle. Was unique though given it was made in house. And I felt like I’d time travelled given the way the park was generally operated and managed. Adventure Island is a decent enough park for the space and ride selection, however theres one complaint I must make and for once it’s not about the over hyperactive staff they usually have. The park’s covid measures (or therefore lack of). Whilst they had markers, sanitizer stations and (some) cleaning, more could be done. A lot more! No one at all followed social distancing and few (if any) wore masks in fully loaded vehicles. No temperature checks or entry enforcement either. You wouldn’t think there was a massive pandemic whilst visiting! Come here if you dare! But maybe wait until the pandemic is over!
    1 point
  45. JoshuaA

    Chocolate, Cologne, and Taron

    This trip has been in the making since the beginning of this year. Long before lockdown, long before any of the crazy crap went down. If I'm being honest, I was sceptical about this trip for months. With covid being such a heavy force, I did not believe I would make it to Germany. Even over the past few weeks, so many countries have been thrown on and off the quarantine list, I was scared about Germany being thrown on last minute. I got very lucky that it wasn't. Friday the 28th of August: Now I had a afternoon flight to Cologne. This usually would be very easy for me, living in Crawley, I am a few miles south and a 5 minute bus ride from Gatwick Airport. Though when looking for flights to Cologne-Bonn, I could only find options from Heathrow. This meant I had to trek down to Heathrow, which is a shame. Considering I am literally down the road from one of the biggest airports in the country. Oh well, first world problems eh? Anyway the M25 wasn't too bad, and gotta love a sunny afternoon flight right? Kinda wish I was going here ngl.. I was pretty excited to see my plane had Europa Park on it. I will be back to you Europa, I promise. That evening was mostly just checking in, walking around, and a schnitzel. Because schnitzels are the best thing about Germany and Austria and you know it. Who cares about culture, landmarks, or anything else? Saturday: Saturday was my sightseeing day. Now the most iconic thing in Cologne is the biggest, and the only thing to survive the war. The Cathedral is huge. A impressive sight. It can be seen from most of the city, and overall its just cool. The Old Town around it is even nicer. Tons of cobbled streets, many restaurants, and overall a lot of charm and quirkiness. Cologne may not be the prettiest city in Germany, but it definitely has charm. Though my highlight had to be their chocolate Museum.. As a hungry bast***, I approve of this museum. Perfect for those who love to get their cavities refilled like myself. Its a shame 2020 sucks tbh. You can even get your own creation done at the Chocolate museum for 5 euros. I got a bar of white with a bunch of nuts in it. Cos I like nuts, get over it. This day was finished by a river cruise down the rhine. Because it would be rude not too. Sorry for the bad photography, I was drinking beers left and right. Overall a very quirky city. its not the most beautiful, or the most historical, but its a fun place that has its quirks. Anyway next blog I will deep dive into Phantasialand. Prepare folks, its going to be a long one..
    1 point
  46. So due to the corona virus, I thought I would actually post on this blog (for my own amusement as well as others) This blog today will rank every Tulleys Maze ever to exist (bar a few that I did not sadly get to experience) Here is the few attractions excluded from this list: Field Of Screams- this was a maze in the park's former cornfield (where The Wreckoning currently is) I sadly didn't get to experience this or some of the future reincarnations Dr Plagues Trail of Terror- This is the 2012 successor to Field Of Screams Woodshock: Rottin since 69'- Another Field Of Screams incarnation I sadly did not get to experience ItsCurtains- This is one I really regret not being to able to walk through. This was the original Clown Maze that debuted back in 2009. This maze apparently was incredibly confusing with the classic curtain maze being the staple of this attraction. This is now Twisted Clowns 3D. Anyway, onto every haunt I have been through! Ranked from worst to bet, this was hard list! The Wreckoning: (present) Tulleys have done quite high quality attractions throughout the years, this makes finding a 'worst' maze hard. The Wreckoning sadly falls short compared to other Tulleys attractions. It just doesn't quite work. It certainly brought some interesting ideas though, and I think with some extensive tweaks this could be a great maze. Coven wasn't my favourite in its opening year and look at that maze now. If they give this the coven treatment next year I could see this being a highlight attraction for the park, I think this year though it just got a bit upstaged by another new maze.. Pandemonium's 3D Carnival: (2016) The clown maze at Tulleys has always been chopping and changing. Back in 2016 they debuted the 3D element, this element is incredibly cool though the maze only had its second half in 3D, which meant you had a awkward pause in the maze and the pacing kinda didn't work because of that. Silver Scream Drive In Scare Zone: (2014) I think this one gets forgotten about really easily. Silver Scream was located next to the entrance of Twisted (before Chop Shop and The Colony were there) and it was a lot of fun. This scare zone is where the 'popcorn girls' originated from, the girls who walk around with their disgusting flavoured popcorn. It is not higher due to the fact it was pretty short and small, but it still has a left a mark on the park today with the popcorn girls still coming out every now and then. The Tunnel (2014) Before The Colony was the incredibly suspenseful and long, The Tunnel. This maze's first half was just long dark tunnels with short spaces and extended pitch black darkness. The maze at points made you feel the walls to find the way which was unnerving for 10 