Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 11/04/10 in Blog Entries

  1. Mark9

    Drop it like it's hot.

    In 2012, I was assigned to write a feature for Colossus's tenth birthday. The article itself was my best work if I don't say so myself. It was my intention that I would be able to do a similar piece when it came to 2003's blisteringly hot but underwhelmingly* tepid Nemesis Inferno in 2013. But this did not happen. No matter what I wrote, constructed or thought about, inspiration abandoned me and I just couldn't put together a piece that would do Inferno justice. And the problem comes down to one sticking point; There is just nothing special about Nemesis Inferno. Nemesis Inferno, distinctly middle of the road. But worry not fellow Thorpe fanboys and coaster nerds for the story doesn't end there. It is for that reason that for me, Nemesis Inferno is one of Thorpe's very best roller coasters and one that I get the most pleasure out of riding during a visit. Let me tell you a tale about a ride that was hyped to the max, but could never reach those lofty heights. Back in 2002, Colossus had done unexpected things for Thorpe, it's visitor numbers rising and rising and the construction of a brand new Inverter would have been a spectacular thing indeed for English enthusiasts. Remember, we are talking about a time when Nemesis most definitely ruled the roost in the UK and unless you were up for travelling to America, Italy or Spain, chances are it was your only shot. The hype surrounding Inferno was definitely something different, particularly when it was associated with the Nemesis name. I can remember at the time, discussion on Inferno's finale helixes being discussed as potentially as intense as Nemesis's helix after its first inversion. Talk about building the hype. Of course, come April 2003, Inferno opens and it isn't quite as good as it's predecessor. My favourite description at the time was a ride on Inferno's front row was not as intense as a ride on the Happy Halibuts of Octopus Garden. Talk about damning a product. At the time, with only Colossus complimenting Inferno, it came under harsher criticism then it probably deserved. With only two major roller coasters** to keep customers happy, Inferno came under the limelight in a way that many rides do not. After all, inverters had really boomed in the 90's with the Batman clones being installed all across America and rides that dominated their respected parks like Katun, Montu and Alpengeist. By 2003, with new types of rides starting to dominate such as sky hogging mega coasters and Intamin's brand new launch technology breaking record after record it's easy to see why Inferno was not enough and why Inferno could actually be seen as a bit, old hat. This is all hindsight of course. With the addition of Stealth, Saw: The Ride and The Swarm, things have increasingly changed at Thorpe and of course, so has Nemesis Inferno. As higher, faster and more attention grabbing rides have been added, Inferno has become more of a support roller coaster. When everything else goes to hell in a hand basket, Inferno is the old reliable. Always the ride with minimal queues, always the ride that eats through queues like it's going out of fashion and always the ride that delivers a smooth, intense experience. Never really pushing its customers too far but always delivering its promise of an enjoyable and satisfying ride. I know there are those that will disagree. A B&M inverter should be the absolute pinnacle of intensity, nothing should be considered more when riding this ride type. If that is the promise then Inferno doesn't deliver. Luckily, just up the M1 and left a bit is another roller coaster that does fulfil the necessary criteria. At Thorpe however is a ride built on the tail end of a coaster boom, one that is loved by a small but vocal minority. And for me personally, it holds some very special memories. It was my very first B&M and by default my first B&M inverter, it was the first ride that I really followed construction of and I know full well that it is my most ridden ride thanks to many Single rider sessions in 2004. More then most then, I can say that Inferno is an average ride at best. But even average is better then the majority of roller coasters out there. And that's good enough for me. Thanks for reading, Mark9 *I made up a word just for this review. Now that is dedication for you **I know people will say X:/ No Way Out was a major roller coaster. it just isn't OKAY!
    17 points
  2. Next month, Universal Studios Florida introduce their 'Diagon Alley' expansion to the Wizarding World of Harry Potter. It sees the headline attraction 'Harry Potter and the Escape from Gringotts', the Hogwarts Express, as well as numerous shops from the Harry Potter universe. As to be expected, everyone is excited about the development. However, why should we be so excited? We've got a newly opened area which is much better than Diagon Alley ever could be - Angry Birds Land at Thorpe Park! Travelling all the way to America seems pointless when most of us on this forum can pop down to Thorpe in under a couple of hours to enjoy the delightful Angry Birds Land. First of all, let's look at the rides and attractions in each area. Angry Birds Land has a 115ft drop tower, perfect for thrill seekers, some fun dodgems, which are perfect for everyone, and a 4D cinema experience, which again is perfect for everyone. So, here, we have a land which caters for all ages - we have a ride which is solely dedicated for a thrill audience. As far as thrill rides go, Detonator: Bombs Away! is as thrilling as you can get; there's not many better drop towers around after all. Then there's a good set of dodgems. Okay, so dodgems aren't anything special, you can find them anywhere. But people like dodgems, and if people like something, you give it to them! Finally, the 4D experience is clearly something that's been designed for a younger audience, yet it works for everyone. What's most surprising about it is how immersive the attraction felt - it's a film about a set of cartoon birds, who don't speak, trying to get the precious eggs back from some bad pigs. Yet you feel a part of the film, you can create emotional bonds with the birds, and you feel like you're there with them. For a cartoon, that's pretty darn impressive. Now, Diagon Alley. We have a headline attraction being ride about escaping from a bank. Escaping...from a bank. Just let that sink in for a moment. And this will have loads of goblins scattered about. Not gonna lie, those goblins looked pretty hideous in the films, I imagine they'll look even more hideous in real life. Not exactly a family-friendly thing to have is it? Especially considering this is already a ride about escaping from a bank that you've broken into (great moral values there!). Now, this ride is apparently some epic dark ride/coaster combo. These types of rides are always risks, since some people's expectations can really shape how they react to the ride. Expect a coaster, you may be left unthrilled. Expect a dark ride, you may be left unimmersed. It's a really, really big risk. Then you've got a train ride linking two parks together. Now, it will of course be more like a 4D experience, and this all sounds well and good. But it's not going to be easy to create a 4D experience about a franchise which already has so much going for it; very difficult to create an emotional link to the story. I have so many concerns. Then there's also theming. Okay, Angry Birds Land's theming isn't the greatest, and there's room for more. However, let's step back and look at what Diagon Alley's theming will entail. Firstly, there's a dragon that breaths fire. Fantastic. That's better than anything at Angry Birds Land. However, this dragon doesn't move, from the looks of it at least. Talk about unrealistic! What's the point in having a creature for theming if it doesn't move. You're meant to be in a world where a dragon has just escaped; it's not gonna stand still, lording it over everyone else puffing some fire occasionally. It's going to move. Angry Birds Land's theming at least makes sense; you're in a snapshot of a game, where some birds have just been catapulted, others are about to be, and so forth. It makes perfect sense to the story. Diagon Alley's dragon does not. Then there's all the shop fronts. They're shop fronts from shops in a back alley in London. Where's the excitement in that? The transportation to a whole new world? You can't get that here. It's basically just like walking down a part of London with shops you've never seen before (which isn't exactly difficult). Poor theming really; it's taken realism a step too far. There's other things as well. Harry Potter is an outdated IP. The last book was released 7 years ago. The last film 3 years ago. Even if it's still popular, and there's a spin off film series on the way, the main Harry Potter IP is outdated. It's got little more than nostalgia now. It's time to let go. Take away the nostalgia and all we have is a kid's story that finished many years ago, and whilst still memorable, should be left alone, instead of picked away until its dignity has gone away. Angry Birds is about to get its second wave of popularity. There's a major film to be released in 2016. Mobile gaming is still huge, and a new game could easily make it to the top in 24 hours. Now that's a popular and current IP for you. I think that's all I need to get my point across. Harry Potter is an outdated IP, and Diagon Alley is shaping up to be an overhyped dark ride that teaches bad moral values and a 4D experience which could go really well or really badly. Perhaps not the best family area. Angry Birds, however, is a current, popular, IP, with Angry Birds Land having a quality 4D experience and rides for everyone, which everyone will enjoy. It also teaches good moral values (don't steal, fight for what you believe in, yadda yadda yadda). If that's not quality, I don't know what is. So save your money. Avoid Diagon Alley. Save yourself the disappointment. Take a trip down to Thorpe Park and bask in the greatness that is Angry Birds Land, and smile to yourself that you're in a better place than some hocus pocus area set about robbing a bank. You deserve it.
    15 points
  3. As part of the 2-4-1 deal TPM was given for the new VIP experiences, a group of us went down to go behind the scenes and ascend 127 feet. We began our day going into Stealth's bunker where the launch system sits. The size of it is ridiculous! There are a few photos of Inatamin accelerator hydraulic systems around the internet but they don't do it justice! It also makes the coolest noise ever when it launches unfortunately, no picture were allowed down here so here's one of everyone's favourite Stealth element. I also really like this photo Next we headed up to the console where we saw people press buttons and how the system registers where a train is at any one time. For anyone who loves codes, Code Bronze is where it doesn't launch (because the dog is out of the 3mm tolerance on the 3 tonne catch car), Code Silver is a rollback and Code Gold is a stall at the top of the ride. We were however allowed out onto the platform thingy of the station to take pictures Yes, we also got to wear fancy hi-vis jackets alongside our steel toe capped boats. Still amazes me that this thing is 3 tonnes! We then headed under the station to watch a launch and here the dog fall into the catchcar (that's what the lovely ping noise it makes while moving back and forth before launch is) and then down the metal path to the warehouse. In the workshop we were lucky to see one of the trains that is operational this season (don't ask me why it was in there and not operational, surprisingly that wasn't a question that came to mind). In here we saw them drop the dog and realised how little actually touches the catchcar to launch it. There was also a cannibalised train which they rebuild over the season so over winter they only have to strip down one train as the other is done during the season. We were then meant to head to Saw but we overran at Stealth (2 hours we were there for ) so were given The Swarm's workshop before our lift hill walk. Wee! With 10 of us around this hatch taking pictures, people soon began to wave and shout at us We waited around for it to close and then watched the magical transfer table move! Although it may look slow, you have to remember it's carrying a ridiculously heavy train and it is moving as fast as possible as this was requested by the park and B&M set it to the fastest safest speed. The track locks into place We all ran away And in it came! Like other B&Ms, the wheel bogeys are left completely open making it easy to inspect and change without having to move the train (like you have to on those wretched Intamin rides) so the train runs on a set of wheel in the middle and two rails where a slot between the seat runs along. And out we went To the control booth Sun setting To ascend this! Still going Higher And we made it And what a view it is! Quick panoramic of the park And it was time to come down Few things, the park went to B&M and asked how they'd go about making it backwards. They considered alternating rows, one whole train backwards and the other forwards and in the end when with what we have due to the queueing situation. B&M supplied four new chassis for it and they do still have the other four for when it went forwards so it may return but for now it will remain as it is as it's still proving popular. The engineers do try and keep the theming in working condition and even want to replace the sign as its peeling away but budgets say other things and it's not always possible for them to fix effects such as the water spray and fire as their job is to get the ride operational and often by the time they've done that it's open and they can't get to the effects. The gas tower was also mentioned and they are looking into bringing back the fire especially with ABL now open but again budget and time says otherwise. Was a great day and the view from Swarm's lift is amazing! Goodnight Swarm.
    14 points
  4. WARNING: High Liam content. Well, what an amazing day this was! It was a joy to see everyone again and to meet some new faces (Btw, I got the xmas smilies by googling them, started typing this during xmas, was gonna remove them since but meh, it's a Christmas meet ) After being greeted with hugs and smiles at Waterloo station, it was off to The Eye (and that wonderful 4D experience). It was a clear day so we got some great views, could even see Stealth! Liam was such a tourist (actually, he was for the whole day) and came out with a great response to The Shard: "It doesn't look real! It looks like it's been painted on!" Seflie time! Next up was The Dungeons, which were a great laugh as usual, and with it being Liam's first time, we were provided with much entertainment in the form of his vocalizations. Such as: jumping on the boat ride; screaming in the plague doctors scene when the leeches crawl under your bum, and just general camp reactions. The highlight was, of course, when he got picked in the torture device scene Just...perfect! Shame we couldn't take any photos! Although... Our ORP from Drop Dead with Luke (and some random lady) was quite something... Luke's face! We skipped SeaLife and headed straight to Nandos, about an hour before our booking We managed to lose Peaj on the underground, whilst gaining Mark9 and Dan9...but were eventually reuinited in Nandos. Secret Santa was fun as always (but did we actually finish it?!), I think Liam was most impressed with his sexy fireman calendar At this point, I had intended on going around and handing all my Christmas cards out...not really sure what happened! So instead, I just went to people individually throughout the rest of the day and gave them their cards. But because of this, there were some people who I didn't get round to giving their cards to, so major apologies! BUT I did bring loads of candy canes And I tried to make sure everyone got one lol! After this cheeky dessert of candy canes, it was off to Madame Tussauds for most of us while the rest headed to the pub. A few bits (and groping of!) from Tussauds: Santa Banter! (In full HD 60fps, as are all my videos) http://youtu.be/FWs9qD1OAro I also added some silly/amusing annotations And it appears that our meet organiser was clearly still in shock after becoming seperated from us on the underground, and couldn't even catch a giant box A few stills from that footage: W're royal, ya know Erm, I still have no words... Aww I do love this photo! Soon, it was time for The Spirit of London! Here's some stills from my on-ride footage ...Because the detail in this ride is just brilliant. Luke popped his head round to tell us something important... (Watch the video that I have included further down to find out what, I didn't upload them for nothing ) Rebuilding London and St Paul's #Lad Hmm, this reminds me of a particular coaster... Only just realised when watching the footage back that this helter skelter is also Big Ben! Where did everyone go?! Plot twist: they were taken by the creepy fireman! I think it's partly the fact that his right eye just stares straight ahead which makes him creepy (ish). I thoroughy enjoyed the ride as always, as did Liam! Why not see (and hear!) for yourself? http://youtu.be/boytOANK8_E I was a bit sheepish about being too obvious filming it, hence why the view seems quite low down at points. But it's the things that are said/the reactions (again, mainly from Liam) that are the highlights of the video, really! "WHO'S THAT?!" "Oh my god we're going down...OOOH!" "We're going oop...WE'RE GOING OOP!" Winter Wonderland Well, once we'd eventually got inside and shuffled painfully to the Carousel Bar, we could enjoy ourselves (as much as humanely possible). Myself and some others did Wild Maus XXL, which was even more insane, hardly seemed to trim! There's a particular corner which is ridiculously fast - you can actually see people being thrown to the side when watching! Then while some others did Barrel of Laughs, we did XXL. It was definitely worth it! Far more than just a giant Freakout or better version of Vortex It was fast, pretty intense, had both great force and great airtime, and when I thought we'd reached full height, it still went higher! Pretty sure I shouted "What the f**k?!" a few times! Winter Wonderland off-ride footage http://youtu.be/E3htSa9TRvU At 14-15 seconds in, watch the corner just above the blue sign - that's the corner I just mentioned, you'll see how fast the car flies through! You also get to hear the wonderful operator on XXL, who kept repeating the same things over and over again. OH and watch (and listen) out for my little edit at the end It was eventually time to say goodbye It really was lovely to see people again, especially people like Liam who I haven't seen in a long time and live bloomin' miles away! Actually had to hold back from crying when hugging goodbye Although, it was nice to go to the pub after with some peeps and just chill, was a nice way to finish such a good day! Here is the album with all my photos in for any who want to see the rest of them: Christmas London Trip 2014 Oh and any photos with people in are set to private (the above link is a guest pass, so only those who I share the link to can see the private photos) So thank you to everyone for making it such a great meet, and of course to Peaj! Last year's meet unfortunately ended up on a very sad day for me and my family, so I don't have great memories from it. And for various reasons, 2014, up until around late October/November, was a pretty awful year for me personally. BUT (cue happy/triumphant music), since November-time I've finally been on the mend, and for the first time in a very long time (a few years perhaps!) I feel back to my old self - if not, better than that! Something must have shone through as I was often the one the actors spoke to at The Dungeons Seriously though, I feel so alive and more chatty, and I was eager to see how I'd be at a meet (especially with so many people), and I'm very pleased to say that I felt amazing! So here's to 2015 Happy new year! x
    13 points
  5. Something Stupid: Thorpe Half Marathon 2018 How far would you go, as an enthusiast, to build your collection of Theme Park tat? ... Take out a Wonga loan to cover the cost? Break up with your long term partner so you can free up some space? How about run a half marathon to earn it...? Well, last Sunday saw me do Something Stupid as I found myself running the 21 kilometres of the 2018 Thorpe Half Marathon, all in an attempt to nab the jazzy coaster-themed medal bestowed upon those who manage to get over the finish line. And here for you, dear reader, is how I got on... Thorpe Half Marathon 2018 The Thorpe Half is now in its second year, having enjoyed a successful - if wet - debut in 2017. Unfortunately as it's held in February, the park is closed, so the only real connection to Thorpe Park is that it starts and ends in the car park; there's no sprinting past Stealth and dashing around Depth Charge. What it does have to offer however is a pleasant run through the Surrey countryside, along a relatively flat-profile road-closed course - perfect for those chasing a personal best. I was, it must be said, not chasing a personal best. I was just in it for the medal. So, first things first. Sunday 25th February 2018 was cold. Bloody cold. The event organisers recommended that participants arrived at the car park by 07:45am, to allow good time before the race started at 09:00am. At 07:45am on Sunday 25th February in the Thorpe Park car park, the mercury was touching -1 degrees C. But this hadn't deterred anyone! Indeed, the car park was busier than the average in-season Saturday when I arrived, and the place was buzzing with excited, committed runners. Many of whom seemed happy to be out in nothing more than vests, lycra, and shorts. In -1 degrees. At this point I must admit that I took a large gulp and wondered what on earth I was doing here - and this wouldn't be the last time this particular thought crossed my mind. It's also worth saying that I wasn't prepared for doing this. At all. The fault is squarely mine, but I had done such minimal training beforehand that it doesn't even really merit the name "training". Since I booked a place at the event back in November, I had managed a grand total of two 3 mile runs on the roads around my house. Two. And on one of those I very nearly threw up at the end of it. I am not a runner. I don't especially enjoy it, so, at best this was going to be a struggle. But there was only one way to get that medal...! At this point I decided I'd take my mind off the impending challenge by having a nose around the site. First up was a mosey on over to the park entrance - which looked very bare without an actual sign there! Does this happen every season, or might we be about to get a new sign design? And whilst they're at it, the paintwork could do with a good looking over too... Alas I was allowed to go no further, because this sign had both red writing and underlining - doubly authoritative. Thanks to my trusty zoom lens though, I could peek in a little closer... ...but there wasn't really much to see. The Annual Pass building seemed to be getting a good dose of TLC though. Looked like it was having a new roof fitted, given the scaffolding. Given the red underlined signs everywhere, it was pretty clear that the toilets by the entrance were out of bounds and out of action. So bring on the portaloos! Unfortunately, you can never have enough portaloos, and in this case, there weren't enough portaloos. Queueing is par for the course at any Theme Park, but queueing in sub zero temperatures is even less fun. A quick look over the back of the bogs revealed very little of interest - although Zodiac standing stationary in a half-upright position looked quite strange! There was no visible work being done to X / WDTR. However, it is photos such as this one that make me think how lucky we are to have a park as pretty as Thorpe in our country. Thorpe Park is rarely praised for looking good. But with bright blue skies and deep blue lakes top-and-tailing it, it can't be denied that this is a sweet view. Reminded me strangely of a (very) mini Cedar Point... OK - back to the action. The event organisers had done a great job with the central runners' village area, which contained a Cookie Bar, Coffee Stall, Massage Beds, Medal Engraving, a bunch of running-related retailers... ...and a stage! Pictured here are the Epsom Rock Choir, who were singing with gusto despite the bitter cold. Did I mention that it was cold? 08:45am. Nearly game time. I got changed into my kit, which naturally featured a vintage Thorpe t shirt, and made my way over to the start area. There were nearly 2,000 runners taking part in today's race, including many that had been bussed in by their local running group for the event. The "why am I here?" thought flickered across my mind once more. And we were off! The route took us past the annual pass building, down towards the car park entrance, and off to the left. Geek Photo #1 - the Protecting The Magic sign. Do you know the Six Spells for Safety? The route continued to track along the Staines Road, through the backstage areas of the park. Lots of industrial-looking buildings and infrastructure. And then, behold! Geek Photo #2 - I spy nostalgia! These look to me as if they've been saved from Chief Ranger's Carousel (RIP), which is great. But what will the park do with them?! Hopefully not leave them to rot... OK, back to the race. The course had kicked us out of the Thorpe Park grounds at around 1 mile, on to Norlands Lane, then Coldharbour Lane, past Thorpe Farm (RIP), and up to the Thorpe Bypass. At this point, my lack of fitness was really kicking in. The Sunday morning jolly at the Theme Park had suddenly turned very real, and I was wheezing after just 2 miles. What didn't help was this section of the course, which involved running half a mile up one half of the road, only to turn around and run straight back down the other half. Sigh. On the plus side, some great views of the M25. Oof. But to be fair, much of the route was through very pleasant countryside, and if I'd been more fit it might have even been enjoyable. As it was, it was a real mental effort to keep my head down, and keep moving. Just keep going. One step in front of the other. The coldness issue dropped away after 4 miles, because my body was generating so much heat. I was overtaken plenty of times, and I had to just walk up anything resembling an incline. Spotify was a massive help. The breakthrough for me came at about mile 10, where I realised that I'd made it around 75% of the course and that finishing was achievable! At mile 12, I could start to see the tops of some of the rides peek over the skyline - wow. Never have I been more motivated by seeing the crest of Tidal Wave's lift hill! My legs were properly turning to jelly, and the last pushes were really stop / start. But with a view like this, and the end in sight, I forced myself to go for a sprint finish for the last few hundred yards. I threw myself over the finish line and doubled over, my chest burning and my legs on fire. I'd done it! 2 hours, 1 minute, and 17 seconds of running later, and I'd completed the Thorpe Half. And what was all this endeavour for? Another addition to my collection of Theme Park tat! But what an addition it is. Genuine blood, sweat and tears went into getting it, so I suspect it will remain amongst the more treasured of all the tat in my possession. It's a good looking, weighty medal and I'm proud to have earned it! So, will I be running the Thorpe Half again next year to add another medal to my collection? Absolutely not! Immediately after the race my legs seized up to such an extent that I almost couldn't drive home. In the days following the event, my muscles were so sore that walking - anywhere - was a very real problem. And I later found I'd sprained my left foot along the course, and one of the toenails on my right foot had filled with blood and fallen off. Yuck. And did I mention the nipple chafing? These injuries are, of course, preventable. As I said at the top of the piece, my running the Thorpe Half was Stupid. I certainly don't recommend following my lead and just running a Half Marathon in freezing temperatures with no prior training whatsoever in order to obtain a coaster-themed medal. However, for those in better shape (or with a greater commitment to training) than I... it was a very well organised event. Why not give next year's a go? ~ Thanks for reading! Comments very welcome below.
    12 points
  6. Yesterday we decided to take an important English man to a place of Lego. Mr Lego William Shakespeare. I'll hand him over to you for this report Suspicion always haunts the guilty mind. And this hand is suspicious, but I'm not guilty. Welcome to the very merry land of Lego. Let's not read that rubbish book though, lets read a few of my plays. This life, which had been the tomb of his virtue and of his honour, is but a walking shadow. Certainly a big walking shadow! Look mum it's Darth Vader! O Romeo, Romeo! wherefore art thou Romeo? He's right next to you! It's like they've never seen the play. OMG it's a train! Like a real train! Though shall not ask. Or pass. My hair's bad in this one How'd I get up here? I'm full of words. You don't want to eat me. If food be the food of food, eat on! Oh hi there I'm safe here... right? Don't want me dying for a second time! His colour choice is amazing. Do you think he's seen me? Hope not RUN! (Look at that blur... so much speed!) They'll never find me here. Or here. Definitely won't expect me here! I settled in to my hotel room and got it ready for my new girl. The course of true love never did run smooth. Especially not in Legoland. Good night, good night! Parting is such sweet sorrow, that I shall say good night till it be morrow.
    12 points
  7. KONG… This has been an attraction I’ve been following for a very long time, I just knew that if the ride was going to be as good as the facade, then Universal have done it again. Boy oh boy have they done it again. They have well and truly hit it out of the park with this ride. From the moment you enter the queueline, to the moment you step out of the mammoth ride vehicles at exit, you are fully immersed in the world of Kong. The story stars with myself and Amarghh regularly checking to see if Kong would soft open each day for the past week. We had been past when construction walls were down but they were doing previews for team members whilst they ironed out any problems. Today, they were planning to do previews from 4-6PM, but the park shut at 8 so we knew there’d be a chance of soft opening for guests from 6-8PM. We were making our way through CityWalk at 17:55, half hoping and half waiting to be disappointed for softs, when we saw on Twitter that TM’s had told guests to start forming a line outside of Kong. We ran… and we are so glad we did because shortly after they closed the queue for it. Talking of the queue, it was proper scary. So obviously you start at the entrance to the ride, with the large rock work Kong sculpture dawning down on you, the intimidation starts early. Weaving around the outside queue, with good views of the ride vehicle swooping past you, you slowly make your way into the ride building and the anticipation builds. There are multiple animatronics, scares and sounds in the queue line that help to make it a part of the attraction. You will be greeted by an animatronic of an old witch like lady who is summoning Kong, at the end of her speech comes a large roar from the gorilla himself (don’t worry, this one doesn’t get shot). There are fire effects going off around her, and you are making your way closer to her throughout this part of the queue. In the background you can also hear native chanting, which really helps build anticipation and makes it feel like you’re being watched at all times. This is where the HHN style queue line actors come into play, yes, queue line actors. There are obvious peep holes where the actors pop out from, but me being me was expecting them not to be around for this soft opening. I peeked my head into the hole to see where they’d be and a loud sound came from the hole followed by an actor jumping up. I crapped myself. Throughout the queue you can hear people screaming and actors jumping out, this really does make you feel immersed in the story with the natives watching you and making you feel uneasy. The carved rock work in the queue matches outside of the entrance, it’s fantastic. There are skeletons, demon body things etc carved into the walls to really make you feel like you’re in this old cave. There’s one amazing animatronic of the slug/snake/worm creature that is very freaky, every 30 seconds or so it’ll start moving and hissing at you, very cool stuff. Gradually you make your way towards the station and a massive truck greets you, it carries around 72 people I think? So you’re batched into rows of 6 (I believe) and put into this truck. These trucks are so clever, they are all controlled wirelessly with no drivers. In the front of the truck is a tinted window with an animatronic driver sat there. There’s 5 drivers that you can get, each one has their own storyline that they give to you during the ride. Now onto the ride itself, it’s brilliant, it really is. You make your way out of the cave and round a winding track, until you’re faced level with the large Kong doors. They swing open and you head inside. On your left hand side is a large skeleton and on the right are some very cool large animatronic bats. You stop shortly after this to a screen portion of another vehicle being attacked by some bats, which carry one of the characters way and you give chase. One thing I want to say here, is this screen part and the next are very very brilliantly done. Some screen based rides I find disappointing and unrealistic, but not this. They blend in with the physical cave elements very nicely and give a lot of depth to the cave. So you speed off to the next scene which is also screen based, and has the characters being attacked by the large worm creatures (the ones like the animatronic in the queue). Your vehicle starts moving up and down slowly in this scene, I guess it’s some sort of muddy/quick sand area. The creatures attack the vehicle but the badass main lass in it shoots the crap out of them which sprays you with ‘blood’. Unfortunately, one of them grabs her and takes her away and you never see her again. The whole time this is going on, your animatronic driver is narrating and pooping their pants (depending on which one you have). This is where you come up to the main 360 dome screen part, with dinosaurs and Kong himself wrestling all around you. There’s a lot of movement with the vehicle in this part as Kong throws you, climbs over you and catches you before you fall to your death. It’s done so well and you’re continuously looking from left tok right to left to right in your vehicle to catch all the action. It really is going on all around and on top of you! What I don’t like about this section, and what brings the whole attraction down a notch, is that if you are sitting on an end seat then you can very clearly see the bottom of the screen next to you. Whereas if you sit in the middle you can’t see the edge of the screen. You zoom off to the final part, which for me is honestly the best part of any theme park attraction I have ever done. A three story high (you only see from the waist up, he’s huge) animatronic Kong. This animatronic might well be one of the best theme park attractions ones ever done, the facial expressions are perfect, the sound coming from him is crisp and you can smell his breath! The best part is you slowly crawl past right next to him for like 30 seconds, so it’s not a blink and you miss it (ayyyyeti). But yeah it’s a brilliant and massive animatronic that does look very realistic. I love it! All in all this is a really good attraction from Universal. It’s not their best (doesn’t beat Harry Potter or Spiderman for me) but it’s a great ride. My only negatives from it are the ability to see the edge of the screens on the 360 dome bit if you sit on the end, and the fact it just seems quite short? It’s supposedly Universal’s longest ride, but it seems like it’s finished so soon? It might be that the excitement of the opening day of it has got to me, so I will try and ride it as much as I can over the next week. But I know this is going to be a very popular attraction for the park! Final point, we broke down on this just as we were about to enter the cave, which sucked and killed the momentum of the great outside portion. But the staff were lovely and let us go on it again straight away! Another great thing which I love with this ride, if anyone tries to stand up in the vehicle the animatronic driver immediately tells them to sit down! Enjoy some photos I took
    11 points
  8. BenC

    Stuttgart Sojourn: Tripsdrill

    Stuttgart Sojourn The 2016 Theme Park season is upon us, and what better way to kick off than a weekend hop over to visit our deutsche Freunde in Baden Württemberg. The reason for the trip was to explore two of the more regional, and less-well-travelled parks, in Germany: Tripsdrill and Holiday Park. Planning was a cinch, involving a Eurowings flight out to Stuttgart (£50) and overnight stay at the Wyndham hotel on airport (£30) on the Friday evening, 2-day car hire from Avis (£30) picked up on the Saturday morning, entry to Tripsdrill on the Saturday (£17), overnight stay in the Tripsdrill Schäferwagen on the Saturday evening (£40), entry to Holiday Park on the Sunday (£24), petrol for the weekend (£8.50), and BA flights home on Avios (£17.50); all prices per person, based on 2 travelling. At £217 each, it's great value - and I'd encourage anyone thinking about planning a similar European trip to jump straight in - there's a huge variety of Theme Parks on the continent, not all that far from us, at relatively accessible prices. As you can see, both Tripsdrill and Holiday Park are easily driven to from Stuttgart airport, although flying into Frankfurt could also work. And for a three day trip, Europa Park is also just under 100 miles away... First up, on the Saturday, was Tripsdrill; a Park marketed as "featuring over 100 original attractions depicting Swabian life in the late 1800s... remarkable attention to detail, dedication to authenticity and respect for nature truly set Tripsdrill apart". And I'm happy to report that there's no marketing hooey here: the above sums up Tripsdrill really rather well. Tripsdrill This here is a Swabian man - let's call him Günther - from the late 1800s. Goodness knows what he is doing, or what he has on his back, but Tripsdrill is stuffed full of animatronics such as Günther - the Park really is a mecca for rural German history, if that's the sort of thing you're into. There are whole areas of the Park filled with both static tableaux and moving scenes, and you can easily spend an hour wandering around the place exploring all the exhibits. This, along with its gorgeous rural location (in a valley, surrounded by vast rolling fields), gives Tripsdrill a very "homely" feel: it would come as no surprise to anybody that it remains family owned (the Fischers have run Tripsdrill since 1929; it's easily Germany's oldest Theme Park). It's clearly important to the owners that the Park integrates as much with nature as possible; wood is used for most buildings, and there are trees and flowers everywhere. And being family owned, there is a more "relaxed" approach to H&S (although I never once felt unsafe), operations were excellent, and there wasn't a queue-jumping scheme to be seen. First up for us was the 2013 Gerstlauer Infinity Coaster, Karacho (no literal translation, other than "a lot of power"). The Park's newest and most intense ride, Karacho still manages to nestle in very comfortably with its countryside surroundings. The ride features Infinity trains with similar assemblies to Alton's The Smiler, but with only 2 rows rather than 4, and lap bars instead of OTSRs. Themeing on the ride, as with all of Tripsdrill, is excellent, with scenes around the queueline telling a story about a madcap inventor designing his perfect roller coaster, surrounded by plans, prototypes and the like. Karacho is the result of his work, but as riders disembark, they are treated to one final animatronic of the inventor throwing up (water) into an oil drum. Not so perfect for him, then. The ride itself involves a 180 degree turn out of the station into darkness, a "surprise" indoors heartline roll in the same vein as The Smiler, a peppy 55mph LSM launch out into the light, and an outside layout that involves a 98ft top hat, 2 dive loops and a corkscrew. Operations were excellent, with fast, regular dispatching of trains - the operator would give each lap bar one push down and one pull up, and that was it; away we went. Top marks. I was expecting Karacho to be a solid Gerstlauer installation, in the same vein as Lynet at Fårup, or Anubis at Plopsa. Solid launch, decent layout, OK trains. So I was really surprised to find that Karacho was actually bloody fantastic. The trains are a large reason as to why - the Gerstlauer clamshell lap bar is a triumph; allowing maximum freedom whilst not exerting too much pressure on any one part of your thighs (I'm looking at you, solid Intamin bar of doom; see my Italy TR for more musings on this). For me, Karacho's are the closest coaster seats in terms of comfort to those found on Mack's megacoaster product - high praise indeed. This elevates an enjoyable experience to a brilliant one, as the rider has complete freedom to be thrown about the remarkably well-tracked layout - which, in contrast to certain other rides, features absolutely no jolting or shuddering whatsoever. It's super smooth, and super fun. By far the highlight of the ride is the 2nd dive loop, shown below. Not only does the ride tunnel underground, but the transition from the banked curve (seen at the back) and the dive loop (at the front) is very tight, meaning that riders get sharply "pulled around" into the dive (in a similar way to blue fire's final inline twist). It's an example of where OTSRs would have caused all sorts of painful head bashing, but with clamshell restraints, the ride remains intense but comfortable. A final nod to the ride's lighting package. The well-themed trains look even better when they connect to the power supply in the station, as the two rear "engines" start to glow a vibrant red. It's a simple LED effect but really showcases Tripsdrill's attention to detail, fostering a nice anticipatory atmosphere in the dimly-lit station. Overall, Karacho came very close for me to being the perfect mid-sized coaster. Although it probably wouldn't trouble my top 10, it would get fairly close - and it's by far the best Gerstlauer I've ever ridden. It actually prompted me to consider a trip to Finland to ride its brightly-coloured brother at PowerLand, and seems to me to be the perfect investment for parks with mid-sized budgets; I can imagine Blackpool and Drayton would be good candidates in the UK for this sort of ride. And finally - why, oh why, could Merlin not have opted for lap bars on Smiler's Infinity trains...?! Next up was 2008's Mammut ("Mammoth"), a pre-fab wooden coaster from Holzbau Cordes (similar to Intamin's pre-fab efforts with Balder and Colossos), themed around German saw mills. Cue more tableaux in the queue line of workers, saws, wood, etc... you get the idea. Strangely, no mammoths to be seen. And again, Gerstlauer were involved - this time producing the trains. It's an imposing ride for a smaller park like Tripsdrill (98-foot tall, 2,822ft long), and I had to set my camera to "panorama mode" to fit it all in... We were lucky enough to get 4 back-to-back rides in the morning (it turns out the Park doesn't get so busy during dreary Saturdays in April...!), and I'm happy to report Mammut is a good 'un. An entertaining pre-show before the lift hill (with a "saw mill goes wrong" theme), a killer first drop (especially in the back row), and a varied layout including a tunnel, all add up to a solid ride. Operations were good, albeit one train only. It isn't hugely intense - although I suspect that's not the market Tripsdrill's after - and there is a little bit of roughness during some parts of the ride - although there's a good argument that this is part and parcel of a wooden coaster - but these are minor quibbles of an otherwise decent coaster. You also get the advantage of some superb views of the rolling green countryside as you ascend the lift hill. It's no Wodan or Troy, but just look at the curve on that drop. Phwoar. Moving on, and this is G'sengte Sau - the Park's first "big" coaster, from - you guessed it - Gerstlauer. Indeed, Tripsdrill's involvement with Gerstlauer goes back a long way, as G'sengte Sau was Gerst's first ever coaster, back in 1998. And what is remarkable is how smooth and accomplished the ride is, given that it was Gerstlauer's very first effort. The ride is built around a schwäbisch castle, featuring the wild-mouse bends and tight helices typical of these bobsled coasters, with some good near misses around the building structure. More than most rides at Tripsdrill, this one felt truly integrated with its environment; the bunny hops towards the end of the layout felt more like they were following the terrain than having been artificially created. It most reminded me of Thor's Hammer at Djurs, which was no bad thing - and no surprise either given that Thor was Gerst's 2nd ever bobsled ride in 2002. A little rough in places, but capable of pulling some great forces around its tight layout. Note how close the ride track is to the public pathway; no netting obscuring the view, no fencing or bars erected in the name of H&S. It makes a big difference to the organic feel to the ride, and was great to see - the Germans are clearly more trusted than we are to not do anything stupid... The other side to the castle hosts the wonderful Badewannen-Fahrt zum Jungbrunnen (translation: "Bathtub Journey to the Fountain of Youth"). This is an above-average Mack flume ride, where riders sit in comedy bathtubs meandering around various animatronic bath time scenes - some featuring a fair bit more nudity than you'd see in other countries! I have photos, but we must remember that TPM is a family website... There were three drops, including a backwards one, and some nice interaction with the aforementioned G'sengte Sau. The drop was visually impressive, but didn't get you all that wet - which is the perfect combination for a cloudy April afternoon in my eyes. By far the best bit of Badewannen-Fahrt zum Jungbrunnen however is the figure - let's call her Maike - that greets you when you disembark your bathtub. She surely has to be one of the most gross characters to be found at a Theme Park, ever. Some things cannot be unseen... Onto some of the Park's supporting attractions, and we come first to Doppelter Donnerbalken (literally, "Double Thunder Beam"). This is a quirky set of two 50ft drop towers from Premier, facing each other, both themed to large trees. "Forest Brother" Huzelin lives in these trees, apparently, and the only way to visit him is to ride the tower. You know it makes sense. What was quirky about the ride, apart from the fab Tripsdrill themeing, was what happened for the finale. For most of the ride the towers acted like oversized frog-hoppers, bouncing around whilst catching the expressions of those on the tower opposite (made all the more thrilling by only having a small lap bar to hold you in). The finale though involved both towers being raised to the highest point, and then a pretty fast, aggressive lurch forwards towards the riders on the opposite side. This maneuver was genuinely surprising, and only a touch away from being "too rough" - with only a thin lap bar to hold you in, the experience could be compared to having a minor car crash. A nice idea, but I have no doubt that the same effect could be achieved in a more refined way. It's telling that I didn't rush around to ride it again, and I'm a big fan of drop towers (for the record, Thorpe's Detonator still stands as #1 drop tower for me, even up against other towers three times its height...). The Park also has a decent kiddie coaster in Rasender Tausendfüßler (translation: "Raging Centipede" ), a Zierer Tivoli with a high-capacity train that snakes around a lake with a fountain. Some decent landscaping - and two laps around the track rather than one - elevate this coaster above the majority of similar kiddie rides. Tripsdrill also has an excellent rapids ride in Waschzuber-Rafting ("Washtub Rafting"), a Hafema installation themed around an old washhouse from 1808. The queueline was, as ever, excellently themed, although old mangles and first-gen Miele washing machines aren't the most exciting of things to view whilst queueing... I've always been a fan of Hafema rapids (their best creation surely being Phantasialand's River Quest) due to their innovative 3-piece boats that allow water to slosh around everywhere. This rapids was great fun as expected, with some seriously choppy bits, a thundering waterfall section, and a mock whirlpool, seemingly a Hafema hallmark. Note again how close the Park's public areas are to the trough of the rapids. There's only a small wire fence between the pathway and the ride, meaning that an idiotic guest could easily jump right on in... ...and the same applies for Mühlbach-Fahrt ("Mill Stream Ride"), the Park's kiddie flume with a teensy 11ft drop - the cobbled area shown on the bottom right of this photo is a public area, but with absolutely nothing to stop a guest falling / jumping in to the water. I wonder how many kids in the summer have attempted to jump in! In today's age of hyper-sensitivity to H&S and litigation, Tripsdrill's approach is unusual, but refreshing - let's just hope their more trusting attitude doesn't spell trouble for the Park down the line. And finally a quick look at some oddities that make Tripsdrill, well, Tripsdrill. This ride, Weinkübelfahrt ("Wine Barrel Ride"), looks like your typical cars-on-a-track affair (R.I.P. Miss Hippo), but when various sensors are tripped around the course, the barrels spin like a lively teacup. Fun! Fittingly, just behind the Weinkübelfahrt is the Vinarium, a free museum dedicated to German viticulture that offers all those who enter a free Tripsdrill glass ( ) and a walk around (yet more) exhibits of Swabian culture. More of note was the cellar of this Vinarium, which turned out to be a fully operational bar. Manned by a local guy with absolutely no understanding of English whatsoever (A Level German suddenly became very useful to me), locally-produced wines from the region were the order of the day. I went for a glass of red (€1.50), which proved very palatable. Tripsdrill are onto a winner here: if only more Theme Parks would give out free merch and sell cheap local wine in pleasant surroundings.... Laughs were had on the Park's Wackelräder ("Shaky Wheels") bikes, which had asymmetrical spokes on the front wheels, making them pretty hard to cycle around. I crashed into a wall once, and very nearly crashed into another guest barely a minute later. Good fun, with up-charging conspicuous by its absence. In all, Tripsdrill is a really lovely place, filled with good quality, well themed mid-sized attractions. Karacho is a stand-out ride. The fact the Park is family owned and run is evident throughout, and although it was pretty when I went, it must look really gorgeous in the summer. The flowerbed : guest ratio, even in peak season, must be approaching something like 3 : 1 . It's also a place filled with German heritage oddness, which can range from educational and interesting to just plain strange. To finish, I'll leave you with the latter; yet another Tripsdrill character - let's call this one Stefanie - who was found towards the end of the Tripsdriller Eheinstitut (translation: "Tripsdrill Institution of Marriage"; itself an odd attraction). You saucepot, Stefanie. N.B. We stayed overnight in one of Tripsdrill's Schäferwagen ("Shepherd's Carts"); essentially a classier, all wooden Thorpe Shark Hotel, set in gorgeous woodland surroundings. Theoretically you can fit 5 in these 13 sq.m.carts, although it would be a squeeze even with 4: two bunk beds hang over a central double bed, with a couch doubling up as a potential fifth bed. Toilets and showers are situated in a (well maintained) central block, but for those with a bit more cash to spare, full blown 6-person 35 sq.m. treehouses (with integrated bathrooms) are also up for grabs. It was more than comfortable, and didn't just provide €7 pizzas delivered to our door and a great night's sleep, but a hearty free breakfast the next morning. At €100 (£80) a night all-in, including free entry to the Tripsdrill Wildparadies Nature Park next door and discounted Tripsdrill Theme Park entry, it comes recommended to those looking for an overnight option. Thanks for reading; comments welcome as always. Next up: Holiday Park!
    11 points
  9. Mark9

