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Something Stupid: Thorpe Half Marathon 2018
Stuntman707 and 11 others reacted to BenC for a blog entry
Something Stupid: Thorpe Half Marathon 2018 How far would you go, as an enthusiast, to build your collection of Theme Park tat? ... Take out a Wonga loan to cover the cost? Break up with your long term partner so you can free up some space? How about run a half marathon to earn it...? Well, last Sunday saw me do Something Stupid as I found myself running the 21 kilometres of the 2018 Thorpe Half Marathon, all in an attempt to nab the jazzy coaster-themed medal bestowed upon those who manage to get over the finish line. And here for you, dear reader, is how I got on... Thorpe Half Marathon 2018 The Thorpe Half is now in its second year, having enjoyed a successful - if wet - debut in 2017. Unfortunately as it's held in February, the park is closed, so the only real connection to Thorpe Park is that it starts and ends in the car park; there's no sprinting past Stealth and dashing around Depth Charge. What it does have to offer however is a pleasant run through the Surrey countryside, along a relatively flat-profile road-closed course - perfect for those chasing a personal best. I was, it must be said, not chasing a personal best. I was just in it for the medal. So, first things first. Sunday 25th February 2018 was cold. Bloody cold. The event organisers recommended that participants arrived at the car park by 07:45am, to allow good time before the race started at 09:00am. At 07:45am on Sunday 25th February in the Thorpe Park car park, the mercury was touching -1 degrees C. But this hadn't deterred anyone! Indeed, the car park was busier than the average in-season Saturday when I arrived, and the place was buzzing with excited, committed runners. Many of whom seemed happy to be out in nothing more than vests, lycra, and shorts. In -1 degrees. At this point I must admit that I took a large gulp and wondered what on earth I was doing here - and this wouldn't be the last time this particular thought crossed my mind. It's also worth saying that I wasn't prepared for doing this. At all. The fault is squarely mine, but I had done such minimal training beforehand that it doesn't even really merit the name "training". Since I booked a place at the event back in November, I had managed a grand total of two 3 mile runs on the roads around my house. Two. And on one of those I very nearly threw up at the end of it. I am not a runner. I don't especially enjoy it, so, at best this was going to be a struggle. But there was only one way to get that medal...! At this point I decided I'd take my mind off the impending challenge by having a nose around the site. First up was a mosey on over to the park entrance - which looked very bare without an actual sign there! Does this happen every season, or might we be about to get a new sign design? And whilst they're at it, the paintwork could do with a good looking over too... Alas I was allowed to go no further, because this sign had both red writing and underlining - doubly authoritative. Thanks to my trusty zoom lens though, I could peek in a little closer... ...but there wasn't really much to see. The Annual Pass building seemed to be getting a good dose of TLC though. Looked like it was having a new roof fitted, given the scaffolding. Given the red underlined signs everywhere, it was pretty clear that the toilets by the entrance were out of bounds and out of action. So bring on the portaloos! Unfortunately, you can never have enough portaloos, and in this case, there weren't enough portaloos. Queueing is par for the course at any Theme Park, but queueing in sub zero temperatures is even less fun. A quick look over the back of the bogs revealed very little of interest - although Zodiac standing stationary in a half-upright position looked quite strange! There was no visible work being done to X / WDTR. However, it is photos such as this one that make me think how lucky we are to have a park as pretty as Thorpe in our country. Thorpe Park is rarely praised for looking good. But with bright blue skies and deep blue lakes top-and-tailing it, it can't be denied that this is a sweet view. Reminded me strangely of a (very) mini Cedar Point... OK - back to the action. The event organisers had done a great job with the central runners' village area, which contained a Cookie Bar, Coffee Stall, Massage Beds, Medal Engraving, a bunch of running-related retailers... ...and a stage! Pictured here are the Epsom Rock Choir, who were singing with gusto despite the bitter cold. Did I mention that it was cold? 08:45am. Nearly game time. I got changed into my kit, which naturally featured a vintage Thorpe t shirt, and made my way over to the start area. There were nearly 2,000 runners taking part in today's race, including many that had been bussed in by their local running group for the event. The "why am I here?" thought flickered across my mind once more. And we were off! The route took us past the annual pass building, down towards the car park entrance, and off to the left. Geek Photo #1 - the Protecting The Magic sign. Do you know the Six Spells for Safety? The route continued to track along the Staines Road, through the backstage areas of the park. Lots of industrial-looking buildings and infrastructure. And then, behold! Geek Photo #2 - I spy nostalgia! These look to me as if they've been saved from Chief Ranger's Carousel (RIP), which is great. But what will the park do with them?! Hopefully not leave them to rot... OK, back to the race. The course had kicked us out of the Thorpe Park grounds at around 1 mile, on to Norlands Lane, then Coldharbour Lane, past Thorpe Farm (RIP), and up to the Thorpe Bypass. At this point, my lack of fitness was really kicking in. The Sunday morning jolly at the Theme Park had suddenly turned very real, and I was wheezing after just 2 miles. What didn't help was this section of the course, which involved running half a mile up one half of the road, only to turn around and run straight back down the other half. Sigh. On the plus side, some great views of the M25. Oof. But to be fair, much of the route was through very pleasant countryside, and if I'd been more fit it might have even been enjoyable. As it was, it was a real mental effort to keep my head down, and keep moving. Just keep going. One step in front of the other. The coldness issue dropped away after 4 miles, because my body was generating so much heat. I was overtaken plenty of times, and I had to just walk up anything resembling an incline. Spotify was a massive help. The breakthrough for me came at about mile 10, where I realised that I'd made it around 75% of the course and that finishing was achievable! At mile 12, I could start to see the tops of some of the rides peek over the skyline - wow. Never have I been more motivated by seeing the crest of Tidal Wave's lift hill! My legs were properly turning to jelly, and the last pushes were really stop / start. But with a view like this, and the end in sight, I forced myself to go for a sprint finish for the last few hundred yards. I threw myself over the finish line and doubled over, my chest burning and my legs on fire. I'd done it! 2 hours, 1 minute, and 17 seconds of running later, and I'd completed the Thorpe Half. And what was all this endeavour for? Another addition to my collection of Theme Park tat! But what an addition it is. Genuine blood, sweat and tears went into getting it, so I suspect it will remain amongst the more treasured of all the tat in my possession. It's a good looking, weighty medal and I'm proud to have earned it! So, will I be running the Thorpe Half again next year to add another medal to my collection? Absolutely not! Immediately after the race my legs seized up to such an extent that I almost couldn't drive home. In the days following the event, my muscles were so sore that walking - anywhere - was a very real problem. And I later found I'd sprained my left foot along the course, and one of the toenails on my right foot had filled with blood and fallen off. Yuck. And did I mention the nipple chafing? These injuries are, of course, preventable. As I said at the top of the piece, my running the Thorpe Half was Stupid. I certainly don't recommend following my lead and just running a Half Marathon in freezing temperatures with no prior training whatsoever in order to obtain a coaster-themed medal. However, for those in better shape (or with a greater commitment to training) than I... it was a very well organised event. Why not give next year's a go? ~ Thanks for reading! Comments very welcome below.12 points -
Wicker Man - The Truth
Glitch and 8 others reacted to Marhelorpe for a blog entry
When it comes to reviewing something, I try to be as honest, straight-talking and truthful as I can to the reader because above anything else, integrity to me is the most appreciated value I admire in someone when I am seeking for advice with their opinions. That way, if I decide to pluck down my own money, time and effort on something, I can be assured there is nothing being kept hidden when trying the product myself and therefore, trust can be built. I believe this first paragraph needs to be put at the very start of this review because after trying Wicker Man for the first time, I want to be as honest as I possibly can in what you are about to read. There are presently a lot of exaggerated claims, promises and expectations being thrown around about this coaster at the moment by various people and I refuse to fall into this category, so everything below is exactly what it is with no filter in place, for good and bad. Now onto the ride itself. I’ve been moderately quiet during the construction of Wicker Man these last several months despite the constant updates, advertising, drone footage and leaked name ages before, primarily because time and time again, I have stupidly built false promises and expectations with a lot of Merlin’s recent investments these last several years. Promises which inside I knew they couldn’t deliver but still believed in nonetheless and as a result, I have been scarred by it all and have a real grudge against the majority of Merlin attractions that have been built across the parks from 2014 onwards. To be blunt, I approached Wicker Man with a pessimistic view from the day it was announced until the day I finally rode it. Wooden coasters for me are something special; special in a way that cannot be described easily. Because despite not having fancy elements, being the fastest or tallest or the most amazing coasters out there, they tend to be underestimated a lot of the time and can really surprise you with how great they are. I’ll never forget that first ride on Megafobia at Oakwood, Wales back in 2010 where it left be stunned. Also quite recently sitting on the back row of Balder at Liseberg, Sweden in 2017 and being shocked and amazed by the extreme forces you go through, especially down the first drop after the lift hill. It certainly is an amazing feeling! So whilst I was pessimistic given Merlin’s track record for the last 4 years, coupled with their management of special effects, I was secretly all this time really excited to try Wicker Man and didn’t want to jump to any conclusions too quickly and then regret what I said all the time before trying it (e.g. - Derren Brown’s Ghost Train). I simply didn’t fall for any of it this time and approached the coaster with an open mind for a change. But my word, I’m really glad I did that now, as this coaster has been quite a surprise! To begin this thorough and in-depth review, I’d like to begin with the setting and scenery of the attraction which will be the first thing every person sees upon experiencing this ride: APPEARANCE AND SETTING: When I was at the park’s fireworks display last year and finally saw the majority of the track constructed, I can’t lie, but it did look quite impressively large and dominant through those window fences. However, when seeing it fully constructed and running, the thing looks wonderful! Everything about this ride looks brilliant. The track is moulded against the landscape very well, the rumbling sound of the trains really dominates the area similar to Nemesis, the audio sounds superb and there was a huge amount of buzz and excitement flowing through the entire area on it’s opening ceremony day. Another nice touch was seeing a wooden coaster fresh, because I’m so used to seeing wooden coasters where the wood has faded into a dull, grey colour that it was nice seeing it all looking and even smelling fresh and yellow for once! As silly as this sounds, it made a nice change for once. The entrance plaza and queue line is nicely routed, landscaped and constructed too. Seeing loads of fire beacons filling the plaza with real fire used, coupled with the nicely themed entrance and bizarre-looking vegetation to match the rest of the ride’s theme made the whole area feel more permanent, complete and designed well, unlike the ugly-as-heck-yellow-box-of-an-entrance The Smiler uses. A small touch I liked in the queue were the little bits of theming present used for lighting and signs as you progress nearer and nearer to the station. Unlike the typical laminated, dull-as-anything printed signs we see so often across other rides across Merlin, these were all shaped and sculpted to match the theme, which was a nice detail I appreciate the team for doing. Also, having a queue line for the most part which is linear and doesn’t have endless cattle pens like Smiler and Rita was another touch I appreciated, plus, the queue oddly seemed wider too compared to most other rides. For the landscaping, this is a mixed bag. Whilst some areas surrounding the coaster have clearly been worked on with new plants and turf mats installed, others have not and look as though they are still in the middle of being constructed with dirt and soil everywhere. Also, something I wished the team did before opening this ride was to clean the concrete supports holding the track in place because they were filthy all over and looked quite off-putting, especially in contrast to the freshly installed wood for the track. If the park can clean these concrete supports using a jet washer as well as laying down turf or giving the remaining sections of the area some green grass, I believe it will neaten the overall profile and presentation of the ride, since it was a bit mixed in several places and could have looked better. Just a smaller detail compared to everything else, but an important one regardless. THE WICKER MAN EFFIGY Always knew from the moment the name was announced back in January 2018 this figure of the Wicker Man himself would be the centre of all attention and man, I can see why after finally seeing it in-person as it looks really lovely! The scale of this effigy is huge and very nicely themed and detailed, so much so that I would put it up there with something we would expect to see at Phantasialand. OK, I know that might be an over-exageration here, but that’s what I gathered after witnessing it for the first time. The wood looks genuine even though it isn’t, especially around the shoulders, the shape and design of the two-faced head looks impressive and the attention-to-detail used even for the small holes the train passes through three times was looked after which was a nice surprise. Plus the amount of mist (yes, water mist, not smoke) used really filled the inside of the figure and the holes through him, which was especially great when passing through on the train! Also, I loved how there were audio effects used every time a train passes through which sync with the real fire effects. Probably the best thing about this effigy is when you are passing through the second time after making the banked u-turn, because the position of the track which passes straight through his chest is perfect! The brief view you get when passing straight through the centre of his chest is ideal, especially coupled with the mist and fire effects used on the shoulders. It captures your attention and is a really effective head-chopper effect, especially with the small bump present in the track just before passing through. Very effective and convincing effect used! However, I have to admit, whilst it looks pretty when you see it in real-life, it will not be as impressive up-close as opposed to a distance of at least 20m I theorise. The reason for this is because those fire effects used inside the figure are actually just TV screens playing a loop of some generic flame behind a black background used when filming, plus, the resolution of these displays are not that great because up-close, you can see the pixels used and cameras can pick up some artificial flickering from them, similar to when filming Thorpe Park’s entrance screen on any smartphone or camera. Another detail that aggravated me was the size and position of the fire used on the shoulders, because when standing on the ground, you barely even see the fire used when they are lit normally, but it’s only when they are enlarged in size whenever a train passes through you can see them properly for only a few brief seconds. Not a major issues, but be aware the flame effects might not be as impressive in real life compared to what they look through promotional videos and pictures. But besides from that, the effigy is a really nicely and detailed piece of theming which I welcome being there for the coaster and can really enhance the experience, even though it has some flaws when seeing it up-close. AUDIO When it comes to hearing audio on an attraction, to me, this is absolutely crucial to get right as it’s a very effective piece of theming to any ride regardless of how small or big it might be, plus, it gives it an atmosphere and defines it’s character. Rides like Chiapas, Taron, Helix and The Smiler I simply wouldn’t love as much if it weren’t for their audio in all honesty, so the audio on Wicker Man had to be loud, dominant and catchy for me to appreciate as a whole much more and thankfully, this is the case! This is probably the biggest secret weapon of the coaster, because I noticed across all areas of the ride from the plaza/entrance, start of the queue line, end of the queue line, baggage/pre-show room, station and track sections there were various different pieces of audio playing from the lovely guys at IMAscore. Upon seeing the effigy around the entrance and plaza, the first track you hear sounds very happy and charming similar to Klugheim village at Phantasialand, which gives the impression to riders the whole ride itself has a welcoming theme to it all, but as you progress through the queue, you begin to notice the tune, pitch and instruments used changes and the closer you get to the station the darker it begins to sound as you get ever-closer to the baggage room. After walking through the entire queue, I am certain it’s done in a similar way to Big Top’s audio where there are at least 3 variations of the same 30 minute track, only each one has a darker and more unsettling theme to it. It’s once you are inside the building itself the more vocal sections of the audio are used similar to the snippets found online. Drums are used, the tune changes and a more honestly scary-sounding track plays inside the buildings amongst the darkened rooms. In the station especially where whilst the audio is lower in volume compared to outside, that coupled with the burning wood effect creates a really unsettling theme inside as though something bad is about to happen. A really excellent thing the park have taken advantage of is in the badge waiting room for the pre-show and station, the doors and train dispatch have themed audio playing alongside the use of lighting, which creates a really exciting atmosphere for riders and builds up a lot of anticipation! When the train dispatches, a loud roar of drums starts and the lighting in the station begins to change and flicker, similarly to how the dispatch looks on Nemesis Inferno and Black Mamba, only this time, much more effectively I would say! Same for when a train arrives back into the station too which has is timed to when the train stops on the brake run and people disembark. Just in case that wasn’t enough, even the darkened waiting tunnels once the ride finishes have themed audio matched with smoke and light effects inside, which means even the wait caused by the stacking of the trains is looked after which I thought was great! Also, the lift hill has timed audio with the train too, making the excitement and anticipation even greater for the rider! But in summary, Alton Towers and IMAscore have done a fabulous job with the audio management for this ride and should be commended for their efforts. Excellent job! PRE-SHOW I’ll keep this brief without giving away any spoilers for the viewer, but this was quite a nice addition made. The inside is shaped like a dome tent with pieces of theming all over the walls and flooring with a big projector screen right above you in front. All this scene does is give a little insight as to what the Wicker Man is, how it works and preparing you for what awaits ahead such as “The time has come for the wicker man to rise!”. The audio was nice and loud, the picture was sharp and the video was 60fps which was lovely to see. However, I have to be honest here, this scene felt unneeded and superfluous and didn’t really add much to the experience at all, mostly because of how short it was to watch. Heck, it’s only just over a minute long. To me, this seemed more like another batching room to help reduce the number of people in the station, nothing much more. A nice touch, but a needless one. STATION If you were to ask me “What is your favourite station for any coaster?”, I would have to give it to Wicker Man here. The station is great! Unlike a lot I’ve been through, this one did not feel crammed or overcrowded inside as the platforms on each side of the track were nicely spaced out with plenty of room to move around whilst waiting/disembarking the carriage for a start. The next part being the lighting used inside as it wasn’t too bright or dull, but instead, nicely orange/red filtered, themed and lit perfectly inside to match the rest of the ride. Also, I always look for details on the ceiling and walls for a station so that the entire room is consistently themed, unlike Thirteen with black cloth everywhere and Galactica with industrial machinery everywhere. In Wicker Man’s case, both of these areas have been attended to and look really nice with the wooden beams, themed drapes and flickering lighting on the walls for a fire effect. Glad finally to see a station where all areas have been looked after for once, yay! But to summarise, the station for Wicker Man is really well done and everything about it is perfect from the lighting, to the audio, to the theming and the consistency. Excellent work here! RIDE EXPERIENCE Now onto the best part finally and goodness me, this was surprising! My first ride was incredibly lucky because I was allocated the very back two seats of the train on my first go and couldn’t be happier as it’s always the best. xD The trains themselves look great, neat and fully detailed all over and they are quite comfy to sit in too. Haven never ridden a GCI woodie before, I was expecting something really uncomfortable such as Tomahawk, Stampida and even Balder to some degree, but the seating was wide, spacious and relaxing. I could easily move my feet and legs around a bit when on the train and didn’t in anyway feel cramped or pinned down in the restraint, meaning it was a really comfortable ride from start to finish. Quite pleasantly surprised by the comfort of those seats. Once dispatched and the train immediately turns right under the building, you go through a massive jet of smoke (smoke, not mist this time) filled with lots of red lighting and sound effects of wood burning. It must be said, the amount of smoke which fills this room as you turn to exit the lift hill was huge and obscured your vision for the briefest of moments. Quite liked this actually and hope it stays! Once ascending the lift hill, the audio as mentioned earlier plays through the speakers and whilst you get a lovely view to the right of what awaits, I did find the lift hill incredibly slow which killed the great pace the ride had at the start exiting the station at a surprising speed. That coupled with the absolutely stupid bend on that lift hill made it worse. I’m probably the only person who has a problem with that bend on the lift hill as whilst it was needed due to the design of the layout, to me, that should have been designed better as it frankly looks dumb, especially when you climb it. But once you reach the top where the tunnel lies, everything begins finally. What I didn’t expect on the back row was that left turn before the drop was declined slightly and as a result, was whipped round that corner incredibly fast which took me by great surprise! And even though the first drop is quite small, the airtime you get at the back going down it is quite big and was a great start to the ride! Next was the bunny hop into the second tunnel and the S-bend which follows after and this was by far the best section. Because not only are you whipped again over the second hill, but because the S-bend goes downhill the whole way, you pick up some seriously high speeds down this section and the banking of the track can whip you around a fair bit on the back row! Not uncomfortably so, but enough to make the sudden changes in orientation a lot of fun with even more airtime moments! Without doubt the best section of the layout here. Once passing through the effigy and performing the u-turn back through again, the speed does slow down a moderate amount here noticeably, but not enough to kill the pace thankfully. The bend is nicely shaped and isn’t too extreme for the riders until you reach the small hump as you race through the effigy again everything becomes faster once more. The small drop as you exit the 2nd pass-through of the figure has a bit of a noticeable jolt similar to Smiler’s 12th inversion, though nothing unpleasant, it just gives another small dose of airtime to the rider! From here onwards when the ride continues to make turns, smaller drops and twists, the train does slow down, but it still keeps a strong pace from start to end with more airtime hills and strong forces exerted on riders. Probably the weakest section of the layout is the flat and slow 180 degree turn you make just before dropping back down and passing through the figure again. To me, if this was banked or had a small dip in the middle similar to the way both of Smiler’s turns work for both lift hills, this could have made it a little more interesting. Soon later, you reach the final brake run and the main section of the ride is over. Something I need to mention is regardless of where you sit on the train, be prepared to get a little wet from the mist effects used in the effigy, especially when you pass through the holes. Apart from the mist, water is dripping from the jets used and will drip on you as a result, especially when you go through the 3rd hole. Nothing too major, but enough to notice! You enter the darkened tunnels again with themed audio and more smoke effects before getting back to the station and disembarking to leave for the exit. The ride is now over. If I’m to summarise the experience in one word, it would be “WOW!” Sure, it’s not a Megafobia or Balder killer, but compared to how it looks and what it’s actually like riding, this coaster has some serious surprises to it, the least being the several moments of airtime you get sitting at the back over various parts of the course! This coupled with the comfort of the trains made this a really fun and exciting coaster to try, even though the layout isn’t amazing. The pace is constant after the lift hill, it feels faster than what the statistics say, the interactions with the scenery and effigy are great and it’s just intense enough to allow those as little as 1.2m onto the ride without it being too much for them. Plus, even though the coaster has a few jerky moments that throw you around a bit, it wasn’t rough at all anywhere and didn’t try breaking the rider’s back like Stampida does. SHOP Again, the theming continues here too and the shop looks really nice too! Loads of detailed theming everywhere similar to DBGT’s one with theming across all the flooring, walls and ceiling and some of the merchandise was pretty nice. There was a hand-made figure of the Wicker Man available in the shop too, but for £3,000? Nuuuuuuuu thanks. OTHER POINTS Here are some other points worth mentioning when you try it: • There is a baggage hold for this ride staffed by workers, but I thought Alton were eliminating all of them……? Very confused… • If all three queues are full, the ratio will be 1:1:1 for main, fastback and disabled, so the waits can get incredibly and frustratingly slow at times. • Be aware the lift hill is incredibly noisy when you stand underneath it. • The shop is routed, so it may be difficult or cumbersome to reach one side of the shop to the other. • When this ride breaks down, be prepared to wait a fairly long time. Over an hour was spent sending the trains round when it broke down with full and empty trains going round constantly. I believe the ride was experiencing weight issues, hence why 3/4 rows were running round empty all afternoon. • The on-ride photo camera is at the bottom of the first tunnel drop straight after the lift hill. • Be aware there is a major design flaw with placing the camera here. Honestly shocked nobody has picked this up yet, but the smoke in the 2nd tunnel if blown in front of the camera can make your on-ride photo look very strange with a weird ghost effect. Below is this issue me and Martin ran into, so you have a 50:50 chance of this appearing. Didn’t appreciate this after waiting 2+ hours and making it our only ride on it that day: CONCLUSION If you have read all of what I’ve put above, you probably most likely realise by now despite going in with low expectations, pessimism and serious doubts given Merlin’s recent track record, this ride has honestly surprised me on a level I haven’t witnessed before. It’s surprised my because during all the construction stages, apparent rumours the first drop was re-profiled by John Wardey, negative stabs from enthusiasts and the constant, vacuous marketing WORLD FIRST claims I was seeing for this thing, Wicker Man has delivered on being what I can only describe as a superb family coaster. It really is! Whilst I still have some doubts and questions of the theme behind this ride for a family coaster, especially if one has seen the films or does research behind the whole sacrificial belief behind it, the park have done a superb job with theming the ride as a whole and must be given credit for it. The smallest of details have been looked at, especially in the station, the audio matches it perfectly and everything feels complete and not half-finished like Smiler still does today. But my biggest concern is regarding the special effects used. Whilst for now they might all be working great with no flaws whatsoever, I seriously and honestly cannot see this lasting too long. It won’t be long before the sprayed mist on the effigy starts to degrade similar to The Marmaliser’s The Giggler leg, or 1+ of the screens displaying a flame inside breaking, or even one of the fires on the shoulders breaking. I might be sounding paranoid here, but for a coaster that for the most part lives on the promise of the effects working on this figure, that is incredibly risky of Merlin/Alton. Hopefully I’m proven wrong over time, but I still think eventually they will begin to break one bit at a time. But besides that, if the park can get the coaster to run perfectly with no hiccups regarding the operations and technical faults it has, maintain all the effects to a working standard every day beyond 2018, they could be onto a real winner here. Already I say this is their best family coaster without a doubt at the park, but I wouldn’t go as far as saying this is the best coaster in the country like some YouTubers and vloggers have said. It’s still loads of fun regardless and is a solid addition, but all I’ll say is don’t expect anything amazing here. Instead, expect to be surprised by it and really enjoy it for what it offers because it executes at being a fun, enjoyable woodie really well! Just to add a little more to this review, besides from the masses of pictures above, below is a short video showing many off-ride views, including a naughty sneak of the pre-show. Don't worry, that section is only 5 seconds long! So in summary, Wicker Man to me is a solid addition to Alton Towers, deserves credit for all the teams who put it together and should go down really well with it’s target audience. Heck, if it gets a 3 hour queue just from one day, I can only begin to imagine how big they’re going to get this summer! Wicker Man - 8 / 109 points -
Wicker Man. I think it’s fair to say that I had very mixed feelings during the construction and build-up process for this ride. Whilst I was happy to see a new wooden coaster finally grace the UK line-up, I had reservations about how good it would be; there weren’t any huge drops in the layout, so would it pick up enough speed to be thrilling? On approaching the ride, the excitement builds from the moment you see the hugely impressive Wicker Man structure and entrance signage come into view with the music droning in the background. I couldn’t quite believe what I was seeing – it’s such a compelling sight, nothing looks out of place and everything just ‘works’. Moving into the queue-line, the design is fantastic with so many vantage points for the ride – small items of theming are expertly placed creating brilliant photo opportunities. Throughout queuing there are many good places to watch the coaster from, and it’s so pleasing to see that everyone seems to be enjoying it. I really like how the smoke effect is pulled around the corner by the train after exiting the second tunnel, in particular. Being surrounded by the roar of a wooden coaster combined with the soundtrack, theming and screams of joy is really something quite special. Onto the preshow, I enjoyed this and found it delivers a lot in a short space of time. The transition is clever and the show lasts just long enough to stay interesting whilst not becoming a burden after a few rides. I found the theatrics and changes in atmosphere particularly impressive, however it was a shame on one of the rides I had that the automatic doors at the back of the room kept opening. Exiting into the station, the lighting and dispatch/unload audio keeps the theme consistent and is very impressive. With the thematic elements done to a very high standard, how well would the coaster itself hold up? After five rides on two separate occasions, I absolutely love it. Dispatching out of the station, the pre-lift section is very Nemesis Inferno-esque (with the mist-filled tunnel) and sets the scene for the ride very well. Ascending the lift hill, the views of the ride are excellent and the audio helps to build anticipation throughout. The first corner and drop help to build up the speed, and the tunnel adds a level of disorientation, as you exit already facing the ground. The section that follows is truly sublime; after going over the second hill in the tunnel, you emerge blinded from the light to be thrown (yes, THROWN) first to the right, then to the left and into a ground-hugging turn. This is my absolute favourite section of the ride; the forces are much better than I expected and the transition from right-to-left is just so much fun. Diving through the Wicker Man structure and up into the turnaround, this offers a nice view of the queue-line and theming structure before hitting the two small bumps (which are much better than they look!) and then plunging to the right through the structure into yet another fantastic and unexpected sideways-banked drop. I found that the flat corner goes a long way to making the ride feel longer, as it gives you time to process the elements you’ve been through before heading into the next section. The straight drop which follows provides a nice feeling of weightlessness, however on the back row at the end of a rainy day there was some incredible airtime there! Following this is a sharp right-hand-turn through the structure, before turning left under the lift-hill and into the brake run leaving the clank of the lift chain ringing in your ears. After some time to think it through, I can say in full confidence that Wicker Man is genuinely one of the best roller coasters I have ever ridden. Firstly, it’s the first time Alton have delivered a fully complete theme under Merlin, with no obvious corners cut and nothing looks out of place. I could nit-pick, but it's the best we've had in the UK for years - so I won't. The coaster itself is great fun and is a superb example of a wooden coaster. Combined, it’s a masterpiece. My only concerns going forward are the reliability issues the ride is currently having, and maintenance of effects. The fire, smoke and audio add a lot to the overall experience, and with the fire already broken, I only hope that Alton can manage to maintain them to a high standard. Thanks for reading, a few more photos below. Wicker Man = AMAZING.8 points
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If 2015 and 2016 were anything, empty would be the main word. I'd lost my coaster enthusiasm in a big way with only trips to the Disney parks across Florida, California and Paris being real highlights, their blend of capacity, good hours and efficiency being real draws. Any time I'd visited Merlin parks, I'd been frustrated with just how boring and badly run they had become. If I remember 2017 for anything, it would be the year that I got back into theme parks in a big way. It happened relatively late on in the year though, with only a trip to Disneyland Paris in February before the 25th anniversary celebrations begun. I had been planning a trip with a few others for the beginning of April. This was the real kickstarter frankly. Parc Asterix, Nigloland, Holiday Park, Phantasialand, Movie Park Germany and Efteling on the agenda. This was a sublime trip with big parks and some fantastic rides. I could wax lyrical about Alpina Blitz at Niglo for hours. This to me is why Mack rides are so exciting. Intense, full of air time, perfect restraint systems and operations. It's been a long time since I've gone back again and again for a rollercoaster, let alone ride that same ride 10 times in a day. But Alpina Blitz is something special. This is why the idea of Icon at Blackpool is so exciting because Mack rides are rerideable and damn good fun. Getting back on Oz'Iris, Black Mamba and Taron filled me with delight too. I always wondered if I had just over-rated Oz'Iris back when I first rode it but now I know that I hadn't. It's a genuinely good, unique inverter and the operations were absolutely perfect. Whilst Tonnere de Zeus was a bit disappointing this time around, I still maintain that Goudurix is just brilliantly awful. The thrill comes from wondering if you will survive. I was still disappointed with Expedition Ge Force. I know why people like it and even get why this was rated Number one rollercoaster for years But we've moved on now and the stupid loading procedures and strictness of the ride holds it back in so many ways. Don't ride Alpina Blitz the day before is all I can advise. A ride that did surprise was Van Helsing at Movie Park. Wow. It's just a simple Gerstlauer bobsled but it was a big shock at how good it was. Very forceful cornering that compete with our own Rattlesnake at Chessington. The final park was Efteling which I wish we had longer at. It's back on the agenda for 2018 because I just didn't feel like I got the full Efteling experience. I really liked Baron 1898 for what its worth and the fairy dark ride was pure class from start to finish. (side note, has anyone seen that seven rollercoasters you need to ride in 2018 video thats been going around? Why is Baron even on that list?!) With that excitement over the next trip was IMO the best park in the world, Europa Park. It's no secret that I love Europa and every time I go it surprises and delights at every turn. It was weirdly quiet, managed to stay on Blue Fire twice in a row for example and we didn't really queue longer then 20 minutes for Arthur. We didn't know it was to be our last rides on EuroSat 1. It was running fantastically well. There's something about these older dark rides that just surprise at every turn. Wodan was also running fantastically. Every successive trip, it just seems to get better and better. Whilst I prefer Blue Fire, Wodan really is a great coaster. Coupled onto this trip was a few days at Paris to do all the 25th anniversary shows and to experience Hyperspace Mountain. Yuck. I don't really like it when a ride like Space Mountain has a theme chucked at it in such a haphazard way. The new trains are fine, but the use of Star Wars doesn't work here. New Illuminations is also not very good. There I said it. Stop trying to sell me your brands in such a blatant way. July time and it was off to Walygator for Monster. This is a pretty damn good B&M and whilst Walygator is a bit of a dump, Monster almost makes up for it. One final trip to Paris happened (annual pass fun) and then November and off to Florida for a two week vacation. (lol America) I'll first talk about Busch Gardens and Seaworld before descending into Disney. Do Busch and Seaworld ever get busy? For example, I've never queued longer then 10 minutes at Busch for anything. Walk on Montu, Cheetah Hunt is lovely but surely it shouldn't be that way in Florida. Suffice to say my feelings for certain rides has changed. I'm not sure what they've done to Kumba for example but it felt like the wheels were squares. It was running quite roughly throughout whilst was slightly disappointing as I'd previously loved it. Montu was fine but it really doesn't compare to Oz'iris, Monster, Nemesis. It's first half is fine, but the second half is just the train wondering around finding its way to the ending. Sheikra is excellent. So much force and air time throughout. I hear that it's hated in theme park circles and I really don't get why. Cobras Curse was new last year and seemed to be having a lot of problems. We managed two rides and it was an okay enough ride but was a bit haphazard in its execution. Seaworld has three top quality rollercoasters and thats it. Luckily, these are B&M"s and three very strong ones at that. I'll start with Kraken (or Kraken Unleashed) which has been completely wrecked by VR. I'm not sure how the queue works anymore because the queue is closed off with a gate for the whole day and you have to ask to ride without VR. If you want VR you have to grab a virtual queue ticket. You could easily lie however and just queue normally and get straight on. But if you have a virtual queueing ticket you get priority onto the ride and can still just choose not to use the VR if you so desire. It was weird. The VR is fine but again it take away from the quality B&M experience you could be having instead. I'd never really liked Kraken that much before but I really enjoyed it this time around. It felt a bit rough around the edges and less smoother then before so maybe I like the more visceral experience. Manta is excellent. The flyer is a bit of an under-rated gem in Europe to be honest and its a shame its never really taken off because from what I've seen and experienced, the flyer is the most intense B&M product available. I know some don't like pretzel loops but I absolutely adore them. MORE PRETZEL LOOPS PLEASE. And finally... Mako. My experience with B&M Hypers is ashamedly lacking. I've only been on Silver Star and Shambhala so far so I was looking forward to Mako. A few things with this first. Most hypers have nine rows, Mako has seven so it looks really short and oddly shaped compared to the norm. I think this may explain why Mako is so much more airtimey and 'intense' compared to the others I've been on because the air time here was far more in the Intamin category of air time then the norm. The first half of Mako is excellent and surprisingly intense. It felt far more violent that I'm accustomed to from Shambhala for example which takes everything far more calmly. Mako isn't like this at all. What does take away its edge though is two trim breaks. WHY DO THEY DO THIS. Mako has two and the first nearly kills an air time hill, the second makes for a poorer ending then Mako really deserves. What Mako does do is deliver another excellent B&M for Seaworld who IMO have one of the strongest B&M line ups in the world. There, I said it. So Disney World. This was all really about Animal Kingdom frankly. It delivered. There's a slight bit of animosity towards Pandora: The Land of Avatar and I get where that comes from. But it pales into significance of how incredible the area is. It's immersive, its full of little details and each walk through of the area is full of surprises. It's particularly amazing at night when the pathways come to life, full of colour, the plants shine, the waterfalls glisten. There are two rides in the area. Flights of Passage is the big one which gets 180 minute queues from the start, all the way to the end of the day. The other is Navi River Journey, a small boat ride that takes you through the land of Pandora. For all my money (and worth), I think Navi River Journey is the better ride. This goes slightly against the grain but to me, I prefer the physicality of River Journey with a particularly impressive animatronic. Flights of Passage only just justifies its long queue time and if I was being cruel, it's just a slightly more impressive Star Tours. There's no doubt that what Disney have done here is tried to put you on a journey, to wake you up to the damage being done to our world, albeit very subtlety. I just find the pre-shows over long and full of faff, impressive faff but faff nonetheless. What does impress however is Expedition Everest at night. Disney are the masters at lighting and riding Everest in pitch darkness has to rate as one of my favourite rollercoaster experiences. Rivers of Lights, Animal Kingdoms new night-time show is impressive in its small scale. It's not like the castle firework shows where its essentially a Disney clip show. RoL is about how we live with animals and our bond with nature. I really liked it. Nothing to really report about Hollywood Studios and Epcot was it's usual retirement home of locals and retail. Frozen Ever After is fine if unremarkable but just about enough to justify its queue times. Happily Ever After, the new firework show at Magic Kingdom is fantastic. The Christmas event was fun but no way on earth am I queuing three hours to meet Moana. And with that another theme park year is over. It's been one where I finally feel back into the theme park groove. Hope this wasn't to long a read and congratulations if you've made it to the end.8 points
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A Newbie's Trip to Tulleys Shocktober Fest
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It's no secret to those that know me well that I passionately believe Halloween as a whole is just an overblown annual event which leads to disappointment, scare-less attractions, cringy atmosphere and nothing but annoyance with masses of people flooding the events held everywhere across the country. The problem for me is for over 9 years in a row now between 2008 - 2017, I have only ever managed to attend one event during this entire time of year and that's Thorpe Park's Fright Nights and to be brutally honest, I am now getting tired, bored and frankly sick of the event. The event during the 2008/2009 season was excellent with consistent operations, brilliant audio, tons of park-wide decorations, great use of smoke and lighting effects and most of all, every single maze at the time was home-brewed and original, some with inspirations from other IP's such as Se7en for instance. Asylum, Se7en, Curse and Hellgate were awesome! But now however, hardly any of this is prevalent at the event anymore and hasn't been since 2013 when Lionsgate started taking over everything, and now AMC's The Walking Dead. It's gone to the point now that when someone mentions the words 'Fright Nights' to me, all I can picture is long queues, crappy operations, overselling of Fastrack, needless use of IP's, mediocre scare mazes and up-charges everywhere you go. The whole thing now just feels like a giant cash grab and rip off frankly with very little meaning behind it where every year that passes, it's fun-factor is diminishing like a burning flame. Fireworks/bonfire night however does have a meaning and historical relevance behind it in Britain, which is why it's by far my preferred event at the end of each season and I'll never stop requesting Thorpe to bring it back after it's last appearance in 2011. Now, you might ask by this point why am I talking about Fright Nights when this blog is titled 'A Newbie's Trip to Tulleys Shocktober Fest'? Well, it's because this review is going to highlight such a stark contrast I experienced between Thorpe's version of a Halloween event and Tulleys, and I feel it's needed to set the premise of this review, because it's important to note at this point after visiting Tulleys on the 21st October 2017, despite Storm Brian interfering with the weather, that night has restored my faith and excitement in these types of events once again. These are words that I honestly thought I would never say! Similar to my other couple of previous blogs, I warn at the start my reviews are detailed, precise and very long, and this is no exception. So if you're someone who wants to have a quick read, focuses on the main highlights or doesn't want to get bored of reading my analysis by the end of the first paragraph, this isn't for you I'm afraid! So to begin, I would like to start with my overall first impressions of the event upon walking inside the site and the general atmosphere of the place: Initial Impressions and Atmosphere: I've know Tulleys Farm for as long as I can remember ever since I was just 4 years old during the summer when on the other side of the field the wheat maze was open with other smaller activities, as well as picking your own fruit during June for the strawberries and raspberries. But despite this, the way Tulleys have set up this event made the place almost unrecognisable to me. It turns out that instead of the event being held in the small area near the front where the huts, cafe and fields are it is instead directly behind all of this on a massive open grass field on a gentle slope which I have never ventured onto before until now. So whilst in some places it felt familiar, the majority of it felt as though it was an entirely different site to what it's like during summer! Upon the entrance next to the grass field for parking, the entrance stands amongst the trees with flames on either side and giant pumpkin scarecrows lit up in orange, filled with smoke, creating a very natural, dominating yet familiar atmosphere to how I've know Tulleys before. Once going under the entrance hut into the ticket booth area, the entire roof is covered with white canopy tents which I appreciated very much as it ensured we didn't get wet whilst waiting to have our bags searched and collect our tickets on the muddy green fields. It reminded me a little at first of Fairford's Royal International Air Tattoo event every July with the way it was all handled, which was organised very well by the staff, so kudos for keeping the system easy, quick and simple with the large number of people at the event. Once outside the tent and you've got your tickets/wristband, you are instantly surrounded by lots of attractions, food/drink stalls, stages, rides and seating which I guessed immediately was the centre of the whole event as all of the eight attractions were scattered across the field within equal distance of each other. A small detail I really liked was consistently across the fields there were small fires being lit with burning wood to keep guests warm at night and blend into the whole 'festival feel' of the place. The smell of burning wood in these fields felt comforting and familiar, especially as someone who once was part of the Scouts and went on these camping trips all the time! The audio used across the park wasn't blaring or obtrusive anywhere either and instead was subtle, evenly balanced and played quite a lot of Midnight Syndicate's music both old and new across each area which was a nice touch. After their audio was banished at Thorpe Park starting in 2013 with Lionsgate (grrrrrrr), it was nice to hear it once again. Also, there was tons of smoke everywhere across the place with lots of roaming actors interacting very well with guests which was quite amusing to watch! The attractions from this centre are situated down either the south or west sides of the field down slopes. To the left of the square you will find The Colony, The Chop Shop, The Cellar and Twisted Clowns. Directly in front you will see the couple of rides the event has which was a Booster ride similar to the one on Brighton pier, and a bouncer similar to the one which can still be at Hastings years ago, as well as on Brighton pier outside the Haunted House which was nice. And lastly, to the right down the hill, Horrorwood Haunted Hayride, Creepy Cottage, VIXI and Coven of 13, as well as the shop, paintball alley and further food and drink stalls. It's also worth mentioning that behind you in this centre there is also a stage where a live band is held and plays several chart music hits which was nice, including many which fit in with the Halloween theme. Further down the hill on the right there is another live band too performing for guests. Inside the tents across a few areas, you could buy pumpkins which I presume the farm has grown for guests to purchase at the event, some of which were enormous and very heavy to handle! It's the smaller things with simple decorations like pumpkins that can make a big difference sometimes to the overall feel of an event. It adds to the Halloween theme, unlike Thorpe who still for some reason think little/no decorations = Halloween atmosphere. With all of these points taken into consideration, this has a very different vibe and feel to it all compared to what Fright Nights is, and really, I loved it! The whole place felt just like being at a festival with all the canopies for the queues, muddy fields, live music, great theming, large variety of food and drink stalls, the many small campfires everywhere and the consistent feel the place had where nothing seemed to stick out like a sore thumb anywhere. Compared to Fright Nights, the only fair comparison to be made here is that Tulleys clearly know how to create a better atmosphere at night for their customers which is more relevant to Halloween and better organised than Fright Nights has ever been. Food & Drink: As mentioned above, all of the food and drink available at the farm was available through these temporary food stalls which you typically find at most events similar to this, but the variety and close proximity between them all was quite convenient and was all situated in the centre. Everything from hot drinks, takeaway food, sweet snacks and even a hog roast were available for guests and the variety offered was quite good. Although, the prices were a little too much for what I expected to pay. I went to the noodles bar and ordered pulled pork curry noodles and a large spring roll which came to £10.25 altogether without a drink and a regular cup of coffee was £3. So whilst the variety was great and you get large portions, the prices here did feel too high compared to what I would comfortably pay for typically and was the only area where I felt ripped off slightly by the whole event. £3 for a regular Americano was too much! Not surprising, just thought it’s worth noting to those who have yet to visit to be prepared with enough cash in their wallets. Operations: As a whole, Tulleys demonstrated to me exactly how you should manage events with lots of people going through the attractions. There was only 50 VIP and only 200 Fastrack ticket holders in the entire field that night, which meant the queues for Fastrack were extremely small or non-existent most of the night. Dispatches were fast and frequent for all the mazes, especially for the Haunted Hayride and every bit of effort was made by the staff to keep the queues to a minimal as long as possible throughout the night. When you consider all mazes at Fright Nights in the evening have Fastrack overflowing for all attractions, some of which can actually be longer than the normal queue, this was a really pleasant surprise for me. If there were a slight niggle I had with the handling of letting people through the mazes, it’s that some of the groups put through each time were quite large, some as much as 20 people at once. And if you are leading the group, if you’re a fast walker through these types of attractions, it’s not uncommon for you to at some point through the maze bump into the group ahead. Whilst it wasn’t a major issue considering all of the attractions were excellent, it did hinder the scare factor a little when too many people are in the same room with you. I wish the dispatches were a little slower when the queues were shorter at the start and end of the evening, but I suppose you get that with any scare maze really. Fairground Rides: As mentioned above in my initial impressions section, there were just two rides available at the farm in the evening, so with the time available between 5pm - 11pm, I only did the Booster catapult ride which is identical to the one which can be found on Brighton Pier. One ride costs £6 and you get throttled several times both backwards and forwards and at night, it was really great fun and very intense! Plus, despite the wind speeds reaching 42mph gusts in the evening, the ride still ran flawlessly without any problems and didn’t stall at any point as a result (unlike Thorpe who now fear Flying Fish and Banana Boat will stall with just 20mph gusts). So if you are planning on visiting this year or maybe next year if these two rides remain, I do recommend trying Booster at night and you’ll have the peace of mind that even if it’s raining or winds reach 42mph, you’ll still find it open. Scare Attraction Reviews: Now onto the best part and that’s with small mini reviews of all eight scare attractions available at the farm. As a whole, I must report the quality, length, amount of fun and scariness in these attractions is far superior to any maze I have done at Thorpe Park’s Fright Nights in the 9 years I have attended the event! All of them were excellent and had their own unique qualities behind them, one of which used a really cool effect which reminded me of a scene from one of my favourite films. Another reason is because every single one of them was original and didn't need an IP to market itself and I'm a big fan of original ideas as it sparks innovation in these types of attraction. So to begin, I’d like to start with the ‘least excellent’ one which was Twisted Clowns: Twisted Clowns - 6/10 I should admit at the start clowns as a whole do not scare me one bit and never have done, so before walking through the entrance I wasn’t expecting an enormous scare factor behind it and true enough, it didn’t scare me at all this one sadly. You are given at the start 3D glasses which act as a filter to bring out the colours inside on the walls and props present inside and quite a lot of the artwork present popped out quite well, especially with the luminous colours. Throughout the whole of the maze, you wear them and walk through several dark rooms with lots of these UV paintings to fit in with the theme, to which I must point out they are all hand-painted which I really appreciated and admired when inside. Think of the rooms similar to Hocus Pocus at Chessington only with a different theme. In addition, actors inside were jumping and appearing all over the place, including one which jumped on a bungee swing from the ceiling which really took me by surprise the first time with how close they hovered over me! Whilst the actors at no point touched guests, they interacted with them brilliantly with lots of props from swings, car horns, wigs and clothing to name a few. The makeup they wore was also nicely done and had popping luminous colours on their faces similar to all the dozens of paintings throughout the maze. But as a whole, this just didn’t deliver any real or genuine scares for me sadly, which is a shame because I love 3D mazes like this. However, I will say the quality of the actors jumping all over you with props inside, the amount of work with the paintings which went into this and most of all, the incredibly long length of this maze were the best qualities it offered. Other smaller details like a themed safety announcement at the start, to Midnight Syndicate’s audio used inside, to the huge number of actors present did make this a lot of fun to go through. I suppose the bigger problem is Big Top at Thorpe whilst might be a lot shorter than this one is ultimately better in lots of ways. Elements such as better audio, better disorientating rooms and a great finale make it better than Twisted Clowns and therefore, this is the only maze Tulleys could do with some improvements on next year I feel and was a little disappointing. VIXI - 7/10 When I discovered this involves you placing a bag over your head to obstruct your view the entire time, the first thing that came to my mind was “Oh no, It’s Tulleys version of that damn awful The Passing maze at Thorpe Park back in 2012!” But after going through it, whilst it did feel very similar The Passing for 3/4 of the maze, the quality of the scares delivered and surprise factor was far superior in comparison and I happened to really like it as a result! From the start you must place these black bags over your heads as though you are about to be sent to the gallows for execution and ultimately death, again, very similar to The Passing at the start. But these bags used are with a much thicker material as it is impossible to see through them in any way possible. But once you start the attraction, you must follow the rope on your left side which will guide you through the maze and over all the hurdles for the first 75% of the maze. Whilst you can’t see a thing out of these, the interaction and tricks this maze plays on you inside is brilliant. Various sound effects are used everywhere and effects such as smell, wind, water, fire and very uneven surfaces were used. In addition, actors interacted with you from both sides of your ears, so it became quite unsettling at one point with all the effects and actors in play and really got my heart racing being unable to see anything! But the best section is towards the end of this experience. The last corner you turn with the bag still on your head is into a room which was very hot inside and within seconds it became apparent why that is. There is one giant flame thrower inside the centre of this room which goes off every few seconds and the noise of it is incredibly loud, so much so that the heat, light and shock made myself and several others scream the fist time it went off! It’s a simple but incredibly effective scare used and you are less than 1m away from the flame, so you can really feel the heat from it. Finally, in the last quarter, you are asked to take the bags off your head and give them to a staff member. Now, like The Passing, you are lead to believe this is the end, but oh no, there’s more! You go down this pitch black corridor, turn the corner and you are inside a very dark warehouse with what appears to be burnt bodies of corpses lying on a table and an actor behind it with a giant knife and blowtorch. He instructed us to go down the stairs quickly, only to encounter behind a metal cage even more fire effects, this time less than a metre away which was another excellent jump scare for guests. After that, you zig-zag down the ramps and find yourself outside once again and the experience is over. The concept of this maze might sound simple and remind many who did in at the time of The Passing, but the interaction with guests in this one and the effectiveness really pays off and was tons of fun, and was the first maze in probably about 4 years which really got my heart pounding at certain points due to the unknown which awaits ahead due to the fact you can’t see anything. Then to top it all off, the ending finishes the maze perfectly and the use of fire in this maze was executed perfectly and was a great use of the effect. Plus, this was also a very long maze, lasting at around 11 minutes inside according to the timer. Thumbs up overall! Creepy Cottage - 7.5/10 This was the maze I was most familiar with because it has been at this event for years now and I remember a few times during Autumn when visiting Tulleys years ago seeing preperations being made for it in time for October, so was most intrigued to see what it was like inside. Whilst it did have it’s moments of scariness to it, the selling factor behind this was the attention to detail inside and overall creepiness it delivered, which also explains why it’s available for younger kids too during the day. The best way to describe it is imagine walking through a much smaller, cramped and longer version of the haunted house from the play and film ‘The Woman in Black’. From the start where you are greeted inside the first room, you are immediately surrounded by lots of theming and details everywhere which hint at it being just like an old historian haunted house, with the furniture, fireplace and props inside with all the cobwebs and candle lights present. As you progress through each room, the corridors and roofing is very small and narrow, so you do feel quite claustrophobic inside and it’s incredibly dark too. The atmosphere inside doesn’t feel chaotic like Big Top, Living Nightmare and Saw Alive are. Instead, it has an eerie, cold and creepy feel to it all with very subtle uses of sound effects and music used inside and in every room making it feel very abandoned. It also made me quite tense throughout because you expect something to either appear out of nowhere all of a sudden or an effect scaring you, but as said above, this maze relied purely on feeling unsettled inside than being jump scared. The quality of the props and attention to detail was very noticeable with every corner of every corridor and room looked after, from the wallpapers, to the chandeliers and lighting, to the physical objects laying around everywhere and the surface of the flooring and smells inside. One prop particularly caught me out and that was what appeared to be a child’s doll of Chucky. It too me 2 walk through’s to notice it! Plus, towards the end of the maze, you need to walk through a corridor with loads of corn field plants surrounding you, almost as if you are navigating through the maze Tulleys have during summer which was a nice touch. The only disappointment was the ending as it just involved a small room with an actor inside surrounded by more props. Nothing seemed to stand out in this room which indicated it as the finale, just another room added at the end simply. So whilst it might not be the most scary out of all the mazes, it was certainly the most unsettling and eerie feeling maze with all the actors inside each room dressed to fit the theme of an abandoned cottage from the last century, so it’s good for me! The Colony - 7.5/10 This was quite an interesting concept for a maze as it incorporated elements which were both used outside and inside and the overall vibe from this maze is one set back in time to the medieval ages and honestly, a novel which is going to be implemented into a ride next year at Alton Towers. It certainly delivered on scare quality and the length of this thing was mad! On average, it takes between 15-20 minutes to pass through all of it! The first corridor you pass through is almost like an abandoned underground mine with the lighting and planks of wood holding the ceiling and walls together and then you instantly go outside onto the field which is guided by very high wooden planks similar to that which you can find in Alton’s new maze ‘The Welcoming’. Whilst I haven’t done it yet, the overall look and feel for the outdoor sections looked similar to this from the pictures looking down at it on the Sky Ride. Once navigating your way through outside, you go back inside through these huts and buildings with lots of lighting, audio and smoke effects present, as well as actors hiding in the shadows. From here onwards, you are constantly going inside/outside and it’s an equal balance between the two overall. Some outdoor scenes were really interactive and involved you having to crawl under and through narrow gaps, which was a nice touch you don’t often get with other scare mazes as they tend to be wide and open to pass through many people at once. The actors in this maze were excellent. When each approached you, they all spoke in what I can assume is Latin as I couldn’t understand any of what they were saying, but their body language gave hints to what they were trying to communicate with you. By this point, it isn’t necessarily super scary, but unsettling similar to Creepy Cottage. When navigating your way up and down the field with indoor and outdoor sections, towards the end, you pass through a corridor which has two pathways and in the centre of these two paths you can take, a chainsaw guy in strobe lights interacts with you, very closely I might add too! After that, you are outside again and the experience is over. The best quality of this maze was the length and variety delivered by several different scenes and actors, and it provided a consistent and very enjoyable experience from start to end, especially with the finale. Although, the scares weren’t quite up there to get me really nervous with this one. I mention this gave me an impression of Alton’s new coaster for 2018 and considering we now know it’s going to be themed on Wicker Man, this maze kept making me think of that from start to finish. Heck, there’s even a bleedin’ scene with honey bees’ nests hanging from the ceiling you must pass through! Just a fun thought I had with this maze which kept making me think of it, but overall, I really enjoyed this one as it feels to me what Sanctum should have been. The Cellar - 8/10 Probably the best way to describe this is imagine Creepy Cottage mixed with The Colony. This was excellent! Already the start is nicely done with the safety announcement in the greeting room which was funnily themed and spoken as though it was a witch, and you were passing through their home. After that, you hold each others shoulders and it’s worth noting this is the only maze at the event where you are required to do this. All the others are free-flowing. From the start of your journey, the rooms and corridors are incredibly cramped inside with low ceilings and narrow walls and the number of actors present in this maze is the highest out of any of them, which really made the experience quite intense inside. Probably the most frightening section for me was at the first walkway which involved the inflatable cushions you must pass through similar to I’m a Celeb near the end just before you climb the hill to go down the slide. Because you are limited by how fast you can move due to it pushing against your legs, it was obvious something was going to jump out of nowhere, and long behold, there was. To the right of this walkway, an enormous and very heavy serpent’s head jumped out of the wall and was big enough to cause me to nearly fall over to the side as a result. It was very heavy and nicely detailed, but my, I personally can’t stand snakes myself and seeing a giant head of it grab my shoulder like that really got to me by that point as it was very unexpected! This is a great element to the maze and took me by complete surprise the first time. After that, you navigate your way through various further rooms which had some very narrow walkways and overall, this was extremely dark inside with hardly any lighting visible, just tons of actors hiding in the shadows waiting for the perfect moment to scare you. Some of which had some excellent detail to them all and used several effects which made guest jump, including some very powerful air canons. The ending however was a little weak and didn’t stand out from the rest of the maze, but the number of actors used in this maze coupled with the length of the attraction made up for that. The best moment was the giant serpent’s head near the start as it genuinely terrified me the first time! Coven of 13 - 8.5/10 Coven of 13 overall was a combination of The Cellar, Creepy Cottage and The Colony as elements from each of these attractions were used throughout, but the best part by far was the start where you need to pass through what I can assume is a deep swamp in the middle of a forest. This starting scene where you navigate through the marsh was a great use of smoke, lasers and sound effects as when you passed through the walkways with the inflatable pillows again, there was a layer of mist which helped with the theme of treading through a swamp up to waist level. Probably the best way I can describe this effect is similar to that scene in the first Alien film where John Hurt ventures through a cave with all the eggs and describes a layer of mist above a blue laser effect. When watching it back after trying this maze, it looks identical to that effect used! After navigating your way through the swamp scene with actors jumping out and scaring you, you head through more corridors with plants and trees obscuring your path and they are set up in a way which it hides the ceiling and wall panels very effectively, so much so that it definitely felt more like being in a forest that a plain, ordinary corridor. You go immediately outside after that and cross into another building which has been themed on a small mini haunted house with some very effective lighting, atmosphere and props used. It did honestly feel just like being inside a mini haunted house as the rooms were a little larger in comparison to Creepy Cottage, bud sadly, the scares in this bit weren’t as effective as a result. However, the attention to detail and quality of the actors made up for this scene, so all is balanced. After that, you go outside again and this next section felt the weakest section of the maze. All you do is navigate around a central campfire through different areas around the perimeter of what was the shape of a semi-circle. Each section had it’s own actor in to scare guests, but it felt too open and predictable to deliver any proper good scares sadly, especially when you can see what awaits ahead. Finally, you go through inside one last room and that’s what looks like an actor being burnt to the stake in a giant wooden fire and the use of smoke, lighting, heat and audio added to this scene, but like before, just not enough scares here. Also, it’s reminiscent of Wicker Man again and SW8. Sorry! After that, you go outside again and it’s all over. Whilst the scares were certainly prevalent throughout the first half of the maze, the 2nd half felt a little tame in comparison unfortunately and fell apart a little. However, the use of effects in that swamp scene at the start were delivered brilliantly and that’s why this is my 3rd favourite attraction as a result. The Chop Shop - 9/10 Before trying this I knew it was going to be an intense maze as many have told me it’s the best maze at the event and goodness me, it was certainly the scariest one! The whole theme of rotten meat, blood and flesh makes me feel physically sick, which is why the gluttony scene from Se7en years ago at Thorpe really made me want to vomit when passing through it and I wasn’t expecting anything different here. But what I didn’t expect was the intensity behind this maze which is hidden quite well behind those walls, with the exception of the noises from several chainsaws present. The start of the maze isn’t too bad as it’s an exploration through a garage with lots of machinery, equipment, vehicles and tools on shelves everywhere and the lighting is dim, quite reminiscent of scenes from Saw The Ride and the workshops in the Saw films and the actors did a great job at introducing you to their chopping shop. But after this, it gets worse and scarier as a result. Once out of the garage, you instantly go through what I can presume is a freezer with lots of frozen meat, including hanging pigs and cows amongst blood everywhere over the floor and walls. Then, an actor breaks through the door in front with a chainsaw and scares the group and this is only just the half-way point! From here onwards, it gets even worse because it’s an endless array of zig-zag corridors, rooms and flaps to pass through, all under a constant strobe light. Around several corners, actors are hiding, all with their own chainsaws waiting for you to walk past them. Then, to make it even worse, some rooms have the lights turn off temporarily for about 3 seconds, so you are in complete blackness for a short period of time and all you can hear is the sound of a chainsaw either in front or directly behind you, some of which got as close as 6 inches away from my face! It was truly and honestly terrifying and this lasted for 2/3 of the entire maze, so it became extremely intense at certain parts and got my heart racing the fastest out of any other attraction that night as a result! The only advice I can give is do this maze once it is dark outside because the 2nd half has an open roof and if light leaks inside, it can ruin the effect slightly of those dark moments. So if you want a moderate experience, try it before sunset. If you want an extreme one, do it once the sky is completely black. Best maze by far and also the scariest! Horrorwood Haunted Hayride - 9.5/10 This was without a doubt the most fun during the entire night and is the best attraction out of everything you will find at this event. It’s very unique, incredibly interactive, long, innovative and ultimately fun. Nothing else out there can be compared to this! Whilst it might not have been necessarily scary, the whole idea you are transported through the fields on a tractor ride with various scenes themed to different genres in the movie industry was an excellent idea and was reminiscent of Studio 13 slightly in some areas. Every scene has unique visual and audible effects, the entire ride changes it’s audio depending on what scene you are in and probably the best part was the actors in each scene climb onto the tractor with you and interact with guests using their character. Characters such as clowns, cowboys, hotel butlers, witches, pole-dancing nuns and zombies clambered onto the vehicle through each scene and played their characters perfectly in sync with the audio and movement of the truck. It’s a very consistent and funny experience which I greatly appreciated. In addition, each scene had great props and sets used such as falling billboards on guests, flame effects which were incredibly loud and powerful, deaf-defying loud bangs, great uses of audio SFX and lighting used and best of all, the chainsaw people themed on I believe the story of the three little pigs getting extremely close to the guests and even revved the machines against the benches you are sitting on, creating the impression they are cutting through the wood you are sitting on! I don’t want to give too much away of what each scene involves for those who have yet to try it, but I very strongly recommend you try this as the must-do attraction of the evening. I guarantee you won’t be disappointed by it one bit! Conclusion: So there we are, all my reviews for each attraction, the atmosphere and overall impressions of the event. After going to this and leaving the evening, I didn’t in any way feel angry, tired or disappointed like I usually tend to with Fright Nights in recent years. Instead, I felt lively, thrilled and greatly surprised by the whole night because it’s as if I have finally found after 7 years of searching something better and worth it’s value for money compared to what I was typically used to during Halloween and it feels great! Tulleys Shocktober Fest has surprised me hugely with what they offered as I never imagined they were able to pull off such a quality event like this before, especially knowing it for years as a farm with pick-your-own fields and a maze during summer. Tulleys has proven if special events are executed very well, it has the ability to change minds of sceptics like me who for years have detested Halloween for all the wrong reasons. In return, I have started to get excited for Halloween once again after this amazing evening I had! The only problem with this however is because Tulleys have set a new bar far higher than any Fright Nights delivered these last 7 years, I am likely going to detest Fright Nights even more now as a result unless there are some radical improvements and changes made to the event which aren’t focused on compromising customer experience for bigger numbers on Merlin’s many dozens of net-profit Excel spreadsheets at their head office. Tulleys, like my blog on Liseberg back in May has proved to me again there are places out there which value customer experience above profits, and it's these types of places I appreciate the most. I can happily say I'm absolutely going to attend Shocktober Fest again next year, and likely many years to come now. Well done Tulleys for creating a quality Halloween event for guests. It might have taken me several years to finally try it, but my word, the wait was absolutely worth it! Tulleys Shocktober Fest - 8.5/10 (Some pictures from the event below I took):7 points -
Zadra - A review (UPDATED!!)