minutes at a time! The second half was a long Wastelands style strobe maze, it was long and incredibly confusing to the eyes after the stupid amount of darkness. The maze was very fun though I have ranked it this low due to the first half having little to no actors. But when its so dark and claustrophobic, I'm kinda glad they didn't have actors in that first half. The Volt (2015) 2015 was a huge year for Tulleys. With Nightshade, The Colony, Chop Shop, and this maze debuting, it was a big year for them. Unlike the huge highly themed Colony or Chop Shop, The Volt was a very minimalist attraction in comparison, the theming was really not all that good. The maze didn't really focus on theming though, it was a 5 minute pitch black maze meant to create anxiety with the electric shock gimmick. The maze was all about the idea of the shocks with the actors being somewhat of a afterthought, overall The Volt was unique and certainly was a interesting concept. I do think The Dark at The Howl (2015) did this concept better and I can see why the concept was not brought back after the initial year. The reason it isn't lower as it actually was quite scary, like the shock element was very psychological and it meant actors had a very easy job of scaring. Chop Shop (Present) Chop Shop is such a hard maze to rank as on its opening year it was amongst my favourite mazes ever, but sadly over the years it has kinda ran out of steam. I decided in the end to rank it by its current incarnation which isn't bad, it has such great theming in the first half and the maze certainly is enjoyable. Creepy Cottage/Haunted House (present) The Creepy Cottage was my first haunt at Tulleys and I always have had a soft spot for it. Its tight corridors, amazing theming, and good use of a small cast really makes this maze for me. Its not the scariest, its a bit cheesy, but its such a classic that makes me smile every year. It can also pack quite a punch depending on the cast! The Cellar: (Present) Arguably the signature maze from about 2009 to 2012, The Cellar has spanned a very long time at the event. The maze has seen an extension and a cage section since opening, but besides that it is completely the same as it was in 2009. The Cellar remains a long jump scare focused assault, with some theming here and then to compliment the experience. The reason it isn't higher is that I think the event has really grown a lot since 2009, and Cellar in a way has became a little dated. It still is a brilliant maze though that certainly is a classic. VIXI (Present) This is gonna piss some people off, but I like VIXI. I think it was a trailblazer for the industry and its something completely different to any other maze at Tulleys. When you have so many haunts like Tulleys it is so important to have a maze that is so different, Vixi really impressed me last year. The experience seemed to have a good amount of actors and the maze actually made me want to go again! I think Vixi gets a bit over-hated if I'm being honest. Twisted Maze: (2012-2014) Twisted Maze was honestly such a fun time back in 2014. It didn't focus on scares but it had a lot of funhouse elements including a section where you walk through a slanted corridor, a huge check room with actors in matching costumes (this room was a lot bigger than the current check room), many elevation changes, darkness, and a bunch of curtains. This maze was not very scary but it was buckets of fun and honestly it was my fav maze when I visited in 2014 (that is very nostalgia flavoured though..) Though I do admit its future incarnations are superior (barring Pandemonium) Nightshade Circus (2015) This maze was really a push up from Twisted. The maze had severe layout changes along with a new entrance with a themed facade (it is Tulleys after all!) The Nightshade Circus introduced a lot of UV lights into the clown maze as well as refining the classic Tulleys Clown Maze formula with a brilliant layout and a curtain maze or two! The Nightshade Circus also had some new music as well as a really fun finale which is now sadly absent. Twisted Clowns 3D (Present) Very close with Nightshade but ultimately Clowns 3D is probably the best edition of the park's clown maze. The Bungee scare really lights up the first half of the maze and the 3D element being consistent throughout most of the maze makes it very trippy and fun. This is very biased though considering I've worked in here for the past two years 😉 The Colony (2015-2018) The Colony was utterly epic compared to The Tunnel. The maze has so much theming and it never seemed to end. It was easily the most impressive maze back in 2015. I think this maze certainly is missed, it was a absolute monster of a attraction. Coven Of 13 (present) I was incredibly harsh on Coven upon its debut back in 2016. Let me just pull up that review to show just how harsh I was.. Every year since the maze has got progressively stronger for me. In 2017 I lukewarmly liked it, and my run through in 2019 with the new finale honestly blew me away. The maze really feels complete now. It is long, has a great finale, great scares, and a nice variety of inside and outdoor sets. This now makes Coven a maze that I think will be a staple in the lineup for many years, it also is quite unique with its all female cast. Haunted Hayride (present) The heart, the soul, and the lungs of Shocktoberfest. The hayride never seems to get old, even with some of the scenes like the billboard being the same since its debut.. It is just such a brilliant attraction that sums up everything that Tulleys is about. The Hayride is here to stay and easily the most iconic attraction at Shocktoberfest. Wastelands (present) Probably one of my favourite mazes to ever grace the earth, I adore Wastelands. Its not even the maze, its the area around it, the queue, and the show. Its more than a new maze, its a immersive scare zone, show, and a brilliant maze. Wastelands to this date is probably the most epic, the most immersive, and the best attraction to grace Shocktoberfest. Anyway hope you enjoyed this list. Make sure to stay safe everyone!