    Glitz and Glamour

    Yes I know what you're thinking, another Europa Park/Disneyland Paris trip report from Mark9. I was blown away by Europa Park in 2010 and 2013 and surely this trip can't be any different. And how could I possibly compete with the three blog wonder of Matt Creek's comprehensive Disneyland trip reports. Well... this is a report with a little bit of difference (Or at least I hope so, this is all on the fly so might just end up me complimenting every aspect of Europa Park). Nonetheless, I hope this entertains or at the least interests you. Scene 1 - Staying on site at Europa I make it a point to stay on site at Europa. Unlike other parks where it isn't essential, I feel staying on site gives such an advantage because of the sheer beauty and theme of the hotels. I've previously stayed in the Tipidorf, Hotel Colosseo and Bell Rock, and this time around was Hotel Alcatraz. Themed around a Spanish castle, this 9 floor building is the closest to the theme park. During check in I was hoping, praying for a view of the park. My wishes came true with an 8th floor view over the entire park. This blows away my previous favourite view of Shambhala and Dragon Khan at PortAventura. Hotel Alcatraz itself isn't the best of the hotels at Europa but it is certainly the most intimate, As an alcoholic I particularly enjoyed the 40th anniversary special cocktails in the bar on the 9th floor which afforded spectacular views of Wodan and the hotel area. I had a Blauer Enzian (The Mack name for their powered coasters) and a 40th Euromaus special. They were delicious. Staying at Europa Park is a fantastic experience and well recommended. The staff are friendly, accommodating and the attention to detail in the rooms is second to none. Next time, I'll be staying in Hotel Isabel but for first timers, Colosseo is the one I'd recommend. Scene 2 - 40 Years of Europa Park ​Something that separates Europa out from the competition is its sense of pride in its achievements. It's easy for a park owned by a coaster manufacturer to perhaps do this, investments after all are cheaper and as a showroom for the Mack products, it can afford to be perhaps more extravagant then others. I find this a cop out excuse though. The reason Europa Park is the best park in Europe (perhaps the world) is because it never rests on its laurels, it never slows down and it never stops improving. Back in 2013, massive works had been done to the rapids including a new lift hill building, animatronics and theming and a new tunnel to accommodate the rapids going over the pathway into Iceland. This time around two other rides were in the process of change. Columbus Dinghy, a simple boat carousel like Chessington's Seastorm had seen massive change with new queue line theming, a show during the ride and a simple addition of a steering wheel which allows the rider to control when the boat spins. A small change but massively changes the fun levels of the ride. And completely unnecessary as there was nothing wrong with the ride set up previously. The other two ride's to see a change is the rides Splash Battle, Whale Adventure. Now with the tag line 'Northern Lights'. It wasn't open unfortunately, still in construction but a massive change and I'll be interested if the water sprayers remain on the boats. Eurotower has been spruced up with new theming and a steampunk look. Other new additions include a new 40th anniversary parade, a new 4D show which was really fun, a travel escalator in the car park (WOO) and a new show called Fabulous Europe. This was a dud, essentially trying to imitate Disney's Soarin' but lacking any kind of cohesive flow or enjoyment. Scene 3 - Rides and Stuff Rides are Europas bread and butter. With so many, it's impossible to get them all done in a day. That being said, there has been some operational changes and it makes me slightly concerned. Firstly, Europa was always a park that wanted you in and out a seat as quickly as possible. That hasn't changed. What does seem different is that the rides weren't at full (or higher capacity). Now maybe it wasn't necessary as the park wasn't packed on our visit, but I was surprised to be hanging around for a few seconds in stations on Euro-Mir and Eurosat along with trains being deliberately stacked. Silver Star's third train never made an appearance, neither did the second Pegasus train. They also seemed pretty intent on checking bars which in previous years only happened on Wodan and Blue Fire. Now the only ride not really checked is Alpen Express, that was the only ride that ran with urgency. Arthur as a piece of ride hardware is sublime. It's an amazing piece of kit that train. The ride itself could be better. There's some parts of the ride show that don't live up to expectations such as the giant rat in which its pulley system is more noticeable then the rat itself or the fact the first screen on the ride is so in view of the queue that its effect is pretty much zero. I would love for a park like Phantasialand to get their hands on the hardware as they could do it absolute justice. Europa kind of dropped the ball on the ride experience on this one, even though I enjoyed the ride for what it was. And finally, I just wanted to show some pictures of how beautiful Europa is. Trip reports sometimes get stuck in a list of ride descriptions and misses what makes a park good or bad. This time around, I really wanted to appreciate what makes Europa special. Euro-Mir Switzerland Atlantica Supersplash and Portugal Austria Greece And with that another year of Europa Park had passed. Pleas visit this wonderful park. It deserves every accolade and every part of your attention. Scene 4 - Disneyland time I'll keep this brief. Visiting at the moment doesn't deliver the Disney experience that people probably deserve, at least if you're going primarily for the rides. With Space Mountain closed for a refurb, a lot of pressure is being put on Thunder Mountain and that seems to have terrible reliability. First day, it was closed, second day it opened at 12, third day it was on and off. With both main coasters down, rides like Indianna Jones and Phantom Manor have 45 minute queues. It's the first time I've ever used an Indy fasts or even seen it running. Beyond refurbs of Thunder and Space, another massive ride is required to spread those queues. A potential Star Tours 2 refurb in Discoveryland will only go so far. All the ride investment is in Studio Parc and even there was rammed. I'm never going to queue 55 minutes for RC Racer or 20 minutes for Slinky Dog. That's an insult. The park though is on the up and is a very different place from my first visit in 2013. Life seems to be returning such as a new spring time show, more meet and greets occurring regularly and the stages in Frontierland/Discoverylandcoming back into action. With Cafe Hyperion closed in Discoveryland, all the other food places on park were open. I couldn't believe my eyes to see Hakuna Matata open and actually serving food. Hopefully this isn't temporary and will continue to serve in future. So all in all a successful week. If you read this far, I thank you for your time. Till next time, Mark9 out.
    11 points
  10. Mitchada04

    Thorpe Gardens- 21/08/13

    Before you read this is a very tongue in cheek report. There is a well known phrase that often gets thrown around regarding Thorpe, "If I wanted to look at trees I'd go to a garden centre." So I decided to visit Thorpe and see what gardeny stuff it has to offer. First of all you're greeted by this lovely lake surrounded by trees! More of this lovely lake and the trees. Lots of foliage... Even more! Some nice trees with decorative rocks. An array of trees, I'm spoilt for choice. Another lake and you guessed it, trees! They even tried to make it like an experience with the dense foliage. And more with a scaled up volcano piece that you'd put in your fish tank. This bunch of trees looks interesting, like they're shaped around an entrance These trees look well cared for. TREES! Even a baby tree! And themed trees for that ultimate devastated look in your garden! So maybe the "tree" statement should be more like "If I wanted to look at plants I'd go to a garden centre" because you don't really go out to buy a tree. So plant wise... Some nice flower boxes. Nice selection of potted plants. Lovely flower bed. The colours are very enticing! More flower boxes A nice array of plants and flowers with another decorative rock! Simple yet very effective. Look at them all, so pretty There's so much it's having to fight for space! So I think that saying about Thorpe is well and truly rubbish. I had a better day looking at the trees and plants at Thorpe than at any garden centre! The only similarity is this... They had this very expensive ornament called "Slammer." I was going to buy one but apparently it's currently unavailable even though it's sitting right there! The labels on items always lie. Thanks for reading
    11 points
  11. Arabian Adventure It's winter: the nights are drawing in, the days are getting shorter, and it's altogether a bit chilly. So what better excuse than to have a quick break away to the UAE; land of sand, sun, Sheiks... and coasters! Thanks to a bargain return BA flight booked relatively last minute, I enjoyed 4 pleasantly warm (28°C) days at the end of November in the Emirates, seeing the sights, enjoying the food, and riding the rides. Read on for the highlights, and lowlights, of my Arabian Adventure. This trip report covers all of the Parks I visited: Sparky's FEC, Dubai Wonderland, Dubai Sega Republic, Dubai Yas Waterworld, Abu Dhabi Ferrari World, Abu Dhabi I was based in Dubai for my visit, and all of the Dubai Parks were within easy reach of the Metro. Like most of the buildings & infrastructure in Dubai, the Metro is very new, with the first line having been opened only in 2009, and a second one following in 2011. The city's tram is so new, it was only 2 weeks old when I visited! Dubai is also very easy to get around via the relatively cheap taxis, which are ubiquitous. Yas Island, which houses both Yas Waterworld and Ferrari World, is located in Abu Dhabi, and the only means of getting there is via car. Given that the UAE has a less than impressive road safety record (supposedly you are 7x more likely to have a road accident vs. in the UK), for these Parks I opted to avoid driving myself and got a taxi, which took just under an hour each way. So, on with the report. Hold on tight - it's a long one. And the first (mini) Park I visited was Sparky's: Sparky's Family Entertainment Centre, Dubai Sparky's FEC is a very new addition to the Dubai amusement scene, having only officially opened in March 2014. Owned by Saudi Arabia's Al Hokair Group (who run 55 indoor recreation centres in Saudi and the UAE), the complex is based on the top floor of the Al Ghurair Centre - one of the more modest Malls in Dubai, but still comparatively large compared to anything in the UK. The site houses an ice rink, 5D cinema, dark ride, go karts, soft play area, many arcade games... and a coaster! Entrance is free, and rides and arcade games are on a pay-as-you-go basis. The minimum top-up on the Sparky's card was 50 AED (£8.77), which got me 2 rides on the coaster and 1 go on the 5D cinema (which incidentally was very well done, if quite jumpy... damn zombies). The coaster was simply called Roller Coaster, and stood seemingly deserted when I walked up to the entrance gates: I had to ask an attendee tending to another ride to come over and open it up for me! Truth be told, the FEC wasn't busy, so I suspect it makes sound business sense to employ fewer "roaming" ride operators than have more of them all fixed on certain rides for the day. Roller Coaster is an I.E. Park Spinning Coaster - indeed, is one of I.E. Park's very first Spinning Coasters. Riders sit back to back on Maurer-style spinning cars, with a simple lap bar to hold them in. Squarely aimed at the family market, the ride features 2 lift hills and weaves its way around the top of the FEC. And perhaps surprisingly, the ride was good fun from start to finish. I wasn't expecting much to start with, but Roller Coaster had a good amount of spinning, a few airtime-inducing drops (when sat at the back) and was altogether a very comfortable ride. Not half bad for a new model, so I.E. Park should be commended. It looks pretty good too (pictured here above the ice rink)! Sparky's won't take up any more than an hour or so of your time due to the small choice of attractions and even smaller crowds, but I'd nonetheless recommend paying it a visit if you're in the area. Roller Coaster is a decent attraction, and the supporting rides make for a more entertaining visit to a shopping mall than normal! Wonderland, Dubai Wonderland is situated to the north of Dubai city, only 10 mins drive from the airport. Before venturing off to find it, I questioned whether it would even be worth a visit: it was a little out of the way, looked as if it had only one operational coaster (a Vekoma Roller Skater), and the reviews on Trip Advisor were not even slightly encouraging (11% approval at time of writing). But not wanting to judge the place before I'd seen it myself, I took the Metro to the nearest stop, Dubai Healthcare City, and walked up to the Park entrance. And this is what I found: And this is what the car park looked like: And there was no activity going on at this Beijing Jiuhua Amusement Rides Spinning Coaster: And this contraption looked like it would kill anyone who tried to ride it: Undeterred, I walked up to the very-far right booth at the entrance to speak to the attendant, and asked if I could buy a ticket. He was a local Emirati guy in traditional dress, but was a man of few words. "Park is closed today", he said - even though their website stated it was open from 10am to 12am. When I asked why, he said that there was a "big new attraction coming", and they had to close the whole Park to construct it. "What sort of ride?", I asked, somewhat surprised. "A big one which spirals around a lot", he said, gesturing with his hands. I couldn't see any construction going on. "When are you opening again?", I asked. He shrugged. I then asked if I could have a look around the deserted Park to take some photos, but unsurprisingly he declined. The only snap I got was of the view into the Park from the entrance gates (below). "Water park is open today", he said, pointing over to the left. And then he sat back down again. But I had a good look at the water park, and it didn't look very open to me. Cutting my losses, I left Wonderland feeling more than a little frustrated. Sega Republic, Dubai Sega Republic is a relatively new FEC located on the top floor of the Dubai Mall. The Dubai Mall is the "world's largest shopping mall", with over 1,200 (count them) stores, including all the luxury brands you could want, along with a Debenhams, M&S, and Hamleys. Annually it hosts more visitors than New York City . So there's more than enough demand for an indoor Theme Park and Sega Republic stepped up to the mark, opening in 2009. Much like Sparky's, Sega Republic operate on both a pay-as-you-go basis, where rides range in price from 15 AED to 30 AED (£2.63 - £5.25), and a pay-once basis, where a "Power Pass" for all rides is available at 175 AED (£30.65). Payment is handled via a Sega-bespoke smart card system, where ride entrances have only Sega-card readers and don't accept cash: Sega-cards must be topped up at designated payment booths prior to riding. It's a pretty big FEC at 76,000 sq ft, and sprawls across 2 floors. As standard, the Park opens from 10am to 1am (11pm at off-peak times), so there's lots of opportunity to visit. And the Park's headline attraction is the rather good Gerstlauer custom spinner, Spin Gear. As with the rest of the Park, Spin Gear is themed around Sonic and friends, and features an enclosed dark section in the second half of the ride that is not visible from the outside. It's a good length, smooth family spinner - the local riders opposite us in our car certainly seemed to enjoy themselves. The standard of presentation is really rather good, with Doctor Eggman goading Sonic / presenting safety information in the queueline videos. And the cars are very comfortable too, with a snug lap bar restraint to hold you in. So in all, Spin Gear can be recommended: it's a solid attraction that's much larger than first appears, and produces some good lateral forces. Well worth giving a go. A side note on Sega Republic: prior to boarding any ride, riders are forced to stand and read a laminated sheet of paper with detailed instructions / safety information / rider restrictions printed on it. Ride attendants present this laminate to every rider about to board, which was fine given the relatively low crowds, but would be a throughput nightmare if there was any sort of queue. I've never seen a Park do this before - highly conservative, and probably highly unnecessary. Sega Republic had a good selection of flats to support the main 'coaster, include Xyclone, a gyro-swing-esq ride, which goes a full 360° and inverts riders over the top. Good fun, although a little painful being slammed back onto your restraint every time the carriage comes down having gone over the top. My favourite flat was the innovative Halfpipe Canyon, which rode a little like a standing-up-pirate-ship. Huge amounts of fun, the ride puts 4 riders in 2 teams of 2, who compete against each other on their respective green or orange skateboard. Once the ride begins, the skateboards start to swing much like a pirate ship. Once the boards have reached their highest swings, they also rotate 360° for added disorientation. Teams gain points for stamping left-right-left-right on the plates underneath them at the points where the skateboards reach the top of the halfpipes - the most points wins. Halfpipe Canyon: huge re-rideability - some people were running around for second / third / tenth goes - and very entertaining. If you ever see one of these, hand over your money! Yas Waterworld, Abu Dhabi And now onto the Parks in Abu Dhabi, both based on Yas Island. Yas Island is - much like the Palm in Dubai - an artificial block of land, located just off the coast of Abu Dhabi. It's still half completed, but the stats are staggering: the idea for the island was conceived only in 2006, but was built and opened for business just a few years later. The F1 circuit is the main draw, but the island has just opened a large Mall, and is home to both Yas Waterworld, and more famously Ferarri World. Total investment in the project is estimated at US$40 billion - that's 9 zeros - $40,000,000,000 . We opted for Yas Waterworld first. Yas Waterworld opened only last year in January 2013, and has already been named the second best waterpark in the world, behind Disney's Typhoon Lagoon. Pretty impressive, and it's easy to see why - for me the Park is right up there with any of its American counterparts in terms of number, quality and variety of flumes & rides, and the standard of presentation across the whole Park is top notch. For example, I don't think I've ever seen such a glorious mess of flumes as this (below) in any water park I've been to! These snake flumes were all provided by WhiteWater - the company behind our own revered Storm Surge. I think they've innovated a little since the advent of their Spinning Rapids Ride: these 6 slides include both cool new Rattler sections and a SuperBowl. WhiteWater actually provided 12 out of the 14 attractions for Yas, and the Park is great advert for their products. One of the star attractions is the Liwa Loop AquaLoop, which I'm happy to confirm is one of the most heart-in-mouth water slides I've ever ridden. That moment when you're standing atop a trap door, knowing there's a freefall drop of several tens of feet below you and then a loop, hearing a calm female voice counting down "3...2...1..."? Scary bananas. WhiteWater also supplied a Freefall Speed Slide and a 6-lane Whizzard racer, which were both a whole lot of fun. Judging by queue length alone though, it was ProSlide who won the popularity contest at Yas with their ginormous HydroMagnetic Mammoth Water Coaster installations that went by the names of Dawwama and Falcon's Falaj. Both slides use LIMs to propel the 6-person rafts up, as well as using gravity to push them down again into features such as this massive 20m funnel. And you can't even blame low capacity for that queue - ProSlide claims a throughput of up to 1,080 per hour on their 6-person Water Coasters! Hugely wet, hugely fast, hugely fun. And the uphill LIMs are a big improvement on e.g. Alton's Master Blaster water-propelled method. But the real reason for visiting Yas Waterworld was to have a go on their Vekoma Splash Party coaster, Bandit Bomber. It's a pretty bold decision by the Park to install a water-based steel coaster in a wet environment, especially given that previous attempts by other manufacturers (notably Setpoint) can hardly be deemed a success - Carowinds and Hersheypark can tell you more. The track layout sprawls across the Park affording riders a good view of the slides below, and the real fun comes when the 4-person trains roll through the "splash zone". In this area, riders on Bandit Bomber can choose to press a "trigger" button attached to the seats to dump a load of water on the queueing guests below. Guests below can retaliate thanks to ground-based water guns pointing up at the track. It's a great idea, although unfortunately marred by the fact that on some of the trains, the hardware wasn't working (meaning no water was dumped, even if the triggers were pressed at the right time by riders), and that many of the riders seemingly had no idea that they had a trigger at their disposal, choosing instead to completely ignore the splash zone interactivity. Whilst this was a shame, for those riders who did know what they were doing, and had been lucky enough to get a working train, Bandit Bomber was a lot of fun - anyone who's used the pay-per-use water guns located to the sides of Storm Surge or Tidal Wave will know how gratifying spraying a complete stranger with water can be. And for everyone else, Bandit Bomber was still a solid family ride, with a decent twisty layout that afforded some good negative-G-inducing drops and swoops. Extra points to Vekoma for producing a really smooth ride, too - their latest steelies are so much improved vs. their back catalogue (their 2013 suspended family coaster Orkanen is one of the best family rides out there). Guests were running around back to the ride entrance to try it again; a thumbs up from me. Yas Waterworld, then, is an excellent Park with only a few flaws (location is a bit in the middle of nowhere, and it's not cheap at 240 AED - £42), so I'd encourage anyone in Abu Dhabi, or even in Dubai, to make the trip over to Yas Island to spend a day there. The themeing and attention to detail is superb, and for my money the range of attractions and quality of the environment makes this a notch above more established local rivals such as Wild Wadi or Aquaventure. Ferrari World, Abu Dhabi Last but not least - Ferrari World. This had been by far my most anticipated Park due to its scale ("world's largest indoor Theme Park") and its speed machine ("world's fastest roller coaster"). As we had only a day on Yas Island, we didn't get over to Ferrari World until 4pm, having spent the morning and a fair amount of the afternoon in Yas Waterworld! Doing both Parks in one day does however have the advantage of being able to use the Yas Park Pass - a snip(?) at 365 AED (£63.87) - which bought us entry into both attractions. The first thing to say is that the huge red structure which houses this Park is really, well, huge. It is so huge, in fact, that it's almost too big for the number of attractions that Ferrari World offers - around 15 if everything is operational. Walking from one side of the place to the other takes a considerable amount of time, but it wouldn't be difficult to polish the Park off in just half a day - as we did! It's clear however that the Park are aware of this and are still investing. The 200ft drop tower that sits in the middle of the structure is currently under scaffolding (although it was unclear whether this was for renovation or to dismantle it), and the flume ride was boarded up with large "Coming Soon" signs plastered all over it. Local news suggests that the Park plans to install 7 new rides over the next 3 years, with the general manager claiming that some of these will be "iconic". Gringotts coaster, anyone? But let's get straight to business - and the reason most of you probably came to read this trip report in the first place. Formula Rossa is a breathtaking, pant-wetting rocket of a ride, and gave me the biggest adrenaline rush I've had from a 'coaster in a good long time; maybe even ever. Made by Intamin, the coaster somewhat trumps sister hydraulic launch rides Stealth and Rita by boasting a launch of 0 to 149mph in ~4 seconds. That's basically Stealth's launch, and then Stealth's launch again. What follows is a 171ft hill, and then one of the longest layouts in the world (6th longest at the time of writing - Lightwater's Ultimate comes in at 2nd), mostly consisting of high hills and wide turns. Although Ferrari World is an indoor Park, their star attraction of course launches off into the desert outside. And the Park provides a great viewing platform for potential riders to assess what they're letting themselves in for... Two things happen in the station to keep the ride safe and operational. One: the train wheels and chassis are sprayed with water via automatic misters to cool it down in between launches. With temperatures in the summer averaging over 38°C, Intamin have had to adapt to the local climate. And two: riders are presented with red glasses, to keep any windy desert sand away from delicate eyes when moving at 149mph. All riders are required to wear these. This ride is - unsurprisingly - all about the speed. The layout is fun, but with the transitions so wide and the hills relatively tall, not especially forceful. It's just fast. Bloody fast. I rode Formula Rossa twice; once in the 3rd car (of 4), and once in the front row. In the 3rd car, the speed was palpable, with facial features distinctly wobbling and riders' screams literally taken from mouths. On the front row, the ride morphs into an even more intense beast. Words cannot describe the sheer thrill of the launch: it really pushes the limits of human endurance on a Theme Park ride. My face turned into a rubbery mess, my arms - which were over-confidently in the air until about halfway down the launch track - were pinned back down into my lap bar, and my eyes streamed from the speed (even though I had the glasses on). In many ways, I am thankful for the trims on the hill after the launch - if the train continued to career around the track at the launch speed, it would have been a very uncomfortable experience indeed. For me, the rush was comparable only to the huge adrenaline shot I experienced when skydiving over Salisbury Plain a few years ago - with a vertical terminal velocity of about 120mph. I have never experienced a Theme Park ride like it. The riders' expressions say it all. The Park's supporting attractions are the Fiorano GT Challenge racing coasters, from Maurer Söhne. Located on the other side of the Park, these dualing car-themed coasters use LSM technology to launch riders at a more family-friendly 59mph. The trains are themed to Ferrari F430 Spiders, and feature comfy lapbars common to their spinner rides (a la Sonic Spinball). With a launch straight after the station, 3 further launches around the 1km track, and a handful of stop-start magnetic brake sections, the ride was both thrilling and a lot of fun. The ride layouts weaved in and out of each other, with red, yellow and green lights situated to the side of the tracks to inducate the (green) launches, (yellow) hairpin turns and (red) braking sections. The ride ops didn't mind re-riding here, so we had a good 10 goes on Fiorano GT Challenge, on both the left (black) and right (red) sides - the left proved the favourite. Other attractions at Ferrari World included the Scuderia Challenge simulators, Speed of Magic 4D dark ride, Viaggio in Italia Soarin-style attraction, newly-installed Tyre Twist teacups ride, and Karting Academy go-karts, which operated on a time-slot basis (we asked for a slot at 4:30pm, but were told the next available slot was at 7:30pm, so gave it a miss). One of the largest-footprint rides inside the giant Ferrari building is Bell'Italia, a tour around a mini-Italy in a tracked Ferrari 250 California car. This ride proved to be a little embarassing, as the majority of "mini-Italy" had either been removed, or was in a state of disrepair. We were just driving around a load of empty green banking; Verona was little more than a sign saying "under renovation". Really quite poor. Unfortunately, the Bell'Italia experience was somewhat reflective of Ferrari World as a whole; the two major 'coasters notwithstanding, the Park is a little in a state of disrepair at the moment. It is badly missing supporting attractions, with the closure of the drop tower and water ride not helping matters. The main Ferarri building is vast and needs more inside it to justify a gate price of 250 AED (£43.75). Although Formula Rossa and the Go Karts had queues, crowds were low (much lower than Yas Waterworld), which did little to lift the atmosphere - it was all a bit empty and flat. I have hope for Ferrari World, though. Its coasters are both of real quality, and they have the infrastructure to build upon and grow. Yas Island is not even finished yet and Abu Dhabi has great potential to capitalise on tourism in the same way that Dubai has done. Fingers crossed the owners can keep the venture afloat and the Park doesn't go the same way as other expensive IP-led ventures such as ill-fated Hard Rock Park. Burj Khalifa, Dubai OK, so this is clearly not a Theme Park... but you, esteemed reader, may still be interested. This is the Burj Khalifa, and I was lucky to get in a visit to "At The Top" during my trip. Much in the spirit of all things UEA, you may not be surprised to hear that this is the "tallest building in the world". Tom Cruise famously sat on top of it. To put some numbers around it, the Burj Khalifa is 828m tall. That's insanely tall. If Nemesis Inferno's track was stretched out vertically from start to end, it still wouldn't be as tall as the Burj. London's The Shard could be stretched 2.5 times its height, and it wouldn't be as tall as the Burj. In person, it's really quite impressive. It towers above Dubai's already screamingly tall skyline. The building houses 30,000 people, in both office and residental space. And for 165 AED (£28.87), tourists can take the (ear-poppingly fast) elevator up to floor 124 for a simply stunning view of the Emirate. I picked my time slot to visit a couple of weeks before I arrived in Dubai ("At The Top" sells out weeks in advance), so I was primed for a good sunset at around 5pm. It didn't disappoint. Watching the sun set over the city, desert and sea, from nearly a kilometer up in the sky, was a very cool moment. And as you might expect Dubai just lights up at night, yielding awesome views such as the below. Magnificent. ~ So, there is a wealth of Theme Park fun to be had out in the UAE, with clear highlights of my trip being Formula Rossa, Sega Republic and Yas Waterworld. The region is growing so rapidly that in many areas you can almost smell the investment being pumped into the place. That's not to say it's been an easy ride, however - the recession in 2008/2009 hit the sector hard, with projects like Universal Studios Dubailand barely making it off the drawing board. Indeed, when I was travelling down to Abu Dhabi from Dubai, I could see from my taxi the entrance arch to the proposed Universal Studios standing alone in the vast desert around it - very bizarre. One large reason to be excited for UAE's Theme Park future is the development of Dubai Parks and Resort, a massive £1.7bn entertainment complex located towards the south of Dubai city centre, slated to open in 2016. Parques Reunidos - operators of Parque Warner Madrid and Mirabilandia - have been appointed to run two of the three Theme Parks due to open at the resort: Motiongate Dubai (a 4 million sq. foot Hollywood-inspired Park, with studios such as Dreamworks already on board) and Bollywood Parks Dubai (a 3-million sq. foot Bollywood-inspired Park, with major Mumbai studios on board). The third Park in the complex is from a more familiar operator: Merlin Entertainments. Legoland Dubai, a proposed 7th Legoland Park, promises more than 40 attractions upon opening over an area of 3 million sq. foot. Construction boards have already gone up and are again visible from the E11 road to Abu Dhabi, so if all goes to plan, I can see many reasons for a return trip in a few years' time. And I haven't even mentioned the near-future opening of IMG Worlds of Adventure, featuring a Mack launched coaster... Thanks for reading!
    10 points
  12. For a few years now Towers has been subject to a mind marmalising force known as the Ministry of Joy and I think it's only time I reveal some of the hidden secrets after we persuaded a few Smile Assistants we want to help correct others. To do so we had to receive a grand tour of the correctional device. Be warned, what you see and read today is top secret and may correct you just by looking at it. It is your own choice to continue reading this... Before embarking upon the process we decided to analyse the mysterious goings on by the Ministry. Maybe if we could work out their ways we'd be able to avoid correction. However, it is very difficult to understand this mess. Some advocates were being corrected as we watched on. As we approached we were already being told to join them. We knew from the start, trying to find out how they correct people without being corrected would be difficult. Here is a vehicle to make you smiling advocates. Did you know, on Smiler they are called vehicles, Oblivion are shuttles, Air are crafts and the other coasters are trains. Random. It was time to reach the top and try and understand the mess. It seems to completely correct you it has two halves... must be two rides. Crazy. We were informed by the Smile Assistant Matt that this large tree in the middle is the height tree for X-Sector. Back in 1998 when the lord of Darkness was trying to force people to look down, the Ministry of Joy had to make the tree taller so put more ground under it. By doing so they could build Oblivion. However, in 2011/12 a storm threatened the trees existence so they chained it down because without it they may have had to close Oblivion and wouldn't have been able to build the correctional device that is Smiler. It is also 1 metre taller than Oblivion. Low and behold the device itself! In the background you can see Enterprise but originally that was meant to leave instead of Submission. Engineering got £10,000 to get Submission back to having its two arm working together which the Ministry couldn't wait for! However, some management people decided it hurt too many people and wasn't making them Smile so they got rid of it and spent the £10,000 on Enterprise. Under the twisted track is the queueing pen. It is made up of 6 areas, area 1 the Optical procedure room, area 2 the one outside that, area 3 has the shop alongside area 4, area 5 being the back corner and area 6 the new extension up to the toilets. Now, there are 3-5 ways of fully optimising the queue but you are meant to do it in order so 6-5-4-3-2-1 as much as possible so people can work out the queue time. Smile Assistant Dave told us of this time he made it do like 6-5-2-3-1-4 or something crazy and no one could work out the queue time... it has also never been replicated as no one can work out how he did it. In total there are as many as 20 possible queue line possibilities in some form. Here we see the first lift... the secrets lie within the tunnel. For the geeks. These arrows help you to know where correction is... not like you have a choice though. This door <3 There used to be a set of stairs here. The door is in the baggage room and it was meant for Smile Assistants to use in case a vehicle stopped on the brake run before the first lift. However, some staff took the fun too far and were opening it going boo, knocking on it and so on. So, they moved the metal staircase around the corner to which it now leads to nowhere and the door is permanently locked. The first of 14. So elegant. (I fear I'm starting to be corrected...) Ah the glass floor. Smile Assistant Matt told us it works better with the lights on and was meant to help correction. But, due to delays on the Swiss side of things the whole tunnel was rushed to completion. It was originally meant to continue the Optical Procedure but this never happened. They'd love it to get completed but don't think it ever will. Here is where you leave the station. If you wave at the Smile Op and they wave back at you with their foot, that is because upon dispatch they have to hold two buttons down for 5 seconds before Correction can begin. And you all thought they were just being weird (yeah they are). We then went into the pit. Yes, it is mainly made of concrete. And track. And muddy arrows. Confusing. The reason parts of the supports go into the concrete and others like this tiny one are encased in footers is because the support wasn't long enough (due to the groundwork issues) so instead of waiting for new pieces they used the materials they had (a lot of concrete obviously). The Marmaliser. It was all starting to get too much!!! So we went for a walk. We came across this chained up tree. On the walk a witch stopped us and said "You will either get corrected or for every geek who comes to visit this tree Nemesis will slowly be destroyed." I couldn't let this happen! So 7 goes later followed by a further 4... We were corrected. And Nemesis keeps going strong! So remember one thing guys, Smile. Always.
    10 points
  13. Mark9

    2014:- A Mark9 love affair.

    So another year passes and it only seems right to look back on 12 months of fun, thrills and excitement, in a way that only Mark9 can. So where do we start? January 2014 - Disneyland Paris Ok, sure, this trip only featured one new ride (Peter Pans Flight fact fans) but it also marked the occasion where I somehow managed 42 hours of consciousness, the trip where I took a nap during cinemagique and where Jamie fell asleep eating food in Hyperion. Yes there was fatigue and short tempers but it was a fantastic way to start a brand new year. From what looked like a flooded ferry to getting more rides on Tower of Terror. February 2014 And now the season takes a slight down turn. This month featured my only trip to the Towers and this kind of epitomised Merlins year for me. Whilst Nemesis was running well (albeit on one train) and things like Spinball had minimal queues, there was no atmosphere in the park whatsoever. Usually during February there's excitement for the upcoming full season but not this time around. This year marks the first season since 2003 that I did not ride Oblivion and the first since opening that I didn't ride Rita, The Smiler or Thirteen. And part of me didn't even care. If it wasn't for Dan9's company this trip would have been completely forgettable. March 2014 And then it was Thorpe's turn. Despite multiple rides on Inferno and The Swarm there was little to no energy in the park. The same old problems were occurring such as Slammer and Samurai closed or reliable issues up and down the place. Thank god for the company of the rest of TPM or I would have really despised my day out. And luckily with this month out of the way, the season really began... April 2014 I had last visited Chessington in 2012, before Tomb Blaster had its queue line incident so had reasonably high expectations. And frankly, this was the star UK park for me. The park somehow looks rejuvenated in places and run down to hell in others. Unlike others, I like Scorpion Express and do think it has breathed life into a ride that was well beyond its sell by date when it closed in 2012. Zufari was rubbish even before I compare to Kilimanjaro but getting on rides like Fury and Vampire sent me into rose tinted glasses land. I do like Chessington in spite of its many, many faults. May 2014 New Rollercoasters:- 179. Medusa - Discovery Kingdom 180. Kong - Discovery Kingdom 181. Cobra - Discovery Kingdom 182. V2: Vertical Velocity - Discovery Kingdom 183. Superman - Ultimate Flight - Discovery Kingdom 184. Roar - Discovery Kingdom 185. Boomerang: Coast to Coaster - Discovery Kingdom 186. Roadrunner Express - Discovery Kingdom 187. Tatsu - Magic Mountain 188. Apocalypse - Magic Mountain 189. Superman: Escape from Kryptonite - Magic Mountain 190. Goldrusher - Magic Mountain 191. Riddlers Revenge - Magic Mountain 192. Green Lantern - Magic Mountain 193. Batman: The Ride (backwards) - Magic Mountain 194. Scream - Magic Mountain 195. Colossus - Magic Mountain 196. Goliath - Magic Mountain 197. Viper - Magic Mountain 198. Ninja - Magic Mountain 199. Full Throttle - Magic Mountain 200. Big Thunder Mountain - Disneyland 201. Matterhorn Bobsled B - Disneyland 202. Space Mountain - Disneyland 203. California Screamin’ - California Adventure 204. Goofys Sky School - California Adventure 205. Gadget Go Coaster - Disneyland 206. Silver Bullet - Knotts Berry Farm 207. Xcelerator - Knotts Berry Farm 208. Coast Rider - Knotts Berry Farm 209. Boomerang - Knotts Berry Farm 210. Pony Express - Knotts Berry Farm 211. Montezoomas Revenge - Knotts Berry Farm 212. Jaguar - Knotts Berry Farm 213. Sierra Sidewinder - Knotts Berry Farm 214. West Coaster - Pacific Pier 215. Matterhorn Bobsled A - Disneyland This of course was the flagship trip of the year, a visit that was two years in the making and had a lot too live up to. I can say for sure it lived up to the hype and features some of my favourite rides ever. Starting with the city of San Francisco, everyone should make as much effort as possible to this historic, cultural, awesome city. No one can fail to be disappointed by the Golden Gate Bridge or where history was made in the Castro. To the sealions down at Pier 39 or Alcatraz this place is amazing. The long, long, LONG drive to Magic Mountain is worth the distance. I know its reputation is low but it has a lot of original, decent rides including my favourite flyer, my favourite suspended and my favourite stand up. With strong support rides like Apocalypse, Goliath and Scream it should be on anyones radar to visit. Despite my negative comments in my trip report, I really did love Disneyland and California Adventure. From California Screamin' to Haunted Mansion it's really a place filled with such variety and within a stones throw of Los Angeles. Speaking of Los Angeles, despite not spending as much time as I had wished, walking up to the Hollywood sign will be something I always remember. That view is spectacular. And finally 24 hour day at Disneyland which was some feat. World of Color at 3:30 in the morning. Magical. A classic Liner An event in its own right One too many drinks in the Castro June 2014 So June didn't see any theme park visits. Instead I decided to be cultural and visit the wonders of Amsterdam. I&#39;m sure if you use your imagination you can just guess what I got up too. From the Red Light District too a club that features people that don't fit into gender brackets. It was a most enlightening trip. A cultural gin museum July and August 2014 Ok, so I didn't go anywhere but I did get a mortgage and move into a new flat in the old Olympic village in Stratford. September 2014 216. Helix - Liseberg 217. Kanonen - Liseberg 218. Balder - Liseberg 219. Lisebergbanan - Liseberg Set hype levels to stun. This was the month of Helix, Mack's latest and greatest roller coaster. I've always heard a lot about Liseberg and suffice to say I was very happy with my trip. Excellent rides and roller coasters and a great time was had in Gothenburg nearby where I went into a scary submarine. October 2014 Rather hastily, a trip to Phantasialand was booked, paid for and done just like that. I forgot how much I adored this place and was very glad to be back. I will not be leaving eight years in-between visits next time. November 2014 And finally, to bookend the trips was Disneyland Paris to come and ride Ratatouille (and to finally get on Orbitron and Autopia) In a few years time, Ratatouille will be recognised as the fantastic ride that it truly is. This is Pixars greatest work since Toy Story 3 screen wise. Go and visit and see for yourself. And with that, my year in a nutshell. So what is the most notable rides of 2014? Best Water Ride:- Chiapas Best Dark Ride:- Ratatouille Best Rollercoaster:- Tatsu Biggest Surprise:- California Screamin' Best Park:- California Adventure And finally, the best new ride of 2014 goes too.... .... .... None other then the utterly sublime Radiator Spring Racers. In my mind it will take a hell of a lot to top this in 2015. But then Europa Park is just around the corner.. Thanks for reading, in fact thanks if you even made it this far down the page. Please feel free too leave comments below.
    10 points
  14. Benin

    Helix - The Review

    Helix, Liseberg and Mack’s 2014 project has been at the forefront of many an enthusiast’s mind during the past year or so. With Blue Fire being reasonably rated by the community, hopes were high for Helix when it was announced. Two launches, multiple inversions, a terrain based layout and the odd airtime hill meant that this ride was ticking all the right boxes for enthusiasts around the world. The real proof though, was in the pudding of actually riding it. And this is a more detailed review on the attraction, so spoilers beware. Helix lives at the top of Liseberg’s hill, sharing a building with Atmosfear, the Intamin Gyro Drop, and a few other bits and pieces. Indeed, it feels more that Helix is budging in on the pre-existing attractions in the building, as the Helix ‘side’ as it were is rather small and under-stated. Perhaps it was designed this way, but it is a slight shame that for all the rest of the ride’s majesty the entrance is literally a door in a wall. However, from entering the queue, such understatement is forgotten. The queue-line itself is reminiscent of Westminster’s Jubilee Line area, with Escher references and the odd Goon-Window for goons to pry into the mechanical workings of the ride. It’s also a great example of how to do a concrete themed queueline, with lighting and rockwork complementing the style of the ride, as opposed to a theme. There is also a Helix game app available on Apple and Android devices, which is actually a live competition amongst those in the queue. It’s a random set of mini-games with a loose theme to the ride itself, but great fun to play and watch others. Certainly an ingenious way to pass the time in the constantly moving queue. Like Blue Fire and Alpina Blitz, the seats are incredibly comfortable; however the stapling from the ride ops is unfortunate to say the least. A considered warning for those planning to go in the future. The understated dispatch of changing lights as the ride drops down with some considerable airtime in the back before the slow corkscrew to ease us into the ride before we turn a corner and into the first launch. Whilst not the most powerful or fastest launch ever, it fulfils the need of the ride’s mass market ability, and is still an incredibly fun launch anyway, as it whips you into the first zero-g of the ride. A quick turn and airtime hill lead us back down to the base of the hill, and into the Snorwegian Loop, which was blatantly better than Speed Monster’s, mainly due to the speed at which it was taken here. Diving under Lisbergbanen’s lift-hill, we rise back up into a fantastic airtime hill. I’d adored Alpina Blitz’s ones, and Helix certainly topped them off for the level of quality, they’re even better when instantly followed by a zero-g. The final part of the first half of the ride involves a sharp overbanked turn into a diving helix, which ended up being my favourite part of the ride it must be said, because it again combines a sharp bit of airtime and transitioning in a way that Intamin can only dream about (unless lap-bars are involved). The second launch which provides an extra boost of speed if nothing else into the inverted top hat, which featured some hangtime towards the front of the train. The best airtime hill of the ride follows, as the drop out of it seems to go on forever, before we turn out into the most terrain bit of the ride, the rising s-bends. Which are again fun for an element of a pure design to just enforce the train to lose speed. The typical Mack finish of the inline is just as good as Blue Fire’s, even without the near miss theming. And that’s it. Although my first ride was in the middle, I still found that Helix fulfilled the hype for me. It does lots of things, and whilst it may not do any of these things in an overtly ridiculous fashion (say like, how Intamin do great first drops but everything else is poor comparatively), everything is done well. The pacing is pretty seemless, even with the second launch as the train still has a fair amount of speed going into it. And the use of interaction with the terrain (as little as there might be in the final form) and other rides (Upswingett and Lisebergbanen) allow it to gain extra brownie points. Some people think it needs on-ride music, but I disagree, as I find on-ride music on anything but indoor coasters tend to get lost with the wind and general being outside times, however awesome the ride’s music is. The only true negative of the ride is that the merch is crap. I loved it from my first ride, and a front and back row ride afterwards pretty much confirmed it was top 10 for me. At night, it’s a different beast as well. The lighting package with head and sidelights produces a different experience both on and off-ride. It makes the ride look even more beautiful. Mack and Liseberg have truly struck gold with Helix. And I hope that more parks start to pick up this attraction (Towers can replace Rita with one going into the valley).
    10 points
  15. Luke_A