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So I was recently lucky enough to head across to Poland to visit Energylandia In Zator. The main reason to visit the park ofcourse was the hotly anticipated new for 2019 RMC Hybrid Zadra. So for this write up, I will be sharing my full thoughts on this well received in the coaster community coaster and where it matches up to my top coasters. A brief history and background!! Zadra is Rocky Mountain Constructions second “hyper hybrid" ibox track coaster with the first being my personal number one coaster Steel Vengeance. It is also the third RMC installation on the continent behind Wildfire at Kolmarden and Untamed at Walibi Holland. Zadra is also the very first RMC Ibox track coaster to be a ground up installation. Previously, RMC would use the “topper track” design that features on rides like Lightning Rod and Wildfire for their ground up designs whereas the “Ibox" track design would be used on conversions of pre-existing wooden coasters. So this was the first use of Ibox track for a ground up model. At opening, Zadra would break the records set by Steel Vengeance for the tallest and fastest Hybrid coaster by a whopping 1 FOOT and 1MPH. Zadra will lose the record for fastest when Iron Gwazi at Busch Gardens Tampa opens (also by 1mph!!) and will see its height record matched by the new Florida hyper hybrid. It will also lose the record it shares with Steel Vengeance for steepest drop (90 degree) on a hybrid when Iron Gwazi opens by 1 degree!! Zadra initially was going to open at the park in 2020. However, as a result of it being completed ahead of schedule, the park was able to open it at the end of August 2019. This is even more impressive given a portion of the structure was blown over in a storm during its construction!! Heading to Zadra/ Dragon Zone Zadra is located at the very back of the park in the new expanded area the park has built into. So on entering Energylandia and walking through what could best be described as a glorified fun fair, you will find an underpass to take you to the other side of the road and into “Dragon zone" (or Dragon Castle) and you will find a new Medieval themed village with a few stores and eateries with Zadra towering above the lot of it on the right hand side. This area is charming enough with its audio (featuring an appearance from Hall Of The Mountain King!!) and the odd show going on. This area also features two family coasters and a kiddy flat ride. To get to the star attraction, you will walk through the entirety of this themed area where you will then find the entrance to Zadra on the right. The queue!! There has been a lot of enthusiasts who have visited the park and cried blue murder over the sheer length of Zadras physical queue line and I can now safely say, they are not unjustified in their comments!!. I have ridden many coasters in my time and not once have I found a coaster that has a queue of such a ridiculous length to walk through than what Zadra takes to navigate. Coupled with the fact there are NO short cuts whatsoever to cut off some of the queue, you WILL have to deal with this walk every single time you ride Zadra. This massively hurts the rides reliability unless you are as fit as a fiddle and just enjoy walking for a ridiculous amount of time. The queue takes 5-7 minutes to navigate and I kid you not, equates to half a mile worth of walking when you convert steps into mile. If you are familiar with the FLY queue and the length of that queue than that may give you a slight idea what to expect with Zadra. It also does not help when theres a fair few stairs to climb up and down to get to the ride aswell. So yes. I would advise getting fit before heading out to ride this thing However!! Whilst the queue is insanely long, it is relatively aesthetically pleasing on the eye with the medieval style walls in certain places and also allows for some wonderful views of the coaster. So this is a big positive for those who enjoy video taking and photography. The lockers So after finally reaching the station buidling for Zadra, you will be faced with the locker area. Energylandia offers a fairly decent locker set up in where you pay around the same as £1 and you are given a wristband for all day lockers. You will scan your wristband and then you will be allocated a locker to store bags and loose belongings in. The lockers are double sided so you will collect your belongings from the other side of the wall on exiting the ride. No belongings are allowed to be left in the station. Operations/batching On placing your items in your locker, you will climb the stairs and head to be batched. Zadra (as well as Hyperion) uses a pretty neat loading system where there are four screens which count down the amount of riders who can go through into the station. One screen is for the front row line. Another screen is for single riders and two more screens are for the rest of the train. Once the counter shows theres seats for you, you will go through to board the coaster. A tip if you want the back row. Try to make sure you get yourself in a position where you are in front of the door to the station and as soon as it opens, make a beeline for the back. You can NOT request a row from my experience whilst in the station. Depending on what mood Energylandia are in, they will run it on one or two trains. So if you are wanting the front row, be aware that you will be waiting a long time if they opt to run it on one given the length of the coaster. Operations on Zadra was very bizarre on my visit. They opened on one train and then when the queue got longer it put a second on but then half an hour later, they took the second off when the queue went back down. Then the real “what the hell!!?” moment came later on where one hour before closing, they swapped trains around which wasted well over 15 minutes of my time. Its also worth noting that if the ride is walk on, they will wait until the train is near full until they send it. So abandon any hope of a “zen ride" on it before going to ride!! A part of me feels the train swap I mentioned earlier was a way of building the queue up a little. The trains So after all the effort it took to get to this point, it is now time to head into the nicely styled station of Zadra and board the train. Zadra ofcourse uses the standard RMC trains so you will be greeted with the usual policy of fasten your seatbelt but let the operator put the bar down. Although on my rides, the staff insisted on doing the seatbelt aswell. The trains feature the standard RMC restraints of a lapbar and a pair of shin guards. As I have mentioned previously with my reviews on the other RMC coasters, these restraints cause me personally no bother at all. However, if you are a larger rider or have larger legs then they can cause major discomfort. Its also worth noting that the shinguards on Zadra are slightly thicker than the ones on Untamed and Steel Vengeance. So be aware of this if you found the restraints on those two painful. The operators on my visit also seemed to be hell bent on causing me as much pain as possible. As in, literally slamming the restaint down on me and trying to put it as far down as possible. Compared to how I was treated on Steel Vengeance and Untamed, this left a very sour taste in my mouth. Hopefully in future visits, this wont be the case. The coaster itself After being given the clearance to dispatch, you are on your way!!. The train glides out of the station and dips down to the right before latching onto the loud (the mark of a Hyper Hybrid lift hill!!) 206 foot lift hill. Ascending this hill, you are greeted with some amazing views of the area around you. With the local countryside to the right and front of you and the new Dragon zone area to the left. You also will get some views of the all new Aqualantis area. The train ascends this lift hill at a quick speed and sooner than you think, you reach the top and hit the 200 plus foot vertical drop!! This drop is a pure and utter stunner!! You are raised out of your seat the whole way down regardless of where you sit and as it drops into the wooden structure, it creates one hell of a head chopper moment. This drop feels exactly the same as that on Steel Vengeance in terms of the physical sensation and you WILL feel the force at the bottom of this drop but given the head chopper at the bottom, this rides drop just about edges that on big Steve!! Speeding through the woodwork, you will turn slightly to the right over a small speed hill where the camera for your onride photo is to the right. This speed hill is then followed by the highlight of the coaster. At a massive 76mph, you will bank upwards aggressively to the left in a massive turn around before levelling up at the top before plummeting back down to ground level. This element is an amazing combo of intensity and airtime. As you bank upwards, you are right on your side feeling grey out level of force and when you hit the top and drop down you get a beautiful sustainted pop of ejector airtime. This is the absolute show stealer on Zadra. On exiting this element, the train will shoot up into the Zero G Stall and boy is this a cracker of an inversion. You enter and exit the element at a great speed and experience some stunning hangtime. The height of this element also adds to that hangtime sensation massively. The best inversion on the coaster. Still travelling at a breakneck pace, the train then sharply turns left into its outwards airtime hill which sharply throws riders from right to left before navigating some turns before hitting the massive airtime hill. This airtime hill is utterly brilliant. Going through it offers a good mix of ejector and floater airtime and is a good solid intense moment. Following this, the train shoots up into its second inversion which is a Zero G Roll in the middle of the wooden structure. It takes this element at a quick pace and coupled with the rider being surrounded with the structure, it is a real disorientating element and offers great headchoppers. Yet another great element. Speeding out the structure, the train shoots through a double down element which offers two pops of solid ejector which feels like shades of the Untamed and Steel Vengeance airtime. The ride will then race through an S turn which throws the rider around even more before it enters a very fastly taken Zero G Roll before turning to the left and into the very aggressive breaks. Brace yourself for these breaks as you will be lunged right forward into your restraint. Let the speed it hits the breaks at tell you how fast this coaster navigates its 1316 metres of track!!. The ride then heads back into the station and you are free to exit and ride again!!....if you really want to make that walk again that is!! Overall thoughts Zadra is incredible. Absolutely incredible. I at the time of updating this have now done three trips to Energylandia and each time it has got better and better. Whilst I do not think Energylandia is a particularly great park (for now!!) Thanks largely to its glorified fun fair feel, they have absolutely struck gold with Zadra. Zadra is a perfect mix of intensity,airtime,hangtime,speed and transitions. Loads of people have been dismissive of the airtime on Zadra by watching POV videos of it but let me tell you that the airtime on this should not be underestimated. It is not all about the airtime like what Untamed is but my lord it still has some strong moments of it. What makes Zadra great to me is its use of speed throughout the whole course. It really does not lose any steam from drop to breaks and of anything, it could have gone on much longer if it wanted to with the speed it hits the breaks at. It really is paced wonderfully and has a flawless layout. Surprisingly, I found the front row of this coaster to be the best row on it by an ever so slight margin. With Untamed and Steel Vengeance, I go for the back but on Zadra, I found the front to be where its at. You still get a good drop there and you feel the speed and airtime very well in the front. The back row however gives one heck of a pull over the drop and over the massive turnaround element. So both rows definitely excel over the other in some regards. The million pound question when Zadra came around was “is this going to be the Steel Vengeance killer?”. In my own personal opinion, the answer to that is no as Steel Vengeance has all of whats great about Zadra AND Untamed in one package. The extra 30 plus seconds on Steel Vengeance is to me is what clinches it. Whilst I prefer Steel Vengeance, it is by an ever so slight margin and if Zadra lasted an additional 15-20 seconds, it may well have been the coaster to displace Steel Vengeance. On my initial rides on Zadra in 2020, I was also convinced I also preferred Untamed over at Walibi but having now done additional trips to both of these hybrids, it really is now a no contest that Zadra is not only the best RMC in Europe but also HANDS DOWN the best coaster overall in Europe. It really does offer such an unrelenting ferocious coaster in what is a relatively short ride time. I personally would rather a 40 second coaster that has no dead spots and ferocious pacing than I would a coaster that is a minute and a half and farts about for most of it. So Zadra to me is just ideal. One negative as I mentioned earlier is that the rerideabillity of Zadra is greatly harmed by the excessive length of the queue. Even if you love riding a coaster over and over, its just so hard to motivate yourself to walk all the way back round Zadra to do so. The other silly negative negative is the fact front row riders are required to wear goggles in the front. This is also present at Hyperion. To the best of my understanding, this was in place BEFORE Covid but was bought back post Covid (it we can call it that) so makes zero sense how we could do without them for two years but magically need them now That being said, Zadra is a stunning coaster and takes its place at number 2 on my top coaster list. It really is a great coaster from start to finish and once again showcases that RMC are the top dog in the coaster industry and that other manufacturers need to up their game to keep up with them. Please get yourself out there to ride it whenever you can and you will not be disappointed in this absolute masterpiece. 10/106 points -
When I say to people I'm going on a holiday with a week of rollercoasters, they ask what do I like about rides. At first I said it was the rollercoasters and all the different rides but as I've grown up it is completely all about the immersion and escapism. And nowhere is escapism more true in the Netherlands which has seen massive park expansions in the last ten years. Theme parks are fully upping their games and as I've wanted to revisit Efteling and take my first trip to Toverland, 2019 seemed like the right time to take a visit.. so... Walibi Holland We had a game plan here, to hit Lost Gravity first and all the other rollercoasters before trying out Untamed. This plan fell completely apart when both Untamed and Lost Gravity delayed opening. So instead we tried Goliath first Goliath . For those that know me, I'm not a massive fan of the earlier Intamin rides. I don't have a high opinion of Expedition Ge Force and as much as I like Millennium Force it isn't a ride with much content. Goliath was a pretty pleasant surprise. It's got a lot going on but weirdly has a lukewarm reception in coaster circles. Lots of air time, two big helixes, a pretty amazing turn around after the large hill where the train turns to its side to corner. I was pretty impressed with the ride staff too who ran a very efficient ride. For those that have been on EGF, the loading takes a long time. Here, the staff were fast and the trains never stacked. This gained a 61 minute queue through the day but luckily we only queued 10 minutes for both of our rides. 7/10 El Condor The true highlight of Walibi Holland is the stunning El Condor, the worlds first Vekoma SLC. Now we only queued 10 minutes luckily for this but later on in the day this had a 90 minute queue. It was as rough as expected and if you have done an SLC, you know exactly what to expect. 4/10 We took a walk round the park as the parks Rock and rollercoaster clone now had an hour queue as did the Vekoma boomerang. Lost Gravity and Untamed still weren't open so we took a ride on the kiddy coaster and the Vekoma Madhouse which was very cheesy with its early 2000's sound effects. The ride was good though, the same as Hex really just a bit less themed. I enjoyed this surprisingly. It was after having a little look around that we saw that Lost Gravity was open. We queued 97 minutes for this.. This is a more extreme Mack then most with thrilling inversions, good air time and a very different layout. Think of a Gerstlauer eurofighter but with even more aggressive drops. Later on in the day we took advantage of the single rider queue (majority of Walibi Hollands rides have them) and got on in about ten minutes. The outer seats on this are slightly rougher then your average Mack ride but it is very good. The main queuing cattlepen. 8/10 And wallah, straight after it was over to the now open Untamed. This ride reminds me of the entirety of Margate with large love letters all around the queuing area and on the rides main lift hill. One issue with the queue is because it's mainly a dirt pathway, in the rain everyone just gets a bit muddy on their trousers. It also has no cover so we just end up soaked by the time we got to get on. In the sun I can imagine it might be a bit much. The ride is absolutely fantastic. I genuinely find it incredible that this company just installs hit after hit. When people hype things up to a degree, I normally try to keep myself controlled and not read into the praise. It makes me glad that I can come to each ride with a completely open mind and just enjoy the ride for what it is. And Untamed was outstanding. Everything I value about rides sits in this attraction such as the great drops and air time, the insane pacing which particularly at the end of this ride is non-stop and breathtaking. For me it just lacks the length of Steel Vengeance but is worlds above Goliath at SFGA. 10/10 and easily a top five rollercoaster. Rest of the day was just trying to lap up the other rides and get some credits such as the Vekoma Boomerang which was far above others of its type. And so, Walibi Holland is an interesting park. I'm not sure if I'm particularly bothered about getting back as to be honest its not so much a theme park as it is an amusement park. It's clearly going from strength to strength and its future is fully secure with Untamed being one of the best rides in Europe. Toverland With no exaggeration, Toverland is one of my favourite parks in Europe. Considering the park only opened in 2001, it has gone from strength to strength to have one of the best rollercoaster line ups and themed areas I could possibly want. This is what a theme park is to me, beautiful areas and rides that look beautiful, ride well and a place where you can just relax, sit back and just immerse yourself. Fenix Fenix represents the last of the B&M's in Europe for me to ride. I initially completed this on Flug Der Demon last year but then this and Valkyria opened. Fenix is quite unlike all the other B&M wing riders I've done. The others are pretty... slow is a fair assessment. But this one absolutely zooms through its layout and is by far the fastest and most intense wing rider I've done. We managed front row on both sides and also near the back of both. The main drawbacks is the initial start of the ride is just a bit empty box. They've attempted theming with an ice dragon head breathing smoke at you but this start is 'lacklustre'. Once you finally get going though, what follows is an intense start with great air time, massive helixes and an enjoyable ride. 7/10 I love a list so.. 1. Gatekeeper 2. Flug Der Demon 3. Fenix 4. Raptor 5. The Swarm 6. X-Flight Troy Excellent GCI. When people criticise Wicker Man for being too short I sort of understand it, especially from people who have ridden Troy. It is an action packed thriller of a woodie that has a long length and great air time moments. Dwivelwind 8/10 Wow. What a ride this is. We managed eight rides during our day and each one was better than the last. This thing spins like absolute crazy and is so re-rideable. Very much a big surprise and a highlight of the trip. And the final main ride of the trip is the Booster Bike which is okay but pales into significance to the other rollercoasters. To get an idea of how beautiful this place is though, here's a few photos fro Avalon which I adored and could have spent hours in. What an enchanting and magical place. So yeah, Please go. We also went to Efteling and Disneyland Paris which were both excellent days out. I love Efteling so much, its a real gem of a theme park and Baron 1898 just makes me squeal. Love it. Many thanks.?6 points
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First visit to Blackpool review
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My first experience of Blackpool started off before I had even arrived. Driving into the seaside town, the first thing you're greeted by are miles of banners for Icon. Blackpool is first and foremost a tourism hotspot and the Pleasure Beach is very much at the centre of this town. My first impressions of the promenade are not entirely positive. The street is quite tacky; donut stalls, arcades, casinos and pink horse rides are found along length of the street. The amazing views out to sea and sandy beaches redeem it somewhat. On my first day at the Pleasure Beach, I was pleasently surprised. There was no lengthy wait to get in yet the park was thriving with guests on Saturday. This continued with relatively short queues compared to rival UK parks. What I love most about BPB and what has driven me to visit are the unique rides and layout the park has. All of the coasters are intertwined within one another in a way like no other park I've visited before. The park maintains a diverse range of attractions with something for everyone to enjoy. Paired with very strong transport links, this makes BPB a great place to visit for anyone. Presentation & Service The park has a uniquely historical charm. I will say the main ticket office is quite grand inside, the staff here are well presented in classic suits. The office and the entrance were well staffed with more than enough people to handle larger crowds. Most of the staff in the park were cheerful apart from a few which can really make or break good a day out for guests. Fountains, fountains and more fountains were everywhere in this park. in the floor, on the coasters, ride areas, paths and are an attraction within their own right with a nice little show every 30 mins. Food & Drink Many of the Bars and the new Coasters restaurant have a modern, tasteful and clean look to them which I really liked. Most of them even served champagne. There were of course the standard fast food outlets too found at any park. We ate at the Coasters restaurant on the first day and I was very pleased with the quality and the price of the menu. I thought it was excellent value and I really hope to see more of this standard of food with similar affordable pricing at the park in the future. The Rides The Pleasure Beach has a number of historical rides with by far the best one for me being River Caves. This indoor boat ride feels untouched, all the effects and scenery still look to be in working order. There are no gimmicks, just gentle background music, some narration and great atmospheric sets that the boats sail through. It's just a really nice boat ride. Grand National is by far the worst historical ride at the park. This is a duelling wooden coaster that bounces and partially derails around the corners. It's set through a beautiful workshop behind Valhalla with tufts of grass growing through the tracks. The Big Dipper and the Velvet Streak are much better wooden coasters for their age. Steeplechase is the most unique and rare coaster at BPB being the only ride of it's kind still operating in the world. It consists of three horse shaped vehicles running on vertical track rails. The track moves freely over the terrain with minimal support structures and has the ability to tilt the horse vehicles around the bends by offsetting the lower rail. Forming part of the Blackpool skyline, The Big One is the second Hypercoaster I've ever been on and the tallest in the UK at just over 200ft high. The Hill and first half of the ride are the real highlights, you can see all of Blackpool at the top! The first airtime hills as of any hypercoaster are breathtaking and unlike any other coaster experience. The lower half of the ride feels more like a shopping trolley in a carpark however with a very jerky ride. A real shame that the station is literally a warehouse. No attempt at theming was made at all and frankly I've seen better industrial units. It's still worth riding for the experience. Infusion is highly regarded amongst many as a terrible ride. The theme of the ride is simple yet so dynamic with water jets crossing streams between the twisted steel, it almost looks like an engineering water sculpture. I want to end the negative hype and say that the ride is not as rough as people say it is. It's not smooth either but I've been on worse. I would ride it again if I returned. Revolution was a strange coaster for me. The station is at the top of the ride. As there are no airgates, there's a constant safety announcement on loop along with the original yet dated claim that it will be "the most thrilling ride of your life". It's a shuttle that sends you round a loop forwards and backwards, the backwards part being more nauseous than thrilling. The best thing about Revolution is the classic Arrow loop support structure. Notably the best dark ride at BPB is Wallace & Gromit's Thrill-o-matic. Each scene is beautifully crafted to look just like the films. The voice overs, audio, lighting, everything is spot on and the ride has a decent length. It's charming, funny, northern and colourful. "I've got patent pending on that", "You'll be hearing from my solicitor about this!", "Cheeese" ?The ride cars are like giant slippers which is just fantastic. It brings back childhood memories for me too, For me it's easily the best dark ride in the UK. My gosh where do I start with Valhalla? It is an epic boat ride experience. The sets are impressive and the drops are brutally soaking wet. I started by submerging my shoes in a half filled boat. The flames were impressive, the steam was intense, the ice scene was frosty. It's really a one of a kind boat ride. A must do at BPB. The first Mack coaster at BPB; a bobsled called Avalanche twists and turns between Revolution and Icon. The station and surrounding area feel as close to Euopa Park at Blackpool as you can get. The Swiss music and chalet really have a similar atmosphere. Avalanche itself however is much better than it's Europa Park cousin. It has fast, snaking turns that pick up speed ending in two intense helix turns towards the bottom. Finally the newest Mack coaster, Icon is by far the best ride at the park. I'm still in a dilemma about where it ranks in my all time favourites as it is that good. Frankly I was overjoyed when I found out Pleasure Beach were building a Mack megacoaster in the UK. I loved Blue Fire at Europa Park and this is no exception. Mack launches are not entirely linear. The best way to describe it is like being pushed on a swing, it starts rolling and then builds up the momentum. If you expect an Intamin style launch, you will be disappointed. The airtime hills, swaying turns and punchy acceleration made it such a smooth and enjoyable ride. Riding on the front row, you get a very floaty and fun ride. On the back row, the ride is the most intense with forceful positive G's and sharp, quick pops of airtime. The momentum of the ride doesn't end until the last turn as the second launch takes you up and over probably the best designed immelman I've ever seen. The theme is minimal yet exremely well presented. The music is dramatic and catchy. The seats are open yet comfy, the OH restraints feel like lap bars and they swing down and spring up making dispatch lightning fast. The Mack bag flaps are convenient yet secure. It eats through the queue line so even waiting for the brand new ride is quick. All I can say is BPB have got something really special here. Overall, Icon is just a fantastic attraction. I think it's the best new coaster we have had in the UK this year and the one I've most been looking forward to. Conclusion Blackpool Pleasure Beach is a very well rounded, affordable park which is easy to get to with plenty of staff on hand and is home to several unique experiences in the UK. The very reasonable entry price along with the new ride Icon really gives main rival Merlin parks a run for their money this year. It also helps BPB that their operations are much better than Merlin's have been this year in general. I'd definately return just to ride Icon again but I'd stay for the charm of the undeniably british family run park.6 points -
2 years. A lot can happen in that time, and for me that has involved a baby. So that has also meant 2 years without theme park trips (unfortunately a 2021/22 New Years Trip to Europa Park got spited by Covid rules changing) and it's been a interesting time. So behold a trip report to Chessie. My first theme park many a year ago, felt only right to continue such a rite of passage to my own spawn who will be forced to endure terrible football (already done) and varying quality theme parks. Chessie has changed a lot since my last visit over 7 years ago, or has it? First stop (after many toing and froing from the entrance to Guest Services), was the new hot thing in [b]Mandrill Mayhem[/b]. I've posted some brief comments on this in the relevant topic, but will do a little bit of deeper looking here. The area is... lacklustre. Obviously not helped with the small area upon which it resides, completely encircled by the cred itself and security fences, nor is it helped by the jungle theme and distinct lack of actual jungle currently present. The single pathway around also seems to be a problematic bottleneck, since the central area is cut through with planting and activities, it's certainly a design choice and not one that particularly works for a dead end area hosting the first coaster seen since 2004. The jaguar centrepiece is typical Merlin fair, and due to the layout of the coaster itself lends to great views of it. The coaster itself is just, ok. It is a good addition for the park it sits in, but as the new headline coaster fails to solve the issues that have plagued the park over the years. The queue looks god awful (presumably why the virtual queue system was put in place), and not being able to stand in the air gates until the train is coming into park confuses me. Remember when many were claiming the John Wardley said they had solved the throughput issue? Still waiting for the answer there, as the ops are still fairly slow and not helped by the single train (also, they sent RAP queuers to the right side via stairs, which is just... no guys). The actual experience is fun, but doesn't stretch much further beyond that. The launches are surprisingly punchy (yet the beginning backwards one has zero fanfare?) and it's very floaty. The helix spike is uncomfortable as predicted. It's a missed opportunity. I think a clone of the Wing-Rider built at Lego Germany would've been just as good an addition, with potential for decent throughput. I guess Swarm's existence put paid to such a thing, but there's so many potential options out there these days that whilst it's fab to see a B&M at Chessie, why did it have to be this one? Anyway, up next we headed over to [b]Gruffalo[/b]. Big old change from Bubbleworks and baby's first ever ride, so a big milestone that. She enjoyed it, and actually I did too. Almost cosy I think is a good description of it, even if it's fairly basic in terms of things to look at (compared to the older days of things EVERYWHERE). Cutesy and twee and the moved ORP makes far more sense than the original location. Have the middle fountains been taken out in the finale section as well? In traditional fashion, followed up with [b]Vampire[/b]. Running 2 trains but the operations were slow. Running fairly well though so that's something at least? Also what have they done to the station music? Awful. Went to Pizza Pasta for lunch. Doesn't seem to be a great deal of options for proper sit down meals at Chessie if you don't want to get poisoned at Burger Kitchen and I got out-voted for Smokehouse. God the prices are obscene for food there now, but guess it's just a reflection of modern life now. It was acceptable. Wandered around the zoo for a bit. Forgot how much got spited by the addition of the second hotel around Amazu which is a bit depressing. Zoo hasn't really changed beyond that though, though Wanyama's area is poorly designed in terms of pathway width and the ridiculous walk to Zufari. Which I sat out of to babysit but apparently is even more of a Depressing Cave these days. Went to see the Tigers and whilst out that whole area seems really oppressive with the giant fencing now. Didn't do Tiger Falls either cos weather. Decided to go on [b]Tomb Blaster[/b]. My gun didn't work but jeez the ride is in a bit of a mess. Another shoed-in storyline which... Yeah. The boulder seems to be missing completely and the areas around the Anubis statue and Snake are just... lacklustre without the old soundtrack. Feels like it would need far more than the Alty Mans treatment to make it somewhat more acceptable. Bit annoyed that they've changed the cars on [b]Jungle Truckers[/b] to reduce the number of adults. Toadies used to be a staple in the day! It was fine and the Capybaras were out. Also did [b]Sea Dragons[/b] which made me nostalgic and [b]Dragon's Fury[/b] where had just 2 adults and it was spinning like mad. Cemented as the best coaster in the park by miles. Did the [b]Carousel[/b] and [b]Jumbos[/b] as well to up the baby ride count as well, but very little to really say on those. Back to other new things, [b]Room on the Broom[/b], where the ride host got plus points for keeping us separated by the awful group of teens who were going on it. This was a real surprise here, especially compared to what Hocus Pocus Hall used to be. Lots of interaction for the kids and didn't feel like it was put together for about £5. Sure baby would enjoy it when older should it still exist in the future. Did Sea-Life where the staff were very chatty, then hit up [b]Blue Barnacle[/b] after some did the Vile Villager walkthrough which was apparently good. The best thing about the new ship (which looks really small) are the goats that watch over you. After some drinks it was back over to Gruffalo and one more spin on Mandrill Mayhem. Must note here that the booking vanished for me the second time around but the staff member was able to find it so at least was solved. Would've put a really bad spin on the day if hadn't been able to ride it. Second time round was really bouncy which is concerning for a ride not even a year old. And that was it. As we were very out of the theme park mode called it about 6:30 and went to Monkey Puzzle for dinner. I've certainly missed the theme park experiences over the years and going around with the additional mindset of baby (on top of the wheelchair using aspect) makes things a bit different. Chessie was always good for a meander and giggle though over the years when visiting and at least it still is in that respect. Although I must admit the park is very hit and miss in terms of the quality. Croc Drop wasn't spinning and generally didn't bother with it, and don't even think we went into Mexicana more than just to walk through it. Areas like the old Alpine Cafe which is now extended depressing cattlepen land and others are just really weird to look at in terms of a distinct lack of decent thought processes to make it look half decent. The two Julia Donaldson rides are really sweet but even on a quiet day the operations were little to be desired. Jumanji probably should've been a big step for the park in the right direction. I mean it's the biggest addition since Zufari (maybe even Wild Asia) and yet it does little to solve the flaws of the park. The reliability also didn't seem great as Kobra was dead all day, as well as Griffins and Scorpion Express. Rattlesnake opened late as well. I dunno, it's itched the theme park bug and hopefully next year will be a bit more substantial in terms of numbers. Though having to go to Thorpe does depress me somewhat. We shall see.5 points
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I wouldn't say that Californias Great America is a park that anyone has a huge itch to get to. Unlike some others in the Cedar Fair group, its investments are on the lower end of the scale. Flat rides are the name of the game and even its planned hyper that it was rumoured to get was given to another park instead (Orion). Eight years ago, it was either this or Discovery Kingdom and bizarrely I chose DK. I thought that was a great little park, but this time it was CGA's turn. It's relatively easy to get to, sitting in San Jose and it took about two hours of train journey from San Francisco. I'd heard very little about this place before so upon arriving I didn't really know where anything was or what support rides there were. The entrance for example looks very similar to other Cedar Fair parks but also Six Flags Great America. I've since learned that and CGA were once owned by the same group. Our first destination was Flight Deck which has the distinction of being B&M's first custom inverted rollercoaster. Built in 1993 the ride features three inversions and is a very old school B&M. It looks stunning in its bright red attire and the ride looked well maintained. My first reaction was how small the station was. It's very cramped and its the same with Patriot and many of the original gang of B&M's are the same (Batman clones tend to have tiny stations too). Also, for all the criticism I saw that Emperor has no station at Seaward, well.. there isn't a station here either. Geek, be consistent. Once getting on, after waiting one train off we went. Very positive G Force heavy, really nice inversions and a well paced layout. There is an odd bit in the middle of the ride where the train travels in a straight line over the station which felt at odds with everything else. The ending is particularly great with an intense helix over a small lake. There was no second train. Unlike Cedar Point which runs three trains to a fault or Silver Bullet which had its second train in bits scattered all over the break run, Flight Decks second train doesn't seem to exist. This isn't an extra-ordinary inverter and neither is it a dud. It's a good, solid B&M which has clearly served the park well. It just made me so glad we have Nemesis. I know its very easy to compare every inverter to Nemesis but the reality is, Nemesis is outstanding. From a layout perspective, a theming perspective, an efficiency and capacity perspective. Every park could learn a lesson from our grubby white alien. I next wanted to get on Patriot but we went the wrong way and ended up exploring all the park instead. Some of my favourite flat rides passed (KMG Afterburner, Huss Breakdance) before we just ended up getting lost. I checked the app and it said that Railblazer was 0 minutes. Staying cautious we decided to take a chance. Now this has two trains running. Which is good as at 8 people a train it has serious capacity issues. We ended up waiting half an hour which I was pretty happy with. To be honest, as good as it is, it's too fast. It zooms through the layout at break-neck speed and it feels very hard to take it all on board. Air time hills, inversions. it's like a blur. No major park should get the off-shelf model. It's too popular for what it is and it just cannot handle a park with crowds. The legend that is Josh C has been tweeting about Jersey Devil, so when he reviews, I'll be very interested in that one. With that out the way we took a ride on Demon, an arrow looper. I like the old arrow loopers. Whilst rougher then most modern rides there's something about a ride with janky track design that just appeals to me. As they start to arrive at the end of their lives, I'm just glad to have got on some of them. Next was Patriot. This used to be a stand up before it got converted to a floorless (like Rougarou and Firebird). Whilst I do get why parks are running away from stand up, I dunno. The floorless train doesn't add much beyond making the ride rideable? Maybe thats the point. My husband made the observation that if it wasn't for the height restriction, this would be an excellent 'starter' rollercoaster for an aspiring thrill seeker. And it got me thinking about rides like this and Daemonen at Tivoli Gardens. And he's so right in the observation. Very few inversions, mildly intense without being mind-blowing. Considering this is a B&M from 1991, its aged pretty well from what I could tell. Still, no second train to be found. After lunch it was time for the wooden coasters. We started with the CGI Wooden coaster, Gold Striker. This had a second train! wow. This was a fantastic ride. Really fast and intense. And with most of the ride hidden from the walkways, it took me by surprise. It probably sits just under Wodan for intensity. Some of the turns it was doing, for a traditional woody, were fabulous. Heavily recommended and the best ride at CGA by a country mile. And onto our final new rollercoaster Grizzly. Quite easily the worst operations I have ever seen on a ride. It took over seven minutes to unload, load and dispatch a train. Part of this seemed to be staff training, the other part was sheer incompetence. You're running one train around your mildly interesting rollercoaster. This shouldn't be that difficult. But it was. What looked to be a twenty minute wait ended up taking around 70. I was done after this, Didn't even want to attempt the low capacity Arrow wild-mouse which was displaying a 40 minute wait. So instead we went on two flat rides including the breakdance. Every park should have a breakdance. They are the best flat ride by far. And we called it a day around 4pm. This park needs investment. On the surface everything looks fine. But it provides a middling day out in a state that has Disney, Knotts & Magic Mountain. Hard to compete, yes, but CGA isn't really even trying. It has great support rollercoasters in Flight Deck and Gold Striker but it needs that killer, triple A attraction to make the difference. And two trains on its rides.5 points
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Rewinding just over two years ago, I and a few friends had booked a trip out to Hamburg, which would include one and a half days at Heide Park - plus a stay in their hotel - and a day at Hansa Park. It would coincide with two of our birthdays too. What better way than to spend a birthday at a new park? At the time, this Covid-19 thing had just turned up on the British doorstep, and concerns were growing. But the idea of a lockdown was a far away thought. Obviously, come March, that all changed, and the trip cancelled (fortunately fully refunded). So instead of celebrating my birthday in some new foreign park, it was spent hunkered down in lockdown. "Ah well, maybe net year" I thought. Obviously I could go to Hamburg at other times, but I dunno, something felt kind of right about doing this trip over my birthday. But the world had other plans. Lockdown III was coming to an end, but foreign travel was out of the question, and the UK parks were out of the question. Instead, my birthday in 2021 was spent playing some outdoor mini golf (which was a big deal at the time tbf). Early 2022 came around, and things seemed a bit more promising. Maybe I could spend a birthday out of lockdown for the first time since 2019!! And maybe, just maybe, I could finally get out to Hamburg. I tried to rally up those who I originally planned to go with, but after being met with radio silence, it became apparent if this was going to happen, I'd be going solo. Ooft. Solo park trips aren't something I've done for a long time. Well, I haven't really done them at all. I've maybe spent a couple of hours at a park alone when someone had to leave unexpectedly early, or a bit of time when arriving early. But never a full day, and never at a new park. But to be honest, it wasn't a difficult choice..."ahhhh, screw it, let's do it!" was basically my thought process. To keep costs minimal, this was going to be a short trip - fly in on a Tuesday evening, one park Wednesday, one park Thursday, fly home Thursday night. Ideally I'd've flown in Wednesday morning, but flight times just didn't work out. I had planned to drive too, but that was very costly (plus the rising fuel prices scared me), but I quickly realised both parks were pretty accessible by train. It increased the journey times, but it saved a lot of money really. Anyways, enough pre-amble ramblings. Time to get to it... Day 0 This was my first flight since January 2020. Things have changed a fair bit since then, with both Brexit and Covid. Gatwick airport was pretty chill, and boarding on the Easyjet flight was fine. As Germany require FFP2 masks in certain places (such as planes, airports and trains), crew were freely giving out these masks to anyone who didn't have that specific type of mask. Pretty chill. A not-short queue through passport control followed. It was at this point where I expected to have to show my vaccine passport (the only requirement to get into Germany at the time), but I didn't. Oh well. My hotel was a 20 minute walk from the airport, and was surprisingly cheap and nice given the location. Boom, easy. Day 1 - Heide Park I was faced with two problems for my day at Heide Park. First thing, the weather. The weather had been pretty miserable the past few days prior; cold and wet with threats of storms. Having checked their park app in the days prior, that seemed to be affecting ride availability too. And the weather today didn't seem much better - cold and dark clouds, with high chances of rain. Just a tad concerning. The second was more of an "operational" concern. The park say on their website that the nearest train station to the park is Wolterdingen, which is a 20 minute walk to the park. Annoyingly, when travelling from Hamburg, you can only arrive hourly, at 48 minutes past each hour. So I was left with a choice: arrive to Wolterdingen at 08:48 and awkwardly wait outside the park for ages, but be one of the first through the gate...or arrive at the park late. I expected the park to be quiet, so arriving late wouldn't be the end of the world, buttttttttt I like to get to parks for opening wherever possible. So I opted to get out of bed the hour earlier to get there earlier. Who needs a birthday lie in when there's creds to get?! Getting from my hotel to Wolterdingen was straightforward enough. U-Bahn from hotel to Hamburg's main station. 20 minute wait time for connection to a random place called Buchholz, then a 15 minute wait to connect to Wolterdingen. Easy enough. U-Bahn went smoothly. But then disaster struck. The connection was delayed...by 15 minutes. Ffs. The train pulled into Buchholz just as my connection left. And it was an hour until the next train. I came to really hate Buchholz. It was a large station which was very windy and cold, and there was no indoor waiting area that I could find. Fortunately, the rest of the journey was easy enough, and the walk from Wolterdingen to Heide was a straight line, and only took me 15mins. And so, a little after 10, I was finally here! Waltzing straight on through, with no whiff of security, my first port of call was the dump my stuff in a locker. I don't usually use park lockers (usually opting to visit light), but didn't fancy lugging all my stuff all day, especially with the ominous storm clouds hanging over. An all day, unlimited-entry locker cost 5 euro...not awful, but could be worse I guess. Checking the app, it suggested that of the "big" rides, only Krake, Flug der Damonen and Big Loop were open. All with 0 minute queues, fortunately. But not a great start, and already cred anxiety was kicking in. But let's not focus on that, and instead let's get some B&M-goodness... Krake wasn't particularly something that was on my radar. Drop, inversion, over, right? A fun +1, but I didn't expect any more. I was, however, pleasantly surprised. I walked on to front row straight away, and got a very nice ride. You seem to hang over the drop for a good few seconds (much longer than Oblivion and Baron at least), and the splash effect is really cool. The whole ride is filled with nice floaty moments, and even then those it's quick, it left me feeling fulfilled. Coupled in with the nice music and nice theming, I was quite happy. It's nothing special, but it does what it aims to do very well. On an even more exciting note, I noticed whilst on ride that Colossos was running. And it looked like people were on it too! I checked the app and it said it was still closed. This left me with a choice...not head over and tick off the nearby creds, or trek to the other side of the park and see what's what. With Colossos being my most anticipated cred of the park, and with it's availability seemingly being sporadic over previous days, I decided to venture over. This turned out to be a very good choice; I saw it run again, and there were clearly people on it. Woohoo! Colossos Fortunately there was no queue, and even getting into the station, there was only a one train wait. The ride, like everything, was on one train, which gave me a good feeling about the level of busyness to expect. Opted for the back row for my first ride. WOW. I didn't really know what to expect from the ride. I hadn't heard much about it, and didn't know the layout. But having done Balder, I had high expectations for my second Intamin woodie. And damn, they were, pretty much, met. Climbing up the lift hill hearing the audio is a neat thing. The first drop is fantastic, lifting you out of your seat. The first airtime hill flings you out too. The second gives you nice really nice floater airtime too. Then you hit the turnaround. This kills the ride a bit. It doesn't make anything bad, but it loses its ability to give decent airtime. You get little pops, but it feels weak compared to what you've just experienced. And this feeling carries on until the helix, where the ride picks up speed and its aggressive nature again. The final couple of hills have some good, consistent airtime, and leave the ride ending on a high note. The "wicker monster", as I call it, looks really nice, and is a good first time effect on-ride as a near miss. It didn't have any fire effects going though, which was a shame. After my first ride, I was itching to get on again. And with no queue, that's exactly what I did. In honesty, there's not many rides where I've had that immediate feeling of "Damn, let's do that again, like right now!"; it was very much a 'Top 10%' ride for me from the get-go. Taking advantage of there being no queue, I went for the front this time. I was surprised at how consistent the ride was compared between front and back. And the pure rush going down the first drop on the front row is something I really liked too. Two rides in, and I decided - reluctantly - to move on. The park seemed like it was going to be quiet, but with the threats of storms still looming, I thought I should try to mop up the creds just in case, and then return to Colossos later if I could. With that, I went to the neighbouring Desert Race. It's basically a Rita clone. I like Rita, so expected to like this. However, it fell a bit flat for me, for reasons I can't quiet put my figure on. Maybe the bare-ness of the ride? Maybe the slow ops, where they waited for an entire full train before dispatching? Maybe the annoying announcements? Just little fiddly things. This also feels like a very Tussauds investment: plonked down, minimal theming, very tacky in general. I hope the park do something with this sooner rather than later. I then went back the way I came towards Big Loop Bog standard old Vekoma. Not much else to say. Then it was time to tick off the remaining B&M, Flug der Damonen. I had been intrigued by this, due to its tight layout and neat theming. Despite the app saying this had a 0 minute queue, there was a bit of a wait...about 10 minutes. No problem really though I guess. I really liked the station; had a real nice vibe to it. I got a front row ride on the right hand side. And the ride...was not that good. It starts off nicely, standard B&M wing. But then it tries cramming all its elements into a small space, and it just seems to make the ride a bit juddery, and it lacks any sort of flow. A real shame, and definitely the weakest one I've done so far. The app still listed Scream, Bobbahn and Limit as closed. These rides had all been closed any time I'd checked the app on previous days too. As they were nearby, I decided to check them out and see what's what. Scream had a sign outside saying it was waiting for a part, and should be ready to open for "Week 15". Sad times, as I like drop towers. Bobbahn had a sign outside saying it was too cold to open. Gah, spite Limit, however, had no sign. It wasn't open, but there was a solid handful of people waiting outside, and staff in the station. I overheard a conversation between guests which I loosely managed to translate to as "it will open soon". So I decided to hang around. To be honest, I can't believe I decided to willingly hang around and see if an SLC would open soon. Especially when it lunchtime, I was hungry, and I was in the same park as a walk-on Colossos. But heyho, a man's gotta get his creds. After about 10 minutes, it opened up. Yay... I managed to get on the second train of the day. Second train of the season. I got a middle row seat, and braced myself in usual SLC-fashion. But something strange happened. It wasn't...awful. Don't get me wrong, it wasn't good. But it didn't try to massacre me, and I left the ride without my head feeling like I'd been in the ring with Drederick Tatum. Maybe the ride hadn't warmed up enough, so it was running slowly and, somehow, less rough? So there we have it folks, if you want a not-awful ride on an SLC, make sure to take one of the first rides of the season on a cold and stormy day! I also quite liked the music - nice rock track. After a quick spot of lunch, I went to the other side of the park, where the water rides and a smaller cred lived. I did both the log flume - which had a long cattlepen queue you couldn't skip over thanks to Covid barriers still being in place - and the rapids in quick succession. They were nice; not too wet, not too dry, and solid, yet unremarkable, examples of their ride types. I ticked off kiddie cred, Indy-Blitz, too, getting a solo ride and a +1 for my troubles. Next up was perhaps my second-most anticipated ride of the day...Ghostbuster 5D. I make no secret that I love shooting dark rides. I'm not big on the Ghostbusters franchise, but I acknowledged that it was something that had huge potential with this ride type. The exterior is very Merlin, in that it looks good in context of what the theme of the ride is, yet still a bit bland for a theme park. And it's kind of let down by the dodgy shipping container entrance. The mathematician in me feels obliged to take photos of any mathematical equations that work their way into theming within rides. As for the ride itself...I dunno. I'm not sold. The idea is cool, especially the working together to take down ghosts. But the pacing feels a bit off. Some scenes are far too long, others far too short. There's not one which is 'just right'. There's not really anything between screens, and the attempted compensation is "let's spin and jerk the car around quickly". This left me feeling a bit motion sick, which was a shame. A bit better pacing in the scenes, and some better breathing space between scenes, and this would be SO much better. On my way to the final cred, I took a nice slow wander round. On this random, meandering walk, I noticed a random fire effect, which was coming from the boat ride in the How to Train Your Dragon area. I don't particularly care for the franchise, but liking fire effects, I thought sod it, I'll give the ride a go. It was a nice little ride, with some neat effects and was largely indoors, protecting me from those pesky storm clouds (which were still threatening rain, but not following through!). Detour completed, I did the final open cred of the day, Grottenblitz, a Mack powered cred, with shared the same building as the previous boat ride. It had a nice layout. But I didn't get any photos (it was getting rather cold). Now it must have been around 2 / half 2, and I'd ticked off all the creds and all the rides I wanted to do. Yes, there were loads of flats, but none appealed. The park have a monorail and train ride, which I would usually do, but both looked slow and burdensome to do in cold weather. So I took the chance to do re-rides, and a do a fair few of them at that. Throughout the last couple of hours, I managed another two rides on Krake (on 2nd and 3rd row, both were nice, but not quite as good as the front, of course), and ride on the opposite side of Flug (which was even more juddery on the back row). I decided to give Ghostbusters another shot, but even being prepared for the spinning, I still felt a little queasy afterwards. More importantly, I managed another 6 goes on Colossos, including another front and back row ride. All in, it really cemented itself as a top ride for me. It had warmed up nicely, and the middle third was running better by the end of the day. Still a weak spot, but the first and final thirds more than compensated for it. I also took the chance to just wander round the park and take some more photos. So here's a little final photo dump on my least terrible photos... All in, I had a really nice day at Heide Park. The weather held off, the park was sufficiently quiet and it has a good selection of rides. It had quite a Merlin feel about it, and even moreso a feel of a park that's had three very different owners and directions. There's the older, classic rides which have a nice, integrated feeling. Then there's the Tussauds-era, plonking rides down and just rolling with it. Then the more recent Merlin-era, where theming and ride integration clearly plays a part, but can be a bit hit and miss. In saying that, I would happily go back again in the future - especially if they were to add a more traditional dark ride, and maybe replace Desert Race with something that uses the space better! The day ended off by taking the train to Lubeck. It was a good couple of hours journey along 3 trains (Wolterdingen to the much-hated Buchholz, to Hamburg, then to Lubeck), but simple enough. Sadly, the weather decided to finally take a turn for the worse, and the heavens opened. The 20 minute walk up the hills of Lubeck felt so much longer thanks to the rain and bitter wind. Cheers for the birthday present, Lubeck...just what I always wanted! Coming soon, day 2 of 2...a wet, cold and anxious day at Hansa Park...5 points
