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Hyperia
So if I don't write my review tonight, I probably won't at all. Equally, I am very tired and have an early start tomorrow, so forgive me if this is patchy or brief. I'll preface this with my usual press night statement: I know some people will say "oh, you're opinions are biased, you have a vested interest to be positive" or "you're a Thorpe goon, of course you'll only say positive things. My review will be as honest and truthful as positive, based on my experiences. I've been at pretty much every Thorpe press event since Swarm's back in 2012. In the past, I've told managers to their faces when I think something is rubbish. I've congratulated people for successes. I've said when something has disappointed me, surprised me or just 'not been my cup of tea'. I was able to get 3 rides during the course of this evening. All of them were back row, and one of them was a night ride. I wanted to mix it up a bit - especially to get a front row experience - but it's just the way it worked. I will say I found the evening a bit frustrating, with the initial opening being a bit chaotic, although I appreciated the effort for an opening ceremony. I'm sure tomorrow will be smoother, as the set up and organisation is a bit different, but tonight was a bit clunky. So anyways, the ride. The lift hill is quick, especially in comparison to Big One. But it still feels like an eternity going up. And seeing the park beside you and how you tower over it, is really something. And when you're stood very close to it, you realise: this is tall. The drop. My god the drop. It feels like you're being thrown out to the ground at the top. You stay out of your seat during the twist, which adds to the feeling you're just going to die frankly. The non-inverting Immelmann is fab, giving a nice pop of airtime. The outerbank dive is fab. You are genuinely out of your seat the whole time, as you slowly twist upside down. Such a weird sensation, but so very cool. Quickly going into the stall, you're again left hanging (literally). The water splash effect does have trims which does notably slow you down, but it doesn't slow you down so that you feel like you're going significantly slower. Think of it as a "gentle press on a car's brake" type of trim, rather than a "harsh car brake" trim. Towards the back, if you stick your hands out, you get a bit wet. The outer banked airtime afterwards offers some surprising ejector. After my first ride, this was actually a highlight, for how surprising it was. After multiple rides, it's not the highlight, but still definitely a highlight. The airtime into the brakes is fine. Maybe not the strongest ended, but still a nice pop The brakes roll the train into the station very slowly For me, this is my favourite UK coaster I think. I still need time to digest, and I'd like to ride it in other rows too. I also hear the front row is a completely different beast (a lot "floatier" rather than "intense / aggressive"). But yeah, this is a fantastic ride. It doesn't feel too short, as it packs a lot in, and hitting the brakes is that sort of "omg" moment, as you process it all. Could it have had another element after the water splash, perhaps to negate the need for a trim altogether? Possibly, but it doesn't harm the ride. I didn't notice a "Mack rattle" during my rides. However, I do think it has the potential to do so, and could end up riding rough in the future. That will come down to how this type of Mack ages, and what Thorpe do to look after it. There is a neat little dispatch sequence as the train leaves the station: https://twitter.com/ThorpeParkMania/status/1793709598886822387 Other bits: Mack employees are naturally very happy with the result, and generally and genuinely all love it The ride warms up a lot during the day. During testing phases, it could be take 42 seconds to complete the circuit in the morning, and then drop down to 31 seconds by the afternoon / evening Operations are good on two trains. They removed one to help alleviate pressure on engineering for tomorrow. There were a few shutdowns this evening, partially due to some issues with gates, and also due to someone flying a drone around the ride. Operation on one train is slow. The plaza looks quite nice. It needs some polishing off, but it's good. The ride area, however, is definitely unfinished. It needs tidying up, planting to go in, etc. But in any case, it was always going to be a couple of years before this really looked nice. There will be an opening ceremony / shows for the first few days as a minimum. It's a nice little thing There's some boards around the ride area telling the story of Hyperia, sort of. They're nice, but the backs of them are plain and easy to see around the area, and stick out like a sore thumb https://twitter.com/ThorpeParkMania/status/1793701505725530465 Overall, Hyperia is a fantastic addition for Thorpe Park, and for the UK. It's exactly what the park needed. I really enjoyed it, and it's a "Top 10%" coaster for me. I'll leave you with my first ORP (me on the left):11 points
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Hyperia Speculation and Construction Thread
Hyperia Speculation and Construction Thread
Inferno and 9 others reacted to ImLucifer for a post in a topic
10 pointsI hate this guy10 points -
Thorpe Park 2022
Thorpe Park 2022
jessica2 and 8 others reacted to coasterverse for a post in a topic
9 points9 points- JoshC. to appear on Countdown!
JoshC. to appear on Countdown!