    Spain part 1: PortAventura

    At the end of June I spent a week in Salou. This of course meant that some trips to PortAventura would be happening! As well as a trip to Barcelona and the somewhat little known park of Tibidabo. First off, Salou is a lively large town situated right on the coast of the Costa Dorada, we stayed in a hotel in Salou and couldn’t fault anything about the place. Right in the centre & 5-10 mins walk to the beach. Loved it. One thing I particularly enjoyed about the stay was on the evening of the 23rd of June, the longest day of the year celebrations took place, aka Summer Solstice aka St. John’s Eve… and a bank holiday follows the day after. Fireworks are on sale at pop up shop shipping containers in the street and they’re going off until the early hours… Fabulous atmosphere all evening! PortAventura We did 2 days at PortAventura, using the Plana bus (every 10 mins from Salou, €2 pp), cheap & very efficient taking you straight to PortAventura in around 10-15 minutes. A land train also operates but takes around 20-30 minutes. The entrance area of the park is fantastic and you immediately have a view of the fountains in the lake with Baco rushing round and Shambhala & Hurakan Condor in the distance. Seeing as the park has staggered ride openings we opted to start at the back of the park at Dragon Khan. Khan opens at 10:00 with the park along with the rapids, Tutuki Splash, Furius Baco, and select other smaller attractions. If this was a UK park it wouldn’t be an acceptable way of operating. But when you consider that the park is open until 8PM, 9PM, 11PM, midnight or 2AM - 4AM, you still have ample time to get everything done more than once without express. I’ll probably mention this again later on… Mediterrania is the area you first enter. This pic was taken from the opposite side on the bridge between Mediterrania and Far West. You enter not far from where Baco's train is in this pic. One of my favourite things was how picturesque PA is. Queue jumping was something that we encountered at various times in our visit. The spanish seem to not care at all if someone jumps over the fence or in front of them. Anyway, except for that, I really liked the general atmosphere around the park, lots of foliage, lakes, extremely well kept garden areas and all queues are at least partially covered from sunlight. The (many) small & large shows dotted around the park also provide nice breaks from the rides for a few minutes here and there. One of the smaller shows... I would recommend purchasing express if you want to get *loads* done as a group. Naturally, most people head to Baco first and it had already racked up 1hr of queue when we passed it. Got to Khan and waited 2 trains and were on. Hurrah! Dragon Khan It's 148ft tall, yet with Shambhala overhead it really doesn't feel that way from the ground. Dragon Khan was operating 2 trains for the entirety of the 2 days we spent at the park. The area that the ride shares with Shambhala is impressive, I’m not usually one to care much for theming but it’s all done to a high standard, the large ‘Shambhala’ area entrance signs and singular theme items as you enter the area are nice. Khan starts off with the classic B&M pre-lift turn, followed by what seems to be a gentle climb to the top due to Shambhala’s domineering steepness from above. Once at the top of the lift, I found the first half of the ride to be taken at quite some speed even early in the morning at 10:30AM, the zero-G being the highlight of this half for me. The second half was ‘good’ but not amazing, I have read on other forums that the ride has new computer settings this year, and the MCBR now trims EVERY TRAIN to this pace, all day, every day: (Not my video) I very much enjoyed Dragon Khan, it isn’t anything which is personally going to go in a top 10, but it was a solid ride. It is quite a ‘generic’ / ‘american’ style layout (+1 loop), I suppose you could say. But the reason things become generic, popular, and cloned a lot is because they are good, no? Colossus still remains my favourite multi-looper, but that’s because I have much love for it’s inlines and non-stop paced ride given. Shambhala opens at 11:00, as does the flume. All other rides (Stampida, Hurakan Condor, El Diablo, Tomahawk, etc) open at 12:00. Templo del Fuego opens at 13:00. Again, this didn’t really bother us, if you plan and make sure you hit up attractions just as they open, you should have a good amount of rides done by mid afternoon. By the time you’ve done the rides open from 10, the 11 ones are open, then the 12… and it goes on. From a logistical side I can understand why they do this. *Hearts in eyes Emoji* Next was a wander round 1/2 the park, taking in the early atmosphere through Mexico & Far West and up to the rapids for a ride, followed by the Flume. We took the first couple of hours easy knowing that queues would die down once everything opens at 12. (we queued 40mins for the rapids), refreshing and got quite wet, surprisingly as some people were coming off quite dry! We took a look in some shops, and for some reason the park has an obsession for selling Betty Boop merch? Lol. The Silver River Flume at PA is built to have fantastic interaction with El Diablo, much waving occurs between boats and El Diablo. A very fun flume overall of nice length and a quickly moving queue thanks to the turntable station. Spinning flat ride thing called Serpiente Emplumada. Like Drayton Manor Sombrero's across between a Polyp... El Diablo, aka Tren de la Mina. It’s Lifthills and coathanger turns. It’s still an enjoyable ride and I prefer the Arrow Dynamics mine trains to the powered Mack ones. The queue on 3 trains moves fast once the express queue dies down. It’s interaction with the flume was a highlight, we had the back row and the drop out of the station provides a wonderful surprise pop of airtime, though when the pre-lift of a ride is one of the best bits it says a lot about the remainder of the layout!! Between lift 1, lift 2, and lift 3 the ride just does a lot of meandering around, until after lift 3 where you get the ‘big swooping drop’ and final dive through the smashed hut over the queue. Cool, but the many other Arrow 3-lift mine trains dotted around the world look to be better. Not bad but a bit odd! Shambhala. There is absolutely nothing I can criticise about this ride in B&M terms, it’s an all round crowd pleaser. My first B&M hyper coaster, it domineers over the entire park with a drop of 256ft. The ride ran 2 trains for the entire day on my first day of visiting, and had a queue of approximately 40 mins - 1hr 20 mins all day. On my second day of visiting it ran 2 trains from 11:00 til 12:00 when the 3rd train was added due to Furius Baco breaking down and Shambhala gaining a 2 hour queue. When running three trains, the single rider queue is nearly always empty. They manage it THAT well that when batching, not one seat goes unfilled. I even got a front row ride from the single rider queue one time!! In the station they have an LED screen which counts down how long they have to dispatch the train. On 3 trains they have 60 seconds from air gates opening to when it needs to be dispatched to prevent stacking. The screen then shows (what must be) the capacity number as a figure like 16:24 (was certainly not the time..!) for 1624PPH, very funky / nerdy & not bad considering it can get 1680PPH! They were running it very well on 3 trains. Onto the ride itself, when leaving the station, if you’re on a happy train you may get some cheering and drumming of the restraints! ha ha. The lift is speedy and if Khan is also climbing it’s lift some waving / interaction below will certainly occur! At the top of the lift the train sends you down the first drop so gracefully, put your hands up and just float down… it’s amazing! In the back seat you get the best airtime over all of the hills, anticipate the hills and you’ll get the best floaty feeling. The ampersand turnaround is a unique touch and looks cool from a distance, below is the view of the park from my hotel! Floaty drop airtime for everyone!! The mini ‘speed hill’ after the ampersand provides some slightly stronger airtime but it’s still not gonna leave you with feeling *omg ejected*. My preference is very strong thigh-pressure ejector airtime, but the B&M style is still an enjoyable feeling. If you’re in an outside seat, reach out to your side and get a refreshing spray through the splashdown, then get prepared for more airtime! The ride just does not let up and has 'floatiness' by the bucketload even in the final hills before the MCBR. (MCBR only has 1 hill after it). Overall, 9/10, most certainly a top 10 ride, it isn’t ‘OMG wow intense’ like I usually like, but it’s very fun and the most re-rideable coaster I have ever ridden. The train design is brilliant. Top ride! Hurakan Condor This was my 3rd Intamin drop tower. Apocalypse floorless was my favourite drop ever, until I rode Hurakan Condor! I rode it only 2 times due to lack of express pass and even a long single rider queue. Got standup both times (cue “yaaaass”). The height alone is quite terrifying (not too much off 300ft?) so when you get tilted forwards at around 20-30ft from the top, your heart rate races and you might just swear once or twice. Take advantage of the amazing view then put your hands out and prepare to drop… The falling feeling is fantastic and beats Apocalypse. My favourite flat ride on the park. 10/10. Stampida. One ride. Blue side. 4 trains running, 2 each side. A CCI wooden coaster which has been rehabilitated / improved by KumbaK with 'new' trains. Take the word ‘improved’ lightly here. The trains look like park benches and they also feel like them. The lap bar is hydraulic and will tighten as you go round the circuit with every jolt that you go over, I couldn’t brace myself against it because you have to take your bag on the ride with you and I didn’t want that to go flying so had to hold onto the bag… The ride could be good… But it’s flawed with track which feels like it’s washboarding so incredibly badly and trains & layout which prevent airtime because the lap bar isn’t moulded in the best of ways. Nonetheless, fun interaction times can be had when the trains separate and duel, the same with Tomahawk which shares the Stampida structure. I need to ride it again really to get a more clarified opinion. Tomahawk. Pretty much a kiddie wooden coaster with dinky trains. It seats one adult per row or one adult and a child. Runs 2 (old) trains and has new in 2007 KumbaK control and braking systems just like Stampida. I should imagine this is an incredibly thrilling attraction for kids as it’s actually quite violent around some corners! It’s also smoother than Stampida and has interaction with Stampida. Alright..! Furius Baco. Before reading this review, bear in mind that my favourite rides are Saw: The Ride, Speed (Oakwood), Mondial Capriolo, KMG Tango, Colossus, Slammer, Stealth and Rita. They are all rides which I enjoy because they are somewhat on the extreme end of the scale… In one aspect or another. First of all, check that speed... I'd love to know just how fast it actually goes thru that inline..! >>>>>>> https://vine.co/v/MtZq1MwKOj5 <<<<<<< From every aspect offride, Baco looks to be an relentless, furious (ha ha ha) ride which throws the riders around it’s speedy course like it can’t get back to the brake run quick enough. And that’s exactly what it does. And I love it. I had 4 rides in total on it, 3 on outside seats and 1 inside seat. The pre-show is weird. The theme is weird. Once at the pre-show, you do some shuffling back and forth as the catch car prepares to engage whilst the naughty monkey comes along and causes havoc. The launch feels INCREDIBLE, especially in the front row. Going at such a speed and having so much of yourself out in the open really enhances the feeling of acceleration. The launch ends with a hill down into the first pit which can deliver some intense airtime. Dropping down into the first pit, slammed around a corner at 80+mph before switching direction briefly and then switching direction again, you take a leap over the launch and a left turn to approach the inline twist. The feeling of speed is again, greater enhanced as you head for the inline twist. This is SO CLOSE to the ground you feel you could almost touch it, the feeling of speed is astounding and the way you don’t go through it as a heartline creates a rather cool twisty feeling... Final turn out of the inline and over the lake, with the final bump onto the brake run and I was totally wowed. Incredible ride. Baco gives you the wow factor in a way that most crazy Intamin creations do… I’m told that Mack mega coasters also have fantastic inline twists so can’t wait to try one out! Back to Baco - Now, there’s no other way of putting it, the ride is ROUGH. But if you can cope with intensity on the scale of Saw, Rita, to some extent Stealth, then you may enjoy Baco. The head banging could be reduced if they didn't have these 'elephant ear' type things on top of the restraints. Though I believe they are there after the incident with a restraint last year... Reminds me of Vekoma SLC restraints. Shame as Intamin's modern bars like on Baco are otherwise very good imo because you are pinned at the thighs. Overall, Baco is a ride which isn’t shy of pushing the limit and provides an intense experience which doesn’t ‘play it safe’ in the comfort department in order to limit intensity. I feel like the ride could probably make it round the circuit with a launch of around ~60mph seeing as it keeps so much speed for the entire circuit, but I’m glad Intamin pushed the boundaries when they built Baco! 9/10. One final thing. I can't not give this a mention. A bird opposite Tomahawk (yes the kiddie coaster) which sings Sex Bomb & an array of ~4-5 other songs all day long. (Not my video) So that’s it for PortAventura… Fantastic park which has a special collection of rides all in areas which have a great feeling of character. It was my first international park and I look forward to visiting the likes of Europa Park, Liseberg and all the other amazing locations on offer to us in Europe over the coming years… Can’t wait to return to PA in the future though! I had an amazing time! One final, signature PA pic! Trip report coming up from Tibidabo, Barcelona soon..!
    10 points
  16. Oddly placed sign in the trees Odd water slide effect at the entrance. "You calling my park odd?" Yes. The Lynx didn't want to argue That's a Fishing Cat. Odd that it wasn't fishing. Odd chimp (because there's one of them ) looks at Appocalypse. This seems more humpty bumpty Compared to this. This is just weird. But a good weird. How odd. BEST ENTRANCE EVER!!! AND QUEUE! This is odd. But so much fun! Rainy Shockwave With odd straight bits. Designed with a ruler. Seats were a bit bumpty. Odd dip before the lift hill. Poor dinosaur. Clearly wan't a good enough oddity for the main park so got stuck on the train route. What a strange looking cloud. How odd, it rained in England. Slowest turn from lift to drop on any water ride. Wouldn't be Drayton if it didn't have an odd feature. Free Radio dodgems were very odd! Especially as it took them longer to check all the cars were empty than load the ride. Odd procedures. Urgh. Not odd, not humpty bumpty, just rubbish. Will be getting my vote for best UK ride Something normal Phew. Oddness best IP on a ride ever! It's literally the sign, that's it! Odd, quirky, but great fun YAY MORE THOMAS! Percy loved this idea! It means we'll get duelling bubble people Back to the oddities. The bats are just weird. Oddly placed lights. The odd stand up with no floor wasn't working. So quite normal really. So let's have some more humpty bumpty goodness! No Merlin, this isn't a colour you seem to know of. It's green. Lot's of green! It has a splash zone, that doesn't get you wet. Really odd. And just in case you'd forgotten where we were. The oddity makes it good fun, the weather made it interesting, if you made it to the end of this then the word odd will probably annoy you from now on. How odd.
    10 points
  17. On Sunday 7th July I took my first trip to Alton Towers - I had the opportunity to go way back in 2002 when Air opened but I chickened out because I was a massive wuss back then and the thought of being miles from home scared me I was REALLY anxious about going - mainly because of my anxiety issues and also, as before, the thought of being so far from home was pretty scary (furthest I have ever been is DLP back in 2000 before my panic attacks began). But I bit the bullet and went and am SO glad that I did (even if it did mean me needing to take a fair amount of medication). After a 3 and a half hour drive we arrived and I was feeling really excited. We parked up and got the monorail into the park entrance and myself, Mr Fish and Matt Creek met up with Stretchy. Once the kiosks opened we got our tickets (Mr Fish and I do not have MAPs so we BOGOF'ed). Went through the turnstiles and were approached by a member of staff asking if we wanted to buy a photo pass - gutted that you only get 4 photos when it used to be 5 but we wanted some ORP's - The photo passes were £25 BUT that included a free digital download for each ORP so Mr Fish and I went halves (I couldn't justify spending £25). We tried several times to contact Marc who was joining us along with Ricky & Chris, Thrillseeker Alex and Liam but had no luck so we headed straight to The Smiler. Luckily the queue wasn't too long by the time we reached it and we stood watching it testing - the dummies have smiley faces on them . At one point, one of the trains stopped almost at the top of the second lift hill and I thought "uh oh" we are doomed but the ride opened and we walked through the queue line which took about 2 years (slight exaggeration!) I looked back at the queue which was trailing right up the hill and was thankful that we got there when we did. The inside section of The Smiler is HOT - not helped by the fact that it was a boiling day anyway! We got on the ride and had the front row which was really good although I felt a bit stupid when I started screaming like a lunatic when the train had only just started moving My only concern with the ride was my fear of vomiting on people - and because the ride goes SO close to the queue line I would have been mortified had I been ill and not only sprayed my fellow riders but also potentially those waiting to go on the ride. Luckily this didn't happen (I take some amazing anti-sickness pills). I really enjoyed the ride even though it does leave you feeling more than a tad disorientated . Without that second lift hill I think I would have felt pretty ill. Speaking of which, the vertical lift hill - not keen on them to be honest because I have a crazy fear of looking up at the sky (odd I know - that is the only part of Saw: The Ride that I dislike - that, and that puppet thing ). Having been on Saw, I kind of expected a massive drop at the other end but I can't complain given that you are inverted 14 times We went back on The Smiler at the end of the day for another go - Marc and the others had bought fast track tickets for their first ride so our second ride, we all went on together.....and queued for 2 hours (although I am pretty sure it was longer than that as there were a couple of announcements apologising for delays due to queue jumpers - naughty!). So being in the queue line for a fair amount of time (whereas the first time I rode we were on the ride fairly quick) you realise just how close the ride goes - it made me jump several times! The ride also seems to roar - it is so loud and me being pretty much deaf as a post I could barely hear what the others were saying . However, being in the queue for so long gave me the opportunity to get a load of photo's and vids of the ride - which I would post here however I STILL haven't figured out how to do so When we eventually got onto the ride, I sat in the third row on the far right - Alex wanted to sit between myself and Liam to compare what we were both like regarding screaming - again I began screaming as the train left the station and as the ride left the first lift hill I think I may have come out with some unsavory language . I don't know if it was the train we got or the fact that I was sat in the 3rd row but - it was PAINFUL and I came off with a massive headache . Overall I really do like the ride and the fact that when you are in the queue line, the trains go so close to where you are standing. I thought the queue line would freak me out as you are penned in with fencing above your head but I felt ok about it. The inversions are good, a couple which are really intense and at points you don't know what the heck is going on (or that might just be me as I generally don't know what is going on at the best of times). This is the second Gerstlauer coaster I have ridden and I would say (although I don't like to compare) that I prefer Saws inside section (although not keen on the puppet!) and the drop after the lift hill, but both are brilliant rides. Ok so I appear to be waffling..... As I said before, it was really hot on Sunday which meant that the park was pretty busy - meaning that my ride count was low, however, that didn't affect the fact that I had an amazing day and also conquered my fear of one particular ride that the thought of bothered me.....OBLIVION. After riding The Smiler we headed over to Oblivion which had quite a short queue - I was feeling really anxious, bordering on a panic attack. I really hate the feeling of falling - although I have been on Detonator 3 times and panicked on the way up but each time loved it. The ride decided to have some technical issues whilst we were queuing so some people decided to leave the queue line but we remained in it even though I was desperate to run off . It didn't take long before the ride was up and running again and I was getting closer to having a heart attack. We got front row (yay) and I was almost in tears going up the lift hill - I just wanted it to be over and done with ASAP which it was and I actually loved it! I thought it would be far worse than detonator but you don't get the same force so I would have happily gone on again had there not been a queue. I felt really pleased that I did it - not only because I was bricking it, but also because I had only previously ridden 2 B&M coasters (Inferno and Swarm) - I would love to ride every B&M coaster but my fear of flying plus lack of money is a bit of a block to this! So after riding my 3rd B&M, myself, Stretchy, Mr Fish and Matt Creek headed off to meet up with Marc and the others (who had already managed to get on Nemesis, Nemesis Sub-Terra Battle Galleons and Th13teen! Whilst waiting for them they had 3 staff members entertaining the crowds and I had to restrain myself from joining in. So I stood there watching (and singing into my microphone aka water bottle) whilst they were dancing along to "You Can't Stop The Beat" - would be great if Thorpe did similar stuff to this as it was really entertaining and a group of girls joined in and were obviously having fun (not that I was jealous) Marc and the rest of the group arrived and we headed off to ride Th13teen. The queue times were clearly not updated as we were in the queue for what seemed like forever - but we played Mr Fishs game which consisted of picking an envelope which contained the name of a theme park and then having 30 seconds to name as many rides as you could. I got Thorpe Park but confused myself as they have way too many rides which begin with letter S, so I lost to ThrillseekerAlex who got Alton Towers and beat me - then went on to win the prize which I had my eye on - a pacman soap on a rope. Stretchy made me laugh when he genuinely didn't believe that Monkey Swinger at CWOA used to be called Billys Whizzer - the look on his face classic! To be fair, Stretchy has never been to Chessington which I think needs to be sorted out - however with the current state of the park I wouldn't suggest he visit any time this year We eventually got into the Th13teen station and I was slightly scared because I think it was Ricky who informed me that you get electrocuted or something (or I may have just made that up). There was an amusing moment when both myself and Alex counted 10 people in our group when there was actually 9 of us (my excuse is that I counted my imaginary friend ). I sat next to Alex who I think could tell I was a bit anxious (not helped by the fact that, whilst going up the lift hill he told me that the ride has 2 loops - NOT funny when you are sat there with just a lap bar - if I am going upside down I wanna be fully secured thank you very much) Thankfully I had already ruined the element of surprise by watching the ride on the internet so I knew what to expect however this didn't stop me screaming - A LOT! I think my screaming got worse when the first mini drop happened followed by the slightly bigger one then I began screaming like a complete lunatic when the ride went backwards - I HATE going backwards, even on a train but screaming actually helped otherwise I may have been a bit We had lunch at Woodcutters which was really nice and the service was good in there, and then headed to Hex - when we got inside, the ride was having issues - typical, but it was sorted fairly quickly. I had NO idea what to expect from this as it is one of the rides I hadn't really read much about. Whilst the first film was playing I could feel a breeze on my neck and felt a bit anxious, then turned around and realised it was Liam! The end bit of the ride seriously disorientated me - we walked into the last room and I said "Oooh we can sit down" - then when the lap bars came down I began to wonder what the hell was occurring (no one in the group warned me about it) - holy cack, I nearly pooped myself (yes I am a bit of a wimp) - and things that mess with your mind (especially mine as it is a tad bongled already) I am not keen on and it got to the point where I had to close my eyes and lean my head on the lap bar thing. After Hex, Marc, Ricky, Chris, Alex and Liam went to use their fast track on the Smiler, so myself and the others heading towards Nemesis - we were going to catch the sky ride but thankfully it was busy (the thought of cable cars scare me senseless) - however, after trekking what felt like 20 miles I would have happily got on a cable car just for a rest . So, after taking about 5 hours to walk to Nemesis I was just about ready to collapse - stretchy and Matt Creek were walking way faster than myself and Mr Fish - I am so unfit I had to take my inhaler(!). Nemesis had a bit of a queue but it seemed to go down quite quick, and we decided to go front row - I am always a bit anxious on rides I have never been on before (I even screamed on the dragon coaster at legoland ) but I felt pretty much okay about Nemesis having ridden Inferno 5 times in a row at the ERT event. I sat front row, far left and absolutely LOVED it - B&M coaster count up to 4 and I have to say that you would never know that the ride will be 20 next year - it was pretty smooth and just amazing! Although I have only ridden Nemesis once and Inferno about 14 times, I would probably rate Nemesis higher in terms of intensity and general enjoyment. Again as I have said before, I don't like to make comparisons with rides but they are both B&M inverted coasters and have the same blinking name in them. I personally think Thorpe should have called N:I just Inferno because people are naturally going to compare the two, even those who aren't particularly enthusiasts. Although I do prefer Nemesis to Inferno, I like that on Inferno you have the pre-lift hill section and the tunnel with the mist darkness which I think is pretty enjoyable but the ride layout of Nemesis in my opinion is far better - plus actually has theming. I was a bit worried about feeling rough after Nemesis but I felt completely fine - Inferno leaves me feeling dizzy for some reason and I am not sure how I managed 5 consecutive rides on it although I had to run off after ride no. 5 as I thought I was going to be ill. I really wanted to get an ORP from Nemesis but some of the flaming screens weren't working grrrrr so our picture didn't come up. Random thought here (my ride knowledge is extremely limited) - is the vertical loop on Nemesis bigger than Inferno?! It has to be - it looks mahoosive in comparison. Ok so I am still waffling and on my way to typing a flaming essay/novel..... I really wanted to ride Air but it had a 60min queue and we needed to meet up with the rest of the group. Ripsaw was looking quite tempting with those water fountains but we made our 5 hour journey back to meet up with the others - the sky ride was busy so we burnt off about 2000000 calories by trekking it back We all met outside Battle Galleons and as, by that point I had already sweated off about half a stone I was in desperate need of refreshment so myself and some of the others went on. Wow - I had NO idea I would get SO wet. It also made me realise that some kids can be completely annoying as we had a bunch of them in the boat in front shouting at us - just spray the water people, and shut ya cake holes Again I screamed on this every time I got pelted with water when I wasn't expecting it - at one point I was the only person in our group on one side of the boat so I attempted to multi-task and use 2 guns at the same time but then realised that it didn't work out so well as I couldn't move the guns unless I had a 3rd hand Towards the end of the ride we spotted Liam and Alex waiting to drench us so we were on a mission to get them as soaked as possible - however, they were no where near as soaked as us when we got off the ride - I was literally drenched - almost "Tidal Wave" drenched but it helped to cool me off . I didn't realise that you can get an ORP from this so when we walked past the screens, the pic had been taken when I was on one side of the boat by myself so all you could see was me looking tired and behind me, the other guys backs! By now it was just gone 5pm so we all headed over to The Smiler for our last ride of the day. I really wanted to do Oblivion again but it had a long queue and we didn't want to risk not getting another chance to be corrected flung around and upside down 14 times. I won't repeat myself (for a change) as I have already typed up a bit about the second ride but all I would say is - first row was great - third row = massive headache! Smiler merch is.....not cheap, although I quite fancied the onesie they do. However Stretchy pointed out that a lot of the products are poor quality so I just bought a small bag (which would probably break if I put anything more than a bog roll in it) and a Smiler wristband. The teddies in there are something ridiculous like £15 = daylight robbery! Due to delays and the massive queue line (I have always said I would never queue longer than an hour for any ride but a lot of people sat down in the queue line - myself included) so we didn't leave the park until gone 7ish. The monorail was closed so we had to walk about 200 miles to the car park. I was exhausted, sweaty but so happy that I had FINALLY gone to Alton Towers As I said before, my ride count was low but this didn't put a dampener on the day at all - it would have been nice to try out Air, The Flume and Rapids (we didn't even go to Katanga area ), Rita and Duel but on a busy hot day it was impossible. Being so far from home (Ok not massively far, but just short of 200 miles) I dealt with pretty well and even getting there was a huge achievement for me. It was lovely seeing Stretchy, ThrillseekerAlex, Ricky, Mr Fish, Matt Creek and Marc again fantastic to meet the lovely Liam aka LIMA and Chris. We went to Harvester afterwards where I suspect we all stunk as they put us on a table away from everyone else and underneath air conditioning - I was SO cold. Ricky made me laugh when he asked for a side order of no air con . All in all a brilliant day with lovely people - I am hoping to be able to go back to Towers when it is much quieter so I can go on all the rides (if that is even possible in a day) - I had NO idea how big AT is but I love the fact that one minute you are at a ride, then you are walking through what appears to be a forest, then you see how lovely the gardens are. THEY HAVE TREES!!! Thorpe Park could definitely do with a bit of greenery! Having visited Towers it really does make TP look like a concrete jungle - BUT in Thorpes defence, they have a better selection of flat rides IMO. I thought the staff at Alton Towers were really friendly which definitely makes the day that little bit better when they seem happy and chatty. Though I feel sorry for the guys working on the Smiler - I still have the song stuck in my head - it is like "It's a small world" all over again but the tune is rather catchy even if it does make me feel like I am going insane® Really glad that I got the opportunity to ride The Smiler - it is a good ride but not something which I would count as world class (but then the only other theme park I have been to outside the UK was DLP over 10 years ago) - it certainly attracts the crowds but for me Nemesis was far superior although I did enjoy the Smiler (first time more so). So I shall leave my wafflage here and sign off by saying.....SMILE.....ALWAYS!
    10 points
  18. Marhelorpe

    Wicker Man - The Truth

    When it comes to reviewing something, I try to be as honest, straight-talking and truthful as I can to the reader because above anything else, integrity to me is the most appreciated value I admire in someone when I am seeking for advice with their opinions. That way, if I decide to pluck down my own money, time and effort on something, I can be assured there is nothing being kept hidden when trying the product myself and therefore, trust can be built. I believe this first paragraph needs to be put at the very start of this review because after trying Wicker Man for the first time, I want to be as honest as I possibly can in what you are about to read. There are presently a lot of exaggerated claims, promises and expectations being thrown around about this coaster at the moment by various people and I refuse to fall into this category, so everything below is exactly what it is with no filter in place, for good and bad. Now onto the ride itself. I’ve been moderately quiet during the construction of Wicker Man these last several months despite the constant updates, advertising, drone footage and leaked name ages before, primarily because time and time again, I have stupidly built false promises and expectations with a lot of Merlin’s recent investments these last several years. Promises which inside I knew they couldn’t deliver but still believed in nonetheless and as a result, I have been scarred by it all and have a real grudge against the majority of Merlin attractions that have been built across the parks from 2014 onwards. To be blunt, I approached Wicker Man with a pessimistic view from the day it was announced until the day I finally rode it. Wooden coasters for me are something special; special in a way that cannot be described easily. Because despite not having fancy elements, being the fastest or tallest or the most amazing coasters out there, they tend to be underestimated a lot of the time and can really surprise you with how great they are. I’ll never forget that first ride on Megafobia at Oakwood, Wales back in 2010 where it left be stunned. Also quite recently sitting on the back row of Balder at Liseberg, Sweden in 2017 and being shocked and amazed by the extreme forces you go through, especially down the first drop after the lift hill. It certainly is an amazing feeling! So whilst I was pessimistic given Merlin’s track record for the last 4 years, coupled with their management of special effects, I was secretly all this time really excited to try Wicker Man and didn’t want to jump to any conclusions too quickly and then regret what I said all the time before trying it (e.g. - Derren Brown’s Ghost Train). I simply didn’t fall for any of it this time and approached the coaster with an open mind for a change. But my word, I’m really glad I did that now, as this coaster has been quite a surprise! To begin this thorough and in-depth review, I’d like to begin with the setting and scenery of the attraction which will be the first thing every person sees upon experiencing this ride: APPEARANCE AND SETTING: When I was at the park’s fireworks display last year and finally saw the majority of the track constructed, I can’t lie, but it did look quite impressively large and dominant through those window fences. However, when seeing it fully constructed and running, the thing looks wonderful! Everything about this ride looks brilliant. The track is moulded against the landscape very well, the rumbling sound of the trains really dominates the area similar to Nemesis, the audio sounds superb and there was a huge amount of buzz and excitement flowing through the entire area on it’s opening ceremony day. Another nice touch was seeing a wooden coaster fresh, because I’m so used to seeing wooden coasters where the wood has faded into a dull, grey colour that it was nice seeing it all looking and even smelling fresh and yellow for once! As silly as this sounds, it made a nice change for once. The entrance plaza and queue line is nicely routed, landscaped and constructed too. Seeing loads of fire beacons filling the plaza with real fire used, coupled with the nicely themed entrance and bizarre-looking vegetation to match the rest of the ride’s theme made the whole area feel more permanent, complete and designed well, unlike the ugly-as-heck-yellow-box-of-an-entrance The Smiler uses. A small touch I liked in the queue were the little bits of theming present used for lighting and signs as you progress nearer and nearer to the station. Unlike the typical laminated, dull-as-anything printed signs we see so often across other rides across Merlin, these were all shaped and sculpted to match the theme, which was a nice detail I appreciate the team for doing. Also, having a queue line for the most part which is linear and doesn’t have endless cattle pens like Smiler and Rita was another touch I appreciated, plus, the queue oddly seemed wider too compared to most other rides. For the landscaping, this is a mixed bag. Whilst some areas surrounding the coaster have clearly been worked on with new plants and turf mats installed, others have not and look as though they are still in the middle of being constructed with dirt and soil everywhere. Also, something I wished the team did before opening this ride was to clean the concrete supports holding the track in place because they were filthy all over and looked quite off-putting, especially in contrast to the freshly installed wood for the track. If the park can clean these concrete supports using a jet washer as well as laying down turf or giving the remaining sections of the area some green grass, I believe it will neaten the overall profile and presentation of the ride, since it was a bit mixed in several places and could have looked better. Just a smaller detail compared to everything else, but an important one regardless. THE WICKER MAN EFFIGY Always knew from the moment the name was announced back in January 2018 this figure of the Wicker Man himself would be the centre of all attention and man, I can see why after finally seeing it in-person as it looks really lovely! The scale of this effigy is huge and very nicely themed and detailed, so much so that I would put it up there with something we would expect to see at Phantasialand. OK, I know that might be an over-exageration here, but that’s what I gathered after witnessing it for the first time. The wood looks genuine even though it isn’t, especially around the shoulders, the shape and design of the two-faced head looks impressive and the attention-to-detail used even for the small holes the train passes through three times was looked after which was a nice surprise. Plus the amount of mist (yes, water mist, not smoke) used really filled the inside of the figure and the holes through him, which was especially great when passing through on the train! Also, I loved how there were audio effects used every time a train passes through which sync with the real fire effects. Probably the best thing about this effigy is when you are passing through the second time after making the banked u-turn, because the position of the track which passes straight through his chest is perfect! The brief view you get when passing straight through the centre of his chest is ideal, especially coupled with the mist and fire effects used on the shoulders. It captures your attention and is a really effective head-chopper effect, especially with the small bump present in the track just before passing through. Very effective and convincing effect used! However, I have to admit, whilst it looks pretty when you see it in real-life, it will not be as impressive up-close as opposed to a distance of at least 20m I theorise. The reason for this is because those fire effects used inside the figure are actually just TV screens playing a loop of some generic flame behind a black background used when filming, plus, the resolution of these displays are not that great because up-close, you can see the pixels used and cameras can pick up some artificial flickering from them, similar to when filming Thorpe Park’s entrance screen on any smartphone or camera. Another detail that aggravated me was the size and position of the fire used on the shoulders, because when standing on the ground, you barely even see the fire used when they are lit normally, but it’s only when they are enlarged in size whenever a train passes through you can see them properly for only a few brief seconds. Not a major issues, but be aware the flame effects might not be as impressive in real life compared to what they look through promotional videos and pictures. But besides from that, the effigy is a really nicely and detailed piece of theming which I welcome being there for the coaster and can really enhance the experience, even though it has some flaws when seeing it up-close. AUDIO When it comes to hearing audio on an attraction, to me, this is absolutely crucial to get right as it’s a very effective piece of theming to any ride regardless of how small or big it might be, plus, it gives it an atmosphere and defines it’s character. Rides like Chiapas, Taron, Helix and The Smiler I simply wouldn’t love as much if it weren’t for their audio in all honesty, so the audio on Wicker Man had to be loud, dominant and catchy for me to appreciate as a whole much more and thankfully, this is the case! This is probably the biggest secret weapon of the coaster, because I noticed across all areas of the ride from the plaza/entrance, start of the queue line, end of the queue line, baggage/pre-show room, station and track sections there were various different pieces of audio playing from the lovely guys at IMAscore. Upon seeing the effigy around the entrance and plaza, the first track you hear sounds very happy and charming similar to Klugheim village at Phantasialand, which gives the impression to riders the whole ride itself has a welcoming theme to it all, but as you progress through the queue, you begin to notice the tune, pitch and instruments used changes and the closer you get to the station the darker it begins to sound as you get ever-closer to the baggage room. After walking through the entire queue, I am certain it’s done in a similar way to Big Top’s audio where there are at least 3 variations of the same 30 minute track, only each one has a darker and more unsettling theme to it. It’s once you are inside the building itself the more vocal sections of the audio are used similar to the snippets found online. Drums are used, the tune changes and a more honestly scary-sounding track plays inside the buildings amongst the darkened rooms. In the station especially where whilst the audio is lower in volume compared to outside, that coupled with the burning wood effect creates a really unsettling theme inside as though something bad is about to happen. A really excellent thing the park have taken advantage of is in the badge waiting room for the pre-show and station, the doors and train dispatch have themed audio playing alongside the use of lighting, which creates a really exciting atmosphere for riders and builds up a lot of anticipation! When the train dispatches, a loud roar of drums starts and the lighting in the station begins to change and flicker, similarly to how the dispatch looks on Nemesis Inferno and Black Mamba, only this time, much more effectively I would say! Same for when a train arrives back into the station too which has is timed to when the train stops on the brake run and people disembark. Just in case that wasn’t enough, even the darkened waiting tunnels once the ride finishes have themed audio matched with smoke and light effects inside, which means even the wait caused by the stacking of the trains is looked after which I thought was great! Also, the lift hill has timed audio with the train too, making the excitement and anticipation even greater for the rider! But in summary, Alton Towers and IMAscore have done a fabulous job with the audio management for this ride and should be commended for their efforts. Excellent job! PRE-SHOW I’ll keep this brief without giving away any spoilers for the viewer, but this was quite a nice addition made. The inside is shaped like a dome tent with pieces of theming all over the walls and flooring with a big projector screen right above you in front. All this scene does is give a little insight as to what the Wicker Man is, how it works and preparing you for what awaits ahead such as “The time has come for the wicker man to rise!”. The audio was nice and loud, the picture was sharp and the video was 60fps which was lovely to see. However, I have to be honest here, this scene felt unneeded and superfluous and didn’t really add much to the experience at all, mostly because of how short it was to watch. Heck, it’s only just over a minute long. To me, this seemed more like another batching room to help reduce the number of people in the station, nothing much more. A nice touch, but a needless one. STATION If you were to ask me “What is your favourite station for any coaster?”, I would have to give it to Wicker Man here. The station is great! Unlike a lot I’ve been through, this one did not feel crammed or overcrowded inside as the platforms on each side of the track were nicely spaced out with plenty of room to move around whilst waiting/disembarking the carriage for a start. The next part being the lighting used inside as it wasn’t too bright or dull, but instead, nicely orange/red filtered, themed and lit perfectly inside to match the rest of the ride. Also, I always look for details on the ceiling and walls for a station so that the entire room is consistently themed, unlike Thirteen with black cloth everywhere and Galactica with industrial machinery everywhere. In Wicker Man’s case, both of these areas have been attended to and look really nice with the wooden beams, themed drapes and flickering lighting on the walls for a fire effect. Glad finally to see a station where all areas have been looked after for once, yay! But to summarise, the station for Wicker Man is really well done and everything about it is perfect from the lighting, to the audio, to the theming and the consistency. Excellent work here! RIDE EXPERIENCE Now onto the best part finally and goodness me, this was surprising! My first ride was incredibly lucky because I was allocated the very back two seats of the train on my first go and couldn’t be happier as it’s always the best. xD The trains themselves look great, neat and fully detailed all over and they are quite comfy to sit in too. Haven never ridden a GCI woodie before, I was expecting something really uncomfortable such as Tomahawk, Stampida and even Balder to some degree, but the seating was wide, spacious and relaxing. I could easily move my feet and legs around a bit when on the train and didn’t in anyway feel cramped or pinned down in the restraint, meaning it was a really comfortable ride from start to finish. Quite pleasantly surprised by the comfort of those seats. Once dispatched and the train immediately turns right under the building, you go through a massive jet of smoke (smoke, not mist this time) filled with lots of red lighting and sound effects of wood burning. It must be said, the amount of smoke which fills this room as you turn to exit the lift hill was huge and obscured your vision for the briefest of moments. Quite liked this actually and hope it stays! Once ascending the lift hill, the audio as mentioned earlier plays through the speakers and whilst you get a lovely view to the right of what awaits, I did find the lift hill incredibly slow which killed the great pace the ride had at the start exiting the station at a surprising speed. That coupled with the absolutely stupid bend on that lift hill made it worse. I’m probably the only person who has a problem with that bend on the lift hill as whilst it was needed due to the design of the layout, to me, that should have been designed better as it frankly looks dumb, especially when you climb it. But once you reach the top where the tunnel lies, everything begins finally. What I didn’t expect on the back row was that left turn before the drop was declined slightly and as a result, was whipped round that corner incredibly fast which took me by great surprise! And even though the first drop is quite small, the airtime you get at the back going down it is quite big and was a great start to the ride! Next was the bunny hop into the second tunnel and the S-bend which follows after and this was by far the best section. Because not only are you whipped again over the second hill, but because the S-bend goes downhill the whole way, you pick up some seriously high speeds down this section and the banking of the track can whip you around a fair bit on the back row! Not uncomfortably so, but enough to make the sudden changes in orientation a lot of fun with even more airtime moments! Without doubt the best section of the layout here. Once passing through the effigy and performing the u-turn back through again, the speed does slow down a moderate amount here noticeably, but not enough to kill the pace thankfully. The bend is nicely shaped and isn’t too extreme for the riders until you reach the small hump as you race through the effigy again everything becomes faster once more. The small drop as you exit the 2nd pass-through of the figure has a bit of a noticeable jolt similar to Smiler’s 12th inversion, though nothing unpleasant, it just gives another small dose of airtime to the rider! From here onwards when the ride continues to make turns, smaller drops and twists, the train does slow down, but it still keeps a strong pace from start to end with more airtime hills and strong forces exerted on riders. Probably the weakest section of the layout is the flat and slow 180 degree turn you make just before dropping back down and passing through the figure again. To me, if this was banked or had a small dip in the middle similar to the way both of Smiler’s turns work for both lift hills, this could have made it a little more interesting. Soon later, you reach the final brake run and the main section of the ride is over. Something I need to mention is regardless of where you sit on the train, be prepared to get a little wet from the mist effects used in the effigy, especially when you pass through the holes. Apart from the mist, water is dripping from the jets used and will drip on you as a result, especially when you go through the 3rd hole. Nothing too major, but enough to notice! You enter the darkened tunnels again with themed audio and more smoke effects before getting back to the station and disembarking to leave for the exit. The ride is now over. If I’m to summarise the experience in one word, it would be “WOW!” Sure, it’s not a Megafobia or Balder killer, but compared to how it looks and what it’s actually like riding, this coaster has some serious surprises to it, the least being the several moments of airtime you get sitting at the back over various parts of the course! This coupled with the comfort of the trains made this a really fun and exciting coaster to try, even though the layout isn’t amazing. The pace is constant after the lift hill, it feels faster than what the statistics say, the interactions with the scenery and effigy are great and it’s just intense enough to allow those as little as 1.2m onto the ride without it being too much for them. Plus, even though the coaster has a few jerky moments that throw you around a bit, it wasn’t rough at all anywhere and didn’t try breaking the rider’s back like Stampida does. SHOP Again, the theming continues here too and the shop looks really nice too! Loads of detailed theming everywhere similar to DBGT’s one with theming across all the flooring, walls and ceiling and some of the merchandise was pretty nice. There was a hand-made figure of the Wicker Man available in the shop too, but for £3,000? Nuuuuuuuu thanks. OTHER POINTS Here are some other points worth mentioning when you try it: • There is a baggage hold for this ride staffed by workers, but I thought Alton were eliminating all of them……? Very confused… • If all three queues are full, the ratio will be 1:1:1 for main, fastback and disabled, so the waits can get incredibly and frustratingly slow at times. • Be aware the lift hill is incredibly noisy when you stand underneath it. • The shop is routed, so it may be difficult or cumbersome to reach one side of the shop to the other. • When this ride breaks down, be prepared to wait a fairly long time. Over an hour was spent sending the trains round when it broke down with full and empty trains going round constantly. I believe the ride was experiencing weight issues, hence why 3/4 rows were running round empty all afternoon. • The on-ride photo camera is at the bottom of the first tunnel drop straight after the lift hill. • Be aware there is a major design flaw with placing the camera here. Honestly shocked nobody has picked this up yet, but the smoke in the 2nd tunnel if blown in front of the camera can make your on-ride photo look very strange with a weird ghost effect. Below is this issue me and Martin ran into, so you have a 50:50 chance of this appearing. Didn’t appreciate this after waiting 2+ hours and making it our only ride on it that day: CONCLUSION If you have read all of what I’ve put above, you probably most likely realise by now despite going in with low expectations, pessimism and serious doubts given Merlin’s recent track record, this ride has honestly surprised me on a level I haven’t witnessed before. It’s surprised my because during all the construction stages, apparent rumours the first drop was re-profiled by John Wardey, negative stabs from enthusiasts and the constant, vacuous marketing WORLD FIRST claims I was seeing for this thing, Wicker Man has delivered on being what I can only describe as a superb family coaster. It really is! Whilst I still have some doubts and questions of the theme behind this ride for a family coaster, especially if one has seen the films or does research behind the whole sacrificial belief behind it, the park have done a superb job with theming the ride as a whole and must be given credit for it. The smallest of details have been looked at, especially in the station, the audio matches it perfectly and everything feels complete and not half-finished like Smiler still does today. But my biggest concern is regarding the special effects used. Whilst for now they might all be working great with no flaws whatsoever, I seriously and honestly cannot see this lasting too long. It won’t be long before the sprayed mist on the effigy starts to degrade similar to The Marmaliser’s The Giggler leg, or 1+ of the screens displaying a flame inside breaking, or even one of the fires on the shoulders breaking. I might be sounding paranoid here, but for a coaster that for the most part lives on the promise of the effects working on this figure, that is incredibly risky of Merlin/Alton. Hopefully I’m proven wrong over time, but I still think eventually they will begin to break one bit at a time. But besides that, if the park can get the coaster to run perfectly with no hiccups regarding the operations and technical faults it has, maintain all the effects to a working standard every day beyond 2018, they could be onto a real winner here. Already I say this is their best family coaster without a doubt at the park, but I wouldn’t go as far as saying this is the best coaster in the country like some YouTubers and vloggers have said. It’s still loads of fun regardless and is a solid addition, but all I’ll say is don’t expect anything amazing here. Instead, expect to be surprised by it and really enjoy it for what it offers because it executes at being a fun, enjoyable woodie really well! Just to add a little more to this review, besides from the masses of pictures above, below is a short video showing many off-ride views, including a naughty sneak of the pre-show. Don't worry, that section is only 5 seconds long! So in summary, Wicker Man to me is a solid addition to Alton Towers, deserves credit for all the teams who put it together and should go down really well with it’s target audience. Heck, if it gets a 3 hour queue just from one day, I can only begin to imagine how big they’re going to get this summer! Wicker Man - 8 / 10
    9 points
  19. Mark9