    1 point
  47. Coaster

    Cedar Point - June 2019

    We left Kennywood in high spirits and made the three-hour drive to Cedar Point, the most anticipated park of the trip and one that I’ve been waiting to visit for years. Since I started enjoying coasters, Cedar Point has always stood out to me as the ultimate “bucket list” park and one that I never envisaged I’d actually get the chance to visit. Yet here I was, in a car on the way to Cedar Point? It just felt so surreal. Driving into the park at night was an incredible experience as all the coasters were lit up despite the fact the park had closed hours ago, there were coloured chaser lights on the lift-hills and the skyline was just incredible. I really have never seen anything like it and I was giddily excited despite having been on the road for 3 hours and being tired from the previous days. We stayed at the Express hotel and whilst it was very nice with excellent rooms, we would book earlier and stay in Hotel Breakers if we visited again for the convenience. (One thing to mention is we spent three days at Cedar Point with a visit to Kings Island after the first day, this review will cover the general park and I will write a separate review in due course for Coaster Mania). Onto the park itself; Cedar Point is unlike anything I’ve ever seen, it’s difficult to describe but I was in a state of amazement walking around taking in all the huge coasters around us. Everything feels like it’s placed perfectly, the rides all look spotless and the park atmosphere is great with the parkwide music playlist and some rides having their own audio. Of course, there isn’t a lot in the way of theming, but as it’s an amusement park we weren’t expecting this. I was surprised by how well themed some areas were, actually! The roller coasters are what Cedar Point are famous for, but to me they aren’t what makes it (IMO) the best amusement park in the world. The thing that stood out to me, and that makes Cedar Point the best, is that despite having some of the world’s biggest coasters, they still take care of their older attractions. There’s a steam train, numerous vintage flat rides and an old-style cableway, all in perfect condition. In all the reviews of the park I’ve read nobody seems to talk about this, but I found it incredible that a park with so many huge rides and coasters still cares enough to look after their old-style rides like this. UK parks would do very well to take a leaf out of their book with regards to this, in my opinion. Much like Kennywood, they were happy to tell you how old the rides were with signage outside many of them. Another thing I loved was the collection of Arrow Dynamics coasters. With Arrow being my favourite manufacturer, it was fantastic to see five operational coasters and other rides throughout the park and again, they all looked in near-perfect condition. For Magnum to run the way it does when it’s 30 years old is just amazing. Operations were fantastic for the most part and you feel as though the staff all have genuine enthusiasm for the job they’re doing. Even towards the end of long days they were still talking enthusiastically through the microphones, checking restraints as fast as they could and it was just incredible to see a park that puts so much effort into guest experience. Magnum’s operations were particularly fantastic, it ran three trains on the Friday and they were dispatching one after the second had reached the bottom of the first drop. No faffing in the station, no Speedy Pass slowing things down, it was fantastic and highlighted to me how an Arrow hyper-coaster should be run. Onto the ride reviews; Magnum XL 200 After years of holding The Big One in high regard I was incredibly excited to ride Magnum. It holds a sentimental spot for me for being the ride that inspired Geoffrey Thompson to build a hyper-coaster at Blackpool, but I also think the importance of Magnum in the industry is often overlooked. It was the world’s first hyper-coaster, kickstarted the “height-wars” across parks and inspired so many parks to build bigger rides. Onto the ride experience itself, I absolutely loved it. The first drop has an amazing “floaty” feeling in that it keeps getting gradually steeper, meaning you float further and further out of your seat as you descend. It’s very effective and much better than it looks on pictures/videos. After a forceful dip the crest of the second hill provides a moment’s pause before you dive into the tunnel, into the third hill which provides another incredible floaty sensation as you’re “not quite” in the seat throughout the entire hill. The turnaround was very forceful (especially in the morning and night rides with no trims!) and felt very smooth for a 30-year-old Arrow coaster, following which you enter the airtime hills. These hills are MENTAL. The first few provide moderate airtime, as you would expect, but after you’ve turned to face the station you hit hill after hill with the airtime getting more intense and prolonged with each one. By the last three we were literally standing up in our seats, which is then combined with a “special effects tunnel” for the last hill. It’s unlike anything I’ve ever ridden before and the restraints allow for such unrestricted airtime, it beats any modern coaster IMO. Magnum is my favourite roller coaster and I think it’ll be very difficult for anything to top it now for me. It’s just perfect for what I enjoy in coasters, it has a lot of character, isn’t glass smooth (yet I never found it uncomfortable), has varied styles of airtime, force and Arrow-ness. From the float-y hills at the start to the insane airtime at the end it never fizzles out and just feels like a perfect, well-rounded coaster. A special ride. Millennium Force I thoroughly enjoyed Millennium force and think it’s a fantastic coaster as long as you don’t expect too much. The cable lift-hill is cool and it certainly felt strange to ascend the first hill so fast, cresting the hill is also