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Phantasialand Review - October 2018
Marhelorpe and 4 others reacted to Coaster for a blog entry
The third and final day of the Pleasure Beach Experience European park event took place at Phantasialand, where we were expecting a 30-minute ERT on Black Mamba and lunch included. Before I review the park itself, can I just say what incredible treatment we had from their corporate/events team. Having expected the above, we also got a night time ERT on Taron (joining the hotel guests) followed by 2 PBE group rides, early morning rides on Maus au Chocolat and Chiapas (before the park opened) as well as both cycles on Mystery Castle at the end of the day. In addition, we were given four fast passes each and of course the lunch, it was truly incredible and the park went above and beyond to make sure we had a good day. Onto the park itself, I was absolutely blown away by the scale and detail of some of the theming, it puts anything in the UK to absolute shame in that respect; from the dark tone of Klugheim to the vibrant areas elsewhere, and queueing for Talocan felt more like watching a show! The landscaping, theming and audio truly sets this park apart from anywhere else I’ve ever seen in terms of a themed experience park. The park was incredibly busy on the Saturday however operations were slick meaning we managed to ride most things, unfortunately River Quest was only using one of the two elevators and the queue moved extremely slowly as a result but apart from that, everything else was run very efficiently and queues were always moving. Saturday Ride count Taron x11 (10 during night time ERT) Black Mamba x8 (ERT) Chiapas x2 River Quest x1 Talocan x1 Winjas Fear x1 Winjas Force x1 Raik x1 Colorado Adventure x1 Mystery Castle x1 Maus Au Chocolat x1 Geister Rikscha x1 TOTAL: 30 Sunday Ride count (non-event day, in park 10:30 – 4pm) Taron x1 Black Mamba x1 Raik x1 Winjas Fear x1 Colorado Adventure x1 Talocan x1 Feng Ju Palace x1 Temple of the Night Hawk x1 Hollywood Tour x1 Wurmling Express x1 Geister Rikscha x1 TOTAL: 11 Onto the rides! Taron Taron is truly an incredible coaster in every respect, from the landscaping, theming through to the coaster itself it’s near-perfection. Entering Klugheim the twisted metal track becomes visible through literal mountains of rockwork, with the audio blaring out, it’s just stunning and features such as the waterfall, launch audio and night-time lighting all add to the experience. The queue-line starts well but unfortunately goes through to a poorly-decorated cattlepen area, a shame really as all the work building that immersion into the area is lost the moment you enter that. Queue aside, you enter the station, board the train and the launch audio kicks in… following a short corner you’re launched forcefully into an overbank, followed by an incredible airtime hill (it looks tame but is crazy!) and a sharp turn then snap to the right; following a few more meandering turns, you’re dropped down into the second launch which is INCREDIBLE. The surrounding walls and nearby theming adds to the sensation of speed as you enter the second launch, and the sound is just amazing… following this you’re thrown up (getting splashed slightly by the waterfall if you’re on the left) and into a fantastic second half; it has all the qualities of the first and more, with closer interactions with the theming, sharper transitions and some very forceful turns. The only criticism I have is the trim brakes on the final airtime hills. Overall, Taron is an absolutely spectacular roller coaster. I actually like the fact that it isn’t flat-out intense all the way through, with some of the turns offering breathers before you enter the next section. The theming is incredible for the most part, audio is fantastic and the coaster holds its own and would be amazing even without everything else. 10/10. Black Mamba A very fun B&M invert, again the theming is incredible and some of the near-misses are terrifying, I’d go as far to say it’s the most effective use of near-miss elements I’ve ever seen on a coaster. I really enjoyed not knowing where the layout was going next due to all the theming, and the spiral section at the end adds a lot to the ride IMO. The queue line and station are very atmospheric, with the station area being in near-darkness until the train enters the station. Very fun coaster. Chiapas A fantastic log flume, I loved the catchy music and it’s clear the ride system is very smart and manages to do a lot very efficiently. Much like everything else the theming/landscaping is just incredible, walking over the bridge with the drop on one side and the splashdown on the other feels quite surreal with all the decoration. River Quest River Quest is absolutely insane, having not done much research my reaction upon exiting the elevator and seeing what followed was basically, what the...?! Good ride, came off drenched, only downside was the capacity issues. Winjas Fear and Force How haven’t I heard about these before? They look like standard Maurer spinners in a building on first approach, but caught me completely off guard with all the surprises. Absolutely excellent coasters. Mystery Castle is absolutely amazing IMO, the queue theming is stunning but the ride itself is just so much fun, without ruining too much I’ll just say it’s become my favourite drop tower ride by a country mile. Talocan is a topspin, but with the added thematics it's transformed into a really good experience; with the audio, fire and water, it feels more like watching a show from off ride! Colorado Adventure is decent enough, the pitch-black section was fun and the capacity excellent. Raik is okay, but much more about the theme than the ride experience itself IMO. Temple of the Nighthawk – how can you do so little in so much time? May be an unpopular opinion, but I really enjoyed the dark rides Geister Rikscha and Hollywood Tour – definitely in the “so bad, it’s good” category but IMO parks need rides like this to fill a gap, and they were great examples of how dark rides used to be. Overall, I thoroughly enjoyed Phantasialand, from the rides themselves, theming and of course the way the park treated us, it has instantly become my number 2 park. Thanks for reading5 points -
An ICON launches in Blackpool - My Review
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A cryptic wheel cover and demolition of a bridge, followed by markings on the ground. A pIt of concrete footers. Then a coaster. Even after watching the project for well over two years, it feels surreal standing next to the twisted metal track of Icon and seeing the trains swish around what was previously a lake. Visible from many locations within the park, Icon makes its presence known simply by being there. It may not be tall, but in terms of land covered it’s HUGE. First impressions heading up the ramp seeing the Immelman looming up ahead are impressive, but the approach from the ride entrance side is the money shot. It’s such an impressive sight with the huge entrance structure, glorious soundtrack playing and the smart gold trains whizzing around you and other rides at the park. The queue line is fantastically landscaped with amazing vantage points to watch the ride, and whilst relatively short manages to catch various sections of the ride’s amazing soundtrack. It really is sublime standing there, hearing the launch audio, and seeing a train full of excited riders slowly exit the station before the train is hurled through swirling mist and into the tunnel. Yes, they have finished the fence now! Decorated in style, the ride features various elements of theming such as a garden with named posts of those involved in the project, a small water feature, mist effects and a nice entrance area/viewing platform. Given that Pleasure Beach is an amusement park at heart, I have to give them credit for putting so much effort into the overall experience of Icon, it has really paid off and creates a unique atmosphere around the ride. Entering the station, the soundtrack hits you like a ton of bricks and does a great job of building the hype - alongside the class decoration, lighting and mirrors, it’s one of the best atmospheres I’ve ever felt inside a coaster station. But… is it any good to ride? The excitement builds as you dispatch from the station, with the launch audio gradually getting louder before launching you towards the mist-filled tunnel with “IIIIIIIIIICON” ringing in your ears. Flying through the misty tunnel, an almost dream-like moment of obscured vision is followed by entering the top hat element completely disorientated, before cresting the hill and being treated to one of the best airtime moments I have ever known on a coaster. On the back, you crest the hill slowly before being thrown out of your seat on the way down, whilst there is some ejector as you crest on the front. Diving through the garden for the first time, you enter the inclined loop before swerving to the left, right, then diving underneath Steeplechase and Big Dipper. Whilst I didn’t feel the near-misses on-ride as much as I expected, it’s an engineering masterpiece to fit the track there and the S-turns provide some fun forces before you are taken back over Steeplechase into what I found to be one of the best elements of the ride. The heart-line roll offers a completely different sensation to the beginning of the ride, creating a stark contrast. From fast-paced ground hugging turns, you are taken into some ridiculously comfortable hang-time – the amazing Mack restraints are really used to their potential here, allowing you to hang freely (but comfortably) for a second before “catching” you and throwing you into two small and sudden moments of airtime. Leading you back through the tunnel of mist, I found the two small airtime hills followed by the second launch to be a highlight of the ride. With the station and surroundings a blur as you fly past them, you enter the Immelman. It’s quite something seeing The Big One essentially turn-over, and the element is a lot of fun at the front – at the back, it’s quite simply one of the most insane moments on any coaster. You’re taken from ascending what feels like the start of a loop to hang-time, then ridiculous “sideways-airtime” as you come down the drop, before being thrown into a steeply banked Stengel dive and then into the turn. This is one of the perfectly executed moments of Icon. Coming out of the over-bank and into the airtime hill, you are thrown yet again out of your seat before twisting onto your side into a tight helix. I found the force to be decent here, with a good view of the theming if you’re sat on the left-hand side of the train. Forcing you out of your seat yet again, you twist over to the right to take a majestic dive over the ride’s entrance area before entering yet another unique element. Wonky-airtime. Yep, Icon has it. You’re taken into an off-banked airtime hill, giving the impression that you’re going to be thrown into the totem poles (a fantastic throwback to the park’s past for those who remember, btw!) before meandering into the high-five element and slithering back into the brake run. The high-five element felt quite weak to me; it’s very clever and a true engineering feat, but it didn’t have the impact or sensation I thought it would as a ride experience… although with the Icon exit music becoming audible as the train hits the brake run, I soon forgot about that! After my initial rides on Icon I was unsure but having let the coaster properly warm up, it has become a firm favourite. To me, it’s the definition of a perfect coaster; it’s long, has a number of unique elements, isn’t inversion focused (yet still has two perfectly placed and impactful inversions in the layout) and the airtime is second-to-none. Every element serves a purpose, and the ride is taken so comfortably yet isn’t afraid to throw you around. The decoration is excellent, and the soundtrack is pure bliss; easily some of the best audio I have ever heard at a theme park, The Notable Stranger has done an excellent job. My concerns going forward are the maintenance of audio systems, and effects; the train lighting and mist has already proved unreliable, and the ride has only just been open a week. Pleasure Beach are historically not the best with keeping audio systems in check, but I hope Icon changes this trend. Thanks for reading, a few more photos below Icon is incredible, and offers something that the UK has been missing for some time. Pure quality.5 points -
The Worst GCI in modern history. Wicker Man will be **** we all know it. Doesn't look very interesting, not very fast at all. Just three ways Wicker Man has been described over the closed season on this forum. There's a wealth of material, of people lining up to give the first modern woodie in the UK in 22 years a good kicking. The point where coaster enthusiasts have already ruled themselves judge, jury and executioner on a ride way before anyone had even had the chance to ride. Here we are a good two weeks later from the preview event and I think there's proverbial egg on peoples faces. I remained quietly optimistic, keeping expectations in check. What I expected was a well paced, fun, mildly thrilling family wooden ride and that's exactly what I got. I knew this wasn't going to be Wodan, it wouldn't be the airtime machine that Megafobia or Tonnerre De Zeus are. But what I did get was the best rollercoaster Merlin have ever built.. Now before you decry my last sentence as hyperbolic nonsense, understand something. I love a thrilling rollercoaster but what I really love is an inventive, interactive, original layout. I love getting on a ride, hearing the people around me screaming, loving every moment, hitting the break run and then shouts of amazement, the joy that emanates from the riders. Hit the break run on Nemesis, Inferno, Swarm, Oblivion and you hear nothing, just complete silence. It's just another steel rollercoaster going through the motions. But for the first time in a long while I heard something from a UK ride. People love the Wicker Man. They can't believe that such an old looking ride (bare with me) can deliver thrills, excitement on such a scale. Europeans and Americans are used to the thrill of a wooden rollercoaster but the UK has forgotten that wooden rollercoasters are more then a match to their steel counterparts. For me, this is the first time that Merlin have hit the nail on the head and got it right. So why is it so good? To start off with, I like how little of it you can see from around the resort. There was a lot of discussion around Alton's limitations and how they get around them and Wicker Man is another example of that. The way the ride seems to work on several different levels to gather pace and momentum is right out of the Nemesis/Smiler handbook, the way the ride descends to the bottom of the Flume lake, or the oddity of the lift hill, the way the ride dips through the Wicker Man structure three times, each time getting more and more intense or the way the compact layout eeks out the ride length perfectly. The queue line which features very few switchbacks and naturally uses the terrain to get you close to the structure or the balcony which overlooks the majority of the ride giving great photo opportunities. The mercifully brief pre-show which I thought was perfect for the ride, telling us the story without getting bogged down in details. At its core, this is a very simple story on a pretty basic woodie but the ride is more then the sum of its parts. The soundtrack which I really like slowly builds up in drama the further into the queue you go. This feels like the kind of ride that you couldn't get anywhere else, tapping into legend in the same way that Hex does. This is right out of the Towers rule book and is all the more stronger for it. At the moment the rides biggest issues are operational. The park hasn't really got to grips with how to run it yet with very slow dispatches and numerous breakdowns. It only ran for two hours on my visit (didn't help that Nemesis was down all day, curse you Towers) and when Wicker Man was running trains didn't seem to go out very quickly. I don't think the way rows are labelled is very clear in the station either, the darkness and moodiness of the station means people can't see the numbers hanging above their heads and numerous times people were just wondering back and forth lost. If you've ever ridden a GCI woodie you know what to expect here from the Millennium flyer trains. They are comfortable enough to ride in whilst durable enough to take it when you go slamming from side to side on the rides cornering. I won't cover the ride in too much detail as frankly it differs massively from front to back but what I will say is that when this thing beds in, those back row seats are going to be absolutely fantastic. Our first ride was row 5 and then onto row 8 and the difference was staggering. I have two main worries. The first is the effects. Lets face it, Merlin are hit and miss with this and as you can see from the Smiler most of it no longer works. No sprayers, no screens, no car wash. The effects on Wicker Man tell a story far more then the Smiler and the danger of the Wicker Man structure having no fire or smoke must be pretty high; I'd be surprised if they still work by June. That's ignoring all the smoke effects before the lift hill, on the first drop tunnel, in the break run. If Towers want this ride to continue to have the positive reaction it currently has, it is essential they stay on top of this. That being said, I think the strong layout helps but on an effects driven ride, that can only do so much. My second concern is the rides longevity. Wooden coasters aren't steel coasters, they need consistent maintenance to keep them from getting too rough, too shaky, too unbearable. I question whether Merlin can give this ride the love it needs five years, ten years down the line. Based on their track record with Colossos for example, they let that go SBNO for two years. I don't want to see that happen with Wicker Man, in my view it's the closest to perfection Merlin can ever get. So its safe to say, I'm a big fan of the Wicker Man and I call it a triumph for the UK industry. When people were lining up to rip it to shreds, I stayed positive and optimistic and whilst I don't want to say I told you so, I told you so. My biggest hope that comes out of this wooden ride though is that parks like Paultons, Drayton, Flamingoland, hell even Thorpe and Chessington look at what can be done with a ride like this and build their own. The wooden ride genre is big in America, China, all across Europe and yet here, they are seen as dangerous and unsafe. Telling people I work with that I was going to Towers to ride a wooden rollercoaster, they thought it was a disaster waiting to happen. I can only hope that the Wicker Mans success leads to more and more and who knows what that could lead to. Thans for reading and as for a score, Wicker Man is a solid 8/10. I can't wait to get back up there. Next time I'll be Enthusiastic Icon.5 points
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I'm sure you've all heard of Kings Island. It's a part of the Six Flags chain now, but in June it was one of the premier Cedar Fair parks, sitting right under Cedar Point as one of its main gems. Its line up also reflects this with three B&M's, a GCI, an Arrow, classic woodies and several classics and frequent investment that Michigans Adventure could only dream of. Before my visit I heard about the fantastic operations, full train operations, how they operate the park flawlessly. Well spoilers. They don't. I recently embarked on a 9 park USA trip and out of all of them, Kings Island sits as the most disappointing. But why? There's several reasons but first let's start with the rides themselves. The five main attractions are Diamondback, Orion, Banshee, Mystic Timbers and the Beast. Like Canadas Wonderland & Carowinds, the park has a hyper/giga combo and in my opinion this is the weakest combo of the three. Diamondback is the hyper coaster and is the best coaster in the park. It has a lot of air time, it has the second best layout (Behemoth, Diamondback and Thunder Striker) and is generally well paced and landscaped. Orion is pretty good but is too short. It also doesn't share the same principles as Fury 325 and Leviathan. Those two rides despite being gigas, keep relatively low to the ground and have fast paced corners interspersed with good floater air time. Orion on the other hand feels like it's missing the last third of the ride. It has a strong two thirds but hits the breaks way too early. It's a shame because it has good air time hills and an intense helix. I know some may say that I should enjoy what a ride and not what it doesn't. Too some extent I agree. However I rode Fury 325 a week earlier and that is a complete ride. Orion just lacks that something. And finally Banshee. I feel fortunate to have got on this, a week prior to my trip, a guest had actually got into the ride area and was killed by a train. I found Banshee incredibly disappointing actually. It is a huge B&M invert with a beautiful colour scheme but my god it is so forceless. I don't really understand how they went from Oz'Iris which is a top tier invert, to this in just two years. I had two rides on Banshee and neither really did anything for me. The only bit I really enjoyed was the slow zero-g roll at the end of the ride. I can't even say that the restraints were the problem because they weren't. Banshee is the only Invert to feature the new restraints. Here the ride lacked that kick that inverters like Nemesis, Katun and Afterburn feature, that whippiness and aggressive pacing that takes them to the next level. I'd heard fantastic things about Mystic Timbers and to be fair this is pretty good. I liked the way the ride goes off into the woods (which is a very popular American woodie feature) and I liked the pacing. The shed itself is naff though and it feels like it's done purely because the train has to sit in the break run for 60 seconds so they attempted a show element. The Beast is probably Kings Island most iconic ride and we'd heard all about the legendary night rides. We only rode this at night for context so I couldn't really tell you what the layout does without watching a POV. It was absolutely class at night though. There's clearly an aura around this ride and night rides are legendary. Hundreds of people waiting way after 11pm to get on this ride. IMO it didn't disappoint and was a highlight of the trip. There's something so peaceful and yet nerve wracking about being on a ride and not having a clue of where you are going. It's just you, the stars and the night sky following you and the 35 other people traversing through the woods. It felt like a proper moment where theme park passion comes alive and you get off feeling so much better for having done it. With the highlights ticked off, next comes the lesser talked stuff. The Bat is an arrow suspended and is my least favourite of the five remaining. It never felt like it got going and lacked the swing that Vortex (at Canadas Wonderland) or Vampire has. Invertigo never opened and hasn't been open since my visit so that could be dead. The two wooden duelling coasters named Racer were excellent and the park clearly looks after them as they rode fantastically. Adventure Express was a very good arrow mine train, with actual theming and a non janky, exciting layout. I love an arrow mine train and each one is so different from the last. Truly unique. Backlot Stunt Coaster was just like the other two I have ridden, this one did have working effects though which makes a difference. Flight of Fear was fine, apparently reopened after track welding work. It's not a favourite but its relatively well themed and has a good layout. The new ride, Snoopys Car thing, was a good Vekoma boomerang and there was a good level of kiddy coasters in this area with Woodstock Express and Woodstocks Air Rail. On the face of it the rides aren't the problem so what exactly was it that wasn't clicking about the park? Well simply put, I think whilst the park does run full capacity on rides and it does have very engaged ride teams, I don't think the way they operate their rides is particularly effective. For example the team absolutely blitz it down ride platforms, shouting to lift lap bars when trains park. But sometimes this frantic, over the top activity just creates confusion for park guests and puts them on edge. You stress out a park guest, they start to behave in odd ways. They start to do things like exit vehicles in the wrong way. They don't do seat belts up, they may try to walk up lift hills. It also starts to throw off other park employees. One example I have is we were waiting front row on Diamondback and we were told we wouldn't be on the next train because of disabled guests. Okay fine. But the disabled guests never turned up. The platformers just put the bars down, in their frantic race to roll trains. The miscommunication, the frantic action meant groups who have positioned themselves to ride together are thrown off, it means a premier seat goes out empty (one you are waiting longer for anyway) and to me is not good park operation. Just rolling out trains is no good if you aren't effectively filling the trains to maximum capacity. The other gripe I have is the idea that running three trains is how you deal with capacity but actually, the rides are effectively designed to have a train sit on the break run for 2 minutes whilst the one in the station loads. I've always found it curious that you effectively seat people for 2 minutes and ending the ride not in the giddy high of what they have just experienced, but in boredom because the adrenaline rush is over and they've been sitting in the breaks for what feels like a long time. The only hypers I have seen to run a good three train service is Silver Star and Nitro. All the others, particularly at Cedar Fair just run three trains out of obligation but with no actual benefits of doing so. Reliability was also a clear issue with numerous ride closures throughout the day. I can take poor reliability with good communication but the real issue was the impact that had with Fast Lane. The service at KI is relatively affordable but the problem is where the end of Fast Lane is. At Kings Island, it was nearly always at the ride platform and everyone seemed to have this problem of scanning their wrist bands. So the batching process was essentially paused whilst huge numbers of people pass through the skip the line service. Frequently trains would be waiting in the station for more guests to load because batching had effectively stalled. Because Fast Lane is obviously prioritised, it meant they had first choice on front row and back row so stand by is effectively left with all the in-betweens. That's if the disabled entry people didn't nick your seats on every train. Here they can choose what row they go in. Because despite there being a batcher, the communication only took place that you wouldn't be on the next train, the batcher wouldn't necessarily not load an area of the train for the disabled guest. So you were hobbled frequently by exit riders. We also had a park wide power cut with only two small flat rides unaffected. For about two hours no rollercoaster was available. So when rides did reopen, they were immediately hit with massive queues and fast lane waits. Add in the frequent break downs and it made for a more frustrating day then it needed to be. Adventure Express only on one train and was advertised as having long waits at the entrance. Racer seemed like a gamble whether they were running both sides or not. All of the issues we faced at Kings Island had not been present at any of the parks we had been to previously. It was really eye opening and frustrating because it should have been a highlight park, for many it's a bucket list park. But I came out of it preferring a lot of the other parks like Dorney and Carowinds. Kings Island didn't even really have the ride hardware, that real stand out attraction to put the more negative thoughts out of my mind. Is it worth a visit? Yes. But it isn't outstanding.. Thank you for reading. 😃4 points
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Being an enthusiast isn't what it used to be - a nostalgic ramble
Stuntman707 and 3 others reacted to Inferno for a blog entry
You know those 'memory' notifications you get on your iPhone now and then, where it features a load of photos from a past trip? One of those popped up for me recently from an old meet up we had on another site, which sent me on a bit of a nostalgic frenzy. Since that happened, I've spent a bit too much time these last few weeks looking back through old photos and videos, and it's prompted me to reach out to some old 'theme park friends' who I haven't spoken to for a while. To be honest it's been absolutely bloody fab. But it's got me thinking... Being a theme park enthusiast just isn't what it used to be. I'm wondering if others feel this way too? Of course I dearly miss the days in my teens where I'd regularly meet my friends at the parks, but equally I am finding myself really missing all the fan forums that there used to be, and how busy they were every evening. The forums used to be buzzing with excitement and discussion about our weird shared favourite topic! And that was just it, it was a discussion, often about the unknown. It was rare that we actually knew what was going to be happening at the parks, so speculation and rumour really did drive the discussion and keep everyone interested! Aside from the big forums and fan sites, there were also countless smaller sites, run by people who loved the parks just as much and just wanted to share their hobby and interest. It didn't stop at the forums either - YouTube was awash with videos from enthusiasts everywhere, not just the big names, who now seem to have unlimited access to everything. I remember sat at my laptop in my room at my parents house, most nights I'd check my usual sites and channels for any updates I could find! It was exciting - had someone managed to get a blurry photo from underneath a fence, or even better get a 20 second video clip of a scare maze entrance, or a trench being dug somewhere? Or the rare holy grail, someone had found some plans on a planning portal somewhere! 😮 I absolutely loved the mystery and excitement surrounding everything - "what could be under those tarps?", "Did anyone see that crane today?", "There's a new poster for Fright Nights!"... If you wanted to know what happened inside the Asylum, you would need to physically go into the Asylum and find out for yourself! There were no HD POV videos from press night, no behind the scenes videos, and no real construction updates to speak of. All you had to go on was the reviews and discussion from others who had been through before. God... it was brilliant wasn't it? There's no denying, however, that things are better now. We got what we wanted. We now have more access to information than ever before, with the parks being very open about what they're doing, and the YouTubers and Influencers of today being very detailed in what they show. It really is good that we have access to all this stuff - but I have to admit I do miss the days when the 'news' came from everyone - whoever happened to be at the parks (or peeping over the fences) that day, with their blackberry camera out and ready to snap a picture or two! I think the age of the influencer and all of this free and open information has nearly killed off the forums, and the way that theme park enthusiasm used to be. It seems that now, the 'star enthusiasts' who run the major YouTube channels and social media pages, are in some ways an extension of the park's own marketing team, with some influencers quite literally being employed by the parks, even creatively responsoble for some of the attractions... It would also appear that, although I have nothing against any influencers out there, that the enthusiast game has in some ways become about building up an audience and even making a living from it - it's not as much a 'hobby' as it used to be it seems? Taking a wonky photo of the Curse arriving on the rain soaked beach, or Saw the Ride's brand new supports going in to the newly reclaimed land, and getting home to plug in your cable to transfer the image to your laptop to post it on the forums was never about seeing how many likes you could get - it was about sharing the joy with like-minded people from across the country, or it was in my case at least, then having a good chat about it. Social media has killed off the forums really hasn't it, all those little hidden communities where friendships were made and interests were shared! There's no denying that social media is better, and information is more readily available, but are we better off as enthusiasts? I'm not convinced we are.4 points -
I finally did it: I finally went to America for some creds. Before my trip at the start of June, I'd only done European parks, so it was hugely exciting. Before getting to it, here's a setting the scene sorta dealy. This trip had been a long time in the works. Early plans can be traced back to March 2021, which was going to be a Cedar Point + others trip. But that fell through. Still wanting to go out to the States for some creds, I looked at other possible ideas. I could do Orlando / California or similar, but not being a big Disney fan, their draws were weak, and I didn't really have a clue where to start with booking that sort of trip. Resorting to the easier-for-me-to-plan road trip, I quickly honed in towards flying to Philadelphia, and then hitting up some of the big parks there. The plan was to fly into Philly, have a day to get accustomed to the country, then do Hersheypark, Kings Dominion, Busch Gardens Williamsburg, Six Flags America, Knoebels and Dorney (in one day) and Six Flags Great Adventure. There were some long journey times between the parks, but heyho, I've done long drives and was fine, so I'm sure this'll be fine. The build up to the trip was...hectic. The day after I landed, I was moving flat (for a new job I started last week). My mum is also in the process of moving flat, so I'd been helping her out too. I had finished my temp job only a couple of days before flying out too, which didn't give me much time to generally sort out everything in life. But anyway, I made my way to Heathrow bright and early...and headed to the wrong terminal. My flight was from Terminal 3...I got off the free shuttle bus at Terminal 2. D'oh! Fortunately, it's only a short walk between the terminals, and soon enough I was checked in and in a long security line. Small spoilers: the security queue was one of the longest of the trip! But soon enough, I was on the plane and ready for the 7-8hr flight. Long haul flying was fine for me. Wasn't quite sure how I'd find it, but my American Airlines flight was comfortable, the food was acceptable, and I was able to pass the time by watching Stranger Things 4. Soon enough, I'd landed in Philadelphia. And oh boy, it was hot. Midday local time and it was 35C (oops, I'm in America now, that's....95F). I'm not someone who particularly enjoys the heat (another reason why I was unsure about doing a trip to Orlando). But hey, I'd manage, America has aircon in most places, and I'd adjust soon enough... I collected my hire car no problems. This was actually the first time I'd ever hired a car, and my first time driving on "the other side" of the road. On top of that, it was my first time driving an automatic, and only the third different car I'd ever driven since passing my test 4 years ago. So just a few firsts. I took my time to get used to it before heading off to a nearby-ish Walmart to get some drinks and snacks. This 20 minute drive to Walmart didn't serve me well though. Driving wasn't difficult, but I made the odd little mistake and just didn't feel wholly comfortable whilst driving. I guess that's understandable and to be expected within context, but still, it played on my mind a bit. I carried on to my first motel of the trip and arrived in one piece. Woo, much success. But I still didn't get that comfortable feeling with driving. My excitement and elation for the trip and parks ahead turned to one of worry. "How on earth will I manage all the driving to come feeling like this?". Of course, I was hot, bothered and tired. And then thoughts came flooding into my head..."If I feel like this now, how will I feel after 8 hours outside at a park, then having to do a 1.5-2hr drive?", "How will I manage that for a week straight?", "I'm not sure if I can do this". I'm, err, not the most confident person, and I think this whole thought process shows that. I tried to cast these thoughts to one side and had a spot of dinner from a lovely little restaurant just opposite the motel I was at. But these thoughts played on my mind still. I tried looking at all the drives I had for the next couple of days to try and ease my concerns, but that did little to help me. The first two parks were to be Hersheypark and Kings Dominion, and they weren't a short distance apart. Knoebels and Dorney, parks much closer to Hersheypark, were shut the day after my Hershey trip, so I couldn't change the order to do shorter drives before doing longer drives. In the end, I got inside my head so much that I changed the trip a bit more dramatically. I hadn't booked park tickets due to my lack of organisation. Most of the motels/hotels I booked were free to cancel until 23:59 the day before arrival. So I wasn't going to lose any money. Gone were Kings Dominion, Busch and SFA, the three parks which were a huge drive away. The one motel I couldn't cancel was one which was between Dorney and SFGAd. So the trip changed into: Hersheypark: 2 days Knoebels Free day Dorney SFGAd It made the trip feel less daunting with the driving. It did take out a big chunk of creds, and I was particularly looking forward to Busch / Pantheon. But ultimately, in the moment, I just didn't feel I could do it. In hindsight, it all feels a bit stupid. I'm sure everything would have been fine. I got more used-to and comfortable with driving quick enough. Maybe I should have planned the trip better to build up to longer drives? Maybe I should tried hiring a car on a smaller like (like my recent Hamburg one, where I changed my mind late on about driving too)? Maybe I should have gotten out of my own head / slept on it? Maybe I should have booked everything earlier to force me to do these things? Whatever I should have done, it's done now. And now onto Day 1, which was my first day at Hersheypark... It was June 1st, and again it was hot. The drive from my motel to Hersheypark was about an hour, so I set off in good time. I passed Dutch Wonderland en route - a park which was closed on that day, but I made a note that I could possibly do it on my free day if I wanted. The drive to Hershey wasn't without stress, with my phone losing internet connection just before I was due to go on Route 283, making me very nervous I was going the wrong way. Fortunately, I rolled up at 10ish - huzzah, I was finally at my first American park! I really enjoyed the entrance plaza area: smart and well-presented, with the lovely view of a B&M hyper to boot. Plus, with the shop open, the hour before open flew by. Whilst waiting for the park to open, I realised I hadn't planned out my day at all. I knew roughly what creds the park had, but didn't know the layout of the park or anything. Candymonium was open for season pass holder ERT and right by the entrance, so that was a no-go. Skyrush is bound to be popular, so maybe not there. After a brain wave, I remembered about a particular ride which gets long queues. So whilst the masses made their way to the park's hypers and whatever else, I made a beeline to... Laff Trakk! Yep, my first American coaster was an indoor spinner. It was...okay. There's an attempt with theming and all that, but it just comes across as a bit tacky sadly. And the layout didn't really do it for me. So very much a one and done for me. Carrying on the theme of low-throughput, bog standard coasters, I ticked off the nearby Wild Mouse. It was bog standard. Jesus, I've flown 3500miles for some tacky rubbish I could have gotten at the British seaside...It's time to throw in something better. So it was time for Wildcat. GCI's first coaster - a fact I'd forgotten at the time - does have a decent layout, and is filled with some neat moments. At the same time, it does give off vibes of 'Our first coaster', but you can see what they wanted to do, and how they've refined their coasters with newer models. A decent family-thrill ride for the park. The park had only been open 15 minutes, and I'd ticked off 3 creds. The temperatures were soaring, so now felt like an appropriate time to ride Celsius. Wait, no, I'm in America. Let me try that again. It felt like an appropriate time to ride Fahrenheit. An Intamin multi inversion coaster with a vertical lift and beyond vertical drop - it's either going to be amazing, or bloody dreadful right? It was at this point I learnt to not trust the Hersheypark app too much. The app does give queue times for all the rides, but it said Fahrenheit was only 5 minutes, despite it clearly being more. I hesitated a guess at around 20 minutes, and an update came from soon enough advertising 15 minutes. Ended up taking a nice, round 40 minutes. Ooft. Thank goodness for the misters in the queue line though - they were a godsend! I'll channel my inner MattN now...how was the ride? Well, it wasn't amazing, but it wasn't bloody dreadful. It fell firmly into the "good" category. The layout is surprisingly fun, and the airtime towards the end of the ride took me by surprise. The cobra roll was extremely "vibrate-y", but not in a rough way, which was...odd. I wasn't a fan of the clunky restraints though. So it was definitely good, but this was also something that really needed a reride at some point to determine just how good. It has a pretty colour scheme too I then double-backed on myself to go to the park's duelling woodies: Lightning Racer. I hadn't done them earlier as they opened late, but now seemed like a good time to pick them up. And I have to say, I really enjoyed these. Quick-paced, nice interaction with each other and great coasters in their own right. I wasn't a fan of how it seemed like the Thunder side would win every single time; seems like a bit of a flaw there. Whilst I didn't want to make immediate comparisons, I make it no secret that I love Joris en de Draak at Efteling, so it was hard not to. And to be honest, Lightning Racer definitely feels like an attraction that walked, so Joris could run. Joris sees what Lightning Racer does, learns from its mistakes, and refines what it does well. Hersheypark is filled with "learning GCIs" it seems. Aside #1: I didn't take photos of Wildcat or LR. Clearly I have something against taking bad photos of GCIs. Aside #2: The Lightning (right) side of Lightning Racer was my 250th. Yay. With the creds in that area ticked off, I went a bit more centrally into the park. With stomach grumbling, I decided to pick up a snack. Oooo, finally time to try out some American park food!! A funnel cake standard was nearby, so naturally I gravitated towards there... It was blooming huge! Is this just American portion sizes? Are they meant to be shared? Did I buy a sharing one? I dunno, but I wasn't going to complain. After eating a bit more than expected, I decided another cred might not be best straight away, instead opting for the nearby shooting darkride, Reece's Cupfusion. I like shooters, and I was intrigued by this. I was taken back a bit by the layout going up and down; thought that was a bit quirky. But the best way to describe this (from a European's standpoint) is like a discount/budget Bazyliszek at Legendia. It has screens as well as 2D props (some move, some don't). But it all feels a little bit on the cheap side, and a little bit lazy. Don't get me wrong, it wasn't bad, and I had fun, but really, for a park of Hershey's size and grandeur, I was expecting something a bit better. With that done, it was time for another cred. And I opted for hopeful quality over 'just a +1', and went to Great Bear, the park's B&M invert... Another 40-ish minute wait for this. And I didn't really enjoy waiting for this. Obviously queueing becomes more boring when you're alone, but with no sort of themed music (just generic pop music, which was fine, but meh all the same), and limited views of anything in a painfully dull cattlepen queue, it does drain you a bit. Wasn't helped further by the fact operations were pretty poor, partially due to slow staff, partially due to people being idiots and faffing. Oh well. Anyways, I was on and sat near the back. What followed was a decent, albeit unremarkable, ride. It very much peters out by the end though. Before this trip, I'd ridden 4 B&M inverts: Oz'Iris, Nemesis, Black Mamba and Nemesis Inferno. These are all fantastic examples of the ride type. Great Bear is an example which shows B&M Inverts are good rides, but can also be incredibly paint-by-numbers. "Let's chuck in a big drop, a vertical loop, a zero-g roll, a corkscrew and something else, boom, there's your B&M Invert". That's possibly a little harsh, but really, that's what it is. It doesn't have the location/terrain of Nemesis and Mamba, It doesn't have the scale and 'extra-ness' of Oz'Iris. The layout isn't as polished as Inferno. It just does every part well. It'd be interesting to know what my reaction would be if this was my first B&M Invert. Maybe I'd rate it higher. But for me right now, whilst I enjoyed it and don't have anything overly negative to say about it (ending aside), it just doesn't do it for me. Following the path along, I stumbled across another cred, the comically named Sooperdooperlooper. Obviously the historical nature of the ride shouldn't be ignored, but it very much feels like a ride which was designed to have the loop and nothing else. Literally after the loop, the ride feels like it was designed by RCT's "auto complete" feature, to get the track back to the start in a weird and funky ride. Next up was the big attraction of Hersheypark, the famous Intamin known by Skyrush. Since it had a surprisingly short queue (probably about 2-3 trains' worth of wait, if that), I opted for a front row ride. This turned out to not be the smartest idea, since after 3 cycles, it shut down for a bit. I decided to stick it out for a bit, and 10 or so minutes later, it came back up. And shortly enough, I was on. And WOW. This thing lives up to the hype and is insane. You get lifted / chucked out of your seat every couple of seconds. It's relentless. And yet it remains glass smooth, and even 10 years after opening, hasn't developed an infamous Intamin roughness. Yes, the extreme airtime does kill the thighs - and that does take away from the experience a little bit for me - but that's the point of the ride. Skyrush is clearly a ride designed to try its absolute best to fling you out your seat so you land into the lake, whilst not compromising and things like speed. And it makes a spectacle out of its elements: there's no mini airtime hills that you'd find on a RMC, say. It's loud and proud with what it does. There's no stand out element either, because so many elements are just incredible in their own right. I also liked the mini lapbar release it does whilst on the brake run - much appreciated. Given the lack of queue, I decided to run round for another ride, and got to do a back row ride. Again, bloody insane - moreso with some of the intense airtime moments too. I just about preferred the front, just for the pure thrill of getting the wind in your face, and it being slightly more comfortable. But damn, it's a bloody good ride. The lift hill is comically quick too Hopefully it's clear here that Skyrush is a ride I rate very highly. It's easily a "Top 10%-er", and even a "Top 10-er". For me, it slots nicely into the Top 5 too, slotting above Helix, but below Taron, Taiga and Untamed. Ultimately, the ride comfort is what stops it going above the others, but the craziness of the ride definitely cements its place. From one hyper to another, it was time to ride Sweetsmonium. Wait, no, I keep forgetting I'm in America. Let me try that again. It was time to ride Candymonium. (I'll stop with these terrible jokes now, promise) I'd been keeping an eye on the ride's queue time during the day - despite not really trusting the app - and it had seesawed between 20 minutes and 180 minutes. I decided to risk it on a supposed 20 minute wait. This was my first experience of a "no bags in the queue line" rule, which they were being strict on. Interestingly Skyrush has the same rule, but wasn't being applied. I'm fine with the rule and like the free lockers, but it felt like there weren't enough screens and lockers, and having to wait for a locker was painful. After about a 30 minute wait in the warm tin shed queue, I was on. Given how slow the operations were, I dread to think what it would be like if bags were allowed in the station. I'm understanding to how hard it is to work on rides in hot conditions, but when you have a coaster running 3 trains and you have the 2 out of the station stacking every single time, something ain't quite right sadly. Anyways, I'd managed to bag a back row ride for my first go on Candymonium. And this was my first B&M hyper too. I was quite excited for this. Andddddddddd....it didn't live up expectations. To be honest, all I really remember from this first ride is fixating on the two trims that are on the ride. They are extremely noticeable, and it disappointed me quite a bit. I'll leave my review of Candymonium there for now, but note I will come back to this later! There was now just over an hour left before the park shut. Despite having agreed with myself I'd be back tomorrow, I wanted to try and get all creds done in one day (just to see if my original plan was possible). So I went over towards Storm Runner - arguably the last major cred in the park. It had been closed all day, but I had noticed a couple of test runs. En route to the Intamin accelerator, I found Trailblazer, the park's Arrow Mine Train, looking very shut, and with fencing blocking off the entrance. Well, there's one spite. There were staff stood outside Storm Runner too, that was also shut, and they said it probably wouldn't open today. I didn't press for a reason, but I wonder if it was down to the heat - I know the likes of Stealth and Rita struggle in 30C+ heat, and at 33-35C, maybe it was just too much? To settle that disappoint, I decided instead to ride... Jolly Rancher Remix Previously known as Sidewinder, the park's Vekoma Boomerang received a makeover for this. Because of my immeasurable disappointment about missing out on 2 creds, I didn't take any photos of it on this day. The retheme is nice and vibrant, and the ride gives me 'Speed of Sound at Walibi Holland' vibes: they've taken a Boomerang, added some flashing lights and loud, thumping music. The presentation for it works. The ride itself is an above average Boomerang, which is still a below average ride. I then ticked off the park's kiddie cred, Cocoa Cruiser, and rode the park's old skool woodie, Comet. Really these were just a quick +2 and nothing more to me, though I guess Comet was pretty neat, and also my first taste of a Philadelphia Toboggan Coaster. With a bit of time leftover, I rounded Day 1 off with a couple more laps on Skyrush. Still a breathtaking ride. I possibly could have gotten a couple more goes in, but it broke down again. Intamin, ey? My hastily arranged motel was only a 15 minute drive from the park, close to shops and restaurants, and was reasonably cheap. Huzzah! So Day 1 Hersheypark thoughts: I enjoyed the park. It was busier than I expected, and the heat was a bit much at times. It immediately gets points for the amazing Skyrush, and even though there were some rides which didn't live up to expectations, others beat expectations, so swings and roundabouts. I was certainly looking forward to a second day, getting some rerides on the good creds, and trying some of the non-cred things I missed, all in a more relaxed setting. I have two bugbears about Hersheypark. One is their queue lines: they are all so boring, and the coaster queues don't give you views of the rides. Two is the lack of themed audio. Their newer areas (Chocolate Town and Jolly Rancher Land...not its official name btw) do a good job at creating a cohesive area with some neat audio bits. But really, the atmospheres in and around the stations for the likes of Skyrush, Great Bear, Fahrenheit would all be infinitely better with some loop of special audio. I know it's kinda an American thing, but still. I returned to Hersheypark the next day. It was another hot one, of course, but it was a bit more overcast. I did a strange thing, and arrived at the park even earlier than yesterday though. Why, you ask? Well, to visit Chocolate World of course! Located outside the park, and I guess extending the exterior of their 'Chocolate Town' area, Hershey's Chocolate World is I guess the American answer to Cadbury World (not that I've ever been there, mind!). There's loads of stuff in there to do: a 4D cinema, create your own chocolate experience, plus tram tours and other things. All of that along with a huge sweet shop and a couple of food outlets. Chocolate World opens at 9am (2 hours before the park). I wasn't bothered by the upcharge stuff, but there is a free attraction: Hershey's Chocolate Tour is basically a dark ride, taking you through the process of how the chocolate is made. After seeing the quality of the park's dark ride, it was nice to see how well-polished this is: lots of neat effects and animatronics, and all-in a fab little experience, definitely showcasing the place off well. The queue line serves as a walk through too, giving the history of the company. And at the end of the ride, you get a piece of Hershey's chocolate for free. Resisting the temptation to go round again for the sake of another freebie, I had a look round the shop to kill some time, picked up a Blueberry Muffin KitKat (which, sadly, wasn't all that nice), and then went back outside to get in line before the masses descended to wait for the park to open. Unlike yesterday, there was entertainment outside the gates. Well, I say entertainment, a single member of staff tried rallying some people up to get them excited, and got some kids to play a game. Or something like that, I don't know: he had a microphone, but it wasn't working. Anyways, at 10.45, he got everyone to do a countdown from 10 to 0, at which point.......nothing happened. A couple of staff behind the gates ran around panicking, wondering what was going on. I don't know what on earth was meant to be happening, seems like no one did. But in any case, this countdown to 0 did nothing, and the park opened bang on 11. Noting that the park felt a bit quieter, and not being in a rush to get creds, I decided to head to Candymonium first - maybe it's a morning ride? I got a front row ride and... Damn, that was impressive! Going in knowing a couple of the airtime hills had trims, I didn't fixate on them, and instead was able to just...sit back and enjoy. And it was just great fun: some nice floater airtime, but also some pops of ejector too. It was a class ride, and just really fun from start to finish. I'd've loved to jump straight back on and see what on earth was up with this hot and cold ride, but everyone was making their way over, so I decided to leave it and make my way to something new... Storm Runner was storm running (best pun I have, sorry), so made sense to tick it off before it got a potential long queue. This was a ride I was quite looking forward to, and it kind of lived up to the expectations. It was a nice, fast-paced ride which does what it sets out to do. It's short, but doesn't need to be any longer, as it packs in some cool elements. But at the same time, it doesn't quite hit the 'Wow' moments it should have for such a short, punchy ride. In part, I think it's because coasters have come along quite a bit since this was made, and so there's more modern, quirky elements out there. I can imagine that an RMC-inspired Intamin could make a much more fun Storm Runner today, for example. Also, the restraints are a bit restrictive, and do take away from the experience a bit. I then returned to another Intamin, Fahrenheit, for my much awaited re-ride. It provided a fun ride again, but was perhaps a bit weaker than my original ride. So it cemented it as a "good, but not great" ride for me, and probably not something I'd bother with again for the day. The "theme" (if you can call it that?) of Fahrenheit confused me. I get the idea of it being a 97 degree drop and using it as a temperature and angle (that's clever), but I thought the idea was it was also a 'blazing hot' ride? So why would the temperature be falling? And why am I overthinking this so much? Moving away from coasters, I went to something new and different: Mix'd Flavoured by Jolly Rancher, to give it its full name (sigh) forms part of the new Jolly Rancher Land, and is a Zamperla NebulaZ - one of these new rides which seem to slowly be becoming all the range. They're pretty neat to look at, and though I don't like spinning, I thought it looked tame enough to give it a go. Ultimately, it wasn't awful, but by the end of the cycle, I did feel queasy. The good thing is, though, is as much of a spectator ride as this is, it's still pretty fun to go on too! Turning my attention back to coasters, I then went for to take my reride on Great Bear. The big thing that stood out to me was that it had a much shorter queue, and I now realised how much quieter the park was compared to yesterday. Maybe not having to wait 40-ish minutes for the ride in blistering heat would make me more fond of the ride? Nope, not really. In fact, it just cemented my thoughts, and meant it was another ride I could tick off as "Don't need to ride again". I decided to get a snacky-American-sized lunch: The bucket of pulled pork chips gets my seal of approval Still adjusting to American-sized portions (or just eating sharing portions and not realising it), I opted away from creds for a bit. I ticked off the park's log flume, which was good fun - I particularly liked the calm looking section which was actually on a gentle slope, creating a fun few seconds, and the nice camel hump at the bottom of the drop. I then returned to Reece's Cupfusion, the park's dark ride I decided to try out a feature with the park's app, HPGO, which you can link up with the ride. Basically, it's a free wristband with a QR code. You can use it to load up photos, Fastpass things and all of that. But you can also scan it just before you board Cupfusion, and it then sends your score and on ride photo to the app for free. As you can see, I get very focused on shooters, even if their quality is patchy. Clearly not that good though, ranking 12th of all signed up players of the day, after only a couple of hours of park-opening. That's enough time without creds, so I went to GCI corner of the park to, well, reride the GCIs (ignoring the bog standard Wild Mouse and tacky spinner). A solid duo/trio of woodies there, and I found myself enjoying the Lightning side of Lightning Racer a bit more than yesterday; a good choice for 250 in the end! I even took a terrible photo of Lightning Racer, see! Something I had only learnt the previous day, and that had only truly dawned on me the previous night, is that Hersheypark has a zoo. And whilst it has its own separate ticket, you also get it included for free in your day ticket. So why not have a quick wander through I thought! It's a nice area, not too big, away from the park but not too far away, and a good way to break up the day. Didn't take any photos, but yeah, was nice. Anyways, it was time for creds again. And I surprised myself with how restrained I was in getting back to the one and only... Skyrush! Remember how I said yesterday they weren't enforcing the no-bags-in-queue rule? Well today they were. Eurgh, fine. Don't see the need really; the stupid station design means bags vs no bags is a mute discussion in my mind. Anyways, I got a couple more rides in, including at the back again, and it lived up to my memory from the day prior. Absolutely fantastic experience, and well and truly cemented itself as my #4. Not wanting to completely wreck my thighs one park in though, I left the yellow beast for now to return back to Candymonium, and see what on earth was up with this hot and cold beast. Fortunately it didn't have much of a queue, only 5-10 minutes, and I decided to mimic my ride from the previous day and go for the back row. And you know what? It was fantastic again! It was a ride that was just a ton of fun, and filled with neat airtime moments. Whatever disappointment I had yesterday had dissipated, and I truly liked this sweet ride. I went back round again and bagged another front row ride, which I guess shows my enjoyment of it. So now for my Candymonium review. It's a really fun ride, with lots of neat airtime moments. It's got good pacing with it too, which is great. And what I realised, most importantly, is that whilst it has trims at two different moments, those trims are needed. You still get some good airtime on them, and if they weren't there, you'd be getting airtime more akin to Skyrush's. That wouldn't be a bad thing for the ride really, but it then means you have two rides offering the exact same experience, which you don't want. The trims help differentiate Candymonium from Skyrush, and give the rides separate identities, whilst not taming down Candymonium. Huzzah! My one concern about Candymonium - I really enjoyed my rides where I didn't have to queue, but didn't get the same sense of fulfilment when I did queue. That could also be put down to first ride expectations. So whilst I rate Candymonium, would I be willing to queue for it? Honestly, I don't know. The Kisses fountain is a bit abstract, but I can see what they tried to do. As the photos show, the clouds had become a bit more ominous-looking after my rides on Candymonium. And sure enough, the dreaded "R" word followed....rain. It wasn't unexpected by me: the forecast did predict a short shower. But checking my weather app, it said this shower would last for a good 1-2 hours now. Bugger. Hersheypark close their big outdoor rides in the rain; certainly anything I wanted to re-ride was down. After a quick snack and think, I decided to do what a good chunk of people had done, and ride one of only two indoor rides on park. Not wanting to bother to trek to the other side of the park, I went for another go on Reece's Cupfusion... I got another delightful, free mugshot More importantly though... I claimed the current high score for the day...BOOM! Guy at the exit said he hadn't seen a score above 300k for a while too - whether he said that as a generic customer servicey comment thing, or if he was genuine, I don't know, but yeah. Take that everyone who visited Hersheypark on June 2nd! (I'm not competitive at all......) I had hoped the long wait and doing the ride would mean the rain would pass, but it didn't. It was still going strong. I really wasn't interested in doing Laff Trakk again, so I decided to wander over towards Skyrush, find somewhere undercover, and see what happens. For reference, at this point, it was about half 4, and park closed at 6. So I sat, and I waited. Rain still coming down. I don't mind the rain, but with little to do, I didn't see the point in wandering around too much aimlessly. In hindsight, now would have been a good time to do the zoo, and I could have used my earlier zoo time for rides, but oh well. The rain stopped a little after 5 - woohoo, the clouds have been kind! I didn't know what the rules would be exactly with rides reopening, but I hung back and waited patiently for Skyrush to come back to life. 15 minutes later, still no sign of life. Hmmmm, that's less good. Asked the staff at the entrance whether it would reopen - turns out it wasn't set to reopen for the day. Well bugger. Did it die before the rain? Was it a post-rain thing? No idea. Ah well, back to Candymonium then.... Or not, that was also closed. And there was no committed answer as to whether it would reopen at this point. Other bigger rides were running around the park. But I didn't have much inclination to go on something like Great Bear or Fahrenheit again. The app listed Storm Runner as shut, though I wasn't wholly convinced. Equally though, whilst it would be nice to get a reride on it, I wasn't that fussed in tracking back and giving it a shot. So I decided to call it a day, with only 20 minutes of park time left. So though my visit to Hersheypark finished on a bit of a damp downer, it was still a fantastic couple of days. Skyrush and Candymonium are a great one-two punch for the park, and they have a wide variety of "good" rides too. There's obviously a solid selection of flats too, which I didn't really go on, and an included water park, which isn't my thing. So it's super well rounded too. I hope they continue going for the more 'themed area' approach, even if only lightly, as Chocolate Town and Jolly Rancher Land are wonderful, cohesive pieces. I'd also love to see them get another indoor ride - there's definitely scope and potential for something really cool. Wait no, I'm in Hersheypark. There's definitely scope and potential for something really sweet. Coming soon: Knoebels, filled with nice food...and not-so-nice spites...4 points