    6 month break

    Hello again, long time no see. It's been a quick six month break since I've been on here, since my 'emotional' breakdown a few months back. In that time, my love for rollercoasters has been reinvigorated without the related cynicism that forums can sometimes create. I thought I'd do a blog of somewhat of what I've been up to. April 2017 - France/Germany road trip Three months ago, (where has the time gone), myself along with Peaj, Dan and Fred went on a six park trip across Western Europe parks. The aim was for everyone to grab the odd new B&M, Intamin and new parks galore. For all of us, the only new park was Movie Park Germany. I have to admit our trip was oddly planned, we somehow missed all the new rides that were due to open in May, however I think in spite of this, we had a wonderful time. So to start off we went to Parc Asterix. I think of this is a very under-rated place. The rides are fun, enjoyable, interestingly themed and very re-rideable. The obvious highlight is Oz'Iris which, five years after my first ride is still an incredible ride. We managed a back row and front row ride and each was enjoyable. It managed to toe the line between modern and old school B&M and the custom layout works really well with the nearby theming. Tonnerre de Zeus has had some queue line work too but seemed rougher then I remember, presumably its starting to age and might need a little bit of work done. I was impressed with the parks newer additions such as the disk which features fire effects and the way the ride is designed into the lake. I love Goudurix. This may be controversial but it's an intense, raw experience which many newer rides could learn lessons from. Sure its still rated one of the worst rollercoasters in the world but I don't think it deserves the hatred it received. Park 2 was Nigloland, a park celebrating its 30th anniversary. This park has a lot of Mack rides, in fact it almost comes across as a mini Europa Park. This was my biggest surprise of the trip frankly, it's a fantastic park that retains its family history and the obvious pride in the place is something you just don't get with company parks. The obvious star of Nigloland is Alpina-Blitz, an absolutely sublime rollercoaster and by a country mile my favourite ride of the trip. One of my favourite aspects of it is the little Mack touches, the way the ride has such forceful air time in the Blue Fire type trains, the little walkway that extends over the track in the station to allow disabled access, the way it borrows the best bits from Piraten (Djurs Sommerland) and improving on them massively. As I've got older, I don't re-ride rides more then 2/3 times but Alpina Blitz, we got ten rides out of. It is worth the trip to here alone. Other rides in Nigloland aren't 'quite' up the standard of Blitz, but they don't need to be. Euro-Sat has a little brother here for example and whilst not quite as good or as long, is a nice surprise. The log flume, I found very strange. It runs about nine boats in total and contains only one drop in a very short layout. Strange. I loved the powered coaster, I forced the others to ride a further two times. A few rides there were a bit dodgy such as the Jungle Cruise rip off or the Jurassic Park walkthrough which were a waste of time really, but in the context of the park are good fillers. The new drop tower which sticks out like a saw thumb was pretty terrifying if only for the sheer size of the tower. The drop had nothing on our Detonator, however its height was intimidating. Park 3 - Holiday Park The original intention was to visit Walygator for Monster and Anaconda. However when that decided to open three weeks later, we quickly diverted to Holiday Park in Germany. It's been eleven years since I last visited and I originally didn't really like Expedition Ge Force finding it over-rated and disappointing. My opinion on this has morphed slightly, however I think EGF is now severely outclassed by Shambhala, Alpina Blitz and Piraten. The ride was running one train and because of intamin related problems, it took ages to load. The restraints bite hard into taller people meaning the air time hills become more and more painful as it goes on. I'm 6 foot and was on the edge of pain. It was more enjoyable then I remembered but there's just no way that the ride is number one. The new star of Holiday Park is Sky Scream. I liked it a lot. I'd been on Superman at Discovery Kingdom and it is pretty much exactly the same albeit, the theme is very different. Horror theme just doesn't work on this kind of rollercoaster, especially in glorious sunshine. Holiday Park suffers from a lack of family rollercoasters. It has two thrill machines and then everything else is slightly below par. An average omni-mover, a pretty good rapids and a stupidly wet log flume don't really make up for the lack of family support rides. The drop tower being themed to a teenager tv show was odd. Phantasialand Everyone knows this park is awesome, that goes without saying. I love the Baron hour extra ride time for guests at the end of the day, I love the hotel, I adore how cheap the ride photos and food are at at the park. I hate Winjas. The news of a launched flyer is welcome news. Kind of glad it isn't B&M as well. Fantastic views of Mamba from the hotel room Movie Park This place is weird. You can tell that it's had a change in direction with one half of the park being movie themed and the rest rides just chucked at pathways. The highlight by far was Van Helsing which isn't just a good ride, is a stand out Gerstlauer wild mouse. Some really forceful hair pins and great dips in a ride that really showcases the best of the company. It's theme was pretty decent too, although admittedly the head peeking out of the ceiling on the exit platform was more comedic then scary. The rest of the park is pretty poor though. Star Trek was desperately needed but not ready to open on our visit. The Vekoma SLC was Dan's first of this type, well deserving of a front row seat. Wasn't that bad but after Oz'Iris and Black Mamba, it doesn't come across well. The only photo I have of the day is Oswald at Disneyland Paris so that will have to do. And finally Efteling When I was younger and in my theme park teenage years, there were three parks that I always wanted to visit because they sounded more magical then theme parky. They were Liseberg, Tivoli Gardens and Efteling. And I was finally ticking this off my list. The park was busy and queues for the big rides topped an hour. My obvious interest was Baron 1898 which I'll talk about later. Firstly, Flying Dutchman. What a great concept let down solely by the middling rollercoaster bit. The theming of Efteling is second to none and the atmosphere of the indoor bit is fantastic. I was slightly thrown off by the lift hill where I thought an obvious backwards bit was going to happen but didn't. Next, Volga Rock a rather extravagant Vekoma rollercoaster which I really enjoyed. My memory is hazy because of the sheer oddness of the trip. The fairy dark ride is fabulous. I was taken back by the sheer scale of the ride, the attention to detail of the sets is incredible. The Venom Madhouse requires you to know Dutch and well, we don't. Music was great though. Joris en de Draak, the parks racing woodies were both running one trains and to be honest, I didn't think it had anything on Wodan. I don't get the appeal of racing coasters to be honest, the rides motions get completely ignored by wanting to see where the other train has gone. And I hate losing. And finally, Baron. I thought this was a wonderful take on the dive machine concept. I like my rides to involve the people passing by so the little bell emanating from the lift hill when a train is about to descend is the kind of detail I love to see. The show rooms on this don't rely on a knowledge on the Dutch language enabling anyone to understand the story. The drop is rather nifty and whilst shorter then Oblivion has a similar impact. The zero g is good.The air time hill is terrible. There isn't a single bit of sensation as the train rises and falls over the track and fills like its there to increase ride length only. The ride also has a problem with capacity. It only has three trains and even with that there is massive stacking. Oblivion with its seven trains (in its heyday anyway) runs rings around Baron. In spite of this, 1898 is thematically far more interesting and engaging then Oblivion. The power of dive machines to grab attention is second to none. And with that the trip was over. Some of the top parks in Europe are only a couple of hours away from the UK so there really is no excuse not to go. Next up was Thorpe Park which was absolutely dead. Where was everyone? This was my first time on Derren Brown and I have to say it was relatively enjoyable. It suffers from the Merlin problem that acting = shouting at guests and ordering them around. I loved the train concept and even fell for the bit where a tube train is thundering down the tunnel. We were lucky that there was no queue and we got batched in straight away. It's not worth a long queue but it is interesting that the ride length of Derren Brown is probably longer then every other ride at Thorpe put together. This is Samurai which I haven't ridden for about three years. Next up was Disneyland Paris where we were by chance around for the reopening of Space Mountain as the shameless cash in, Hyperspace Mountain. I didn't like this one bit and the main problem is the clashing of themes. Star Wars on the Californian version is fine, that has a rather charmless theme as it is. The Jules Verne mixed with X-Wings and Death Stars doesn't work at all. Sadly this ride will be a lot more popular with visitors, equalling longer queues, meaning the original version from 1995, may now never return. On the plus side, the new trains are excellent albeit, slightly more restrictive then the old ones. Other new features for the 25th include a new parade (which was a massive upgrade from the old one), a new firework show (which is a massive downgrade from Dreams) and new day time shows celebrating the magic of DLP. I forgot to mention Europa Park, but lets face it that place is just insanely incredible. It was the quietest I've ever seen it with being able to stay on Blue Fire three times in a row or walk on front row Wodan. New area Ireland is fine, the rather odd choice of theming a rockin' tug around a Titanic life boat is an interesting choice for a ride.. Blue Fire remains as incredible as always, surely one of the best rides ever built. It's on its 9th season but you couldn't tell it as it has not aged one iota. The drops with that level of smoothness make it one of the most consistent rides out there. I apologise for this blogs length and well done if you even got half way. It's been a breezy six months and I'm so glad that my passion for theme parks have been reinvigorated. Nothing is like our hobby, the sheer escapism and joy from theme parks is unrivalled. And to end this length trip report, here's Scenic Railway at Margate which gave me chills.
    9 points
  20. Causing a bit of a gap to the long speculated trip reports of certain members visiting several new major parks [surprisingly not Benin in this case], you may be wondering what the Creek will be able to provide to contend with this. If you were hoping for reports of new visited parks and the like, you may leave feeling rather disappointed [there are big plans in the works for the near'ish future though], however what I will offer instead will be in the shape and form of unique and different theme park activity. Having been a big fan/enthusiast of parks and coasters for a long time, there is something I had always wanted to do at a park for a long time in my life; that was walking up to the top of roller coaster lift hill. Following the foreseeable cancellation of my Towers lift hill walk [due to the unfortunate accident of a certain ride], I instantly booked myself a coaster climb on one the coasters at Thorpe [whether it's a good idea to this the day after a heavy night clubbing and drinking is another story however] Judging from the [poorly quality] picture above you can tell right away which ride I went for; Colossus After having experienced my chosen ride at the end of the day before closing, I waited patiently outside the ride's exit [as instructed by the details on the email I'd received when I booked it], where I was soon approached by a member of Thorpe's stuff and when clarifying my name, I knew my experience was about to begin. Being directed in to the Swarm's control booth with others taking the walk [a dad and his son], we were given an informative talk about the ride's generally statistics from basic things such as opening in 2012, being built by Bolliger & Mabillard and costing 20 million to more complex and interesting facts. When it comes to dispatching the ride, the operator in the control booth must press both green buttons with his hands in-addion to the platform staff pressing the other four buttons. If one of these buttons isn't pressed the ride will not dispatch. Interestingly, there are four positions staff can be allocated to on this ride, control operator, baggage room, front and back of station, where are total number of seven staff are required on two trains operation and six on one train operation. The ride's console is a lot smaller and advanced from the park's older consoles [inferno's apparently strikes similarities but is noticeably bigger]. Not only can individual rows of restraints be released individually [no need for the recheck all bars here] but the computer system can also calculate how many trains have been running on the system and give a general count of throughput. Speaking on throughputs, one train operation on Swarm allows for about 600 people per hour [pph] whilst two trains allows up to 1200 PPH. As you can witness from the photo [and the giveaway on the booth] the ride was on just one train at the end of the day, however this was to ensure final checks on the ride's others train which would be checked up through the evening/night and then run on the circuit the next day whilst the existing train would then receive it's inspection. Interestingly whilst the work shop is located on the right to the station building, there is a giant cold fridge in there too [ I forget why though]. Other interesting things the console allows [pictured above] is to open/close gates, stop and start the ride and also stop and start on the lift hill too. The ride was naturally locked down when we were there which only the engineering crew would be able to open to stop any possibility of the ride operating whilst we were there. One of the other proceedures of loading aside from the buttons and thumbs up is all seats must be closed and locked for dispatched regardelss of them being with or without riders. The second part of the console, this allows the operator to speak to through the tannoy systems, and press automated announcments such as weather closing and reopening. There's naturally a phone too for the operator to contact platform staff. like all ride's alike, the ride uses CCTV throughout the surrounding area which is to used to ensure the ride is working correctly and that no one has trespassed in the surrounding area [which would result in an e-stop]. Before doing the actual part of the lift walk, everyone was instructed to put on safety harness vests, which involved putting the main part on your chest whilst adjusting and tightening the giant clip and then getting your legs through the holes then adjusting them. This was finalised by the ball hold which would connect to the coaster wire itself. Then it was time for the walk itself to begin. This gaint bit of machinery operates the lift hill of the ride. The harness I was wearing was connected to the chainwire at the side, which involved in the positioning of the clip. Every so often, you would need to push the clip through a check point area so to ensure maximum safety. If you folded the clip in, then it would stick you to position. The design of this safety figure has been designed to prevent slip backs, so if you accidentally trip up on the way up or down, the clip safely locks you in place preventing any major accidents from happening. One of things talked about was the actual meaning of the ride's project name LC12. I naturally put it down as Lez Cougan, however the actual meaning of the acronym was infact Lost Cause. Mentions of other project names such as Project Odyssey [Colossus] and Project Dylan [saw] were also mentioned briefly there too. And many steps later, we finally reached the top. It was a very nice day so I was able to get some pretty good views of the park and surrounding area whilst I was up there [including Heathrow]. Who Thought Thorpe was so beautiful I learn't many interesting new facts on my climb which was great to hear whilst taking in the stunning views below. These included, 1/ Stealth & Rita were originally supposed to be one big coaster however due to some difficulties in planning it, this was split in half. So Thorpe got one half [the better half IMO] whilst Towers got Rita. 2/ The reason why Nemesis Inferno was themed like a volcano was because of the fire that took place on the site the ride replaced [Tropical Travels]. 3/ If Thorpe were to build something massive on the empty island next to Swarm, they would need to remove something equivalent in size [my tour guide described the park's landscape as being like a Lilo. I naturally had to ask/enquire about WC16 [Thorpe's new dark ride] during the climb. However unsurprisingly he wasn't able to provide much information except that it would be the first kind of ride to ever exist in the world and that it would be a top class ride. Even facts down to when it would open [spring or summer] could not be provided. He did mention there would be more interesting in vestments on the way within the park and that Thorpe's target was now all age groups. When it came to Fright Nights, he said that this years one would be bigger and better, however couldn't confirm completely if there would be any new attractions or face it alone returned [but hinted the former was likely]. On the operational front, the ride cannot operate below 5 degrees or in winds over 35 MPH, there's a wind tracking device at the top of the hill which is sort of in the form of a micro wind turbine. The main Thorpe hotel is expected to open around 2018/2019. It was mentioned how a spruce up of the entrance would be liked [depecting a very RCT style appearance] and hinted that a redesign in the future would probably happen however the dome would remain for the foreseeable long term due to it's complex structure and helpful functions within the park. One of the most eager questions I asked I did manage to get an answer for though was the future of the now closed Chief Rangers Caroulsel? When dismantled the ride was stored temporarily in the staff car park for a while, however unfortunately the ride will never be able to return to the park. This is because it's going to a different park. Which though wasn't said however apparently it isn't close to any major European parks and the country of location is unknown [so tracking of the ride will likely be extremely difficult]. I am happy to confirm though that many prominent items from the old ride have been salvaged including the old ride centrepieces which are apparently now located in the education centre. The other horses on the ride are believed to have been kept to use on the ride's new home. I asked on what the forseeable future for Mr Monkey might be and he reckons the ride is here to stay as a tribute and lone survivor of the Ranger area that once dominated the park. When it came to potential rides going, the answer was generally that Thorpe like to keep their rides and that Samurai was closed so that they could give it out the attention it needed to work again as it was still a popular ride at the park. When it came to Colossus's 'potential' repaint he was unsure on whether it would get fully done and did agree that ride presentations are an important aspect of rides. He did however hint towards the possible return of the railway in the future and the re-theme of Rumba though. Proof this is real A pic of me and my guide I'm a long way up! After this unique,interesting and insightful experience, I gradually made it down from this giant coaster back to the ground where I thanked my host before grabbing my belongings and making my way. The Big Question Was The Walk Worth £50? Just about, in this experience, not only do you get to go up and down your coaster of choice, but you are presented with stunning and amazing views of the surrounding area not just in the park but on for many miles throughout the landscape. You also learn a lot of new facts and information on different things in the park from the operational and management side to how the park works as a whole. Seeing the control cabin of one of my favourite coasters was another interesting sight and I enjoyed my time doing this experience where all the VIP team were extremely friendly and helpful and this was no rush or pushing ahead on the experience at any time. I will probably do another lift walk here at somepoint in the future [not sure when though] on Colossus to see how it compares and look how different the ride works from an operational view, B&M were described as the creme de la creme of coasters when I was there. If you're in to different theme park experiences and wish to experience a lift hill walk, I would definitely recommend experiencing one on The Swarm!
    9 points
  21. For the first in about 10 or 11 years, I visited a non-Merlin theme park. It's been a long time coming, and anywhere was a start. And that start was to be Drayton Manor. After such a beautiful week, Saturday decided to take a turn for the worst, and give us rain, thunder, lightning (though with a couple of breaks of sunshine during the day!). Adam picked me up and we arrived at Drayton around 9ish. Even though we were early, we could tell it was gonna be quiet day, and thank goodness, after some of the horror stories I'd heard about the park's operations. We arrived to some sun, though we could tell dark times were ahead. Half 9 came and the park opened. One of the first things which confuse me about the park is opening the park at 9:30, but not the rides until 10:30. There's not really enough to do for a whole hour, other than the small zoo, which we headed to straight away. Tigers are a'coming. A chimpanzee looks to Apocalypse in the distance. Rides were testing so we headed over to G Force (which apparently had been closed for a couple of days) and we were pretty much first in the queue. 10:30 came and it opened; yay. This was my first coaster with inversions that had lap bars, and I'd heard some pretty poor things about it, but kept an open mind. And yeah, I thought it was quite fun. My first ride didn't give me any problems with the restraints, and it was a fun, fast-paced ride. I did get a bit of air time as well, which is nice. It's an odd ride (especially with the "humpety bumpety" lift) and seems to do all the best bits at the beginning, giving a week end, but hey-ho, it's a fun enough ride. My G Force face. Next up was the big, new thing - Air Race. I wasn't quite sure how it'd ride, what with the continual spinning and moving and stuff, but it was actually really good. The rocking start is very good, and then it just keeps spinning, round and round and round. It doesn't get boring, and there's some nice moments where you're left hanging upside down for quite a while. Near the end of the ride, we started spinning in the opposite direction. Would be nice if it did it sooner, just to mix it up a little, but hey ho. On a ride later on in the day, we counted that we went upside 18 times (sorry Smiler! ). Air Race does have a nice entrance feature though. Air Race's queue line is a nice cattlepen - like many of Drayton's queue - and has a TV playing annoying things. Shockwave followed. Have to say, the station and theming in the queue line is quite nice actually. The seats and restraints on this thing though is very, erm, eurgh. Yeah, I'll go with eurgh. They're not comfortable and they just don't feel right. The ride itself has two highlights - a random little dip before going onto the lift, and the zero-g roll (which is actually incredible). The rest is uncomfortable, rattly or boring. There vertical loop was bleurgh, the double corkscrew is verging on painful and then the random straight bits are unimaginative (though, at least they don't try to castrate you). Now I see why so few stand ups have been built... Found in Shockwave's queueline - made me chuckle... Next up was Splash Canyon, the park's rapids. It was barely 11 o'clock, but we were already soaking wet, so water rides wouldn't make much difference. Fun little ride, not that wet really, though the indoor section did take me off guard. Another water ride followed, and this time it was in the famous Stormforce 10. I'd heard a lot of good things about this, so I was excited. Have to say, the queue - which we once again walked through - is nicely themed and works really well. Onto the ride itself. The first drop is nice, and the way it's done was unexpected by me. Then wandering through the random waterfall is cool. The second drop, the backwards one, was a shock. We were sat at the very back, which meant we got the full force of water. For a split second, I thought I was on Tidal Wave I was that wet. Brilliant water ride. Not-so brilliant for when the weather is already chucking it down. Final drop is quite nice too. So yeah, a great water ride all in all, but I'll try to avoid the back next time... A quick spin on Malestrom (nothing really to say about this, just a nice filler really) and drying off in one of the heater things (which was so worth it given how wet we were...), it was time to venture indoors for Pirate Adventure. It's an indoor boat ride which is basically a knock off of Pirates of the Caribbean. Have to say it's alright, though it seemed like a lot of the animatronics were broke. The ending was super anti-climatic too, which was a shame. For the record, this was probably our longest queue of the day at an amazingly long 15 minutes. Goes to show how quiet it was I guess. A go on the dodgems, sponsored by Free Radio, followed, and they were pretty decent. Food followed in the Safari Pizza & Pasta: Very nice indoors restaurant located by the zoo. Indoors there's loads of animal animatronics which move and stuff and it was quite a nice atmosphere in there. (By the way, unlike Merlin's Pizza / Pasta, this isn't all you can eat in case you're wondering. We just had a nice pizza and wedges meal). We headed over to Ben 10: Ultimate Mission, the world's first Vekoma Junior Boomerang. It looked surprisingly tall and quick for a junior coaster, and I have to admit, it was one coaster I was really looking forward to. Again, there was next to no queue, which was great. The majority of the queue is indoors, and is very well themed, with aliens, loads of 'high tech' stuff, noises, lights, etc., and a false corridor which tricked Adam and I. Very, very good. Aliens. First ride gifted us with front row. Being lifted up backwards was a nice sensation, though the stop is very harsh and judders you around a bit. Then you're dropped down and you pick up a lot of speed very quickly, meander around a bit, then up a random wiggle. You hear the laser fire and do backward to the station. It's a short ride of course, but it's great. It has a bit of everything and left both of us happy. No doubt kids love the ride as well. It's certainly Drayton's most complete ride and is fun for everyone. What's even more impressive is how it takes up so little room. Given the lack of queue, we went straight back round to do it again, which is a testament to the ride's quality. Look at that joy. Afterwards, we ventured to what I'll nickname 'dark ride row'. We started off with The Haunting, a Vekoma madhouse. Much like Hex, it has two pre-shows before the ride. The first pre-show is very nicely done, with some TVs giving you an introduction, and one or two nice effects used. The second pre-show isn't as good I found, going on for a bit too long, and that you couldn't always hear what was being said. The actual madhouse itself is good, with a nice ending I thought. So all in all it is a nice ride, but it also showed by just how good Hex is as well. Haunting is great in its own right, but Hex is in a different league. Next door was Golden Nugget - Wild West Shoot Out. As the name suggests, it's a gun-based ride where you shoot things for points. Other than the name and logo, there's no reference to the Golden Nugget cereal. It's a very cheap ride clearly, and to be honest, is quite laughable. It's nice that some things happen when you hit the target though. But still, not a great ride. We ended dark ride row with Drunken Barrels, the tilting teacups. They were good fun, and the plate actually tipped, but our cup was way too stiff to spin. It was now time for the last major ride (in my opinion), Apocalypse. Decided to go in at the deep end and do stand up first (though, unfortunately, the floorless seating wasn't available today). The seats are okay - more comfortable than Shockwave's at least! - and the tilt is a great twist; did get me a little bit. However, the drop itself is okay at best. Just doesn't really get me as much as I'd hoped. Though the suddenness of the drop is a nice touch. Sit down followed straight away, and I think I prefer that seating arrangement due to the added comfort. One thing which disappointed me with this (and a lot of Drayton in general actually) was the lack of audio, apart from the occasional siren. No atmosphere, very little tension and it just felt like the ride could have been so much more intimidating with some sort of background noise. We decided to get some other rides done, including Flying Dutchman - yet another odd Drayton ride - and Buffalo Coaster. Buffalo is quite possibly the weirdest coaster I've done, with an odd layout, monorail-like speeds, yet the occasional okay bit. It goes on forever as well. I feels like it's time should be nearly up, and the space and surrounding area would be great for a family coaster (hi there Mack!). Oh, one laughable thing about Buffalo - on our ride, the train overshot the station, meaning the people in the front row couldn't get out, and had to have another go (I feel for the poor souls). I would do a list of all the things which are more useful than Buffalo, but I think I'd be here for too long... Buffalo with Apocalypse in the background. The Buffalo should look a lot more sad though. We then went to the other side of the park to venture round Thomas Land. Looks nice, and I know that my younger self would have exploded with excitement to be there. Only ride we did round here was Troublesome Trucks Runaway Coaster. For a ride set in Thomas Land, it was actually alright, and the ending on it was a specific highlight. Great ride for the younger market. We saw Percy whilst queueing fro Troublesome Trucks. NEW FOR 2015. Funnily enough, when you're in the park, you don't really recognise the construction going on. When you're outside the park, by the entrance, you see the site, but have no idea what it's for. With basically everything done, it was time for rerides aplenty. Air Race, G Force and Shockwave were all done again, as was Ben 10. After a while, a storm came over, bringing more rain, thunder and lightning, bringing most rides to a close (as an interesting fact, Apocalypse was hit by lightning this past week ). One of the few rides which remained open was Polperro Express Train; a short train ride which goes round part of the park. It gave some nice views of Shockwave, Stormforce 10, G Force and the rapids, and it was a nice break from the rain. Some rides slowly began reopening, so we were able to get a few more rides in (including on the Golden Nugget ride since it was indoors, and just so we could laugh at it's awfulness some more). We ended up riding Ben 10 five times during the day, which I think shows how it is indeed a good ride for the park. The day ended off with a ride on G Force, and it was the only one where I had an uncomfortable experience. However, I still stand by my views that it is a fun ride; just a shame the restraints can cause it to be otherwise. Drayton Manor is a nice park all in all, and given it's a small park, it's done well for itself. But there's a few rides which are very cheap and laughable which need sorting out, I imagine on a busy day it's a bad place to be in (queue board times to some description would be nice for example), and there's some things lacking (audio on all rides for example). I don't want to end on a negative note, as I enjoyed the place and had a fabulous day out, and if you take it for what it is, it is good. I definitely would recommend people trying it out (especially if you have a voucher of some description), there are some good rides there which make it worth going there once. Visiting has given me the extra incentive to try out other parks as well. It's not that I haven't wanted to, but it's more that I've been a been a bit blasé about it all. However, after yesterday's experience, I now have an urge to try parks new and different (and who knows, might even crack Europe next year!) I'll leave with perhaps the best photo of the day; our last ride on Ben 10:
    9 points
  22. After my weekend at Towers I thought I'd explain why Nemesis is my favourite. Even before this point you can hear it roaring around its twisted layout which can be quite intimidating. It is the roar of a monster! An untamed alien that wants to escape! The British weather was brilliant to help set the scene! But you can stand directly under element of Nemesis with no netting ruining your photos. Unlike Smiler Without the netting these photos would have been half decent! Nemesis is full of force! It's relentless! This is one drop. All be it forceful but not anything significant. The only bonus about Oblivion is the long ride time you get due to the stacking. Nemesis may be a mix of a few colours but it looks good for the ride theme. Due to height, the black sections on this look stupid. Nemesis has never been rethemed. This has (although I do really like Duel). Some say it's rough, no just intense. This was rough. It has a cooler station. This makes you look at blue lit concrete. It's not trimmed. Th13teen is. It's never caught on fire. The Skyride has. It's fun all the time! The Flume isn't. And it's 100% photogenic! Okay so maybe I've been a bit harsh on the other rides, but for me Nemesis is best! Some of you probably think I'm a sheep and just follow the herd of people who love it. No. My first experience of Nemesis was when I'd just hit 1.4. Never been to Alton Towers before hand and we went on the Monorail to the entrance. With our AP we went to Forbidden Valley for ERT and I heard the roar! No idea what it was until I saw it. And there it was, Nemesis! I remember my first ride and after many years it's still never disappointed! Sure it's not the fastest, or the biggest, but for me it holds a special place in my heart and has never let me down. I appreciate everyone is entitled to their opinion, but that is mine
    9 points
  23. Mitchada04

    SeaWorld

    Here it is, my blog on my trip to Florida! It will be split up into 5 entries, 1 on each of the parks: SeaWorld, Busch Gardens, LEGOLAND Florida, Islands of Adventure, Universal Studios. Because it is always such a relaxed park and was the start and end to our holiday, first up is SeaWorld! It's just a lovely place to walk into and as the holidays were approaching, everywhere was all Christmassy! What more could you want? Of course, a B&M flyer with a water splash right in front of you as you turn the corner. What's its name I hear you ask... And up they go! The ride is amazing, such force on the pretzel loop and a great flying experience with some decent interaction with the waterfall entrance feature. Definitely stands proud on SeaWorld's skyline! What also makes this ride great is that if you hate rides, there is a lovely aquarium next door which shares the tank you walk past in the ride queue and has some of its own species such as an octopus. Moving on we find ourselves at yet more stingrays, so we must be at Stingray Lagoon! This pool allows you to stroke (if that's what you'd call it) stingrays! They do like to splash around though which is always good fun! On our way to Trek with some Turtles, these fellas swam by. Blue Horizons (dolphin show) is a great mix of music, colour and dolphins. Woah dude! Look a turtle! 2 turtles! Turtle Trek is a lovely new attraction. Whilst I wasn't a massive fan of having to queue to see the underwater viewing, 5 minutes isn't bad and the 3D 360 degree movie was a great story! And the music in that area is so calming and relaxing. Time for some sunbathing. Who doesn't love alligators? Journey To Atlantis was next and I have to say, this is the ride that needs refurbing next! The dark ride bit is seriously outdated in its effects, makes little sense and is wasted potential. It just shows how old it is especially with the dark rides being made by Uni. Other than that, a good fun water ride with a coastery final drop. The Kraken awaited us! Fortunately it was wide awake so we didn't have to disturb it. Poor Kraken never gets any sleep with these sea lions and gulls around! Pirate Island! Clyde and Seamore save the day in what has to be my favourite show at SeaWorld. The humour is great and the audience interaction is amazing. A tip for everyone, get to this show 20 minutes early, it is so worth being there that early! Next up we travelled to a different place entirely, Antarctica! Where they also celebrate Christmas. This icy world transports you to the freezing cold penguin environment. The enclosure is superb! The ride good fun (mild is very mild wild is basically mild) but nonetheless a decent ride and a big improvement on the old penguin area. Continuing on we ascended this 300ft SkyTower. Previously you've had to pay for this but now it is free for everyone and offers some great views of the park and surrounding area. You can clearly see the Epcot ball, Tower of Terror, Space Mountain and Doctor Dooms Freefall. Jaws I mean Shark Encounter followed and hopefully this will be the next enclosure to get a refurb once the Shamu one is complete. We then had a go on the flamingo boats. Saw some actual flamingos and went on the quest for Shamu! As Shamu's area was being improved I hereby name this squirrel who was on the construction fence Shamu (We could have watched the show but always missed it and weren't overly fussed. The Polar Express will help us move along swiftly... To the end of our Sea World adventure, but don't fear, the adventure will continue at Busch Gardens very soon!
    9 points
  24. Mark9

    2013 - A Retrospective

    2013 has not been the grandest years for theme parks in the country, more like a cheap table wine that you pick up for cheap at Tescos. From obvious budget cuts and rides standing but not operating for an entire year at Chessington too The Smiler trying to throw everything and the kitchen sink at passers by, it is clear that the Uk industry has stagnated somewhat in 2013. And yet, shockingly and surprisingly, despite not adding anything substantial, Thorpe Park has come out as the clear winner by a long shot. From much better reliability park wide, to improvement in effects up-keep and new events, the park has clearly embraced social media and openly interacts with guests more frequently. This all in turn with a slight shift in target audience, Thorpe has the potential to be the park of 2014 as well if it can keep the ball rolling with ideas that are fresh and innovative. So where did this begin? Ah, I know, March time. I had booked a whole week off of work so that I could visit Thorpe for its opening weekend, take a look at how The Smiler construction was going and have a go on Zufari whilst enjoying old family favourites such as Runaway Train, Dragon Falls and Vampire. It wasn't to be. A refurbishment list made itself apparent, a lot of these rides were not to be open due to the park not able to maintain rides for a quarter of a century and Zufari was postponed by a week. No matter. As temperatures continued to drop, three successive trips to Thorpe occurred, one for the Swarm media photo day with Thorpe Park Mania, one before a meet weekend and another on what was to be the coldest trip of the season. On all three days, somehow, Slammer worked continuously, we even had a ride in the snow which is pretty surreal, I'm sure not many could say they've done that. Despite the freezing temperatures, the only rides closed all day were Colossus and Saw. A Trip to Chessington could have given you a ride on Bubbleworks and Tomb Blaster if you were really lucky. Alton also impressed during March, the emptiest I had ever seen it. Surprising sights such as only two people on Air at 4 in the afternoon is very different to the usual sights. May New Coasters - 142. Wodan - Europa Park With the sun out, birds singing and all but one ride open at Chessington (for now), it was back with my theme park shoes and off on holiday. Instead of staying with the UK, it was back off the Europe for my favourite theme park so far. Europa Park is an utter joy to be had. Even though we spent three and a half days there it just isn't enough to fully embrace the joy of a theme park that is run professionally and efficiently with show after show, ride after ride and a park that has full pride in everything it provides for its guests. Ride highlights included Blue Fire being as good if not better then I remembered, the wonderful Euro-Mir and the very impressive, relentless Wodan. We stayed in the sublime Bell Rock resort and scored Eurovision one night, toured the hotel the other and had a delicious cocktail on our final night. Thursday night it was back off to England for a days rest and then onto the next trip, Denmark. New Coasters:- Dæmonen - Tivoli Gardens Odin Express - Tivoli Gardens The Caravan - Tivoli Gardens Rustcherbanan - Tivoli Gardens Vandorm - Bon Bon Land Vild Svinet - Bon Bon Land Hunderprutterutchebane - Bon Bon Land Tornado - Bakken Rustchebanan - Bakken Mine Train Ulven - Bakken Racing - Bakken Vilde Maus - Bakken Mairehønen - Bakken Piraten - Djurs Sommerland Skatteøen - Djurs Sommerland Karlo’s Taxi - Djurs Sommerland Thors Hammer - Djurs Sommerland Juvelen - Djurs Sommerland Jungle X-Plorer - Legoland Billund X-Treme Racers - Legoland Billund Dragen - Legoland Billund Timber Ride - Legoland Billund Lynet - Farup Sommerland Mine Expressen - Farup Sommerland Flagermusen - Farup Sommerland Pindsvinet - Farup Sommlernad Falken - Farup Sommerland On our arrival it was a sweltering 16 degrees (hot for Denmark) but throughout the week, the weather would fly up and down. It is a very odd climate indeed. We spent the first night celebrating Denmark's win of Eurovision and throughout the week we would hear that music blasting out of car windows. We even got to see the winning act perform live at Tivoli. The major highlights off the trip were the first Rustcherbanan at Tivoli Gardens, which is a truly wonderful attraction and deserves to be appreciated for its sheer beauty and smoothness, Piraten and Juvelen at Djurs Sommerland which were equal in the fun and thrill stakes, Polar XPlorer at Legoland Billund was a very fun ride, as was Lynet at Farup Sommerland. With the good comes the bad and Bakken was truly atrocious with the diabolical Tornado symbolising everything I think wrong with the modern day Intamin company. Not enough refining, too much trying to please a park on a sub-standard product. The Rustcherbanan at Bakken had also been seriously ruined by KumbaK with magnetic breaks destroying any element of momentum that the ride tries to build. I left Denmark feeling very sad, it is a wonderful country, if not for its coasters then for its feeling of freedom, liberty and forward thinking Danes. June New Coasters - 170: The Smiler - Alton Towers And after what felt like a life time of waiting, The Smiler finally got itself going and very swiftly, a trip was planned with my non coaster friend. The Smiler is a great ride. Ok, so it can't upstage Nemesis or Oblivion but I still maintain it is a great ride with a bit of a kick in it especially towards the end. You could say I've been lucky, every time I've visited, it has been open and whilst seeing break downs galore whenever I enter the queue, I've always been fortunate enough to ride. Even with it throwing bits off quite frequently. For my 25th birthday, it was off to Thorpe where I got my last ride on Slammer before its annual four month closure. It was a beautifully sunny day with minimal queues. And still it wasn't my best trip to Thorpe this season.. but that is coming. Shortly after my birthday, spent a weekend at Towers for some Smiler loving. The end of the month saw the Inferno ERT even for TPM members where we got to walk through some of the ride area and some lucky pups got to have a little walk up the lift hill. July This was a relatively quiet month with a solitary trip to Alton Towers where yet again a substantial ride count was halted by the troublesome Smiler eating up so much of the day. August Now this was the trip of the season. Thorpe hosting its summer late night events. I know some got rained on and the organisation is not as strong as it could be. But during my trip I can safely say I had the best Thorpe I've had for some time. The park was busy enough during the day but with the later hours, I got a chance to properly relax and appreciate my time there. With the joyous hot weather as well, it didn't feel like a theme park in the UK with rubbish weather and even worse opening hours. It felt like I was in sunny Florida or Italy with some great friends from TPM. I came away pretty blown away by how great the trip was, testament to how much Thorpe has grown and increased in confidence during the season. September New Coasters - Space Mountain: Mission 2 - Disneyland Parc Big Thunder Mountain Railroad - Disneyland Parc Indianna Jone et le Temple du Perile - Dienyland Parc Casey Jr - Disneyland Paris Crushs Coaster - Disneyland Paris Rock ‘N’ Rollercoaster - Disneyland Paris RC Racer - Disneyland Paris Tami Tami - PortAventura And so with the weather starting to deteriorate it was off to Disneyland Paris, a place I have never been before. I did enjoy it and found it far more relaxing and stress free then the pressure kitchen that is Disney World. It helped that the parks were very quiet with 5 minute queues on Space Mountain, Thunder Mountain and Tower of Terror being seen throughout the visit. Dreams was a real highlight, seriously great entertainment and needs to be seen by as many as possible. The final trip, two weeks later was PortAventura which unbeknown to me was the start of its Halloween events. Now, I really don't like Halloween events. I know they are extremely popular but I don't find them scary in the slightest despite the actors best efforts. For me, the important thing for the trip was to get my ride on Tami Tami and to fully enjoy Shambhala and Dragon Khan. Which I certainly did, getting more then my fill on both these coasters. Baco, lived up to its awful reputation, set last year but maintained fully in 2013. Is it worse then Tornado? They are both awful and nasty. My year was finished off with a Fright Night finish at Thorpe. I don't do mazes but with it being quiet during night, it was nice to get a few night rides on Inferno, Stealth and front row Colossus. ​And with that the year off theme parks is over. 2013 was not a great year for the UK admittedly. So much potential completely left untapped with Smiler not being as reliable as required and Chessington letting down every single guest that walked through its doors with its sheer incompetence. I used to be a major Chessington fan but frankly its no longer worth the effort. Full of low capacity rides that are either falling apart, closed or so low on staff that it takes five minutes to load a boat. Hence my lack of visit in 2013. Here's to a full on 2014 for everyone and thanks for reading (if you did).
    9 points
  25. Mer