amazing as it feels as if you’re never going to level out with the change in angle (to a steeper drop) being so gradual. There isn’t much time to prepare for the drop but instead you get a surreal feeling of it being a continuation of the speed you already have, before getting faster and faster as you continue to drop. The ride is essentially 2 minutes of travelling at 90 miles per hour, and it’s one of the biggest rushes I’ve ever experienced. There isn’t lots of airtime but it didn’t feel like it was missing anything, the ride is about height and speed and it achieves this perfectly. The force on some of the turnarounds was fantastic and I found there to be an amazing floaty sensation over the hills if you sat towards the front of the train. I did prefer the first drop in the back, however. The last small hill (alongside the station) gives an unexpected pop of airtime before you enter the final turnaround and then hit the brake run. I really liked the futuristic feel of the ride and it has such a huge presence in the park. The station audio is great and it’s probably my third favourite ride at Cedar Point. Steel Vengeance This ride is insane. I was unsure after my first ride but after a fair few rides after three days, it’s my second favourite coaster at CP. It’s difficult to describe every element but the first drop and hills that follow provide some incredible prolonged airtime, following which you reach some inversions, some quick moments of intense airtime and then the second half which is just pure insanity. Diving through the structure you get intense airtime, overbank, inversion, overbank with airtime, inversion, and then the last few airtime hills which are just crazy. It’s such a brilliant sequence of elements and seems to just go on-and-on, truly a magnificent ride and I can see why it gets so much praise. There was however unfortunately a downside to the ride, which was that I absolutely hated the restraints. I tend to get achy legs anyway, so having my lower legs forced into an awkward position with clunky clamps and the lap-bar forced heavily onto me felt very uncomfortable; especially on a ride with so much intense airtime. It’s a shame as I was very aware of the discomfort when going around the layout, it took away from the ride so much for me and ruined what might have otherwise been my favourite ride. I can’t accept a brand-new coaster having such terrible restraints when a 30-year-old Arrow hyper-coaster has far superior and more comfortable trains. A shame. Operations were also very slow on this, who’s idea was it to have the phone and wallet holder on the trains?! Maverick WOW. Incredible. This ride puts any modern multi-launch coaster to shame, the fast pace of the turns, the force, the airtime and everything else is far superior. Some of the highlights were the first few turns after the first drop, the two inversions which are taken very quickly and don’t feel drawn out or sickly, the second launch and the two Stengel dives. It’s just such a ridiculous ride and the restraints make it very comfortable despite throwing you around like mad. So, so good. In any other park I’ve visited this would be the best ride without a doubt. Top Thrill Dragster A fantastic coaster and the best of the three of these style rides that I’ve been on (this, Kingda Ka and Stealth). The launch feels so much more forceful than the others with it being an instant acceleration rather than phased, ascending the tower is unnerving with the lap-bar restraints as I found you felt as though you were falling backwards, then you just float down the twisted drop before landing in your seat. I actually found the sensation of being slowed down by brakes on a straight piece of track was better than having an airtime hill, it really highlights the sheer power of the speed you’re travelling at when you gradually slow down rather than it being over an airtime hill (without any airtime because you’re being slowed down). The ride ran 5 trains which was crazy, I really like the lap-bar restraints and the “ready to go” song was amusing. If you’re going to make a coaster short, this is how to do it. Brilliant ride. Raptor I enjoyed this but I much preferred Batman at Six Flags Great Adventure. Raptor felt like it had some very good elements such as the corkscrews, the final helix was also incredible with so much force. I found however that there were some awkward moments where not much happened throughout the layout, there was also a horrible jolt as you turned into the final brake run where the entire train seemed to shake. Almost felt as though B&M had taken the last day off construction so Arrow or Vekoma had stepped in to finish the last turn. Not a bad coaster, but one of my least favourites at CP. Valravn This was one of the rides I was least excited for because the pacing looked fairly slow off-ride, but I really enjoyed it. The ride is more about prolonged force than anything else, however the views from the top are incredible with you getting to see the skyline from a unique viewpoint. The drop is incredible, the force on the dips is great and the overall ride was much better than I expected. My only criticism is that it didn’t feel right having a dive coaster without a tunnel! Blue Streak A fantastic classic wooden coaster with airtime, speed and it felt very well maintained. The layout was great with some of the hills being much lower than others and therefore full of airtime, it had the right amount of bumpiness without feeling painful and the trains are good. It’s one of the best rides at the park IMO and it’s great that they have kept it operating alongside their newer coasters. The ride had a fantastic lighting package with the chaser lights across the beams, it’s almost as though the parks over here are actually proud of their classic woodies rather than stripping them of their charm and “modernising” them like we do back home? Gatekeeper Much better than I expected, very forceful and the keyhole element was