Inferno and 8 others reacted to JoshC. for a post in a topic
9 pointsI'll be making my television debut and appearing on classic quiz show Countdown! My debut is this Friday (Oct 28th), airing at 2.10pm on Channel 4, and of course available on catch up after. There'll also be a bit of geeky chatter and roller coaster puns, because of course they run with me being a roller coaster enthusiast and turned it into my entire personality (not far wrong tbf). Would be lovely if anyone gave my episodes a watch!9 points- Hyperia Speculation and Construction Thread
Hyperia Speculation and Construction Thread
coasterverse and 7 others reacted to MattyMoo for a post in a topic
8 pointsGod he's good. Must be why he's a mod. Waff zooooooom splosh splish splash I was takin a bath rub a dub dub things are lookng UP. I'm desperate, so where can I.P. We need more time, lord.8 points- Hyperia Speculation and Construction Thread
I predict that construction for Project Exodus will go vertical on Monday 9th October. I reckon the first supports will go in sometime between 11am and 1pm that day.8 points- Hyperia
I did a Hyperia coaster climb this evening. There was some chatter when it was made live about the cost being expensive (£120). It is, no beating around the bush. But it is worth it. My experience was about 3hrs all in, and included lots of time spent scaling the ride, time spent in the console and time spent around the turnaround outside the station, with lots of opportunities for photos, fabulous hosts and a great vibe. Find attached a variety of photos (of me). I'll write a proper TPM article later.7 points- The Next Major Investment?
The Next Major Investment?
Cernuschi and 6 others reacted to JoshC. for a post in a topic
7 pointsDing dong no The sky is dark, the coast is rocky, the island mountainous. Construction is far away. Wait bugger wrong account7 points- Stealth
Finally, after thousands of launches over several years, the one thing I never wanted, I had a rollback today. Within a couple of hours of telling several people that I never wanted one, it happened. The power of the launch failed about half way down the run and we barely rose three quarters up the vertical. Still they could not get me a cuppa..........and after rolling us back to the platform, we were off within fifteen minutes.7 points- Big Easy Boulevard - New for 2024
Big Easy Boulevard - New for 2024
ImLucifer and 6 others reacted to Inferno for a post in a topic
7 pointsHopefully it will be used to show replays of live streams where YouTubers say a ride name 50,000 times.7 points- Hyperia Speculation and Construction Thread
I would sell my soul for Exodus to open tomorrow just so we never have to listen to this nonsense ever again.7 points- Hyperia Speculation and Construction Thread
Hyperia Speculation and Construction Thread
Hethetheth and 6 others reacted to JoshC. for a post in a topic
7 points7 points- 2023 - World of Jumanji
2023 - World of Jumanji
coasterverse and 6 others reacted to JoshC. for a post in a topic
7 pointsYou might want to avoid supermarkets for the next couple of months m87 points- Hyperia
we have all had enough of this thing. nothing cryptic about it anymore. it just doesn't work.6 points- Sparkle Project
Sparkle Project
alexander and 5 others reacted to JoshC. for a post in a topic
6 pointsI went on the BTS tour of the park today. Great tour it should be said; it was headed up by Russ, who is a fantastic speaker. I did mean to ask about the screen, but honestly forgot. It does seem like it won't be fixed for start of season (I believe the park said this in the passholder group a few weeks back too). A real shame. Hopefully they can hide the dead pixels with whatever they put on the screen. Okay, now time for some updates. Everything is still a Work in Progress it should be stressed Toilets Loo enthusiasts rejoice. All the toilets have received some love. Swarm toilets. The walls have been painted green (originally white), and no more foot pedal sinks Megastore toilets are nicely themed Tidal Wave The rebuilt bridge, with the original Pier 13 style. The fire effect is proving very tricky to implement, but is being planned still Big Easy Boulevard Stealth Colossus The park have released that the entrance is a bit flat, and so are looking to add more colour/depth to it, although this will happen mid-season. The shop front looks nice. In terms of the rest of the repaint, and indeed a Sparkle Project continuation, the park hope to do that either next closed season, or the closed season after. The park want to do it regardless, and recognise they need to keep up appearances - literally - now that they've started to do this. Personally, I hope it happens next closed season, as it does look a little jarring in places. The park is looking lovely though, with the Hyperia area coming along and looking smart. There's other small updates too, such as KFC getting refitted and other new food places. Some parts of the park are still a bit tired looking / haven't really been touched. Rumba/Inferno is the big example I would say. And the Sparkling up does highlight how tatty some parts of that area, and the likes of Swarm and Saw, look. I do wonder if this means that, come opening, some enthusiasts will focus too much on those and not the fab stuff that we've seen heavily documented and shouted out about. But yes, it's clear to see the park have put time, effort and money into things this winter, and they're taking strides in the right direction. I'm excited to see what will happen and hope their plans pay off!6 points- Hyperia Speculation and Construction Thread
Pretty cool how clearly you can see the inversion from Staines Lane. Just walking to the site now to take some pics. 😁 EDIT: Extra track piece going in This part's gonna be so weird but thrilling 🤩 Other piece going in now Slowly but surely Final photo before I post the rest. They positioned originally but then took it back down after. Looks like they're securing it into place now.6 points- Hyperia Speculation and Construction Thread
Hyperia Speculation and Construction Thread