    TPM Chessie Meet Trip Report

    Trip report time! After being picked up from East Croydon by Peaj, along with Jaymiee and Ben (TopsyTurvy), we set off to Chessie. But not without picking up from Han from Wimbledon station; she got the train there by herself! Well done Han! Once arriving at the park, Peaj received a text from Mr Fish saying that “the car park is closed” – he’d gone to the wrong entrance, bless him While Peaj went to collect him, JamesC, Phill and Matt arrived! It was easy to tell that Matt was a TPM member with his annual pass and lanyard! However, Jaymiee had never met Phill before, so as he was arriving said “Who’s that man walking towards us?” Once Peaj returned with Fish, the entrance had opened and in we went, bumping into Adam (scarycoasterboy) on the way in! After initially losing James (his new MAP didn’t let him through the turnstiles at first!) we headed over to Hocus Pocus Hall and met up with Alex (ThrillseekerAlex), Jonny and Chris *I think* (TP1214). We did Hocus Pocus as we were right next to it and it was a good laugh, been ages since I’d done it! Han jumped a few times though bless her! After this we had a bundle of laughs on Rattlesnake! I shared a car with Peaj, James and Matt and made sure we screamed the loudest! As the years have gone on I love this ride even more; not that I ever disliked it but every time I ride, I find it more and more fun! I also adore the queueline as it just reminds me of my first ever visit to the park, and Rattlesnake was my first ride (this was back when it had its original height restriction of 1m 17)! While waiting for Jack and Ethan (EC!) to arrive, we had a ride on Safari Skyway. Nice way to chill and enjoy the views of the zoo. As you can see I was super excited to see the animals! We then met Jack (and his mum) at the entrance and headed over toward Land of the Dragons to meet Ethan. Peaj got a nice photo of us 3 plus James in the sun here! We then headed over to Tomb Blaster where Peaj explained the rules of the game “Empire” and where we had one of our group photos. Then it was off to Tomb Blaster for some fun! Really enjoyed the ride, and also while walking through the queueline, I was reminded of how good it all is! Good fun ride, sat with Ethan, James, Han and Fish and I beat all of them with a score of 13900! Not sure what my highest score on this is but I tend to score higher on Duel. Overall, out of the whole group, I came fourth with my score, not bad at all! Don’t we look good The time then came to try out the new ride…ZUFARI! The queue wasn’t too bad and at this point the sun really came out, so off came the layers! There is a photo point in the queue where some of us were given hats and snakes to hold for the shot. It’s a bit of a shame to have something like that in the middle of a queue as in some ways it just screams out money making, plus causes some delays. Then again it did provide extra amusement and any income to the park is positive I guess. Now, onto the ride itself. Let’s start with the preshow…errrm It’s great for interaction and the children seemed to enjoy it, but it was also quite cringey, especially Ghozi the lemur (who is apparently male but has a female voice?!). And the animation of its mouth is rather terrible! We did have a laugh though, even if it was for the wrong reasons! So then it was time for our adventure to begin! I must say it was nice to have a different experience to the usual rides by being in a vehicle driven by someone, something about it is good fun! Ethan thought so too! We were lucky that we had nice weather too as it meant the animals were all out; flamingos, giraffes, zebras and white rhino. There’s not really much else I can say about those parts of the ride, other than that you can get nice photos of the animals if they’re out. And they seemed pretty happy too which is nice to see. But we soon arrived at the Danger Cave! Having heard about this from others (well the whole ride in general to be precise) I lowered my expectations. And I found it to be better than I expected! As others have said, for something in the UK it really isn’t bad at all. The water effects were good and the children were all screaming The waterfall as you exit provided a good laugh too! Everyone in the group came off smiling and saying it was good and better than they’d heard! Hurrah! My happy mood after the ride quickly left me as I had a mini heart attack at the exit; my phone was missing! It had been in my jeans pocket but I checked my bag thoroughly incase I had put it in there and not remembered (yes, I do that). But it wasn’t there so I figured it had fallen out of my pocket into the vehicle. Now at this point the rest of the group were slowly disappearing from the exit. I did call after them but they didn’t hear, yet there was too much of a crowd to go after them, explain and then return to the ride; I didn’t want to risk someone finding my phone and taking it! As Sheepie would put it – I was flapping! I asked the staff members if they could look for my phone and luckily, they found it! Phew! But the bad news? The guy who found it then dropped it! I’ve only had it 6 months and up until now was in pristine condition, but it now has some lovely scuff marks on But I was flippin’ relieved that it wasn’t lost, and I guess if I’d had a cover on it, it would have helped I breathed a huge sigh of relief, checked it still worked after its dramatic turn of events, and thought that by now, the group would realise they were missing one person and one or two might have come back to see where I was. But NO! Never fear, I did eventually catch up with them by Rameses and of course, I could’ve contacted Peaj or someone if I couldn’t find them. But it’s a bit disheartening when nobody realises you’ve disappeared I know I’m small but I’m not THAT small am I? But never mind, it was time to ride an old, creaky top spin! The queue wasn’t too bad and I chose to sit on the edge as I just wasn’t in the mood for a face full of water. I’ve not ridden Rameses (or Ripsaw) for a few years as I just don’t find top spins that fun, plus the restraints try to knock the wind out of you! But this meant that I did enjoy it, and I’ll always remember my first trip to Chessie when I was too short to ride it, watching it and thinking how big and scary it looked! We then went towards Mystic East as we had seen Dragon Falls running earlier on in the day. However we were greeted with a sign informing us that the area was closed off while they updated the theming, and the ride was empty of water. Mystic East is one of, if not the best, themed areas of the park and it was rather saddening to see its main ride in such a state But as Peaj would say, “Hey ho!” And off to Wild Asia we went. We did Monkey Swinger first, taking advantage of its short queue. Speaking of Peaj, it was time for my traditional “Peaj Hug!” Love how I’m being used as a head rest! It was going nicely until Ethan decided to start his evil kidney jabbing! Had a fun ride as always but the water jets weren’t on which was a shame, but it was fun waving at Han every time we whizzed past her. While we were in the mood for spinning we headed over to Kobra, which had quite a queue but as always when you’re with such a great bunch of people, it doesn’t matter. Had a lot of laughs in the queue – to the point where I ended up collapsing onto the floor! - with conversations ranging from saggy melons to soggy biscuits (!), to whacking one out Don’t worry – it was just my mind being dirty! And I was appropriately named a “Dirty minded individual.” We had a good ride on Kobra, and after finding it uncomfortable previously (not the back rests, but the fact they pushed me into the front part, crushing my stomach) I was determined to not suffer again, however I think I made my leaning back a bit too obvious and the staff member asked me to lean forwards. As you can see, I was not impressed... I did try to lean back as much as I could though, and I think I know why I have an issue but no one else does; my height! The bottom of my rib cage – so roughly where the diaphragm is – gets pushed into the front part of the seats. Whereas for others who are taller, the front part would push against their belly instead, thus causing less or no discomfort. But this leaves me wondering what it’s like for children. It’s not awful, I mean if I brace myself I can push myself back and be fine, but I would like to be able to put my arms and legs up without feeling suffocated! After our ride, MarkC had finally arrived and was waiting with Han! And what better ride to do for our first one as a full group than Tuk Tuk Turmoil! I really do love this as a group ride, it is so fun and I could easily do it more than once purely for that reason! Group photo time by the talking elephant tree thing (forgotten its name)! Won’t post it as you’ve already seen it in Peaj’s trip report. Our bellies were rumbling so it was time to eat. It went well considering people went off separately, no faff or disagreements or standing around for a thousand years debating where to eat I went with some of the others to Creaky Café, which is a lovely little place and not bad for money. I literally walked in and exclaimed to James “OOOH this is nice!” We sat outside to eat, where the others who had gone elsewhere joined us. It was at this point that I felt even more happy and excited about the whole day and how awesome it had already been! We paid a visit to Bubbleworks while our food went down and experienced the new music. I have to say, it was quite jolly and some of us were dancing/bobbing around to it! Me and Peaj got right into it, so much so that I ended up marmalised! Joining me in my tub were Han, Jaymiee and Alex. Ooh cosy! I know this is so repetitive to say but I miss the original ride so much, it hurts to see how different it all is when all I can think of is how good it was! Particularly the fountain finale, gaah I miss those strobes! It made me so mad I turned rather demonic! Jaymiee decided we should scream as loud as possible when going down the drop and see if Peaj’s boat did the same in competition – and sure enough, they did! God knows what the operator thought! Vampire was up next Again, it’s such a shame to see it like it is when remembering how great it used to look. The queue was quite long but as usual we all made it good fun, and got some funny photos! And our game of Empire finished with Adam winning the flag! It was also funny when MarkC asked if my name was Meryl I nearly collapsed onto the floor again! Was a fun ride as usual, and I’ll always love that lift hill noise and the roar of the trains Time was running out so we decided to go on Black Buccaneer and make Dragon’s Fury our last ride of the day. Whilst chatting in the Buccaneer queueline, I discovered that Alex is from Horley. Horley! Somebody on TPM is from where I am from It might not seem much of a deal to some, but hardly anyone I know has heard of the place! Small world, eh? We soon got on the ride, where we could smell weed, which led to me and James trying to guess who it was I still say the lady on the opposite side wearing the pearls looked pretty out of it Got some good interaction on the ride too; the operator asked how we all knew each other due to our large group size, and we explained. The ride start announcement turned out to be “No standing up, no throwing up, no touching the cross bars if you are sat in the back rows, and if you plan on writing about this on the internet later, please say good things!” We certainly have! So it was time for our last ride of the day (or so we thought…) on Dragon’s Fury. The queue was long-ish, made worse by Mark’s sugar addiction I hate to moan (and contradict my statement about positive feedback), but the operation of the ride was pretty dire, with cars stacking up outside the station – there were four stacked at one point! This man certainly wasn’t impressed: Han, Fish and Chris look on in disgust: Ooh er! We planned our seating arrangements strategically, and I shared with Peaj and Ethan. This resulted in some epic spinning on the first half of the ride! Not so much after the second lift hill, but then again I’ve noticed that cars never seem to spin as much on that part. But yeah, it was brilliant fun and probably the best ride I’ve ever had on Fury! At this point, we had to say goodbye to Jack and Adam, and had found out that Zufari’s queue was still open! So there was only one option…LEG IT! Han wasn’t up for the mad sprint so decided to go for a mad spin on Rameses instead! We made it to Zufari in one piece, albeit breathless, and had another good ride on it. Some of us sat in the front for the preshow and JamesC was cheeky to Ghozi and got to do a monkey impression! We didn’t see as many animals this time around but it was still good. We then made our way out of the area and said our goodbyes to those who weren’t coming to the meal. It really had been a fantastic meet and I was glad it still wasn’t yet over. Mark clearly didn’t want it to be over either; while walking back to Peaj’s car, he came after me for more hugs, bless him! This frightened Han so much she pooped bricks: We had to sit outside at the Monkey Puzzle as there were no tables inside, and it was getting a tad chilly. Nevertheless, it was a nice meal, a nice way to relax after the day and to have a chat. I had paprika chicken and spicy chips which was yummy, although part of my breast was overdone James and Ethan soon had to leave, and the rest of us headed inside to the warmth where we found some tables, and Peaj, Alex and Mr Fish found themselves eating an enormous sundae between them! We chilled for while then decided it was time to leave and end our day And wow, what a day it was! Firstly, I’d like to say that it was a fantastic group of people that attended, as Peaj said. It was different, as there were quite a few newbies/new-ish to meets members, but it was great to see so many new faces and that everyone joined in and felt comfortable Mark isn’t as bad as he is online (I’m sure he won’t mind me saying that as I said it to him in person and he admitted it ), he is adorable! Meryl indeed! Apologies to Matt, Adam, Jonny and Chris who I didn’t get round to speaking to that much, but as I said it was nice to meet you guys! The same goes to Alex although we did speak a bit at the meal, and also thank you for offering me a lift home I would have taken it but as you know, I had to stay in Peaj’s car and be a good friend James and Ethan are as lovely as they are online – James, you’re a total geek for walking around with your drinks capsule and Ethan, despite being an evil kidney jabbing gremlin, you did make me laugh when you said “For some reason I thought Mer would be taller.” It was lovely as always to see everyone else again and that the whole group in general got on well and stuck together. So thank you all for being so awesome! This was definitely one of the best meets Finally, as always, thank you to Peaj for organising this meet and running it so well. Empire was a great game to play throughout the day and really helped everyone get to know each other. The meets actually feel like meets again, which is how it should be I can’t thank you enough! Thanks for reading! x
    9 points
  26. Wicker Man. I think it’s fair to say that I had very mixed feelings during the construction and build-up process for this ride. Whilst I was happy to see a new wooden coaster finally grace the UK line-up, I had reservations about how good it would be; there weren’t any huge drops in the layout, so would it pick up enough speed to be thrilling? On approaching the ride, the excitement builds from the moment you see the hugely impressive Wicker Man structure and entrance signage come into view with the music droning in the background. I couldn’t quite believe what I was seeing – it’s such a compelling sight, nothing looks out of place and everything just ‘works’. Moving into the queue-line, the design is fantastic with so many vantage points for the ride – small items of theming are expertly placed creating brilliant photo opportunities. Throughout queuing there are many good places to watch the coaster from, and it’s so pleasing to see that everyone seems to be enjoying it. I really like how the smoke effect is pulled around the corner by the train after exiting the second tunnel, in particular. Being surrounded by the roar of a wooden coaster combined with the soundtrack, theming and screams of joy is really something quite special. Onto the preshow, I enjoyed this and found it delivers a lot in a short space of time. The transition is clever and the show lasts just long enough to stay interesting whilst not becoming a burden after a few rides. I found the theatrics and changes in atmosphere particularly impressive, however it was a shame on one of the rides I had that the automatic doors at the back of the room kept opening. Exiting into the station, the lighting and dispatch/unload audio keeps the theme consistent and is very impressive. With the thematic elements done to a very high standard, how well would the coaster itself hold up? After five rides on two separate occasions, I absolutely love it. Dispatching out of the station, the pre-lift section is very Nemesis Inferno-esque (with the mist-filled tunnel) and sets the scene for the ride very well. Ascending the lift hill, the views of the ride are excellent and the audio helps to build anticipation throughout. The first corner and drop help to build up the speed, and the tunnel adds a level of disorientation, as you exit already facing the ground. The section that follows is truly sublime; after going over the second hill in the tunnel, you emerge blinded from the light to be thrown (yes, THROWN) first to the right, then to the left and into a ground-hugging turn. This is my absolute favourite section of the ride; the forces are much better than I expected and the transition from right-to-left is just so much fun. Diving through the Wicker Man structure and up into the turnaround, this offers a nice view of the queue-line and theming structure before hitting the two small bumps (which are much better than they look!) and then plunging to the right through the structure into yet another fantastic and unexpected sideways-banked drop. I found that the flat corner goes a long way to making the ride feel longer, as it gives you time to process the elements you’ve been through before heading into the next section. The straight drop which follows provides a nice feeling of weightlessness, however on the back row at the end of a rainy day there was some incredible airtime there! Following this is a sharp right-hand-turn through the structure, before turning left under the lift-hill and into the brake run leaving the clank of the lift chain ringing in your ears. After some time to think it through, I can say in full confidence that Wicker Man is genuinely one of the best roller coasters I have ever ridden. Firstly, it’s the first time Alton have delivered a fully complete theme under Merlin, with no obvious corners cut and nothing looks out of place. I could nit-pick, but it's the best we've had in the UK for years - so I won't. The coaster itself is great fun and is a superb example of a wooden coaster. Combined, it’s a masterpiece. My only concerns going forward are the reliability issues the ride is currently having, and maintenance of effects. The fire, smoke and audio add a lot to the overall experience, and with the fire already broken, I only hope that Alton can manage to maintain them to a high standard. Thanks for reading, a few more photos below. Wicker Man = AMAZING.
    8 points
  27. Mark9

    End of year review 2017

    If 2015 and 2016 were anything, empty would be the main word. I'd lost my coaster enthusiasm in a big way with only trips to the Disney parks across Florida, California and Paris being real highlights, their blend of capacity, good hours and efficiency being real draws. Any time I'd visited Merlin parks, I'd been frustrated with just how boring and badly run they had become. If I remember 2017 for anything, it would be the year that I got back into theme parks in a big way. It happened relatively late on in the year though, with only a trip to Disneyland Paris in February before the 25th anniversary celebrations begun. I had been planning a trip with a few others for the beginning of April. This was the real kickstarter frankly. Parc Asterix, Nigloland, Holiday Park, Phantasialand, Movie Park Germany and Efteling on the agenda. This was a sublime trip with big parks and some fantastic rides. I could wax lyrical about Alpina Blitz at Niglo for hours. This to me is why Mack rides are so exciting. Intense, full of air time, perfect restraint systems and operations. It's been a long time since I've gone back again and again for a rollercoaster, let alone ride that same ride 10 times in a day. But Alpina Blitz is something special. This is why the idea of Icon at Blackpool is so exciting because Mack rides are rerideable and damn good fun. Getting back on Oz'Iris, Black Mamba and Taron filled me with delight too. I always wondered if I had just over-rated Oz'Iris back when I first rode it but now I know that I hadn't. It's a genuinely good, unique inverter and the operations were absolutely perfect. Whilst Tonnere de Zeus was a bit disappointing this time around, I still maintain that Goudurix is just brilliantly awful. The thrill comes from wondering if you will survive. I was still disappointed with Expedition Ge Force. I know why people like it and even get why this was rated Number one rollercoaster for years But we've moved on now and the stupid loading procedures and strictness of the ride holds it back in so many ways. Don't ride Alpina Blitz the day before is all I can advise. A ride that did surprise was Van Helsing at Movie Park. Wow. It's just a simple Gerstlauer bobsled but it was a big shock at how good it was. Very forceful cornering that compete with our own Rattlesnake at Chessington. The final park was Efteling which I wish we had longer at. It's back on the agenda for 2018 because I just didn't feel like I got the full Efteling experience. I really liked Baron 1898 for what its worth and the fairy dark ride was pure class from start to finish. (side note, has anyone seen that seven rollercoasters you need to ride in 2018 video thats been going around? Why is Baron even on that list?!) With that excitement over the next trip was IMO the best park in the world, Europa Park. It's no secret that I love Europa and every time I go it surprises and delights at every turn. It was weirdly quiet, managed to stay on Blue Fire twice in a row for example and we didn't really queue longer then 20 minutes for Arthur. We didn't know it was to be our last rides on EuroSat 1. It was running fantastically well. There's something about these older dark rides that just surprise at every turn. Wodan was also running fantastically. Every successive trip, it just seems to get better and better. Whilst I prefer Blue Fire, Wodan really is a great coaster. Coupled onto this trip was a few days at Paris to do all the 25th anniversary shows and to experience Hyperspace Mountain. Yuck. I don't really like it when a ride like Space Mountain has a theme chucked at it in such a haphazard way. The new trains are fine, but the use of Star Wars doesn't work here. New Illuminations is also not very good. There I said it. Stop trying to sell me your brands in such a blatant way. July time and it was off to Walygator for Monster. This is a pretty damn good B&M and whilst Walygator is a bit of a dump, Monster almost makes up for it. One final trip to Paris happened (annual pass fun) and then November and off to Florida for a two week vacation. (lol America) I'll first talk about Busch Gardens and Seaworld before descending into Disney. Do Busch and Seaworld ever get busy? For example, I've never queued longer then 10 minutes at Busch for anything. Walk on Montu, Cheetah Hunt is lovely but surely it shouldn't be that way in Florida. Suffice to say my feelings for certain rides has changed. I'm not sure what they've done to Kumba for example but it felt like the wheels were squares. It was running quite roughly throughout whilst was slightly disappointing as I'd previously loved it. Montu was fine but it really doesn't compare to Oz'iris, Monster, Nemesis. It's first half is fine, but the second half is just the train wondering around finding its way to the ending. Sheikra is excellent. So much force and air time throughout. I hear that it's hated in theme park circles and I really don't get why. Cobras Curse was new last year and seemed to be having a lot of problems. We managed two rides and it was an okay enough ride but was a bit haphazard in its execution. Seaworld has three top quality rollercoasters and thats it. Luckily, these are B&M"s and three very strong ones at that. I'll start with Kraken (or Kraken Unleashed) which has been completely wrecked by VR. I'm not sure how the queue works anymore because the queue is closed off with a gate for the whole day and you have to ask to ride without VR. If you want VR you have to grab a virtual queue ticket. You could easily lie however and just queue normally and get straight on. But if you have a virtual queueing ticket you get priority onto the ride and can still just choose not to use the VR if you so desire. It was weird. The VR is fine but again it take away from the quality B&M experience you could be having instead. I'd never really liked Kraken that much before but I really enjoyed it this time around. It felt a bit rough around the edges and less smoother then before so maybe I like the more visceral experience. Manta is excellent. The flyer is a bit of an under-rated gem in Europe to be honest and its a shame its never really taken off because from what I've seen and experienced, the flyer is the most intense B&M product available. I know some don't like pretzel loops but I absolutely adore them. MORE PRETZEL LOOPS PLEASE. And finally... Mako. My experience with B&M Hypers is ashamedly lacking. I've only been on Silver Star and Shambhala so far so I was looking forward to Mako. A few things with this first. Most hypers have nine rows, Mako has seven so it looks really short and oddly shaped compared to the norm. I think this may explain why Mako is so much more airtimey and 'intense' compared to the others I've been on because the air time here was far more in the Intamin category of air time then the norm. The first half of Mako is excellent and surprisingly intense. It felt far more violent that I'm accustomed to from Shambhala for example which takes everything far more calmly. Mako isn't like this at all. What does take away its edge though is two trim breaks. WHY DO THEY DO THIS. Mako has two and the first nearly kills an air time hill, the second makes for a poorer ending then Mako really deserves. What Mako does do is deliver another excellent B&M for Seaworld who IMO have one of the strongest B&M line ups in the world. There, I said it. So Disney World. This was all really about Animal Kingdom frankly. It delivered. There's a slight bit of animosity towards Pandora: The Land of Avatar and I get where that comes from. But it pales into significance of how incredible the area is. It's immersive, its full of little details and each walk through of the area is full of surprises. It's particularly amazing at night when the pathways come to life, full of colour, the plants shine, the waterfalls glisten. There are two rides in the area. Flights of Passage is the big one which gets 180 minute queues from the start, all the way to the end of the day. The other is Navi River Journey, a small boat ride that takes you through the land of Pandora. For all my money (and worth), I think Navi River Journey is the better ride. This goes slightly against the grain but to me, I prefer the physicality of River Journey with a particularly impressive animatronic. Flights of Passage only just justifies its long queue time and if I was being cruel, it's just a slightly more impressive Star Tours. There's no doubt that what Disney have done here is tried to put you on a journey, to wake you up to the damage being done to our world, albeit very subtlety. I just find the pre-shows over long and full of faff, impressive faff but faff nonetheless. What does impress however is Expedition Everest at night. Disney are the masters at lighting and riding Everest in pitch darkness has to rate as one of my favourite rollercoaster experiences. Rivers of Lights, Animal Kingdoms new night-time show is impressive in its small scale. It's not like the castle firework shows where its essentially a Disney clip show. RoL is about how we live with animals and our bond with nature. I really liked it. Nothing to really report about Hollywood Studios and Epcot was it's usual retirement home of locals and retail. Frozen Ever After is fine if unremarkable but just about enough to justify its queue times. Happily Ever After, the new firework show at Magic Kingdom is fantastic. The Christmas event was fun but no way on earth am I queuing three hours to meet Moana. And with that another theme park year is over. It's been one where I finally feel back into the theme park groove. Hope this wasn't to long a read and congratulations if you've made it to the end.
    8 points
  28. pluk

    Europa, again

    I know it’s been a silly amount of time since I started this, let's wrap it up. The wait has been because sadly my old laptop has died, taking my photos with it until I work out how to rescue them, so shiny new laptop is good for me and means I can finally write this, but a text only end to this is less good for you, dear reader... My only other experience of a Mack spinner is Sierra Sidewinder at Knotts, which is such a pathetic sucky excuse for coaster I wasn't expecting anything from Euro Mir, but it's ace! The lifthill of forever gives some good fun rave times, the first half of the coaster section with the slow spinning I found strangely unnerving because of the height and feeling of hanging over the edge of the track, and the second half so unexpectedly intense it shocked me. I love spinners in general, and this is one of the best. 9/10. The other big old coaster I was less of a fan of, it's just so uncomfortable in there. Euro Sat I can only assume is themed to replicate the inside of an oven, the slow climb steadily reaching into hotter and hotter air until just when I thought I could take it no more it slams you through its manoeuvres relentlessly until it smashes to an end on brakes, which feel like a lump of concrete has been left on the tracks. I don't know at what temperature steel melts, but I was fully expecting the track to fold away from underneath me like plasticine at any moment. I can appreciate the craziness, but it's just a little too chaotic for me. 7/10 Then we come to the two newest coasters at the back of the park in Blue Fire and Woodan, and they both blew me away. Woodan is rough enough to know it's wood, smooth enough to be enjoyable for everyone. It flies though the course throwing little nuggets of airtime at you over and over, doing nothing too extreme to offend, but never being dull for a moment. It is perfectly executed from the first step into the queueline until it slides back into the station. Except maybe that adverse camber turn into the lifthill - that freaked me the hell out. Blue Fire I'd probably rate as the best in the park. My first Mack launch, and they clearly should be everywhere. The launch smooth and powerful with the train seeming to crackle down the track and the layout fantastic; probably the best series of inversions on any coaster anywhere, especially the last one where the train seems to disappear from beneath you mid inversion. And it's all made so enjoyable by the comfort and freedom of the restraints. Both a solid 10/10. The place is so huge I could write for pages and pages (I know, I already have!), even on just the outstanding bits, which are many. But I won’t, so just to cover a few bits which stand out in my memory… - Arthur (or '**** ***** *****, the ride' as we called it owing to the slightly lively lyrics for a children's ride) is an odd one. We really enjoyed it and the theming is well done, but as an advert for the ride from Mack it seems to be a bit of a shocker with loads of downtime, seats out of action all over the place and a locker room of faff which just does not work. The queue was always slow, long, hot and tiresome, which obviously stands out a mile in a park so obsessed with efficiency. It’s decent enough when you’re on it though. They’ve also taken the two best kiddie rides from Holiday Park with the drop towers and bouncy roundabout thing, which is a nice support selection. - Pirates of Somewhere other than the Caribbean was a blast, really well done, and the second visit to the Wicked Witches clamshells of my youth were vastly superior to the previous encounter on this trip, even if a hanging is a bit strong! Other than that though I think the other dark rides slightly let the park down, with the already mentioned Cassandra, the dinosaur ride being dull and tired, the shooter very forgettable, and the Bench Christmas thing sitting uncomfortably close to embarrassing even if it does just about manage a little hint of charming. - You can really see and feel the quality in the upkeep and theming of Europa on rides with direct UK comparisons; the teacups glide fast and effortlessly, the pirate ship looks like it was built yesterday, the seastorm boats in a room of effects. It’s all like new. - The rest of everything is pretty much all fantastic; I'm particularly fond of a bobsled and this ones great, the logflume/coaster diamond mine interaction, unexpected things to stumble upon like the crown jewels thing, the food being so authentic to the areas, food loop, beer everywhere, stunning extravagant shows, happy enthusiastic staff, wonderful hotel facilities open to all. I could go on for ever more. Everyone said 2 days wouldn't be enough. They were right. I'm not sure two weeks would be enough, I don't think I could ever get enough. Nowhere is without its faults, but Europa has instantly become my favorite theme park in the world. I feel like I've visited at the right time too; the two newest coasters really round off a hell of a collection, and unfortunately I'm not particularly interested in project V. So for now I've had my fix. As we sat with our cocktails under the dancing fountains of Bell Rock on our last night we decided that we most certainly will be back... TLDR - The message is Go to Europa Park!
    8 points
  29. BenC

    Asia Adventure: Siam Park City

    This is the third in a 4-part series about my travels around Asia earlier this year, and some of the decidedly different Parks I encountered whilst I was there: SuốI Tiên, Ho Chi Minh City, Vietnam Đầm Sen, Ho Chi Minh City, Vietnam Siam Park City, Bangkok, Thailand Dream World, Bangkok, Thailand Having left the colourful Đầm Sen behind in Vietnam, and spent a few days in Cambodia enjoying the magnificent temples at Angkor Wat, I crossed the border into Thailand and made a beeline for my third Asian Park: Siam Park City. Part 3: Siam Park City Siam Park City is located to the east of Bangkok, unfortunately well out of reach of the city's 2-line metro - so getting there meant jumping in a taxi. And compared to the (pretty bustling) Ho Chi Minh City, traffic in Bangkok really is crippling, meaning the 20 mile journey from my hotel to the Park took a little over an hour... and this was using the faster toll roads! It is worth saying here that Thailand is a far more developed country than Vietnam (or Cambodia for that matter), making it far more "familiar" for the average Western tourist. It also means it is bigger, busier and more commercial; and this unfortunately means more scams to watch out for. A pretty common one exists in the taxi industry: many Thai taxi drivers approach tourists and suddenly their meter "doesn't work", so they quote a fixed price for the journey. Never accept these journeys! The "fixed price" is often up to twice as expensive as the metered fare... and that meter isn't really "broken"... To get to Siam Park City, I had to negotiate with 3 taxi drivers (all who offered me a flat fare of between 350 - 400 Baht) before I found one that would take me on the meter. Meter cost: 160 Baht. And much as Thailand seemed more "grown up" vs. my other Asian destinations, so seemed its Amusement industry: Siam Park City was a far more developed Park than either of the two I had visited in Vietnam. As I said - bigger, busier and more commercial, which in Siam Park City's case even meant the presence of original Western-manufactured rides, rather than any knock-off versions...! So, onto the Trip Report. And Siam Park City has one of my favourite entrances to any Theme Park I've been to, mostly due to the large portrait of "Phra Chao Yu Hua" / "The Lord Above Our Heads" hanging above the gates. Thai people absolutely revere their monarch (King Rama IX), so this was not a huge surprise: their devotion is so embedded in the culture that legally speaking, any offence against the dignity of the monarch may be (and often is) punished. For example, at the start of any movie shown in a Thai cinema, a short video is run to which all viewers must stand: failing to stand can lead to arrest... Anyway, I digress. Can you imagine Thorpe Park displaying a portrait of HM The Queen above its entrance just before the bridge...? Probably not. Siam Park City operates a two-tier ticketing system: one price for tourists, and another price for locals. Alas there was no way for me to get around looking like a Westerner! Tourists pay 900 Baht (£17.25) for entry and access to all rides, whereas locals pay only 500 Baht (£9.57) for the same deal. Tickets are purchased from booths just to the left of this photo of the rather grand entrance foyer: The Park is anchored in the centre by a large rotating Siam Park City globe atop a fountain, complete with pink cat mascots holding hands. There were many of these plastic cat statues dotted around the Park, many larger than the ones here. Not to everyone's tastes, but effort had clearly been made with the presentation of the Park...! Time for some rides: the Park headliner being Vortex. Your eyes don't deceive you - this is actually a legit Vekoma SLC, and a pretty long one at that! The Park advertising is not wrong: Vortex is one of only 2 extended Vekoma "Susperded Looping Coaster"s in the world; the second being in Suzhou Amusement Land, China. It has a track length of 765m vs. the more ubiquitous standard 689m version, although the track packs in the same number of inversions (5) - just over a rather different layout. But would this be a good thing...? It's also worth mentioning that the 'coaster is not remotely new: it originally opened in 1997 in Jerudong Park, Brunei, and later bought by Siam Park City second hand in 2005/6, along with a Vekoma Boomerang and a Zamperla Powered Coaster - more on both of these later. As you can see, Vortex did not garner a huge crowd when it first opened for the day... ...which meant that I was able to take the front row. And to be honest, the ride showed some good promise in the first half, with a good first drop and relatively smooth transition into the initial Roll Over inversion - although the standard SLC "shake rattle and roll" was ever present. However, what did me in was the transition after the Roll Over and before the train dived into the Sidewinder, on a relatively straight piece of track - the whole train just "shunted" and flung me up and forwards out of my seat, such that the bottom of the restraint ended up winding me in my manly area. I didn't enjoy the second half of the ride so much, as I was still smarting after the attack on my nether regions. Ouch. Arguably the Park's second headline attraction - and unusually not a rollercoaster - is the imaginitively named log flume, called, er, Log Flume. This featured some impressive rockwork as well as monster lion and tiger statues, and gained the longest queue that I saw all day. It's a long flume featuring both forwards and backwards sections, and plenty of much-needed splashing. I visited the Park during April - the hottest month of the year - where tempurates regularly hit 38°C, and it often feels even hotter due to the humidity. Bangkok in April has to be the most scorching, sticky environment that I've ever been in, and my day at Siam Park City was one such blisteringly hot day. As this website notes, "try and avoid April, unless you plan to be permanently submerged in the ocean...". Needless to say, my ride on Log Flume was much appreciated. The Park invested significant sums on building this attraction following a 2007 accident on their previous version of the ride (of unknown manufacturer). 1 woman died and 5 others were injured when a boat crashed off the crest of the drop. The log veered off the edge due to a sudden cut in electrical power, which caused a water pump to fail that controlled the water level of the ride. The ride vehicle fell 20m to the ground from the top of the drop. Rather than try to repair the old ride, the Park scrapped it completely and gave Mack a call, who worked their magic and produced a really cracking replacement. Life lesson #62: wherever you go in the world, you're never too far away from a Haystack Dryer. On with the tour, and the next large attraction is found close to the Park entrance: a Vekoma Boomerang called, er, Boomerang (there's a pattern here...). This is a standard Vekoma model set amongst some pretty nice landscaping: as was the case with Vortex, the Park clearly present their rides with care and attention - great to see. I should caveat what I'm about to say by restating that it really was a blisteringly hot day during my visit to Siam Park City... but... I greyed out on the Boomerang. This has never happened before! So either this particular Boomerang was unusually intense, or my body just really wasn't coping with the heat/Gs that day... There are actually 50 Boomerangs in the world - 21 called Boomerang - but this one sports fab retro silver trains with BOOM written on the side The third 'coaster of the day was Grand Canyon Express - alas a lot less exciting than the first two 'coasters; a Zamperla Powered model acquired again from Jerudong Park in Brunei. From the outside of the ride it looks another decent, well presented attraction, with impressive rockwork... ...but when you take a closer look inside you can see that the ride was clearly a terrain 'coaster in its previous life - almost all of the supports are amusingly propped up on large concrete footers. I can't help but feel that more could have been done to disguise these, as the ride looks very odd in its current state! Unfortunately, the ride experience was also pants. It gains points for being a long ride - and the tunnel section is fun - but really is very slow, and very boring. Time to take a look around other parts of Siam Park City, which contains plentiful palm trees and a "motorway road sign" approach to Park signage... A standard array of flat rides is on offer, including Enterprise, a Huss Enterprise, Condor, a Huss Condor, and Top Spin, a Huss Top Spin. Unfortunately the Top Spin and Aladdin Magic Carpet ride were both down during my visit, and looked as if they had been under repair for quite some time. There is also an indoor area containing less exciting flats, with a distinct aircraft-carrier feel to it. And Loop the Loop was definitely not in any fit state to operate, having been closed for at least the past 10 years. It's always a shame to see a SBNO 'coaster, but such was the lax Park security that you could have a sneaky look around the ride station, where the severely dusty - and rusty - train still sits! I later learnt that Loop the Loop is the oldest inverting roller coaster in Southeast Asia and was built shortly after the Park opened in 1980. My favourite flat in the Park was actually Giant Drop, which delivered a surprisingly effective punch from its 75m height. And again - no sign of any Asian knock-offs here, this was a legit Intamin model. Lots of fun, thanks to some serious airtime! The obligatory Haunted House, Big Double Shock, was also present, which was seemingly so scary that numerous Thai people came running back out of the entrance. I opted not to ride... And Siam Park City is not just a Theme Park, but also has a fairly large Water Park attached to the right of it. The tourist Theme Park ticket provides access to both the Theme and Water Park attractions. Its big selling point is the Wave Pool, which is the Guinness World Records-certified largest wave pool in the world at 13,600 sq m. So large is the pool, that the Park owners boast of it being "Bangkok’s inland sea"! It also has what is the most hairy water Speed Slide I've ever seen. It doesn't look much, but appearances can be deceptive - the taller red/orange/yellow/green slides are so tall, and so steep, that the average short / light Thai thrill seeker absolutely flies down it, spending more time in the air than on the slide... The splash pool was also eyebrow-raisingly short, meaning that most people nearly splashed into the far side wall of the pool upon landing. Serious air time. Serious pain on landing. The Water Park also features this collection of Super Spiral slides, noteworthy only because of an accident in 2008 where a joint in one of the slides collapsed, leaving a 1ft hole on the bottom of the final section of flume. 28 children were taken to hospital having fallen 2m down through this hole, to the rocks and plants below. Highly unfortunate, given the Log Flume accident only months earlier, although in this case the Super Spiral ride was repaired, rather than replaced. It's disappointing that Thailand still has no agreed safety standards for Amusement Park operators (unlike say, ADIPS in the UK). So, we're about 2/3rds of the way through this Trip Report now, and you've probably been reading for some time. Maybe it's time to take a comfort break? Well, comfort breaks are a little more difficult at Siam Park City, as none of the Park toilets come furnished with any toilet paper. Visitors can choose between either an unappetising long-drop bog or a marginally-more-appetising Western sit-down bog, but neither arrangement will furnish you with any loo roll. Or paper towels. So you are either expected to bring your own toilet paper to this Theme Park, or, well, you're on your own... Anyway - back on with the tour. And at the back of the Park sits one of the more surprisingly impressive attractions. Dinotopia stands proud as a huge building facade set amongst some very pretty plant and flower displays. The attraction is split into two halves: one half a semi-dark walkthrough around large motion-sensored dinosaur animatronics. This was well done, with impressive scale and pretty convincing models. The second half is slightly less exciting: a "museum" filled with fake dinosaur skeletons and exhibits. It reminded me of an inferior Jurassic Park Discovery Center at Universal's Islands of Adventure. And the dinosaur theme didn't stop there, with the Jurassic Adventure ride also a recent investment for the Park - a drive through "Dinosaur Country" in a Jeep. As you can see from the fonts / colours used, there was a fair bit of copyright infringement going on here against the Spielberg film, to the point where the queueline actually had TVs showing The Lost World for the waiting crowd. The animatronics and themeing used for this ride were not half as impressive as in Dinotopia, perhaps because they were all housed outdoors (and open to the harsh Thai elements) vs. being sheltered indoors. But the experience was still fun, largely due to the Jeep being "real" and not on a track. A squirty-water dinosaur model halfway round the circuit provided some laughs (and again - much needed rehydration for me...). Finally, the last ride of the day was Africa Adventure, also housed near Dinotopia and Jurassic Adventure. This promised a tour around the African savannah in two different ways: either via train, or via boat. Naturally I chose the boat which was, like the Jurassic Adventure Jeep, very real and not "tracked" in any way. It was a pretty full boat on my ride, and was unfortunately having difficulty staying afloat - the water level was quite high. I was initially glad to have been handed a life jacket, but as you can see, no-one else thought they would be necessary... The ride was good fun, with plenty of animal animatronics along the route. All the classic African montages were in there, including a scene of Lions engaged in an attack on a Gazelle, Elephants filling up at the watering hole... ...and native tribal people burning a white hunter guy on a cross. Standard fare for any African-themed ride. Oh, and King Kong also made an appearance at the end. I'll end with a few shots taken from the top of the Park's 100m-tall rotating observation tower, Siam Park Tower. Not only did this tower provide excellent views of the Park - and further afield into Bangkok - but it was also air conditioned, and for that reason alone easily made it into my top 3 rides at Siam Park City. Siam Park City is a solid option for any Theme Park tourist visiting Bangkok. More developed than either of the other two Parks I'd visited in Vietnam, it had clearly benefitted from recent investments in the excellent Log Flume and Africa Adventure, as well as the haul of rides and coasters it had purchased second hand from Brunei. The Park clearly favours established Western ride manufacturers too (Vekoma, Mack, Intamin, Huss), over the cheaper Asian alternatives, and whilst there is little in the way of themeing, the Park is generally very well presented indeed. That said, there were many areas of the Park that looked decidedly worse for wear (entire Loop the Loop area, some of the flats, most of the animatronics, the toilets...), and the Park's safety record is hardly stellar. With Bangkok beating London into 2nd place last year as the most visited tourist city, I can only hope that Siam Park City continues to build on its gate figures from both locals and travellers alike, and I look forward to seeing how it develops... ~ Comments? Please post below! Next up, and last in the series: Dream World.
    8 points
  30. Woah Woah Woah there friends! Put down your pitchforks! Extinguish your flaming torches and disband that mob! That title is what we call in the industry as "clickbait". A very clever way of getting people into a boring article with something shocking at face value, Now where as most people include an image of female speed bumps to get peoples attention, I thought I would offer a thought provoking question... How do you solve a problem like enthusiasts? We are a great burden / privilege to theme parks. We think we know best, If a park does something right, we commend them and cheer them on! However, this is the real world and quite a lot of the time choices made by other people are wrong! Horribly Horribly Wrong! *Cough Cough* Where was I... Ah yes... This thought of how do we solve this problem became more prominent after the recent news of certain enthusiasts behaving atrociously at the Bubbleworks Goodbye Party. Enthusiasts shouting at staff to be on the last ride before it closes forever. Now at first glance this just seems like some people wanting the bragging rights, "Guess who was the last on Bubbleworks!" sort of how we do it for ride openings, (3rd Public train of The Smiler and first public train of Galactica... Just saying ) But unlike ride openings, we don't have to put in effort to be the last to ride something, just turn up last and on you go rather than ride openings where those committed enough will be at the park before the staff, run to the ride as soon as the gates open and be prepared to live with the blood on your hands from those who stood before you! However, there is a more personal connection to being the last on something, people who have grown up with Bubbleworks will have a very strong bond with the attraction, it still doesn't accuse the behavior but that behavior comes as a side effect of passion... And we are not the only ones! Take football fans, we constantly hear of fights starting against team fans due to one beating another, and again I don't condone these actions but this again comes out of passion, they obviously want the team they support to win and unfortunately when they don't they behave in unusual ways as some don't really know how to react. So what is my point? Enthusiasts want to be the last to complete there special bond with the ride, the be the last to share a memory with something so special to them. Now a morbid warning... the closing of a ride is a bit like the passing of a family member or relative. (Where am I going with this...) Some people feel more comforted being there in that persons last moment as that then means that there last moment with them was the last moment they had with that person. As weird as it may sound with rides, some people don't feel as connected if there last ride was a month before it closed, as it would have given a lot more memories out after you. It's pretty petty... but it's human nature. Conclusion: How do you solve a problem like enthusiasts? You don't as they are what make theme parks great, and terrible and... what was my point again?
    8 points
  31. Mitchada04