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Unless you’ve been living under on a distant island or on a galaxy far away, you will be fully aware of the current pandemic that is happening, causing for much concern and cancellation of next to everything fun, social or entertainment related. Whilst there are definitely bigger concerns out there, we probably won’t get our park fixes again now for at least a little while. This is why I’ve pitched up the idea of 10 Theme Park related things you can do and enjoy in the comfort of your own home whilst waiting for all this to blow over. Feel free to post your own suggestions too. 1/ Theme Park Video/Computer Games The first (and possibly most obvious) thing to do when the parks aren’t open. There are plenty of theme park games, from the obvious Roller Coaster Tycoon Games and Planet Coaster, to the slightly more obscure Theme Park World and Roller Coaster Factory, and even the whacky (yet wonderful) Legoland games. Whilst we wait for this to blow over, enjoy your own fictional parks, simulations and creations! 2/ Watching YouTube Videos Again, another straight forward option. YouTube is literally a library for theme park videos, let alone everything else. You can watch literally anything, from Theme Park Worldwide, Jack Silkstone, Pleasure Beach Experience and many many others. Not a fan of these or vloggers altogether? Then why not watch a POV of your favourite/bucket list coaster or that charming dark ride from Efteling? I know it’s not the same as visiting in person, but in the right ambience it can do the trick! 3/ Listening to your favourite park soundtrack or Album Theme Parks don’t just give us great attractions and experiences, but they also give us some great music and playlists. Whether Imascore you adore or snore, there are lots of soundtracks to listen to and cherish in the comfort of your living room or bedroom. Belt out that Europa Suite or Villa Volta music from your sound system. Or if you prefer listen to the popular music playlists that usually echo through those amusement park entrances. In your living room. Not Coronation street please! 4/ Theme Park (related) construction toys Theme Park toys and gadgets are becoming more common these days. You have Lego Rollercoasters, nano- park building kits and other crazy contraptions that are based off, or at least resemble theme park related items. Definitely worth a shot. 5/ Watching Film/TV shows with theme parks in You could say I am just repeating point 2 again, but I say no. The difference between those are that those films and tv series use the parks essentially as film sets fo centre around or the development of the plot line. Whether that be that underwhelming time the Lampoons visited Six Flags Magic Mountain, that time the Spykids saves the day in Knotts Berry Farm or that time Will embarrassed everyone in the Inbetweeners? It’s all there Indeed and lots to see and adds even more amusement (no pun intended) to compare the accuracies and inaccuracies to how these parks actually operated in real. Silly me, how did I not even mention Final Destination? Ok there you go. 6/ Reminiscing Old Park Trips This one won’t be for everyone, especially if it triggers serious park withdrawal symptoms, but nonetheless may still be something worth doing. Whether you’ve been worldwide, around Europe or generally stuck to just the U.K. parks, there must be that trip, that place or that visit that literally stuck out for you and gave you ever lasting memories. For me, it has to be that first trip to Disneyland Paris back in 2015. I had never been so excited upon visiting a park before and felt simply overjoyed with everything about that trip, from an entertaining park group to some simply hilarious and magical laugh out loud memories both within and outside the parks. Wow! Five years. 7/ Looking at your merch collection Again this won’t be for everyone, but for most, there is surely some item that you have, or at least were collecting at one point. Maps, pin badges, mugs, clothes or even shot glasses. I know this seems like a long shot, but it is these items that help with those connections to the parks and remind of us those wonderful visits we had there and hopefully will again one day too. I’m generally a resin person. 8/ Books from parks and attractions The title alone is rather vague I admit, but there are lots of park books and even articles to read right now. From park guides, brochures, theme park biographies and picture books too. Many have informative content which really go down into the depths of how parks and attractions cane to be. John Wardley’s biography is a strong personal recommendation! 9/ Act It Out! Ok, I’m probably scraping the barrel a bit here and I can see most of you already acting confused as you read this. But if you can’t get down to those memorable attractions, bring those memorable attractions to you. Act it out! Dress up or style as your favourite park characters. Why not re-enact the Hex pre-show or Symbolica’s storyline? Ok, I just got the idea from this video, but it’s still pretty fun eye? 10/ Interacting with park mates and communities Last but not least, but the most important thing of all, stay connected with your theme park mates and communities. It may all seem awkward being separated from next fo everyone right now, but you can stay together through virtual context. Drop messages, video chats and other means. Talk about your favourite rides, debate whether Helix is better than Taron (no fighting please), but more importantly, stay happy and well entertained in this challenging time for everything theme park and non theme park related. Thank you for reading if you survived to the end. We are all in this together!4 points
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Seeing The Point: Creek goes to the USA Part I
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America! It’s somewhere I have wanted to go and visit since I can remember. I had always dreamt of visiting here, since seeing it in films, television and more. The style and the culture. Recently that dream became a reality, thanks to a great opportunity with some great mates. Bringing not only a chance to visit the states but one of it’s most iconic parks Cedar Point. Now you’ve probably already read Mark9’s informative trips from here, so a different scope should be required. In my reviews I will not only mention of Cedar Point, but my full experience of the States, being my first trip outside of Europe as of 2018. Day 0/ Sunday- Going West Wise and I parked up at Gatwick’s long stay before joining the transfer to the terminal. After uniting with Doyle, we were good to go beginning our long descent to America! After devouring a Spoons brunch, we hopped onboard our first of two flights with Icelandic air, who despite being relatively unknown proved to be better than expected; the engines were loud though. Like very loud! This would be my first long haul flight (having previously flown 2 HR 40 max on short haul). I expected a long, boring and tiring flight, but it wasn’t as bad, thanks to some on flight entertainment. Dead pool and Isle Of Dogs were amongst my choices with the odd Fawlty Towers episode. Three hours later we arrived at Reykjavik Iceland, where we literally changed to our connecting flight immediately. This plane was even better than the first apart from one of our screens being broken, which was unacceptable. Another five and a bit hours later , we finally landed at Cleveland Ohio. This was it, I was finally in America! Not after customs though. The American custom process is much stricter and complex than the European one ( pre-Brexit at least). You are asked a number of questions upon arrival. Although the staff seemed friendly enough all instructions must be obeyed! This did take longer than first hoped. Another security check took place before we were finally out. A quick bus to our hire car company commenced before we were finally on the way once we chose our vehicle. It was interesting to note the differences on American roads. From yellow traffic lights and lack of roundabouts. Even the cars were different in many respects. Red indicators? No front number plates? All here in America. We finally arrived at our hotel for the trip, Cedar Point’s Express Hotel. Although simple it was clean, tidy and welcoming. Ride pictures above the beds is such a nice touch! McDonald’s was our first stateside meal (conveniently located across the road from the hotel). The burger was certainly more tasty amongst a bigger portion and unlimited refills (a common measure in US eateries). Day 1/ Monday- The Magnificent Seven-teen Despite the long flight, I managed to wake up bright and early. Then again, I was still running on UK time so, 6am Cleveland time would equate to 11am in London. Monday would be the first of three full days to visit Cedar Point. Home of seventeen coasters (eighteen including both of Gemini’s track), the park boasts the second highest coaster count in the world. Least until a few years time when Energylandia will probably top it all. The park features it’s own road/highway which may be the only major access route to the park. The views of the ride skyline make it what is arguably one of the most beautiful and impressive theme park views around! They didn’t lie about it being a roller coast. We parked up and arrived promptly. One of the advantages of staying at Cedar Point property is being allowed to enter for early ride time, one hour before main opening. After playing the Star Spangled Banner, we made our way to our first attraction of the day, Steel Vengeance (the patriotism there is impressive). New for 2018, this RMC replaced the ageing Mean Streak coaster, taking it’s layout and making it better. The hype for this ride was unreal. I know I shouldn’t judge an attraction before riding, but I was unbelievably excited to experience this! Such a beauty! Watching this ride going around it’s circuit! So, how was Steel Vengeance you ask? Absolutely Incredible! The ride is impressively tall, fast and packed with airtime (both floater and ejector) and hangtime amongst a lengthy ride duration. I came off this ride immediately knowing it to be my number one coaster, and that was just from a middle row ride! Cedar Point may not be specialists when it comes to turning, but SV definitely had some (if you look hard enough). From it’s styled lighting and story boards. They even feature different dispatch announcements for each train (Chess, Blackjack and Digger). This was my first RMC, so fingers crossed I haven’t set the bar too high already and don’t appreciate others as a result. My only criticism is naturally their ‘no phone in queue line’ policy, where phones must be put in a locker prior to riding. They even had undercover staff in the queue looking for anyone who snuck their phone in! There was also a security/police personnel at the entrance in case of abusive guests. Things aside, Steel Vengeance is an incredible ride and worth tracking out for alone (amongst Cedar Point’s other amazing rides). Maverick was the second ride of our trip. This intamin blitz coaster opened in 2007 replacing the former flume ride. I really like how they have preserved the old station and reused it as Maverick’s queue even if it is just your average cattle-pen. Maverick really surprised me. Whilst I’d heard great things about this coaster, this thing literally wowed me! From it’s tight intense transitions, landscaping down to it’s hidden launch which was just amazing. This ride for me narrowly beats Taron due to it’s variety of elements. And turnsurprise launch. There is also a back story to this attraction too. We had a bite to eat next at this Smokehouse place. We all had spicy sausage, chips and a muffin. It looked a lot more delicious than this photo suggests, I like the details on these presumably old posters and signs. Millennium Force was number three. The hype this coaster gets is absolutely insane, so I was concerned it would be overrated (given it’s mixed reception from enthusiasts). I queued (ages) with an open mind trying not to think of how much I might like the ride. Millennium Force surprised me! Often ranked very highly on coaster polls I was greatly satisfied this ride turned out to be just as good (if not better) from what I was expecting. From it’s 300 ft plus cable lift hill, the ride delivers in plenty ways. There is definitely plenty of force as this coaster flies around it’s circuit. There is also plenty of interaction a lot more airtime than I was expecting too. Who said it was forceless? I honestly came off shaken, in a good way which is why Millennium Force gets fifth place in my top 10 (speaking in September 2018). N.B the gap between the 2-7 on my coaster ratings is pretty minuscule. Having done what are arguably the three biggest (and best) rides at the park it was time for something comparatively smaller, Iron Dragon. Opening in 1987, this Arrow suspended coaster is one of just five that remain operating (once 10). It’s also the oldest to remain operating (fourth one made). The ride wasn’t anything remarkable, although I suppose it is one of the older ones of it’s type. Least I’ve now managed to one with the old Cars I guess. Rougarou was next. This B&M coaster used to be a stand up but was converted to a floorless a few years ago. I was pleasantly surprised with this ride. Like really surprised! The pacing and momentum through those inversions and helixes was superb. Truly an underrated coaster here and everything Dragon Khan should’ve been. We headed east next to Gate Keeper, however it was down so we did Wicked Twister instead. This was a pleasant surprise and definitely a lot better than expected. The feeling of those launches and seeing the track top above was one crazy feeling! Blue Streak followed, which was first and last wooden cred of the trip. This ride was pleasantly fun and reminded me of Big Dipper and Nick Streak at Blackpool. At 54 it is also one of the oldest coasters too. We headed back to Gate Keeper which was now running which would by my second B&M Wing Rider. Apart from the view onto the car park, I thoroughly enjoyed this one, from it’s selection of elements to the interactions near the entrance and theming elements! A better ride than Swarm in some areas but not in others. We took the Sky Ride down to the entrance to experience Raptor. Not the Towers one. This version is an absolute classic and similar to the ones the first Magic Kingdom park’s used to have. They offered pleasant views of the park and peninsula. A shame Drayton spited theirs! Raptor opened in 1994 (the same year as Nemesis) which is also a B&M invert. It was hear we also experienced our first ‘in line shutdown’. No P.A announcement but they managed to get the ride up again pretty quickly in around 10 minutes. The amount of people leaving the line without appearing disgruntled was remarkable. They certainly seem more relaxed out here! We managed front row on Raptor which turned out to be an impressive invert. It was a bit like Inferno but bigger and better. Some of those inversions really pull force and put you off guard, especially that reverse inline. Currently my second favourite of four inverts (just four?) and favourite B&M in this park! We grabbed another of many soft drink refills from the Coadter’s Diner before making a move to the further North Coasters in this park. The amount of free style refill and drinks choices out here is remarkable and offers considerably better choices than back home. Jamie Oliver is one of many reasons why the UK doesn’t get nice things anymore! We did Corkscrew, another of several Arrow coasters at the park. Despite its age I found it surprisingly enjoyable. Magnum XL was our next ride. In 1988 This beast was the tallest coaster in the world at 205ft tall, until it’s slightly taller sister the Big One stole it! I found my first ride on the Magnum noticeably jerky and uncomfortable almost to the point I proffered The Big One. It’s a good job I didn’t just do it once! It’s still popular too. Gemini followed. This is an interesting attraction in that it’s a racing coaster that looks like a woodie in places but is actually a steel coaster. It’s height implies it’s a thrill coaster, but it mostly rides as a thrilling family ride. Whilst Gemini may not have the frills and excitement as other coasters at the park, it perfectly serves it’s purpose as a fun and exciting ride. The racing element here likely helps enhance this factor. After Gemini we raced over (pun intended) to Cedar Creek Mine Ride, the final of C’s Arrow quintet. This is the second oldest coaster operating at the park, which you can tell from old fashioned restraints style which are manually functioned by ride staff. It also occupies one of the larger footprints too. Aside from it’s historical significance, there isn’t anything remarkable about this ride as nothing really sticks out for it. Least the location is nice though. Still beats El Diablo. We took a quick break from our coaster and soft drink hoarding by going on Sky Hawk, the park’s S&S Sky Swing. This was honestly tonnes of fun and swings much higher and longer than Rush indefinitely. Valravn would serve as our final ride and Cred of day one. We joined the queue just before it closed and spent most of the time chatting an American family who seemed quite friendly; I found most people during my trip out there friendly. Timing it right (when staff asked for a three), we finally boarded what would be our final B&M we hadn’t done at the park. Although Wise and Martin seemed to like it, I came off feeling like something was missing. Like key wow factor moment. It probably didn’t help being asked to randomly swap seats with another rider. Despite it’s height, the drop felt empty and I think the reason for this is largely down to the lack interaction. Whilst CP isn’t a park that specialise in theming, they could have at least added a tunnel or something as that alone would already be a noticeable improvement both to the ride in appearance and experience. Don’t get me wrong it’s not a terrible coaster (far from it). But I just feel I csme off it feeling a little disappointed and wanting more and preferring Oblivion to it despite being a longer ride. I think the second half is generally better on this one! Least Yukon Striker actually has an impressive first drop! Now your probably thinking I’m missing out on an important ride here. Something that you can’t help but notice really impacts the park’s ride selection and skyline. The answer Unfortunate is No. we didn’t go on Woodstock Express on day one! Oh, and Top Thrill Dragster was down due to some cable replacing work, so looks like we’ve been spited a Cred here. Or have we? End Of Part One4 points -
Liseberg caught my attention in 2014 with the launch of Helix, and has since been very much on my agenda to visit. With it being my first non-UK park, there were high expectations and I was extremely excited to visit. Firstly, looking at the park itself, it’s absolutely beautiful. The location in Gothenburg is amazing and I like the fact that many of the rides are built into the hillside, whilst also entwining between each other; it’s very Blackpool-on-a-hill ish. Helix has a fantastic presence and I really like the way it entwines between Lisebergbanan, the log flume and various other rides. In turn, Valkyria stands out and the view looking down from the top of the hill is fantastic. Another thing that struck me was that the park must have a fantastic landscaping team; the gardens were all spotless, as were the buildings, queuelines and surrounding areas. It really puts UK parks to shame in terms of presentation. Unfortunately, I was disappointed with the operations at the park after hearing great things. Helix runs three trains but has terribly slow dispatch times, it was stacked on all three trains every time I was on the ride and/or watching from elsewhere in the park. I feel a lot of this is caused by the (unnecessary) seatbelts, as Icon at Blackpool doesn’t really have this problem. In addition, operations on Valkyria were equally slow with the ride stacking all 3 cars on almost every occasion. On a more positive note, Lisebergbanan is a fantastic queue shifter, as are the Flume Ride and Rapids. Furthermore, the park was extremely busy on Saturday and Sunday, and I feel the park held together well with minimal breakdowns and generally a well organised feel, even if some of the throughputs were lower than I would have hoped for. Finally, before looking at the rides, catering let the park down massively in my opinion. The Max burger outlets all had queues out of their pens, meaning we ended up queueing 45 minutes for “fast food” – the other more upmarket options are pricey but the wait times are generally lower. Onto the rides! Valkyria Approaching the ride, it has an intimidating presence with fantastic landscaping allowing you to get really close to the ride’s drop, and a forced-perspective of the ride station at the top of the steps. The queueline is standard cattle pen for the most part, but there are some theming elements throughout and the theme music plays. Inside the station, two faux fire plinths create a fantastic effect, as does a projection of a Valkyrie on the wall at the far end. The music plays louder in here, and the atmosphere is very dramatic. Onto the ride itself, the fast lift hill is followed by a wide turn with fantastic views of Gothenburg and the surrounding rides at Liseberg. You’re slowed down before the holding break is used; I found it holds you for significantly longer than Oblivion, and the views over Liseberg are followed by a sudden plunge into a mist-filled tunnel. The effect is very good here, as the angle you enter the tunnel mean it acts as a head-chopper; at night, the mist is lit in blue which adds further to the effect. Following the drop, you enter an Immelmann before taking a fast-right-hand turn into a zero-g-roll. I found the roll provided a strange sensation, as it’s taken much faster than most yet feels as if you “float” through it. The turns which follow are fun, with a small moment of airtime offered depending where you are sat. Following this, I found the final heartline roll to offer another floaty-sensation. My verdict on Valkyria is that it’s a very fun and floaty coaster, but lacks high levels of G-Force. Whilst I prefer Oblivion’s first drop due to the restraints, and longer tunnel, I feel that Valkyria is a much better attraction with it being a full-length coaster, and the theming is solid. Helix Helix was the main reason for my visit to Liseberg, and with a similar ride being introduced to the UK it was finally time to go and ride its main inspiration. I find the ride’s presence around Liseberg absolutely stunning, it feels like it’s carved into the hillside and fits in perfectly around the park’s other attractions, whilst also maintaining a stature of its own. At night, it looks phenomenal with the light only coming from the ride’s trains. Entering the queueline, the ride’s soundtrack immediately becomes audible as you navigate (or queue!) through a high-tech feeling metallic queueline. It reminded me of a classy version of G-Force’s queueline, but MUCH better. The ride’s station is fairly standard, but the ceiling dispatch lighting adds a lot; especially once night falls. The theme music plays loudly in here, but is sadly interrupted by the seatbelt announcement each time the train loads. Dropping out of the station into the first inversion, some hangtime is experienced before turning into the first launch. With a small burst of acceleration, you are thrown into a zero-g-roll, then a turn/airtime hill before entering the next two inversions. I found the ride picked up some good force here, to then throw you into the airtime hill. I didn’t experience much airtime here, however the sensation on the next zero-g-roll felt oddly jerky, as if the train is constantly catching up with itself; I think this is due to the track profile, but I actually really liked it! The next section was my favourite of the ride, as you are thrown into a mini-airtime hill before entering a “helix” with extremely high g-forces experienced! The turn that follows this was very weak by comparison, though the tunnel makes it more fun I guess. Entering the second launch, you enter the ride’s tallest inversion. I found this quite weak, and much prefer Icon’s Immelmann as you experience a lot of airtime coming down from it; whereas on Helix, you turn whilst inverted meaning there isn’t any. After exiting this you are thrown into a huge airtime hill, which produces fantastic ejector on the back row. Entering another high-g turn, you navigate some S-turns before entering the final heartline roll, which had some amazing hangtime. Overall, I found that Helix is a very good, solid coaster with a decent length. With that said, I don’t rate it as highly as many others do. Balder Balder was much anticipated by myself, being a fan of wooden coasters. The ride’s queueline is a horrible mess of mesh and cattle pen but putting that aside, it’s a really awesome ride. I was surprised with how steep (and fast!) the lift hill is, and much like the other rides at Liseberg, fantastic views are offered. The first drop is fantastic and provides some fantastic airtime, a trend that continues throughout the ride. The bulk of the ride’s layout is made up of airtime hills taken very quickly, meaning that there’s insane ejector in almost every hill. A particular highlight for me was the hill taken fully in a tunnel, as it feels like you’re being thrown up towards the ceiling. In addition, there are a huge number of VERY close head choppers throughout the layout, which combined with being thrown out of your seat at the same time genuinely made me feel uneasy! Overall, Balder is a fantastic wooden coaster. It’s much smoother than other woodies I’ve ridden, but the airtime is sublime. The ride experience improves massively at night, with the tunnel providing a moment of pitch-darkness. With that said, I did find it very formulaic and the layout feels methodical as opposed to out-of-control, making it an entirely different experience to rides like Megafobia. It’s great fun, but I couldn’t help feeling on the last few hills, “it’d be great if the ride did something different now.” Lisebergbanan is a fantastic coaster which makes use of the terrain, much like Helix. A lengthy ride is experienced, with plenty of force on the corners. I also loved the three turns taking you down the hillside through the tunnel, though the brake run is brutal! The ride station is one of the best I’ve ever seen, as is the ride’s capacity. Atmosfear is a brilliant drop tower, whilst not as forceful as some the views are impressive and the height fantastic, and I liked the fact that the drop feels much longer than similar drop towers. Loki is an incredible flat ride, and may be my new favourite (was previously Slammer at Thorpe). The ride’s restraints mean that incredible airtime is offered, as well as a huge amount of force on the way down. Close interactions with Balder also improve this. The biggest surprise of the visit for me was Mechanica. I absolutely adored Bling at Blackpool, like I remembered it being amazing. But Mechanica was (to put it as politely as possible), utter rubbish. We had two rides on it and only experienced one good moment, the rest was awkward shuffling from side to side and aimlessly swinging. The noise it makes is amazing though. Flume ride is amazing, my absolute favourite log flume. It’s taken at a very fast speed, and the hillside location makes for stunning interactions with the coasters. I found the last two drops to be a lot of fun, with just the right level of wetness to be fun but not stupidly wet. Similarly, the rapids were also brilliant fun, and it was nice to see that they still use all their water features unlike UK ones. Overall, I found Liseberg to be a really nice amusement park. It’s clear that they prioritise quality in everything they do, with the rides all being comfortable, well presented and fun. A very easy abroad park to do for the first one, too. A few more photos below4 points
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Taking a Break
alexander and 3 others reacted to Kerfuffle for a blog entry
Afternoon all. As most of you would know, I've been on this forum for a good 5 years, starting as a complete weirdo before blending in nicely as time went on. Some might say I've made a lot of contribution to many discussions and therefore have been a decent addition to the community. But most importantly I've met a lot of amazing people on here and therefore made a lot of new friends over the last few years. However, in explanation to my lack of activity on here recently, I can confirm to those who don't know that I've suffered from depression for the past year. It's caused a lot of problems with some friends, through falling out or just leaving them altogether, it's caused my usual happy mood to take a nosedive and it's also affected my motivation to do a lot of things...including contributing to this forum. ...and that's why with a heavy heart I need to log out and take a break. Maybe for a month, maybe a year...maybe forever. Not that anyone here has done anything wrong and I don't want to offend or upset anyone, but I feel like I've been on this site for so long that it's just started to get pretty dull for me, not just because my motivation's been in jeopardy but also over time I just think my interest for theme parks on the discussion side of things has faded and not a lot changes on here anyway. I'm also not saying I'm done with forum life because strangely enough I seem to be settling in well over on the Planet Coaster forums where, as players of the game would know, discussion is always on point over there with new content (ie. suggestions) flying in every day. Right now I just want everyone reading this to know that this was never how I wanted things to turn out. If I were to take one thing from my time on this site it would be very simply that the majority of people on here have been some of the most amazing people I've ever met and I'm more than grateful for you guys. But then there are one or two people I've also met on here who started out great and then turned out to be fuel to the fire that is my mental health, one of those people once turned out incredible to me...and then for the past year we've fallen out repeatedly and now it's getting to the point where it's actually mentally crippling me. And I need a break from here to let this all blow over. Hope everyone understands. It's been great being on here in the long run but I'll hopefully return when the maelstrom in my head clears. Kerfuffle4 points -
Quick run down of my trip to Florida last time. My last trip in February 2022 saw me lose a lot of trust in the Disney company, their parks were an absolute hassle. Magic Kingdom - Much better this time around. Even without Splash Mountain, the queues were just a lot shorter. Genie+ is relatively strong here and with a lot more rides, the spread across the rides is good. I really like Tron Lightcycle Run. I acknowledge that it is way too short but the strong launch and the excellent soundtrack make this an enjoyable ride. The outside area gives the ride a great visual and the lighting package is beautiful. Animal Kingdom - Now 6 years since investment, this has become the quietest park and as a consequence, remains the most enjoyable and relaxed of the four parks. It also for me has the most consistent rides with the only weak link being Kali River Rapids. Everything else is Disney's best. The park has the best food across the parks and remains strong to its central theme of conservation. Epcot - Meh. Just a one and done park for me. Each ride is fine but not worth going on more then once. Didn't even get on Testrack due to reliability issues. Guardians of the Galaxy Cosmic Rewind is fine but it's a lot of faff to get on and I just find the eight minutes of pre-show beyond tedious and completely self indulgent. The ride is really fun with good air time. But we are essentially have a vekoma family spinning rollercoaster with hours of queuing that goes with it. The two songs we got were good but they completely drown out the commentary from the Guardians as you're riding. Hollywood Studios - This day was tough. Started out with no Rise of the Resistance, Rock 'N' Rollercoaster and Slinky Dog and that caused massive backlogs everywhere. The only ride that worked all day was Runaway Railroad and Star Tours, everything else was an hour wait or more with multiple bouts of downtime. This was the toughest day at Disney, Hollywood Studios just needs more filler rides. Everything is top tier but nothing is there to soak up the people. Genie+ is strongest here but if you're in stand by, it is a miserable day out. Seaworld - This park opens at 10 but the only ride open by 11 was Kraken. Dismal start to the day and it was unbearably hot waiting outside Pipeline with no cover. Pipeline is the worst B&M I have been on, a rare misfire for me. For some reason the vest restraints dug into my shoulders the entire time. Yuck. The ride itself, the seats clunk up and down and for a ride that is relatively full of air time, the seats thud up and down over the hills. I found the whole thing just really uncomfortable but I do realise this could just be me. Manta, Kraken and Mako were excellent as per usual. Ice Breaker was weird with awful restraints. The ride starts off fairly good but the restraint does keep getting tighter and tighter as it goes on. Busch Gardens - Williamsburg is far better. The ride line up is just a tad stronger. Iron Grawzi is well hyped and it is good. but best rollercoaster in the world I'm not so sure. For one the operations absolutely suck. 5 minute dispatches every single time. The ride is also.. for me.. too short. You race into the break run at full speed so it feels like it has a lot more to give. There are some great elements though such as the first drop which made me grey out each time. Some of the air time is pretty good, others is excellent. It has some of the odd transitions that Twisted Timbers and Wildcats Revenge has which are actually more painful than enjoyable. So yeah, I'm undecided on where I sit with it. Montu was fine, Sheikra didn't seem as impressive after Griffon, I liked Cheetah Hunt this time around. Tigris has vile restraints and Scorpion is excellent. Galatic Starcruiser - The soon to be closed hotel experience was by far one of the finest things I've ever completed in my life. It was so engaging, full of great plot twists and excitement and there's a part of me that thinks if it had been just a little bit cheaper, it could have succeeded. Thanks for reading. 😃3 points
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Hi there, This is just a write up of a trip that I've wanted to do for what feels like my whole life but in reality is about twenty years. When I first really opened my world to theme parks beyond Chessington, Alton Towers and Thorpe Park, there was three rollercoasters that were announced and about to begin construction. Those were Silver Bullet at Knotts Berry Farm, Storm Runner at Hersheypark and Hydra at Dorney Park. Silver Bullet was ticked off neatly a decade ago but a series of events has meant I've been waiting to hit the East Coaster for far longer then I'd have wanted. With 2022, the year of revenge travel kind of over, wedding done, honeymoon and 12 day cruise done it was time to think about where to go. And I straight away aimed for the East Coast, we got planning and this trip was very much designed around the idea of rest days and giving certain parks priority over others. At Six Flags Great America in 2018. we didn't give ourselves enough time so didn't get to really enjoy our day. A power cut scuppered several rides and it felt like a missed opportunity. Here I set up the trip so that big flagship parks got the time they deserved whilst the smaller ones got a day and less car travel to the next destinations. It went like this Day 1 - Kings Dominion Day 2 & 3 - Busch Gardens Williamsburg Day 4 - Six Flags America Day 5 & 6 - Hersheypark Day 7 - Dorney Park Day 8 & 9 - Six Flags Great Adventure Day 10 - Nickelodeon Universe Day 11, 12 & 13 - New York Tourism. Soo one thing that became clear on this trip is that the weather was not on our side. Unseasonable rain storms were a frequent occurrence and the sky was often grey and rainy. Kings Dominion is very much known for Intimidator 305, the Intamin giga that tries to anhailiate you from the word go. I'd write up about it but we never even saw it move. It was down for the entire time we were there and it would not be the first intamin that didn't open for us. For this park we did actually have fast lane. We wanted a relaxing day and it turned out to be a good move. We started the day by heading to Twisted Timbers, an RMC that opened in 2018. I really liked it. Chris did not like it. One thing this RMC does differently to the bigger ones is that at only 110 feet, it has a higher emphasis on lots of airtime and twisted track moments. This air time is pretty brutal. You are pushed each and every time into the restraint and you do this about 16 times throughout its layout. I prefer this smarter use of layout design to some of the others (Zadra) but I can understand that the variety is slightly lacking if all you feel like you're doing is being thrown up and down relentlessly. Our next ride was a classic, a racing wooden rollercoaster named Racer. As we got there fairly early on, only one side was running but later in the day, both sides were operating with one train a side. I really liked this and it rides well for its age. America has a lot of classic wooden rollercoasters and its nice to see they have retained these orders rides and kept them in such great condition. To keep up the wooden rollercoaster momentum we went to ride Grizzly which had some rebuilt track work in the last six months. I've come to expect that the old parts of the track are bumpy and the newer parts are silly smooth and Grizzly did not disappoint. It was a peculiar ride, very big but not particularly memorable. Chris loved it. I don't remember much from it aside from the entrance being in a gift shop. So far, so good. I was getting good feelings from Kings Dominion. The park wasn't crazily busy and the rides were running nicely. To keep the positivity up, we headed to Dominator, an absolutely huge B&M Floorless rollercoaster that used to live in Geauga Lake and then moved to KD in 2008. iIve seen POV's of Dominator and it always came across as bit weak, like the train just went off meandering with no purpose. it's nothing of the sort and I think it is actually my favourite floorless out there. It is absolutey huge, the vertical loop is a monster but I also like how the layout isn't atypical B&M. The train goes through high speed banked corners, up and over the station, down again with little air time moments peppered in there to break up the pacing. The interlocking corkscrews are full of force. This is a ride that hasn't got restrictions and is unashamedly big and bold. We took a dive into some dark ride that used to be Scooby doo themed, now isn't and is just sad. it was walk on so that was fine. We went to ride Reptilian, a mack bobsled which is my last one to do and I've done them all. We were about to get on when a code red was called. All rides were closed because of a thunderstorm in the area. Yes even the indoor ones. So whilst we waited around in absolutely stunning sunshine, nothing moved, nothing could be done. This closure ended up lasting three hours and that long in a park with no rides does take its toll. There was a five minute rain storm in that three hours. We didn't see any lightening or thunder. The park was in no rush to get things open is how it felt. We were about to see if there was anything we could do for our fast lane, it's not like we could just come again another day with a weather back guarantee. We then saw Dominator testing so thought we'd head back to intimidator to get on that when it reopened. We saw Backlot Stunt Coaster was back in operation so went straight on with the fast lane. These rides are just odd and I think without the Italian Job theme, just don't work. More and more rides were springing back to life. We got on Reptilian which was about what you'd expect from a Mack bobsled, got on Anaconda, a classic Arrow coaster with a terrifying dive into the lake followed by some inversions that I don't even know how the train got through them. We rode Flight of Fear which I was okay with but Chris absolutely hated. Like despised, easily one of his least favourite rides from the trip. At this point I started to lose faith that Intimidator was going to open so we did one last lap of the park getting rides on Racer red, Twisted Timbers, Woodstock Express and Dominator. We called it a day around 7pm, the weather had taken its toll on our enthusiasm to stay and something else was bothering me. The operations at Kings Dominion are not good. Cedar Fair are particularly guilty of running rides at full capacity but have you sitting on break runs for five minutes a go. Cedar Point is about the only place where the staff have energy. Here at KD they were quite happy to leave us waiting whilst they faffed around with something. So would I visit again? Not unless they add something of real value. I like Twisted Timbers and Dominator, but they aren't the solid main attraction. Maybe that ride is Intimidator 305. But that being down all day was a frustration that lingered throughout the day unfortunately. Thank you for reading.3 points
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My 100% favourite thing about rollercoasters is that sometimes, just on that odd occasion, something will completely take your breathe away. Something will remind you that your hobby is the best in the world. This trip was a little out of the blue. Initially, we were supposed to go to Towers but once we learned that the Saturday was fully booked and Sunday was supposed to see a high amount of travellers, we took the quick decision to book a ferry to Dunkirk. Plopsaland is a quick drive across the French/Belgium border. There's lots of loveliness to Plopsaland, I was a particular fan of the dinosaur themed log flume and Heidi the mini GCI wooden coaster. But frankly, there was only one ride that bought me here. The Ride to Happiness is one of those odd rides that does stick out like a sore thumb. I read the dedicated thread that said this ride does dramatically change the dynamics of this cute little family theme park. Whilst that is true, I actually think that its a good thing that there is something like RtH at the park as it definitely has something special about it. The queue line is a simple affair, two dedicated rooms with little theming areas and a little area under the break run that was never used. On our visit, the queues were minimal with about a 5 minute wait for the ride. Which was perfect to get a real proper feel for the ride. The station is nice and open and it becomes very clear quickly that this is a ride where it doesn't really matter where in the train you ride, the experience is similar. With that being said, the air time on the back carriage is probably the greatest. Like many of Mack's newer rollercoasters, the restraints are near perfect. Not too tight but enough to feel secure. The trains are exactly the same design choice as Time Traveller. With everyone seated and checked, the train is dispatched and your first inversion is a jo-jo roll. It's hard to describe because the sensation of being upside down whilst spinning is so peculiar and unique. It sets up the ride perfectly, this is no normal rollercoaster. Unlike most Mack launches which are normally pretty tame, this feels pretty forceful because of the spinning element and as a bonus, the train is forced to spin near the end of the launch track and it is fantastic. The train travels upwards into a top hate kind of element, the track is slightly banked which encourages the spin to continue and then you just fall. Oh the drop on this is sublime. It catches your breathe quite unlike any other rollercoaster. On a couple of rides, we were on the back carriage and it was in the right position to go down this track backwards and let me tell you, the ejector was exquisite. Absolutely superb. The ultimate adrenaline hit. I adored it and it became one of the many highlights in a ride full of them. The train traverses the banana roll which admittedly, was not my favourite part of the ride but the thing is, it was always excellent. With every ride just being that little bit different it always felt fresh and exciting. The vertical loop quickly following this was funky. I enjoyed doing it sideways or with a slight spin. The zero g is also excellent encouraging the train to spin just that little bit more each time. Just fantastic. Up next is the bunny hop second launch area which just gives the train that extra kick to get into the signature element which surrounds the entrance to the rides queue line. Just wow. Sometimes it was easy to see where the train was going, sometimes the carriage was spinning so much it was hard to tell just exactly where you were. Just completely disorientated. The train drops down over the area, around a lake and finishing off with two ejector filled bunny hops. Packed to the brim with air time you hit the break run happy. And thats really the key to this ride. It reminds me of the first time riding Taron, hitting the final breaks and just smiling. It was wonderful, it was a shock to the system, it makes you want to run round to do it all over again. And that, was what a lot of people were doing that day. There was a lot of us going round and round on this thing to experience it as much as possible. With each ride being so unique and different it was fantastic to just experience it. I've never known a ride like it. It was just something special, something completely unique and enjoyable. Huge smiles that I could not hide after each ride. Just hitting that break run, wanting to run around and experience it again. Sheer joy. I'm so grateful for what Blue Fire did for the Mack company back in 2009 because we are now really seeing the fruits of their labour. And what I love about it is that whilst it is forceful and a fast experience, it never feels overwhelming. Whilst spinning around on it, you can see the joy from all your fellow riders faces. We met a person who had been on it over 1900 times and still isn't bored. I've got this far and haven't even talked about the fantastic soundtrack which fits the ride to perfection. Themed around a music festival in Belgium, this could have easily failed but it works perfectly with the rides pacing. Gives me chills. Ride to Happiness isn't just a wonderful ride, it is in my opinion, the finest ride in Europe.3 points
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26th April 2022 (Travel) Hi guys. Today was a very exciting day; the start of my first ever trip to Europa Park! This might possibly be my most significant theme park trip in some time, and it’s quite a significant change in tune compared to the bulk of my recent trips, with a number of new experiences in store for me; my first time travelling abroad post-COVID, my first time at Europa Park, my first time in Germany full stop… I could go on, as there are so many firsts for me this trip! So join me over the next 5 days as I visit Europa Park, a major bucket list park I have legitimately wanted to visit for the past 7 or 8 years, for the very first time! This was only our travel day, so I haven’t set foot into the park itself yet, but I’ve already gotten some glimpses of what Europa Park Resort has to offer. So let me start today from the very beginning. Interestingly, today started out with the longest single leg of the trip there; a 3 hour drive from Gloucestershire to London Stansted. The drive actually felt quicker than expected given it was 3 hours, and my dad said it was very easy, so I guess that’s all you can ask for, really! After that, we went into Stansted itself, where check-in & security were surprisingly quick; we were through it all very quickly compared to what I always remembered Manchester/Gatwick being like, which is always good! It felt very weird being back in an airport… the last time I flew abroad was to Florida in April 2019, so after the few years we’ve all had, it felt almost surreal being back travelling abroad again, with surprisingly few differences compared to pre-COVID! It was exciting, though; even though an airport in itself is perhaps not the most pleasurable of experiences, being in an airport preparing for a foreign holiday does give you a certain buzz that I can’t quite put my finger on, particularly when your destination is a park you’ve spent years dreaming of visiting! After a wait of around an hour in Stansted’s departure lounge, we headed to our gate and boarded our plane to Baden-Baden: This flight was my first ever Ryanair flight, which I’m led to believe is somewhat of a rite of passage for any theme park enthusiast, and I’ve got to say, it was quite good! The seats were perfectly comfortable, the flight was short (only 1h 25m); what more can you really ask for? After getting off our flight, we headed through immigration in Baden-Baden, which was fairly quick, and that’s when it hit home that Europa Park really was well within my reach: Wow, seeing that was exciting! After that, we got our hire car and headed down to Europa Park itself from Baden-Baden airport, which my dad described as a surprisingly easy drive. It took around 45 minutes, and I must say, I was stunned by quite how convenient Europa is to reach from the motorway; when people described it as being in a town/village, I was expecting something like Alton Towers, where you wind your way through all kinds of country lanes and villages for miles on end once you leave the motorway, but it was literally a case of “exit the motorway… wow, there’s Europa!” in an almost America-style fashion! I was also surprised at how much Europa Park dominates Rust; I was anticipating it being a case of Europa Park being in the middle of a large town that engulfed it, but it’s almost more like Rust is an add-on to Europa Park, which I found very interesting! Then, we headed onto the resort itself. I have to say, first impressions are very good; the hotels are stunningly themed, and they’re all very grand in scale! My first view of a Europa Park hotel was the lobby for El Andaluz, where we checked in, and I must say, it’s stunning: We’re staying in a Standard Room Plus in Hotel Castillo Alcazar, and the room is very nicely themed, as well as surprisingly big. The park view is also fantastic, and gives Blackpool’s similar park view a run for its money for sure: After getting settled into our room, we decided to take a stroll around the Europa resort and see what some of the other hotels had to offer. We firstly stopped at Hotel Colosseo, where we loitered around the piazza for a bit: And then we went up to the top of the Colosseum replica, where I got some views of the piazza from above: As well as Rulantica: And also some of the surrounding Black Forest area; EP is surprisingly rural and in a surprisingly nice forest setting for such a huge resort: After that, we strolled past Hotel Bell Rock: And finally, we ended up walking past Colosseo again and going back to El Andaluz: After our little stroll around, we headed into the Castillo Restaurant in Hotel Castillo Alcazar for an evening meal, which it must be said was very nice; the restaurant is also very nicely themed. I didn’t take any photos of the restaurant, but my mum did catch a photo of the very nice corridor leading up to it, which is very well themed indeed, and certainly sets the tone for the restaurant: Finally, I caught a few photos of the stunning night time view from out of our window; Europa really does look stunning at night: So, that was the first day of our trip! Apologies that this was a bit of a boring report today; I hope the next few days’ worth of reports are a bit more interesting, seeing as we’re going to be in the park itself on tomorrow, Thursday and Friday. I’m incredibly excited; I can’t wait to see what Europa has to offer after years of wanting to go! What I’ve seen of the resort so far certainly bodes well for what I’ll think of the park, as it’s all very nice! Tomorrow, we’ll be stepping into the park for the first time… I can’t wait!3 points