JoshC. and 5 others reacted to Martin Doyle for a post in a topic
6 pointsBeing serious for a moment though. I sense most of the negativity towards the name is because of it being similar sounding to Hyperion at Energylandia Lets be real though, what percentage of the people walking through the gate at Thorpe on any given day actually have heard of even Energylandia let alone Hyperion??6 points- Hyperia Speculation and Construction Thread
Hyperia Speculation and Construction Thread
coasterverse and 5 others reacted to MattyMoo for a post in a topic
6 pointsIt'll be called Big Bird.6 points- Colossus
That's gone well then.6 points- The Curse at Alton Manor - NEW for 2023
The Curse at Alton Manor - NEW for 2023
Matt 236 and 5 others reacted to Mark9 for a post in a topic
6 pointsI mean, she had such a huge impact in Haunted House and Duel. Pivotal almost.6 points- Hyperia Speculation and Construction Thread
You've had some fun silly posts, but there comes a point when you cross a line and it just reads like a spam bot. This is the point. Let's stop the overt obtuseness now please.6 points- Chessington holding exhibition for “new attraction” on Wednesday 16th November
6 points- Hyperia Speculation and Construction Thread
Hyperia Speculation and Construction Thread
Inferno and 5 others reacted to MattyMoo for a post in a topic
6 pointsPiff paff wipee woo waaa. Upppppp and awayyyyyyy. Someone's knocking at your door, someone's ringing the bell. I'm loving it.6 points- Thorpe Park Staff
5 pointsFor me, my TP season ended yesterday having jumped in for an extra day due to the changing weather forecast, a great day for me. It could not have happened without the Staff and it would, like life, be easy to thank those who helped me directly. There are many staff whose contributions to that, and all my TP days, are normally not acknowledged. I do thank everybody from the cleaning, washroom, maintenance, management, security, gardeners and ride team, a lot of people. Just like the bus on which I ride to the Park, so seldom do I hear a "thank you". We, as visitors, don't get the chance to wish those well in their futures who, within a few days, won't have a job. Just my thoughts.5 points- 2025 Season
2025 Season
Inferno and 4 others reacted to JoshC. for a post in a topic
5 pointsSo thoughts and notes from yesterday, which was a "VIP preview" for the season, where the park was open 10-3. -We're light on changes. A couple of tweaks to F&B is really all that is "new" -Repaints for part of Colossus and Depth Charge look nice. The small side of the Beach looks nice, also repainted, but it highlights the grime of the large side. -Hyperia grass is nice. Could be extended more. They've added benches to the plaza which isn't a bad idea, but they're atop the wings on the ground, which irks me a bit. -Many new pieces of merchandise, which are the usual high quality we've come to expect -Hyperia had issues yesterday, in large part due to the cold. Hopefully better today. Stealth had an issue during testing and didn't open. -The park usually stumbles during first day or two of opening, and yesterday wasn't any different, with the cold affecting weather, and reliability being a bit on the weak side, but it did improve. I've been to significantly worse first days. -There's a few other bits and pieces around the park. Solar panels atop Ghost Train (but you only see them if you look for them on other rides). Walking Dead has had creative tweaks to the post-ride section. Some speakers seem to have been fixed. Tweak to end of day of audio. If 2024 was Thorpe's year of improvement, 2025 is their year of stability. That's not a bad thing. But after a couple of years of multiple changes, it will have a different 'new season' vibe to it. The kicker for the park this year will be the quality and reach of marketing. That will be what makes or breaks them this year, with little to shout about in the way of new things5 points- The Next Major Investment?
The Next Major Investment?
jimbeam4 and 4 others reacted to MattyB for a post in a topic
5 pointsJust to chime in on this as I was involved with this project. The trucks used to deliver the material and the excavation machinery were used to compact the earth as it was filled in. I seem to remember we handed over the SAW island to the project team pretty much a couple of months after we had finished infilling. Same with SAW Alive. For The Swarm, think it was about a year, maybe 2 after infilling completed that they started on construction for that project. Any ride structures foundations actually go through the infilled material and into the bedrock below. From memory think the SAW foundations go to 50m5 points- Fright Nights 2024 - Spoilers
5 pointsTonight - BEST FRIGHT NIGHTS EVER Tomorrow - where did all the actors go?!5 points- Being an enthusiast isn't what it used to be - a nostalgic ramble
Being an enthusiast isn't what it used to be - a nostalgic ramble
Stuntman707 and 4 others reacted to JoshC. for a comment on a blog entry
5 pointsForums have unfortunately died away a bit. The rise of social media is a big part of that. And then with Discords, Slacks, Twitches and whatever else (I feel like an old man talking about that as I have no clue on these things properly), it just adds. The idea of signing up for one specific website to discuss one specific topic is just foreign now. Thorpe-specific as well, it's no coincidence that here at TPM the forums dropped off during a time when investment in the park was at rock bottom. We went from coasters every 3 years, and new attractions yearly, to bouncy castles and mazes being the 'big new things'. And yeah, theme park enthusiasm has changed dramatically. 