    Taron- A controversial view

    Phantasialand is a stunning park. Up there was one of my favourites, and definitely my favourite non Disney/Uni park. Look at the stunningness. Everything is just so well done. Immersion is great. Rides are fab. Like Maus Au Chocolat. It just has so much magic going for it! Midway Mania sounds tacky compared to this. The fun house down Berlin street is odd for a theme park but great. Destroyed Josh on our second go as well It's a beautiful park. And the most well known top spin lives here. And a solid, well themed B&M. Mamba is an odd case. In the morning near the front it was lame. In the afternoon after some rain at the back it was top 10 contender. But it lacks consistency soooo much! For more park photos see last years report as nothing has changed. Winjas is still awesome. Nighthawk now has music, Hollywood boat tour still looks like it could have the scenery collapse at any moment. Wakabato was just avoided. Still don't get Mystery Castle, had an even shorter cycle this year! River Quest is hilarious. Mad house is an odd theme. KLUGHEIM The area looks great! Intimidating yet deceiving as it's almost on level with the path. Looks like a village in a rocky mountain with a coaster. Woosh Watching the coaster fly all around you in the area is great And Raik which is so much fun with a brill station. This second launch makes one of the coolest sounds I've heard from a ride ever It winds all over the place. WIth a love of design, engineering and sheer immersion it was great to meander about. But that's it really. The queue moves fast and has a geeky view of the transfer track. But what about the ride? Well, Jack Josh and Matt knew when we came off first time it hadn't wowed me. I wasn't really joyous by what I just rode, I was quite mellow. I mean, there was nothing wrong with it. At all. Just, nothing made me go OMG. I love the dive into the second launch and up past the waterfall. That's the only thing that still sticks in my head. It felt like there were lots of lul moments, then crazy, then lul. But I don't feel it flowed in the right order to make a stunning ride. It's not a top 10 for me. Probably not a top 20. But that doesn't mean it's bad. It is a good fun ride, has created a hugely themed area secluded from the park. It is spectacular to watch, wander the little village with Taron roaring overhead. But the ride isn't standout in my eyes. For the next level of theming yes, as a ride, no. It is a solid ride that will do well against time. It won't be a fad. As long as it doesn't get Intamin rough, it'll always be a good ride. It also got me thinking though, why does every new ride these days have to seemingly be a top 10 ride or the next best thing. What's wrong with just building a good solid coaster that no one will dislike. I guess you could see it as Inferno in a way. Nothing special, but a ride that is always liked, pretty popular and serves the park extremely well. So yeah, Taron. Good. Now Chiapas however is special. A gorgeous ride Now with it's weird issues sorted so you can sit properly. Wacky ride. Crazy drop But a fun theme! Great music throughout, lighthearted nature, doesn't soak you so is always enjoyable. Definitely my favourite flume type ride, sorry Dudley's. Intamin will sell lots of these once they're confident it won't have multiple issues again. And Taron too, I'm sure they'll sell more launchers now with the new trains. Go to Phantasialand! 9/10 park at least. In more serious news. If anyone spots Josh, please inform Phantasialand. He is currently trying to rip of the Chiapas rave room somewhere in Monchengladbach. That way he'll get banned
    8 points
  32. Mitchada04

    Europa Park

    Been a long time! But a busy few months lie ahead for me and theme parks so time to revive this blog! Europa Park is one me and Jack had talked about for a few years, the place of dreams almost. Finally, it happened! This is one of those trips worthy of a realistic report, not some sarcastic attack at the park like I usually do. We arrived in Basel to get a 100+mph train into Freiburg, followed by a double decker train to Ringsheim and a short "bus" (was a coach) ride to the park. What a lovely sight to walk in on! Just looming in the distance Ed and Jack were ready! Water fountains were ready! Let's go! First up Silver Star. I like the Mercedes F1 tie in, it's intimidating, trims aren't as bad as I was expecting but the airtime just got repetitive, twists were great though! This twist though Meanwhile over at Epcot, I mean the silver ball at EuropaPark... Eurosat sits around. This thing is bonkers, so glad it's hidden inside. Caught me by surprise each time we rode! Totally get why people wish X was like it. It's also huge! Cheeky bit of lunch in Greece. Food on park is great, so much choice and it's not hugely expensive for a theme park! I don't know why, but this is now such a guilty pleasure ride of mine Looks great! Theming!!!! Really nice station too! Meanwhile, in Portugal there is this. A ride that is newer than Poseidon, yet does less and does nothing for me. It photos well But that's about it Annoyingly I didn't take any photos of Spain, other than the jousting show with added drama Bad guy drama It's okay, it had a happy ending! Whilst we're talking about shows. They have so many! Lots of 30-40 minute shows, this in itself takes over a day to complete. Plus, on the larger shows they have mimes entertaining the audience as you enter! You had Bombay Nights in Holland with the Pirate's of Batavia ride going around the stage! A live action Italian film set stunt magic show thing An electronic bird show In the same room as a bubble magician guy who smokes as part of the show. A musical show in the Globe Theatre, because Shakespeare was known for his musicals. A dome screen show where you lie in sleeping bags! Plus, an ice show, flamenco, open and closing show, 2 4D films, a little French dance/magic show and a parade Ed being boss. Just this. Quality. What's this? A mine train that even with VR has a higher throughput than any Mack mine train over here! Bears for bare banter. Okay, I'll move on from that one. Anyone still needing a lift to any meets this year, there are two options. This. Or Jack in his purple sportscar! Can seat another 2 people, it's speedy and laps Silverstone regularly so must be good! Feel free to get in touch with Jack for more details Then there was this thing. Odd is one word I suppose. Next please. Yup, this guy looks like a trusty op. We'll do this then. I want them everywhere. This is ideal for family parks! Great coaster section! Fab dark ride. And great visual in the plaza of the kingdom. Lots of these please thanks. So many photos it's hard to fit them all in. So let's look at the hotels. Bell Rock is gorgeous. Colosseo really cool! The other 3 really cool! And not bad views from the bars Back on park this guy thought he'd set fire to his house. As you do, red fire and that. So that's it! Europa Park! Stunning park with great rides, operations, atmosphere, just everything! I have loads of photos so if you do want anymore just request in the comments and I'll post more Oh, guess you want to see something else first though. Me and Jack with ED that's why you're all here. Or maybe for what this is... Lots of artsy fartsy photos thanks to a back path that I think used to be an extension but is now open to public for photos, round the back of Wodan village. This inline is crazy. The little pops of airtime, fast changes of direction, it's all just great. LOTS more of these in the world please, I bow to our new Mack overlords. Wodan for me though was the best ride on the trip. The indoor queue has some great effects, and is just a really nice place to queue. It just looks intimidating. Has a spectacular entrance Just loved it! Bye bye Europa, it was fab. Should be back for Horror Nights!
    8 points
  33. I went skiing this week with my Explorer unit. (yay) now, you can stop reading there, or you can continue reading about how everything went. Day 1. I spent 14 hours on a train with 3 of my mates, and 16 13 year olds. It was great, because I just sat there, watched movies, and threw food at them, but also bad because they'd throw it back, continue to ask me questions about the scout leader (who was, my mum. Ergh.) and it was 14 hours, on trains, for 700 miles. Although, in this time, we did pass through several cultural captials, the likes of Burn, Paris and London. I definitely liked the small slice of paris (the walk from Gare du nord to gare Du L'est or whatever) Now, the best thing on the journey was learning about the new vending machines in french and swiss stations. Its utterly fabulous. I went to buy a kinder bar, because, well, I was hungry. And then, when it went to eject the bar, it got stuck. So I was standing at this vending machine, as our train pulled in, thinking 'oh bollocks, I'm about to get yelled at'. Then I pressed the change button, and it gave me all my money back. So not only did I get my money back, I got 2 kinders, for the price of one. My friend looked it up, and it's something to do with lasers in the bottom of the vending machine that sense whether or not an object has fallen. If it hasn't, then you'll get all your money back, rather then running off angrily to the guy in the nearest ticket booth and swearing at them because they are foreign and have no idea whats happened. Absolute logic, and customer satisfaction at 100% We got to Kandersteg at about 9PM local time. The food we were introduced by was one of the greatest mountain dishes to say hi with, and I went to sleep almost immediately.... Day 2 To be woken up by my little brothers dodgey pop music, and slamming my head against the timber pillar above my bed. So the first day we were fully in Switzerland, it snowed about half a foot (which is not that much in the terms of things locally, but made most of us go insane.) We walked up and down for a bit, fell down a 5 ft ledge, and then had lunch looking down at a frozen lake where REAGA (the voluntary search and rescue swiss team) were doing hypothermia training, and it was great fun watching grown men jump into literally frozen waters. this was followed by piste sledging. So normal sledging, you go 5 miles an hour tops on wooden scaffolding on snow that seems like it wants to bury you and glue you and never let you move. Piste sleding uses metal sleds, down flattened and icey slopes, some up to 40 degrees in steepness. Yeah, mental. According to our guide we reached about 35km on these things. Finally, we went curling. We were all rubbish at it and just ended up watching the ice hockey match going on next door. Day 3. WE FINALLY STARTED SKIING YaY. For those of you who don't know, skiing is one of those sports I was actually good at. It's a little boast of a thing I can talk about. My mum skied for England, and I started skiing when I was 6, and from then on skied almost every week until I was 11. Annually we did holidays to France rather then going away in the summer, and I got into the county race team at some point. Anyway, a couple years ago I had a big crash racing and it put me off, so I turned to ski cross, where I since have had many more, and far worse crashes, but couldn't care less. What is ski cross? I hear you mumble. It's like a slalom, where you are given a set amount of gates to go around, but the corners are banked, you are given up to 12 bumps and jumps to ski over, and you race head to head with up to 5 other people. Aaaand I picked up my first injury, skiing into a tree Day 4 We went skiing again..! But to a different place. This one had a really good ski cross, so I was happy. And then it had some nice off piste too, then I twisted my leg a little bit and had to ski 'cautiously' for the rest of the day. IN THE EVENING we had a massive snow ball fight. This was great because it meant I could pour snow down my brothers back and it be deemed okay. But then the ice started getting thrown.... Injury 3! Day 5 OMG more skiing woaw. I hit about 65 km on this day. Which is pretty bloody quick. Also, there were lots of little jumpy bits so that was fun SKI CROSS Evening activity was cooking bananas. I hate bananas, as do one the rest of the explorers who were there, so we had a massive banana fight and then got told off a little. DAY 6 Final Day of skiing. Nooo D: But... SKI CROSS. Here, have a running commentary thingy of me skiing an olyimpic quality one: and we're off! Round the first S bend Round the second and he slips into 2nd place Round the left quarter turn Over the 1st air time hill (they exist out of coasters as well you know) Second & third airtime hills (and into 1st!) Double camelback and finish! The only thing that could've made the day better was if the slalom course was open... and if I didn't tare some muscle in my knee. How? This: That's what happens if you get cocky kids. To finish off the trip, we went night tobogganing. It's super dooper fun, especially when it was as icy as it was: So yeah my leg is in a rubber thing and I have loads of homework to catch up on. If any of you read this, thanks for taking to the time to read something entirely not coaster related. Maybe I'll do one of those things soon.
    8 points
  34. 2014 is almost over, which can only mean one thing...it's time for my review of Thorpe's season! In a way, it kind of feels silly to do a 'season' review on behalf, since I've "only" made 8 visits this year (by far my smallest Thorpe tally in memory!), so there's a few gaps here and there, and my views may not be fully representative of the season. However, I hope this review will end up giving a nice roundup of the season, and my views on what's gone down. If anyone wants to see my reviews of previous seasons, they can all be found HERE (once again, apologises about the pictures no longer working - darn Facebook!). And with all that out of the way, let's "get ready to go...looking good...3 2 1..." New for 2014 - Angry Birds Land Rewind a year ago, and I said that for 2014, "There's been talks of a new 4D film, the return of the Canada Creek Railway, the movement of Vengeance to the park and ...at least one of those things should happen." Fortunately, one of those things did happen. I don't quite know how ABL has been received by the public, but enthusiast opinion is certainly more on the negative side. However, I must admit, I side with the side that, on the whole, it's an okay investment for the park. The 'land' is very small - it seems almost silly to call it an area of a theme park given how small it is. The 4D cinema, whilst a bit over the top with the effects, is a nice break from the bombardment of rides and is certainly a vast improvement on Time Voyagers (though that's not saying much, mind!). The Dodgems are good fun and, whilst nothing special, a nice filler ride for everyone to enjoy. Personally, I think that Detonator is the biggest waste in the area; new audio was needed, and a bit more of a feel around the ride was required. But instead we end up with a new name and cheap logo plus a random bird plonked nearby - still feels out of place unfortunately. So yeah, all in all, I don't think ABL is a bad investment. I think it will work in the long run (Angry Birds will no doubt continue to be popular, and with a major film set for 2016, I can see a second wind for it coming up), and brought life into what was a lifeless area. Many say that it's destroyed Amity Cove - but let's face it, there's a huge difference between Stealth-side Amity (Amity Speedway) and Tidal Wave-side Amity (the Amity Cove). A divide is necessary really, and this gives a chance to divide the sides further, which would be a good thing. For the future, I'd like to see the Teacups given an Angry Birds theme, since it feels a bit out of place at the moment, and the well-known Angry Birds tune be made more prominent throughout the area - it's something I was looking forward to hearing if I'm honest! Detonator - needs more work... These metal plate theming bits are...okay. Not my first choice thematic feature for the area though! King Pig's Wild Hog Dodgems - a bit bare, but good fun. New for 2014 - Other Stuff Though a quiet year on the rides and attractions front, there were a few new and improved things around the park... The Shark Hotel replaced the Crash Pad, and is Thorpe's own attempt at a shipping container hotel. Indeed, the shark idea was my favourite of the three concepts (the other two being the Pier and crashed ship). I do quite like the look of the shark - it's quirky and different, and likely a nice talking point for people visiting. My only criticism of it is that, on the inside, you can see all the framework - a bit of a shame in all honesty, but I guess there's got to be limitations to everything. Maybe not the most spectacular thing ever, but I have a fond spot for it if I'm being honest. Bite me. Then there's the improved entrance. It must surely be a short-term solution, as the whole ticket and entrance plaza needs a big rework in my opinion. Baring that in mind, I think it's an okay solution - the video loops they play do a nice job of showing off the park, and presumably do help build a bit of atmosphere and anticipation for guests. Also great to hear the original Thorpe entrance music being played once again! Hard to get a decent image of the screen, so here's the best I've got.. The few other touch ups around the park (Stealth Diner and shop, Mexican Cantina extension, etc.) are also welcome additions, now giving more indoor seating, and improved chippy on park - I never really liked the old Fish and Chip place for some reason; maybe the old look of the place just put me off? - and meaning every major attraction has their own sort of shop to some degree. The small things ey! Stealth shop looks quite nice really. The Coasters The Swarm remains top dog for another year. For me, it just had everything I want, and it's just a beautiful roller coaster to me. After being able to climb its lift hill this year and do a couple of behind the scenes bits and bobs, I have no doubt that Swarm will have a place in my heart for years to come... With it looking very likely that I'll be breaking into Europe next year, I somewhat doubt this will be my favourite coaster next year, but hey, I'll let it bask in its glory till then. Looking up A pretty sweet alternative view of the ride in general Pretty helicopter. Standard picture. X also saw some changes, with new audio and a new lighting set up. I think the reason why I like it so much is because it's so different to anything else the park offers - it's a bit of fun and a laugh. It doesn't try to do anything special and it's not a serious ride. Something that the park needs more of in my eyes! Inferno was as solid as ever, and it was nice to see the mist and lights working for the majority of my visits. Also interesting to see the workshop area as part of the John Wardley meet too; geeky moments I guess! I still have a soft spot for Saw, even if it does leave many with a soft spot on their head after riding. Again, got to do a nice backstage tour of it, which was great fun and really interesting. Colossus remained as uncomfortable as ever. Stealth was alright too I guess; I'm not too fussed about it though to be honest.. . Dear Thorpe, all I want for this closed season is this sign cleaned / replaced. Lots of love, JoshC. Arty-farty Saw photo. Put my camera through its paces by taking photos of Saw from the Loggers queue line. Funny results followed. The Other Rides Won't really put any specific focus on any other rides now because: 1) too much effort, 2) I haven't visited enough to say that much and 3) I don't want to put you to sleep any quicker. So yeah, in short... Slammer didn't open with the rest of the park, but managed to remain consistently open (more or less) when it eventually did open. Big thumbs up to all those involved with getting the thing to live again, and to actually stay alive. Personally, I think the ride just needs binning - I don't find it exciting and it just seems to be a waste of resources in my opinion. It seems Thorpe/Merlin think otherwise - as do many enthusiasts - so let's hope for their sakes their faith in the ride lasts for a few years before it eventually conks out. When that day comes, I'll happily be the first to volunteer to take some explosives to the ride. Rush, Samurai, Loggers, Zodiac and the like all did well during the season, and I think they're all good rides that add to the line up. On the other hand, I've been disappointed by the likes of Vortex, which is showing its ages, Rumba Rapids and Depth, rides which I do enjoy, but really need some TLC to make them look nice again. A working Slammer - a slightly less rare sight than usual. "What about Storm Surge?" you might be asking yourselves. I didn't ride Storm Surge this year, and this picture sums up my views on the ride nicely... I'd much rather look at a building. The Big Easter I unfortunately didn't attend this season's Easter event, due to revising for exams. However, by the sounds of it, it was a great event for the park and their new direction. All the reviews of the Brainiac show were great, so I'm glad to hear that's returning for the February Half Term event. I look forward to seeing what Thorpe come up with for next Easter (and fingers crossed I'm actually able to make it!). Summer Nights Summer Nights returned for a second season, which is great news. This event is just a brilliant idea from the park and works a treat. I know some say that opening till 10 should be standard for the park during Summer, and maybe that should be the case one day. But right now, I don't think the park would be busy enough to warrant it - making it a separate identity is the best thing for now. The event has definitely gained popularity, and I'd be curious to see if they'd consider adding two trains to the coasters if the event become much more popular. Teacups are still an addition for Summer Nights - good thing too, since it's relatively popular during the day.. Summer Event - Huh? Last year, I said: "Despite Sun Scream obviously being popular enough to last many seasons, I think it's time to think of something a little different now". However, when I said "a little different", I did mean they should at least do something! Unless I completely missed it, there was no specific summer event this season that filled the role Sun Scream had done for the seasons beforehand. The park seemed popular enough from marketing alone and such, but it seems like a wasted opportunity, especially with the family market. Hopefully it's just a one-off, and next season gives us some decent event for the summer. It would certainly help encourage the crowds to visit during what is one of the busiest periods of the season for the park, and a chance to stand out from the crowd a little bit. On the other end of the scale, I guess they could partner up with MoS for another event. Mash Up seemed good during Easter 2012 and 2013, so why not bring back that back? Speaking of MoS, still haven't been to a MoS night - they're just not my thing! - however, I'm glad to see that they're still proving popular and successful. Fright Nights The biggest change for this season's Fright Nights was, of course, the farewell of The Asylum, and the introduction of Studio 13: The Motel. It's been said a hundred times already, but I may as well say it again - last year's controversy over Asylum was NOT the cause of its removal. The park were planning on getting rid of it even for last season's event - let's hope that that myth doesn't become fact to many. Another thing which has been said a hundred times already is that I wasn't really a fan of The Asylum. It was a maze of strobe lights which gives you a headache, with no apparent story line other than 'you're locked in with scary people' and very repetitive. So I was glad to see the back end of it. Studio 13's premise sounded exciting and very promising, and it was great to see the park come up with a non-IP maze which still fitted in perfectly with the park's overall theme (which I still love by the way). Personally, I loved the maze. Great nods to the past, good theming, a story which followed through the maze and overall a good idea. In fact, out of all the mazes I've done, it's the maze where I've felt most apart of the story. It's such a simple idea (you tour through a studio where a horror film is being filmed, then all of a sudden, you're IN the film), which makes it easy to execute, yes, but it was executed so well that it just a beautiful maze. As for the returning mazes, Blair Witch went from zero to hero, which was great. I hope this gives the park more confidence with scare zones and outdoor attractions. Cabin and Saw remained good attractions, though I think Saw needs a bit of an update, as it feels kind of tame compared to the rest. My Bloody Valentine was yet again the worst; no real scares or anything - just dark, cramped spaces all the way. It will scare many, yes, but you can't just simply rely on that! It will be interesting to see what happens to the maze next season now the arena is in use - will it just move elsewhere, move out of the containers and into someplace else, or what? I also did Face it Alone again this year. I can't sing the praises of this experience enough - if you like scare attractions, it is well worth giving it a try! I'm so glad the park have continued to look into other scare ideas than your bog-standard conga line maze, and here's hoping that things like Face it Alone, the Overnight Experiences and original maze ideas continue for many years to come. Fright Nights proved to yet again been the most popular time of season. Me with The Director. Reserve n Ride The second season we've seen RnR now and I remain in the minority who like the idea. I'll keep my views here short and sweet since I've argued them to death throughout the year in the appropriate topics - the idea is a nice one and has a lot of potential. The system itself seems to work now; they've slowly managed to iron out technical issues. What the park need to do now is try the system as it was intended - with no standby queues. That way, they see how viable an option this actually is. Make sure there's enough non-ride stuff to do too; that'll help (and, in fact, is a good idea in general!). Food and Merchandise As mentioned above, I've gotten into a bad habit of falling in love with the new Fish and Chip place, nice and unhealthy. My lunch of choice usually varies between that, the Mexican Cantina or Bar 360. For the most part though, all of the Merlin-owned food places are good quality and value at Thorpe, which is good. I'll no doubt try the punnily-named Peckish and the new Pizza-Pasta joint in the new season though, because why not ey? As ever, the merchandise at Thorpe helped empty my wallet. The new resins were all great, and the Swarm billboard is my personal favourite of all the Merlin resins. Then there's the brilliant new clothing items which give some geeky nods (ride opening years and such), which I just love! The new Angry Birds merch is good to see too, even if a bit overpriced in my opinion. Then again, on the whole, merchandise is reasonably priced I think, so I'm not really complaining. Would like to see more bears at Thorpe though - please? I guess the VIP packages fit into merchandise sort of, so just a quick mention of them. Whilst the main ones are a bit too pricey in my opinion, the lift hill walks and backstage tour are okay, especially if you can get a deal on them (and they do indeed do deals on them at points in the year). Again, really glad to see the park doing cool things likes this! The Inferno shop has a makeover too. At least I was spending time in shops, and not just money... Chief Ranger's Carousel - RIP Whilst no official note has been made, it seems that CRC has left us after 20 years of service. It's sad to see a ride so rich in Thorpe's history leave. However, in all honesty, it's surprising it stayed as long as it did, especially during the years when families were just not in the park's target market. It's not like the ride has a specific appeal the 99% of visitors anyway - time to let go and move along in my opinion! A Carouselfie. A Look Ahead 2015 brings us...well, we don't know. Potentially nothing of note. We have gathered that Pizza Hut is being replaced by Pizza Pasta, and that building is getting an extension. I have no doubts that we'll see some touch ups around the place (Canada Creek still has a lot of the old branding about, some rides are in desperate need of TLC and I expect Thorpe know that), and there'll be a few little things to keep us happy. However, it seems like 2015 could be the first season since 1997 where Thorpe don't bring us any new attractions. Then again, Angry Birds Land didn't have plans submitted till January, so who knows? Of course, we'll all be able to gawp at the construction site for 2016's exciting new development - maybe that in itself will be enough to keep us happy next season? That's it for me; another season well and truly done with. Thanks if you read it all (and sorry for the length)! As ever, any comments / thoughts / criticisms are welcome!
    8 points
  35. It's been a while as I've been preoccupied with a number of other things and a small write-up on BPB was at the very back of my mind, but it's finally time for a super in-depth* review or BPB. (This turned out longer than I thought because I'm bad so I have converted it into a poor blog TR, read at your peril). Before I start I better just throw out there that I was going on rides with my cousin, who is 9, and a huge wimp- we had to convince him Valhalla was just a little water ride in a warehouse! First ride of the day was the Big Dipper which I'm going to say was my first proper woodie (I did ride Colossus at Terra Mitica but disappointment is stopping me from counting that). The ride is filled with airtime and really lifts you off of your seat, when I went on for a second time I stood up twice and decided it really would be wise to hold onto the bars as it's advised, it's pretty insane backrow in particular! But I wouldn't recommend it if you suffer with back problems, the padded seats do help though, kind of. We then headed over to Steeplechase which was fun but the braking at the end really launches you forward and can hurt! It threw you round a surprising amount though and I had to continually tighten up my seatbelt. After this, I (somewhat reluctantly) headed over the Nickelodeon Land which, for what it is, is pretty good I must say. We only went on Nickelodeon Streak as that was the only ride which I wouldn't look ridiculous in or that wouldn't cripple me or make me faint *cough* Airbender *cough* and it's basically a smoother Big Dipper clone which I actually quite enjoyed in all fairness, but the fact that it is basically a bright orange (why!?!?!?!) Big Dipper clone had me scratching my head. I then went on to Avalanche which I enjoyed mostly due to the fact it reminded me of my trips to Germany in which I would always pay a visit to the Hassenhorn Coaster and Steinwasen Park which contained a toboggan run. Not sure whether I enjoyed the ride or the nostalgia brought with it, but it was pretty great in it's own rights, not really something I would head straight for though. We now enter the interlude in which my cousin and I were moaning at one another as he wouldn't go on any 'proper' rides (Revollution, PMBO, Infusion etc.) whilst I was refusing to re-ride things like Nickelodeon Streak or Steeplechase when there was much, much more to do. This cut a good 20 minutes out of our day (stubbornness is clearly a family trait) and my cousin went to re-ride Steeplechase alone. We then dragged ourselves to have some lunch at Coasters. I must say I was disappointed. I liked the fact that you could see the Big Dipper station and Infusion if you sat at the right place, but the food seemed a bit extortionate for what it was. I ordered a chicken burger, expecting salad etc. within the burger- it was literally a well done breaded chicken fillet in a roll! It was okay though, the wedges were nice atleast. Trying to get a sachet of sauce with no cash on you after you have gotten your food is always fun. I then actually went on Infusion with my Aunt's friend who kindly bought tickets so she could go on with me (she's petrified of heights so PMBO was a no-go). I started fangirling over the scale model of the ride but we kind of ended up sitting third from the back so I'll leave it at that. Next up was Grand National which is probably one of my favourite rides now. We got to sit at the back and it was great! I'd heard you get thrown around a lot but you really do and it is so much fun! I was actually laughing the whole way round. But I think this is the ride in which I lost my phone, lol. We then finally headed to Valhalla, now with all of the hype I'd heard and seen about this ride I was expecting to be underwhelmed as themed experiences- as much as I enjoy them and appreciate it- have never really made me think 'wow' so far... Until this ride! It was just so immersive and I could see the story and I love to be able to see stories within rides. I remember Peaj and Cameron discussing it and Peaj telling me 'it has a bit of everything' and I was a bit sceptical of this. But it literally has water, ice, snow, FIRE, a massive hammer (I didn't appreciate it at the time though ) and you really do get soaked- and I was training home the same day! But it is probably my favourite ride experience so far, and it has re-rideability and I'm sure you'd discover new things everytime, it's brilliant! The park as a whole had so much ride interaction! Queue-wise I thought it was pretty good with the longest being probably half an hour for Avalanche which was at the entrance when we joined it (low throughput?) But I think I'd definitely visit again- to actually do PMBO and to ride Grand National and Valhalla again if anything. It'd be nice to spend a whole day there with those who actually like/share and interest in theme parks and the like, ha! tl;dr- I like BPB, the food seemed a bit of a rip off and I'm disappointed I couldn't get on much but Valhalla etc. is great. *this won't be 'super' or in-depth, I'll just be aimlessly rambling, probably a bit late to be telling you this now though, sorry.
    8 points
  36. Mark9

    Phantasialand in October

    It's been a long 14 years since my first trip to Phantasialand and despite my love affair with the park when I visited in 2006, It hadn't been a park on my radar to revisit. All it took though was a read of Benin's August trip report, some willing volunteers with the cash and just like that, it was off to Germany. For those that have never been, getting to the park is as easy as pie and incredibly cheap. I heartedly recommend it, despite having to fly on Easyjet at 7:05 in the morning as the train/bus system in Germany gets you to the park in less then an hour from the airport. For less then £200 we got two nights in Hotel Matamba, two days on the park and two fastracks for each of us. One thing we concluded on the trip was that the park is amazing value. Sure, it is one of the more expensive parks in Europe to get into but for the quality of ride you get and the cheapness in the park itself (5 euros for on ride photos, meals at fast food resauraunts for less then 8 euros, even better cocktails in the bar were cheap for European standards). With us all checked into the stunning Matamba (it really is stunning) we were off to the park. Despite some of the quality attractions held within, there is an aspect to the park that is stuck within the eighties. The entrance for instance is quite basic for example and doesn't look like it's seen any changes since the park opened. Reminded us of Epcot. We decided for our first ride would be the 2006 inverter, Black Mamba. Back when it first opened I thought it was a fantastic piece of work with a fast, intense ride cacooned within some intricate, detailed and beautiful theming. I'm happy to report, time has been kind to this ride and we all thoroughly enjoyed our rides. I disagree deeply with Benin on his analysis of the ride however. This is no Silver Bullet or Inferno that peeters out heavily at the end, this is a ride that maintains its intensity, speed and enjoyment from start to finish. The four inversions are taken right at the start of the ride, almost to get them out of the way quickly. The ride then takes on three high speed helices which I found pretty intense as the ride was running so well. I was even surprised to find a nice pop of air time as the ride dips into the first helix. The general ambience of the ride is the greatest of any B&M out there with only Oz'Iris giving any real competition. The level of detail is franklyy stunning so even if you aren't a fan of the ride itself, the theming and feel of the ride more then makes up for it. My only criticism is the aggressive staff. One actually pushed me backwards causing me to hit my head on the top of the train. Completely unnecessary on a walk on, one train operated ride. With the Biting ride done, we headed to the new for 2013 but actually opened in 2014 ride, Chiapas. First and foremost, this is for me, is the most beautiful ride in Europe. Everything about it has been designed to the nth degree. From the surrounding pathways which afford great views of the ride, to the queueline and ride itself intertwined so perfectly into a neat little package, there is nothing else quite like it. Even the queue itself, with the batching lanes being divided into fastpass, single riders, groups of twos and everyone else shows that thought has been put into how this ride is operationally run. Well it's top level and shows effort unmatched by anywhere else. But what about the ride itself? I have never come across a water ride run in such a precise and technically perfect way anywhere. Intamin have worked magic here with the different ride systems running perfectly in sync so that the ride show never feels under threat by the ride mechanics. The backwards room in particular is a highlight as is the final drop that feels far steeper and longer then it looks. Everyone comes off of this ride with a smile because it's fun. I in general hate Log flumes, but this goes to the top of my class and is easily my favourite water ride. Talocan was our next ride. I've never done a floorless top spin before as the one at Knotts was closed on my visit. Suffice to say, the theming and ride show really helps to push Talocan as a top tier attraction because the ride itself isn't as grand as everything else around it. That being said, this was one of the better ride cycles I've done but I still can't rate this as high as other much more appropriate and interesting flat rides. The restrain in particular was slightly odd as the bottom has a nice sharp pointy bit that could cause a lot of men to be unable to have children in the future. You have been warned. Back in 2000, Colorado was the main attraction if you like. Now, with Mamba, Winjas and Chiapas to help lighten the load, Colorado Adventure takes president as the main family rollercoaster on site. And it truly is a wonderful Vekoma mine train. The only real problem for it though is the first part of the ride. With the removal of other attractions and the addition of Chiapas, half of the indoor area has been removed exposing the ride itself. The job is clearly half finished as well as corregated steel sticks out over pathways and the shed area is completely on show. Which is a true shame as it ruins the illusion that this is a western themed ride. Luckily the ride after the second lift hill is intact and what follows in the dark is hair-raising. Truly scary with the ride jerking you around back and forth and you have no idea where you are going. Part of Colorados charm is that it can go from sedate little mine train to throwing you back and forth with no warning. The final helix in particular is excellent. I felt like I was dying or about to. It's fantastic. On our travels we took on the omnimover which can be descibed as Chinese Haunted Mansion. It's main flaw was that it was way to light in there at one point the view is solely a fire exit, illuminated up all nicely for your pleasure. River Quest followed which is a terrifying experience for all involved and makes it the only rapids ride that I'm not a fan off. We next ventured onto Mystery Castle which was terrifying as a 12 year old, but completely underwhelming as an adult. I like the idea of all of us strapped to the castle walls but the ride itself isn't scary enough. Nice concept blown by a rather blase ride. With this side of the park done, we went over to the Berlin and Wuze Town. Our first port of call was Winjas, the Maurer spinners featuring trick track. I was suitably impressed with Fear in particular but this time I was a bit more warey. When it comes to spinning rides, I expect a little bit of spinning but these two don't spin too well. Fear I found was better at it but both have a severe lack of it. The other thing is the trick track of the see saw and moving track kind of threaten the flow of the ride, they break the pacing and the rhythm. Thankfully, Fear has a surprise immelman. With Phantasialand, there is a real drop on quality on this side of the park probably to do with its location near local housing. Temple of the Knight Hawk is a dismal attempt at a Space Mountain rip off. It doesn't impress and left 'Fred', Dan9 and Tom feeling ill. The problem is it just isn't interesting enough and just goes round and round almost bored of itself. A similar effect can be felt on the Hollywood Ride, a rather dismal attempt at evoking Hollywood glamour but just coming across as cheap and run down. Sad and terrible is the only words I can use to describe it as. We tried on other rides in the area such as the Splash Battle which features no splash battling and nothing to really aim at, no effects whatsoever. We also tried out the Race to Atlantis which might have been good back in the eighties but is no longer relevant. Pirates 4D was a nice kick back to Thorpe when it was an up and coming theme park in the 2000's and the final ride to really talk about is Maus de Chocolat. I don't like the shooting system really in the same way that I don't like Toy Story Manias shooting style. I just can't get the hang of it which means I always lose. Sad times. I love the theming around it even if it is just a Ratatouille film rip off. So thats the theme park. A wonderful place to visit with half the park being ahead of the game and the other half sadly lacking. Luckily, the awesomeness of Mamba, Chiapas and Colorado really stick in the mind. The management here know what they're doing and it's a joy to visit. I recommend staying at Matamba as well, with a true ambience and joy to it. I even tried Zebra in the hotel restauraunt. A yummy Black Mamba cocktail! Thanks foe reading.
    8 points
  37. Alarm set for 4am. Check Pin badges and Oswald hat ready. Check Coffee. Check It was time to take on the ultimate theme park challenge, 24 hours in two of the busiest theme parks in the world. Even on paper it doesn’t sound easy. Luckily there was things on our side. We knew Pirates of the Caribbean and ‘it’s a small world’ would have reopened so extra capacity at Disneyland. We knew kids wouldn't be able to take on this challenge and we knew many wouldn’t attempt such a feat so the first few hours were cruical. So with that in mind, we arrived via driving through the middle of Los Angeles at Disneyland at around 5:45. A giant Olaf snowman had been sculpted on the entrance way and to open the parks was none other then Josh Gadd, of Frozen fame. He spoke about living near Disney World (BOO!) and how he takes his kids to the Disney parks like a right of passage. With that the parks were opened. Oh hey Olaf! Fireworks get the parks opened! Here we go! We had decided early on to get into California Adventure first and grab a Radiator Springs fastpass. Our thinking was to get the busiest rides out the way first so we could relax on the longer rides later in the day. We grabbed ourself an information leaflet for the day and bad news. Radiator Springs, Tower and California Screamin’ wouldn’t be opening till eight. That left us two hours to find something to do. We tried Toy Story Midway Mania but that wasn’t ready yet, so Little Mermaid was chosen. We then had a go on Soarin’ which opened at 6:30, and then onto Mickey’s Fun Wheel. Wow. This is a ferris wheel which offers stationary pods and ones that swing violently. We naturally chose swinging and what a ride. Seriously more intense then it looks and only the second ride I’ve done that offers sick bags in the pods. It was now around 7:30 and we decided to head towards Flo’s via Radiator Springs to see if fast pass was available. SUCCESS! It was. Whilst Chris went to get the coffees, I grabbed our fastpasses which was for 9:30am. We relaxed for a bit, after all, there was plenty of time left. 8 o clock was finally upon us and we went for a ride on the Tower (grabbing a fast pass too) which was as spell bounding as ever, a ride on Heimlichs chew chew train, Tower then took a gamble. We decided to queue for RC Racers, after all fast pass hadn’t started and this was the only reasonable time to try it. If you know the queueline, we were just under the bridge near the entrance. From there it took us exactly 18 minutes to get onto the ride. Faster then using fast pass the week before. So there you go people, the detrimental effects of any fast pass system right in front of your eyes. We decided therefore to do it again. And it took us 15 minutes this time. People have queued six hours for this thing and here we were essentially casually strolling on without a care in the world. Astounded by this turn of luck, our fast pass turn was quickly upon us. And then it broke down. We had to wait an hour for it to come back to life, so I decided to have a lie down instead of getting depressed about things. Finally free we descended on California Screamin’, grabbing a fast pass and queuing for Toy Story Mania. It took about 25 minutes to get on and we got exactly the same score somehow. With five minutes remaining till our fastpass, we rode King Tritons Carousel and then rode Screamin’, good as ever. It was now around 11:30 and basically time to jump ships and visit Disneyland. It only seemed natural that our first stop should be Pirates of the Caribbean but naturally we grabbed an Indianna Jones fast pass. Now Pirates. This is a classic ride and no mistake. It makes the Florida and Paris versions look like mere imitations in my opinion.This version evokes such an incredible atmosphere, there is just something about being transported away to that period of time, to not be able to see the roof of the shed sticking out in the pirate boat attack scene or for the journey to be more leisurely paced then its brothers. Captain Jack isn’t necessary but he doesn't detract from this enriching, engaging experience. It’s popularity here is incredible. Hundreds of people joining the queue every minute, each one eagerly anticipating Walt’s last ride he was involved in before he died. I loved it. It’s my favourite ride at Disneyland. Alas, it was time to move on, we ended up in Fantasyworld for a little ride on its a small world. This one takes on the Paris look of having an outside loading area but unlike Paris, this one is a series of show rooms and not just one big warehouse. And here the props are far much larger and interesting then I’ve seen previously. My favourite hula girls also appeared here with speedy hips so that made me happy. Time for a ride on the other side of Matterhorn, the Tomorrowland side. Felt quite similar to the other one although Chris found this side rougher. We still had a while until Indianna Jones so we entered Tomorrowland and rode on Buzz Lightyear’s Spin thing. I officially hate all three versions of this ride so far. Dull, Dull, Dull. At least this one didn’t have fastpass. Before heading to Indianna we grabbed a fast pass for Star Tours, went and had some chicken on Main Street then rode Indianna Jones Temple where some more effects seemed to be working this time. That was good. With luck our Star Tours fast pass time was upon us but before we headed over that way we grabbed a Thunder Mountain night time ride fast pass and knowing the parade was on, waited near the Storybook Canal Boats. Somehow this had alluded us on our trips, it business and random closing times meaning we never got a look in. This time we somehow started the queue for it, meaning we’d be the first on when it reopened. Totally different world to Paris where there it’s walk on all the time. I like the cast members talking to us though, nice feature. Rode Star Tours then headed down to potentially queue for Splash. I wasn’t keen, 65 minutes for a ride that I don’t really like wasn’t worth it so we queued five minutes for Winnie the Pooh instead. By now it was around six o clock and to slow the pace down a bit we headed to Fantasyland to get rides on Pinocchio and Snow White. With twelve hours left of the day we still felt okay to carry on but it is hard going to keep the energy levels high. Fastpass Top trumps. I think I win. We decided not to bother with Space Mountain either and decided to get some snacks to give us an energy boost. It was soon time for Fantasmic and the fireworks. We didn’t move once Fantasmic ended, instead choosing to watch the fireworks from a distance. Works just as well. Our plan was to try and get on Pirates before the second Fantasmic started but unfortunately got caught in the one way system. So instead we had a go on Jungle Cruise which was walk on. The cast member this time was a bit of a mumbler so didn’t catch much of her jokes. We got off and Fantasmic was about to start. We darted into Pirates queue and luckily wouldn't be exciting as Fantasmic finishes (would be disaster). Pirates <3 After our ride we went and saw the Tiki room show which I am a big fan off. This was a chance to rest our feet, necessary after nearly 18 hours of Disney parks. After Tiki, it was Thunder Mountain time where the fast pass queue and stand by queue had become one big sprawl of people; it wasn’t pretty but we made it. And what a ride in the dark it is. So much fun especially as its barely lit up at all. Wonderful stuff. We had no more fast pass energy left and somehow we ended up in Tomorrowland. Space Mountain seemed to be dead so we decided to ride Autopia. I hate this ride too, it seems like such an unnecessary waste of space especially in a park as small and compact as this. Unfortunately we also had to sit in the car for ages as one had stopped somewhere around the circuit. BROKEN! We were evacuated from the ride and decided to call it a day at Disneyland. California Adventure was calling with a 3am showing of World of Colour. There’s nothing like standing in the cold at 3am in the morning and being sprayed with water for thirty minutes. With Screamin’ and Radiator Springs Racers closing at 4 we raced (pun not intended) over to get a go but both had closed already and with Tower the only major ride still running after 4 (but with a tasty 120 minute queue) we decided to call it a day. We’d made it to 22 hours and I especially knew I had driving to do in the morning. TOWER! I love you but 120 minutes is just to long at 4 in the morning. So what can I say about the day. It is a hard hard day of theme parking and takes the patience of a saint. It says something that the night-time shows finish and you still have essentially a day at Alton Towers left before the parks close. I whole-heartedly recommend it though as the parks have a special atmosphere like no other. Getting on Pirates was the icing on the cake. And with that, thats the theme park side of the holiday done and dusted. Whilst I would love to have done some of the other parks in the area, that can be done another time around. For now though, we had done some of the most famous theme parks in America and I have to say I was so impressed with the rides on the west coast. The B&M's and Intamins in Florida are kind of hit and miss but over in California, each one was ridable and enjoyable. Special mention goes to the two floor less coasters of Medusa and Scream. They were great. I'd like to thank anyone thats read all my trip reports. You guys rule
    8 points
  38. JoshC.