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27th April 2022 (Europa Park Day 1) Today, our first day in the park finally arrived! It’s a day I had dreamed about for ages, and quite literally dreamed about within the last few months… although unlike in my dreams, no vloggers stopping me from boarding rides or university staff with cricket bats were here to ruin it for me (if you don’t know what I mean, check out the theme park dreams thread)! And it was a very exciting day for sure… let me get straight to the good stuff! We did not go into the park for ERT this morning, instead opting for a more relaxed start to the day. We headed into Europa at a little after 9:30am through the hotel guest entrance, which was very quick and easy: After getting into the park, we initially considered starting with Alpenexpress Enzian, but we could not find the entrance, so we instead decided to start with a nearby ride that we were all hotly ancitipating… Wodan Timbur Coaster Wodan was on an advertised 40 minute queue, so we decided to join it. I was very excited to ride Wodan; Wicker Man was my #3 prior to visiting Europa, so I naturally had high expectations for its bigger, badder cousin. The queue for Wodan is an attraction in itself, with very elaborate theming throughout, and we also had the bonus of it only being 20 minutes as opposed to the advertised 40, which is always good! So, how was the ride? Well, we rode in row 8, and I thought it was absolutely phenomenal; the pacing was truly relentless like no other ride I’ve ever ridden, and every bit of the ride felt like it was trying to fling you out of the seat in some way, including some very unexpected moments of airtime! Interestingly, I thought it encapsulated elements from all 3 of the modern wooden coasters I’ve done previously (Wicker Man, Mine Blower and Megafobia); the initial sequence of elements reminded me a lot of Megafobia with the sustained air on the way down the first drop and the big turnaround directly after, while the fun twists and turns, the relative smoothness and the comfy trains reminded me a lot of Wicker Man, and the awesome little pops of air at the end reminded me a lot of Mine Blower. And it integrated all of these elements wonderfully to make it an absolutely phenomenal wooden roller coaster; Wodan definitely became my favourite wooden roller coaster I’ve ridden (yes, I concede that I definitely liked it more than Wicker Man), and it has definitely blazed its way into my top 3 for sure! My parents loved the ride, too: After Wodan, we headed to the other major roller coaster in Iceland… Blue Fire Blue Fire was on an advertised 20 minute wait, so we decided to give it a go. Seeing as Icon was my #2 prior to visiting Europa, I was very interested to ride the prototype Mack launch coaster. Many had told me that Blue Fire was superior to Icon, so I was interested to see what I thought to it given my Icon love. The wait took a tad longer than 20 minutes due to a breakdown, but that certainly wasn’t for lack of trying on the part of the ride team; trains were being hammered out, and as I later found would be the case with every ride at Europa, the queue moved very quickly, and the boarding/checking process took very little time at all; they don’t mess around! So, how was Blue Fire? Well, I thought it was a very fun ride; it was smooth, the inversions were nice (particularly the first and last ones; the last one is challenging for my favourite inversion), there were some nice transitions and it was overall a nice, fun coaster! However… I did think it was lacking a little something relative to Icon. I can’t quite put my finger on what, but I wasn’t getting quite the same wow feeling that I get from a ride on Icon. It could be that it’s not the most airtime-y ride, and I do enjoy airtime on this style of coaster, so I was missing a little air on there, but I’m not sure that was entirely it; while it was a terrific coaster, I did think it was missing that little spark to make it a true 10/10 tier ride for me. That’s not to say that Blue Fire isn’t a great ride, though; I thoroughly enjoyed myself on it, and it still makes my top 10! Neither of my parents seemed overly keen, though; my mum said it was “sick-making”, and said she isn’t riding again this trip, while my dad said that it felt slow for a ride of 62mph: After Blue Fire, we decided to wander for a bit and see where the path took us. It took us to Scandinavia, and Fjord-Rafting was initially considered as our next ride, but we then made the conservative decision to leave the water rides for a hotter day on our trip (tomorrow and Friday are due to be hotter), so we instead chose to ride… Snorri Touren I didn’t actually know how long the queue for Snorri Touren was, but I thought it looked intriguing, so we joined the queue. For such a hidden away attraction, I thought the queue was very nicely themed, with lots to look at and odd appearances from an octopus who I’m guessing is Snorri (?). So, how was the ride? Well, I thought it was a fun little ride for what it was, with some nice theming, a catchy soundtrack, good projection mapping, and a rather surprising and clever section that almost resembled a simulator-style ride, which I thought was interesting! Overall, I thought it was a fun and intriguing ride, and my parents seemed to agree: After Snorri Touren, we decided to head to another dark ride that I knew a little more about… Piraten in Batavia Piraten in Batavia was on an advertised 20 minute queue, so we joined it. We thought the queue looked rather big from the outside, as it was spilling out of the building into the plaza, but it turned out that the sign was right, as the queue moved at a very fast pace and took no longer than advertised, perhaps even slightly less! The queue was also incredibly well themed, with some surprisingly massive rooms and lots to look at, which is always good! So, how was the ride? Well, I didn’t know too much about it other than that it was similar to Pirates of the Caribbean at Disney and replaced an older attraction of the same premise, so I went in (relatively) blind aside from people telling me it was brilliant. And I must say, I thought it was a truly excellent dark ride, and perhaps controversially, I’d take it over its Disney source material any day of the week (well, the WDW version). There was lots of theming to look at throughout, the scenes were really excellent (with some being surprisingly grand in scale), and other tools such as smells and projection mapping were also used very effectively in there; I thought it was a fantastic dark ride, and it seemed to be a hit with my parents too: After Piraten in Batavia, we headed to our next roller coaster, which was very nearby… Euro Mir Euro Mir was on an advertised 15 minute wait, so we decided to give it a go. The ride looks very impressive from off-ride, with the huge glass buildings and the big rocket giving it a very strong presence within the surrounding area. The ride also has an… interesting indoor queue, with some fun UV lighting and a soundtrack that is bound to be stuck in one’s head after riding (as is the case with a surprising number of Europa’s rides)! So, how was Euro Mir? Well, I was interested to see what I thought to it, as it seems quite marmite; I’ve noticed that people seem to either really like it or not think much to it at all. And sadly, me and my parents all fell quite comfortably into the latter camp. Europa had certainly been buttering us the right way up to this point, so I hate to say it, but… oh dear. This was genuinely horrible, and I don’t think any of us enjoyed it at all. I thought it was quite a strange coaster, with an interesting start with some controlled spinning and a very long lift hill given the height, which was intriguing. The aerial turns were OK, providing some nice views of the park… but that’s where the ride went hugely downhill, both literally and figuratively. Interestingly, it didn’t spin at all in the main thrilling body of the coaster, so nausea wasn’t really an issue, but whenever it sped up or turned, it got horrifically rough. Me and my mum were facing forwards, and we got bashed around a hell of a lot (particularly our shins/knees, getting bashed against the hard side of the car), but my dad, who was facing backwards, seemed to get the brunt of the bashing, with him saying that it really hurt his shins. Granted, Euro Mir is a fairly forceful coaster for a ride of its type, and it’s certainly novel, so I probably shouldn’t be so harsh, but none of us especially enjoyed it at all: After Euro Mir, we wandered into the Great Britain section of the park, where we had a spot of lunch in the sports bar before having a little stroll around the Great Britain area while working out where to go next: I’ve got to say, Europa is the perfect park for just strolling around; it’s truly beautiful throughout, and never feels too busy given that it gets over 5 million guests per year! After a brief stroll through Britain, we stumbled into Switzerland, where we boarded our next attraction: Schweizer Bobbahn Schweizer Bobbahn had a 15 minute advertised queue, so we joined it. I was interested to ride Schweizer Bobbahn; I’d remembered really liking Avalanche at Blackpool Pleasure Beach, so I was hopeful for quite a fun little coaster. So, how was the ride? Well, I thought it was rather good fun myself, with some nice helixes and turns! I didn’t think it quite stacked up to Avalanche, though; it didn’t seem quite as fast, and it had a slight rattle in some of the more forceful sections that I don’t remember Avalanche having, which detracted ever so slightly. Nevertheless, I thought it was a fun little coaster for what it was, and certainly something I enjoyed: After Schweizer Bobbahn, we headed to do the other coaster in Switzerland… Matterhorn Blitz Matterhorn Blitz had an advertised 20 minute queue, so we decided to join it and give it a go. The queue felt like one of the longest queues of the day, however; Matterhorn Blitz is not the highest capacity ride at Europa, and the ride did appear quite popular. It was a fairly nicely themed queue, though, with a very nicely themed indoor section at the end, although I’ll digress that I found some of the animatronics a tad disconcerting! Putting aside the queue, though; how was the ride? Well, I thought the elevator lift was really interesting, and it was relatively smooth for a wild mouse, as well as well themed, but I don’t generally rate wild mouse coasters that highly, so saying it’s my favourite wild mouse coaster is damning with faint praise a tad. With that being said, though, I did like the theme, and it certainly looks pretty; this style of ride just isn’t really my thing, so I’m not sure I was ever going to rate it super highly: After Matterhorn Blitz, we took a stroll and found ourselves in Greece, where we got in line for… Abenteuer Atlantis I thought Abenteuer Atlantis looked intriguing, and it was on a 1 minute advertised queue, so we decided to join it and give ourselves a brief respite from coastering. The queue board certainly wasn’t lying; we literally waltzed straight on, and interestingly, we boarded entirely by ourselves, with seemingly no host there at all! So, how was Abenteuer Atlantis? Well, I thought it was a fun little interactive dark ride, with some excellent theming and animatronics and an overall fun vibe; I really liked it, and my mum and dad seemed to as well. Mum & dad scored well, with them getting scores in the 20,000-30,000 ballpark, but being as shocking at interactive dark rides as I am, I got a truly abysmal 701; I have very poor aim, so I never score particularly well on these. Nevertheless, we all found it a fun little ride: After Abenteuer Atlantis, we initially pondered riding Pegasus, but we were instead drawn to a somewhat more anticipated coaster located right next to it… Silver Star Silver Star was on an advertised 15 minute queue, so we decided to give it a go. One thing I must say about Silver Star is that I think it is quite possibly one of the fastest moving queues I have ever stood in; we were initially doubtful about whether it would actually take 15 minutes, as the queue looked quite large, but the sign wasn’t wrong, perhaps even a little pessimistic; we reached the station in around 10 minutes. I was going into Silver Star with very mixed expectations and feelings. My pre-Europa #1 was also a B&M Hyper Coaster (Mako at SeaWorld Orlando), so I had high expectations for SS, but I also had somewhat low expectations too, as it never seems to get very positive press; it appears to have marmite status among Europa’s coasters at best, with a fair percentage of people not rating it very highly at all while another percentage likes it, but doesn’t love it. As such, I was wondering whether to expect a pretty rough coaster lacking in airtime more akin to The Big One at Blackpool Pleasure Beach, as a number of reviews had implied Silver Star to be quite rough and severely lacking in airtime. I was excited to ride Silver Star, but also quite nervous as well. Would the B&M Hyper experience live up to my glorious memories of Mako from 6 years earlier now that I’ve ridden considerably more rides? Well, I shouldn’t have worried. Unlike the similarly marmite Euro Mir, me and my parents fell firmly into the “love it” category with this ride, and I thought it was truly spectacular! I was a tad skeptical about how our first ride would be, as we were seated in row 5 (slap bang in the middle… not usually the best spot on airtime coasters) but it was absolutely breathtaking! The first drop provided stunning sustained floater, and it bought all of those glorious Mako memories flooding back. Each successive hill had glorious sustained air for seconds and seconds, and I thought the ride was pretty smooth and comfortable too (admittedly not quite the same wonderful level of glass smoothness as 2016 Mako, but that’s to be expected given that Mako was brand new when I rode it, while SS is 20 years old). The ending was excellent too; we got properly yanked off the MCBR with a phenomenal and surprisingly abrupt jolt of airtime, with each successive hill in the post-MCBR section being similar, and the s-bend rode pretty well too! Overall, I was truly blown away by Silver Star, and my parents appeared to be too; they both raved about the experience: After an epic ride on Silver Star, we headed to the other roller coaster in France… Cancan Coaster Cancan Coaster was on a 25 minute advertised queue, so we decided to give it a go. As with many rides at Europa, this had a beautiful queue, with tons to look at, and it moved quickly too; what more can you ask for? So, how was the ride? Well, I thought it was really good fun, and definitely a surprising one; the ride was very smooth, and packed surprising pace throughout, with some really fun turns being packed in there too. I also thought the theming was very fun and whimsical, and I did like having the can can playing to you while you were riding! Overall, I thought Cancan was great fun; definitely one we all enjoyed: After Cancan Coaster, we decided to relax for a bit and sit down in the town square in France to watch the fountain show for 10 minutes or so: I must say, Europa’s France section is beautiful; it had a very nice atmosphere, and was lovely to spend time in! The fountain show was quite a fun watch, too! After our sit down, we decided to spice things up with another random ride we stumbled across… Madame Freudenreich’s Curiosities I thought Madame Freudenreich’s Curiosities looked intriguing, so we decided to give it a go. As with Abenteuer Atlantis earlier, the queue was walk-on, which is always a bonus! So, how was the ride? Well, I thought it was quite a fun little ride! Certainly quirky for sure, but it was certainly a fun little detour, with some fun animatronics, a fun storyline, and surprisingly excellent theming: After Madame Freudenreich’s, we decided to take a gradual stroll down to Deutsche Allee, Europa’s very nice entrance area: We didn’t just stroll down to EP’s entrance area for the sake of it, however. While in the area, we took a ride on… Voletarium Voletarium was on a mere 5 minute advertised queue, so we decided to give it a go. The queue for Voletarium is almost an attraction in itself; it’s absolutely stunning, with some huge rooms and tons to look at! However, we didn’t get a lot of time to look at anything, as we practically waltzed straight onto the ride! So, how was Voletarium? Well, I thought it was a really nice ride, with some good cinematography, nice smells and some nice special effects on the side; definitely a good fun dark ride: After Voletarium, we took a bit of a stroll through the gardens area by Europa’s entrance, as in all honesty, we weren’t really sure where we were going at this point: We eventually found ourselves in Austria, where we briefly sat down to look at the fountains: After our brief sit down, we headed over to ride… Alpenexpress Enzian Alpenexpress had a 15 minute advertised queue, so we joined it. VR was in operation on this ride, but on our train, there were no VR riders, so we managed to score a ride towards the back of the train; always a bonus with these powered coasters! So, how was the ride? Well, I thought it was really good fun, with two surprisingly fast helixes; it’s probably up there with Alton Towers’ Runaway Mine Train as one of my favourite powered coasters: After Alpenexpress, we decided to gradually stroll back over to Iceland to take a second ride on Wodan. I was seated in row 7 for this ride, and it was just as phenomenal as earlier; in fact, it was possibly a tad faster, and I was genuinely somewhat worried for my unzipped jacket’s life over some of the airtime hills! After that, I split off from my parents to go for one final ride on Silver Star. You don’t think of EP as being overly big, but the walk from Iceland to France is surprisingly hefty! In terms of my second ride on Silver Star; I scored the back row, and it was even more phenomenal than earlier! Even with the trim brakes biting somewhat, every hill had a truly phenomenal yank of airtime over it, and the ride was absolutely exquisite from start to finish! You may notice that I have thus far steered clear of doing a direct comparison between Silver Star and Mako. So, has Silver Star dethroned Mako as my number 1 coaster? My answer is… not quite, but there’s phenomenally little in it; that verdict was not reached easily, and my rides on Silver Star today certainly had me second guessing Mako’s #1 placement more than any other ride has since Mako. It was a very tough decision, but I ultimately decided to keep Mako on top because while Silver Star is absolutely spectacular, I don’t think any individual element on it had quite the same wow factor as elements like Mako’s sublime first drop and first camelback hill, from memory, and while still very smooth and comfortable for the most part, Silver Star doesn’t ride quite as exquisitely as Mako did in 2016, and Mako’s completely glass smooth ride was one of the things I loved about it. I know that those sound like very pedantic reasons, but when two rides are both that good and it’s the top spot being fought for, I’m afraid that it has to be pedantry that ultimately decides which ride comes out on top. Nonetheless, Silver Star is a phenomenal coaster that truly took my breath away, and that back row ride in particular certainly had Mako quaking in its boots! After a glorious ride on Silver Star, I met back up with my parents, and we headed out of the park for the day: After that, we headed to Hotel Colosseo for a lovely meal in Pizzeria de Romantica before heading back to our room, saying goodnight to Europa Park for the day: So in conclusion, we had a wonderful first day in Europa Park! The park is absolutely stunning, with stunning rides and stunning theming; it’s certainly a phenomenally well rounded park, in my view, and I can’t wait to see the rest of what it has to offer over the next 2 days! I’m aware that our schedule was quite intense today (I was possibly further down the rabbit hole of “new park stress” than I’d have perhaps liked), so we agreed that we’re going to have a more relaxed day tomorrow, with some shows scattered in alongside rides we haven’t done yet (including water rides and the remaining 4 coaster credits), as well as rerides on our favourites. Thanks for reading (apologies for the length; if you read it all, you deserve a medal!), and I hope you enjoyed my report; I’ll be back tomorrow with day 2!3 points
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Lo and behold, Day 2 of 2 is here! After staying the night in Lubeck (in what was apparently a non-smoking hotel, but in a room which smelt strongly of cigarette smoke), I was energised for another day. The weather was cold and windy, but no rain. The journey from my hotel to Hansa Park was much simpler than the previous day: a direct train from Lubeck to Sierksdorf, and then a walk to the park. The walk was again very straightforward - pretty much a straight path which takes about 10-15 minutes. Unfortunately, by the time I'd arrived at Sierksdorf, the rain was kicking in, setting the tone for the weather for the rest of the day... I got to the park just before rides opened at 10, and walked straight on in after a quick security check. Dumping my stuff in a locker (1 euro for the whole day with unlimited entries - bargain!), I made a beeline straight to the park's main event - Karnan. I'd been keeping an eye on the park's app in days prior, which showed that it's availability had been...sketchy, at best. So ticking it off first was the safest bet. Arriving by the entrance, there was a staff member out the front, and a queue of people. Karnan was also testing, but filled with test dummies Shortly after I got there, the staff member said something in German I didn't quite understand, but about half the people waiting left. I imagine it was the usual "We don't know when it will open, hopefully soon, but try other rides and come back later". Realising the park would be very quiet and not wanting to take any chances, I decided to hang around and see. It was still regularly testing, still with dummies, so I remained optimistic. That optimism was perhaps foolish though. After about half an hour, and engineer came to queue front, after having emerged from "the tower" and said something and waved his hands, at which point everyone left dispersed. Uh oh, that didn't seem good. I asked the lovely guy out front what was what, and between my basic German and his basic English, I managed to piece together "We don't know when it will open, keep looking at the app". Bye for now The rain at this point was pretty consistent; not heavy, but not light either. I wandered away from Karnan, not quite sure what to do first. My first thought was obviously the park's other Gerstlauer, Flucht von Novgorod. But instead I walked right past their Wild Mouse, so thought why not... Well, it was closed, so that would be why not... Undeterred, I carried on walking in the random direction I had chosen, and eventually ended up the park's Beautiful Britain area, which included two creds. Let's go. First up was Nessie. The park's Schwarzkopf coaster, with basic lap bars and a vertical loop. Nice walk on too. The station for this is wonderful; really nicely themed. This was my first taste of what Hansa Park could do with their indoor spaces, and I was impressed. As for the ride itself, it was...fine? I was a bit disappointed in some ways, maybe because I set up high expectations thinking this might be like a mini Lisebergbanan (a cred I really like) with a loop. But yeah, it just didn't do it for me. Also, the aggressive brake run in the dark was not something I was prepared for (no nice warning signs a la Lisebergbanan!) I also didn't take any photos of it, which also highlights my lack-of-care for this. I wanted to tick off the other cred in the area, Royal Scotsman, whilst here. But lo and behold, it was closed. Entrance shut off with no explanation. Was it because of the weather? Would it open later? No idea. Instead, I turned my attention to the small matter of Highlander. You know, the 120m tall drop tower? I was very confused by this, because the gondola was not parked on the ground; it was instead about 10-15ft off the ground (like in some sort of maintenance mode?), but the entrance was open. I hadn't seen it go yet, but I decided to walk through and see. A staff member appeared from the op box, indicated to give him a moment, and then he lowered the gondola down. Huzzah! At this point, it was still raining pretty consistently. It was windy. My phone said it was 3°. Yet I was going near-400ft in the air. Cool. I love drop towers, but this did get to me a bit. The climb up is slow and suspenseful, and the accompanying music fits really well. It was going up and round that I also realised how close Hansa Park is to the Baltic Sea (spoilers: very close!). Going up just went on and on and on. And the wind and the rain was making me feel very cold. Nearing the top I got the tilt, which doesn't really do a lot for me, but I'm sure gets people. It was running the "super tilt" mode, where it stays like that for the drop, so it quickly went back to the upright position. Then, finally, it stopped. And I waited. And waited. And waited. There's no more audio, no countdown, nothing. Okay, this was a tiny bit terrifying, in the best possible way. How long was I up there, who knows? But soon enough, I was dropping down. That was fine...fun enough, but these larger ones give you more time to adjust to the sensation. In short, whilst the drop on Highlander isn't anything special, the whole build up and anticipation to it is. Really fun, and slightly nerve-wracking, experience! Now it was time to move on over to the much-praised Flucht von Novgorod. I knew the secrets this had (ie launch and vertical lift / beyond vertical drop), and that it had on-board pre shows. But beyond that, I was in the dark. The ride was only running one car, which meant the wait for front row took a bit of time. But I'm not complaining, as it gave me a chance to dry off in the indoor queue, and appreciate the theming around. I was told off by the operating for taking this photo...although maybe he was just telling me no phones on the ride. I don't quite know. Quickly enough, I was on. The pre shows before the launch are great. They set a really nice tone; creepy and spooky, with some neat effects in there too. That, however, it where most of my positives run out. You drop into the launch and it hits you. But at the same time, it doesn't feel that punchy? I know it is a quick acceleration, but it didn't feel like it was all that powerful. Maybe going in from the drop you already have a decent starting speed, so the boost doesn't come across that great? Maybe being in near-total darkness drains it of some reference? I don't know, but it didn't really do it for me. This was particularly sad, as I love Anubis' launch at Plopsaland! You then head on outside and the layout is...fine. Fine seems to be a word I'm using a lot for Hansa Park so far, doesn't it? It doesn't really do much, and it doesn't really give any notable forces / airtime. The inversion over the building is nice, but forgettable. Then you head on inside and reach the vertical lift. Oooh, back to Hansa indoor quality! Stopping on the vertical, you get some more "pre show". I guess if I could understand it more coherently I might enjoy it more, but it felt like a bit of a pace killer - the ride had just got going, now you're stopping me for this? The rest of the ride then takes place in total darkness, and is a bit rough and ready in typical Gerstlauer fashion, which made it hard to enjoy. It then ends with a projection of a crow on the wall (I've since learned about some scarecrow scare, which seems to have gone?). I did like how after the ride, you walk through a maze which has an actual potential dead end. That was a neat little 'post-ride' touch. Overall first impressions of Novgorod though: not that good. This is a ride I'd heard lots of good things about, and was something that seemed right up my street. Again, maybe I set my expectations too high? Maybe it was just a bit of a bum ride, which Gerstlauers sometimes give. It wasn't something I was prepared to write off just yet, but I was disappointed. By this point, the weather had improved ever so slightly - it was still raining, but it was a bit warmer. That, or I just got used to the cold. In either case, I decided to check out what was going on with this mystical Karnan thing. Still closed. Same poor soul stood outside. Fortunately by this point, the Wild Mouse, Crazy Mine, had opened. So I decided to get the +1 now. It gave me some nice Rattlesnake at Chessington vibes, and the singing animatronics were just on the right side of annoying to be charming enough. Ride is standard though of course. Sticking near Karnan, I then went for their Gerstlauer junior cred, Schlange von Midgard. This ride looks stunning, though sadly I didn't get any photos. In true recent Hansa fashion, it features a nice indoor pre-show section, with animatronics and some backstory. At the top of the lift, there's a screen with some stuff going on. Couldn't see what though as there was a huge warning message over the screen. Whoops. Ride itself is pretty fun; surprised there isn't more Gerst family coasters in general. Thanks to my slow wandering round the park, it was coming up to 12. Karnan had stopped testing, and the rain was coming down heavier again and it was becoming a bit colder. I took shelter under a nearby canopy to try and figure out my plan for what to do. I quickly decided that food would be the best option, even if it was a bit early. There didn't seem to be many indoor options except the restaurant at the front of the park, "Weltumsegler". This place looked really nice, and had a "canteen" style set up. This turned out to be a great choice, as demonstrated by this wonderful spicy currywurst and fries, and Oreo/grape dessert... This gave me a chance to warm up and take stock. I had managed all open creds, but there were still 3 closed creds and no clear indication if they would open. The park had a selection of water rides, something which I usually like but wasn't feeling because of the weather. There was some smaller rides which didn't appeal, and the Gerst sky fly, which again isn't my thing. So I decided after lunch to just walk around, despite the rain, see parts of the park I hadn't yet seen, and go with the flow. Here's some random pictures... Remember I said I didn't take any photos of Nessie? Well, I lied, I took this terrible one. Some water rides I did not ride I came across Novgorod on my wander round, and decided now was a good time to give it another shot. I had a back row ride this time. It still didn't do it for me. Disappointing. After this, I caught a glimpse of Karnan again (it's hard not to in the park!). And I saw a car moving. And it was empty - no test dummies! That had to be a good sign, right? So I made my way towards to it, and lo and behold, it was open!! Yes! So let's get to - Der Schwur des Karnan. The queue line is absolutely fantastic. Highly detailed, with great special effects. The indoor section has some TV screens explaining the story (with English sub-titles), in a Hex-at-Alton Towers like fashion. I know that some people don't like this style of storytelling, but the park have made it work. I got to see the full loop plus some repeat during this wait. Then I was batched into the first pre-show room, which again is told by TV screen and following the same character in the queue line videos. This features a wonderful reveal of where to store your bags; really liked that! Then comes the first special feature of Karnan; the row choosing ceremony. I'm sure most know what's what: you stand in a row, then a dramatic sequence occurs which randomly assigns you to a row. I'm sure that it's not everyone's cup of tea, but I really loved the suspense this built up, and it's just a great deal of fun. Top rating from me. I was assigned into row 2, and was finally sat down in the beast that was Karnan. I've had previous experience with Gerst's clamshell restraints, on Gold Rush at Slagharen, and liked them then, and this was no different fortunately. I won't explicitly talk about the indoor section of Karnan. What I will say, however, is that I knew what happened, and still loved it, was still mightily impressed by it and found it truly exhilarating. Fantastic. If you know, you know, if you don't, don't look it up. As for the outdoor section of the ride - I can't sing its praises enough. The first drop is fantastic. The non-inverting butterfly element thing that follows is brilliant; filled with some weird moments and the exit to it is better than so many first drops on other coasters. The remaining parts of the layout are low to the ground, taking at high speed and feature great pops of airtime and lateral forces. And whilst doing all of this, it remains comfortable, and not too forceful. It truly is a masterpiece. Hitting the brake run leaves you processing everything which just happened. Annnnnd then, Karnan goes and spoils itself. There's a short indoor section to end the ride, including a verrrrrrrrry slow roll, which isn't particularly comfortable or interesting, followed by pitch blackness, bar the pointless on ride photo opportunity on a brake run (why?), and some heroic music to end off. This ends the ride on a low note for me; that whole section as it stands is either unnecessary, or needs some theming / effects to bring it to life. Or it would be better if you took the inversion at some speed; a final big hurrah. I don't want to 'do a Karnan' and leave its review on a bum note. So let's focus on the positives: this is a fantastic attraction, which looks visually stunning (even the weird supports for the butterfly thing work), has brilliant build up which is dramatic and serious, whilst still exciting. And it has a great roller coaster to back it up too. Definite Top 10% material and, for me, gets a Top 10 spot too. I know some people have said the tower is a bit boring, but I liked how intimidating it came across After my first ride, I was itching to get on again. I completely forgot about the rest of the park. I forgot I still had 2 creds to check on. I forgot that I would have liked another go on Highlander. There was Karnan and only Karnan. The wait this time was a bit longer; no doubt by now everyone had converged to the almighty Karnan. It took about 40 minutes this time. And here's where I have a bigger niggle about Karnan. It feels like a nightmare to run. It was only running one car, which means its throughput on that day would have been shockingly bad. But the staff were still struggling with timings. We were batched into the batching pre show room before people had left it. This left an awkward wait. I don't know why the ride was delayed for over 3 hours, but it's dodgy reliability seemed to be a common trend when I was looking in the days leading up to the trip. Is Karnan something bigger than Hansa Park can handle? Did they try to create such a fantastic, larger-than-life experience that they got carried away and lost sight of making sure it was easy to operate? I don't know, but that's certainly an impression I got. Maybe I'm being harsh here, since the park had only been open for the new season for just a few days, and they'd still be re-adjusting. But still, something which lives on in my mind. On a brighter note, Karnan still rode fantastic on my second ride, in the third row. And in literal brighter news, the storm had subsided, and the blue skies had appeared! As much as I loved Karnan, I wanted to take advantage of the good weather and be outside, and see what was what with the other two creds. Fortunately for me, they were open! Royal Scotsman was first, and this was a nice Vekoma junior ride. Nothing special, and you could tell this was an older ride which they've tried to retrofit into their newer, theme-heavy ideology. Then after getting briefly lost, I found the park's kiddie cred, Kleine Zar, and ticked off that +1 nice and easy. I also took this photo of a waterfall which features on a slow boat ride, which I quite liked With the weather still nice, I decided to wander round the park and appreciate it in the sun. I also got a glimpse of Baltic Sea too. I took a quick ride on Störtebekers Kaperfahrt, the WildWater West dingy boat ride, for the primary reason that these lift hills give you a nice foot massage, and I wanted a few minutes off my feet. That was enough time away from Karnan though - a third ride followed. Getting row 2 again, it truly cemented itself as a top tier ride for me here, and it had warmed up very nicely. After this, the storm had annoyingly returned, and it bought the rain again. It was now that I was left with a dilemma too, as time was now against me. I could squeeze in another ride on Karnan (maybe even two if the queue was nice), but then have an awkward wait after park close for my train. This would also cut my time fine for getting back to the airport, and a delayed / missed train would be very stressful. Or I could leave now, and have a more relaxed journey to the station. In hindsight, I probably would have chosen differently, but I opted for the latter of these options and called it a day. At the time, I think the new wave of rain had hit me, and even though I would be queueing indoors for Karnan, I didn't fancy getting wetter and colder later. So that was that for my day at Hansa Park. I had a good day, certainly helped by the excellent Karnan, but equally, I felt a bit downbeat about it. Hansa was a park that I had heard such good things about, but I just didn't get the same buzz from it. I definitely think the weather has played a part here. The little bit of cred anxiety too. But even then, I think you can enjoy the real top tier parks whatever the weather. I did really enjoy the park's theming attempts, and it's clear they have some real talent and drive behind them, wanting to make them a fantastic park. I'm not writing the park off, and I look forward to returning at some point in the future. --- The trains back to Hamburg Airport were simple enough, and no delays. The same couldn't be said for my flight home, which ended up being delayed by a couple of hours. Given the problems that Easyjet were facing at the time though, I guess it's better delayed than cancelled. It did mean I got home at like half 1, and had to be up at 7 for work. Not my brightest idea that. As for going to parks solo, was fine. I enjoyed it; none of my fears about it were founded. I'm looking forward to my solo America trip in a few weeks all the more now! --- I'll round of the trip with a little geek summary: New parks: 2 New creds: 15 Best new cred: Karnan Most surprising cred: Limit, for not killing me Most disappointing cred: Flucht von Novgorod Best non-cred: Highlander Highlight: Broad one, but actually going abroad again Lowlight: The bloody weather3 points
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As we approach the start of the 2022 season, I thought I'd do a few blog post ramblings on some nostalgic Thorpe memories I have. Let's start off with Dr Pepper Sun Scream! Launching way back in 2009 when Saw opened, Sun Scream ran every year for many summers at the park, bringing live music, silent discos, stunt displays, beatboxing, sideshows and festival vibes. In reality, Sun Scream wasn't much in terms of an event, starting off as simply a stunt show and some yellow t-shirts for the rides staff, it evolved as the years went on and new things were tried, but I do have a lot of good memories from my annual mid-summer visits in the sunny weather! The amazing Stunt Show The standout feature of Sun Scream for me was the incredible stunt show in the Arena in the centre of the park. This was one of the few times during the season that the Arena was actually used, but it was used well! I remember sitting in the stands watching the Red Bull Stuntriders going over jumps and performing in the small area, and it was very impressive! I do remember one year one of the riders came off his motorbike during one of the performances, and was luckily ok, but the show was very good and (other than fright nights and Thorpe Blast) was probably the best 'show' the park has ever put on in my opinion, even in later years when it was replaced by a BMX display team. Other activities There were some less than ideal 'activities' as part of Sun Scream.. I distinctly remember a silent disco was tried one year in the Colossus queue line. At a point early in the queue, everyone was offered a pair of wireless headphones which played music for everyone to jam to in the queue. The thing is, in a typically British fashion, very few people actually took the headphones, and even fewer took part in the disco. A nice idea, but didn't really work in reality. I also remember several performances, like a beatboxer one year.. Again, nice idea, but the crowd in front of the stage (in front of X) never really grew to more than about 10 people at any time despite the best efforts of the staff pulling people in. Late opening One of the great things about Sun Scream was the 8PM closing time. Being summer, this didn't really allow for night rides, but it was 'dusk' at least towards the end, and on the warm summer evenings it was great to stay late in the park after the crowds left. This no doubt paved the way for the Summer Nights event that followed years later. That 'Thorpe Park feeling' was at its strongest I'm not sure about what it was about Thorpe in the 2009 - 2012 period, but for me that was when Thorpe was at its absolute best. I always remember driving home from Thorpe, especially in the summer, with "that Thorpe Park feeling". I can't describe it, but it's the feeling you get when you've had a great day, you're knackered, aching and have a fuzzy head, your hair is a mess, and you stink... But you can't wait to go back and do it all again, preferably tomorrow. Sun Scream brought this feeling more than ever - it was such a positive and lively event, the sun was nearly always shining, the staff were lively and happy, and the park was always on top form. We also had a new ride in Saw, and The Swarm was under construction. The park was alive in this period and at its best. Dr Pepper Dr Pepper was the sponsor for Sun Scream, and as such during the event the staff handed out free little Dr Pepper cans. Because of this, I always associate the taste and smell of Dr Pepper with Thorpe Park, and every time I have it even all these years later, it takes me right back to "the good days" at Thorpe. __________ Does anyone have any memories of Sun Scream?3 points
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As we approach the start of the 2022 season, I thought I'd do a few blog post ramblings on some nostalgic Thorpe memories I have. I started off with Dr Pepper Sun Scream, now it's time for Brave it Alone back when it opened in 2013... I have hazy memories about this, but recently I found an old post I made after I experienced it and thought I'd spruce it up a bit and share! - - - - - - - - - - - - - - - - - - - - - We did Cabin in the Woods way back on Sunday 13th October 2013, when the experience was brand new (and in my opinion at its best!) So... Here's what happened! After park closing at 10 pm, we met the Director, his assistant, and some park managers along with the other 'brave-it-aloners' at the bar area in Clypso BBQ, where we were read a very long and elaborate warning speech while having a drink. We then had to sign an agreement that stated that 'you are prepared for anything to happen' and that 'TP takes no responsibility for anything', blah blah... After around 20 minutes, when the guests had all left the park, the 10 or so of us were then given one of the classic "Don't wet yourself" ponchos to protect clothes from fake blood, dirt, facepaint and bodily fluids (yep, really). We were then split up and were walked with a park manager to our chosen mazes, where we were asked further questions such as "are you aware that literally anything could happen in here", and "please you must tell us now if you have any reason to not experience this"... At this point the nerves were setting in - why did these warnings keep coming up? What on earth was going to happen inside? After waiting outside the cabin door for a few moments listening to the actors inside, I stepped in to the cabin's first room, the one with the 4 doors, which was brightly lit. I was alone. Suddenly the lights turn off for a second, then back on, but now there are 2 actors standing right in my face! Do any of you remember the guy who played Les Coogan back in 2011/2012? Well I had asked him if he's still known as Les Coogan earlier in the day, But I'll come back to that in a minute. 'Les' pushed me backwards in to a chair in the corner of the room, where I was screamed at and told of the horrors I was about to see. The chair was then tipped backwards and I was led on my back! This was amazingly intense. The interrogation continued. The actors were hillbillies of some sort, so there was... Umm... dribble.... lol! I was then told to crawl in to the next room. Here I was left alone with a single actor who after a while forced me to 'kiss the moose' on the wall, similar to the film. Interrogation went on for a couple of minutes, lights flashed on and off, the actor started getting crazy bouncing off the walls, when my friend crawled in to the room with an actor riding on his back! (I did laugh at this!) I snuck out in to the next room at this point... This room had a person in a plain white mask, and was one of the most surreal parts. She forced me against a wall and slithered around me... very odd! The lights then went out, flashed back on, revealing her mask right up in my face. This happened a few times with her appearing and disappearing at different points. I was then grabbed by another actor who looked panicked, saying "don't look, just get over here". He stood facing me and grabbed me by the shoulders, then pushed backwards (quite fast!) through several flaps and doors until my back banged against a wall!! I was then pushed (very violently) back down on to the floor by a different actor, and told to continue onwards. This next part is a blur to be honest, but I did a lot of walking, crawling, being pulled and pushed around, had lots of jump scares, until I reached the spinning tunnel, which had 2 female clowns inside... Both clowns had 'penis shaped' balloons which they, errm, 'rubbed' me with in various ways... Yeah I'll leave that to your imagination... They then taunted me with them and popped them in my ears. One of the clowns then got behind me, wrapped herself around me and held me still, while the other licked my face and neck while the other laughed in my ear. This was very uncomfortable and weird!!! CLOWNS!?! All of this while the tunnel was spinning around me! I can't remember what happened between here and the final room., however when I did reach the final room, the actor who played Les Coogan in previous years (remember from earlier?) stormed up to me, with about 5 other actors in tow! They each took hold of one of my limbs, picked me up and put me flat on my back on the floor.... 'Les' then completely went crazy!! They were dragging me around, and Les's final words to me were "DON'T YOU ****ING DARE CALL ME LES COOGAN AGAIN BOY. GET OUT OF HERE NOW." I was then pretty much forced to apologise to 'Les', and literally thrown in to a door leading out of the maze! The look on the faces of the park staff was hilarious when I came out! I particularly remember one of the managers looking genuinely worried! It was absolutely fantastic and much more intense than I could have imagined. The whole experience lasted around 10 minutes. Worth every penny of the £15! Bargain. I have probably missed bits here, and probably haven't done it justice, but you get the basic idea. We then all made our way back from the various mazes and met back at the 'bar' in the BBQ, where we all had a good chat about it! Some of the other guests had done Asylum, which was totally mad apparently. They were all drenched in fake blood, and said that many of the asylum patients were completely naked. Lots of 'adult' themes going on in there, including a performance in the bed scene which I'm not sure would hold up today. Some of the others had done Saw Alive which was apparently amazing as well. I can't describe how good Brave it Alone was in its first year! Genuinely terrifying to have literally ALL of the actors focusing on you the entire time.3 points
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And now the big one, Day 4 - Parc Asterix! And this was, in fact, my first visit to Asterix.I'll start as ever with the Covid measuresFace coverings were obligatory on all rides and in queue lines. There were hand sanitising points at the end of every queue (just before you board the ride), as well as at ride exits and dotted around the park. There were social distancing markers in queues, but no one really followed them much tbh. However, park security had a major presence in queue lines, regularly walking through queue lines, making sure everyone had coverings on, and were covering their noses. This went to the extreme where I witnessed a security guard watch someone have a drink and not move on until they had finished their drink and put their covering back over their face. A little OTT in my opinion, but equally I can't argue with results: seeing everyone in queues masked up did give a good level of reassurance.Interestingly as well, the park were very hot on filling up every seat - single rider was still in operation, and they were happy to get smaller groups matched up in queues too. The only exception was on water rides, where they weren't trying to fill boats to the full. There are questions about the point of social distancing on rides in my opinion, especially if everyone is wearing a covering, but it did feel odd sitting next to strangers again.Anyways, onto the park. First time I've experienced metal detectors at a full on theme park (Ja-Dar isn't necessarily a 'full on park' imo), but it was done smoothly and easily. Anticipating it would get long queues, we headed over towards the back of the park, where the first stop was Tonnerre de Zeus..We were on in under 15mins which was nice. Zeus is a ride I'd heard a lot about for many years. Whilst I'd seen a lot of people say it's a bit of a love-or-hate ride, most reviews I'd actually read were that it was good, which gave me some quiet optimism. Sadly though, it did nothing for me. It's got a long layout, yet manages to feel like it does nothing with it. It's not rough, but doesn't have enough fun / classic woodie laterals to give it that sort of edge. I don't remember there being any air time either. It just sort of goes around for a while and ends?Even riding it later in the day, it did very little for me. I remember feeling a bit more positive about it, but not much. I just don't really get it? Why do people like this?Is it because of Zeus' underpants? I bet it's because of Zeus' underpants. I don't care if you're wearing floral underpants - your ride isn't that good A quick stop to the neighbouring Goudrix was of course in order. Similarly, this is something I'd heard a bit of a mixed bag of, but mostly negative reviews. In particular, @pluk's review of it from a few years ago stuck in my mind (spoilers for those who don't know: he's not a fan of it..). And, of course, it has regularly been near the bottom of several coaster polls over the years. So I wasn't looking forward to it. However, I was pleasantly surprised! The ride was smooth, the right level of intense and reasonably fun. It's not something I rank highly, as a layout of inversions is ultimately a bit meh, but it was fun enough.Again, a ride was had later in the day. And frankly, I don't know what happened - was a riding a different ride? It was rough and jerky and I did not enjoy it from the third inversion! Perhaps not as bad as some had described it, but still pretty bad. Really not sure how I could have such different reactions to it.My first ride was in the front of a car, and the second in the back of a car, so I guess that could have something to do with it. Could also be different trains too I guess. After that second ride though, I didn't want to risk a third to try and figure it out. But it's just crazy how different the ride experiences were. A ride on L'Oxygenarium ("the good Storm Surge" I believe us Brits are required to call it by law) followed, en route to the next cred: Trace du Hourra. I've only ever done Intamin Swiss Bobs before, so it was intriguing to see how the Mack equivalent would ride. And it was alright. Layout is solid, theming around is good and the operations were outstanding. It'd be nice if it swayed a bit more, as it did feel very restricted, but I guess many of these rides feel like this. We collected the +1 of the Zierer bum rattler, SOS Numerobis (which has an excellent, almost B&M-like roar might I add), before arriving at the highlight attraction, which is of course Oz'Iris.Just looking at the area you can tell it's something spectacular. It just looks stunning, from the theming, the dive under the pathway, to even things like the track colour. Everything just blends beautifully. The queue wasn't too long, no more than 30mins, which was long enough to appreciate the stunning indoor queue line too. And once you get into the station, you see they've capped off the atmosphere perfectly. Even the little lighting sequence on dispatch is just great. Everything works. Also, fair play to the staff, who worked their nuts off loading and unloading the ride - jumping inbetween rows to unclip the seat belts whilst the train was still moving(!), and checking bars insanely quickly. Something like that is an art.As for the ride itself, it was brilliant. A lovely mix of forces, floatly moments, great inversions, decent length and perfectly paced. First drop is fantastic. My highlight has to be when you dive underground past the waterfall, and then come out into the inversion, which is wonderfully profiled. It's just fantastic all round.My issue with B&M rides, which may be a bit controversial, is that when their rides age, they seem to become more intense and forceful. I've noticed it particularly with Inferno at Thorpe, but even my experiences on the likes of Nemesis, Baron 1898 and even Galactica suggest this 'more intense with age' trend. They're like cheeses: they mature and get stronger flavour. As someone who's not a fan of high-G intense rides usually, it's meant some of those rides have gone down in my rankings as time goes on (particularly true with Nemesis).Oz'Iris was intense, but it was the right level for me. It'll be interesting to see how it feels in a few years (ie - when I go back for the Intamin), and whether it's experiencing the same 'growing intensity with age' thing! But for now: 4 rides throughout the day, including a wondrous front row ride, puts it as my favourite B&M, and slides into my Top 5.. I really liked this bit in the station, loosely showing the layout of the ride The random fountain show was fun too - never saw it in its entirety though!Another water ride was in order before lunch, and with the log flume closed for technical difficulties, Le Grand Splatch was the port of call. I'm not normally a fan of big boat / big splash rides (too wet too quick), but this was surprisingly decent, since the finale was more for show, and it was water effects which got you wet. In case you haven't been able to tell, I really like water effectsWith stomachs grumbling, lunch was needed. I'd heard not-good things about food options at Asterix, but ended up being pleasantly surprised at the quality of the restaurant by the log flume (Le Relais Gaulois). A canteen-style restaurant where all the food options looked really good, and ended up being great too. Reasonably priced too, so would recommend!Explored some of the kiddie area, including their decent boat ride, before heading to their Vekoma madhouse, Le Defi de Cesar. I'd heard wonderful things about this, including the pre shows, but knew before visiting that because of Covid, they weren't running said preshows. I was intrigued how it would operate, and the short answer is: badly. It didn't help we went on the ride just after a shutdown, but you enter the ride through the exit and just go straight into the ride. Sadly there was no audio and half the screens weren't on either, creating a really awkward experience. From what I've heard, it sounds like the complete experience is a good one, but this was just rubbish. Hopefully the lack of on ride effects was a blip, but I do wonder if they should just keep it shut whilst they're running the pre shows. Boat ride in the kids land has loads of nice set pieces This chap gave me some serious moustache-envy...Keeping within the Roman area, we cooled off on the rapids, which look stunning but could do with being a bit wetter in my opinion, before braving Pégase Express. Unsurprisingly, this had a long queue pretty much all day, but I guess a 40 minute queue for the park's newest coaster in the middle of July isn't too bad. Again, queue was magnificent, giving great views of the ride and the rapids, and the indoor section was brilliant. The ride itself is solid too. The launch out the station took me by surprise, the section after the lift hill is good fun with some nice twists and turns. The shed is simple but effective, and the backwards section is the perfect length and style. So all in all, a fantastic family coaster.Also worth saying they weren't using the bag drop; don't know if that's just because of Covid (it seemed in an awkward space) or if they're just not bothering with it (let's face it, if you can keep your bags on Goudrix, you can keep your bags on this easily).The final cred was ticked off after this. Another +1. Something I'd been really looking forward to at Asterix was L'Aérolaf, the park's 'rotating bar'. You buy a drink, then take a seat at a table at the bottom of a tower. You then go up 35m and slowly rotate, taking in views of the park and surrounding area, whilst enjoying your drink for about 10mins, before coming back down. Awesome concept for a theme park, and I'd always wanted to do one of those 'have a meal in the sky' experiences - so this was very much a discount version on that. Great views, really nice and open (you just have a seatbelt in your seat of course), and was a great way to break up the day.It's on the pricier side - my mocktail was 7,90€ - but I'd say it's worth doing. For reference, a bottle of Coke was 6,90€, which I think was about a 3-3,50€ mark up compared to elsewhere at the park. So if you view it in that sense, you're paying about 3,50€ for the experience, which isn't bad. You even get to keep the themed cup your drink is served in!One weird quirk for this though: You had to wear a covering whilst the table went from the bottom to the top. You were then told you could remove it. When it was ready to go back down, we were told to wear a covering again. Felt very odd and pointless given everyone had their coverings off/down for the past 10 minutes and we were the same distance away as before. Excuse the feet, but yeah - it's high! Me trying not to look like I'm bricking myself and desperately afraid of dropping drink Ahh, the face covering hides that fear...but just makes me look like a confused middle-aged man who has no idea how the selfie mode on his phone works...Final major ride to do was Menhir Express, their log flume, which was back open and had a reasonable queue. It was a decent log flume, good level of wet and the surprise shed moment took me completely off guard and I loved it! This took us to about half 4ish, leaving the final 2 and a bit hours for re-rides and just admiring the park. Things really died down in the last half hour or so; Oz'Iris was basically walk on for example! Really awesome way to end the day.Final thoughts: Asterix is bloody brilliant. I really enjoyed it and, all in all, it's up there as one of my favourite parks. I may not be a fan of two of their major coasters, but it's clear they serve a purpose and people do enjoy them. Their water ride selection is brilliant. And they have a good selection of other rides which will suit most people's tastes too (I never bothered with their flat rides for example, but they were always busy and look sublime). Their quality of theming is amazing as well, along with all the staff being top notch too! Would love to see the park get another dark ride or two, and can't wait till 2023 for the Intamin (or whenever it gets pushed back too..!)3 points