10 years ago, it focused a lot on "trying" to find out whatever you could, but deep down knowing you would just get the odd glimpse here and there. You might hear from / know someone who legitimately knows something, and you got a kick out of knowing it. But it was all a lot more 'wait and see'. Now, influencer culture more broadly means people have quite literally been able to turn their hobbies into a career of sorts. It's their job to find out the information, be that camping out for days on end, working alongside the parks or what have you. It feels a lot more stifled. This point really resonated with me @Inferno We're currently experiencing a double-edged sword of information. Getting 'behind the curtain' is so much easier now, be that through press nights, VIP BTSs, park open-ness, etc. But sometimes a bit of ignorance can be bliss too, or that more scattergun approach feels more natural. Seeing behind the curtain is very controlled, parks will naturally sweep the dirt under the rug before they do that (literally, in some cases). There was something much more exciting about just catching glimpses here and there in a more uncontrolled way. At the same time, just reading your Face it Alone review from Studio 13, it made me go "Damn, I wish we had a POV of it. I would love to remember how it looked during that middle third which is such a blur". Even if we know that a press night POV would be over-egged, it would still be good to see (okay, there wasn't a 'press night' in the way we're used to describing that for FN14, but you know what I mean). We're really in a golden age of being able to document and archive stuff, which I think is positive. Going back to a more TPM-focus now, I've literally spent more than half my life as a member on this forum. I've made life-long friendships here. At one point, I house-shared with a couple of people I met through TPM. Whilst that's stuff that could happen on Twitter / Discord / Whatever, it just felt much more natural here. I always feel like these days I could contribute more to the forums, but as Benin says, growing up means forums slowly subside in the priority list. With TPM, we keep the socials active. The forums and the website have suffered. The main website in particular; backend-wise, it's ancient, and those problems have crept into the look of the website (you can't actually read any news article at the moment, lol whoops). We're looking at fixing that over summer though... We intend to keep the forums running. We're probably long removed from the days of running meets. But we never ran paid-for meets/events (even when we got ERTs, BTSs, etc), and don't intend to go down that way. TPM is just a couple of people who like Thorpe and like sharing that enthusiasm with others, through both sharing updates and discussing things. Don't want to make it a career or anything. We've never gone down the Youtube/vlogging route, simply because we don't want to talk in front of a camera. We're not changing who we are, even if that means we're becoming a bit of relic to enthusiasm of yesteryear. Anyway, that was very tangential to this and rambling and hijacking of the topic at hand. The whole theme park enthusiasm has changed, some of it for the better, some for the worse. I guess the good thing is you can still make of it what you want. It's just a shame it's harder to keep it 'as it was', if you will, when the rest of it has changed around you.5 points- Hyperia
Top tip. If you aren't in that queue for Hyperia super early, just go do everything else. We managed Stealth twice, Inferno, Rumba, Swarm, Flying fish (on a 5 lap special) and Quantum in an hour because the rest of the park is beyond dead. It helps that the rides were run to perfection. They were running Inferno and Stealth like there was a 90 minute queue out there. Hyperia. I don't think there's really any doubt that it is one of the best rides in Europe. I can't help wishing that it was just a little bit longer because the ending feels so abrupt and I personally wanted more of what Hyperia was giving. I also couldn't help wonder what its hourly capacity is and now much RAP was creating the queues today. We ended up waiting four hours but I know people waited over six hours for it. A few thoughts:- - This felt like one of the most intense Mack rides built. That first drop and the pull out.. I don't grey out very often on rides so this came as surprise. It's far more intense then I thought it was going to be - I'm very happy that we have a fully air time focused ride. There's four major ejector air time moments and all four deliver. The outer-bank turn was delicious and so unique. - Love the campy show. The picture online of the show going on whilst they evacuate Saw in the background - perfection. - Shame that the viewing area got cut. This ride demands to be looked at but there's not many areas to actually view the elements. There's pretty much the ride exit and some of the ride queue. The splashdown is purely for the audience that doesn't exist as they can't see it. - Ride team were doing well with a brand new ride. Regularly sending trains just as the other one hit the break run. This will need to continue unabated because the demand for Hyperia is going to continue to be huge. - Not sure why they routed the queue line to go around the lift hill motor as its pretty loud and unpleasant. - Relatively reliable. It had three breakdowns whilst we waited in our four queue; but so did Colossus and that has no excuse at this point. - Park was very well organised with the queue. Fair play to them, it was well structured and messaging was very clear. Of the three Merlin parks in 2024, Thorpe has had the biggest improvements with excellent operations across the board, fantastic refurbishments and upgrades (Samurai, Detonator, Stealth) and I think the rebrand has been a success to be honest. There's a consistency that had been missing and I think Hyperia is the perfect ride for this Thorpe Park. Looking forward to getting back in three weeks for a more normal trip. I hope everyone visiting over the next few weeks enjoys their ride on Hyperia as the future of rollercoasters really has properly arrived in the UK. It took long enough. (Thoughts and prayers for Icon)5 points- Hyperia Speculation and Construction Thread
Hyperia Speculation and Construction Thread
coasterverse and 4 others reacted to Mark9 for a post in a topic