great. It wasn’t one of my favourites at the park but that’s more telling of how good everything else is rather than Gatekeeper not being a good ride. I did find that the last helix felt a bit slow, though. Rougarou Quite good with some very different elements, it definitely felt bumpier that most B&M’s but I didn’t find it uncomfortable. I think with this it’s a case of it being overshadowed by much better rides at Cedar Point, if you put it in a UK park it’d be one of the best rides. Iron Dragon Plus; it’s an arrow. Minus; it’s not a very good Arrow. Still keep it though because the mist is cool. Gemini Gemini is brilliant and an extremely underrated coaster, IMO. I absolutely loved this ride. The ride is incredibly smooth for an Arrow and the retro style of the trains/station is brilliant. There is a lot of unexpected airtime depending on which row you sit in; the racing element is fun and it’s just an all-round great coaster. The last helix made me chuckle, after a perfectly smooth ride they couldn’t resist adding in an Arrow-style square corner at the end! Corkscrew A fun ride, not my favourite Arrow coaster but it’s visually impressive with the corkscrews taking place over paths and looked really well lit up at night. The paint job on the trains was fantastic and like everything else at Cedar Point, it looked perfectly maintained. Wicked Twister I had been intrigued by this type of ride for years and it was good fun, not a stand-out ride but there wasn’t anything negative to say about it either. Just fun. Wind seeker Terrifying, a “get me off this now” type of ride. Not even the views of Magnum made up for the sheer terror of this. I enjoyed hearing the Harry Potter and ET film scores though. Cedar Creek Mine Ride This ride had hilariously square corners, awkward hills and it’s strange that the lap-bars run on the same mechanism per carriage (meaning it has to be in the same position across three rows). But, it’s an Arrow, so that makes it great. Keep it. Skyhawk Similar to Rush at Thorpe but much better. Snake River Falls Wet. Fun though. Thunder Canyon Possibly the most ridiculous rapids I’ve been on, rivalled only by Kings Island’s. You essentially either come off dry, or end up completely engulfed by one of the waterfalls meaning you come off looking like you’ve had 10 rides on Valhalla. Then they had this weird exit path with water running down it (that looked intentional) meaning you had to walk through a puddle and get wet shoes (or step on the sides and avoid it)? Why would anyone want that? Weird. Cedar Downs Racing Derby was good, it was nice to see that the racing feature of the horses still worked. I prefer having an organ to the commentary, though. The park had many classic rides such as the Antique Cars, Cableway and the Scrambler alongside many others. We enjoyed these however there were others we didn’t have time to do, unfortunately. Overall, it’s difficult into words how much I loved Cedar Point. Driving into the park is breath-taking with the skyline coming into view, it’s an amazing enough experience in itself. The big coasters are incredible and that combined with the park’s respect for their older rides is what makes the place, for me, the best park I’ve ever visited. It feels as though there’s depth to the place and it’s definitely about more than just coasters.
    1 point
  48. The second day of our USA trip took us to Six Flags Great Adventure in New Jersey, my first Six Flags park. Having heard a lot about the park over the years I was expecting El Toro and Kingda Ka to be the stand-out rides, but wasn’t expecting too much in terms of overall park presentation and operations. As it turns out, the park was presented very well for the most part with a nice plaza (past the entrance), lots of greenery with some moderate theming and there was a viewpoint looking across to El Toro with Kingda Ka in the background which was absolutely stunning. I would say that some of the more recent coasters felt shoehorned in and that perhaps the park doesn’t put the same level of quality into their more recent attractions in comparison with some of the older ones. The park was fairly quiet on our visit with fantastic operations for the most part which surprised me. All coasters were running two/three trains, staff on Bizarro were literally giving people seconds to enter through the gates before closing them and rushing the trains out even with a 5-minute queue. Now, onto the ride reviews; Kingda Ka This ride has been on my bucket list since becoming an enthusiast, purely for the fact that it’s the world’s tallest roller coaster. I wasn’t sure what to expect in terms of how it would differ to something like Stealth, but in my opinion it was incredible. The launch was strange as it felt like it was broken up into phases. It launched to a speed, then stayed consistent before having one final burst just before you reach the end of the launch track; it was unexpected and surprised me a lot the first time. In terms of the height and speed, it was everything I expected really and justifies being short through how impressive it is (a merit I can’t give to something like Stealth or Rita, for example). Overall a very good coaster, I did prefer Top Thrill Dragster (it’s worth mentioning that I hadn’t ridden Top Thrill at this point in the trip) but Kingda Ka is still fantastic. Zumanjari: Drop of Doom Possibly the best single drop tower I’ve ridden, it was quite unnerving being attached to the side of a coaster and it felt as though it just kept going and going, as I was thinking “we must be about to hit the brakes” it just kept dropping. It is a bit of a farce that it affects Kingda Ka’s operations, though. El Toro One of my most anticipated coasters due to the promise of insane levels of airtime and yes, it delivers. The first three hills are absolutely MENTAL. The ride delivers incredible airtime, the turns have force and whilst there are some tamer sections, they feel needed before the next moment of