    The Story Behind Detonator

    As we know, next month will see Thorpe Park give a slight retheme to their 115ft drop tower, Detonator. A general shift in target market has to led to the perhaps knee-jerk reaction to bring in a family-themed area, and the easiest way to go about that would be an IP. So we have 'Angry Birds Land', and Detonator will become 'Detonator: Bombs Away'. Who knows what this slight retheme will bring? Well, we will find out in little under a month's time anyway. With most eyes focused on the future, I've decided to turn my head and look back on the past. Detonator opened 13 years ago and is a staple thrill ride within the heart of the park. The ride and its overall experience have remained pretty much constant, so the ride's history seems far from exciting. However, the circumstances in which the ride even came to the park and the behind the scenes stories are far more interesting... The story starts on a Friday afternoon, in July 2000. A smoker discarded their cigarette into some bushes, which quickly started a fire; 'The Thorpe Park Fire'. Slight damage was done to Mr Rabbit's Tropical Travels. However, substantial damage was done to the nearby Wicked Witch Haunt ride. Wicked Witch Haunt was so severely damaged it could not be saved; the building was completely destroyed. Of course, the ride needed replacing. At this time, there were very few major rides at Thorpe, and the multi-million pound, record-breaking Colossus was in its planning stages. So the ride had to be cheap and not steal the limelight from that. Also, Thorpe were still very much a family-park, with a big focus on family rides. So the ride had to appeal to a large audience. The park's first choice was, however, not Detonator. Instead, it was this: Photo from Wikipedia It was a standard Vekoma SLC! The photo shows Traumatizer at Pleasureland Southport, and was later moved to Blackpool Pleasure Beach and named Infusion. The ride is a family roller coaster, very simple, nothing too special or exciting. Plus, it was quick and easy to construct. At the time, it would have fit the park perfectly. The plans were very quickly rushed together and submitted to the council (in fact, Traumatizer was used to judge noise levels for this new coaster). And, from what I can gather, they were approved. Unfortunately, the plans themselves are not online at all, so the exact look, location of the ride is unknown to me! But why was no such coaster built? Well, very simply put, it came down to troubles with the energy supply! The plan was to get the ride opened for summer 2001. However, associated costs with the ride and power supply for the ride (whatever that means) meant it wouldn't open by then. So the plans were shelved. At this point, we're in October 2000. The 2001 season would start in March; a mere 5 months away. So Thorpe's management decided to go for a drop tower. Due to the naturally thin structure, it would have little 'visual pollution', it was quick to construct and, though quite thrilling, did temporarily fill in a missing part of the park's line up at the time. Note - temporarily. The original plan was the have the ride operating for 1 season, then replace it with what another coaster. This is why Detonator 'broke through' Thorpe's height ceiling of 100ft - it was only meant to be around for a year and it was under special circumstances! Everything was all approved and everything was all good. Detonator opened at the start of the 2001 season, along with Zodiac and Vortex (funnily enough, Vortex opened rather late and the park were investigated by Watchdog for misrepresentation. Oops). Colossus was under construction and was hoped to put Thorpe Park 'on the map'. Behind the scenes, plans for a new roller coaster, namely Nemesis Inferno, were well underway. However, something unexpected happened. Detonator was popular. Really popular. In fact, it averaged "over 9 out of 10" on customer reviews. No park can afford to get rid of a ride that is THAT popular. It had to stay. So the utmost was done to ensure allowed for the ride to stay. Fortunately, the layout allowed for this to be the case. There was still one more problem though. The ride only had temporary planning approval. By the end of 2001, they would have to take it down. So an extension to this application was sought after. It was by no means a guarantee approval would be given, due to the fact the ride was tallest on park. But, fortunately, the ride was approved for another, temporary, 5 years. Why only 5 years? Well, Detonator was not in Thorpe's long term plans and it's a fairground ride. Could 6 years of constant operation be too much it? Would it maintain popularity for 5 more years? Would it fit in with the park then? The park weren't too sure. Of course, the ride stayed, and the park applied for permanent approval of the ride, which was granted. In fact, the MTDP at the time even indicated a second drop tower joining Detonator, but alas, it never happened. Detonator is, in terms of G-forces, the most intense ride on park. It's regarded as one of the better drop towers in the world and works so well within Thorpe Park. Yet the ride only arrived due to a series of accidents and misfortunes that the park had to get over. Had those accidents never happened, the park could well be very different and - in my opinion - worse off. Would we ever had gotten Inferno if a Vekoma SLC was put in place? Would said SLC still be here today? Would Thorpe be as popular as it is now? Who knows! All I know is that, 13 years later, Detonator remains a favourite to all. How nice, ey? May Detonator stand tall for many more years, regardless of theme... "Detonation...complete" Disclaimer: I cannot guarantee 100% accuracy behind this information. A lot of the information was deduced from past planning applications and, in some cases, such applications were not always complete. Should there be any information which you believe to be incorrect, please feel free to leave a comment and say so!
    8 points
  39. JoshC.

    JoshC.'s Review of the Season - 2013

    Here it is - the 2013 Review of the Thorpe Park season! I'll be sticking to a similar formulaic approach as the 2011 (sorry about the pictures being broken here; I'll be sorting it out asap!) and the 2012 Season Reviews I've done. If anyone has any suggestions on how to improve the style / format of it all, let me know! Sorry about the length of this; it's hard to a balance between a detailed review and keeping it short. Also, for anyone wondering, I won't be doing any for other parks, simply due to the fact I haven't visited them enough to do a 'season review' like this one. Watch this space though - who knows what the next season will bring for me? And so, with that out of the way, in the words of Thorpe Movie Studios' Director, "get ready to roll...lights, camera, action!" The Swarm We all know the story now - an alien race has attacked Thorpe Park, leaving destruction in its path. Unfortunately, this didn't bring in the guests last season - maybe the park's marketing was too effective and people actually thought real aliens had invaded? So, the thrill factor of the ride was upped - giving us the billboard and the 2 backwards rows. The general consensus is that, simply put, the billboard is a great addition, which is visually pleasing on and off ride, and creates what many regard as the best near miss of the ride. So Thorpe really hit the nail on the head there. The backwards rows, however, have divided opinion a lot more. It certainly creates a unique and interesting experience, but it does detract from the 'point' of Swarm. That said, it still is a crowd pleaser, so it's not all bad. The main problem which seems to have arose from it is that of the station queue are being congested, and loading procedures sometimes being affected because of it. I noticed towards the end of the season, the backwards passes were scrapped in favour of just going backwards after seeing the queue size, so maybe that's the way forward? (Pun NOT intended!) I also see that Heide Park's wing coaster is having bag storage in the station area, so if that works out, I'd love to see that implemented for Swarm to solve the problem of the crowded bag area. All in all, Swarm's touch ups this year are welcome to all, keeping a great ride experience and improving it with more large-scale theming. The billboard, featuring the winning competition slogan. The reverse of the billboard. Swarm is still one of, if not, the, most photogenic rides on park. X Another 'New for 2013', though not heavily advertised, was the rethemed X. Finally, after closed season upon closed season of rumours that it would be given attention, the rumours were true! Forward facing trains, individual lap bars, a lowered height restriction, a vague theme, lights, music all in one - it added up to a whole lot of potential for what was likely a cheap-ish retheme. Now, my first go on the new X happened when the block brakes were still on the ride. It created a slow, boring and unenergetic ride which was a shadow of its older self in my opinion. Being a fan of X:\ No Way Out, it was hard for me to see how the park could successfully improve it. However, my goes after that were without the block brakes. And the ride got better. And better. And better...you get the picture. I love it now. Everything about it just works; it's just a fun little ride which everyone can enjoy, and was something that was really missing in Thorpe's line up. As someone who remain sceptical over an overhaul of the ride, I'm really glad it's worked out and given the ride a new lease of life! Nemesis Inferno In 2003, the public felt the heat of Nemesis Inferno for the first time. 10 years later, and the fire is getting hotter and hotter! Inferno ran brilliantly this year, giving a faster and more relentless ride than ever before. It just goes the show that even B&M Inverters which are seen as 'boring' or 'unforceful' can still grow into something which can pack a punch. The tunnel's effects were a bit hit and miss, yes, but for the most part, I think they've been pretty good this season. What speaks more volume about Inferno than I could ever say, though, is what I saw back on a cold, snowy April's day this season. The park wasn't busy at all, and rides had a maximum of a 5 minute queue, with 5 minute queues. Inferno, however, had a consistent 20-30 minute queue throughout the day, not because of slow loading procedures or anything, but simply because it was pulling in the crowds. Goes to show you don't need some amazing gimmick to create a coaster which will keep people coming back... Inferno on a sunny day. Inferno on its 10th birthday (look at that queue!) The Other Thrill Rides In a season where the park has aimed to slightly shift its target market so it's not all about thrills, the park's thrill rides themselves have had some mixed fortunes. Stealth has had a pretty successful season, with no major breakdowns coming to light. It's nice to see a ride which was previously having a few troubles here and there be continually running smoothly. I love how the park use the ride's plaza area for loads of small little things, like Dr Pepper stuff and the ice cream event, making it feel like it is not only the 'icon' ride of the park, but also the icon area. Also, the Ice Cream event photoshoot was massive fun - 20+ rides on Stealth on a summer morning is always a great way to wake! Colossus and Saw, known as the two rough rides on park, have also had decent seasons. Whilst Colossus is no longer the coaster with the most inversions in the world (or even the UK; thanks Smiler...), it's still got the 'world's first' to draw people in. It needs a spruce up, yes, but hopefully that will come sooner rather than later - after all, the park themselves have said they're keen on the idea when the time is right! Saw is a very Marmite ride; most people seem to have a strong dislike for it, whereas a few have a soft spot for it. I'm in the minority who enjoy it and feel that this season has been alright for the ride. Effects have been good on the whole, and I still don't think the ride is rough. If I have one criticism of the ride, though, it is that the outdoor audio is broken / turned off / too quiet to hear (I have no idea which); really would like to see that rectified. Slammer started off the season really well (if anyone had been asked to place a bet on it working throughout days of snow, most people would likely have kept their money...), but it unfortunately hit its snag around the half way point of the season. It's a shame to see a ride which is having so much time and money invested having so many problems (and, as far as I'm aware, it's not reoccurring problems, it's usually a different problem each time). Hopefully 2014 will be 'the season' where it manages to be pretty much problem-free as you do wonder how many more long periods of downtime the ride has to have before the park say enough. Slammer's S&S brother, Rush, has remained pretty consistent during the season, which is good news. It's been a bit of a shame to have shorter ride cycles this season compared to other seasons, but I assume there's a reason behind this. Detonator and it's shiny new restraints has been brilliant as ever; always gives you 'that feeling', and never fails to deliver. Vortex has been feeling very 'juddering' this season though, which has lead to an experience which makes me feel rather queasy unfortunately. Fingers crossed that this closed season will see the ride given a little bit more TLC. Samurai also had a bit of trouble this season. Detonator stands tall as the park's most consistently good flat ride. The Water Rides With the charge in target market becoming obvious just before summer time, the park's water rides played a bigger role than normal this time around. For a park the size of Thorpe, I think 5 water rides is a on the larger side, so why shouldn't the park put them in the limelight a bit more? The season began with everyone fearing that the removal of Loggers Leap's tunnel would ruin the ride. Fortunately, not all of the tunnel was removed, and the ride experience isn't really affected by it at all. Of course, this is no reason for the park not to replace the tunnel, as I bet for first timers, the indoor lift is somewhat of a surprise. Other than that, Loggers has remained on good form for the most part, though seemed to struggle a bit towards the end of season. Also, the smell after the tunnel seems to have gone away / become less potent; if that's the park's doing, then yay! Rumba Rapids is a ride high on my list (maybe top) to get a bit of attention. It doesn't need too much, a bit of work inside the tunnel, a fresh lick of paint and hey presto, it's pretty much done. The thing is, even though it's a short ride, rapids rides are the perfect ride for everyone and can work on any level. Tidal Wave is a ride I don't do, but it still looks as striking and wet as ever, so no complaints! Depth Charge's new boats are presumably heavier, as I've found boats to go faster and further, which is great fun. As for Storm Surge, well...I'll let you fill in the gap here for yourself... Tidal Wave...operating in the snow. A variety of TPM members show off their Storm Surge reactions... All the Rest Not much else to say really about the other rides. It was nice, but a bit strange actually, to see the Teacups be repainted with the Tetley branding half way through the season - goes to show that they are working towards a good look for the park. Other rides like Quantum and Zodiac were doing as well as ever I felt, and rides like Rocky Express and Flying Fish were nice fillers which will no doubt become more popular as the family market builds all the more. A blank Teacups midway through the season. Despite supposedly closing at around 5pm for Fright Nights, Rocky Express stayed open much longer. Perhaps there's more demand for the ride than the park realised! Thorpe Park Mash Up Mash Up ran for a second year, again in conjunction with Ministry of Sound. The fact that the previous couple of Easter events only lasted one season must say that the name and style of Mash Up was appealing. Unfortunately, I didn't go to the event this season, but I expect it was much the same as last season's, which worked well, so no problems there! Sun Scream and Dr Pepper Sun Scream returned for what I think was its fifth season, and was again sponsored by Dr Pepper. The more family-friendly direction the park were heading saw no stunt show, but instead a 'chill zone' take the arena, sand-sculpting be in the smaller half of Neptune's Beach and other things for everyone to enjoy. Then there was the Dr Pepper red button roaming around the park long after Sun Scream had finished, giving everyone the chance to win prizes if the dared to press the ominous red button. Good to see random little fun things like this crop about. Despite Sun Scream obviously being popular enough to last many seasons, I think it's time to think of something a little different now. It's all feeling a bit tired and overused now; just a slight change in direction and couple of other tweaks with give it a fresher feel which I think is needed. Sand sculpting on the beach. The Colossus sculpture was highly detailed. The Chill Zone was very different to the usual bike stunt show which would take over the arena. The Red Button. Smaller Events There's been a fair few smaller / one-off evening events this year, no doubt to help encourage people to make use of the other evening things the park does (keeping Bar 360 open till 11pm for example; great idea!) and to give something extra for Crash Pad guests. These included comedians working their way up, roller disco nights, lesser-known groups such as 'Please..?' and 'Anttix' playing in the dome and others. It's nice to see the park experimenting and trying to get crowds in for longer / for other reasons than 'just the rides'. In honesty, I doubt these were huge successes, due to the lack of marketing they got, and that people probably weren't drawn to smaller names. However, the park shouldn't give up with them - they need to stick it out with things like this, find what works and what doesn't. Yes, it's a bit of a risk, but that's what the park need to do! Summer Nights A surprise feature of the season was Summer Nights - 7 roller coasters and 2 water rides open for 3 hours for a small charge. Okay, at first the park were wanting to charge what was probably a bit too much (£18 for non-AP holders, £15 for AP holders), it was great to see Thorpe respond to the criticism and swiftly lower prices. The park was very quiet for all of the nights it ran (the first night being essentially dead and there literally being no queues). It was great to be in the park with such a relaxed atmosphere, and the staff were clearing enjoying themselves as well. Everything about the event worked so well. The true testament to the quality of the event is that the park are doing it again next season, for pretty much every weekend during summer! https://scontent-b-lhr.xx.fbcdn.net/hphotos-frc3/970827_10201707554033661_890185264_n.jpg[/img Queue free indeed. A literally empty left hand side of Swarm's station area. Fright Nights Two words - Intellectual Properties. These are what dominated this season's Fright Nights, and will do for at least the next two. IPs are tricky things to pull off at theme parks, but I think that the risks involved with pairing up with Lionsgate paid off. Some may say that the IPs have ruined the mazes, but I think that isn't the case. Cabin in the Woods was a brilliant and unique idea, which worked brilliantly. Blair Witch Project was something different to the rest of the park's line up, and even though it didn't live up to expectations, it's a good learning curve for the park. Also, considering it was a 2* rated attraction, it really isn't that bad. Saw Alive remains a strong maze in the line up and the idea if the You're Next characters roaming the park was very clever. The only weak spot was My Bloody Valentine, which was a shadow of the original Experiment 10. I expect we'll see at least 1 or 2 replacements next season (or maybe even a completely new line up bar Saw; who knows?), so the event should continue to grow in its own way. The way to improve the event from here is for park-wide theming; the park has got the mazes more or less sorted, they've got lighting and audio done rather well. To create an event which can start to compete with the best, theming the park is essential, and with Fright Nights being the crowning glory of the park's season, let's hope they can continue to go all out! The highlight of the event, for me, has to be Face it Alone. By far the most extreme experience possible, well worth the money and exactly what the park needed to add to create this 'terrifying Fright Nights' which they claim. This really should return next season, as it is certainly a great experience. Small theming pieces were around the park; specifically by the mazes. The roaming actors caused quite a crowd when they were around. Reserve 'n' Ride Another experimental thing for 2013 was Reserve n Ride. A free-to-use service which replaced Swarm's main queue for about a week and a bit all in all. The overall idea of it seems very optimistic - turning the park into a queue-free environment, because you can book the time you want to ride. The system worked to be fair. However, there are some problems, such as having to rely on having a smartphone with a decent battery life, and people understanding how the system works. The idea of making the park queue free is highly ambitious, but this might be a suitable replacement for Fastrack in some respects. Again, it's great to see the park trying out totally different things, and it will be interesting to see if this develops further next season. When it worked, there were no queues in sight. Food, Drink and Merchandise Back before the season began, many were wondering if the outsides brands would be leaving the park, especially with the Burger Kitchen outlets arriving at Alton Towers and Chessington. Fortunately (based on reviews of BK at the parks), all outside brands stayed and no new food outlets came to the park in 2013. All food outlets have continued to serve good quality, and the prices remain good value for what you get (which are made really rather good if you have can take advantage of Annual Pass discount). The only shame about drinks is, for a period of time, some outlets wouldn't refill the quenchers. Seems really odd, just doesn't make any sense (apart from for outside brands, of course). I did notice that during parts of the season, they became more relaxed about it all, which was pretty good. A quick word on merchandise too. It's been great stuff yet again and of decent value too. Swarm's merchandise is still beautiful! Amity Drop n Shop got a new sign! Enjoying amazing kebabs. Nature It's no secret that there's not an awful lot of green space around the park. It's all too easy to forgot that the park is surrounding by water, which is actually a really beautiful setting when you think about it. So here's a couple of photos showing off the little bits of natural beauty that is around the park... Sunken Gardens towards the beginning of the season... ...and in the middle of the season. Swans and their babies by Swarm. They ain't afraid of no aliens. Other Stuff Just a couple of other bits as well. We've seen new LED signs outside ride entrances come about this season, which are good quality and much more inviting than the previous ones. If there wad one criticism (which is quite a picky one too), it would be that all of them say 'WELCOME TO THORPE PARK' every so often, which seems a bit pointless really. Having it on the large queue boards, fine, but on the individual ride ones is a bit excessive. Also, one thing I noticed on Summer Nights, when all the audio was the same all around the park, some of the speakers were a few seconds out of sync. I don't know if it was a one off or if that's now been sorted, but if it hasn't, then I'd like to see that fixed up. It's such a small thing really, but it makes a world of difference. Speaking of audio, 'The Noise' was a great idea, and something which was well executed. It will be interesting to see if they stick with a similar idea next year, or go back to a themed entrance music piece. A Look Ahead 2014 brings us the rebranded Crash Pad, aka 'The Waterfront Hotel'. Thorpe are creating their own shipping container hotel, with brighter colours and more rooms available. It will be interesting to see if there's a change in quality or price now there's no ties with Snoozebox, but that's only something time will tell. From reviews that I've heard this year, The Crash Pad was actually nice inside, despite the unpleasing exterior, so maybe it's one of those things which will get more popular as word of mouth spreads? Other than that, we have no concrete announcements of anything new next year. There's been talks of a new 4D film, the return of the Canada Creek Railway, the movement of Vengeance to the park and others, but will any of it happen? If the change in target market to be a bit more family friendly becomes more prominent, then at least one of those things should happen. Thorpe have alluded to a spruce up of the entrance as well, which is much needed in my opinion. Other than that, I expect we'll see a couple of spruce ups around the park, as there are a couple of rides in need of a bit of tender loving care. Whilst it will be a quiet year for the park investment-wise, it doesn't mean that there won't loads of interesting little things come the new season! So that's it for another season - onwards and upwards as they say. Thanks for reading!
    8 points
  40. JoshC.

    'A Look Back' - Colossus

    After trawling through the planning portal again, which is always interesting I find, I came across the original plans for Colossus. Much like with the http://forum.maniahub.com/topic/151-tidal-wave/page-30#entry164771]original Tidal Wave plans, they are quite different. But before I divulge into that further, let's look at how a new coaster came about in the first place... As is well known, in 1997, the Tussauds Group took over Thorpe. Prior to that, as you'd expect, it was hard for the park to get serious funding for any major development or investment into the park. In the 10 years prior to that, there had only been two 'major' investments - Canada Creek and X:\NWO. Due to the otherwise low investments, and local competition from Chessington and the newly opened Legoland Windsor, guest numbers were declining and the park was not making profits. In fact, the park themselves describe it as a "spiral of decline", and between 1993 and 1998, visitor numbers had dropped from 1.35million to 0.8million; quite a significant drop really! This shows the number of visitors, in millions. This was made sometime during the 1999 season, so any figures for 1999 and after are predictions / hopes (with a coaster opening in 2001). Thought this might be of interest too. Attendances at the Tussauds parks and Windsor Safari Park on a similar timescale. The introduction of Pirates 4D and Tidal Wave was aimed to be, if anything, a 'quick fix', to boost visitor numbers in the short term. Pirates had the intriguing tagline of 'the UK's first 4D cinema', and Tidal Wave could pretty much sell itself, so those investments spread over two years would help attract some people to the park. However, more is of course needed, especially as Tussauds aimed to turn the park into a profitable, year-round business. Of course, as it is, Thorpe still isn't a year-round park. The aim was, just after the turn of the century, to introduce two big, huge new rides. This would, essentially, be the first step in truly turning the park around. Tussauds noted that, following the introduction of Nemesis at Alton Towers, that park turned around, and it was hoped the same could happen with Thorpe. Two rides were applied for in 1999, to open in 2000 and 2001 - what is described as a "45m elevator ride" and a 40m coaster respectively. Both plans were withdrawn following discussions with the council (and, as such, plans for the rides are not available online). Despite the council advising the best location of the coaster - the current location of Colossus - it was said to be difficult to get approval for the coaster. Whilst it was probable they could have gotten approval for the 45m ride, they decided to withdraw that application too to help with the approval of a revised, 30m tall coaster - what we now know to be Colossus. I can't quite figure out where this elevator ride would have gone, but by the sounds of it, the area would have been close to the coaster, and were to be developed soon. So, I'd guess we'd be looking at where the Lost City flat rides are (which makes sense with rumours I've heard of Detonator originally being planned for Lost City). So, the park didn't just want this new coaster, they needed it. Without it, the park would struggle and continue its spiral of decline quicker than a helter-skelter. It was projected that an additional 200,000 people would visit the park thanks to the new coaster; a quarter of their current visitors. Can you imagine a ride now where the park hoped they'd get almost an extra 500k visitors thanks to it? So, it was a huge risk in one way; if they didn't get the visitors, it was huge amount of money pretty much chucked down the drain. So, that's enough background I reckon. But, with all that in mind, what sort of ride do you go for? Well, the park's first choice was, interestingly, a LIM coaster (just to be clear, this coaster had a maximum height of 30m. As I mentioned earlier, the plans for a 40m coaster aren't anywhere online, unfortunately). A brief outline of the coaster itself: The actual launch mechanism was to be inside a tunnel, for protection apparently. After the launch, the train would dip down slightly, and then enter a cobra roll, which would be the high point of the ride, and a vertical loop would follow. Some strange, twisty meandering in the air, an airtime hill and another weird twisty bit and the ride ends. It covers almost the exact same area as Colossus I believe, though a bit shifted about of course. A side on view of the coaster. A view from where, I think, Rush or Quantum is now situated. Looks...interesting. However, for reasons I can't find, the plans changed, despite approval of this coaster. I'd assume one reason the plans changed to what we now know to be Colossus is to get the world record inversion count. If you're gonna do something big, you may as well do something massive, right? Personally, I think I prefer what we have now. Colossus really was, and always will be, the ride which 'put the park on the map'. Whilst it might now be uncomfortable and not highly rated - especially amongst enthusiasts - it did the job, and still does to this day. A couple of badly-edited pictures showing the difference of how the coasters would have looked. As some may know, and as I mentioned to earlier, Colossus was intended to open for 2001. However, due to this change in plan, the project was pushed back a year. Perhaps this was fortunate for the park; 2001 brought instead 3 new attractions, bringing in more guests, and adding to people knowing of the big, brand new coaster coming next year. So, we now have the coaster we know and 'love' as Colossus applied for and approved. Yet what we have today is still slightly different to what was originally planned! The entrance was is a completely different place to where it is now - though the cobra roll. The queue would start there, go down into the pit (similar to Smiler's entrance in a way I guess), and then meander around in a similar, but shorter, fashion to as it does now. The shop also bordered directly with the station, instead of its current location. I've - badly - shown the queue layouts; black is ordinary, red is Fastrack (then known as Virtual Q). Interestingly, approx maximum queue times were 40mins and 15mins respectively! This is a RCT screenshot made by John Wardley, where you can see the entrance through the cobra roll. (Photo taken from Thorpe Park Guide Archives). I'd guess the changes to the queue line and shop location were more cosmetic more than anything else. Again, I think I prefer what we have now, specifically the pit, than what we could have had. So that's about it really. If you read through all that ramble, I hope it made sense. I just thought I'd share the wondrous history of Colossus which I've pieced together - from the initial reasons and vision, to design and to what we have got today.
    8 points
  41. pluk

    Still Alive

    I had a final destination type near death experience the other day. Driving to work along an A road a hail storm of biblical proportions suddenly fell out of an otherwise sunny sky, accompanied by a bit of thunder. I've never seen a lightning bolt hit the ground close up before, so when one hit a wooden power cable post about 20 ft in front of me a very nearly **** myself, such a blinding light and deafening crack of thunder that I could feel in the air as much as hear. The post exploded in an enormous shower of sparks which really filled the sky, followed almost instantly by another post on the opposite side of the road which the bolt must have traveled to along the cable to. It was like driving through an 80's car advert. I was doing about 60 at the time when amongst the chaos I noticed out of the corner of my eye something falling towards me from above. The power cable between the two posts was dropping out of the sky onto the road below and I was driving towards it. Now I know that you are insulated from electricity in a car but at that moment you don't think that rationally and I was convinced I'd explode like the posts if it touched my car. It flashed through my mind whether to slam my brakes on and hope I stopped in time or put my foot down and try to get under it. Not wanting to come to a stop right underneath it I slammed my foot on the accelerator. The power cable bounced off my windscreen and into the floor behind me in another huge shower of sparks. I guess if had smashed through I'd have been a goner but it didn't even make a mark, I survived. That was an exciting couple of seconds I can tell you.
    8 points
  42. Ryan

    Europa Park 2013

    So, you may or may not know, but I went to Europa Park recently. If you get a chance to go here then by all means DO IT, such an amazing park. The whole surrounding town area is just so nice also, really feels welcoming! Here's just a few pictures from my trip there: Milka factory SELFIE (in random German woman's car edition) Part of our room, we paid 150 Euros each for 2 nights here, with our own bathroom/kitchen/balcony, just a 10 minute walk to the park, absolutely amazing value! One of the beautiful hotels at Europa Park Entering the park has that magical Disney feel about it Amazing ride with an entrance to match! The roughest ride I've ever been on, fun, but very rough (Euro-Sat) Even Europa has scaffolding rides Food Loop is such an amazing experience for a restaurant Food Loop menu screen Got my souvenir Nice little panorama Bench ride win Bench ride selfie My new favourite ride at any park ever REAL LIFE DUFF BEER Lots of Milka Hotel Colosseo What a wonderful, wonderful park. I'll do another blog post when my friend who I went with uploads his pictures
    8 points
  43. Second attempt at this damn my phone! Well as the title states, I recently took a trip oooop North with @Roodieto visit the famous pleasure beach. Having never been that far up the country in my life I was a tad anxious as I don't go too far from home generally - however, stepping out of my comfort zone was worth it. The sunset on the drive up was pretty lush so I took a fairly standard photo We stayed over at The Big Blue Hotel which was really nice and meant that we didn't have to travel in the morning as the pleasure beach is next door - the staff there are really friendly and helped out with a few questions we had. As it was half term when we visited and was a tad busy we decided to get the VIP speedy passes - unlike Merlin these things are more affordable at £45 - but because we stayed at their hotel we got them half price - definitely worth it as we were only there for one day. There are some rides not included in the speedy pass - Steeplechase, Skyforce, Wild Mouse (possibly others) and you only get one go on Grand National with it. We kicked off the day on Blue Flyer which is a cute little coaster and neither myself nor Roodie had ever ridden a woodie before so it was a gentle introduction - although I thought my knee caps were going to smash as its a bit of a squeeze. After that we headed to their dinky log flume (I forget the name) "yeah that looks tame" - wow I got drenched - a rather sizeable wave decided to pay me a visit as we splashed down so that was nice - thankfully it was hot so I dried off quick Over the course of the day my ride count was as follows - Log flume X 1 Valhalla X 5 Wild mouse X 1 Steeplechase X 1 Blue flyer X 1 Big Dipper X 2 Infusion X 1 Nick streak X 2 Big one X 1 Wallace and Gromit X 1 Avalanche X 1 Sky force X 1 Alice's wonderland X 1 Derby racer X 1 Grand National X 1 Big Dipper This is such an iconic ride at BPB and I was excited about riding it - first go on this thing and my butt was flying off the seat so much which was fun although I randomly began screaming which I have a habit of doing on rides I'm not familiar with - love this ride - the first drop is pretty good and I love the tight turns on it and the whole layout Nickolodeon Streak This one surprised me as I thought it was going to be really tame considering it is in the Nickolodeon land area of the park - apart from a rather noticeable jolt at the top of the lift hill I loved it - the hills, the layout, the fact that embarrassingly I screamed . The seats are so comfy - like mini sofas with a lap bar. Not keen on the colour of the ride but then orange has never been my colour Steeplechase Well....firstly I was worried about how I would get on the flaming horse (I once got stuck on a horse on a carousel which was awkward). Managed to get my leg over ok then we got strapped in and I'm thinking "hmm what's to stop me falling off" - this was all before the ride even started. And blimey when it started I screamed and continued to do so for pretty much the duration of the ride - every corner we went round the screams got louder- I don't have a great sense of balance and was convinced I was going to come a cropper. The ride itself is pretty cool and I would love to try the other tracks as we only did one ride on it - as we came back into the station I got a few funny looks but was more worried that I'd done my throat damage from my sqwaking. Avalanche Prior to visiting, this, along with The Big One were the 2 coasters I was a tad concerned about - The Big One because of the height and Avalanche because - IT HAS NO TRACK! So I'm thinking "well what if this thing rolls over and and my life ends mangled on the floor" - NOT that I overthink things. Stood and watched it for a bit but that annoying laughing man thing (what is that?!!) was beginning to grate so we headed up the exit to ride. Despite screaming the entire time I actually loved this thing - it's so twisty and actually moves a lot swifter than it looks. My onride photo captured the terror on my face- actually I've never had such a look of fear on a coaster picture before - so I bought it..... The Big One Ok so I hate heights - I can't even go on The London Eye because the one and only time I did go on it I had a bad panic attack. I'm only ok with Stealth because I've ridden it so many times but I don't notice the height much on that thing because if you blink you miss it. I remember when this thing opened and watching a news article on it thinking "noooope" but back then I was a huge wuss. After taking an anxiety tablet and waiting for it to kick in I decided to just do it - Roodie has a much worse fear if heights than me so I went on my own. Was actually fairly chilled on the lift hill going up though I was in the middle of the train so was focusing on the persons head in front of me - was feeling quite chuffed with myself until it went down the first drop - I screamed and some very fruity language emerged from my mouth. I've watched POVs of this thing but that drop when you are on it is high...and steep. Then I randomly screamed in other places - not because I was scared but because heck that thing is rough! The ride length is decent and the track layout is pretty good but the roughness was a bit much at times. I'm glad I rode it and I would ride it again if I ever go back but after that first drop its a bit anti-climactic. It's crazy to think this thing opened the same year as Nemesis though I shouldn't compare the 2 - I know which one has aged better This is my ride pic which makes me look like I was chilled...which I wasnt Infusion THIS has to be the worst pain I have ever encountered on a coaster - and I don't mind a bit of roughness (I've ridden Saw 9 times in the space of an hour before). They should have kept with its original name of Traumatizer because I felt like I had some sort of brain trauma after that experience. We sat at the front and I dread to think how horrific it must be on the back row. From when the ride left the lift hill to when it hit the brake run both myself and Roodie were screaming "owwww" "ouch" with the odd swear word chucked in on particularly horrific moments. I can only describe the experience as akin to having my head repeatedly bashed against a brick wall - in fact, I have had my head smashed against a brick wall and I can honestly say it was more pleasant than this thing. Ive read about Vekoma SLCs being rough but jeez I didn't think a coaster could be THAT rough. They could really do with having mini air bags at the side of the restraints to cushion people's heads - I might pitch that idea to them. Its not all bad though - the good points of this coaster are that its a nice shade of blue - I also like the water features surrounding it which, to be fair you don't notice whilst riding because you're too busy having your brain bashed. Our on ride photo is very deceiving - it almost looks like we are enjoying the experience but when the pic was taken we were both mid-"OWW" "what sort of cheese was that?" Wild Mouse While queuing for this I was informed that it's mean to be pretty scary - ummm how? It just looks like a very small standard wild mouse - but no - this thing is a wooden wild mouse and the structure wobbles a tad which is fab for putting anxiety at ease! There were kids riding it, couldn't hear much screaming so I wasn't concerned. How wrong was I? As we headed up the lift hill I thought "well this ain't bad" then that quickly changed. I don't think I've ever screamed so much on a ride as that one - I've also never been more terrified on a coaster than wild mouse. Looks are so deceiving with this one - it's a small layout but it's full of very tight turns, drops, air time and (if you're me) seeing your life flash before your eyes. I kept thinking this coaster is old and I genuinely thought the car was going to fly off the tracks. Where Infusion was the most painful coaster I've ridden, Wild Mouse is certainly the scariest - in terms of not feeling safe (you only have a seatbelt aswell) - of course it's safe but jeez it scared me so much that it is one of only a couple of rides I've done that I don't think I could re-ride. The plus of our ride was the noises coming out of my mouth which got some funny looks and possibly entertained people queuing for all of 2 minutes. I think IF I ever rode this again I would need a few anxiety tablets as my nerves were shot to bits after. Yeah maybe I'm a wuss! Grand National So upon arriving at Grand National there is a sign that warns that it can be intense. Ok no problem - this is a ride I've wanted to try for a long time. I can handle a bit of roughness. I wanted to love this ride...but I didn't. Now it may be that we rode it just after the hell that is Infusion so my head hadnt properly recovered and I had one epic headache brewing. We sat at the front and headed up the lift hill - after the first drop that was it - I never thought it possible for my head to rattle quite so much on a ride that just has a lap bar but I felt like a nodding dog in a car doing 120mph. The layout is good, the fact you are racing the other train is good but it was a bit too much for my head to take. I would love to ride this again when my head is normal (well normal for me!) because I'm sure my brewing headache didn't help the situation. This is another iconic ride at the pleasure beach and was very popular so I think it needs another chance before I can properly judge it Thats the coasters covered - The only one we didn't do was Revolution but as it goes backwards that's probably good that we swerved it as I don't do particularly well on things that go the wrong way! Wallace & Gromit ride I really enjoyed and they sell some interesting items in the gift shop - cheese stick of rock anyone?! Alice in Wonderland ride was ok for what it is - not something I would personally queue for though. Derby Racers is adorable and thankfully I didn't get stuck getting off the horse at the end Skyforce is ok - the indoor queue but was hotter than a sauna though so I wasn't able to pay lots of attention to the instructional video. This thing surprised me because it actually goes higher than it looks - I did managed about 75% of one spin on it but freaked out - also it's hard work trying to manoeuvre so I gave up after a while - it's a nice ride but on really busy days it must be horrific to queue for due to its low throughput. I saved my fave ride for last - VALHALLA! I have so much love for Valhalla - we ended up riding it 5 times. The theming outside the ride is brilliant and I love the fact that you can't see any of the actual ride so you have no idea what to expect (unless you've seen a POV which I hadn't). Its hard to believe this ride has been at the park since 2000 because it is so impressive and unlike Tidal Wave which opened the same year offers so much more and shows just how good a water ride can be (just to add I've only so far done UK water rides so I'm sure there are better ones elsewhere in the world). Ive always found water rides fascinating - and back before I conquered my fear of coasters and anything really thrilling, Tidal Wave was my fave ride at Thorpe and I would ride it on my own while my sister went off to go on the coasters. I know Valhalla and Tidal Wave are very different rides (and I enjoy both) but for me I love Valhalla for the theming, the audio, the length of the ride, the drops - everything. Tidal Wave you go up, you come down and you get drenched which is fab on hot days. Of course Valhalla will get you wet - soaked even (front row left hand side especially) but for the experience it's worth it. We didn't bother with ponchos as it was a warm day. I was drenched - my feet were soggy but unlike rides like Storm Surge where your feet get crazy wet for what I think is a naff ride (putting it mildly) I didn't mind so much after Valhalla - later on in the evening the waft from my damp trainers was not pretty but that was the only down side. I love the effects used in the ride - though has anyone noticed that the ice room has a hint of a vinegar aroma about it? ? This is our ORP from the 4th of 5 rides we did on it - and where I got the most drenched Summary (well done if you've got this far!) The park was bigger than I thought it would be even though the coaster seem to be on top of each other (if that makes sense) The staff are really friendly as are people up North in general - seriously if some of those people came to where I live they'd think every Southerner is a miserable git. It was great finally being able to ride some wooden coasters (and face my fear going on The Big One) Being away from home is hard for me at times with my anxiety but I coped fine with it and next big trip is further away There are some rides we didn't get the time to go on and other rides I would love to do again. Construction for ICON is coming along nicely and it would be fab to go back when it opens. All in all a great day - we did Alton Towers the following day as it is en route back home so we took the chance to have a quick snooze on the RMT...as you do Choo choo Thanks for reading - this is the first blog entry I've done in ages so apologies if it is waffly - I'm on the caffeine and can't sleep! Next blog will be in Sept/Oct after visiting Efteling and Phantasialand with @Roodie -I'll try to make the next one less waffly ?
    7 points
  44. Marhelorpe