5 pointsI love it when Jack comes back every year or so to complain about Fastrack at Thorpe. It's like when Steve posts every now and then to tell us how **** Merlin are. It's like a comfort blanket.5 points- Sparkle Project
Sparkle Project
alexander and 4 others reacted to MattyMoo for a post in a topic
5 pointsSparkle Project update here, courtesy of Jack Silkstone's Twitter - lovely to see an easter egg of a mini replica of the Swarm station being installed outside Tidal Wave 🤩5 points- Nemesis
5 points- Hyperia Speculation and Construction Thread
If anyone's interested, I decided to have a bit of fun this evening and cobble together a rough Planet Coaster recreation of Hyperia to gauge a rough idea of the sort of forces and speeds we might be hitting through some of those elements. I'm aware that the profiling and such aren't perfect, and as such, I'd take some of the exact g-forces with a pinch of salt (for instance, I don't think we'll be pulling 5.6G at the bottom of the dive loop...), but I built the large elements to roughly the same sort of height as they will be in real life (lift hill 236ft, Immelmann 157ft, large outerbank 164ft, dive loop 137ft, small outerbank 65ft, final airtime hill 48ft), so I think it should give a rough ballpark idea of speed in particular. I hope you like it! Here's a POV and some cinematic shots of my creation: And if you don't want to watch the video, here is the heatmap of vertical g-forces throughout the ride: As well as the heatmap of speed throughout the ride: And the stats of the ride: And just for fun, here are some shots of the layout in the day and at night: In terms of speed and forces; I think it paints a very promising picture! If my recreation is at all accurate, it suggests that we could be absolutely flying through the Immelmann, with the ride maintaining a speed of nearly 50mph even at the Immelmann's highest point! The other two large elements maintain speeds of 35-40mph at their highest points. In terms of trimming in the splashdown; I erred towards the more fierce end of the trimming spectrum and went for a deceleration rate of 4m/s2, which reduced the speed by 10-15mph. And even then, the outerbank and final airtime hill still appear very potent, with negative g-forces of nearly -1G still being registered in both elements! So overall, then, I reckon Hyperia could pack some brilliant g-forces throughout and hold its speed really well! I hope you like my recreation! I have to say, this has also reminded me just how much fun getting stuck into a good Planet Coaster build is... I really need to get back into Planet Coaster, as I haven't really had too much time for it as of late and it shows. I haven't updated any of my ongoing park projects for the forum in nearly 2 years! If you'd like to play with my recreation yourself, here's the Steam Workshop link where you can download it from: https://steamcommunity.com/workshop/filedetails/?id=31133748915 points- Hyperia Speculation and Construction Thread
The twisted outerbank dive is complete!5 points- Hyperia Speculation and Construction Thread
5 points- It's been a long, long time...
5 points2 years. A lot can happen in that time, and for me that has involved a baby. So that has also meant 2 years without theme park trips (unfortunately a 2021/22 New Years Trip to Europa Park got spited by Covid rules changing) and it's been a interesting time. So behold a trip report to Chessie. My first theme park many a year ago, felt only right to continue such a rite of passage to my own spawn who will be forced to endure terrible football (already done) and varying quality theme parks. Chessie has changed a lot since my last visit over 7 years ago, or has it? First stop (after many toing and froing from the entrance to Guest Services), was the new hot thing in [b]Mandrill Mayhem[/b]. I've posted some brief comments on this in the relevant topic, but will do a little bit of deeper looking here. The area is... lacklustre. Obviously not helped with the small area upon which it resides, completely encircled by the cred itself and security fences, nor is it helped by the jungle theme and distinct lack of actual jungle currently present. The single pathway around also seems to be a problematic bottleneck, since the central area is cut through with planting and activities, it's certainly a design choice and not one that particularly works for a dead end area hosting the first coaster seen since 2004. The jaguar centrepiece is typical Merlin fair, and due to the layout of the coaster itself lends to great views of it. The coaster itself is just, ok. It is a good addition for the park it sits in, but as the new headline coaster fails to solve the issues that have plagued the park over the years. The queue looks god awful (presumably why the virtual queue system was put in place), and not being able to stand in the air gates until the train is coming into park confuses me. Remember when many were claiming the John Wardley said they had solved the throughput issue? Still waiting for the answer there, as the ops are still fairly slow and not helped by the single train (also, they sent RAP queuers to the right side via stairs, which is just... no guys). The actual experience is fun, but doesn't stretch much further beyond that. The launches are surprisingly punchy (yet the beginning backwards one has zero fanfare?) and it's very floaty. The helix spike is uncomfortable as predicted. It's a missed opportunity. I think a clone of the Wing-Rider built at Lego Germany would've been just as good an addition, with potential for decent throughput. I guess Swarm's existence put paid to such a thing, but there's so many potential options out there these days that whilst it's fab to see a B&M at Chessie, why did it have to be this one? Anyway, up next we headed over to [b]Gruffalo[/b]. Big old change from Bubbleworks and baby's first ever ride, so a big milestone that. She enjoyed it, and actually I did too. Almost cosy I think is a good description of it, even if it's fairly basic in terms of things to look at (compared to the older days of things EVERYWHERE). Cutesy and twee and the moved ORP makes far more sense than the original