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Finland had never exactly been on my radar; it was more somewhere that I thought "it'd be nice to go there one day", as opposed to a "I'll go there in a few years". Then, Taiga happened, and all of a sudden, my interest popped up dramatically. And so Linnanmäki happened this weekend. I looked at trying to combine the trip with other Finnish parks (like Power Park and Särkänniemi), but given how widespread they are, Finland being the 8th most expensive European country, and time being limited, I had to settle for just the one park. The park was open 1pm-midnight, with it also being the first day of their Halloween event Iik!Week (weirdly, Finnish parks seem to do Halloween events in September, and it was very much a coincidence we ended up going to that too). On a Saturday like this, the park would normally be open 1-10pm, so still very good opening hours. The park is completely free to enter (not even a turnstile in sight), and a wristband for unlimited rides and attractions costs a slightly eye-watering €42. There's options to by 'tickets' for individual rides, priced at the even more eye-watering price of €9, or a 'bundle' of 6 tickets for...€42. Weird system but okay. Taiga I've covered most of my thoughts on Taiga here, but just to sum it up for completeness here too: Taiga is absolutely brilliant. It starts off the day well, and when it warms up, it's a relentless beast. Twists that throw you out of your seat, crazy airtime, ongoing speed. It's stunning. Just sheer brilliance, and POVs don't do the ride justice in any way. The ride has okay operations, with staff asking every single person as they check bars if their pockets are empty and, if not, making them empty them. A small thing, but annoying. Vuoristorata Finnish for 'Roller Coaster', this is a wooden coaster that's been going since 1951, and is a traditional brakeman wooden, with the brakeman at the back of the train. Also is heavily inspired by Bakken's woodie apparently. This is genuinely an utter joy. From the hilariously quick lift hill, to the fun drops and double downs and the pace it manages to keep, it's actually really fun. And at the front of the train, you get some VERY strong airtime. Between this and Taiga, it's a wonder I didn't end up with bruised thighs after this trip. We rode it 8 times during the day, which I think speaks volumes about the quality of this. Kirnu The first ever Intamin Zac Spin. Not a phrase that fills you with joy. I wasn't sure how I'd react to this, and ultimately I didn't enjoy it. The spinning is okay until the end, when it does it's only flip but drops you down head first. The rest of the ride is okay, but still not great. I hate to think what longer versions of this are like. In fairness, we did it twice, so it can't have been THAT awful, but it is significantly less pleasant when you board the station in the backwards facing seats. It's sad to think about how there are such contrasting Intamins in such close proximity. Staff were very insistent on balancing the cars too, which took some time, and we even saw some staff members having to ride it to ensure this balance happened. Those poor souls. Ukko Oh dear. This thing. My first Maurer Sky Loop, and this definitely is up there with one of the most awful experiences I've had on any ride. Whoever thought that a vertical lift hill going back on itself and hanging you upside down was a good idea must have been a bloody sadist. We were sat near the front, which meant we had dreadful hangtime, and it was genuinely one of the most uncomfortable experiences I've had, along with the bad restraints of a Maurer too. Then you do an inversion, seesaw and get off, questioning your life choices. Tulireki The world's only standing Mack E-Motion coaster. What's an E-Motion coaster, I hear you ask? It's basically a coaster where the cars are meant to 'tilt' as you go round corners, thanks to some springs and stuff in the cars. You notice this as you board the cars, as they bounce around a bit. But after that, you hardly notice it at all. Except for the fact that this coaster is uncomfortable, bordering on rough. There's a drop where you literally shunt and jerk back and forth, and I slammed my back pretty hard. Another not pleasant one. There's a couple of other coasters: Salama, a Maurer spinner that doesn't really spin, Pikajuna, a Mack powered coaster which, though not bad, has a long layout and goes round 3 times, making it boring, and Linnunrata eXtra, a custom Zierer built inside an old water tower. Linnunrata has optional VR goggles: I tried them on my first ride, selecting the horror versions (they had 3 choices). It was okay, nothing special, suffers from the same problems all other VR coaster have I guess, but since you don't have headphones, the atmosphere is hurt due to the lack of sound. Without the VR, there's some pretty cool space theming throughout the ride, and it's much nicer than the VR. Would recommend no VR. Outside of the coasters, the park has some really decent rides: Kyöpelinvuoren Hotelli, a very well done ghost train with lots of special effects and surprises, Hurjakuru, a rapids ride featuring some scary waterfalls, an ever-flowing sprinkler tower with fire effects, and a generally decent layout and Kingi, a 75m tall gyro drop tower, which gives good views of the park and Helsinki. (their Enterprise and Ferris Wheel align beautifully at night!) But what about Iik!Week? It was impossible to know what to expect from the event; finding information and reviews online was difficult, and they seem to change everything each year. This year, the event included: -2 Halloween exclusive mazes, rated 13+ -1 Halloween exclusive maze, for families/all -2 overlays of existing attractions, rated 13+ -An outdoor attraction, which was basically a walkway, rated 13+ -A zombie disco outdoor area; with live DJ, bar and actors, rated 18+ -The area where most of the attractions are transformed into a scare zone, again rated 13+ All attractions started at 4pm, except the Zombie Disco which started at 6pm. Despite the park being quite small, this did lead to a 'Thorpe effect' where only a section of the park felt like Halloween, and the rest of the park feeling pretty normal. Anyways, onto the attractions (with spoilers).. Laboratorio (Laboratory) Visitors to the park's harshest site are horribly awaited by the victims of failed human experiments who have been locked away at a research facility. The first maze we did and the one which was marketed as the scariest; this would set the scene for the event. Before entering the maze, you're given a rope for everyone to hold to keep you together; this seemed to just be an alternative to hands-on-shoulders in keeping the group together. A pre-show by a military person explains the backstory, and warns us to stick together, don't touch anything because of radiation, and to walk slowly. The maze itself was very well themed - a surprise from a city park where theming is sparse! Each scene is basically a room from the laboratory, where a failed human experiment is behind a window / cage. The actors themselves also looked great - amazing costumes and make up. But they weren't very scary. One experiment came out of their cage and chased us a bit, and another slammed a door. After barely a minute of slow walk, a sign pointing you to the exit appears, but then there's a monster for one final scare. The monster costume looked stunning, and must have been over 7ft tall. The actor did a really good job given they must have had limited movement, but they were also equipped with what looked like 3 large hairdryers stuck together as a 'weapon', which felt...odd. So yeah, a very short maze with little scares, but with great sets and great costumes and a good number of actors considering. Zombie Tunnel A zombie invasion created by a nuclear fallout haunts amateurs in an old nuclear silo tunnel. Horror lovers have only one way to protect themselves - the green radioactive light source causes the zombies to retreat. Step into the twilight corridor where horror-zombies scare away! The other Halloween exclusive maze takes place in a temporary structure in one of the kids lands in the park (with 2-3 kids rides actually closed for the event). At the start of the maze, everyone is handed a green lightsaber (like a cheap pound shop one) to guide your way, with their in-story purpose being to scare away the zombies that await. These also serve a second, more obvious purpose though - to help you see. The maze itself only seemed to have one light throughout, and was otherwise very dark, so the lightsaber was essential to help you see. The maze was again very short, effectively a horseshoe shape. There were quite a lot of actors (again, all with very good make up), but all bar one of them were stuck behind fencing, and all they could do was slam and growl. It was a very jarring experience, as there's no fear there whatsoever (even a girl who was in our group who looked around 13/14 wasn't the least bit scared). And given the theming for the maze was effectively fences and black tarpaulin, there wasn't much too it. Again, a short maze with little scares, but a fun concept and a good number of actors. Kauhusirkus (Horror Circus) Do you dare to step into the Horror Circus of bloodthirsty clowns? This is an 'overlay' of the park's other dark ride, Taikasirkus (Magic Circus). The ride was open before 4pm without actors, and we tried it - it was a suspended dark ride that goes through different scenes at a circus, with fun animatronics and such. The gondolas turn/spin slightly at different points throughout the ride too, to showcase different points within each scene. There was no audio, though apparently there usually is, which was odd.. After 4pm, the ride has actors (one in every scene, so about 6). The actors are allowed everyone - in the sets, in front of, behind and underneath the cars! The actors, were, unsurprisingly, clowns. This wasn't particularly scary (certainly a push to make this 13+..), but the actors occasionally hid and did (predictable) jump scares, making it a more fun/scary experience. Real highlight was an actor appearing in front of us, then as our gondola spun around, he decided to lay on the floor, as a fun way of surprising us. Again, the actors looked really good, and this was well done. Kammokuja (Abhorrence Alley) The dead spirits have been wandering in the corridors of Kammokuja. There is also a large butcher living in the alley ... An overlay of the park's 3D walkthrough (which was much like a spookier version of Hocus Pocus Hall at Chessington), which basically just included a couple of actors hidden around corners. It was fun, but the actors seemed very restricted in what they could do. For example, one actor literally just appeared from round a corner holding a tray of tea, said in a creepy voice 'Would you like some tea?', and then waited for us to move on with no further interaction. The ending featured a large and loud male actor bashing on a wall brandishing a knife. Probably enough to get younger kids out quickly, but again, this felt a bit tame for a 13+ experience. The outdoor walkway had some clown animatronics, the family friendly maze was just an outdoor labyrinth where the walls were spider webs (no actors) and the scare zone had a couple of sets of actors going round a couple of times. Zombie Disco The reason for this being 18+ was because of the bar; I imagine it makes it easier for serving drinks when you don't have to ID everyone when it's busy. As the park was very quiet, so too was the disco area, which meant it was lacking in atmosphere. However, the actors here did a great job; all interacting with every group personally, spending lots of time with any group there and staying in character very well. It was also nice to see zombies which don't grunt or growl at you, as many theme park mazes resort to. A shout out to the zombie footballer, who at one point started a kick about with people in the area, then proceeded to do several keepy uppies (whilst remaining in perfect character!), and then carried on as if it was nothing. That was impressive! So Iik!Week was a weird one. Clearly the park know their stuff when it comes to doing scary things: the costumes, set design (largely) and acting quality (mostly) were all very good in my opinion. Plus their ghost train is scary too. But it seems like they've held themselves back, like they don't want to create attractions which actually scare people, despite having everything there to do so. I really don't believe a park which has the creative levels they've shown wouldn't be able to get over the final hurdle of actually making something scary. It's a shame, because they've got enough variation to do even one actually scary experience, and then keep the rest more fun. I hope that whatever their reasons, whatever their thought process, they decide to change their mind and do something actually scary in the future. In saying that, I still enjoyed the event, so can't really complain! And that's that! Without Taiga, Linnanmäki would be one of those 'if you're in the area, visit' or 'if you've ran out of other parks to visit' types of parks. It's fun, but nothing standout enough. But with Taiga, they've got a truly exceptional ride, with enough of a supporting line up to be a really solid park which is well worth the visit! How busy was it? Surprisingly quiet! Thanks to some wet weather (which only lasted for a couple fo hours on and off), the park wasn't very busy, and we didn't queue longer than 15mins for anything. By about 8-9pm, everything was walk on. How easy is it to get too? The park is about a 30-40min bus ride from Helsinki airport Is there anything else nearby? Helsinki has a few bits; we did an indoor horror mini golf course, the Helsinki SkyWheel, Helsinki Flying Theatre and Helsinki SeaLife (which is joined onto the park) How expensive is it? Helsinki isn't cheap, and flying out there is a bit costly. We stayed in a hostel, booking a private room for 3 people which cost about €20pp, which helped reduce costs. (and as ever, excuse the horrid photos..!)3 points
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As the sun was setting after a fun day in London, I headed to the Vaults of Waterloo, a place which I have visited before generally for music, however today it would take a more menacing turn of events, the IT experience promoting IT Chapter 2, in cinemas on Friday. When joining the queue down a back alley the suspense was created, with two security guards to greet and a standby line for the peasants who were unable to get free tickets through the eventbrite booking engine, the music however set the scene with a menacing tone. The entrance. 9.30 quickly approached and we entered. Upon signing a waiver which I didn't read, but I guess I was signing my life away and then was given a wristband and lead into an interactive carnival scene. There were tw games hook a duck and pop a balloon. I played hook a duck and was rubbish at it, collecting a measly one duck, however this still gained me entry. The baloon game looked fun however we were ushered on before getting a chance to play. After an actor spiel we were made to walk through the clowns head, into the trommel tunnel and this had some force to it, making me loose my footing few times. The next room contained some UV clown punch bags to play tricks with the mind. We were then greeted with the house from the movie and some characters arguing about not wanting to go inside. After a photo opportunity with the Loser gangs bikes we went through. Thememing wise it was stunning, however some members of the forum would not be impressed as the roof was not themed therefore ruining the 360 immersion effect. From this point on wards no cameras were permitted. We came to three doors, Not scary, Scary and Very Scary. The actor then split us up, I was given the Scary door which was filled with balloons that I had to run through and pop, as the lights went out an actor jumped out to scare me. The other rooms contained a mirror maze and Jack in the box however I didn't get to experience them. Next we were in a Chinese restaurant, not sure what the relevancy was here but I assume its in the new movie. I was thinking great an eating challenge as a lazy Susan and baskets were placed in front of us however all we got was a fortune cookie, my fortune being losers stick together. Inside the basket was an oversized cassette player and headphones, to be worn for the tour of the sewers, as the tones of new kids on the block blared down my ears we met our tour guide and torches were distributed into groups. In the sewers we were taken down many tunnels to a room which reminded me a lot of the middle show of DBGT. In our group the torches started to malfunction, then the boy in the yellow raincoat appeared, and then lights flickered and Pennywise himself appeared, went dark, he appeared closer to the group, that type of ending which we have all experience before, despite tension being high, I found the ending to be quite weak. However one surprise was went placing the cassettes back an actor was in the lockers for one final jump scare. The overall attraction lasted 15mins, short but sweet. I'd rate the attraction a solid 7/10 and I think the likes of TP could learn a lot from it. Overall it was fun, and had some good photo-ops despite being not too scary. I would highly recommend although the attraction closes on Wednesday. A great marketing campaign as I will not go and see the film when it comes out Friday.3 points
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When going to Chicago the nearest park worth giving a sh** about is certainly Six Flags Great America (unless you're willing to drive to Cedar Point). They have been rapidly expanding in the past ten years or so with coasters being added left and right, heck Great America have probably got the best deal out of any Six Flags park in the past ten years. They received a kiddie woodie (wasn't too fussed on getting that cred), a B&M Wing, a RMC, a freespin, and recently a S&S launch. This park really gave me Thorpe Park vibes. The park is fairly compact with a lot of the rides being kinda on top of each other. Whizzer is right next to Maxx Force and Maxx Force gets quite close to Raging Bull and Raging Bull is next to Demon and Demon goes up right close to X Flight, ect, ect. Just like Thorpe a lot of the rides are very packed in to the space and walking around is fairly easy with that in mind. Goliath: Goliath is the park's groundup RMC woodie and despite not being anywhere near the level of Steel Vengeance the ride is pretty insane. The ride's first drop is certainly the highlight with a very steep angle and the signature ejector RMC's are known for. Other than the drop the ride has one more airtime moment before the dive loop which also gives great ejector. On the inversion front the dive loop is good fun and the zero g stall is orgasmic. Sadly the ride is kinda neutered by its shortness but I would still rank it in my top 10 because it still kicks ass. I think if this thing was longer and had more airtime I would like it more, though Zadra will probably show us what a longer Goliath would ride like anyway. Overall my favourite ride in the park but its short length makes it worse than New Texas Giant and Steel Vengeance IMO. V2: I have to admit I really was a fan of Wicked Twister, I really enjoyed the powerful launches and the spikes were brilliant fun. Vertical Velocity managed to wow me even more due to one of the spikes actually being just plain straight which gave the ride a brilliant drop if you were in the back! The ride like Wicked Twister is just a lot of fun and not anything mind-blowing, but V2's tight footprint and fun launches give it a pretty pivotal position in the Great America lineup. The Joker: S&S Freespins.. A incredibly divisive coaster model that due to the mass cloning seems to be fairly disliked, people seem to hate these things and honestly I don't know why. I loved The Joker, I actually preferred it over a B&M Hyper, don't @ me.. Why do I like this ride and model? Let me explain. The Joker is a incredibly unpredictable and re-ridable coaster that always left me wanting to get back in line for. Its a short ride but it packs a punch and you never quite know how your cycle is going to treat you, it might be a fairly tame cycle or you might get brutally spun for the duration, you never know. I know some people hate this coaster because of this but I liked it, I thought it made the coaster more re-ridable as every ride is vastly different from the other. When the ride does give you brutal cycles its utter insanity, heck this is the only coaster that me feel flat out scream, you feel so out of control on this thing. I think for its footprint The Joker is brilliant for this park and I would love this ride at a park like Thorpe Park. Batman: (no pics cos idgaf) Batman at Great America is the first of the Batman clones (and the first invert) and overall its a fun ride. I certainly prefer Raptor and Nemesis but its a solid invert with good intensity. The one thing that made me a little annoyed with this ride was pi** poor operations and stacking which made my Europa Fanboy heart break. Despite the Six Flags operations the ride was a solid invert that blows Inferno out of the water. American Eagle: American Eagle is the parks huge racing woodie built by Intamin. The ride overall was incredibly fun though it certainly shows its age. The ride has some brilliant airtime moments and a brutal turn-around, overall I found the bunny hills toward the end to be a particular highlight. The operations on this ride were honestly pretty shocking to be honest though- lengthy stacking, only one side operating for most of the 3 days despite a lengthy queue! Sure Gemini only runs one side a lot of the time but Gemini never had a queue and its throughput is still pretty great with just one side. The queue with one side operating on American Eagle was literally painful to watch.. Overall a great classic woodie though I would like GCI to perhaps re-track some of this ride as it certainly shows its age! I would also like Six Flags to be less like Six Flags. Viper: Viper.. Despite a unoriginal layout, what a brilliant wooden coaster. This ride is just plain fun with great airtime and overall just a complete classic that certainly stills remains a gem in the lineup. The ride is rough enough to have character but is smooth enough to be enjoyable, it really is what a wooden coaster should be. Unlike other rides in the park Viper had a really good crew running it and the theming was also pretty decent for Six Flags. Overall a complete classic that deserves to stay in the park for years to come. Raging Bull: I wasn't expecting much going in, what I got was booooorrrrrinnnnnng. If you think Silver Star isn't all that great you'll fall asleep on Raging Bull, Silver Star at least has a great second half and is actually interesting! Raging Bull is nicknamed by many as 'Raging Dull' and honestly it lives up to the name, the ride is just a bunch of forceless turns with a few airtime moments that give no airtime. I actually prefer Titan at Six Flags Over Texas, that ride was kinda boring but the helixes after the mid course made me grey out every time, Raging Bull was literally forceless. Don't get me wrong this isn't a bad coaster, but its certainly one of the worst if not the worst B&M Hyper. I get why it has a twister layout due to space but they could at least could of made this more.. Interesting? On the upside the crew on this were hauling with operations, they ran two trains and managed to dispatch trains before the other train even made it to the final breaks! That is pretty amazing for Six Flags! Dark Knight: Dark Knight is a pretty fun enclosed wild mouse, It certainly doesn't have the most intricate theme, but its fine. Nothing less, nothing more. I think having a indoor coaster is good for the park though. Superman: This ride was kind of a tragedy to me. Let me explain. Superman is a great B&M flyer that completely blows Air out of the water, easily one of the top rides at the park and something you'll wanna ride a fair amount. Then you remember this is Six Flags. It takes YEARS for trains to dispatch (like 4 minute+) and this ride team seemed especially unmotivated and miserable. What could of been a 10 minute queue was 30 minutes, and the staff seemed about as cheerful as someone at funeral. Its a shame cos Superman is probably my favourite B&M at the park and maybe even the best B&M of the trip. It really sucks that the operations are god awful and so dreary, hopefully the team in other years are nowhere near as bad as this years. Sure a bit of stacking would be okay as flying coasters aren't the easiest rides to load but Superman was just stupid with stacking trains on sitting on the brake run for what seems like eternity. Overall an amazing B&M ruined by really depressing operations. That pretzel loop is sexy though. Demon Demon was a fun arrow coaster, I probably wouldn't rank it above Corkscrew though due to Corkscrew's really fun airtime hill. Unlike Corkscrew, Demon had some cool theming throughout its layout and it interacts with X Flight towards the end which is cool. All in all, a fun ride but nothing to shout at. Whizzer Whizzer was a fun family coaster but I wouldn't say its anything to scream about. Its got a cool lift hill and a fun tree hugging layout, like for a family coaster its cool. The operations were truly awful though- stacking was nearly as bad as Superman and it made a 5 minute queue at Europa into a 40 minute queue as staff just stood like statues in the station. Not the best Schwarzkopf (Shockwave is the sh**), though Whizzer is a fun family coaster. X Flight X flight as a whole just reminds me of Swarm. They both have a similar-ish layout, similar stats, and just overall I would rank them about the same. X flight feels a smidge bit longer and the layout doesn't have that awkward turn around like Swarm does so I think I give X Flight a slight lead, though honestly they are about the same in my rankings. If you have ridden Swarm you know its a very graceful ride (perhaps a little too graceful) and the ride overall is all about the wing sensation, these wing coasters aren't really built for high forces or crazy elements. Overall X Flight pretty much rode how I thought it would, its a fine coaster and its something different in the lineup. Operations: After such great operations at Cedar Point and Europa I think Six Flags was a bit of a shock. Cedar Point and Europa are incredibly efficient with operations and Six Flags Great America just weren't.. These ops were probably the second worst I have ever seen at a major park, only behind Portaventura. If you haven't guessed from this review, I value operations quite high when I visit parks so this kinda got on my nerves. Overall: Six Flags Great America overall is a park with a great lineup of coasters (especially now they have Maxx Force) which is certainly a fun time for credit whores. I do think when it comes to operations and beauty Great America really is very lacking which means this park is really about the rides and nothing else. On the upside the food is pretty decent and Six Flags is pretty reasonably priced, so in terms of cost its a pretty good deal. I think Great America is a park that you should do at least once if you have the opportunity, I don't think its a park I would visit again unless they added another big coaster but its a good park nevertheless. I'm certainly not itching to go back like Cedar Point but its certainly a good park. Anyway hope you enjoyed, peace.3 points
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Opening autumn last year, The Bear Grylls Adventure already feels like a forgotten Merlin attraction in some sense. No real fanfare when the attraction opened, and still no advertising, it's a weird scenario. Apparently a big advertising push is coming this spring though, so maybe that will help get the word out there a bit more. What is it? This is one of the hardest questions to answer, but I'll try. BGA is split into several different activities, and you can pay to do basically any combination of these: -Basecamp. 4 activities in one: Survival maze, Escape room, Archery and Assault course -High Ropes Course. Outdoor free roam high ropes course -Climbing. Indoor rock climbing on several different types of wall -iFly. Indoor skydiving experience -Snorkelling. Self explanatory -Diving. Dive in a cage surrounding by animals, including sharks Basecamp is very much the standard go to option, with maybe one or two extra activities added on. To do all activities is an 8-9 hour day. I ended up doing this today, opting for Basecamp, the High Ropes Course and Climbing. You choose timeslots for the activities, and we went for Basecamp - 11am, High Ropes - 1pm, Climbing - 3pm. Bear Tags Bear Tags are the big piece of tech for BGA. It tells you where you need to be at what time, vibrates when it's nearly time, acts as a check in for each activity, your key to a locker (lockers are free, as you're not allowed anything with you on any activity), etc. It also acts as a ticket for scanning photos to you too. You can put your card details on there and use it to pay for stuff too. Ours proved to be temperamental during the day, with one dying half way through, sometimes not vibrating at the right time, not scanning, etc. The idea behind them is nice, so hopefully the technology can work out too. Basecamp Basecamp is the hardest thing to describe, as it's a very mish-mashed experience. You share this experience in groups of 16-20, and is advertised to take 90 minutes, as well as a Bear 'ranger' who guides you round the activities. You start off with a Survival Maze: This is basically like what I'm a Celebrity should have been. It's hard to describe it without giving spoilers, but in short it's a 20 minute guided tour through various challenges and activities, based on certain fears and survival elements. As I say, imagine Thorpe's IAC maze, but amped up a level to actually try and test people. I'm not quite sure how I felt about it in the end. It's hard to tell whether it's "so bad it's good" or "bad". Our guide was very over-the-top cheesey at times, and again, hard to tell if it made it worse or better. So I finished the first element unconvinced. Escape Room After leaving the maze and having a photo opportunity (not forced, and you get digital copies included with the Basecamp ticket!), we were then guided around the building towards the escape room. The escape room is a 7 minute timed challenge, up to 10 people per team (there's two rooms so no waiting around), which simply requires finding one 4 digit code. The ranger guide gives you a clue at the start, and you have to decode messages, radio clues and writing on the wall to crack the code. Neither team in our group managed it, and it's one of the weirdest escape rooms I've done. I don't like the way it presents clues. Rather awkwardly, the escape room leads you to an unthemed, essentially staff area, to get back out. Archery Archery is archery - it's what you'd expect! You're given a very thorough briefing and demonstration, and then get to shoot 10 arrows. It's good fun, well presented and though it's always nice to have more arrows, this felt like a good fair number. Assault Course Up until now, the Basecamp experience had been linear and we were guided in a group. After Archery, we were told we were free to do the assault course at 'any time', and you get two goes for it. Basecamp is advertised as a 90 minute experience, we were an hour in and the assault course is 25 minutes, most of which is spent warming up and safety talks. With High Ropes booked for 1pm, we decided to have a lunch break, and then do the assault course later. We did it at about half 2, and honestly, this is full on! Said to be based off a Royal Marine's assault course, you spend a lot of time before stretching, running on the spot, etc (which in itself was pretty tiring). You're part of a large group, but sent round in groups of 2-4. The assault course is fairly standard fodder - balancing, high/low beams, crawling under nets, climbing up nets, and included a jump over a 6ft wall and ascending/descending monkey bars. You can skip any element you can't do (I tried the monkey bars and failed miserably). Rather nicely, you're given an anklet which acts as a timer, so you can see your time. I managed it in about 2m40s, which was in the top third of everyone in the group. Fairly happy with that, but it left me proper exhausted! High Ropes Course The High Ropes Course takes place outside, in a stand alone structure which - at its highest - is about 60ft tall. To leave the building, you zipline from above the entrance (themed to a helicopter) towards the course - normally the finale of a high ropes course, but still fun nonetheless! The course has over 30 different features, spread over 4 levels (and the higher you go, the more challenging the features supposedly get). Despite the odd look, the course was very good fun, and extra challenges were had due to the rain and sometimes quite fast wind! Out of curiosity, I asked if they shut it down in windy conditions, and they said they have a limit, but haven't reached it yet. I managed all but one feature, a particularly tricky spinning log which I didn't fancy due to the weather conditions (and my shaky legs at 60ft!). You can either get down by walking back down, or doing a death drop - essentially just being harnessed up and jumping from the third level in a very mini bungee jump like situation. Again, that proved very fun. A nice feature of the high ropes course is you can effectively take as long as you want. 90 minutes is the recommended time (including zipline and safety briefings), but there's no one checking the clock on you. I imagine within reason, you can stay up there as long as you like. Climbing Climbing came directly after our go in the assault course. Already with achey arms, and me not having good upper body strength, I knew this wouldn't be great for me. The session starts off with 20 minutes of bouldering (low level rock climbing), then 40 minutes of climbing up 8m high walls, of varying difficulties and surfaces. You can pick and choose what you attempt. Despite all my best efforts, and help from the instructors, I simply never got the hang of it. Wasn't totally unexpected, but a shame nonetheless. Maybe it's just me, but I feel like maybe there could have been a couple more very basic / entry level walls? Couple of others in our group struggled too, but ah well. Food, Retail and Theming There's an onsite restaurant which serves hot and cold food, such as pizzas, nachos, sandwiches, etc. Standard Merlin fodder really, but at a reasonable price, with good value meal deals and AP discount still applicable to them! There's also a shop with BGA and standard Bear Grylls merch. Unlike other midway attractions, like Shrek, the prices are very much in line with theme park prices, and you can get AP discount on it all. The theming is a weird one. All of the activities are well presented, and within the area there's some very nice themed features and elements. There's good ambient music (the iFly area actually plays the old Air theme!!), and thematic lighting, though perhaps a bit too dim. However, the ceiling is not themed at all, and makes it clear you're in a warehouse. Given you look up quite a bit, it is a bit of an illusion breaker, but something that could be easily - and cheaply - remedied by just some cheap cargo netting! Also, as mentioned, the walkway after the escape room is terrible. Other Thoughts The Basecamp idea is weird. It is advertised very linearly on the website, but the activities are spread out through the attraction, making it feel a bit clunky. Given the space has been built from the ground up, I'd have thought they could have designed it so one activity leads directly to one another. It seemed fairly lively in there, and according to a member of staff we spoke to, about 200-300 people do the high ropes course over a weekend, and 150-200 do the climbing experience. Those numbers seem quite low, so it'll be interesting to see how it develops, especially once advertising kicks in. Cost Given all the different options available, the cost very much varies. The basecamp experience is £20, which isn't terrible, and add-ons vary and start from £15 (you have to Basecamp I believe). But there's bound to be offers floating around, and they're experimenting with different offers for Annual Passholders (at the moment, Basecamp by itself is £1 for example). So it can be quite an expensive day (all activities together cost £160), but it's not exactly bad for the variety you get. Even better if you get a special offer! Overall Overall, Bear Grylls Adventure is something complete different, and offers something for everyone. If you're a well-trodden high ropes goer / climber / whatever, those specific probably won't offer much for you, but if not, it's a really fun experience to be able to do a variety of different things. Definitely something worth trying out if it does sound up your street! (NB: As phones aren't allowed in the activities and the lighting was low-level, I've just stolen photos off the official website)3 points
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Toverland Review - October 2018
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The second day of the Pleasure Beach Experience European park trip took place at Toverland, where we had a full day at the park followed by 30 minutes ERT on Fenix, and then a behind the scenes tour of the ride. Toverland is a lovely theme park located in the Netherlands with lots of nice theming/landscaping, an indoor area of the park and some really unique attractions mixed with a few exceptional coasters. The park has lots of extra features such as the fountain show, assault courses and it’s clear that they put a lot of effort into the quality of the overall park. The park was quiet during our visit meaning that one train operations was all that was needed – in addition, the queueing areas are all incredibly well presented meaning you never felt like you were waiting around for too long. Ridecount: Fenix x11 (9 on ERT) Troy x8 Dwerlvelwind x2 Booster Bike x2 Djengu River x2 Expedition Zork (log flume) x1 Maximus’ Blitz Bahn x1 Toos-Express x1 Merlin’s Quest x1 Villa Fiasko x1 TOTAL: 30 Onto the rides! Fenix Approaching the ride’s area, the landscaping is beautifully done with lakes, fountain features and low fences meaning fantastic views of the ride are possible. As you approach, smaller features (such as a stream running down the path?!) become noticeable, and the effort that has gone into the area becomes evident. This place is stunning! Entering the queue-line you find yourself navigating dimly lit passageways with spiral staircases, tunnels and terrifyingly steep stairs into and out of the station. There are a few areas once the ride starts that feel incomplete, but I believe the park are planning to add to this over the winter. Passing through a mist effect you begin ascending the lift-hill, before taking a turn and entering the first drop. This felt a lot more forceful than Swarm’s, with there being much more of a “pull-over” at the back despite the shorter trains. You then enter an excellent airtime hill, diving through a near miss before going up, over and into an incredibly forceful helix. Out of the helix you enter a zero-g-roll taken at a ridiculously fast pace, and then dive into the last few turns. Fenix is an incredible coaster, and (IMO) infinitely better than The Swarm. Where Swarm takes elements slowly and crawls over the top of inversions, Fenix throws you into them at a much faster pace whilst still retaining the smooth nature of a B&M. This, combined with the incredible landscaping makes Fenix a truly fantastic coaster. My only criticism would be that it’s fairly short, but even then, it packs a punch so you don’t feel short-changed. Troy Oh. My. Word. As someone who holds wooden coasters in very high regard, I was excited to ride Troy but also conscious that I didn’t want to overhype it. Similar to most rides at Toverland it’s very well presented, with the queue-line and surrounding area offering stunning views of the ride’s imposing structure. Navigating the first corner and lift-hill, views of the ride’s obscene layout come into view, but before you realise you’ve reached the first drop. Plummeting down the twisting first drop is incredible, and what follows is an extremely fast banked turn, then two minutes of pure joy. I won’t even try and go through the layout because it’s taken at such a pace that it makes it impossible, but you’re thrown side-to-side, out of your seat on occasion (though airtime isn’t really the focus of the ride) and the station fly-through is awesome. The ride is just utterly relentless from start to finish, yet still manages to retain a sense of comfort whilst throwing you around and really bringing a new meaning to the “out of control” sensation associated with wooden coasters. I think it’s become my new favourite coaster. Dwerlvelwind A really fun family spinning coaster with some surprising force in places, and the onboard audio is fantastic. With it being compact I’d say one of these would be perfect for a UK park with limited space, and of course with it being Toverland it was fantastically decorated both inside the station and around the ride’s area. Booster Bike A fun coaster, the launch is more forceful than I was expecting and the turns/hills at the end are good fun; also, the unique seating position adds to it. Probably not quite as good as Velocity, but still good. Merlin’s Quest was a little bit of a disappointment as it was taken far too slowly, and felt like an ordeal waiting to get back into the station. With that said, the indoor section is excellently themed though I didn’t appreciate the bugs on the outdoor section! Maximus’ Blitz Bahn is a unique ride, and a lot of fun. The rapids were a bit terrifying in a full boat, and the log flume was good (though very weird!) During the behind the scenes tour of Fenix we were treated to a walk along the brake run, as well as a look into the ride’s control panel, a walk round the first turn after the station and a long look into and walk round the maintenance shed (it’s huge!) with the second train in storage – we were only allowed to take pictures on the brake run and in the station. Overall, I thoroughly enjoyed Toverland; it’s a lovely family owned park and they clearly put a lot of pride into everything they do. With investments such as Fenix I think it’s definitely one to watch. A few more photos below Spot anything strange about this picture? Hmm... There were YouTuber's filming a stunt show of some sort at the park, earlier on in the day they jumped onto our boat on Merlin's quest and then back off again whilst being filmed by the park! Thanks for reading3 points -
Tulleys Shocktober Fest 2018 Review
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My second year at Tulleys started off with high hopes following a brilliant event last year. We were fortunate enough that it didn’t rain on our visit however all the queues and plenty of tables are under cover if it had of rained. The whole event was just as immersive as before with street actors being the first to greet you as they roam around the open areas and even lurk in the bushes! Before you continue, note that this does contain SPOILERS so avoid reading further if you don’t want to know what happens in the mazes. On to the haunt reviews in the order we did them: The Creepy Cottage We started off with the least scary maze to get us in the mood. It felt similar to last year, had quite a few scares from the actors. The cottage was quite dark and atmospheric in places. Not too scary but the groups were well spaced so we never caught up to another group resulting in good actor interaction. Many of them are chanting gibberish that sounded kind of like Latin which was certainly creepy. Overall a strong Tulleys classic. The Coven of 13 The Witch themed maze was pretty much the same as last year. It starts off with the inflatable laser room with actors hiding below the lasers. I had a good jump scare from at least one here! The outdoor section was creepy but you could still see the actors coming here like last year. The actors in the cottage were targeting more scared people in our group, if you show fear you will certainly be picked on more! Just coming out of the cottage some, I’d say late teenage boys were properly jump scared by an actor who made them scream and run which was hilarious. The final scene with the caged witch was just as impressive. I’d still like to see some more separation in the outdoor sections but the rest I enjoyed. Circus of Horrors A great show which I’ve never seen before. There was a rather camp Vampire as the host who introduced a range of impressive acts; sword balancing, sword swallowing, fire eating, burning limbo, nose drilling, high ribbon acrobatics, contortion, cutting string out a stomach and more. The show was well paced and not too long. I found it very entertaining and in the end, definitely worthy of Tulleys lineup this year. Twisted Clowns 3D This maze was one of my top favourites this year. The actors in here are brilliant and highly interactive. Practically everyone in the group was picked out by someone. They’re funny yet sinister, making comments about people coming through. The electronic circus soundtrack and bright UV paint make it such a fun maze too. There are a few funhouse elements such as a shrinking corridor, inflatable corridor and a trommel tunnel. In summary a highly interactive maze. The Chop Shop I was fearing this maze the most from last year however I feel like it’s been toned down this year. Don’t get me wrong, I still think it’s a brutal maze but last year it was overwhelmingly intense. The lights which used to go off for a few seconds that I found horrible in the narrow corridors has been replaced with a constant, slow strobe. The actors don’t get up in your face with the chainsaws either and aim them lower down. As much as it is a bit of a gimmicky maze, it’s still a horrifying experience that I think I could attempt again now it’s not as insane. The blood stained corridors are endless and you’re constantly looking around corners. The Colony: Dystopia The epic, extended version of this maze returns stronger than ever this year. Endless fields and pitch black tunnels combined with an army of tribal actors makes this my absolute favourite attraction at Tulleys. There’s a very surreal moment where you leave the fields and enter a completely white container filling with smoke the further in you went. Actors wearing gas masks and bright coloured eyes stopped me and stared directly at me without saying a word. Honestly I thought I was hallucinating at that point and it was unlike anything I’ve ever experienced in a scare maze before. In the fields the actors follow you from behind moving in and out of the shadows. There are lookout points, walkthrough huts, campfires, dark tunnels, a catacomb and the end being the narrow chainsaw corridor on the other side of the farm. Even when there are no actors in certain sections, the completely dark and quiet fields and tunnels keeps you on edge making eventual encounters even more frightening. I can’t praise this maze enough, the scale and layout of it is just epic. Horrorwood Haunted Hayride A special attraction only found at Tulleys, it was very enjoyable. Many scenes remained the same as last year with the highlight being the amazing actors jumping on and off the tractor on the way round. The big effects returned too with plenty of fire, a few air cannons and falling platforms. The only thing I missed from last year were the pole dancing nuns. Still a must do at Tulleys as you get to have a nice sit down ride while the actors come to you. The Cellar: Imprisoned My other favourite maze at Tulleys has been improved and extended this year. Plenty of animalistic actors jump scare you from hidden corners. A large snake head coming out of the wall at one point was completely unexpected. The new strobed cage maze was brilliant. Very disorientating. Every section of the maze had an actor in there this year. VIXI Tulleys hooded maze was pretty much the same as last year. The bags completely black out your vision and there is clear instruction from staff before you start. you go through the cold wind to an area where actors sneak up and whisper demonic noises in your ear. You go past some flowing water and then into the flamethrower room. Again you can feel the heat from it every time it goes off. A staff member instructs you to remove the hood at the end so you can remove it yourself. Then you exit, or do you? You go through a meat room with hanging bodies and a cage maze with falling barrels. After getting round the actors here, you exit the maze for good. I’m not a huge fan of hooded mazes but this does have elements for your other senses so it doesn’t feel completely pointless. Personally I just don’t find this type of maze as scary. In conclusion, the event has largely remained up to the same high standard with many improvements made. It was a fun night of entertainment with only just enough time to do everything on offer. Already booked a bounce back to go again!3 points -
Phantasialand is one of my favourite theme parks, it may not be the biggest park out there, but they certainly know how to mix a combination of attractions within remarkable footprints. Just over a year following my first visit, I decided to make a return visit for Winter to see the park beautifully lit up and decorated for Christmas. Berlin Street, a beautiful park entrance (at least once you get past the street). It borrows some elements from Main Street but also makes it’s own in many ways too, like the Chairswing at the end and Fun House (Hotel Tartúff). This time I finally got the chance to go through the Tartúff. I can safely say it’s one of the craziest (and longest) Funhouse attractions I have experienced. It must’ve taken at least 15minutes to walk through it. Worth the wait too. Last time around I was criticised for not mentioning enough love for Chiapas. Here goes, Yes that’s an enhanced entrance too which looks amazing. Words can it describe just how impressive and magical this attraction is, it’s such a happy upbeat attraction that aren’t common enough in main park’s. There is nothing I can fault about this attraction, from it’s dark segments, backwards drops and pacing throughout. The disco room is by far one of the best inventions in modern attractions. They even play a Christmas variant of the main theme too. Sheer perfection. Subtle yet Christmassy. Talocan was running just as impressively and intensely as last time. Certainly a stunning beast and just as much a show as a ride. Not one for after lunch. Speaking on lunch, we went back to Rutmoore’s (which does these amazing hearty meals). The eatery is certainly holding it’s own with decorations too amongst delicious food. Savoury Crepes Yum. Taron is still absolutely amazing (and narrowly misses the top spot to Helix). I just adore the ride’s empowering launches, floaty airtime and interaction with nearby buildings and pathways. It’s just as much a piece of art as much as a coaster and much more than a series of twists and turns for sure. Taron in the sunset looks even more beautiful for sure. Whilst Klugheim is still park’s latest addition (Taron’s 120 minute queues are proof), it won’t be too long before the park’s next investment (albeit delayed until 2019) arrives, Rookburgh. Replacing the old Atlantis Simulator (removed before my first visit), the new area looks to boast a steampunk style theme, a surprising move away from the park’s signature rock Styles. Rockwork to Phantasialand is perhaps what shipping containers are to Merlin. Whilst I am (naturally) highly excited this new area, I am going to be quite controversial now and say I’m slightly disappointed the area’s headline attraction looks to be another coaster (opposed to a dark ride). The park lost a major dark ride (Silvermine) so Taron could be built and I would like to see them gain a modern (animatronic heavy) dark ride. I’m sure Fly though will still be fantastic though and rumours suggest it will have dark ride elements which is a start. Far on the other side of the park (away from the glamorous Chiapas and Klugheim) lies the sad sorry ageing duo that are Temple and Hollywood. It’s almost difficult to believe they are in the same park. The left side does generally feel noticeably inferior to the right, but then again it’s literally towards the back of resident’s gardens. I wouldn’t complain living there tbh. Some say these will be the next attractions to be ripped out from the park (to makeway for the next park redevelopment). Whilst I won’t shed a tear when Nighthawk goes (a 10 minute confused journey in pitch black darkness), I will miss the Hollywood ride just a bit. The cave, jaws and Frankenstein scenes are my favourites in this sorry forgotten dark ride. I’m probably in the minority but I actually really like Geister Riksha. Although it is one of the park’s oldest attractions (it’s 36 years old) the ride still feels like it holds a place even in modern Phantasialand. It certainly fits in more then Temple and Hollywood and feels better looked after too. I would rather the attraction extensively updated than ripped out entirely should China ever become redeveloped. Spot the mistake. Black Mamba was still amazing, Colorado crazy in the best way and Mystery Castle somewhat on the shorter setting. I enjoyed Maus Au Chocolate more this time which is great to see so much theming between the screens. Winjas Fear is definitely the better track. Bizarrely we had to enter through a back route to the entrances due to the main area playing home to a private function. Due to a national holiday, there was no music on the second day in many park areas until 6pm. Phantasialand at night just looks absolutely spectacular, here’s the China Area. Whilst this area doesn’t House the park’s best rides it’s still one of my favourite areas in the park. That said I like pretty much all the areas of the park, the Fantasy not so much though. Absolutely stunning. I don’t think these photos give the park justice. The park at Winter also plays home to not one, but two night-time shows. The first one of these uses the park’s ice rink where numerous costumes performers actout. The loose plot basically comes down to something ruining Christmas and someone coming along saving it and ending on a firework finale. The second show features a projection/fire show around the Chiapas ride plaza. Unfortunately no photography was permitted (Phantasialand are quite notoriously for being one of the stricter parks for this), so I wasn’t able to get any pics as I didn’t fancy getting shouted at in German. I definitely enjoyed both shows for what they were but wouldn’t necessarily say they were out standing. They certainly weren’t terrible either. Perhaps my insufficient German didn’t help. During my visit I was very fortunate to stay at Hotel Lingbao, which was just stunning. I absolutely fell l in love with the place from it’s oriental styling to it’s quaint surroundings. Many of the items in this hotel are said to have actually come from China itself. Would strongly recommend staying here if you can as it’s definitely worth it. Otherwise H+ is a suitable place if you are on a budget. On the second day, we ventured (or should I say attempted) some cultural stuff in Cologne. Unfortunately this wasn’t as successful as hoped due to the Chocolate Museum being closed, but we did what we could out of it. Cologne Lock bridge. I also had my first Hard Rock Cafe experience here. I strongly enjoyed this (however Tomb thought it was average). Not sure how others compare. Old Cologne. Sadly most of Cologne is modern brutal buildings. I’ll let Basil Fawlty do the explaining. Tradional German Market, we actually visited two but I definitely preferred this one. Random animatronic goodness. You can pay a euro for the duo to play a tune of your choice whilst drinking beer. I will end this update with Cologne Cathedral at night. If the closed season becomes too much, just book a winter trip to Phantasialand (opening hours vary). Merry Christmas!3 points