    A Newbie's Trip to Liseberg

    It's not often that I tend to have the persuasion and determination to visit theme parks outside of Britain, primarily due to the costs, travel and venturing into the unknown when visiting another country. But Liseberg is different. Liseberg drew my attention more than any other European theme park for 2017 because further research into what the place offered and the ease of travelling there entirely on public transport and not hiring a car got me seriously interested. Of course, Helix was the draw factor for me more than anything because I have found it almost impossible to find a single negative review about the ride since it's debut back in 2014. For too long Nemesis and Shambhala have both always been my top coasters and nothing since has ever managed to come close to them... until now! This review will consist of my experience of the park over 2 days earlier last week, flying out on Friday 12th May until Monday 15th May and I will be detailing every little detail I noted, so please understand this is going to be a very long and precise review of travelling there, the park itself and it's attractions it has to offer. If you like to read quick and to-the-point reviews, this is not for you! The aim of this review is to familiarise readers who are considering visiting the park for the first time everything they should know and expect, especially considering a new dive coaster will be opening here in 2018 which is guaranteed to draw quite a few Brits to visit. So let's start at the beginning and that's transport and travel to the park, including costs: 1) TRANSPORT TO & FROM THE PARK From what I understand, there are three airports in or around London which fly directly to Gothenburg Landvetter airport which are Ryanair from Stanstead, British Airways from Heathrow and Norwegian Air from Gatwick. I flew with Norwegian Air since Gatwick was the closest airport from my address (Pompey) and even though I admit the flights are cheaper with Ryanair from Stanstead, I was not willing to travel half way across the south to get on a plane, so Norwegian Air was my choice. My outgoing flight from Gatwick was at 19:35 which cost me about £30 single each way (8 weeks in advance booking, no reserved seat). Once arriving at Gothenburg, follow the signs to the airport bus service called Flygbussarna which runs every 20 minutes right outside the entrance to the terminal and takes you directly to the city itself which is about a 25 minute drive. Price-wise, at the time of writing this review, tickets are 185 SEK, which equals to about £14 return approximately. There are 4 stops along the way, each getting closer and closer to the centre where the terminus train station is located. Since I was staying in a hotel just 10 minutes away from the park, I only needed to get the second stop, the first one being directly outside the park's entrance and the Gothic Towers. So as you can see, it is perfectly manageable to get into the city through the use of public transport without the need to hire a car. A recommendation I make is try and get a flight to the airport which is not scheduled to land after 23:00, because the last bus service is at 00:50am and if there is any delay in your flight, you could risk missing the last one and having to spend about £34 at least with a taxi to get to the city instead, so bear that in mind. Now that's out the way, now onto the park itself: 2) PARK ATMOSPHERE AND THEMING If you were to ask me to compare the park to any other I know, I would find it very difficult because it's unlike any other theme park I have been to. The first and most obvious difference is that it's located right in the centre of a city with motorways, skyscraper buildings, housing and museums surrounding it everywhere. In some ways, similar to Alton Towers, it has a unique feel to it all because seeing a theme park in the middle of a large city/open countryside is the last thing you would expect! Once inside, if you go through the main (north) entrance, you are greeted immediately by a long walkway surrounded by small buildings with gift shops, restaurants, ticket booths and in my case, market stalls (it was their green weekend where the whole of the plaza area and theatre was dominated by fresh plants and flowers). To the right you can see the dominating tower of AtmosFear and the Ferris wheel overshadowing you as walk along the pathway getting ever closer to the centre of the park. Through these alleyways, music played which mostly consisted of chart music, both modern and retro, giving the place a good and clam atmosphere for guests. Presentation wise, this is something I will keep mentioning in the review further down, but the park have done a great job at keeping all the buildings, pathways, lighting and signage looking clean and well-maintained at all times which has really put a lot of our parks here in the UK to shame. Instead of having rotting roofs, mouldy walls and broken lights, it was great to see all the smaller details looked after such as all the lightbulbs for the street lighting working with none that have blown or the roofs and walls of the buildings looking like they have just been cleaned overnight and don't have mould or overgrown weeds everywhere and there was no trace of litter anywhere. Being used to the state of our parks today, this was a pleasant surprise for me, regardless of how small it might be. So overall, it might not be the Swedish version of Main Street or Towers Street, but initial impressions of the atmosphere and theming are good so far with everything being maintained and cleaned on a regular basis (from my perspective anyway). 3) FOOD & DRINK & PRICES Now being a tourist attraction in the middle of Sweden's biggest city, I was expecting much like every other theme park on the planet for the prices of food and drink to be high and it absolutely was. Being used to getting the 20% discount on all food and drink at Merlin's parks for many years, I had forgotten how expensive theme park food can be and some of the prices did seem too high for me. For instance, if you get their Max burger meal deal at one of the many stalls in the park, that will set you back about 89 SEK which is about £8 roughly. A cup of coffee (cappuccino) was about 45 SEK (£4) and a bottle of water about 19 SEK (£1.75), so in comparison to the food prices here in the UK, you are looking at about an average price increase of about 10-15%. Despite however the prices for their food and drink being quite high, I will say that you definitely get a filling meal for what you pay for. On the second day for lunch, I went to the sandwich shop and had just a full salami and brie baguette which was about 65 SEK (£6.10) and it was pretty large and filled properly and was enough to keep me full until late that evening. So bear in mind even though you might be paying more for an average meal at Liseberg, you are getting bigger average portions as a result in comparison to other theme parks, so that might make up the extra cost for you. Another great thing about the food and drink at Liseberg is the variety they provide. Here in the UK it's your typical burger stalls, pizza, pasta, donuts and hot dogs. Whilst Liseberg did offer all this, they also offer as mentioned above some alternative choices, such as the baguette shop, seafood, stir fry, Italian, Mediterranean and Austrian food just to name a few. So regardless of your preference, they are sure to have something to suite your taste and the variety offered was great. 4) OPERATIONS & RELIABILITY The first thing that jumped out to me was how efficient the park was at running all of their rides. The staff were loading and dispatching guests as fast as they can on all coasters, one simple check of the restraint was all that done and the guests I noticed don't tend to carry a lot of bags with them when riding, so essentially, this massively sped up the process and reduced the amount of faff some guests can create to a minimum. Lisebergbanan for instance is a great example because not only were they running all trains on the track despite a 10 minute queue all day (take note, Thorpe Park), but the dispatch procedure was quick and simple - gates opening whilst guests were leaving the train, baggage taken onto the trains down by your legs so it doesn't fall out, one quick check of the handle bars with two staff on each side of the train, a simple thumbs up and they're good to go. All of this can take as little as 20 seconds and the queues as a result were moving especially fast, giving you the opportunity to manage more later in the day. If only our parks could run all their rides this efficiently, there wouldn't be the need for Fastrack most days anymore! As for reliability, I don't know if I was extremely lucky, but I did not encounter a single break down or stoppage across the entire park on both days I visited. Not one. Every single ride was open, at full capacity and ready for guests, regardless of whether there was a queue or not. Perhaps our rides keep breaking down a lot because of the paranoia surrounding what happened with The Smiler where any little thing out of place involves calling an engineer over the rectify it now, but Liseberg could be a lot more relaxed over it or simply because their rides are purely more reliable machines. Part of me reckons it could be to do with the great amount of maintenance and work done to the rides every year which might have something to do with it, which will be mentioned in a moment. 5) PRESENTATION This was perhaps one of the most surprising things for me about all of the rides at Liseberg - everything looked as though it was brand new. Things such as mould and rust on the coaster tracks was gone, or the queue lines being clean with almost no wear marks, or the trains on Helix looking spotlessly shiny and polished with no marks anywhere, or all of the lights working fine on Mechanica at night. Simply put, everything had a great presentation and didn't look like it was neglected and left to rot. This is what the standard should be at all theme parks - to keep your rides looking spotless and new as long as possible. You know something is wrong when Lisebergbanan, a 30-year old coaster looks better than The Smiler at just 4 years old...... pretty embarrassing if you ask me! Other smaller details visible across the park and its rides such as the queue line fencing everywhere being freshly painted, to all the queue TV screens working, to all the signage looking untouched & clean and the vegetation trimmed back so it's not overgrown on the rides are what I appreciate a lot with theme parks and it's great to see details as small and noticeable as this being looked after on a frequent basis. We need an attitude like this across all our UK parks where presentation is key because from a customer's perspective, it is. 6) THE RIDES And now onto the best part - my opinion of their 7 signature rides, including Loke being their new one (spoilers - it's awesome!). Here I'll rank them in the order I found to be best in ascending order and I'll being with AeroSpin: • AeroSpin (6.5 / 10) I wouldn't say this is a bad ride or anything as it definitely wasn't, but I just found it to be a little short and uncomfortable for what it offered. The seats are exactly the same ones you have on Saw and Smiler with the addition of a seatbelt (believe me, it was comforting to have that there for me!), so it wasn't the most comfortable seat for me since I find the restraint to crush my shoulders too much when inverting, and boy, it certainly did it to me on this. When you spin in the air, the two mini wings you control are moderately easy to control and are smooth to tilt with your arms, although you might need to put a bit of effort into them as it can strain your arms a bit if you flip too much or too fast during your flight. Depending on the speed of the wind which you are flying in, getting yourself to spin upside down and tilt can really be hit or miss. My first ride I managed 46 flips and then the second only 16. If the wind speed is minimal, you are really going to have to put some effort into getting your plane to spin upside down and the best way to do this is to flip the wings quickly and in perfect sync with the tilt of your seat. If you can manage nice and smooth tilts, this will be easy enough for you to manage. But if you take quick and small tilts with the wings, you barely make it over the top unfortunately. When flipping upside down, the first time actually scared me because once I got my wings into position to enable me to flip 46 times, it really goes fast and can make you feel quite dizzy very quickly. Plus, considering you are about 100ft above the ground or 200ft if you include the mountain it's on, flipping that fast feeling as though you are not in control did scare me, especially when the spins got faster and faster and you are sitting in isolation next to nobody else. The problem I had most with it was the restraints used and as a result, I had bruise marks on my shoulders after riding it the second time (my own fault) since all the pressure can rest directly onto them if you are held upside down for too long. Also, the ride seemed very short too at only around 1 minute in the air and that's it. Wished it lasted a bit longer, especially considering it would cost the rider 3 tokens if they didn't have the wristband. So whilst it's great fun for the views, the soundtrack by IMAscore and multiple flips you can manage, I just found it too uncomfortable and short for my liking unfortunately. • AtmosFear (7 / 10) If there is any type of ride at a theme park I am still scared of to this day, it's a drop tower, and AtmosFear really was a struggle for me to get on the first time. Being the tallest in Europe, I almost chickened out on this as a result. But the way I saw it before riding is it cannot be any worse than Detonator which has the most horrible free-fall experience I know on any ride out there and considering I managed Hurakan Condor back in 2013 (yeah, the first ride didn't end well), this surely cannot be any worse. Thankfully, I was right. The restraints are almost identical to the seats used on Stealth and Rita with the exception of the shoulder bars being a firm nylon material instead of the padded metal bars used on the coasters. As a result, I could close the restraint using the adjustable fastener to a perfect fit against my chest making sure I was securely strapped into me seat with no give anywhere. When you begin to rise, there's a mist at the top of the building you pass through before you are outside slowly rising to the top. It takes a while to get up there which was a great opportunity to get some amazing views up there. The best viewing point is northwards in the direction of the Liseberg wheel when the river down the the harbour goes. Once at the top, there is no countdown or hint at when you are going to drop, so the first time you ride this, it could come as a shock to you. When released, the initial release does have the proper free-fall feeling for a split second, but unfortunately, despite picking up more and more speed as you fall down, it doesn't get worse and instead, it feels as though the drop has been tamed to quickly due to the brakes reaching up the first 50% of the tower. I would say the first third of the tower you fall down is forceful, but after that, it doesn't feel as bad in all honesty, so the worst bit is the initial release but once you fall, it doesn't feel too bad. I still rate this higher than AeroSpin for the fact it offers better views at the top, travels much faster and doesn't have uncomfortable seats. It might be the most forceless drop tower I've been on yet, but it's still great fun to go on, especially any sunset. In addition, due to the height, this is the first drop tower that has made my ears pop once you've fallen from the top to the bottom in just 3 seconds. That should give you an idea how fast and tall this really is! • Mechanica (7.5 / 10) Initial impressions of this ride from looking at videos of it online were Samurai meets Slammer, and after riding it, that opinion is pretty accurate! The overall theme and look to this ride I loved. The queue line with all the carpentry tools and equipment and molten metal in the barrels, to the great soundtrack (also by IMAscore) and the overall look of the ride's support and pods really looked visually attractive. I'd go as far to say at night, this is one of the best looking themed flat rides I know with all the orange lights and flames lighting up the structure and seats in the dark. Now as for the ride experience itself, the seats and restraints are far more comfortable compared to the ones used on Samurai (different manufacturers I know, but it reminded me too much of Samurai) and didn't crush your thighs or chest once closed. Plus, there's a good amount of gap between each of the 5 seats on the pods, making moving your arms a lot easier this time. The restraints when closed do not mould against your body unlike Samurai, they instead fix into place on the closest notch they can lock onto. So in my case, there was a bit of give between my stomach and the restraint, which made it easier for me to breathe and adjust thankfully. Now onto the ride experience itself, the shocking thing for me was how differently the pods tilt in comparison to Samurai. These pods on Mechanica tilt a lot easier and in effect, you are tilting and flipping much faster and more violently as a result. Some may see this as a disadvantage as it makes the ride quite violent, but I didn't mind and thought it made the experience better. The gondola spins quite slowly when it rotates both directions, but this was enough to not make you feel dizzy or to pin you against the side of the restraint either. Instead, it was slow enough to offer you some really good airtime when the arm flips you all the way over, especially if you get the right pod at the right time where you can be plummeting straight to the ground looking straight down whilst feeling weightless. Really good moments and a long ride too! The only downside I can say about this is even though the pods flip you a lot more than Samurai's, the structure in my experience seemed to shake a little too much from side to side, probably due to the counterweight at the top being too light and as a result, my head lightly bashed from side to side a bit a couple of times. It's not like Colossus which violently tries to shake your brain out of your skull level, but instead, it's more Dragon Khan levels of head bashing instead. So if you are trying this, I recommend you rest your head against the right side of the restraint or to get a seat closer to the inside to reduce the amount of force on your head. Apart from that, great flat ride and looks very pretty! • Lisebergbanan (8 / 10) This was the first ride I went on in the park on my first day as I wanted to leave Helix until later and experience it properly for the first time with a queue instead of walking straight on. I must say, despite it being 30 years old, it kicked one hell of a punch for a family coaster, to the point where I begin to wonder how on earth can they get away with a height restriction this low for it?! The train seats and restraints are very similar to Olympia Looping and Thunder Looper with just a lap bar in place and no divider in between the two seats, leaving you're entire upper body vulnerable to moving from side to side. It was comfortable enough and the seats were quite low down, so there wasn't any thought of losing your bags placed in-between you legs on the floor. Once dispatched and getting to the top of the lift hill, the first helix down the hill and over the garden area is a lot, lot faster than any video online YouTube will show you. I had the very back of the train the first time on this and immediately after going down the first drop, I was shocked by how fast this thing goes when the train is full! It really is quite intense for a family coaster and you even get some great airtime at the back too! Once the first bit is over and you go down and under Uppswinget three times, this is where it really gets fun as you are going what feels like almost 60mph under the tunnels several times over and over again and due to the design of the trains, you're upper body can shake side to side a fair bit when going down the drops and again, this is a family coaster? It seems very fast and intense to be one for me! After that, there's one last small helix around the tree and an airtime hill added before you enter the brakes and I must warn any new riders, if you ever rode the Black Hole when it was at Alton Towers, if you remember the brakes at the end of that, you'll know exactly what these ones are like! They are really very violent and sudden brakes which can lurch you forward in the break run and when you re-enter the station, so my suggestion is when you see the yellow sign saying "Broms" on it, hold the handle bar in front of you and brace you arms ready for impact to stop yourself lurching forwards. Overall, for a family coaster, this was incredibly surprising for me as it goes a lot faster than it looks, it's long, the restraints are minimal and it has a classic feel to it which reminds me of Nemesis, so it get's a big thumbs up from me. • Balder (8.5 / 10) Their wooden coaster Balder was another great coaster which reminded me a lot of Megafobia at Oakwood. The trains were comfortable with both a seatbelt and a lap bar restraint holding you in and thankfully unlike Gwazi and Stampida, this was lovely and smooth and didn't feel horribly jerky or rough anywhere on the train. The lift hill is surprisingly steep for a wooden coaster and for seats like these ones with no back rests, it felt almost as if I was going to fall out backwards if it wasn't for the restraint. When you consider the small space this is located in, it makes sense to have it this steep. Now onto the ride itself, the back of the train is by far the best place to sit. The number of times you are whipped over all the dozens of airtime hills on this thing is huge and from beginning to end, there is not a single moment to relax or take a breather since the hills get sharper and tighter making up for the loss in height and speed towards the end of the ride. The addition of the tunnels also made the experience great as one of them was small enough to create a head chopper effect! It's easy to see why many people regard this as the best wooden coaster they know and it certainly is. The face it's so smooth with airtime after airtime after airtime made this incredibly fun to ride, coupled with the length of the ride makes this a great wooden coaster. For me, it's not quite as good as Megafobia, but it comes close! • Loke (New for 2017) - (9 / 10) I've always found flat rides which swing like Vortex and Rush to be fun to a certain point until they become repetitive and boring, so I wasn't building any huge expectations for this ride despite the advertising and delayed opening it received. But when seeing it in-person, oh my word, this thing is bloody massive! Never ever ridden Maelstrom at Drayton Manor before so this was my first Intamin Gyroswing and what made this ride very special for me besides from the size, speed and theming was the design of the restraints and seats. They are very comfy to sit in and they are very similar to the ones you get on The Swarm. Just imagine Swarm's restraints but without the foam vest holding your chest. That's Loke's seats in a nutshell. The thin metal bars which are there to lower the restraint across your waist were widely spaced and positioned quite far back, so when you fasten the restraint using a seatbelt similar to Stealth/Rita, there is nothing in the field of view from where you are sitting. This in effect made you feel extremely vulnerable and reminded me a lot like Rush with just a lap bar holding you in, only this time, the seats are much comfier and aren't deep this time. Heck, they're similar seats to Nemesis to give you an idea, so imagine Nemesis' seats with just a lap bar. That's the best way I can describe them. Once the floor lowers and the thumping bass from the soundtrack filling the ride starts up, it begins to swing higher and higher very quickly and the speed of the spinning gondola is not too fast to make you feel dizzy, it's just about right and it also gives you the chance to get multiple angles whilst in the air at maximum height too. Once it picks up speed and reaches it's full height, it doesn't matter which direction or angle you are at, this ride is epic! The sheer speed you are travelling when it swings downwards is faster than Rush and the weightlessness feeling you get when falling back down again is forceful and offers some brilliant views when you're looking straight down. Plus, the close proximity between you and Balder makes this even better. When looking down, you are either staring directly over Balder's structure and the people below, or the nearby river directly over the water. In total, you get about 8-9 full swings before it begins to slow down and lower again. It's quite a claim to make, but I consider this to be the best flat ride ever built that I have ridden. The size and speed of this monster is what sells it and the comfort and lack thereof of restraints holding you in makes you feel incredibly vulnerable and doesn't distract you when swinging. In addition, the paint work and theming of this ride looks very nice during the day and night and the soundtrack played with the thumping bass from the speakers really build up a huge anticipation when waiting. Thorpe Park or Alton Towers seriously need one of these rides at their parks with the same restraints, capacity, height and speed, because this beats the living hell out of Vortex and Rush combined in my opinion. It truly is a superb flat ride and is my favourite one out there right now as a result! • Helix (9.5 / 10) And yes, as expected, Helix is my number one ride at the park and indeed as mentioned at the beginning of the review, my new personal favourite coaster. Never before have I been left speechless by a coaster after trying it the first time and Helix was the first to deliver. What a magnificent coaster Liseberg have here. 26 rides later in 2 days and it's still brilliant every time. From the beginning of the experience to entering the queue line, you are instantly transported from the dull innards of the dome to a futuristic, modern and cool looking maze of stairs, platforms and metal walls and mechanics lying around everywhere in the queue line, all lit up in bright neon green lights on the walls, flooring, rock work and ceiling. This coupled with the soundtrack which was blasting though about 30 Bose speakers in all of the queue line in perfect synchronisation gave me goosebumps the first time entering this area. It sounds and looks visually impressive in the queue and the maze of stairs and platforms getting you ever closer to the station builds up some huge anticipation and excitement. Whilst queueing, you can see various windows looking through the walls of the station and underneath, you are able to see a sneak of the brakes, wheels and trains passing over the track entering the station ready for the next batch of people to board the train. In addition, once directly underneath the platform, you can see how the platform gates work with the mechanics underneath the flooring where every minute or so, the bars move in perfect synchronisation which in effect opens and closes the gates. Nice thing to see whilst waiting (not that there was much of a queue!) as I've always wondered how they work. When the queue got bigger during the day, I eventually stopped to watch the TV screens and noticed you can download an app on your smartphone which is a game for the ride where you in synchronisation with other guests can play these mini games to gain points and whichever player every 15 minutes get the highest score, they get a free Fastpass for Helix presumably. I tried multiple times to win but only managed to get as high as number 4 on the leaderboard, mostly due to the fact the app was all in Swedish with no English option making me guess how you play each game by improvising. Once you go up the stairs into the station, you are free to choose any row of seats you want and you are not allocated them by a member of staff. I was so glad this was the case as I wanted front row on my first ride, which I did. The trains themselves look stunning, especially when it gets dark. The fact all the seats underneath are lit up in green and the front of all three trains and along both sides have these very bright white lights made it looks visually stunning at night as it whizzed round the track. Plus, they looked nice and fresh with a shiny gloss finish added, making them look as though they are still brand new. The seats themselves are extremely comfortable to sit in. The lap bar that lowers down is nice and tight and moulds perfectly to your body. There are also grooves on either side if the bar allowing you to rest you arms on when grabbing the handles and the design of the back rest made it comfortable to rest my shoulders into. Plus, despite it being a floored train, the seats are high enough for your legs to dangle allowing you to move them freely as you wish. The difference these restraints make to this ride in comparison to a traditional shoulder restraint are huge and make everything so much more fun. Now onto the ride experience itself, the experience offered is unparalleled to anything else I know. The experience is so smooth from beginning to end, the two launches are lovely and smooth too with no extreme forces exerted on you body and each and every element assembles beautifully together. This is a ride where it gets more and more extreme as you go round as each inversion become tighter, the speed of the trains get faster, the drops become larger and the twists and turns become more and more forceful. The airtime on this thing can be shocking if you get the two very back seats and it's obvious to me now why there's a minimum height restriction of 1.5m for these seats. The airtime over the hill straight after the second launch and top hat at the back of the train is so strong and forceful that it pins your thighs to the restraint almost painfully for a brief second. It's that good! The interaction the track has with it's surroundings is mastered perfectly and you can tell the designers of this ride have really thought this through and been clever at making the most of the surroundings they have. The fact it snugs so closely to the ground at various points makes the experience really quite intense, especially the helix just before the second launch which throws you straight into your seat thanks to the extreme forces. One of the concerns I had been hearing from a few people was this ride was not fast enough and didn't have forces that were extreme enough. In my experience, the speed of this ride is perfectly fine and is fast enough for me to enjoy going on again and again and surprisingly, despite this having 7 inversions, I didn't feel sick or dizzy at all when riding it several times in a row unlike Colossus, Smiler and even Nemesis. Helix even reminded me a lot of Nemesis as it constantly has speed and force from beginning to end and never seems to slow down, and this certainly matched Nemesis in terms of the pacing. If I were to find any criticism of Helix, that would be the lack of on-board speakers used in the trains because the grills have been installed but no audio is played through them. If they can add music similar to Blue Fire from what I've seen, this could make the experience even more exciting for guests. And another criticism I have is when you leave the station into the first inversion, I find the train vibrates a bit too much where you can feel and even hear it. That is literally all I can think of! I would usually supply lots of images of it in action, but I thought making a video would be better, so here it is: So to finalise my review of Liseberg and, if you are visiting for the first time and considering it, do it. The park has great opening times during summer between 11am -10/11pm at the weekends, all the other rides like Kallerado (better river rapids ride than Alton's one), FlumeRide, Hanghai are lots of fun and the atmosphere is very friendly and relaxed. For me, Helix alone is worth the journey and it will be a firm favourite if you ever get the chance to ride it, so make sure when you visit, you ride it. I myself have have an awesome time visiting both Gothenburg city & Liseberg, and this park is certainly one to keep your eyes on for the future since every year they are currently relentlessly installing more and more exciting and great rides, which reminds me a lot of Thorpe's days in the mid-2000's. In particular, Valkyria looks to be an excellent dive coaster when planned to be opened in April 2018, which is a great reason to visit again. It's very likely I will be visiting this park on a frequent/yearly basis now as they have some truly kick-ass rides for a park that is not on the scale of other European theme parks, so my next visit will likely be April/May 2018. Here's a full record of all the 230+ photos and videos I took whilst I was there if you're interested in having a look: https://drive.google.com/drive/folders/0B3MFeYFbViDuREFNOV9rRDdUNVE Liseberg - (8 / 10)
    7 points
  45. Mark9

    Closed Season Part 1

    The dreaded closed season. A time when the ride games return, the silly season occurs with people making the same jokes about Colossus being repainted or Rumba being rethemed. Just be glad the Intamin aquatrax joke hasn't reared its ugly head. I like to think of closed season as a time of opportunity, a start of planning trips for 2017 and I thought I'd just put together a few blogs to maybe, inspire. Denmark. A road trip around Denmark is surprisingly easy. Start your trip in Copenhagen which features Tivoli Gardens and easy access to the rest of Denmark follows. Along the way you can discover the fantastic Djurs Sommerland, the original Legoland and Farup Sommerland. If you so desire, visit Bakken which is easily my least favourite park in the whole of Europe. Djors Summerland A park with two of my absolute favourite Intamin rollercoasters, this relatively small park in Denmark is a must visit. Along the way discover a topple-tower, a Gerstlauer bobsled and with a new rollercoaster in 2017, it's sure worth a visit. Piraten This fantastic Intamin mega-lite is a wonderful example of how you don't need to top 250 feet to be a decent rollercoaster. This air-time machine is genuinely one of Europes best rollercoasters. It warms up too an irresistible level the more it runs and must be ridden. Juvelen I have a lot of love for Juvelen. It was an absolute surprise on my visit From its twisty layout and head-choppers to the unexpected force of its second launch, it's a wonderful example of how a family rollercoaster can deliver so much more then just another thrill ride. Tivoli Gardens The thing with the Gardens is emphasis on wide open spaces and the beautiful scenery. Admittedly I visited in torrential rain but this doesn't dampen spirits. Dæmonen This tiny B&M is shoe-horned into the gardens and yet still packs a punch. Featuring three inversions, it is also one of B&M's shortest. It looks beautiful at night and with it's two train operation, queues are kept to a minimum. A sure-fire favourite. Farop Sommerland Towards the end of our trip, the final park was Farup which features a Gerstlauer launch coaster which despite some jerky moments, was a hit. The wooden rollercoaster Falken was also a hit, despite its slight oddness. Lynet Falken I heartily recommend a trip to Denmark. Not only do you get some fantastic rollercoasters, you visit a culturally rich country with beautiful scenery (and beautiful men and women) as well as a country that truly caters for everyone. Whilst a trip here can be expensive, planning ahead and accordingly can really save you money. Thanks for taking a look, next time, the very exciting Italy.
    7 points
  46. So was in the park from around mid day. The event started at half 7, and the park closed for normal quests at 6. People for Howl O scream were aloud in at 5 and were given wristbands, so from 6 only people with wristbands were given access to all the rides. This was nice as it meant we didn't have to sit doing nothing for an hour like we did at Universal. Was really looking forward to this event, open until 1am with 7 houses with all the main rides open. There was a also a show, live music and nightclubs for those interested. There were no specific scare zones listed on the map like universal but there quite a few around the park, and groups of actors walking round the park similar to Fright Nights. There were people dressed up in ghille suits hiding in bush's and trees all around the park who just randomly just out at people or make a loud bang every so often. I found out the hard way when at 6 (still daylight) I shat my pants when one jumped out a bush and made a loud bang. Didn't expect any actors to be out at all, especially at 6. The event hadn't even started and I had already had a much bigger scare than I got the whole time I was at Universal. Such a great idea, and scared so many people. No one expected it. There was a group of clowns roaming the park as well, and one of them made me jump again as well. At a corner there was a clown just standing there making strange noises distracting me, then another clown jumps out from behind a bin with a horn and scares you. Very well done. Anyway onto the houses... The Basement So first up was the Basement. Turned up here about 15 minutes before it opened not knowing how busy/quiet it was going to be, but thought it was strange there being like 5 people in front of me when there was only 15 minutes until it opened. As soon it was time, we were led down into the main queue and we were straight in. No talks like all the events in the UK, just signs at the entrance. So at Busch gardens all the mazes were free flow meaning you didn't have to hold on the person in front of you, and they put you in the maze in around groups of 20, not as small as what they do in the UK but not as big as Universal (which is just a 1 massive conga line.) Themed around mamas kitchen and how she is gonna cook you up and eat you. A brilliant house, better than all of the ones I did at Universal! Theming was excellent, water sprayed at you (as vomit) for example. All actors were great and stayed in roll the whole time, chainsaw ending on this one as well. 9/10 So next up located in Gwazi park (now closed during the day)... Circus of superstition 3D So being a 3D maze, you wear 3D glasses and everything in the maze is painted really bright UV colours, and all the glasses do is make the colours strike out a lot more. After doing a dreadful 3D maze at Universal Halloween horror night I really wan't expecting much from this one. I walked up to the maze to see a completely empty queue, and got asked if I wanted to wait for a group or just go in alone (Didn't meet my family until after this house). So for the whole first half of the maze I was completely alone until I caught up with another group. It was one of the most intense experiences of my life. Full of scares, including actors on swings/bungees who come out of no where and swing of the wall right up to you (you can't see them on a wall before they swing at you, they just come at you out of nowherere and swing back again. ) Clown costumes were excellent, music was excellent, acting quality again was amazing and overall just an amazing house. Defiantly one of the best I've ever done. 9/10 Facade looked amazing. And there was a giant clown running around outside as well. Next up was the new house for this year, Unearthed scarlets revenge. Waited around 15 minutes for this one, was a bit stupid of us going in the house at the entrance of the park just as the event started as it had no queue later on Gwazis queue was used as the queue for this house, and even went right up to the station... So annoying having a beautiful woodie lit up next to us SBNO which closed months before we went All the trains are still there sitting in the maintenance sheds. Anyway back to the house, it was alright. Theming was good once again and was creepy, but lacked scares, which wasn't helped by the fact too many people were let in meaning it was very slow moving inside there. The main character in there Scarlett was just weird, a sexy girl with horns? Don't know how she was meant to be scary, or how she linked in with the rest of the monsters in there and rest of the house. Was just all a bit weird. Was a good house but just no where near as strong as the first 2 I did. 7/10 Death Water Bayou Didn't really know what to expect for this one. Walked up a long path to find a nice facade, looked like an abounded house. This house was seriously amazing. Probably the best house/maze I've ever done. Seemed to have so many parts of the houses all combined into one, for example the swings/bungees from the clown maze were in here. A ridiculous amount of scares, a spinning tunnel, actors were amazing, theming was amazing, was just a really strong house throughout, loved every second. Very intense, most amount of scares in a maze. 10/10!! Zombie Mortuary Wasn't expecting to be scared a lot from this one, had never been through a zombie maze but once again a very good house. Soundtrack was great with a strong organ sound playing throughout, made a creepy atmosphere. Zombie costumes were really good, theming was good surprisingly a lot of scares. Another really strong house. 8/10 Deadfull Again a pretty strong house, not a lot to say about this one. Theming was great, remember seeing a Merry go round, a playground, a graveyard. Was more creepy than scary. 8/10 Zombie Containment unit 15 Unfortunately I didn't get to experience this one. It had over a 45 minute queue the whole night when everything else was pretty much walk on, so we really couldn't be bothered. Guessing the reason for this is low throughput, all I know is that you have a gun and have to shoot the zombies. My advice to anyone that goes would be to do this first before it builds up a queue, the queue did not go down the whole time we were there. Rides open at night were: Cheetah Hunt in the dark was very good with a lot of it being dark. Dodgems were great with smoke, lazers and loud music. Kumba :wub: :wub: :wub: Sheikra Falcons Fury, which the Americans seemed to love. and Montu. Overall this was by far the best Halloween event I've ever done. The park atmosphere was fantastic, actors all round the park were fantastic and obviously all the main rides are open for night rides. There was really good music throughout the park, lighting and smoke machines everywhere. It's crazy how much a huge place can all have such a good atmosphere. All the houses were very good, all had excellent theming, nice facades, great soundtracks and full of actors. Obviously some were better than others, but all the houses were very strong and there was none that I thought were terrible. Walking around the park in the day is completely different to walking around it at night, it just all comes out of no where. There are loads of really nice photo opportunities dotted around the park as well, with actors standing there and staff to take a photo for you. Have one of me and my Dad. We left the park a few hours early, we got we wanted to do done multiple times as there was literally no queues. Busch are good with re-rides on the coasters as well which is nice. Lots of actors at the exit when we left Apologies all the photos are terrible but they were all taken on my phone and all turned out very bad at night. Thanks for reading. Happy to do a trip report of Busch Gardens in the day, Universal halloween horror night, Islands of adventure, Studios, Sea World, Fun Spot if people are interested
    7 points
  47. Lots of people always go on about wanting to go to the greats of Florida for Disney and Universal. More people are able to visit DLP but there's a little place in this country that makes you feel like you're at Disney or Universal. Thing is, I couldn't quite work out which company clearly secretly owns this park. Of course, it is the one and only Great Yarmouth Pleasure Beach. So let me show you why I'm not sure if it's Disney or Universal. From the outskirts it doesn't look great. But hey, Universal don't theme their rides all the way around when they don't have too. And this path was cold along the beach so you wouldn't want to go there anyway. Think of it as a cast members rat run! Oh yes, Splash Metal Mountain! 3 lift hills, 3 drops in a metal mountain frame! Heck, that could even become the Universal globe on top of the structure. Cattlepen to deal with the huge crowds! And timed maintenance on off peak days so it can have full throughput for those busy summer days. Argh!!!! Watch out for Jaws in Amity! Right next to the land of Frozen! Hi there Olaf Oh my favourite the vehicles from automobile and automobile 2! It's the finale of the the FORMULE 1 between Thunder McKing and Chuck Hicks! Nice to see Universal using the old school Simpson characters again! You could learn a thing or two Orlando. There was a fun house! Probably Minion related. It's just like an inside version of Wishes or Dreams! Disney needs to use the Mulan IP more, glad to see it being used here. Truly a high quality ride by Disney Surprise! Ah Phantom Manor Frankenstein's Monster from Beetlejuice's Graveyard Revue! Wacky Disney kids coaster. It's like Heimlich... or maybe it is! What's this down here Twister! Will be a sad day when it leaves Orlando but here at Great Yarmouth it keeps going strong As well as other Universal THRILL rides. Monorail to get you from one place back to that place With a Dr Seuss like tunnel. Lunch approached so we decided to take a walk from one park to find another It had a rollercoaster called Spook Express. Was in a mountain, had dark bits, basically space spook mountain! So nicely themed! And more minions! On ride photos taken by someone with a camera. True quality! Look at the little snail they had! Snails love airtime! I've no idea what Disney feed them but they love it! Clearly waiting the Puss In Boots layover for the Goose in the beanstalk. So Farm Cruise Watch out for the Pirates of the Yarmouth! Zoo Cruise. Pinocchio dark ride section with It's A Small world playing. So urm It's a small boy? Peter Pans not flying flight Evolution. Like the film as you can see. They also had a roller coaster with a flame spitting tower thing at the top (flame wasn't working) Prehistoric Twirl. So whilst you all scratch your heads wondering if Great Yarmouth Pleasure Beach is Disney or Universal I'll leave you with some pictures of Roller Coaster Snail Always.
    7 points
  48. Welcome to a bored, slightly humorous random blog post on a Sunday Evening! *PRE-WARNING, THIS IS ALL A-BIT OF FUN, PLEASE READ THIS LIGHT HEARTED* While watching some POV's, I was thinking about since Merlin took over, and how their four (I'm leaving Chessington out of this as they've not seen a new rollercoaster since 2004) theme parks have had rollercoaster investments in 'phases', much like the Marvel movies! Introducing, The Merlin Rollercoastermatic Universe; There's been two main phases since Merlin's take over in (2007/08), the first one is named, hype; The Hype Phase (2009-2011) Saw - The Ride^ (Gerstlauer, Built in 2009) - Labelled as 'the world's most terrifying coaster', the only terrifying thing was how many break downs it had when it opened and it's ability to stall very easily. The hype very quickly died, when many riders found out, that this ride is really a death trap by knocking the sense out of them at the bottom of the drop. Th13teen* (Intamin, Built in 2010) - This rollercoaster was also labelled 'the world's most terrifying coaster', unfortunately the terror comes in the form of bad marketing, large trim breaks and the fact the only exciting element about it, was revealed on GMTV... Raptor^* (B&M, Built in 2011) - The only rollercoaster in this phase to live up to it's hype, Raptor was a prototype from B&M, the wing coaster, covered top to bottom in theming... it's long, it's themed, and it's a world first? What's not to love! Krake^ (B&M, Built in 2011) - Finally ending our hype phase, was this lovely Dive Machine that comes in the form of Krake, it was tall, looked fun, and was longer then our lovely Oblivion! The only problem? Heide Park advertised the ride falling into the mouth of an Octopus! But when it opened, it seemed like the Octopus theming has disappeared, a public out-cry called out for this theming to be construction, and next season it was... the public gets what the public wants! Next week, we'll discover the second phase, Unoriginal. Key: * - World's First ^ - Taller than 100ft
    7 points
  49. BenC

    Asia Adventure: SuốI Tiên

    Earlier this year I was lucky enough to be travelling around Asia for a couple of months (a mini gap-yah, if you like), and took some small detours from the standard tourist path to visit some Parks. This is the first in a 4-part blog series about my Asia Adventure, which will cover the following Parks: SuốI Tiên, Ho Chi Minh City, Vietnam Đầm Sen, Ho Chi Minh City, Vietnam Siam Park City, Bangkok, Thailand Dream World, Bangkok, Thailand Hopefully the series will highlight some slightly different - and definitely non-Merlin! - Theme Parks that are on offer just 6,000 miles away. Part 1: SuốI Tiên SuốI Tiên is located just outside of Ho Chi Minh City; a 45 minute taxi ride despite being only 16 miles from the centre of town. It's the biggest Theme Park near Ho Chi Minh City and city planners are clearly invested in the Park, given that Ho Chi Minh's first metro line is having a station built right outside the entrance of the Park (a $2.8BN project, estimated completion 2017). Despite this, and having been open since 1995, my taxi driver had no idea where it was I wanted to go... so thank goodness for Google Maps and Smartphones. SuốI Tiên is one of the most unusual Theme Parks you are likely to visit: it is a Buddhist-themed Park where the attractions and landscaping illustrate Vietnam's history and legends. So as well as Buddhist-themed rollercoasters and dark rides, there are also plenty of Buddhist temples and statues located within the Park walls. And as you'll see in the photos below, the attention to detail in the themeing is second to none. Just take a look at the entrance... Entry is 50,000 Dong (£1.47) and then each attraction is at an extra cost, from 5,000 Dong (15p) to 60,000 Dong (£1.75). For 2014 the Park trialled a one-price admission for entry + all attractions at 350,000 Dong (£10.26) - quite reasonable really, but I went for the pay-per-ride option nonetheless. Before we go any further, it's worth saying at this point that the Park was absolutely dead. I counted maybe 50 guests inside it throughout my whole day, and the Park is not that small - roughly half the size of Alton Towers' sprawling grounds. There were at least 5 times as many staff visible as there were guests in the Park - so either this was an "off" day and the Park recoups the cost from much busier days, or the Park is otherwise propped up by the state... anyway, the Park felt even more deserted than my visit to Lightwater Valley on a rainy April Sunday in 2012, and that's saying something. Onwards with the tour: once through the entrance gates, the elaborate themeing continues. Move over Mickey and Pluto: this Park's mascots are the dragon, unicorn, tortoise and phoenix: It's a very pretty Park, with nods to Buddhist culture at every turn. Alas I never once saw this Ferris Wheel (CốI Xoay Của Thần Gió / Rotating Wind Spirit) move during the day - highly likely due to the lack of riders... This elaborate entrance leads not to any attraction, but rather a large Buddhist shrine (Long Hoa Thiên Bảo). And here's the temple itself, Long Hoa Thiên Bảo. This dragon looks like it could be the centrepiece to a flat ride or similar, but is actually just another elaborate themeing setpiece for the Park (Tứ Linh HộI Tụ / 4 Sacred Animals) that guests can walk around. SuốI Tiên also contains a saltwater waterpark (Biển Tiên Đồng / Fairy At Sea), which includes slides and a kids area. As you can see, it wasn't open... OK, enough with Park overview - onto the Trip Report. I started the day by doing the Vương Quốc Cá Sấu / Crocodile United Nations, which was unashamedly a lake filled with crocodiles with a walkway positioned slightly above it. Completely safe. The Park advertise this as the "territory of the swamp lord", with over 100 crocs in the water. Mostly they were escaping the 30°C heat by chilling out on the sides or submerging themselves underwater. And as it was a Vietnamese Park, for 20,000 Dong (59p) you could dangle a piece of chicken over at the crocodiles to feed/bait them as desired. I didn't do this, but did watch the only 2 other Western tourists in the Park have a go. Needless to say the crocodiles got a little fiesty. Having escaped the territory of the swamp lord, I decided it was time to give the Park's signature thrill ride a go - Tàu Lượn Siêu Tốc / High Speed Roller Coaster. This was a large sit-down coaster with a non-inverting track that shuttled around the Park's main lake. I'd only seen a train complete the circuit once in my time at the Park so far, and now understood why - the ride required at least 4 people to operate. I have no idea whether this was a commercial or safety-based decision by the Park, but it meant that I needed to find 3 others willing to get on with me in order to get the train dispatched. Alas, I couldn't find anyone. Honestly. I even offered to pay the ride operator (in my best Vietnamese) for 4 tickets (60,000 Dong / £1.76 each) myself, but she insisted that I needed 3 others. Thankfully at this point the 2 guys from the Crocodile United Nations were walking past the ride, and after a quick negotiation agreed to join me. We later found a fourth rider near the Dolphin Show / Cá Heo và Sư Tử Biển (which never put on a performance due to - you guessed it - a lack of audience) and we were set for a spin on Vietnam's longest roller coaster. The trains for the ride were a little odd - the seats looked like they'd been taken from a second hand car, and the restraints included both an over-shoulder seat belt and a silver OTSR. Only after the train had left the station and was ascending up the lift hill did I check the OTSR to find that it didn't lock - I could both fully lift the silver harness up and unbuckle the seat belt. Excellent. The lift hill itself took a good 2 minutes to climb, thanks to the tyre-powered mechanism trying its best to get the train to the top. It was clear that the tyres were so worn that the train wasn't being gripped tightly enough to pull it up quickly, resulting in a lot of slippage and a very slow ascent! The ride itself was good fun, although I spent most of it hugging my OTSR with both arms hoping that I wouldn't fall out. It was a relatively smooth affair though, and even included a fun shuttle through an artificial mountain. Having disembarked, I saw that the Park were making some pretty bold claims in their advertising for the ride - a 200kmph top speed! I'm no expert, but the ride didn't feel as if it were 50% faster than Thorpe's Stealth (80mph/130kmph)... I doubt if it topped 50mph to be honest... Onto coaster #2 - Bí Mật Rừng Phù Thủy / Secret of Sorcerer Forest. There are few hints that this building houses a coaster - it was only because I asked around that I came to find it. The beginning part of the attraction is a short walkthrough, which was actually quite unnerving as a solo traveller. To the right of the entrance below is a long pitch-black pathway, themed around a forest. Hidden sensors trigger various noisy animatronics, which seemingly light up out of nowhere. Further on in the walkthrough is a surprising shuddering floor effect, which in the darkness made me scream involuntarily. And once you get to the station of the ride itself, you see that after all of this buildup, it's actually just a basic powered Dragon ride. Talk about anti-climax! The ride itself was - as the rest of the Park - themed very impressively with trees, foliage and sorcerers, which more than made up for the fact that the track layout was a standard oval. Other attractions around the Park included this large aircraft-hangar filled with kiddie rides. And larger thrill rides are hidden next to the Rotating Wind Spirit Ferris Wheel, including a Disk'O which I'm fairly sure isn't a Zamperla original... This facade looks innocent from the outside, but houses Kim Lân Sơn Xuất Thế / Palace of Unicorns, which is a walkthrough attraction depicting the many stages of Buddhist Hell. The two crocodile-baiting Westerners from earlier told me that the attraction is immaculately themed but really quite violent and disturbing inside, using animatronics to portray gory Buddhist punishments for various offences, including drug addiction, gambling, and adultery. Think dismembered body parts and occasional jump-scares. I gave it a miss. And new for 2014 was - wait for it - Lâu ĐàI Phép Thuật Harry Potter / The Wizarding World of Harry Potter. Yes, in the middle of Vietnam's authentically Buddhist Theme Park sits possibly the most incongruous new attraction they could have built. I think they just threw away the concept for this one and went for a crowd pleaser... Does Universal know that this exists? Do they care? Probably not. The attraction was hardly a competitor to the real Wizarding World, being just a glorified haunted house walkthrough with Daniel Radcliffe's face stuck on the front. And although the exterior was substantial, the inside was less impressive. I walked through 7 rooms in total, one for each of the books in the Harry Potter series, with standard ghost/witch/goblin statues popping out from all sides. There may have been an actor in there as well grabbing legs and shoulders as I walked past - who knows. Very little connection to the Harry Potter stories overall; the most startling moment came from a noisy dementor (possibly?) that flew overhead on a wire at great speed and nearly clocked me on the head. My overall feeling was that it was a shame that SuốI Tiên spent money on this, given how out-of-place it looks compared to the rest of the Park. Last time I checked Harry didn't have a whole lot to do with the Buddhist tradition. It may have yet saved itself if the quality was in line with the rest of the Park, but alas... Remember book 5? It's the Oder of the Pheonix! As you can see, just like the films... That said, it's good to see the Park continuing to invest - especially given that I have no idea where they're getting any money from. And it was clear that there was more to come both this year and next, with more construction happening by the indoor kiddie area. Notice that there is little to no protection of the public from the building work - I could just walk right on through! Also in the pipeline is Đĩa Bay Hành Tinh Lạ / Alien Flying Disk... ...and Phât Địa Mẫu / Buddha Model, another Buddhist themed set piece. And with that, it was nearing 6pm and the Park was shutting down for the day. I'd had a really unique experience here - nothing like any other Park I'd been to. Exquisitely themed (for the most part), strong religious themes running throughout and with some genuinely different attractions. It was just a shame there wasn't a higher gate figure; at times walking through the Park was a bit like touring an abandoned school - a bit creepy. So how to sum up SuốI Tiên? "Buddhist nirvana"? "Disney on acid"? "Plain strange"? SuốI Tiên is - at least in my experience - pretty incomparable as a concept. It's clearly taken a huge pot of cash to develop the Park in such an elaborate and large scale way, and I would encourage anyone visiting Ho Chi Minh City to take a trip out to District 9 to have a look around, because it's just so different. You can't help but smile at the colourful bizarreness of the place! ~ Comments? Please post below! Next up: Đầm Sen.
    7 points
  50. Mitchada04

    Blackpool Dramatics

    Welcome to the theatre. Please take your seats, the show is about to begin! This will definitely be the Big One. Orchestra ready! Water effects ready! It's time to... Immerse your senses in the biggest spectacular of all time! The 4D experience with a Blackpool Tower Post Show! It's a small world from up here. Only the most realistic effects are used within this show. Quick the bad guys have arrived! (sorry I didn't have time to finish this set off) Vikings are bad guys with a hatred for pirates. A fight scene so early on you ask? The ending won't be that good so it's okay. Take to your horses And ride away like brave cowards. Watch out for the flying dog though! NOT SHAUN Dora has finished exploring though and finally saves the day! And all is calm in Lancashire Town Play once more. Too quiet for Wallace and Gromit... Streak away! And no, this isn't a family friendly play. Because we have the biggest big one Impossible speed effects being used But don't worry, we have lights Waltzer Pleasure! Sorry about the lack of intervals. The show loses speed if it takes a break. Like it's just trying to fill time The interval would be boring anyway. Would definitely try and kill you. Time for the sparkling dazzling all glitzing finale! Tadah. Here comes the staff bus to take all the alcoholics who wrote this beautiful production home. BYE! Come back next year or we'll come get you...
    7 points
×
×
  • Create New...