crazy airtime/fast paced turns. One particular hill dropping into the ground level turns provided crazy levels of unexpected airtime, the coaster then meanders its way into the brakes at the end. Overall, I really liked El Toro but I didn’t enjoy it as much as most people seem to. It suffers from the same issue I have with Balder, which is that it doesn’t feel like a natural wooden coaster. The turns don’t flow with the hills in the same way that a GCI does, for example, and it feels very much a case of “airtime, airtime, airtime, turn, airtime”. With that said, there’s no question that it has some of the best airtime around and is overall a very good coaster. I found it strange how the ride had obviously been fitted in around Rolling Thunder, only to remove that ride a few years later. There are random gaps in the supports (and even a part where track from RT remains in place!) – weird. Bizarro A very good, solid B&M multi-inversion coaster. It wasn’t a stand-out ride for me but did everything it needed to; the fire effects added a lot too as you could actually feel the heat from them. Runaway Mine Train I mean, it’s Arrow, so it’s already a winner in my books. Of course, it had strange transitions, funny square turns, but it was good fun and there was one airtime hill which came from out of nowhere which nearly ejected us into the lake below! Skull Mountain A family coaster in the dark except that there were gaps in the building and a weird coloured laser. The queue line and station were well themed, the ride not so much. Nitro I’m not sure what to say about this really, it was my first experience of a B&M hyper coaster and whilst I enjoyed the ride, it wasn’t a stand-out for me. Everyone raves about the floaty-airtime on these but we didn’t really get that with Nitro, there was some airtime but I was in the seat going over the top of most hills, the ride lacked character and whilst there was some force in the dips, it just felt like a standard smooth B&M coaster but on a larger scale. Not a bad ride by any means, but I’d take the charm and rattle of an Arrow hyper over this any day. Batman: The Ride WOW. This ride absolutely blew me away, the force and combination of elements in the layout was fantastic, the “pullover” of some of the corkscrews in the back few rows was just insane. It’s just proper old school B&M, an incredible ride. The Dark Knight Coaster I really enjoyed this, standard layout but the theming and effects made it something special IMO. Superman: Ultimate Flight Dull and boring but the signature inversion was good. Better than Air. Green Lantern Amazing layout with some different elements to most B&M coasters, awful stand-up trains ruined it. Ouch. The Joker Yuck, yuck and more yuck. I’m not sure why people like these but it felt as though I’d been put in a blender. Disgusting coaster, the only jokers are the people who decided to build it. The log flume and rapids were good fun and we ended up soaked, the park also had some decent flats and a good Marvel themed dark ride… definitely worth making time for if you’re there. Overall Six Flags Great Adventure exceeded my expectations massively in terms of park presentation and operations. The coasters were excellent for the most part, the park had a good atmosphere and I’d definitely return if I did another America trip in the future that covered that area.
    1 point
  49. Matt 236

    Why Parc Asterix is Underrated:

    Many enthusiasts boast about Efteling, Europa Park and Phantasialand. This isn’t my quote but it’s true. These parks boast quality attractions, theming and usually lead the way when it comes to innovation.. but what about Asterix? Parc Asterix is a fair sized “family park” located in Plailly France, just outside of Paris. This place boasts a well rounded diverse selection of attractions and is based off the Asterix comics. Despite it’s continuation of investments, class rides and relatively) easy location, why is it this park seems comparatively forgotten about, especially in the UK? Perhaps having a bigger fish nearby (Disneyland Paris) doesn’t help but that can’t be the only reason. It is here that I will explain why I consider this park to be underrated and why it should be somewhere everyone should try and visit amongst the other great parks around in Europe. Getting There/ Parc Asterix is relatively easy to get to, as long as you know what you are doing. We flew with EasyJet to Paris Charles De Gaulle from Gatwick, although they fly from Luton and Stanstead as well (at the time of writing). You will need to get to terminal 3, where the Parc shuttle goes from unless you are using a taxi or hire car. You may need to get a (free) shuttle train. You buy the ticket before boarding at the ticket office. Return tickets are available. The bus goes approximately every 30 minutes with the journey taking around 20 minutes. A bit like going from Heathrow to Thorpe if they ran a bus service. After the usual security checks etc. You are in the park and are greeted upon this beautiful street (name£). One of the striking features is Asterix at the top of the mountain which makes for a perfect entrance. Like the Towers in Towersreet or the La Chateau bois Dormant in Disneyland Paris. One of the main draws to the park is Oziris, a B&M invert coaster. Built in 2012 and located towards the north/east of the park, this coaster certainly pulls in punch, delivering a forceful and talentless circuit with some variations from your traditional invert, I can easily say this is my favourite B&M which packs some incredible forces even in the middle rows. It’s also pretty to look at and looks comparatively better than some B&Ms the same age. Tonnere De Zeus is an old-school modern woodie in the sense it pre-dates the likes of Wodan and Wickerman, but is still newer than your classics. I won’t deny this isn’t my top woodie, but it still packs a punch and is still an amazing ride. They are gradually retracking, so when this is finished the ride