location. Have the middle fountains been taken out in the finale section as well? In traditional fashion, followed up with [b]Vampire[/b]. Running 2 trains but the operations were slow. Running fairly well though so that's something at least? Also what have they done to the station music? Awful. Went to Pizza Pasta for lunch. Doesn't seem to be a great deal of options for proper sit down meals at Chessie if you don't want to get poisoned at Burger Kitchen and I got out-voted for Smokehouse. God the prices are obscene for food there now, but guess it's just a reflection of modern life now. It was acceptable. Wandered around the zoo for a bit. Forgot how much got spited by the addition of the second hotel around Amazu which is a bit depressing. Zoo hasn't really changed beyond that though, though Wanyama's area is poorly designed in terms of pathway width and the ridiculous walk to Zufari. Which I sat out of to babysit but apparently is even more of a Depressing Cave these days. Went to see the Tigers and whilst out that whole area seems really oppressive with the giant fencing now. Didn't do Tiger Falls either cos weather. Decided to go on [b]Tomb Blaster[/b]. My gun didn't work but jeez the ride is in a bit of a mess. Another shoed-in storyline which... Yeah. The boulder seems to be missing completely and the areas around the Anubis statue and Snake are just... lacklustre without the old soundtrack. Feels like it would need far more than the Alty Mans treatment to make it somewhat more acceptable. Bit annoyed that they've changed the cars on [b]Jungle Truckers[/b] to reduce the number of adults. Toadies used to be a staple in the day! It was fine and the Capybaras were out. Also did [b]Sea Dragons[/b] which made me nostalgic and [b]Dragon's Fury[/b] where had just 2 adults and it was spinning like mad. Cemented as the best coaster in the park by miles. Did the [b]Carousel[/b] and [b]Jumbos[/b] as well to up the baby ride count as well, but very little to really say on those. Back to other new things, [b]Room on the Broom[/b], where the ride host got plus points for keeping us separated by the awful group of teens who were going on it. This was a real surprise here, especially compared to what Hocus Pocus Hall used to be. Lots of interaction for the kids and didn't feel like it was put together for about £5. Sure baby would enjoy it when older should it still exist in the future. Did Sea-Life where the staff were very chatty, then hit up [b]Blue Barnacle[/b] after some did the Vile Villager walkthrough which was apparently good. The best thing about the new ship (which looks really small) are the goats that watch over you. After some drinks it was back over to Gruffalo and one more spin on Mandrill Mayhem. Must note here that the booking vanished for me the second time around but the staff member was able to find it so at least was solved. Would've put a really bad spin on the day if hadn't been able to ride it. Second time round was really bouncy which is concerning for a ride not even a year old. And that was it. As we were very out of the theme park mode called it about 6:30 and went to Monkey Puzzle for dinner. I've certainly missed the theme park experiences over the years and going around with the additional mindset of baby (on top of the wheelchair using aspect) makes things a bit different. Chessie was always good for a meander and giggle though over the years when visiting and at least it still is in that respect. Although I must admit the park is very hit and miss in terms of the quality. Croc Drop wasn't spinning and generally didn't bother with it, and don't even think we went into Mexicana more than just to walk through it. Areas like the old Alpine Cafe which is now extended depressing cattlepen land and others are just really weird to look at in terms of a distinct lack of decent thought processes to make it look half decent. The two Julia Donaldson rides are really sweet but even on a quiet day the operations were little to be desired. Jumanji probably should've been a big step for the park in the right direction. I mean it's the biggest addition since Zufari (maybe even Wild Asia) and yet it does little to solve the flaws of the park. The reliability also didn't seem great as Kobra was dead all day, as well as Griffins and Scorpion Express. Rattlesnake opened late as well. I dunno, it's itched the theme park bug and hopefully next year will be a bit more substantial in terms of numbers. Though having to go to Thorpe does depress me somewhat. We shall see.5 points- Hyperia Speculation and Construction Thread
Nailed it 😎5 points- Hyperia Speculation and Construction Thread
Hyperia Speculation and Construction Thread
Inferno and 4 others reacted to MattyMoo for a post in a topic
5 pointsJust had the message straight from the groundworkers on site - and am incredibly excited to reveal as a MTYMOO83 EXCLUSIVE that Project Exodus will be going vertical on REDACTEDday the REDACTED of REDACTEDber! About time!5 points- Hyperia Speculation and Construction Thread
Hyperia Speculation and Construction Thread
coasterverse and 4 others reacted to MattyMoo for a post in a topic
5 pointsI've got scheduled Youtube videos predicting that vertical construction will commence the day after tomorrow for the rest of the week therefore I'll be correct for sure #Influencer #MTYMOO5 points- Stealth
I just think it's great that Thorpe have bought back rollbacks on Stealth.5 points- Thorpe Park 2023
5 pointsWTF were they thinking with the BK destruction? Just as they put in a highly themed railways station coffee shop, they tear out a highly themed burger bar and turn it into generic shopping centre? Spending money to make things worse is my biggest hate in Theme Parks, especially when getting funding for anything that isn't a big new thing has been neigh on impossible for decades, but with this and the teacups we have two big lumps of that here. Who the hell is running this place, and can they be sunk with the Thorpe Belle?5 points- Ghost Train - NEW for 2023