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Day 2 - Parc Asterix Next up was Parc Asterix. A big bucket list park for me, and it didn’t disappoint. It was quite pricey at €62 for entry and €20 for parking. The park had their halloween event on which I didn’t look into at all before visiting, as I was mainly going for the coasters. Park hours were open 9 - 6 and then re-open 7-1am on selected nights. On nights they don’t open late its 10 - 7. I opted to just go during the day as I was making this trip as cost effective as possible, and staying till 1am would’ve meant buying another entry ticket and another night in a hotel. I was really unsure how busy it was going to be as it was the French holidays, and all their halloween nights were sold out. Thursday was also incredibly busy. The park offers filotomatix which is their fastrack service which uses the same system seen at Chessie and Legoland. Different tiers are available, but I decided to buy the bronze option which was only €20, which allowed me to virtually queue for 9 attractions. Turns out I didn’t really need this as it was one of the quietest days during the halloween period so far! I arrived at the park just before opening. And was greeted with this huge crowd being held. Bang on 9am, the crowd started to disperse and there was lots of running. So I joined in. I had no clue where anything was as I had done no prep but I followed the majority of people assuming they were running to Toutatis, overtaking a lot of Frenchies on the way. Sure enough, I could see Toutatis’ top hat in the distance and an empty train going round. Got straight in the front row queue and only had 6 people in front of me. The station building is awesome. One of my favorite stations ever. Great atmosphere in there too, with the dispatch sequence, and with the train going straight into a drop and a launch you get a lot of screams too. Noticed it was just running 2 trains, but ops were good and soon enough I had my first ride. Similar to RTH the day before, I came off my first ride feeling very ‘meh’. It was good, but I wasn’t blown away like I was expecting to be. I was going to go straight back on via the SRQ but noticed this was closed, so instead I went to the back of the park to Oziris, another bucket list coaster for me. Advertised at 5 mins, I also went straight into the front row queue and was on in about 10 mins. Absolutely loved this. The theme, the plaza and the area is all great too, and thats the first time I've come off an invert questioning if that was better than Nemesis. Throughout the day I came to the conclusion I still prefer Nemesis overall, but its close. Next, I did Tour de Numérobis, which was new for 2024, a starflyer. I noticed this tends to get high queues and it wasn’t included on the filotomatix so I could get it done early with no queue. I did this to try get an idea of the rest of the park, but the park has lots of trees and with this located in the corner I didn’t really see a lot. Was a good ride though, same as Flamingo lands the whole tower spins, this one had more seats though and airgates around the ride too. I jumped back in the queue for Oziris and waited around 10 minutes, and requested the back row which was honored. Again, brilliant ride. Noticed the SRQ was closed on this too for some reason. This one turned out to be closed all day. I wandered round the rest of the park and then could see Goudurix and Tonnerre 2 Zeus in the distance. I had a virtual queue to use for these but my thinking was if I could get these done now with little queues, I could use the virtual queue for a 2nd ride later on once it's busier. First up was Goudurix. Was quite interested in this, never got to do corkscrew at Towers and it has a reputation of being very rough. But I enjoyed it to be honest, nothing special. I loved the plaza for this. Very open area and partly over a lake. A lot of space for a new coaster once that time comes. Looking very spooky with a smoke machine infront. Operations were amazing on this. Smashing the trains out. Next up was Tonnerre 2 Zeus, which also has a reputation of being quite rough. This was advertised at 25 mins, but ended up taking 45 with a bit of downtime. My longest queue of the day by far. Worth noting, this was the only bit of downtime I saw at the 2 parks over the 2 days. No messing around either, no empty trains needed once back in operation. Had a mid train ride and quite enjoyed it. It was a little rattly but didn’t find it particularly rough, and had decent airtime. I would’ve loved to have tried the backwards seat but that was removed for this year unfortunately. Would’ve loved to have tried it with its previous trains too. Also in the area is another amazingly themed Zamperla Disk'o, this one has a fire effect too. I didn't bother with this due to a large queue and wasn't included with the fasttrack I had. I was itching to get back on Toutatis to give it another go, and this time the SRQ was open too. Was so interesting just watching the station, organized chaos, but it works. Having staff walking up and down the airgates with trolleys for bags (while people are trying to get to their allocated rows) is hilarious, but it works and means they can seriously speed up ops. Within 15 mins I was at the airgate, row 6 this time. They then sent a couple of empty trains, and engineers were present so I thought they may be adding the 3rd train. Turns out they were just swapping one. Not sure how often it runs 3? Maybe due to the extended opening hours they just switch between them so they have 2 available at all times? Anyway. Soon enough normal service resumed and I had my ride. And WOW. What a difference from earlier. Had a huge smile the whole way round. That swing launch is absolutely incredible. I’m not the biggest fan of the first section before the swing launch, and I don’t particularly like the top hat either, the trims really kill it. But the rest of the layout is amazing and has some of the best ejector I've ever experienced. On that swing launch, its hilarious just watching other peoples heads move back and forward. Its so aggressive. Some of the most aggressive airtime I've experienced. I had a little wonder round the rest of the area and had a look at the Nebula, which is raised up in its own little area. It had no queue and I’d never done one before so gave it a go. Better than I thought it was going to be, but nothing amazing. It fits in with the area really well though, and you get good views of Toutatis. It has airgates too for speedy ops. I then did the Rapids and grabbed a bite to eat. The rapids were alright, short layout but had a few water effects and splashes. Before having my lunch I got in the virtual queue for Pégase Express, the parks Gerstlauer family coaster which was 30 mins. A good little family coaster but nothing amazing. The backwards section was my favorite bit, pretty forceful. I loved the Greek area though and the interaction with the rapids. Great ops too, running 4 trains they were smashing them out. I then got in the virtual queue for Trace du Hourra (the parks Mack Bobsleigh) and had a little wander around. Once I got there I noticed it dropped to 10 mins, so I got in the main queue and then used to the virtual queue after so had 2 quick rides, a backrow and front row. Decent ride but I prefer Avalanche at Blackpool, much more intense. Crazy good operations though, running 5 trains and commonly had 2 trains going up the lift hill at the same time. The airgates and restraints fling open before the train even parks in the station which is hilarious, and bags on the ride means no messing around with that either. I joined the virtual queue for Oziris which was 30 mins and I was obviously back in the Toutatis area so it would be rude to not have a ride. Went for the SRQ again and was on in less than 10 minutes. At this point I was addicted, so I canceled my Oziris virtual queue and was lapping the SRQ. I thought I was in for a busy day so couldn't quite believe I was lapping it getting on within 10 mins. Ended up having another 5 rides on it on multiple different rows, including the back. Was really really enjoying it. I was thinking about where I rank it, its in my top 3 but its not a Kondaa beater for me purely because of the top hat and the weak start. But the swing launch and aggressive airtime is phenomenal, and watching others reactions was hilarious. Great ride. Eventually, I pulled myself away from it and used my virtual queue for Oziris and got straight on the front row. I loved the drop into this pit. You get a little splash of water too. I had a look at the SRQ which was still closed, and as I was walking round I noticed a scare maze in the corner which had no queue. As I previously said, I hadn’t looked into the halloween stuff at all, I didn’t know if the mazes were a night only thing or additional cost. But had a chat with the staff at the entrance who told me it was free, and got straight in the next group, there was only about 5 of us. It was called ‘Le tombeau des Dieux’ which means ‘The Tomb of the Gods’ in French, and it was 1 of 2 new scare attractions for this year. Now this was brilliant. Hands down the best scare attraction I've done in a long long time. It was a similar format to what we have here, the normal spiel from staff outside then inside the first room the actor had a mic where he set the scene of the maze. It was quite amusing doing a maze not understanding a single word anyone was saying. But I didn’t need to understand. The pre show ended with the lights going out and a jump scare effect, then I was in the maze. It was pretty dark, had lots of jumps and lots of actors. I then came across an area with what I thought was just a water fountain, and the floor was really wet. Then, an actor came out of the water! AN ACTOR WAS LAYING DOWN HIDING IN THE WATER. The most bizarre thing I've ever seen in a maze and really caught me off guard. It had a strong ending with actors coming from all angles, sides and from above. The whole thing was well themed and was most probably the best scare attraction I've ever experienced. Actors were fairly touchy. I then did Storm surges sister L’Oxygenarium. Great ops as it benefits from a larger station, 2 in offload and 2 load. It was pretty dull though, no music and theming was all looking quite old and tacky. I then came across 2 other mazes which both were displaying 5 minute queues. First up was Mission perdue which required 3d glasses. It was decent but nothing amazing. The 3d glasses made it quite trippy and it featured lots of clowns, moving walls, air cushions and the ending scene was a load of dolls similar to the ending on stitches. Great use of the 3d glasses though with lots popping out at you and fake steps. Catacombs was up next. Waited about 10 minutes for this one, but had an actor walking up and down the queue which was entertaining. This one was great. It looked like it was in a temporary building but once again the theming was excellent. Lots of tunnels and crawl spaces and very dark. One of the tunnels had water dripping on you from above. Actors all over the place and grabbing you from holes in walls. Was a strong maze! I continued walking round the park and walked into a castle which is part of the footpath, and there was a load of roaming actors too. My favorite was a guy with a chainsaw who was drawing a big crowd, and 2 people dressed up as spiders hiding in darkness in a castle. 1 of them was hanging off a web, and there was another on the floor, and as people walk near they move and make people jump. Was hilarious, and creates a great atmosphere walking round the park. Next I did Zeus again on the backrow, I used my virtual queue for this and was straight on. Again, really enjoyed this. I noticed they have a spare queue into the station which I assume used to be the queue for the backwards seat, would be cool if they turned that into a SRQ. I then came across another maze, this was the 2nd new one for this year and it was €5, the only upcharge maze which was intriguing. Got straight in, and was in a group of 3 for this one. There was an actor in the queue who jumped out as I went round the corner with a mic. Had to just awkwardly smile at him as no idea what he was saying. There seemed to be more actors in here, who were very touchy and grabby and constantly blocked me in my path, splitting us up, and followed throughout the maze. Once again amazing theming and sets throughout, came across another actor who was in water who was pulling me in, and eventually splashed and soaked me. It wasn’t till I came out I realized how soaked I was, more than what I got from the water rides. Was a great maze but didn’t top that first one I did. Next I did the log flume, was straight on this with my virtual queue although did take me a while to find the entrance! Was a good flume, and had good views of construction of the new coaster construction. I also noticed the tea cups next door seemed to have a halloween makeover so went and checked that out after. They had put walls up to make it dark and added a smoke machine and lights! Simple things like this go a long way, no reason why Thorpe or Towers couldn’t do something similar with theirs. It was coming towards the end of the day so I went towards Toutatis but unfortunately the SRQ had been closed and the main queue was overflowing out the entrance. I had a ferry to catch and didn’t want to risk it so I gave it a miss. I finished my day doing the final cred, Vol D'Icare which had no queue which was a kids Zierer Hornet coaster, then did a re-ride on Pégase Express as it had no queue. I didn’t realize the first time but you get wet from the show scene on this. I then grabbed some food, and set off to get the ferry back home. I had a great day, got on 23 rides including 7 on Toutatis and 4 mazes throughout the day. I had no intention of doing any mazes to be honest but I got more done than I thought, and after how good that first one was I thought it would be rude not to try some of the others. Parc Asterix is one of my favorite parks. It has a great selection of rides, great ops and overall is just a very pleasant place to be. Their halloween event is strong, I’m surprised I hadn’t really seen much about it before. The 4 mazes I did were all strong, and there was lots going on around the park too. I didn’t watch any of the shows, but the park was decorated really well and there was lots of roamers and cool sets. Great day, one of my favorite days at a theme park this year and I will 100% be back!2 points
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Last week I decided to do a couple of European parks for the first time, Plopsaland and Parc Asterix. Ride To Happiness has been high on my bucket list for a long time and I've always wanted to do Asterix, especially since Toutatis opened. I looked at a few different options, originally I was going to do Walibi Holland and Efteling too but doing this solo meant it would’ve been quite expensive, and I didn’t know how comfortable I was going to be driving in Europe on my own. Another option I looked at was Liseberg but flights from Gatwick were about £200 for a return, so I could do Plopsa and Parc Asterix for the same price as 1 day/night at Liseberg. I knew it was the holidays but looking at the queues in previous years, that week didn’t seem particularly busy. Day 1 - Plopsaland I set off around 5am for the 8:15am ferry over to Calais, which arrived in Calais for 11am, aiming to get to Plopsa for 12ish. I could’ve got an earlier one to get there for opening, but it was open till 7pm and I've heard you didn’t really need a full day there anyway, and I didn’t want to knacker myself out too much. I’d heard that food and drinks were very expensive at Plopsa so I went to the supermarket a couple of mins away to grab myself some lunch before I went in. I drove past Plopsa to get to the supermarket and realized how close it was, so I decided to leave my car parked at the supermarket and walk to the park (took about 5 mins) which saved me 15 euros on parking. I got to the park at about 12:15, and there was obviously 1 ride I was going to go for first, Ride to Happiness. First impressions of the park were nice, the entrance plaza was cool. On my way over, I noticed there was some work taking place on Heidi on the turnaround section so it was looking unlikely that it was going to open. Turns out it had actually been closed all month, but reopened the day after I went, on the Friday. I wasn’t too fussed about not getting on it, the main reason for visiting was Ride to Happiness and with the park being very easy to get to I’ll most probably be back there at some point anyway. I love the plaza and the area music, very calming. The food unit did have pop music playing though which was a shame though. Brilliant theming in the queue, it was running 1 train but only queued around 10 minutes, I went straight for the backrow which is normally my favorite seat on most coasters. The trains are comfy, and it was interesting to see the bars come down automatically so there was no need for the staff to check restraints. The trains also have an onboard sound track and lighting. I came off my first ride feeling very meh. It was good, and different to any coaster I've done before, and absolutely loved the on-board soundtrack, that really added to it. But was I blown away? Absolutely not. Didn’t live up to the hype for me at all. After that I decided to have a wander around the rest of the park, did the log flume and Drakk the parks mack powered coaster which were good. Dinosplash the log flume was cool, although the water was an interesting color… Next I did Nachtwacht Flyer which is the parks Starflyer, as I thought it would be a good way to see the rest of the park, and then went onto do Anubis, a Gerstlauer launch coaster. I did go past a couple of other little coasters but these had large queues so decided to go back to them later. Anubis has a brilliant station building and indoor queue line, running 2 trains with no queue. This was a good little coaster, the launch is very snappy and the top hat is great, however the ending is a little dull. It was very smooth for a Gerstlauer. I did the Superspash as I noticed people didn’t look particularly wet, which just consisted of a lift, drop and then a slow return to the station. The lift is quite cool though. I also did the Big Wave which was the parks Disk’O coaster. This was the best themed one I've ever seen, even had a little water feature on it and had great interaction with the nearby Splash battle. At this point I had pretty much done the rest of the park so I went back to the Ride To Happiness, this time I went for the front row. Now, this absolutely blew me away, completely different to my ride earlier. I was laughing and smiling to myself the whole way round, and the hangtime you get on that first inversion on the front car is great. It's rare I prefer a ride on the front row but getting pushed into the airtime moments and other elements on this was better in my opinion. The rest of the day just consisted of lapping this, with the occasion ride on Anubis. It didn’t really build up much of a queue all day and in total managed to get on it over 20 times. Operations were okay, but with no batcher and no effort from the staff to fill up seats there were a lot going round empty. I even had a car of 4 to myself at one point even though there was a queue. The queue was around 10 minutes most of the day and peaked about 30 minutes at one point. At first I wasn’t really taking empty seats due to the language barrier but as the day went on, I got more confident getting on earlier trains taking empty seats which saved a lot of time with it being on 1 train. Each ride I was laughing the whole way round, and left me smiling on the brake run. Every single ride is different no matter where you sit, and experiencing all the different elements facing a different way each time is so fun. Its so re-rideable, the front car was definitely my favorite. The airtime at the end of the ride is brilliant. Everyone is so happy on the break run and the on board soundtrack fits it perfectly. It is a little inconsistent though, and some rides on it are better than others. The queue closed at 7pm, and the staff kindly let me stay in the station for a few rides taking empty seats. Sunset rides on this were brilliant, it didn’t quite get a dark ride but the area looks brilliant in the dark. Lots of great lighting, including lighting on the train too. I exited the park, grabbed some dinner and had a 2.5 hour drive to my hotel for the night near Parc Asterix ready for the following morning. Overall, I had a good day. Shame about not getting on Heidi but I'll be back. Plopsaland is a charming little park, and although I was originally a little disappointed with Ride to Happiness I finished the day absolutely loving it. Plopsaland is obviously more aimed for kids so without Ride To Happiness I probably wouldn't return, but with how easy it is to get there, I'll definitely be back.2 points
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It's not secret that Europa Park is by far my easily favourite theme park in the world. Every metric is ticked with over 50 rides across the resort including 8 dark rides, 14 rollercoasters, dozens of family friendly rides and amazing restaurants and shows. It also ticks many of my personal metrics in how a theme park should run; capacity and efficiency should be the name of the game when you're attracting a high number of guests a year but the beauty of Europa is how effortless it all feels. So I'll do a bit of a run down in this blog about the major rides and then just some general observations. We were there were three days in total and I will never get bored at this superb park. Alpine Express and Wildwasser Bahn In June 2023 a vast part of these two rides was completely destroyed in a fire. In 2024 they have both reopened, one a complete retrack and the other a complete rebuild. Whilst I wouldn't say the replacement of the mine is better then what has gone before, I will say that it had far more people exploring and going around it then the mine ever did. Lots of lovely little interactive areas and a lot more engaging for kids. Whilst I preferred zooming through the caves on Alpine Express then now, I must admit that this is probably the best we were going to get in such a short space of rebuilding time. They've done a really good job. The VR and new restraints have completely wrecked Alpines capacity though, it was by far the worst operating coaster at the park with 3 minute dispatch times seen. Blue Fire This ride really is timeless to me. Along with this and Maverick, it has truly changed the game in modern rollercoasters. Without those two rides we would not have Voltron, Toutatis, Hyperia, Gotham City Escape and so much more. Those two rides alone killed the coaster height wars and gave us these dynamic, exciting rides and rollercoasters have only got better and better. Blue Fire can feel a bit tame at times with a more mid layout but in my opinion it is aging superbly. It never feels rough and it doesn't have the vibration of the newer rides by Mack. The park run a four train service flawlessly. It eats through queues like nothing else and is a perfect showcase for the Mack launch coaster. Oddly on day three Blue Fire was really struggling with the colder weather. Frequent rollbacks and closures and then eventually stalling at the top of the top hat/stall turn thing at the start of the ride with guests on. A surreal sight to be sure but it was quickly fixed and opened about two hours later. For the first time, Blue Fire has fallen out of my top ten, however there's no denying the importance of Blue Fire. Wodan Running superbly. It has had sound deflectors added to several of the higher points which don't detract as such, just make the ride look weirdly blocked off from view. It has been surpassed by Thunderhead in my personal GCI ratings though as that is just a superior ride to Wodan. Silver Star Again, running fantastically. I noted in my review of Nitro last year that it was running just as well as Silver Star to its credit. What I've come to realise is that the American way of running rides is to shout and talk constantly over the PA to get guests moving. The difference at Silver Star is that it's effective and efficient despite using no communication at all. PA systems aren't used, instead guest intelligence is relied upon. I noticed that guests are the ones doing the batching, filling seats, asking for twos and getting 36 riders on those trains. Silver Star is now the only major rollercoaster at Europa Park without a batcher and it is interesting to see guests performing the role themselves. Silver Star is aging superbly as well, it is running very well and is very well maintained, but I think the queue and surrounding area could do with some work as there was broken TV's, music wasn't working properly and the Monte Carlo theme of the exhibition hall is looking a bit tired. This opened late on Day three due to the cold weather and opened on two trains but was easily managing its 10 minute wait. The Can Can Coaster Now that this isn't the big new rollercoaster, it's fallen back into its support rollercoaster role and is better for it. Still popular and still a good laugh, its hard to really fathom if this is an improvement on Euro-Sat but as time marches on, the memory fades and what is left is Can Can coaster, a lot of fun and a nice varied layout. Euro-Mir I know a lot of people despise Euro Mir for being quite rough and janky but I will always love this ride for feeling quite raw and aggressive. It has a bite to it that a lot of modern rides don't. A lot of rumours are flying around that Euro Mir is the next ride to see either a refurbishment or a replacement (X-Treme spinner????). Whatever it is, I know Europa Park will nail it. Poseidon, Pegasus, Atlantica Supersplash, Arthur, Schweisser Bobbahn & Matterhorn Blitz Covering all of these off at the same time as there hasn't really been that many changes. These were all great and fantastic support rollercoasters in their own right. And finally Voltron The brand new Voltron is an absolute masterclass in my opinion and highlights everything that is good and fantastic about modern day rollercoasters. This is a ride built to pump through numbers, achieving between 1400 and 1600 people per hour. I've waited the whole queue line, it takes around 45 minutes and you never really stop moving. It is a spectacle of modern day engineering and it's almost a shame that every little thing they've done to speed up waits and get through the numbers will never be used by other parks. Just imagine if Hyperia could achieve even half of what Voltron does every hour...(I'm being mean, ignore me) Voltron is a ride that I think absolutely slaps. It has so many unique little flourishes and quirks that I don't want to spoiler in this review. I'll talk about the things you can see such as the amazing vertical launch which has some wicked hang time at the top. It's so weird and hard to describe. The inversions are probably the least impressive thing about this ride though, it's all about the air time. Every moment where the train wants to fling you out of your seat, it will. For those that have done Ride to Happiness, it's the two air time hills at the end of the ride. That's pretty much most of Voltron. The zero-g stall is excellent too. I've done so many this year and it's between this and Taiga that are my favourites. Skipping ahead, the turntable part way through does break the flow and I wish there was more theme to this part of the ride as it does break up the pacing. It is definitely necessary but it's my biggest bug bear. Luckily the ride explodes back with a backwards launch which I think many don't know is going to happen as it's pretty hidden from view. For a Mack the launches are very good and the return journey to the station absolutely kicks arse. Ejector after ejector, constantly throwing you around and up into the restraint. The finale from the drop off the mid course into the final break run is one of my favourite sequences of any rollercoaster. It is relentless and full of g force and intensity. I love Voltron. I rode it ten times and I could not get enough of this absolute showcase of ride design. I had heard it has a rattle and roughness but I personally did not feel this. The outside seats are naturally more aggressive than the inner ones but I wouldn't say I felt any vibrations on my rides. I want more Strikers because Voltron delivered on everything I would have wanted. IMG_0944.mov There's so much more to explore at Europa Park and I've only covered the rollercoasters. Even now, a few weeks later I am eager to return as it just has so much to offer.2 points
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11th August 2024: Great Yarmouth Pleasure Beach/Joyland Children’s Fun Park Hi guys. Today was an exciting day; today, me, my mum and my dad set off for our trip to East Anglia! I’ve never been to any of the parks in the region, and to be honest, me and my mum had never actually visited East Anglia full stop (unless Watford and Stansted Airport count, being part of what the ONS technically considers “the East of England”…). My dad had been to Great Yarmouth once back in the 1980s, when he still lived in Kent, but even for him, the area was relatively new. I was interested to get to some of the more major UK parks I hadn’t been to, and possibly the most significant place in the UK for theme parks I hadn’t been to, and I was excited to see what some of East Anglia’s finest parks had to offer! We weren’t originally sure if we were going to visit a park today, as our original plan was to saunter steadily down to the area, see how the drive went, and maybe do Joyland, the smaller of the two Great Yarmouth parks, if the drive wasn’t too bad. However, we changed tack at the last minute and decided to try and tackle both of the parks in Great Yarmouth today, as my mum and dad were daunted by the thought of the long drive home and felt that we may not necessarily be keen to do anything on Tuesday with the drive ahead of us afterwards. With this in mind, we set off early from our home in Gloucestershire, leaving at around 8am, and after a perfectly clean run (it was an absolutely idyllic drive in terms of traffic, and surprisingly, no one needed to stop for the toilet either!), we arrived in Great Yarmouth 4.5 hours later, at around 12:30pm, and parked up. After a brief stroll down the seafront from the car park, we headed to our first theme park of the day; Great Yarmouth Pleasure Beach: After getting our Fun Cards and heading in, we decided to go to the park’s principal draw first… Roller Coaster Roller Coaster was the principal draw of Great Yarmouth Pleasure Beach for us and had a relatively short-looking queue, so we decided to give it a go. Even with a one-train service, the queue only took around 15 minutes; I can’t really complain about that! On a side note, I have to say that I found the boarding and sending process on Roller Coaster interesting; I’ve never seen a coaster pushed out of the station before, and they didn’t even need to check our lap bars! But how was the ride? Well, it was my first brakeman-operated coaster, so I was interested to see how it rode. I was seated in the very back row, and I have to say, I found it rather enjoyable! Yes, it’s nothing particularly mind-blowing on the world stage or by modern standards, but it’s a decades-old heritage woodie. For what it is, I thought it was a really pleasant, fun coaster! It’s definitely not a particularly intense ride and does peter out a bit in places, but it was smooth for a woodie of its age, it was a really long ride, it had some surprising airtime in places (which was accentuated by the loose lap bar design), and on the whole, I just found it a very pleasant and charming coaster! I felt that the whole thing just had a certain charm about it that made me smile and made the ride a very pleasant ride to just exist on, and sit back and enjoy the sensations of a wooden roller coaster on, if you get my drift. Overall, then, I thought the Roller Coaster was a really nice, enjoyable coaster, and I certainly found my lap on there pleasant: After our ride on Roller Coaster, me and my mum went to ride the next coaster the park had to offer… Family Star Family Star was on a short queue, so me and my mum decided to take a ride. I very much know the drill with these spinning wild mouse coasters, and I’m not a fan of them at all having ridden 7 of the ubiquitous Reverchon models, but I was mildly interested to try Family Star, as I’ve never done one of the Fabbri models before and I was interested to see how it compared. So, how was the ride? Well, I’m afraid to say that I possibly found Family Star worse than its Reverchon siblings, which is quite impressive! It span from the get go rather than being unlocked halfway through, which I found interesting, but I found it more uncomfortable than the Reverchons for two reasons. Firstly, there was a really awkward seat divider that I kept getting smacked against around the corners, and secondly, it had some of the most awful sharp braking I’ve ever encountered, rivalling the now defunct Sand Serpent at Busch Gardens Tampa! To give credit where credit is due, however, I thought the operations were really decent on here for a park of this calibre. They had 5 cars on, and they were getting them sent out in not much over 30 seconds, which I think is pretty good for a park of Great Yarmouth’s calibre! In terms of the ride, though, I’m afraid to say that I wasn’t a fan at all. My mum wasn’t either; she turned to me during the ride and said “Matthew, how on Earth do you find this even vaguely enjoyable?”: After Family Star, me and my dad decided to go for a dark ride detour… Haunted Hotel Haunted Hotel had a nigh-on non-existent queue, so me and my dad decided to give it a go. After two coasters, we thought it might be fun to try something different, and I’d heard good things about Haunted Hotel. But how was the ride? Well, I thought it was reasonably decent for a seaside ghost train in a park of this calibre! It wasn’t particularly scary in terms of jumpscares, but I didn’t mind that, not being a huge fan of horror, and I thought that some of the sets and effects were quite decent for one of these seaside ghost trains! Overall, then, I thought Haunted Hotel was quite an enjoyable ghost train: After Haunted Hotel, we met back up with my mum and found a shady corner to eat our packed lunch in before I headed off to go and try a flat ride… Sky Drop I am a fan of a good drop tower, so I decided to give Sky Drop a spin. The queue was walk-on, and I waltzed straight into my seat on there; you can never complain about a walk-on ride! But how was the ride? Well, it didn’t exactly give Venom, Detonator or the late Apocalypse a run for their money in terms of UK drop towers, but for more of a family thrill drop tower, I thought Sky Drop was great fun! It packed reasonable force in its drops and launches, and it also had a really long cycle, and offered great views across Great Yarmouth! As a drop tower fan, I definitely came off it with a smile on my face, and for a more family thrill drop tower, I thought it absolutely hit the nail on the head! It had really good forces and a long cycle, and was just great fun for a family drop tower; I’d definitely take it over the SBF models like Croc Drop and Magma, personally: After Sky Drop, I decided to head to another coaster that was on a walk-on queue… Whirlwind I was sceptical about whether Whirlwind would be too much of a kiddie coaster for my liking, as I don’t generally ride kiddie coasters, but it didn’t look too bad in person. It was also walk-on and had no one in line, so I thought I may as well give it a whirl! So, how was it? Well, I’ve surprisingly never done one of these figure-8 SBF spinning coasters before, despite how common they are, and I thought it was it was, really. It wasn’t anything spectacular, but I didn’t find it particularly offensive either; it was just a profoundly average small coaster that didn’t have any significant detractors, but didn’t have a huge amount going for it either. On a side note, though, they give you a really long cycle on this; my mum counted that I got 6 laps on this coaster, which is obscene: After Whirlwind, I met back up with my parents, and me and my mum went to do something that I never thought I’d do… Big Apple Coaster Prior to our arrival at Great Yarmouth Pleasure Beach, I did not think I would do this coaster. As I explained above, I don’t generally do kiddie coasters. However, my mother kindly offered to do it with me, and perhaps surprisingly, I dare say she possibly encouraged me to do it; when I said that I’d ruled this coaster out as it was a kiddie coaster, my mum’s words were “Who the f*** cares if you want to ride a kiddie coaster? I’ll go on it with you… besides, the website describes it as “family” and not “kiddie”!”. The ride was also walk-on, with space left on the train, so I thought “oh, what the hell!” and decided to finally lose my wacky worm virginity! I long thought that this day would never come, and I told myself for years that it would never come after an embarrassing experience on Octonauts at Alton Towers put me off doing kiddie coasters, but I must admit that being sat in that caterpillar train and rattling through that fibreglass apple for the first time, 117 coasters into the hobby, did feel like somewhat of a (marginally tragic) watershed moment! Anyway, that’s besides the point; how was my first ever wacky worm? Well, I thought it was perfectly OK, as kiddie coasters go! Similarly to Whirlwind above, it was nothing spectacular, but nothing particularly offensive either; it was profoundly average for a kiddie coaster. The trains were extremely tight, however; I, despite not exactly being astoundingly tall at 5’10”, felt very crammed in, and even my mother at only 5’3” had to sit sideways to get her legs behind the seat… you can definitely tell it’s designed for children, let’s put it that way! On a side note, I did find this particular wacky worm to have some fun historical value, as it used to reside at Alton Towers, a park very near and dear to me; mum and dad both looked at it and instantly said that they remembered it from Alton!: After riding Big Apple, we met back up with my dad and decided to leave Great Yarmouth Pleasure Beach at that point and take a walk down the seafront of Great Yarmouth. We had only been in the park for around 1.5 hours, but we felt quite satisfied with what we’d done in that time and didn’t feel like we needed any longer in the park: After around 20 minutes, our little stroll along the seafront eventually took us to our second park of the day; Joyland Children’s Fun Park. I was interested to try some of the unique rides on offer here, such as Tyrolean Tubtwist and the iconic Snails: We entered Joyland and got some tokens, and unlike in Great Yarmouth Pleasure Beach, my parents had no intention of riding anything in Joyland, so I went on everything in there entirely alone (this tidbit of information may be relevant later…). After getting my tokens, I decided to head to the ride that was nearest to the token machine, and the one that’s known as the park’s real icon… Snails The Snails were on a short queue and were near to the token machine, so I decided I might as well give them a go first. I was interested to try the Snails, as it’s the park’s main iconic attraction, it’s really unique, and I was told that I had to give them a go if I went to Great Yarmouth. So, how did I find the Snails? Well, I have to say that I thought they were really quite cute and charming; the little dips were good fun, and the whole thing just oozed vintage charm! However, I must admit that I found the experience quite embarrassing. I felt like a bit of an idiot riding the snail on my own as I went past the path and people were looking at me, and being sat there while the ride host personally took my picture with a camera at the end did not help matters… that’s my problem, though, and if looking purely at my own personal enjoyment of the Snails, I thought it was a really cute and charming attraction, and I was really glad to take a spin on this Joyland icon: After the Snails, I decided to head to my first coaster at Joyland… Spook Express Spook Express was on a short queue, so I decided to give it a go. Similarly to on the Snails, I felt excruciatingly awkward while the ride host stood there with a camera and told me to “do a big smile!” while they personally took my picture, and it did not help matters that I was the only adult on a train full of small children… if you’ve ever seen Elf, I felt a bit like Will Ferrell in that scene where he’s awkwardly sat in a classroom with all the tiny elves! Putting that aside, however, how was the ride? Well, I thought it was quite decent for a kiddie coaster! It was smooth, the helixes were surprisingly fast, the darkness added a fun element, and all in all, I thought it was quite an enjoyable kiddie coaster as kiddie coasters go, and probably a level above either of the two small coasters I did over at Great Yarmouth Pleasure Beach: After Spook Express, I decided to tick off my final ride in Joyland… Tyrolean Tubtwist Tyrolean Tubtwist was on a walk-on queue, so I decided to take a ride on it. I was quite excited to give Tyrolean Tubtwist a go; it’s such a unique coaster, being the only Virginia Reel coaster left in the world, and I’ve often heard it recommended as a charming hidden gem. But how did I find the ride? Well, I’ll start with a positive spin; it’s certainly different. It’s extremely unique, quite unlike anything else I’ve ever ridden and I’m glad I managed to do this piece of history once. I’m delaying talking about the ride itself, because I don’t want to hurt the feelings of the many people who love it, think it’s a hidden gem and have nostalgia for it… but if I’m being honest, uniqueness is where the positives end for me, because I’m so sorry to say that I absolutely hated this coaster. I thought it was absolutely vile, and it’s right down there as one of my least favourite coasters I’ve ever ridden. In fact, I think it may honestly be my least favourite coaster, usurping the likes of Infusion and Hero. I appreciate that that’s a very controversial opinion, and certainly not one I expected to hold, but I’d genuinely struggle to think of a coaster I enjoyed less, so hear me out for a second. For starters, the ride is pretty rough around the corners, but that’s not the main thing that did it for me. It was a definite detractor, but I could have put up with that to some extent; the roughness in isolation was not what made me hate it so much. The main thing that did it for me was that it was so, so spinny; far, far too spinny for my personal liking. I do not have a terribly high tolerance for spinning (I can take a bit, but not loads), and Tyrolean Tubtwist is by far the most sickeningly spinny coaster I have ever ridden, usurping any of the spinning wild mice I’ve ridden by a good margin. When I got off, my head was spinning like mad and I genuinely couldn’t walk in a straight line, and my mum almost had to marshal me down the exit stairs so I didn’t fall down them. I felt really quite sick for quite a bit afterwards, and that ride was right up there along with Air Race at Drayton Manor as being one of the only rides where I’ve ever felt like I might be physically sick upon getting off. I know I probably sound like a right baby, I’m sorry if I sound dramatic, and I’m sorry if I seem disrespectful of this piece of history that a lot of people love, but I will always be honest about these things, and as disappointed as I was about it, no coaster has ever made me feel as vile as Tyrolean Tubtwist did, when you combine the sickening degree of spinning with the fact that the ride was also quite rough. I did, however, wonder if me riding alone made some difference to the level of spin; I know weighting does often make a difference on these spinning coasters. (I realise I did not take a photo of Tyrolean Tubtwist… sorry about that!) After my ride on Tyrolean Tubtwist, I needed a minute to recover and my parents thought I looked I did, so we took a sedate, steady stroll back to the car, having completed all the parks I was hoping to do. After I’d recovered a little, we did get an ice cream along our journey; I had a salted caramel ice cream, and it was delicious! Eventually, we got back to the car and bade Great Yarmouth goodbye, heading to our hotel 10 minutes down the road in Lowestoft. We may have finished with both parks in less than 3 hours, including the walks, but I felt satisfied with my afternoon in Great Yarmouth: So, that just about wraps up my day in Great Yarmouth visiting Great Yarmouth Pleasure Beach and Joyland Children’s Fun Park for the first time! I had a really enjoyable day overall; I always enjoy going to new parks and getting some new credits, and it was really interesting to see the parks of Great Yarmouth for the first time! In terms of a key highlight; my favourite ride of the day was definitely the Roller Coaster. I thought it was a really pleasant, fun coaster, and I enjoyed getting on my first ever brakeman-operated coaster! In terms of the individual parks; I had a fun time and enjoyed visiting them. I think both do really well for that they are and hit their target audience nicely. However, I thought Great Yarmouth Pleasure Beach, aside from the Roller Coaster, felt more like Brean Theme Park than Blackpool Pleasure Beach in terms of vibe; there is some fun stuff there, but most of it is quite generic travelling rides that I could find in any small UK park or funfair, including parks far more local to me like Brean and Barry Island. It was good fun, I enjoyed my time there, and I think they do a good job at the park for what it is, but given I live 250 miles, and a 4.5 hour drive on a very good run, away, I think it lacks sufficient draws for me to want to specifically revisit in the absence of new major investment. I’m sorry if this makes me sound finicky, but given how far from Great Yarmouth I live, I felt it was a point I should raise. Joyland down the promenade oozes charm, packs an impressive amount into the small space it has to work with, and has some really unique attractions. It’s a very cute park, and I’m glad I went to try these attractions out! However, I’ll be honest and say that riding these made me remember why I don’t normally do kiddie coasters, as I did feel a bit embarrassed. That’s entirely my problem, though, and I think the park works really well for a seaside children’s park in Great Yarmouth; it’s very charming! With all that being said, I did enjoy my first ever trip to the parks of Great Yarmouth. I’m glad I came, I was satisfied with the day and there is some fun stuff here. I apologise for ending the report on such a picky and likely snobby-sounding note; I didn’t mean to make it sound as though I didn’t enjoy my day, as I did really enjoy my day and I enjoyed experiencing the parks for the first time! Thanks for reading; I hope you enjoyed this report! Look out for another report tomorrow, when I make my first ever trip to Pleasurewood Hills in Lowestoft! It’ll be an interesting day; I’m excited to ride things like Cannonball Express and Jolly Roger, and I’ll also be interested to lose my virginity on another common coaster type in the good old Vekoma Boomerang, with Wipeout being my first ever ride on this ubiquitous coaster model!2 points
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As we approach the start of the preparation for Fright Nights 2024, I thought I'd do a few more blog post ramblings on some nostalgic Thorpe memories I have. I started off a couple of years ago now, with Dr Pepper Sun Scream, then Brave it Alone in Cabin in the Woods back when it opened in 2013... Now it's time for another trip down memory lane, to Brave it Alone in Studio 13, 2014 (a staggering 10 years ago somehow). - - - - - - - - - - - - - - - - - - - - - We did Studio 13 way back in 2014, the second ever year of Brave it Alone, and I believe the last year they let you choose which maze you wanted to experience? So... with our brave it alone tickets booked for the brand new Studio 13, here's what happened! 10PM came around on a surprisingly quiet Fright Nights at Thorpe. We had been fortunate in that we'd managed to experience all of the mazes multiple times that evening, including I believe 3 or 4 runs through Studio. I think unfortunately the days of the lucky quiet evening at FN have long since gone! Much like the previous year when we'd braved it alone in Cabin in the Woods, we met up with the other participants at the Clypso BBQ, and were asked to sign the waver form. One notable difference this year was that there were far fewer staff running this, there were no managers present as there were in large numbers the previous year, and the bar was closed and we weren't offered a drink as part of the experience, although the Director was there again chatting to us along with a couple of members of park staff. As far as I remember, there were 2 of us (my friend and I) doing Studio, 2 others doing Cabin, and 1 doing My Bloody Valentine. So in all honesty you can see why Brave it Alone had to change - they were having to keep 3 mazes open after hours for very little money really.... After chatting with the director for 20 minutes or so, we were taken by one of the members of staff down to the iconic and formidable blue door at the entrance to Studio 13, where we waited and chatted with the member of staff for another 10 minutes or so, the memorable Studio queue music still playing! This was a stark difference to last year, where we were very much outnumbered by concerned staff and Thorpe management who were I think quite stressed about the whole affair... This year it was very much cut back in terms of a single member of staff with us, having a nice chit chat! Anyway... the time had come! While we were chatting at the door, it suddenly swung open, and an actor grabbed my shoulder and screamed at me "YOU'RE LATE! WHERE HAVE YOU BEEN?", as she pulled me inside, shut the door, and held me against the wall opposite. Here, she stood very much in my face and warned me that if my lateness made her look bad, I'd be dead. I was given the hurry up and told to run down the iconic first corridor, while she pushed me along it. When I reached the end of the corridor there were multiple actors waiting for me, all seemingly very upset about how late I was! I was pulled and pushed around, backwards through various doors as far as I remember, then was stood against the wall while they took my 'photo', which involved a blinding flash, before I was spun around multiple times and sent on my way through the next part of the maze alone. I don't think I made it far before I made it to the makeup department scene. I was sat down in to an office chair and as far as I remember I was taped to it, to stop me from 'wasting any more time'! Here I had the unpleasant experience of multiple actors putting makeup on my face! This only lasted a few seconds before I was released and sent on my way through the rest of the maze. I am finding it a struggle to remember the middle part of the maze, but from memory I think much of it was a similar idea to the Asylum, it was very much a case of following the fences through the maze, with no particular scenes as such for a short while. What I do remember though is spending the entire middle portion of the maze being utterly crowded by the actors, who were all seemingly taking it in turns to get right up in to my face to tell me to hurry up! I distinctly, however, remember the ending of the maze... As I approached the bedroom scene, I was surprised to realise that one of them had managed to get a bottle of water in to the front of my jeans and had proceeded to empty the contents in to my nether regions... I have to admit at this point I did think to myself... ok, wtf is this? The majority of the actors then disappeared, and I was left at the entrance of the bedroom scene with a single actor, who had interacted with me earlier on after the makeup scene! He had complimented my pretty eyes and told me "You'll do nicely".... The reason behind all this then became apparent, as he said he wanted me to meet his daughter. I don't specifically remember at what point during the maze my hands had been tied in front of me (or was I wrapped in tape with arms by my side? Can't remember), but I was tied up regardless. The actor pulled me in to the bedroom where I saw his daughter (a live actor I think?) led on the bed. He told me to say hello and give her a kiss, which of course I denied. He pushed me towards the bed, and I believe other actors then came to his aid and also assisted in getting me to be on the bed with her... He then asked me what I was doing, and seemed very angry when he discovered how wet the front of my trousers were 🙄 He had the chainsaw in his hands at this point and told me he'd never let me do this to anyone ever again, before the chainsaw was very abruptly pushed up between my legs, and off we both went down the exit corridor and out of the doors! I was half way across the path before the chainsaw was eventually removed from my damp crotch. The member of staff was waiting at the exit, where she said to me "... you ok?" 🤣. A few moments later my friend came out, who had suffered the same fate, and off we went (still tied up by the way) to collect our bags from the BBQ before heading out. Unfortunately there wasn't an opportunity to chat to the other participants at the other mazes this year as there was previously. -- In conclusion, I will say that I did enjoy Brave it Alone in studio 13, although this was a very different approach to Cabin in the Woods the previous year. Where the Cabin BIA experience focused on a lot of physical pushing and shoving, shouting, being physically picked up and moved, crawling, and even bodily fluids to some extent, the Studio experience was more about making you feel uncomfortable and awkward, and it was a lot less 'hands on' when it came to all the pushing and shoving. It certainly was a less 'scary' experience than the previous year. I don't want to be a bore, but I wouldn't have gone with the bedroom scene, and if I'm honest the wet underwear was something I could have done without on the drive home! I also found the "You're late" storyline (which seemed to fade away during the maze) meant that the experience was very quick as it really was a fast run through the maze. I have to say that I did also miss the 'meet-up' at the bar with everyone at the end, as this was a great way for everyone to chat and compare experiences as you all left the park. All in all, this is a great memory I have of 'old thorpe' - I commend them for trying something niche, and for daring to be different. I love the idea of brave it alone, and who knows, maybe one day it'll make a return in some form or other. But until then, I'll never forget it - Fright Nights a decade ago was Thorpe at its peak in my opinion.2 points