will probably be slightly better too. The park’s newest coaster currently is Pegasus, a Gerstlsuer coaster featuring launches,lifts and backwards sections featuring twists and turns through. It interacts beautifully with the nearby Rapids and features a pretty station with some hilarious pieces of theming like a Greek vending machine. It’s a throughput monster too on four trains! Somewhere like Drayton or Chessington would do well with something like this too. In a forested area of the park lies Train De La Horra, a Mack bobsled coaster. It is probably my favourite of the three I’ve done so far down to its lengthy layout and setting. Two of their three other coasters are Sos Numberis and Vol D'Icare . SOS Numberis is a neat little kiddie coaster which does numerous laps. Vol D'Icare is somewhat more bizarre as I’ve never seen a coaster like this, however the brakes are very sharp, almost to the point of an emergency stop! Parc Asterix hosts four water rides, this includes a fun picturesque rapids, a Tutuki Splash style ride with random water effects and a cherishing log flume with a random (yet wonderful) tunnel section with fountains. They also have Oxygenarium, a raft ride similar to Storm Surge with a whacky theme. It is also much enjoyable too and you don’t get wet feet. Storm Surge could’ve been special! The park holds it’s share of flat rides too, including a magic carpet and a Polyp spinner type ride. Both were fun. Sadly the Obilsk Disko was closed both days we were there. Some of the other attractions include a charming boat ride with random effects, an above average sky-ride and what might be the best vintage cars ride I’ve ever been on! They also featured what must be one of the most unique and crazy mad houses out there. This features three pre-shows. It is probably my third favourite madhouse of the eight I’ve ridden. New for this year (which we didn’t realise until after we’d visited), was the Menhir 4D, an amusing yet charming cinema show starring the Asterix. I love the unique effect at the end, which resulted in Menhir throwing the magic item out of the screen and into the cinema itself. You don’t notice this until the end. There were a few shows on whilst we were there which included (Asterix VS Romans), where the Asterix face off against the Romans. It is fixed several times but the Asterix win in the end. It also features an appearance from Dogmatix, the dog in the series. Hope the dog is looked after properly. There are some pretty areas in the park itself, whether that be the Greek area, the “fruit themed” restaurant or most of the park in general. We stayed at Hotel Cite Suspendue during our visit, which is one of two onsite hotels. It’s setting is unique, given that the rooms are scattered about in numerous wooden style buildings as opposed to just one area, giving a more unique and natural feel. Towers should’ve done something like this instead of Staryourgazing Pods and Enchanted Village. For the full experience and convenience, on site is best. It’s also worth mentioning the park is pretty much in the middle of nowhere. Your nearest offsite hotel is likely several miles away and you will probably need a taxi if you don't t have a car! The Downsides: Not park is perfect (even Europa), so there naturally some flaws here. Firstly is Gouderix, this Vekoma coaster is one of (if not) the oldest coasters in the park and probably the signature attraction until Tonnere opened. Across the waterside, it looks rather pretty, however when it comes to riding it certainly isn’t. Goiderix has to honestly be one of the most uncomfortable coasters I have ever ridden, violently knocking me from side to side numerous times as it aggressively completes it’s circuit. It honestly makes Colossus look smooth and was the worst operated coaster. Someone get in the people who re-tracked Python! Secondly the food. Theme parks rarely specialise in food (unless you are Phantasialand), especially when have to cater for thousands of people and have to make profit. The food here wasn’t great at all, often tasting processed, watered down and with strange flavourings. The baguette place by the Cauldron ride was the only we really found the food tolerable and closing most outlets around 2/3pm doesn’t help. Port Aventura still stands as my least favourite for park food. Third and finally is Transdemonium, the park’s ghost train dark ride attraction. For unknown reasons, the attraction was completely closed up with no information about regarding what is happening. It has even disappeared off the website. We spoke to several staff members regarding this and the general answer was the ride was under renovation work and was expected to reopen somepoint between Halloween and next year. Take this with a pinch of salt! Conclusion: Parc Asterix is a charming lovely park with some quirky yet original themes and attractions including some quality coasters. Presentation, operations and the staff were all generally excellent, however I would suggest either plucking up on french or using a reliable translation app as the majority of staff speak little to no English. A few things such as food and others, do detract things from this park slightly, but then again nowhere is perfect. It honestly surprises me how overlooked this place is despite it’s relatively easy location. It is worthy of a visit whether you do or do not go to Disneyland Paris. Visit Parc Asterix! It’s underrated,
    1 point
  50. Mark9

    Cedar Point 2