5 pointsI can't believe the ride that everyone hates is being adjusted and everyone hates its even more.5 points- Thorpe Park 2023
Thorpe Park 2023
Matt 236 and 4 others reacted to JoshC. for a post in a topic
5 points5 points- Thorpe Park 2023
Thorpe Park 2023
CharlieN and 4 others reacted to JoshC. for a post in a topic
5 pointsThe "we're a small park" excuse is rubbish. Go back 20 years, when the park was (excluding The Farm) technically smaller, and they had defined areas, with portals and signage. Look at a park like Phantasialand, which is small and compact, and they have some of the most well-defined, high quality themed lands out there. The simple and honest reason why the park don't do themed lands is because they don't want to. That's fine too, if that's the case. But let's face, it's not because they couldn't.5 points- Hyperia Speculation and Construction Thread
Hyperia Speculation and Construction Thread
Han30 and 4 others reacted to Stuntman707 for a post in a topic
5 pointsI will not be contempt until I see JK SLKSTN in a neon Thorpe branded T-shirt riding a wrecking ball into Loggers Leap shouting “EXODUS EXODUS EXODUS EXODUS EXODUS EXODUS EXODUS EXODUS EXODUS…” 1000 times. I hope Shane Sandwich gets first dibs on the obsolete signage.5 points- Derren Brown's Ghost Train: Rise of the Demon
Derren Brown's Ghost Train: Rise of the Demon
coasterverse and 4 others reacted to Mattgwise for a post in a topic
5 pointsRocky Express is going in there!5 points- Thorpe Park Controversial Opinions
Thorpe Park Controversial Opinions
Trooper Looper and 4 others reacted to Marc for a post in a topic
5 pointsInteresting.. I think I’ll go with Colossus is a good roller coaster5 points- The Curse at Alton Manor - NEW for 2023
The Curse at Alton Manor - NEW for 2023
Trooper Looper and 4 others reacted to coasterverse for a post in a topic
5 pointsI dunno, I think it was a nice refreshing addition to the thread.5 points- Thorpe Park 2022
Thorpe Park 2022
Inferno and 4 others reacted to JoshC. for a post in a topic
5 pointsSo let's talk Carnival, the park's other new event for 2022. The event is split into two areas. There is 'the' "Carnival" area, which is in the Lost City area (where various FN mazes have been) and there is the "Junkyard" area, which stretches alongside Ghost Train up to Trailers. The Carnival area is the main one, and features a stage, photo op point, some F&B places and a couple of extra sideshows (magician's tent and fortune teller). Things kick off from 12 and there's pretty much always something going on, or getting ready to happen, from then till park close (which is 7pm for the event!). There's a Ringleader show, showing all the acts, a mime troupe show, a set of singers, and also some circus/carnival acts (fire breathers, trapeze artists / balance performers and the like). The Junkyard area features some "carnival rejects", who are basically just a bit more shoddily dressed, treated like outcasts, and a bit more 'crazy'. All in, there's a real good variety of acts, and it's all just light hearted fun. And it does so without being cheesey or corny, which I felt the Mardi Grad stuff did too much of. I'm sure things will get polished up during the event too. The circus acts are external acts too, so are specialists in what they do. One thing I wasn't keen on was the singing aspects of the performances. It would be harsh, and wrong, to say the singing was bad, but it certainly wasn't something I would call 'good'. Obviously this is a difficult thing to do, since as people we can hear amazing singing in a couple of clicks on our phone, but it does mean there's a high bar to meet. I think the performances would be better without singing, but then again, maybe the wider audience disagree. In any case, I think if the park want singing incorporated into these acts, they should broaden their horizons and look to people with as much experience as possible. Now, onto the thing which I guess people are most interested in: Trailers - Breakout at Bozo's. This...is a thing. And it doesn't know what sort of thing it wants to be. Is it trying to be a fun and funny attraction set inside a spooky setting? Is it trying to be a scare maze which doesn't take itself seriously? Is it trying to be a scare maze which has been toned down? I don't know. And I don't think Thorpe really know what they want it to be. From what I understand, the plan was for it to be something which wasn't that scary, didn't take itself seriously and something you could have a laugh with. But then when it wasn't received all that well, and senior management realised it wasn't scary, they've tried to tweak that. Which adds to the confused nature of it. There are some fun moments in there, don't get me wrong. But none of it feels very right. And it's all just a bit of a mess, and doesn't quite flow. I also feel for the actors: it's running on minimal numbers, and only one per main scene. When most scenes were designed for at least 2 actors, and almost always had those numbers last year, it means they have a lot to do, and in weirder circumstances. Can't be easy. I don't see it being very popular now the initial enthusiast rush has died down. But with the minimal operating hours and minimal staffing, and being upcharge, I expect it will make money, and so ultimately be a plus for the park there. But still, this stinks of a decision made my people in an office with little understanding of how it would work and the consequences, leaving the Entertainments Team to just deal with it. Anyway, I don't want to leave things on a bad note. Carnival is a really cool, fresh-feeling event. It's fun, vibrant and adds an upbeat feeling to the park. At the same time, it doesn't impede on those who aren't fussed: it's a nice, harmless addition. I hope it works out well for them, and that it's something that can continue and be improve upon in the future. On a side note, with these events happening, and being a mainstay, and with shows being a thing at the park again, it's a shame there isn't an arena-like space for them to be housed, and for more work to go into them. Funny world ey.5 points- Californias Great America - Invest now