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Hershey Park was the one I most worried about. They have a notoriously strict weather policy and wirth predicted thunder storms all day for both days of our visit I was extremely concerned. Storm Runner, Skyrush and Candymonium do not operate in the rain, all the other big rides close in heavy rain. We arrived with giant black clouds hovering over the entrance but Canydmonium was running for extra ride time. Our goal was to hit as many rides before the heavens opened and I had purchased fastrack as I was most worried about Hershey being the busiest, this being the weekend. 10AM, park opens, here comes the rain. We dash to Candymonium and dun dun dun, rides closed due to rain. All that time running half empty and then the moment the rest of us get in, closed. My heart sunk. We made a swift dash to any ride that we could see with guests on and thankfully Great Bear was open. This 1998 B&M inverter, this being the second of the trip had big competition what with Alpengeist a few days earlier, its vintage is a classic, older B&M and relatively well reviewed. The operations are absolutely dire. This ride easily had the worst operations in the park with 3-5 minutes of stacking on every train. We opted for the back row and watching them, it's just not good. B&Ms are designed to be easy to run but some of these parks just don't run them like they should. Great Bear was alright. There are moments where it feels like the train just wants to get going but the layout just gets in the row. For example the drop off the lift hill where you helix over the midway. It's really cool actually, quite forceful but to get us to the rest of the layout, it has to rise and unfortunately loses quite a lot of speed. You drop into a vertical loop, an Immelmann and a zero g roll. These are all great in their own right but.. I dunno a bit generic of a layout. Then as the train repositions itself over the river, the train roars into life speeding through a straight piece of track (it is so weird) and into a really forceful corkscrew. Then the train meanders past Superdooperlooper to get back to the station. This ride feels like a generic inverter meets auto complete. And thats the theme for a few rides at Hershey. We got on the last ride for a while. Every outside rollercoaster was now closed and... I kind of got a bit depressed. It's very hard to get out to a park that you've' heard so much about, built expectations, planned for years to visit and then you arrive and you're defeated by the weather. We waited around in the rain, hoping for some let up in the weather. It came after about half an hour where we saw Trailblazer testing. This arrow mine train was pretty bad, it felt like it was built because it was the in thing in the 80's but without any concept for how to make it interesting. The rain was still pretty heavy but we managed to get over to Jolly Rancher remix, Chris really didn't like this a it hurt his head. I like the colour and music but it's a generic Vekoma boomerang so it's not going to trouble any top tens. We rode their nebula in the rain, in which their terrible operations meant we got drenched. We then went skipped a 15 minute wait for Fahrenheit , a surprisingly good Intamin looper. The only Intamin to feature a vertical lift in this style, this is a well paced, comfortable, intense ride with some of the best air time in the park. Our first ride in the pouring rain meant we were pounded with water and couldn't see a thing. But we know we enjoyed it. Monorail was ridden which was a nice little break from the park and from this we could see that the Boardwalk area of the park was all open. After initially struggling to find it, we eventually got down there for a ride on Wildcats Revenge. This is an outstanding RMC and I echo some of the thoughts out there that this and Aeriforce One in Atlanta are the very limits of what we can take in air time. Wildcat hurts. It is a violent, intense and vicious ride that rag dolls you across its layout and never lets up. No moment is wasted, not a single seat delivers a mediocre ride. I was incredibly impressed and this rates as my second favourite RMC after Steel Vengeance. It had great operations, a sublime layout with pace and some wild air time. I loved it. We then took a little walk to the mid way and had a go on Superdooperlooper which was on one train. This was average and also has the auto complete option on. Waste of a layout. Comet is a great old style woodie and highly recommended. Also one of the most consistently busy rides. Skyrush. Is a moment. It is vile. I don't mind out of control feeling rides, heck Wildcat is exactly that kind of ride. But Skyrush is nasty. It has this horrible feeling, like you're riding a horse and it's just trying to throw you off into the bushes. On a side seat is is rough and that feeling off being thrown to your death is amplified. Was also slightly concerning when you sit in the break run and your seat releases slightly. Not a fan. To make up for this ride, it was off to Candymonium which was walk on so we had three goes round. I think Candymonium is excellent. The evolution from Apollos Chariot to this ride shows how much better the B&M hyper has become and Candy is full of air time and nice little moments. Chris's description was 'they built Candymonium to apologise for Skyrush.' Rather apt I think. The final ride before the rain returned was Storm Runner, the 2004 intamin accelerator. I was slightly disappointed to be honest. I've been spoilt by Stealth which has an excellent and faster launch. Storm Runners lacked the punch that even Rita has. The layout is okay on paper but it felt rather lifeless to me. I like the colours of the ride more than the ride itself. With the rain back we opted for a few more rides on Wildcat and then riding Lightening Racer, both sides. I liked both sides of the GCI even if Thunder is the side that always wins no matter what. Now, Laff Trek. What am embarrassment. Hershey should do this ride a favour and shut it now and put it out of its misery. Absolutely atrocious. Poorly run in every respect. Maurer spinners are not good enough for any park like this and this needs to be wiped off the map. We did a second day here and topped up our ride counts, particularly on Storm Runner and Candymonium. I think the prospect of the rain had put a lot of people off visiting, it being a Saturday in the holiday season, queues were perfectly reasonable with walk on Skyrush and ten minute Candy waits. We both agreed that Hershey Park is a great park but Chris felt that it had an okay ride selection but nothing they have is the outstanding ride, the top tier attraction. And I sort of agree. The boardwalk type of park is one that doesn't appeal much to me, the Blackpool, ride on top of the other has never been a firm favourite. But I can see why this park would have such a following. Weather aside.. Yeah. This review feels rather mixed but the key is on those days, two weeks ago, this is what the park delivered.2 points
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Good morning. With Monster becoming my 351th rollercoaster credit it also has the distinction of being my 50th B&M in total. And as a celebration of my absolutely, 100% favourite rollercoaster manufacturer ever, this blog will be relatively brief and a look through the 50. 1. Nemesis Inferno - 2003. Ah Inferno. Not the bang start but as a ride this has got so much better over the last two decades. Great solid ride. 2. Nemesis -2004. My favourite rollercoaster, one of the best B&M's ever built, in fact just one of the best rides ever constructed. Renewal secures its future for years to come. 3. Oblivion - 2004. One hit pony but it is a great hit. Ironically, one of the best dive machines out there despite the advances the ride type has made. 4. Galatica - 2004. This is okay. One of the weakest in Europe and other of its type are far superior. 5. Silver Star - 2006. A real grower, I wasn't initially a fan but now I find this a really solid crowd pleaser. Capacity and Efficiency to die for. 6. Black Mamba - 2006. I really like Mamba. It does have a weak finale but the theming and excellent makes this a stand out inverter for me. 7. Superman de Acero - 2007. For a long time this was one of my top five rollercoasters. I really like the long layout and darting off into the fields of Spain is actually better then it sounds. 8. Batman la Fuga - 2007. Not the biggest fan of this version. Just a bit meh and its theming doesn't extend beyond the queue and station. 9. Manta - 2011. Wonderful ride, very intense. I love a pretzel roll, give me more. 10. Kraken - 2011. This has grown on me since my initial ride. It's new colour scheme is a bit jerk but nonetheless, a great example of the flourless ride type. 11. The Incredible Hulk - 2011. The refresh has worked wonders and this is a fantastically intense and brutal Sit-down. Really great. 12. Fire Dragon - 2011 (RIP). The better of the two and I was fortunate enough to ride them when they duelled. Much missed. 13. Ice Dragon - 2011 (RIP). I hate JK Rowling. The loss of these two is enough to hate Universal actually. 14. Katun - 2011. An excellent example of an American style B&M but in the hot Italian sun. Fantastic ride and full of force. 15. Raptor (Gardaland) - 2011. A really nice low to the ground wing rider. Love how B&M nailed the concept with their first attempt. 16. The Swarm - 2012. I love the Swarm and the one I've ridden the most. A little short but has aged wonderfully with a very intense helix. 17. Oz'Iris - 2012. Excellent. Near perfection. Varied, unique and different layout and an absolutely perfect zero g roll. Beautiful theming. Three trains What's not to love? 18. Dragon Khan - 2012. An iconic ride. I think this could do with a retracking as legend has it its starting to show its age. Very aggressive ride. 19. Shambhala - 2012. The TPW famous ride, I remember loving this and its fun layout. I'm not PA's biggest fan but this ride alone would attract me back. 20. SheiKra - 2012. Never understood the dislike for this. I really love the absurdly big look of the ride and have always enjoyed it. 21. Kumba - 2012. Retrack please. It rode amazingly but wasn't great when I went in 2017. Absolutely iconic. 22. Montu - 2012. Really not a fan. After the great start, it just meanders around at the end not doing anything particularly special. Batwing is over-rated. 23. Dæmonen - 2013. Very cute. Yeah it's not substantial but at such a short queue and in such a beautiful location its hard to dislike this ride. 24. Medusa (Discovery Kingdom) - 2014. I really liked this car park coaster. Lovely and unique inversions and pretty forceful. Worth going to DK for. 25. Tatsu - 2014. Fantastic ride. It works so well flying above the hills of Magic Mountain and its strange layout really is unique and inspired. 26. Riddlers Revenge - 2014. Another fantastic, long B&M. Unique in one of the last stand ups out there. Really enjoyed it despite the crippling capacity. 27. Batman The Ride - 2014. Ridden backwards so not a true reflection. This was okay but these things should be done facing forwards. 28. Scream - 2014. Under-rated. American B&M's have an advantage in being very long and forceful. This has had a refresh since my visit so looks great now even if its still a car park. 29. Silver Bullet - 2014. Bit meh. It has some nice moments but its a bit too soft for my liking. Rumour has it that it has got a lot better since I rode. 30. Baron 1898 - 2017. Excellent. One of the best rides out there. The story engages me on every level and I could ride it all day. So much fun. 31. Monster (Walygator) - 2017. American style B&M in a field. Very good as only slightly better then Raptor at CP because it has no mid course break run. 32. Mako - 2017. I didn't think this would be for me but it was actually a lot of fun and a really good hyper. The mid course kills the pacing though. 33. Oblivion: The Black Hole - 2018. I liked this. One of the longer dive machines out there and its got a nice bit of decoration around the drop. 34. Flug der Demon - 2018. One of my favourite wing riders. Really nice use of the landscaping to create a varied and interesting ride. Great air time as well. 35. Krake - 2018. Dull. Almost as basic as Oblivion but without the prototype excuse. I like the Krake monster but thats it. 36. X-Flight - 2018. Wish I'd ridden more, we got a front row on the first ride so it probably wasn't at its fastest. Basically the Swarm but longer and more inversions. 37. Raging Bull - 2018. Very unique. Not surprised no more twister style hypers were made as this is a real odd attraction. 38. Superman Ultimate Flight - 2018. Boring. It has one stand out moment in the pretzel and the rest is just meandering around above the ground. 39. Batman the ride - 2018. The original inverter and absolutely fantastic. You can see why this was cloned so much based on the quality of this version. Hasn't aged at all. 40. Gatekeeper - 2018. I love this ride. Instantly re-rideable and instantly iconic over the entrance of CP. 41. Raptor - 2018. One of the more aggressive rides out there. What it lacks in variety it makes up with its just sheer force and speed. Recommended. 42. Rougarou - 2018. This is just alright. I'm not sure if the flourless really adds anything to a layout based around being stand up. 43. Valravn - 2018. Boring. The vest destroys any air time and in a park full of big drops, it's not really interesting or unique enough to stand up. Rubbish capacity as well. 44. Leviathan - 2018. Great first drop, the rest of it is very much meandering territory. Legend has it Fury 325 does the concept much better. 45. Behemoth - 2018. An absolute classic. Very good ride full of airtime, great setting over the river and a really long ride. The seating doesn't add a whole lot. 46. Valkirya - 2018. Aside from being a longer dive machine, the vest restraint just kills it for me. Why it couldn't have the normal restraints, I don't know. 47. Fenix - 2019. I really like this, its one of the more forceful versions of the wing rider. Great setting as well. 48. Flight Deck - 2022. Interesting getting back on an older B&M. It rides really well despite its age and I hope it finds a new home. 49. Patriot - 2022. Will probably be scrapped. Is now showing its age and it isn't the most inspired of layouts. 50. Monster (Grona) - 2022. I adore this ride. How they managed to fit it in is just magic. The elements are just so odd and you get crazy elements of intensity in some of the oddest places. And therein lies my truth. Here's to the next 50.2 points
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After a boozy evening sailing down the rhine the night before, it was finally time to visit Phantasialand. A park I have heard so much about. Now Phantasialand seems to really draw very different reactions from people, some people think its the best park in the world. Some people think its great with flaws, and then you have those who think it is shockingly over-rated. Anyways, once into the park. Something really made me think, I knew this would be a paragraph-worthy rant, so lets jump in. (for your information, I didn't take many pictures due to time constraints. Tut Mir Leid) The Entrance: When you think of a park entrance, you think of Europa Park's main street, you think of Gatekeeper towering over Cedar Point's gates, you think of Towers Street. Most of these entrances really leave a great first impression. Now, Phantasialand has easily the worst entrance of any major park I have been to. It feels so underwhelming, its next to River Quest and Mystery Castle. And it just looks, kinda amateur. Its just awkward, and really I was questioning whether I was visiting a major theme park. People rave so much about Phantasialand's theming, and sure they have some brilliant themed rides, but they can't even have a half-decent park entrance? It feels like a staff side entrance, never mind the main entrance. I know space is a issue here, but I really think the park should completely reform the entrance at some point if they can. It would really help. Taron So after entering, I couldn't help myself. Taron had a big queue, but I did not care. This was going to my first ride. My only other experience with a blitz-coaster is Maverick, which is my #2. I adore its transitions, its launch, and its laterals. Now Taron seems to be heavily touted as great due to its theming. Though there has been a ever-growing group of people who have labelled it over-rated or slow. Is it the great ride everybody says it is? Yes, in my opinion, yes. Taron is simply not as intense as a coaster like Maverick, but it makes up for it in having brilliant theming and interactions throughout the entire ride. It also has much better restraints. The ride is a spectacle, on ride and off ride, in the front row it is surreal. Now launch wise, I find the first one to be fun, its not too intense but it was more forceful than I was expecting. The second rolling launch is brilliant, it feels like you are being catapulted forward. Now element wise, the ride is basically just a bunch of turns. But if you've ridden Maverick, you know those transitions can be incredibly fun and give pops of sideways airtime. Sadly besides a pop or two from the turns, Taron lacks on the airtime front. It has two hills toward the end, but those are ruined by trims. I rode in the back, the front, and the middle. In all seats the airtime on those hills were pretty non existent. Despite the lack of airtime, Taron is a outstanding coaster. Its long, its well themed, it has a lot of interaction with Klugheim, its fun, and it is re-rideable. I rank it at #2 pushing Maverick down to #3. I ended up getting 4 rides in, which proved hard as Taron is not a reliable coaster! Intamin strike again! Feng Ju Palace I kinda rode this by accident. I didn't know what it was going in. Its a fun madhouse, nowhere near as good as Hex but its fair. Tikal This was fun. Very long cycle, good views. Very fun family drop tower. Colorado Adventure I have ridden my fair share of mine trains. From the original at Over Texas, to Big Thunder Mountain Railroad, to Cedar Creek at Cedar Point. Colorado Adventure blows them all out of the water. It is long, well themed, has a brilliant indoor section, interactions with Chiapas, and is lowkey intense at points. I really wish I was able to ride this more than once, as it was a brilliant family coaster. Oustanding. Crazy Bats (Temple of The Nighthawk) I'll give it some credit. This ride made me laugh, but for all the wrong reasons. The exterior for one looks like a B&Q DIY job, and the queue line has enough black walls to rival The Dungeons. Once you get to the ride, its a meandering boring mess in a black box with darkness to hide the lack of theming. I like long rides, but Crazy Bats just goes on and on. I hope this is the next ride to be axed, as its one of the worst coasters I have ridden. Winjas I only rode one side, I can't remember which one. But they look fairly similar. Winjas is a top tier spinning coaster, its quirky, its weird, and its fun. I love the elevator style lift, I love the tilt track finale, and I love just how weird the ride is. I would say I still prefer Dragon's Fury as its more intense, but Winjas is still a brilliant spinning coaster and a fun supporting coaster in the lineup. Maus au chocolat What a lush dark ride. Maus Au Chocolat is very cutesy, the queue line is adorable in itself, and the smell pods are strong and sweet. The ride itself is akin to the Toy Story Mania, and its a fun experience. But I do think its a smidge too long. I like how Phantasialand have long rides, but in this case it just gets a bit repetitive. But that aside, its a very charming dark ride that is just great fun. I would rank it as one of my favourite dark rides for sure. Raik Raik is a fine Vekoma Boomerang. Honestly its amazing how they fit this in. It has beautiful surroundings, and its a very solid supporting coaster. Mystery Castle So props to Phantasialand. This ride looks very cool. The queue is even more cool. The ride itself is very fun, its a intamin drop tower, though its bounces more like a S&S. I like the theming elements during the ride, though honestly its not as forceful as other Intamin drop towers out there. Though due to it being enclosed, and well themed, its probably one of the better drop towers out there. I only rank Detonator and Hurakan Condor higher. I do wish the cycles were longer though, the ride had no queue and it could of really gone on for longer. Chiapas: Everybody raves about Chiapas. And they have good reason, this is the future of log flumes. The disco room, the backwards section, and the finale are just brilliant. Its a long flume, it has fast lift hills, it really is what log flumes should aspire to be in the future. Overall a brilliant supporting ride, it was a shame it was so cold as I would of gotten more rides in! The theming and interaction with Colorado Adventure is another huge positive. Black Mamba Black Mamba is a very interesting invert. It starts off pretty normal. Drop, loop, zero g roll. But then it has a Jr immelmann. The ride is a very compact invert, and it does a lot of diving into tunnels. The inversions are really the only moments where the ride pops up above ground level. Its really cool! I found the ride to be much better later in the day, in the back row it is very whippy! I also love the finale, I know a lot of people find it slow. But I like the constant turning in and out of tunnels. Its very disorientating. The break run is also very cool, being in utter darkness. Overall Black Mamba is a ride that I still am working out where I rank it, I think I prefer it over Inferno, Raptor, and Batman. Though I'm still deciding about if I prefer it over Nemesis. In the end I got 4 rides on it all on different rows. The back row was my favourite. Overall I liked Black Mamba much more than I was expecting. I feel it gets a bit overshadowed by Taron now, but by itself its a very unique and fun invert. Shows: So during my day I saw the parks Ice Show. This show was fun, had a lot of fun elements to it. Though it certainly is on a lot smaller scale than the Ice Show at Europa Park. It definitely reflects how Phantasialand is a lot more of a smaller and intimate park. Food: I had one meal here, it was wurst and fries. And honestly I don't think I can judge the food off this one meal, but it was good. It wasn't anything mindblowing or amazing, but it was fine. And I'm sure there is more unique and interesting options in the park, and if I came back I might have a more fully-formed opinion. Operations: Phantasialand had mostly good operations on my visit. Taron had good dispatches, Black Mamba had good dispatches, and most of the other coasters were pretty fast. My main gripe with the park had to be 1 train operations on Black Mamba for the second half of the day. I know the queue wasn't very long, but it just felt a bit annoying. Especially compared to the consistent operations down in Europa Park. Even when its quiet. I would say the park has probably the third best operations I've seen. Behind Cedar Point and Europa, certainly one of the better parks, but not quite the best. Rides were also very reliable, the only rides that had downtime was Taron and Raik. Overall I found the downtime to be minimal, which is a positive. Staff were very polite and efficient, overall I was very impressed. Covid: Phantasialand really is a difficult park for social distancing. It is small, has tight pathways, ect. So with that social distancing was a bit impossible at points. Though masks were worn at basically all times by everyone. And the park did a good job of enforcing the masks. Final Thoughts: Phantasialand is a great park. I really enjoyed it. Though I don't think its a perfect park whatsoever. I feel the newer areas/rides are really the standouts here, Chiapas, Chocolat, Klugheim. Though some of the older rides like Temple Of The CrapHawk and China really show the more dated part of the park. I also found the park to not be the prettiest to be honest either. Most areas are well themed, but its not quite scenic and full of flowers like Europa Park for example. The theming is brilliant, but most areas of the park aren't really as serene or quite as magical as Europa. Klugheim is very close though, and the way the Taron dives in and around the area is absolutely amazing. I would probably rank Phantasialand as my #3 park. Though once F.L.Y opens and Crazy Bats is bulldozed, then I could see it easily jumping to #2. I don't believe it can overtake Europa Park though. Phantasialand is brilliant, though the sheer size and scale of Europa Park really can't be beaten. Though Phantasialand definitely packs a lot of greatness into a fairly modest sized park, and for that, you have to admit it kicks a lot of ass.2 points
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Current Thorpe Park Attractions Ranked Worst To Best
terrortomb and one other reacted to Matt 236 for a blog entry
Some love it, others love to hate it. That’s Thorpe Park! Home to numerous attractions, some are delightful, others are worse than that Hunchback Of Notre Dame sequel and a few are just alright. Here’s my honest and “potentially” spoiler inducing opinions on the Island’s current offering. 27/ Wet Wet Wet Literally says what it does on the tin. You go down a slide and then get wet, wet, wet. Mind blown, who would’ve thought it! Next you’ll tell me it’s only intended for kids. Oh wait, it is. Pros/ It’s existence Cons/ It’s not for adults. Sorry Martin! 26/ Amity Beach Who needs Brighton when there’s a whole beach to explore on here. If you ignore the ageing rock-work and everything behind, it feels like being at the sea side minus the good parts. Forgot the kids? Keep walking! Pros/ It’s flat settlement gives you a view of the better attractions when you enter the park Cons/ Serves no purpose for the majority of park goers 25/ Lumber Jump “He’s a lumber jump and he’s ok, he sleeps all night and he works all day!” Ok, I’ll cut to the chase, I haven’t actually ridden this and it had to go somewhere, so here it is! Yay, mini drop towers! Pros/ Ideal if you are a kid or hate large rides! Cons/ Somewhat out of place and largely overlooked by adults, unless your a donut! 24/ Derren Brown’s Ghost Train Rise Of The Demon One of the thins once largely talked about was how Thorpe was lacking a proper dark ride/experience attraction. Sadly this wasn’t the ride that would resolve this. Don’t get me wrong, there are some cool features such as the floating carriage and added finale. However a lot of the attraction is purely a tonne of ideas executed in the wrong way, temperamental and already dated technology plus one of the most bland and tedious attractions to queue for! Not to mention it’s budget, resources and evidential failure have prevented Thorpe getting any noticeable investment until the end of time! I’m usually someone who loves dark ride type attractions, but not this. Such a shame one of the best themed shops was paired with one of the worst rides. Plus given the state of things, I can’t really see this surviving much longer, if it hasn’t already received it’s death certificate. Darn I miss Wicked Witches Haunt! Pros/ It keeps you out of the rain and has a shop themed almost as good as the Disney store Cons/ Almost everything, making it the biggest failure in theme park history since Disneyland’s Rocket Rods but actually much worse in the long run! 23/ Timber Tug Rockin Tugs are remarkably popular and pleasantly themed in some parks. Sadly this isn’t one of them and sits as a reminder questioning most of the park’s choices in recent years! Pros/ It’s better than Derren Brown’s Ghost Train (for what it’s trying to be) Cons/ The ride looks like it came from a sea life attraction and was shoehorned into whatever space was physically available. Oh wait! 22/ Storm Surge This ride seems to have a cult of hatred from enthusiasts. It’s literally located slap bang in the middle of the park, looks worse than Staines on a Friday night and spends most of the ride soaking your feet like some strange paddling pool. Still theres some positives. It’s fun for groups , gives you decent views whilst you slowly ascend with a foot massage amongst a short part of the ride actually being enjoyable. Pros/ It’s the nearest I might ever get to Florida Cons/ If I wanted to get my feet wet I’d jump in a puddle! 21/ Depth Charge Many Thorpe classics from the pre-Tussauds/Merlin eras have bitten the dust over the years. Depth Charge since however long has managed to the bullet. It’s lengthy queues, low throughput and short duration don’t put this high on many lists. Even the staff probably don’t enjoy working on it. However as RMC’s (not the manufacturer) footprints on the park lessen over time, one must still look in awe over this attraction contributing to what’s there today and remembering park days of old. This might well be the last of it’s time to meet the bulldozer! Pros/ The ride hasn’t changed a bit in it’s almost 30 years of existence Cons/ Some of the better RMC era attractions met wits end before this one! 20/ Mr Monkeys Banana Ride The lone surviving attraction belonging to the parks long forgotten mascots. The banana ride isn’t the biggest or the best of it’s ride type but for now leaves guests with one of the last examples of what the park used to be before taking on it’s thrill seeking routes. Pros/ Is conveniently located opposite Inferno’s shop/exit Cons/ It’s not much of a pirate ship! 19/ Zodiac The ride that turned Thorpe upside down. Primarily because it was the first inverting ride for the park. The original was actually replaced in 2006 with a newer model from Drayton Manor due to reliability issues. It isn’t as scary as it looks, however the lack of restraint can be intimidating and may make you feel more nauseated than a heavy night out in Staines! Pros/ An ideal ride to progress with for wannabe thrill seekers Cons/ Likely a flat supporter because it no longer goes 360 18/ Angry Birds 4D Years after the Pirates finished their voyage, a new flock of inhabitants took over the theatre. The attraction is simplistic yet effective and follows a quest between good and evil featuring a few effects along the way. It’s cheesy but makes for a pleasant break from the thrills. Pros/ Offers some great staff interaction on a good day Cons/ Watching Pirates 4D in German is still marginally more enjoyable 17/ King Pig’s Dodgems Essentially a fairground ride but fun nonetheless. The setup of bird verses pigs helps for some fun and tactical bumping. The rubbery smell is strangely appeasing. Pros/ The Power pedal feels decent Cons/ The old ride bell sounded better 16/ Saw-The Ride We’ve reached our first coaster. Sore, I mean Saw. They really nailed the horror theme with the waiting times, gum infested queues and rough rattly experience. I actually like (not love), the indoor section and the airtime Hill is quite fun too I suppose. As for the rest, it’s a little bit uncomfortable. Yay to the park’s most successful ride! Pros/ It features one the few working Park animatronics Cons/ Shamefully stands where a GCI should’ve been alongside a saved Loggers (RIP) 15/ Rumba Rapids This attraction features some of the most rapid (pun intended) history of the surviving attractions. It’s theme was simple yet effective when it opened in 87 before becoming more vibrant and whacky with Ribena sponsorship fifteen years later. Sadly the ride has become watered down (I’m sorry :p), thanks to removed effects, an absence of TLC and an unsuccessful retheme in recent years! Sadly the track record of these rides hasn’t helped either. Pros/ Doesn’t soak your feet like Storm Surge Cons/ Water quality leaves a lot to be desired, plus doesn’t run at night anymore 14/ Samurai This is a sick ride, because it can make you vomit. I almost did on my first time which I blame on sweets and cola. The U.K. has lost a lot of flat rides over the years, especially top scans which makes Samurai top class now. I rarely ride but I know others do and they like it a lot. Pros/ Has cheated death more than James Bond Cons/ Worse at parking than Mr Fish 13/ Storm In A Teacup Bow ye tops lads because we’re on to a right Classic now! Before the Tetley invasion the ride was known as the Teacup Twisters before losing it’s handle when it was rethemed to fit in with Stealth. It’s also the oldest attraction, having opened in 1986. This ride needs a pin! Pros/ Probably the most iconic surviving RMC attraction Cons/ The cups are difficult to spin these days, especially being stiffer than Merlin’s Park budget 12/ Rocky Express Some say it has cult status with Park fanboys and you’d be right. Rocky dominates what’s left of this ailing area giving off a perfectly balanced cycle to the soundtrack of Beetle Juice. It’s almost enough to distract you from the Loggers graveyard next door! Pros/ The best ride in the park that features trains in the theme Cons/ Doesn’t get enough ridership due to being in a ghost town these days (pun intended) 11/ Flying Fish The park’s only non-thrilling roller coaster. Originally from outer space and the across the pond, the Fish lives on in it’s third form. Lacking the interaction and scenery from it’s last home it’s a bit like a movie remake, it isn’t as good as the original but still serves enjoyment value. Pros/ Snazzy yet comfortable trains Cons/ The announcements are almost as annoying as YouTube ads! 10/ Colossus A ride that put the park on the map and firmly lead the park into the thrill market. Ten inversions lie ahead to riders, some more comfortable than others and that’s if you can fit in the trains which are more tightly packed than a cotswold sleeping bag. It breaks records but breaks down too sometimes. Pros/ Features some of the best park landscaping Cons/ Might have one of the worst designed coaster trains. Thanks Intamin! 9/ Vortex Part of the flat pack that began the park’s thrill seeker journey. It may not reach the levels of newer model types such as Loke but still holds it’s ground relatively well. It’s dome and lakeside views make for some fitting interaction. Pros/ If you look at the floor correctly when it lowers, it’s like you are lifting up Cons/ The ride’s restraint system has a grudge against people of a certain build 8/ Rush When playground swings become less exciting Rush is the best thing. The lap bar restraints certainly provide a unique feeling especially on it’s top three swings! Pros/ This ride actually still intimidates me to this day Cons/ Sky Hawk is better because you can actually see the seat numbers 7/ The Walking Dead The Ride A ride which has seen almost as many regenerations as Dr Who. It started backwards, then forwards and then became horror themed returning it’s original height restriction, so backwards. However I actually enjoy this ride and the new theme makes it something of an experience now. Pros/ The park finally has an experience attraction it has always needed Cons/ I think the park might have just a few too many dark themes now! 6/ Quantum Arguably the most underrated ride in the park. As most attractions dominate the sky line, Quantum quietly waits in the corner for riders before doing it’s thing and what the ride does is great indeed. It’s fast, thrilling but most importantly fun. If I had to bulldoze all of Lost City and save just one attraction I would easily choose this. No joke. Pros/ Packs quite a punch Cons/ Was closed for almost all of 2019. I feel robbed! 5/ Tidal Wave Given the state of things, this may be the best (operating) water ride in the country. It’s position dominates the surrounding area with criminally underrated theming, even if some has been ruined a little! But more importantly it gets you soaking wet, like a hundred tipping buckets hitting you at once. Pros/ The soundtrack is something of a masterpiece Cons/ Can only be ridden for two months of the year for most because it isn’t America! 4/ Detonator I’ve done drop towers across the world and few come close to this one. You get some great aerial views here before you are released with a unique free fall feeling perhaps comparable to a reverse rocket lunch! Pros/ A free fall like no other! Cons/ The original music was better! 3/ The Swarm Swarm is a quality ride. It’s smooth, reasonably themed but most importantly a B&M which has already become better with age (not Dragon Khan). Shame it wasn’t as successful as first hoped. Pros/ The ride works better running forwards Cons/ It’s station is an apocalyptic mess given the removed and dilapidated theming 2/ Stealth Launching into second is the park’s accelerator (and arguable icon). Stealth really dominates the park and can even be seen from the M25! It may be a one trick pony to some but the launch packs a punch and the views/feelings from above being astounding. I actually prefer this to Red Farce and I’m not saying this because I mostly detest Port Av. Pros/ Probably my favourite accelerator coaster that isn’t Top Thrill Dragster Cons/ It Isn’t Top Thrill Dragster 1/ Nemesis Inferno The ride that made me fall in love with Thorpe Park again, not to mention B&Ms. I still remember first going on this and given I did it six times on the same trip perhaps says volumes in it’s self. All these years later and Inferno has only gotten better with age. Pros/ The mist tunnel is sublime when running properly Cons/ The Inbetweeners Thorpe Park episode has some inaccuracies Thanks for a reading a review like no other! TLDR- some photos not mine.2 points -
It's been a long while since I've done a proper blog post, but I've dusted off my keyboard to do one I'd been thinking about for a while.. Over the past couple of years, there's some rides I've done which are a ton of fun, but don't really seem to get the attention they deserve. Mostly for reasons that they're rides in parks that aren't high up people's lists, or there's better rides at those parks. So I figured I'd just throw a little list out there. This isn't going to be a list of "under-hyped" rides; I'm not necessarily saying any of these are top-tier rides which everyone should ride. But these are just solid rides which deserve a bit of limelight cast of them... 5. Gaz Express, Parc Bagatelle Situated about an hour from Calais, Bagatelle's ease to get to doesn't compensate for the fact the park is quite meh. However, Gaz Express is a shining beacon of light. Manufactured by French company Soquet in 1987, Gaz Express is a really fun family-thrill coaster which is situated largely over water. It's not particularly high or fast, but features a couple of nice pops of airtime, some nice helices, whilst also diving in and out of buildings. And you get to go round twice too! To top it off, there's loads of water features around the ride, as well as a really cool fire effect, making it a really nice-looking ride for spectators too! 4. Discovery Club, Avonturenpark Hellendoorn It's no secret that I look shooting dark rides, and this one is really quirky. Sitting in outward-facing circular cars, the idea is that you're basically exploring a house with loads of spooky stuff that could come alive. It's a classic storyline which works, and with a fun soundtrack and sound effects, good theming and the unpredictable, and sometimes wild, spinning of the cars, it makes for a great experience. Hellendoorn itself is a decent park, a little under-rated in my opinion, but this 21 year old Mack dark ride is probably the crowning jewel of the park! 3. Kyöpelinvuoren Hotelli, Linnanmäki This ghost train has no right to be as good as it frankly. For a city park like Linnanmäki which doesn't really *do* theming, it stands out really well. And inside, it's just immaculately themed and styled - it's creepy from the word go. The ride itself is pretty fantastic. Good length, no dead spots, lots of turns and plenty of surprises and special effects. It just hits the nail on the head at every point. I believe it was refreshed a few years back, which, along with the likes of Taiga, shows that when the park sets itself a target, they hit it perfectly. 2. Popcorn Revenge, Walibi Belgium I've talked about Popcorn Revenge a lot on here, so another paragraph or two won't hurt. Popcorn Revenge is genuinely bloody brilliant. Early I said this list wasn't necessarily going to be about top-tier rides. Popcorn Revenge is perhaps the exception here. For those who don't know, this is a trackless, screen-based shooting dark ride, which takes around a movie theatre where pieces of popcorn have come alive and have taken over the film. You have to shot the popcorn with different flavoured sauce guns to take back control. The ride is non-linear and where you go depends on what car you get in. The scenes on the screens are brilliant. The real theming is great as well. This all just comes together for an absolutely brilliant ride experience. I truly hope I'm not over-stating this and setting anyone who eventually rides it up for a disappointing, but this is genuinely one of my favourite rides and it's a damn shame it's not talked about more frankly. 1. K2, Karls Erlebnis-Dorf Elstal This is also something I've talked about a bit before in the past. Karls is, primarily, a strawberry farm business. However, they have branched out over the years to have permanent farmer markets, which have also integrated 'amusement park' style sections. The one in Elstal, just outside Berlin, is the most developed, and by far the crowning jewel is K2. K2 is an abc tube coaster, which also has wooden cars. The ride is themed to potato farming, and features an underground dark ride section where you see potatoes being grown, amongst other surprises. The ride then goes up 80ft high - which feels a lot higher when you only have a seatbelt as your restraint in a wooden cart! - before going round twists, turns and mini airtime hills. The ride is killed a bit by a MCBR, but is still great fun, and a real surprise. The quality of the theming is amazing too, and wouldn't look out of place at the likes of Phantasialand (indeed, the queue is of a similar style and standard to Maus au Chocolat). Just in general, this ride ticks every single box and it's an absolute joy and treasure to experience. If you ever head to Berlin and want a quick theme park-like fix, this really is the place to go (certainly much better than the nearby 'proper' parks!).2 points
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After a gruelling 5-hour drive from Six Flags Great Adventure the night before, the third day of our USA trip was spent at Kennywood. The park has appealed to me since seeing Phantom’s Revenge on an “extreme rides” TV program and with the promise of historic rides and coasters, plus an old-style hyper coaster I was already very excited for this park. But would it deliver? I am pleased to say that Kennywood is one of the most amazing parks I have ever visited. The place is full of historic rides such as a Turtle Chase, a working Noah’s Ark as well as three wooden coasters, plus lots of historic flat rides. The atmosphere was incredible with everything painted in vibrant colours, and it was so lovely to see how proud the park is of their history. As we were dispatched on the Whip (yes, a functioning whip!) a pre-recorded announcement proudly told us the ride was over 90 years old and had been in three locations during its time at Kennywood; every historic ride was the same with signage and announcements proudly telling us that it was the last of its type, this many years old etc. Racer even had a reference to the National at Blackpool for being another Mobius loop. As a long-standing fan of BPB who is not happy with the way the park has changed, the pride that Kennywood takes in their history resonated very well with me. Despite building a huge new coaster they haven’t forgotten (or tried to hide) their heritage, in fact they’re very happy to acknowledge that it’s what makes the park special. The way the park is landscaped is brilliant with it making the most of the hillside and rides intertwining making for such a unique charm that you just don’t find anywhere else. The wooden coasters all had strip lights on them, I would have loved to stay at the park after dark but it unfortunately wasn’t possible. The staff at Kennywood were all fantastic however I didn’t feel that operations (in terms of through-puts) were anything to write home about. They weren’t terrible, but when you have Phantom’s Revenge and Thunderbolt running one train until the afternoon with fairly long queues, as well as Racer loading both trains with one member of staff (?!) it got a bit tedious. Things did pick up in the afternoon, but dispatches on Phantom’s Revenge were still very slow when it was running two trains. On balance however, Jack Rabbit ran very efficiently with two trains and a queue that we expected to take an hour only took us 15 minutes! As a result of the operations plus limited time we sadly missed the Bayern Curve, my biggest regret of the trip is waiting 20 minutes for the awful Garfield ride but missing this! I would like to emphasise that the operations in no way put me off returning, but had they been better (and if there hadn’t been a few ride closures) Kennywood would now be my number 2 park. Everything else was so good it outweighed this and the place left us all on such a happy note, I would definitely return and look forward to hopefully getting on Steel Curtain one day. Onto the ride reviews; Phantom’s Revenge This ride is INCREDIBLE. After the classic lift-hill you go down a much smoother (and IMO less impressive) version of PMBO’s first drop, but the second drop is when this coaster really gets going. You crest the hill at moderate speed, but are then launched out of the seat and don’t land until you reach the dip at the bottom. Bearing in mind you’re going down the side of a hill and also encounter a near-miss with the wooden coaster whilst being out of your seat, it made for one of the best moments I’ve ever experienced on a coaster. Following this, you go into a very forceful (and smooth) turnaround before hitting absolutely insane bunny hills. The ride’s restraint system is very unrestricted which really works to its advantage here, as you’re launched up into the restraint without any hint of discomfort and the force of the turns work well to pin you back down before the next bout of airtime. Phantom’s Revenge is just an incredible all-round coaster, it’s exactly how a smooth coaster should be; it throws you around and has variety in its elements, but never slows down or feels like it’s dragging on. 10/10. Thunderbolt A very good wooden coaster with a unique layout; you start with a drop down the side of the hill (again making very good use of the terrain) before starting the main lift-hill. The ground-level turns combined with the fact that there are no seat dividers make for an interesting ride experience if you’re sat on the left, it’s worth bearing in mind that they do not allow single riders (meaning that we saw people waiting on the platform for an odd-numbered group before they could ride) due to this. It’s just a proper classic wooden coaster and feels as though it’s been very well maintained. Racer Racer is a very good racing wooden coaster, but not a patch on the Grand National IMO. It runs much smoother and the ride feels like it’s in much better condition, the trains and restraints are also much better. The layout however doesn’t produce much airtime aside from one drop, but it’s still a very enjoyable heritage wooden coaster and I’m appreciative of the fact that Kennywood have kept it in near-perfect condition. The ride’s station has a plaque proudly displaying that it was restored to its original 1927 appearance; it’s just amazing that they care about details like this. Jack Rabbit This ride made very good use of the terrain like Thunderbolt and contained an insane moment of airtime. The ride doesn’t have lap-bars as such, but instead has a seat-belt and a static bar which partially covers the seats. Operations on this were very quick and the staff were fantastic at interacting with guests etc. Exterminator Exterminator is a standard spinning mouse but with it being inside and having some decent effects, it’s by far the best of the ride type that I’ve been on. A good example of taking a standard layout and turning it into something special. Whip Just incredible. Having never got the chance to ride Pleasure Beach’s, it baffles me that they decided to rip it out and replace it with the world’s worst set of Dodgems?! It’s a disgrace to be honest, what were they thinking? Anyway, onto the ride itself, we were dispatched with the spiel telling us about the ride’s history and on we went, the force generated on the turns was substantial and it was just a huge amount of fun. So, so good. Kangaroo Another classic flat ride and once again they were proud to tell us it was the only ride of its type left, it basically consisted of hydraulic arms going around with a “jump” part-way round the circle. A very simple but effective ride, and again just bags of fun. Rapids I think we got soaked on these but can’t remember 100%. I’m sure they were good though, because Kennywood. Noah’s Ark Incredible, amazing, a piece of history that’s been kept up-to-date whilst not losing its charm. So many cool effects and UV scenes in there, it was lovely. *Insert standard dig at PB boarding theirs up and using it as an entrance here* Turtle As above, a very fun piece of history and the only one left in the world. Going around on this with Thunderbolt and Phantom’s Revenge flying past around us, you could just feel the history of the place and I had a “moment” of appreciation for just how amazing the park is. Also, the announcement is brilliant, “Turtle! Turtle!” Garfield’s Nightmare is a disgrace. From my understanding, it used to be a historic River Caves style ride but they’ve turned it into a terrible 3D Garfield thing with the weirdest scenes and nonsensical audio ever. Horrendous. Ghostwood Estate was a decent enough shooter-style dark ride, but had probably the most terrifying dinner table in the world. Swing Shot (like Rush at Thorpe) was decent, unfortunately the Black Widow was closed as was Sky Rocket. As mentioned above I’m gutted we didn’t do the Bayern Curve, but all the more reason to go back, I guess! Overall Kennywood is absolutely incredible and I would 100% recommend visiting, particularly if you have an appreciation for historic rides. Everything from the atmosphere and vibrancy to the sound of the rides, the pride they take in the park and the hillside location, it’s just such a special place.2 points
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Creekenhagen: Dansk Hygge- Tivoli Gardens:
Mattgwise and one other reacted to Matt 236 for a blog entry
Many years ago a man visited a smallish yet popular Danish amusement park. That place was Tivoli Gardens. He was inspired by the charm and character of the place which lead him on to creating his own park. That man was Walt Disney. Tivoli Gardens has been somewhere I have always wanted to visit, whether that be it’s significant history, interesting pallet of attractions, or to say I have visited the fourth most visited European park? These were just some of the reasons, not to mention ‘’technically’’ following Walt’s footsteps. Opening in 1843, Tivoli is the second oldest amusement park in the world (after Bakken). The park is literally in the City centre of Copenhagen (Denmark) putting it firmly into the category of city parks. Like Liseberg, Grona Lund and Blackpool Pleasure Beach. The park features no fewer than three entrances, including the iconic main entrance. We decided to take this one. Upon entering, you are greeted upon some pretty picturesque gardens and open spaces, which make for an ideal first impression and one contrasting the busy street outside. One of the first attractions we visited was the iconic Ruschterbahn (Roller Coaster). This attraction dates back to 1914, making it one of the oldest attractions in the park and maybe the world. Despite being nestled into one of the park’s corners, it was definitely one of the most popular attractions. And for a great reason! The ride is so simple yet perfect, a brake-person rides on the train with you and controls the speed as you go through numerous drops and turns. I can safely say the Ruscteebahn is my favourite attraction in the park. It’s effectiveness of completing simple tasks so perfectly is satisfying. It is easily my favourite of the three Scenic Railway attractions I have done too. Tivoli’s second headline coaster is The Demon (Daemonen),a B&M floorless which opened in 2004. This must be one of the smallest B&M’s in the world, with it’s compact layout. There seemed to be some rows dedicated to VR in the station, however we didn’t see anyone use it whilst we were there. Another VR failure? It definitely isn’t my favourite B&M out there, however it’s impressive what the park have managed to fit into what is a very small footprint (for B&M standards). Better than Dragon Khan though. The park did have a Mack powered coaster, however this was in the process of being replaced whilst we were out there. “Adds another to the list of spited creds”. Our final coaster was Kamelen (Camel), an adorable Zierer . This replaced their older junior coaster. The attraction features an Arabian style theme (like other rides in the area). Six laps too? Woo! There are two dark rides inside Tivoli, one of these is The Flying Trunk. This Mack ominmover attraction depicts numerous scenes based on the books from renowned Danish author Hans Christian Anderson. The attraction was sweet and relaxing. It is certainly impressive how much they have managed to fit into what is a relatively small building. The ride is built partially below ground level. The Mine is the park’s second dark ride and is just totally bizarre. You go around in small boats shooting targets, although the scoring system is not particularly clear. The guns are either similar to Wands, or things one will say is less appropriate! The ride is essentially a tiny flume dark ride with lasers. The scenes are charming despite the potential lack of context. Tomb surprisingly disliked most of the attraction. Tivoli packs a large selection of flat rides, some of which have to be the craziest out there, Vertigo is no exception. This crazy contraption flings you 360 whilst turning at rapid speeds to the point of almost making the former Slammer look tame. I enjoyed it, but literally experienced my limit for thrill rides! Some of their other flat rides include a pretty Steampunk themed Air Race, an S&S drop tower (least this one launches down) and a Crazy inverted Magic Carpet. I found this one the most nauseating, it probably didn’t help that girl opposite me looked like she was going to vomit any moment tbh. Amongst this, they also had a highly impressive Fun House, which was free flowing and located underneath the Ruschterbahn. They also had an adorable Vintage Cars attraction which is amazing, because fountains and a vintage Ferris Wheel. We ran out of time for the Dodgems, Carousels, Land-Train and Sea Storm (style) attractions. Annoyingly some attractions were unavailable on our day of visit, including the Fata Morgana which was an iron condor style ride, a crazy mutated breakdance attraction (which replaced their old breakdance) and the sky flier. Tomb was particularly disappointed by the later, especially when it was actually operating the next day too. Just like Efteling! The park also plays hosts to their Illuminations show every evening/night. Essentially a smaller scale Aquanura , the performance features fountains, lights, fire and other effects. Whilst Aquanura is more impressive and contextual, Illuminations still makes for a cherishing and worthwhile watching. The rides shut at 21:45 on the day we were visiting, due to their Friday Rock event, where their centre stage hosts notable Music artists performing. We watched some of the music even though it wasn’t really our cup of tea. We left just before the end, grabbing a McDonald’s on the way. Final Thoughts and Reflections: Tivoli Gardens is undoubtably a charming and lovely park to visit and something of a national treasure to Denmark. Despite it’s relatively small size it hosts a very reasonable diversity of attractions which suit the park. The grounds, landscaping and architecture are lavishing. Whilst not themed as such, the park are definitely trying to allocate different stylings to each area of the park. whether that be Space/Steampunk, Asian or Middle Eastern sections, which are reasonably distinguishable. The park was generally charming and the majority of staff friendly and helpful. It is probably also one of the better parks for food quantity and quality. Smorrebrod, a cultural delight. My only major criticism I can really give was the lack of audio in most of the park. Whilst the dark rides and toilets featured audio, there were very few other areas of the park (especially main areas) where there was nothing. Whilst I don’t expect audio blaring out left right and centre, it would be pleasant if a few more areas featured audio to enhance further atmosphere to the place. Just something ambient and reflective here and there would do the job. I would recommend a visit here to anyone, whether your after a park with charm, class, thrilling attractions or all three! Tivoli Gardens is worth seeing at least once in everyone’s lifetime theme park lover for not! Join me soon in part two as I cover some of the other things to see in Copenhagen outside of Tivoli Gardens, where I witness this City of modern fairytales by Land, air and sea to see what treasures and cultural gems are discovered. Thanks For Reading!2 points -
So, I figured I may as well give a bit more insight about my views on The Walking Dead - The Ride. I know plenty of people have pretty much written it off already, and it's almost trendy to hate the idea, but I do think it's worth going into this with an open mind. The overall experience is good, well themed, and does justice to what the ride and building was designed to achieve. The entrance portal is nice. It is standard run down Thorpe style, but it is still good. The queue is, again, standard Thorpe in that it's "how much queue can we fit in one space", with just little nuggets of theming - in the way of themed signage and Easter Eggs to the show - to go with it. There's no extensions or anything, so on quiet days, you will have to walk through the whole thing, which is a pain.. Audio in the area is nice and creepy, and the watchtower looks alright to be fair. Bag room is now outside the building, and is clearly unfinished at the moment. Hopefully it can be themed up, especially to the standard of the inside of the ride. After that, groups of 20 (so 2 trains worth) get batched into pre-show. The pre-show is extremely basic - a minute long video featuring a character talking to you, encouraging you to make your way through the building because we're under attack. It's well done, and I don't think it will get tedious during re-riding, but I feel like they could have done more here. Some big special effect, to give you the personal reason to get moving, rather than some guy on a screen telling you... The walkway to the station is exceptionally well themed. You go through different areas of 'the safe zone', and as you go through them, audio is triggered saying how those zones are under attack, encouraging you to keep moving. The tone is perfect here, and really sets up the experience well. The ride itself is themed to a 'transit system' in the safe zone, and is being used to transport you to safety. It's clever, and gives you a reason to be on the ride. From there, it is just X, with special effects, and I don't think that can be stressed enough. I really hope that people have ended up being ignorant the OTT "it's the scariest thing ever" marketing approach, or are able to just look past it, else it sets the ride up to fail. In saying that, the special effects that are there are good, and really do enhance the ride experience. There aren't any animatronics, just zombie mannequins (which aren't the greatest, but to a casual rider will more than do the job). There's also screens, smoke, audio and lighting effects, all of which are used very well. The one stop during the ride is a real highlight actually, fitting in with the story perfectly, and just being a lot of fun! The ride ends with us still being under attack; everywhere in the safe zone is overrun with zombies. The post-ride experience happens, in the form of a loud noise, and is...just a bit naff? There's terrible noise bleed from there to the waiting bit before the station, so if you've been unfortunate with timings, it does spoil it somewhat. There is more to it, but I believe that tweaks were still being made, so I don't know what to say / expect from that for now. There is a lot of potential there, but it needs a bit more direction. So yeah, to round it all up... +Fantastically themed experience +A fun ride experience, with good special effects +An experience that stays true to what the original X:\No Way Out aimed to do +A cohesive story which is easy to understand -Pre-show could do with a bit more oompf -Post-show needs a bit of clarity / more direction But before I go - One final thought. I like this, I won't deny that. I also liked X. I haven't decided whether I like this more than X or not, but that's neither here nor there for now. Personally, I think X is the better thing for Thorpe now; it had potential to be a fun ride which was accessible to all. I can't help but wonder what Thorpe could have done with X if they had the budget this had. Or even half the budget. They really could have created an attraction where you rode "on a wave of light (and sound)", went through tunnels of light, etc. I imagine that having the trains 'chase' lit up track, with lasers and smoke effects around, along with an extended original soundtrack would have been more than possible, along with some fun lighting effects in the entrance and exit walkways. I reckon I'd have loved that, as would a large majority of people.2 points