    (As if you havent had enough of Cedar Point already) Blue Streak So this woody has a problem in that there's a part of the ride that travels past the bins and it absolutely stinks. Other then that this is a surprisingly fast and brutal wooden coaster and it took us a little bit by surprise. It had two trains running and never had a queue. I like. Corkscrew This was pretty standard actually and apart from doing its thing over the pathway and has sentimental value, it's just another rollercoaster at the park and hasn't too much going for it these days. Look at my photo skills. Gemini I don't really understand this ride. It didn't seem to be very reliable on my visit and for a ride that makes a point of it being a racing coaster, it must be the worst racing coaster out there. The thing doesn't are as the right hand side will always have the advantage. It's also a hybrid coaster but it was pretty unmemorable. Magnum XL This ride is brilliant. My only experience with Arrow hypers is The Big One which is in my opinion, an absolutely atrocious attraction. No air time, painful, shuddery and rides terribly. But Magnum, my god is absolutely fantastic. I can imagine riding this thing in 1989 and being blown away by just how much air time features throughout the ride. Oddly, the majority of the ride is outside the park and can barely be seen as you stroll around the midway. The ride is strangely themed to almost like a space ship (but obviously not) and features a huge drop and a journey towards the adventure park. But on the ride as you come back towards the station the ride throws air time hill after air time at you and it just feels insane. My first ride I was kind of in pain from just how much ejector you get. The second time I was fully aware and I adored it. So yeah I loved it, my fiancé loved it and I wished I'd ridden more. Alas, too much to do. The next big ride is ages away in Old Town (or whatever its called) and too start off with... WARNING, A LENGTHIER REVIEW When it comes to Intamin, they are either brilliant (Taron, Juvelen, iSpeed) or monstrous (Cheetah Hunt, Tornado). With Maverick, back in its opening year and it had an inversion removed due to being too forceful, I had my reservations with how rideable this thing was going to be. Since opening its had some restraint modifications to make it more comfortable to ride and with its mini look but explosive layout, this ride has developed a somewhat cult following among enthusiasts. And I'm happy to say I am a fan. The queue line is quite scenic for Cedar Point, going around a small lake and into a small shedded area before going into the station. I like how each train has a different colour and a different name. In the station, two trains are loaded at a time. We always chose the second train and I think it has a slight drawkback. When the trains are dispatched, the first will go straight into the launch lift hill but the second waits at the bottom. Problem is you have nothing to look at so you just sit (like in the picture) waiting for the ride to do something. But once it gets going this ride doesn't disappoint. From snappy inversions, huge air time hills with bucket loads of air time and a great little speed run through the lake with water blasters going off, this has something for everyone and is a real crowd pleaser. What I like about rides like Maverick, Icon, Taron, Juvelen is that the launch is only part of the experience, a faster lift hill if you will. You're not supposed to get off these rides beaming about how fast you accelerated but how the whole things come together. Maverick is a winner because it brings together everything that is good about Intamin. They don't always get it right but when they do, they really nail it. My only hope is that more open across Europe as they are such great, enjoyable rides. And finally... Ah RMC. Back in your earlier days whilst Theme Park Review were raving and singing your praises, I think a lot weren't too sure about the odd blocky track, the strange stall turns, the way the ride seems to throw riders around with all the grace of a bucking bronco. But over time, as more and more opened, whether completely new like Wildfire at Kolmarden or refurbishments of older rides, each has opened to massive praise. Steel Vengeance is without a doubt their biggest project. Not only did they change the universally hated Mean Streak but the created one of their longest and craziest rides. How does it really compare to other rollercoasters when to be honest there's very few like it. From the moment the train is dispatched, even before the lift hill there's air time which bodes well. What follows the lift hill is what feels like the most out of control experience felt on a rollercoaster. From the banked air time hills, the zero g rolls that felt like they come from nowhere in the layout, the way the train dives through the structure feels incredible. The zero-g stall, the small air time hills into the break run. When it comes to B&M's and you ride, you can remember the layout quite easily, it's simple to describe the feelings through each hill or inversion. When it comes to Steel Vengeance, that feels impossible. Especially on the ride when you're flying past wooden beams or over the top of hills, trying to process the experience feels like a trivial exercise in over-analysing. It's just damn good. My only complaint is the restraints, particularly around the legs aren't great. I don't know if its a height thing because it only seems to effect a few people. But its a minor complaint in what I think is one of the best rides built in the last ten years. Sure, I prefer Gatekeeper as I personally enjoy that ride more. But I don't underestimate the technical skills and know how that went into modifying, building and designing Steel Vengeance. Go and ride, simple as. And so with all that, the Cedar Point experience was over. And was it worth it. Without a doubt yes. Maverick, Still Vengeance, Gatekeeper, Millennium Force and Raptor make the visit more then worthwhile. This is such a strong line up and it's only part of the offering. I know there is a load of people who like to pit CP against Magic Mountain and knowing I have been to two of the sought after US parks feels pretty awesome. I personally prefer CP but Magic Mountain is still a top theme park; I'd go there for Tatsu. JOY! The next stop is Canadas Wonderland so see you then. And thanks for reading.
    1 point
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