I wouldn't say that Californias Great America is a park that anyone has a huge itch to get to. Unlike some others in the Cedar Fair group, its investments are on the lower end of the scale. Flat rides are the name of the game and even its planned hyper that it was rumoured to get was given to another park instead (Orion). Eight years ago, it was either this or Discovery Kingdom and bizarrely I chose DK. I thought that was a great little park, but this time it was CGA's turn. It's relatively easy to get to, sitting in San Jose and it took about two hours of train journey from San Francisco. I'd heard very little about this place before so upon arriving I didn't really know where anything was or what support rides there were. The entrance for example looks very similar to other Cedar Fair parks but also Six Flags Great America. I've since learned that and CGA were once owned by the same group. Our first destination was Flight Deck which has the distinction of being B&M's first custom inverted rollercoaster. Built in 1993 the ride features three inversions and is a very old school B&M. It looks stunning in its bright red attire and the ride looked well maintained. My first reaction was how small the station was. It's very cramped and its the same with Patriot and many of the original gang of B&M's are the same (Batman clones tend to have tiny stations too). Also, for all the criticism I saw that Emperor has no station at Seaward, well.. there isn't a station here either. Geek, be consistent. Once getting on, after waiting one train off we went. Very positive G Force heavy, really nice inversions and a well paced layout. There is an odd bit in the middle of the ride where the train travels in a straight line over the station which felt at odds with everything else. The ending is particularly great with an intense helix over a small lake. There was no second train. Unlike Cedar Point which runs three trains to a fault or Silver Bullet which had its second train in bits scattered all over the break run, Flight Decks second train doesn't seem to exist. This isn't an extra-ordinary inverter and neither is it a dud. It's a good, solid B&M which has clearly served the park well. It just made me so glad we have Nemesis. I know its very easy to compare every inverter to Nemesis but the reality is, Nemesis is outstanding. From a layout perspective, a theming perspective, an efficiency and capacity perspective. Every park could learn a lesson from our grubby white alien. I next wanted to get on Patriot but we went the wrong way and ended up exploring all the park instead. Some of my favourite flat rides passed (KMG Afterburner, Huss Breakdance) before we just ended up getting lost. I checked the app and it said that Railblazer was 0 minutes. Staying cautious we decided to take a chance. Now this has two trains running. Which is good as at 8 people a train it has serious capacity issues. We ended up waiting half an hour which I was pretty happy with. To be honest, as good as it is, it's too fast. It zooms through the layout at break-neck speed and it feels very hard to take it all on board. Air time hills, inversions. it's like a blur. No major park should get the off-shelf model. It's too popular for what it is and it just cannot handle a park with crowds. The legend that is Josh C has been tweeting about Jersey Devil, so when he reviews, I'll be very interested in that one. With that out the way we took a ride on Demon, an arrow looper. I like the old arrow loopers. Whilst rougher then most modern rides there's something about a ride with janky track design that just appeals to me. As they start to arrive at the end of their lives, I'm just glad to have got on some of them. Next was Patriot. This used to be a stand up before it got converted to a floorless (like Rougarou and Firebird). Whilst I do get why parks are running away from stand up, I dunno. The floorless train doesn't add much beyond making the ride rideable? Maybe thats the point. My husband made the observation that if it wasn't for the height restriction, this would be an excellent 'starter' rollercoaster for an aspiring thrill seeker. And it got me thinking about rides like this and Daemonen at Tivoli Gardens. And he's so right in the observation. Very few inversions, mildly intense without being mind-blowing. Considering this is a B&M from 1991, its aged pretty well from what I could tell. Still, no second train to be found. After lunch it was time for the wooden coasters. We started with the CGI Wooden coaster, Gold Striker. This had a second train! wow. This was a fantastic ride. Really fast and intense. And with most of the ride hidden from the walkways, it took me by surprise. It probably sits just under Wodan for intensity. Some of the turns it was doing, for a traditional woody, were fabulous. Heavily recommended and the best ride at CGA by a country mile. And onto our final new rollercoaster Grizzly. Quite easily the worst operations I have ever seen on a ride. It took over seven minutes to unload, load and dispatch a train. Part of this seemed to be staff training, the other part was sheer incompetence. You're running one train around your mildly interesting rollercoaster. This shouldn't be that difficult. But it was. What looked to be a twenty minute wait ended up taking around 70. I was done after this, Didn't even want to attempt the low capacity Arrow wild-mouse which was displaying a 40 minute wait. So instead we went on two flat rides including the breakdance. Every park should have a breakdance. They are the best flat ride by far. And we called it a day around 4pm. This park needs investment. On the surface everything looks fine. But it provides a middling day out in a state that has Disney, Knotts & Magic Mountain. Hard to compete, yes, but CGA isn't really even trying. It has great support rollercoasters in Flight Deck and Gold Striker but it needs that killer, triple A attraction to make the difference. And two trains on its rides.5 points - JoshC. to appear on Countdown!
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